for simplicity's sake i'd advise against "BAB advancement stops at level x, HP advancement stops at level y."
I like martials getting 2 attacks and keeping 3/4 and 1/2 classes seperate. you can always TWF to get 2 attacks. Monks can flurry, Magi can spell combat. druids can wildshape.
I like P6 and using the Epic/Signature feats to sprinkle in levels 7-8.
Jr. Annalist wrote:
Maybe see what is achievable by a rogue optimized for lock picking and set the highest DC's around that?
-Maybe allow 1 Trait?
-Watch out for Boon Companion feat...my ranger can rock an 8th level Wartrained Horse...
Spes Magna Mark wrote:
So I love this article, but was wondering by you set the base DC at 15 for noticing a person? Shouldn't it be 0+modifiers? Like hearing a conversation!
At least base 0 if you have scent...
Experiment 626 thanks for the article!!!
I would say if you have scent ability the base should be 0+mods
I like this...with the exception that I think the base DC for noticing (smelling) the presence of a person in range should be 0 ...IF you have scent...just like hearing a conversation is base 0...
Applying the perception modifiers to scent is good.
soo don't have a really good handle on the CR system myself...
someone just needs to crunch through the beastiary 1...unfortunately it probably won't be me
also I'd like to propose merging Terrain Mastery with Unshakable Hunter...I really like the tracking stuff but i'm gonna choose Terrain Mastery everytime...there just seems like too many blah signature options for Ranger. The Choice between a Beefier animal companion and a Terrain Mastery that included swift tracker would be the sweetspot for me.
Increasing the spellcraft check by 5 allows the bypassing of CL prerequisites for some item creation. Does this threaten balance? should this rule be explicitly prohibited in P6?
not sure off the top of my head but a Wizard with skillfocus/items/other feats etc could get a pretty high spellcraft check...
Just wondering if 1 or 2 Traits are acceptable in this system or if they go too far (+2CL i'm looking at you!)?
Also Fantastic work! I'm very excited to try this out. both as a player and DM i appreciate the simplicity. here magic is powerful, but it doesn't trump everything.
I will be building a Ranger soon. FullBaB, 2 good saves, feat access, tons of skills, etc...tasty
do you recommend any pointbuy for P6?
So the relevant info i can find is mostly on pages 173-175 of the CRB.
DR and Hardness should stack
-DR seems to be calculated first. (it represents the ability to ignore blows altogether or instantly heal...)
-If Hardness confers an "object type" then ranged attack damage is also halved, unless they are siege type weapons.
The only tricky bit i found in the text was this:
and -->Animated Objects: Animated objects count as creatures
so do animated objects have a resistance to energy attacks based on their "objectness"? they count as creatures for determining AC.
-Psicrystals already have a construct type so they have various immunities already. but does the wording imply anything else?
if a psicrystal is considered an object, does it gain the broken condition at 1/2 maxHP? Does it have a Break DC?
So i've been gone from the boards for awhile and did a quick search but didn't find anything meaningful...
my interest revolves around Dreamscarred press's Psicrystal creature.
It sports a Hardness rating of 8. does it count as a creature and object at the same time?
if it has a Hardness score, how does it interact with Energy damage? like an object?
i'm not familiar with all of the new bestiary additions but last i knew there were not too many if any creatures by paizo that sport a hardness rating. Animated objects have hardness...but they start out as objects...
But this is a pathfinder base rules issue...
for reference it is a diminutive Construct that has a hardness of 8.
The lich's body reforms near the phylactery not in it...and all the lich has to do is reform and make a concentration check to cast teleport underwater(assuming spell mastery or knowledge of the spell)...once it is free it can just bind something else to retrieve its phylactery. It's body is sustained by necromantic energy and its bones even function if broken as if sustained by a field of force...according to d20pfsrd...
Ok so I'd really like to build a character that is a hunter of people, heretics, opposition leaders...for an intrigue/investigational/slightly horror type campaign...
I'm having trouble deciding between roleplaying a religious ranger or an inquisitor, as i'd like this character to be fiercely zealous and have a "hidden master" in the church pulling the strings through messages, similar to working like the albino in the divinci code. I think it would give a DM an interesting way to manipulate plot and create story and direction for my character.
I'd like an archery focus, but i know that i will end up switch hitting or just being a beatstick...archery is soo feat intensive
I'm also very interested in certain spells...Speak with Dead,BloodBiography,BloodHound,CreateTreasureMap,DispelMagic and other divination crime solvers...which leads me to lean alot closer to Inquisitor.
I absolutely love the blend of Skills and Utility spells.
I'm into the Track feature and using it to hunt people.
But the road block i keep coming to is that i'm not sure if I can stand not being Full BAB...is 3/4 BAB viable for archery. I know there are judgements and things on the inquisitor to help. and I think that I'm convincing myself to be an inquisitor as I type.
what do you think community? and what advice do you say about the myriad of Domains,subDomains, and inquisitions that are out there to customize and flavor the idea i have. the number of features and options on the inquisitor are rediculous...please Help!
PS...I'm really looking at Human for the extra spells known...for the toolboxy nature of them, but I'd like lowlight or darkvision too:-(
i'd say you can't use vital strike on touch attacks similar to how you can't use power attack on touch attacks...
you could vital strike a Held shocking Grasp...
the electricity doesn't get more powerful...just your fist
in our games as long as you have the Skull and Jawbone(lock+key), you can use Speak with Dead.
Then, there is also the Grave Candle
You could also do some divining and investigation and use Commune/ContactOtherPlane/Sending
yeah i have to agree there is no reason to nerf the Pyro anymore than it nerfs itself...it is a reach to say it is even near OP. Flavorful...Yes. Powerful...Yes. But just be thankful its not a fullblown Kineticist.
The folks at dreamscarred press have a pretty good eye for balance and this is merely an update to a pyro class that has been around for awhile...
maybe voice your concerns on the Dreamscarred Press forums and get some feed back there. they are pretty much the experts and their Ultimate Psionics book will be a wonderful companion to any Pathfinder campaign.
just remember the golden rule...
i kind of like the idea of the JetLi movie The One...based on a paralel multiverse cosmology...
there is a set max number of mythic people/monsters (or just a set number of mythic tiers available) in the universe.
Maybe your party of 4 is fated to be present at the expiration of a mythic(tier 4) Good person who was mortally wounded in combat with a mythic bad guy. He managed to escape away from his foe and now he dies and passes on his power to you (1 tier for each party member, conserving the total Number of tiers in the universe). Tiers could be given away benevolently... maybe someone finally wants to die and rest...or be reunited with a lost love in the afterlife...they are weary from endless battle to protect ungrateful nonmythic society...
Conversely you could slay a mythic monster or person and Take their tiers.
but always conserving the absolute Number of Tiers, odd numbers of tiers being awarded by a judicious DM based on Roleplaying and Damage Dealt etc... that way the fighter who lands the killing blow doesn't always gain the extra tier...maybe the bard roleplayed some sort of treachery that ultimately led to the mythic's downfall...
...if a wizard/cleric uses Bound Servants/Called Allies to aid in battle, they too may gain a tier...
take it easy LazarX, they are great mind exercises and RD never claims anything about playability 1-20.
as always RD's characters make great plug and play NPC's, they stretch the rules to their limits (hopefully fostering a closer look during the editing/FAQ/errata process), and they're FUN!
Sela Kurn is my favorite
can the Aasimar FCB apply to the Undead Servitude Revelation, boosting my command DC?
I believe that the FCB gives you +1/2 levels toward your oracle level for the effects of one revelation.
Command undead Feat is based off of Caster Level.
do these bonus Oracle levels confer imaginary CL's for the purpose of the revelation.
I would say that if my oracle level goes up, my oracle CL goes up...
haha was actually gonna throw Abyssal Heritage in there for more claws and strength...
so a fiendish, draconic serpent
on the side i read the Naga Aspirant druid variant and i think it could be cool to reflavor DD as a Naga blood prestige class that does the same thing. Sorcerer casting is more appropriate than druid
I'd say the way it is worded draconic resistances, "you gain a +1natural armor bonus" so that is your base.
The way snakeskin is worded, "gain a +1 bonus to NA"
And then DD increases your base NA.
So yes if I chose a race like nagaji with a base NA, yes it would be superceded by draconic resistance's base NA.
Mostly I'm not caring about intent...I like building a character concept using the rules. So I'm not necessarily building a "dragon" disciple as much as I'm building a reptilian scion.