Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | My Wishlists | Shopping Cart   Shopping Cart | Help/FAQ
About Paizo   Messageboards   News   Paizo Blog   Help/FAQ  
Search

Links
Shop
Recent Reviews

The Sunken Pyramid (PFRPG)
***** by strangepork

Pathfinder Roleplaying Game: Core Rulebook T-Shirt
****( ) by danmasucci

Village Backdrop: Ashford (PFRPG) PDF
by NecessaryEvil

Pathfinder Society Scenario Intro 1: First Steps—Part I: In Service to Lore (PFRPG) PDF
****( ) by Lasoric

The Sunken Pyramid (PFRPG)
***** by DM Jeff

Paizo People
RSS RSS RSS RSS Facebook Twitter Email

Goblin

Sandbox's page

155 posts. No reviews. No lists. No wishlists. 1 alias.

RSS

Search Posts
Search Sandbox's posts:

1 to 50 of 155 << first < prev | 1 | 2 | 3 | 4 | next > last >>

How about an animated object at 1/2HP?


So the relevant info i can find is mostly on pages 173-175 of the CRB.
info on DR was on 562-593.

DR and Hardness should stack

-DR seems to be calculated first. (it represents the ability to ignore blows altogether or instantly heal...)
-But Energy attacks Bypass DR, even "mundane" fire...
-Hardness is subtracted from damage left over after DR is applied...
-the dicey part is deciding if a creature with a Hardness score is considered an "Object".
-if it is an object with DR, the energy damage bypasses DR BUT is halved before applying Hardness. allowing for particularly effective energy types.
-if having a Hardness score does not confer the "object type", then Hardness functions like a second DR that catches energy attacks, unless those energy attacks are Particularly effective.

-If Hardness confers an "object type" then ranged attack damage is also halved, unless they are siege type weapons.

The only tricky bit i found in the text was this:
->Immunities: Objects are immune to nonlethal damage
and to critical hits. Even animated objects, which are
otherwise considered creatures, have these immunities.pg 174 CRB

and -->Animated Objects: Animated objects count as creatures
for purposes of determining their Armor Class (do not
treat them as inanimate objects). pg 175 CRB

so do animated objects have a resistance to energy attacks based on their "objectness"? they count as creatures for determining AC.

-Psicrystals already have a construct type so they have various immunities already. but does the wording imply anything else?

if a psicrystal is considered an object, does it gain the broken condition at 1/2 maxHP? Does it have a Break DC?

also....
Psicrystals progress similar to Familiars...they do not gain actual HD or Feats...so there is no messiness anymore


Really no one else? Just for the sake of lawyering and analysis...
This is what the boards are for, arguing about insignificant snippets of rules?


bump...I hope to see more than curious


3 people marked this as FAQ candidate.

So i've been gone from the boards for awhile and did a quick search but didn't find anything meaningful...

my interest revolves around Dreamscarred press's Psicrystal creature.

It sports a Hardness rating of 8. does it count as a creature and object at the same time?

if it has a Hardness score, how does it interact with Energy damage? like an object?

i'm not familiar with all of the new bestiary additions but last i knew there were not too many if any creatures by paizo that sport a hardness rating. Animated objects have hardness...but they start out as objects...

But this is a pathfinder base rules issue...
I'm just looking for something concrete for how to calculate damage to a creature with hardness...

Please discuss
-physical damage
-energy damage (i know certain weaknesses would bypass the hardness, but would they be halved?)
-and DR stacking

for reference it is a diminutive Construct that has a hardness of 8.
thank you


Separatist and Undead Lord don't stack...
They both modify the Domain ability.

Undead Lord requires Death(Undeath) domain...and you don't gain a second domain to swap for separatist.


The lich's body reforms near the phylactery not in it...and all the lich has to do is reform and make a concentration check to cast teleport underwater(assuming spell mastery or knowledge of the spell)...once it is free it can just bind something else to retrieve its phylactery. It's body is sustained by necromantic energy and its bones even function if broken as if sustained by a field of force...according to d20pfsrd...
And truly it's the dm's lich...it's not dead till you kill it the right way


Will save or die sux for you...lich ftw
Scratch con just go lich, skip alchemist just be a wizard
Jk
Seriously
Lich


Are there any rules for one eyed characters?
If not, what are appropriate penalties for a newly blinded eye or one that is an old injury and you are used to it?


Totem is a 20th CL artifact after all.
Magic item saves are 2+1/2CL...
Intelligent items use their own Wisdom mod...

It should crush the sanctuary...and it uses Weird at will...


Weird is a targeted effect. It has the restriction of targets being within 30ft of one another...
Have the totem make the will save against your 1st level spell...


-1 perception haha


Any links to the shadowbinding stuff? I'd love to read about it...
I definitely want to see some discussion on shades and the other spells


I would assume if you are denied your dex bonus to AC, then dex also is lost to cmd


Acrobatics check vs flat footed cmd?


The con based poison will actually be pretty wicked seeing as it will eventually reach 1d4 and your con will be sky high...especially once it requires 2 saves to cure


I'm a fan of the ancestors domain for the speak with dead ability ... It offers no save!
No one really seems too enthusiastic about this power but I see it as making the dm answer any question I want as long as the victim would know the answer.


I do like the idea of a cleric using silence as part of the creation process to Inhibit Speak with Dead from working until said undead has been put down...


Ok so I'd really like to build a character that is a hunter of people, heretics, opposition leaders...for an intrigue/investigational/slightly horror type campaign...

I'm having trouble deciding between roleplaying a religious ranger or an inquisitor, as i'd like this character to be fiercely zealous and have a "hidden master" in the church pulling the strings through messages, similar to working like the albino in the divinci code. I think it would give a DM an interesting way to manipulate plot and create story and direction for my character.

I'd like an archery focus, but i know that i will end up switch hitting or just being a beatstick...archery is soo feat intensive

I'm also very interested in certain spells...Speak with Dead,BloodBiography,BloodHound,CreateTreasureMap,DispelMagic and other divination crime solvers...which leads me to lean alot closer to Inquisitor.

I absolutely love the blend of Skills and Utility spells.
The Beefy Saves of both classes are great.
I've even thought about going SpellBreaker(Void)Inquisitor1/ranger 19 with a dual minded HalfElf with Indominable Faith Trait...just to buff will saves on a ranger. (void is hard to flavor though)

I'm into the Track feature and using it to hunt people.

But the road block i keep coming to is that i'm not sure if I can stand not being Full BAB...is 3/4 BAB viable for archery. I know there are judgements and things on the inquisitor to help. and I think that I'm convincing myself to be an inquisitor as I type.

what do you think community? and what advice do you say about the myriad of Domains,subDomains, and inquisitions that are out there to customize and flavor the idea i have. the number of features and options on the inquisitor are rediculous...please Help!

PS...I'm really looking at Human for the extra spells known...for the toolboxy nature of them, but I'd like lowlight or darkvision too:-(


i'd say you can't use vital strike on touch attacks similar to how you can't use power attack on touch attacks...

you could vital strike a Held shocking Grasp...
make a normal unarmed strike to hit...double the UA strike damage with vital strike...then shocking grasp discharges normally

the electricity doesn't get more powerful...just your fist


in our games as long as you have the Skull and Jawbone(lock+key), you can use Speak with Dead.
we can't use it on undead, destroyed undead or incorporeal undead.
our DM does allow us to perform funerary rites to cleanse a corpse of the taint of undead, in order to Speak with Dead.

Then, there is also the Grave Candle

You could also do some divining and investigation and use Commune/ContactOtherPlane/Sending


yeah i have to agree there is no reason to nerf the Pyro anymore than it nerfs itself...it is a reach to say it is even near OP. Flavorful...Yes. Powerful...Yes. But just be thankful its not a fullblown Kineticist.

The folks at dreamscarred press have a pretty good eye for balance and this is merely an update to a pyro class that has been around for awhile...

maybe voice your concerns on the Dreamscarred Press forums and get some feed back there. they are pretty much the experts and their Ultimate Psionics book will be a wonderful companion to any Pathfinder campaign.

just remember the golden rule...
You can't spend more PowerPoints on a power than you have Manifester Levels.


Maybe just link to the guide next time :-/


i kind of like the idea of the JetLi movie The One...based on a paralel multiverse cosmology...

there is a set max number of mythic people/monsters (or just a set number of mythic tiers available) in the universe.

Maybe your party of 4 is fated to be present at the expiration of a mythic(tier 4) Good person who was mortally wounded in combat with a mythic bad guy. He managed to escape away from his foe and now he dies and passes on his power to you (1 tier for each party member, conserving the total Number of tiers in the universe). Tiers could be given away benevolently... maybe someone finally wants to die and rest...or be reunited with a lost love in the afterlife...they are weary from endless battle to protect ungrateful nonmythic society...

Conversely you could slay a mythic monster or person and Take their tiers.

but always conserving the absolute Number of Tiers, odd numbers of tiers being awarded by a judicious DM based on Roleplaying and Damage Dealt etc... that way the fighter who lands the killing blow doesn't always gain the extra tier...maybe the bard roleplayed some sort of treachery that ultimately led to the mythic's downfall...

...if a wizard/cleric uses Bound Servants/Called Allies to aid in battle, they too may gain a tier...


i totally think they are needed, especially to reach demigod powerlevels and compete with mythic monsters...

minmaxers are just salivating over instantly crafting a character with an easy +10 to their key mod


1 person marked this as a favorite.

take it easy LazarX, they are great mind exercises and RD never claims anything about playability 1-20.

as always RD's characters make great plug and play NPC's, they stretch the rules to their limits (hopefully fostering a closer look during the editing/FAQ/errata process), and they're FUN!

Sela Kurn is my favorite


1 person marked this as a favorite.

any DM i would play with would be as stingy as possible with handing out tiers...those +2 bonuses wouldn't exactly be rolling in


Mythic Scarred Witchdoctor ftw...jk

i can barely keep up the maintenence on a high level caster...
these additional layers of power are something else entirely lol


Give ninjas back trapfinding and lose the poison use
Make poison use a talent if it means something to your character...


can the Aasimar FCB apply to the Undead Servitude Revelation, boosting my command DC?

I believe that the FCB gives you +1/2 levels toward your oracle level for the effects of one revelation.

Command undead Feat is based off of Caster Level.

do these bonus Oracle levels confer imaginary CL's for the purpose of the revelation.

I would say that if my oracle level goes up, my oracle CL goes up...
but only regarding the Command Undead Feat.


haha was actually gonna throw Abyssal Heritage in there for more claws and strength...

so a fiendish, draconic serpent

on the side i read the Naga Aspirant druid variant and i think it could be cool to reflavor DD as a Naga blood prestige class that does the same thing. Sorcerer casting is more appropriate than druid


I'd say the way it is worded draconic resistances, "you gain a +1natural armor bonus" so that is your base.

The way snakeskin is worded, "gain a +1 bonus to NA"
Untyped...bonus to natural armor

And then DD increases your base NA.

So yes if I chose a race like nagaji with a base NA, yes it would be superceded by draconic resistance's base NA.


Mostly I'm not caring about intent...I like building a character concept using the rules. So I'm not necessarily building a "dragon" disciple as much as I'm building a reptilian scion.
Sorcerous abilities, crazy con poison, stat boosts, and natural armor, could base it on nagaji or vishkanya for more poison goodness.
I'd even try to get my dm to allow my character to take the nagaji spit venom feat and the vishkanya sleep venom. I'm not sure which race I'd like yet.


So if I'm a cross like this and I choose serpent fang at 1, draconic resistance at 3, snakeskin at 9, draconic claws at 15 and scaled soul at 20...

When I hit Dragon disciple at 6, blood line powers keep accruing right ?from blood of dragons class feature?

I hit DD3 at Character lvl 8 and gain a breath weapon independent of my normal bloodline powers because I select snakeskin at character level 9...same for DD 9 and wings...I take claws at 15 instead of wings?

This work right? I'm looking at a nice +10 natural armor bonus and wicked con poison


You can use Dispel Synergy to possibly stack -2 penalties for each spell dispelled with a greater dispel...


1 person marked this as a favorite.

Use major creation to creat the diamonds and the dunk them in Psionic Quintessence to make them immune to their duration


thanks guys... it looks better when someone else explains it. I was running my logic backwards


So if a sword saint has a speed Katana and uses Iaijutsu strike, does he get the second attack from the speed property?

Iaijutsu Strike (Ex)
A sword saint can perform a lightning quick iaijutsu strike against the target of his challenge to inflict devastating wounds while drawing his sword. After the sword saint has challenged a foe but before he has attacked the target of his challenge, he may choose to use his iaijutsu strike as a full-round action, making an attack roll with his weapon as normal. In order to use this ability, the sword saint’s weapon must be sheathed at the start of his turn. If he successfully hits his opponent with an iaijutsu strike, his attack deals an additional +1d6 points of damage. This bonus damage increases by an additional +1d6 at 3rd level and every two levels thereafter to a maximum of +10d6 damage at 19th level. Any extra damage as a result of a successful iaijutsu strike is not multiplied by a critical hit.

Speed Weapon Property:
When making a full-attack action, the wielder of a speed weapon may make one extra attack with it. The attack uses the wielder's full base attack bonus, plus any modifiers appropriate to the situation. (This benefit is not cumulative with similar effects, such as a haste spell.)

I'm not sure how the verbage all works out...?


I suggest checking out DreamscarredPress.com and ask the experts on psionics themselves


Demilich is Tiny.


Wendo Spirits of all HD levels to Flesh out JuJu from Serpent's Skull.
make them Undead/Outsiders...we have the names of the big ones but how about some stats.

also rules maybe related to PlanarAlly for Channeling Wendo through yourself...stat bonuses,save bonuses, spell-likes(Commune, contactotherplane, magicjar, rage, feeblemind)

...or a Juju zombie of any alignment depending on the Wendo. I think we as adults can accept a good spirit animating a dead body for a short period of time. especially when you maybe have to make payment though planar ally.


In any of the products are the JuJu Wendo expanded upon beyond their names, favored weapons and animals found in AP#39?

I mean alignments would be nice, spirit possession rules would be cool...

just trying to flesh out my oracle(a non cheesy one, i like my undead evil)


i totally agree...languages have to match the master's linguistic skill choices...after all your familiar will be one of the most intelligent party members


1 person marked this as a favorite.

I'd say it would understand speech and would even become literate and read in those languages once its Int got high enough. it just can't speak them.


Was hoping to get an answer to this question as well...

Does Voice of the Grave grant 1 question per Round?
Does it grant 1 question/2 oracle levels?

I'm hung up on the idea of a HalfOrc Shaman(oracle) who keeps a sack full of skulls that he has collected...

Skulls from old tribal chiefs, ancestors, enemies killed in battle, clerics and wizards. and he cleans and preserves just the skulls and jaw bones. The Jaw bones he keeps as a "Key" to each skull and maybe he wears the jawbones as an amulet or locks them away...

but in any case he etches and carves necromantic runes on each skull...and then he communes with them using Voice of the Grave/Speak with Dead. Using their dead knowledge skills to amass information,treasure,artifacts of power,secret locations/passwords...etc

i thought it would be a cool character concept to keep around a dusty old wizards skull and talk to it from time to time.

Would any DM's out there in the community have any trouble with a character bending the rules with Voice of the Grave and allow him to talk to the same corpse more than once a week?


And it's gone as we get more artwork!
53k!


With 7 hours left it looks like the chance to design an Iconic pledge spot has opened up!


Backed it! Get in early and get the goodies while the Kickstarter Project is still up! 3 More Days!


Sorry for Thread Necromancy, but the only caveat I see is does this use count as stacking penalties from the "same source"...

my dm is a crafty rules lawyer


So everyone talks about offensive channel clerics with the death domain, I'm assuming that they want the negative energy affinity???

They can't actually channel negative to harm living, and benefit healing himself right???
Because you actually have to choose to harm(living), or heal(undead/yourself)?

Say you have a skeleton minion nearby, you can't channel to harm living and heal yourself and minion at the same time...you would have to choose to heal undead to Benefit you and the minion?

1 to 50 of 155 << first < prev | 1 | 2 | 3 | 4 | next > last >>



©2002–2013 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Publishing, LLC, and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.