Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Goblin

Sandbox's page

270 posts. No reviews. No lists. No wishlists. 1 alias.


RSS

1 to 50 of 270 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

Prince of Knives wrote:

Justin, I'll address your feedback tomorrow when I'm (hopefully) feeling a bit better.

Sandbox wrote:
are these named powers off of DSP Iconics?
Sorta. Two of them are not attached to any iconic whatsoever. Kyria is the Volcanic Mind iconic - you'll see her in the artwork, later on.

i would resist using names for iconics that don't exist


The domain Paladin unlocking alignments seems like a very large step away from core for a project so deeply rooted in core rules...

:(


are these named powers off of DSP Iconics?


ikarinokami wrote:

as for the rogue, all i think it really needs is a slight modification.

full BAB when flanking or sneak attacking and +1 to hit for every 2 sneak attack die you apply.

maybe just full BAB+flank/flatfootedbonuses...the extra to hit/SA die seems a little wierd.


Disclaimer: I was reading an old RavingDork post...

about the StoneShape Spell. and after reading RossByers discussions on unchaining PlanarBinding spells from the way things have always been done, it seemed that StoneShape would be a great candidate for a look in Unchained.

I'm definitely not looking for any freakish volume calculations to make stone prisons and spiked pits...but i've seen alot of player/gm arguments on how to use this spell...touch vs area, how crude is crude, exactly 1 stone or the side of a hill up to my volume? etc...

stoneshape is one of my alltime favorite thematic spells but it would be nice to more specifically enumerate what the 3rd/4th level spell can/cannot do...especially in like of other spells like wall of stone, spiked pit, spikedstones.

earthbenders everywhere would appreciate some concrete elaboration on this one. at least i would :-)


raise thread...maybe this spell could be touched upon in the upcoming Pathfinder Unchained?


RAW do you add 5 to your roll? and roll twice?
adding 5 would move you closer to lies...

or this arcana is only for augry/divination spells?

rolling twice is nice though


i don't see why binding an angel needs to be like planar ally...
call and bind the angel, ask the angel to do something...if the angel refuses and decides its better for the universe if it sacrificially sits in your circle forever enduring torture etc...

geas/curse/dominate=Angel slave


Ross Byers wrote:


Duration/cost could possibly be handled in a similar manner to undead creation, where there is a cap on the number of simultaneous binding spells. Or possibly a secondary rule like keeping that spell slot tied up until the creature's mission is completed, so that there is a long-term cost to open-ended by still technically completable tasks like 'wipe out this bloodline'.

this stuff i like...the HD cap only so so. it fits undead better...

but i really like locking up a spell slot to keep an outsider bound.


1 person marked this as a favorite.

the faq does seem pretty stinky...

the more i read the more i agree that Paragon Surge deserved the nerf bat, but all this spell list mumbojumbo is a load of bs.

if you honestly take the SkillFocus+EH+IEH feat chain bully for you. you win a couple of spells. Nerf paragon surge so that you can't use IEH to grab spells. problem fixed.

my beef always had been with paragon surge it stunk of cheese hot off the presses.

Improved Eldritch Heritage(Arcane) is a Huge feat investment and backstory.


Whats the Magic Word?


another Surge Augment that would be interesting...
Have you ever read FireStarter by StephenKing?
The Dad has the ability to "push" people but the harder he pushes the more strained he is...

make a surge augment for one of the lower level telepathic abilities.
Say Empathic Connection...if you wild surge it with at least a +2 Surge you can treat it like a Compelling Voice and take Xd6nonlethal damage...if you wildsurge it with at least a +4 Surge you can treat it like a MindControl and take even more NonLethal...(and don't make the nonlethal damage insignificant.maybe take 1 point of AbilityBurn to your manifesting stat each time you "push" like this) maybe limit this usage to Humanoid targets only.

it could open the wilder to a little more flexibility with their precious few powerknown slots...without reverting to PsychicReformation all the time like i do now...

in addition...let overchannel fuel lower level SurgeAugments...That way psions and others can play with SurgeAugments alittle bit with OverChannel or a SurgeCrystal item. But leave the really big/cool SurgeAugments to Wilders that can reach +4 and higher!


3 people marked this as a favorite.

I welcome this FAQ...now i can stop trying to weasle the Eldritch Heritage chain into all my spontaneous caster builds...should free up some feats and i feel less dirty now


1 person marked this as a favorite.

i highly suggest being REEALLY careful on designing new powers...
especially when it comes to the specifics like "Cover" and "circumstance bonuses".

I highly encourage carefully adding fun and interesting "Surge Augments" to many of the original powers...for example, maybe a higher level augment for Telekinetic force that changes the duration from concentration to 1round/level. allowing you to concentrate on the power when you want to use it as a move or std action. or allow the use of the thrust option more than once...or knocking everyone prone in a 15ft burst...


Prince of Knives wrote:
Sandbox wrote:
on the howl power, you should include allies in the deafened effect(not just hostile)...if you're offering an augment to exempt them.
That's actually mostly to exempt them from the damage, make the power more crowd-safe.

wildsurging isn't safe


on the howl power, you should include allies in the deafened effect(not just hostile)...if you're offering an augment to exempt them.


will their be advancement into pc classes if this pans out? i like the gritty p6 stuff but this is really low...and interesting.


i like it...personally i hated seeing every spontaneous caster build turn into a halfelf...

this is still nice and flexible....but not mandatory now....right where it should be


2 people marked this as a favorite.

yeah i like performing a minor ritual shuffling that involves burning up the scroll shuffling up the ashes into the deck.

now the tricky part is buring up the local witch's cat and shuffling up the ashes to learn spells from their familiar...


As written its seems really wordy...but I like it cuz I've wanted an elemental druid archetype for awhile.

Just had an interesting thought though...I was puzzling over the lack of a spontaneous "druid list" caster. Could an elemental druid be build on a spontaneous casting chassis?


as soon as we touched the astral plane in 3.5 my DM started rolling weighted astral encounter percentiles...


Spook205 wrote:
Ravingdork wrote:
What established monsters in Pathfinder can do that?

None so far!

I think you need to go either 3rd party, or make your own. I was pretty sure an astral dreadnought style thing was floating around the bestiary 4, but I might've confused it with the tome of horrors.

oh my wow, i did not realize they never ported over something that can cut a cord?!?! I will look into astral adventuring right now


Samurai order of the Staff...? you could flavor it similar to the Warrior order...dedication to your "Lord" the basis for your bodyguard.
resolve lends alittle more staying power


any way to make a spontaneous druid list caster?


sad to see this game slow to a crawl. its exactly the type of game i'd like to be in on. if you start up another p6 style campaign i'll throw my hat in the ring. i can post multiple times/day


um for me d20pfsrd.com ranger archetypes....
otherwise PF playercompanion: People of the North...


theres the Witchguard Ranger Archetype...
its pretty cool

the main NPC doesn't have to be a witch either...just a spellcaster.
the ranger can just pick a thematically appropriate Patron...


anything goin on here?


Ssalarn wrote:
Sandbox wrote:

any bones thrown to druids?

fingers crossed for Elemental type "Shaman archetypes"
You would think that would have been a natural direction for them to go, but... no, not really.

bummer...big dissappointment for an "elemental" book


any bones thrown to druids?
fingers crossed for Elemental type "Shaman archetypes"


1 person marked this as a favorite.

I'd like to see an earth elemental druid that gains elemental forms earlier and larger...and gains interesting stoneshape/earthshaping abilities, sandform (gaseous form) etc...

less acid more rocks


i like the idea of a simple gritty "P6" style campaign world.
basic undead/plague spreads by bites/scratches. bites/scratches incubate until you die. the infected are shunned. low level world is overrun quickly.

skills like stealth and survival and knowledge are important to survive. Magical/alchemical healing.


I would also like to see an Elemental Wildshape flavored Druid.

there is the StormKindler PrC...that is pretty cool

I also like taking that archetype that grants you spontaneous domain casting with 2 domains and staying wildshaped as an air elemental.


FAQ#20


all of this Musashi talk is very entertaining, what are some good sources of information on his life?

any good reads? or is this wikiknowledge?


Majuba wrote:

Enlarge Person (and Righteous Might) aren't Polymorph, but they are size changing (also in your quote):

Polymorph wrote:
You can only be affected by one polymorph spell at a time. If a new polymorph spell is cast on you (or you activate a polymorph effect, such as wild shape), you can decide whether or not to allow it to affect you, taking the place of the old spell. In addition, other spells that change your size have no effect on you while you are under the effects of a polymorph spell.
So no, you can't stack them.

Thread Necro...

Does the fact that the SoulStone enlarge ability is Su change anything?

the polymorph rules prohibit "other spells that change your size..."
and its not a spell or SLA?
Thanks for the help in advance


Reincarnated Druid archetype into LM...and ALMOST never die for good.
Thumbs up! Better yet make it a Samsaran for the Spells and Flavor


check out Hyperconsious...its 3.5 buts you might get some good ideas.

its a short story arc, i forget which levels. but its gives a little substance to Dream...its tied a bit to psionics but worth it


how about starting as Samsaran... it could be interesting.

Talk to DM about always reincarnating as a Samsaran?
or maybe by becoming a reincarnated druid you are getting off the Samsaran Wheel...

Mystic Past life to get Divine Favor(+Fates Favored Trait), Restoration,PlaneShift, Miracle...etc.

Samsarans get +2 vs Death/Necro stuff

+2INT/WIS is good as mental stats stay...
-2Con is bad tho...but if your gonna reincarnate into something else its not too bad. just have to survive those first few levels...


Living monolith with Ib stone progresses spellcasting-1(to be honest i don't remember this. is it new somehow? its on d20pfsrd)...FWIW

my only qualm is what happens to your Ib stone when you reincarnate a mile away. is the stone "bound" to your soul and just appears with you(i would rule this way). or is it still attached to your corpse?

something else to add to your guide is a short discussion of FavClass Bonuses? and how they interact with reincarnate? or just take the HP/SP


137ben wrote:
It sounds like sandbox wants to introduce 5th level spells though (raise dead and teleport), which would require P8.

oops freudian slip...see i am leaning toward p8


LazarX wrote:
Kolokotroni wrote:
Doesnt P6 already allow access to limited amounts of 4th level spells?
I don't see how you can get 4th level spells at 6th level in any class.

they're obtainable as rituals through epic/signature feat advancement.

I would hand pick a bunch more spells.


the i've dug into P6 the more i almost want to lean to P8...just because it feels right that somewhere in the wide world there is an epic Priest who can rez people...

also in recently rereading Wheel of Time i remember that one of the most powerful abilities that Rand unlocks is the ability to Travel(teleport).

if i were constructing a P6 world I would hand pick a list of 4th level powers and allow them as rituals. maybe allow teleport more frequently to an end game PC.


interested in hearing how this turns out. I'm a big fan of E6 or more recently P6...as in P6Codex, a work in progress search the homebrew board for it.

i like the idea of the GM having a firm grasp of the mythic tier rewards. opposed to earning a tier every X epic advancement.

mythic powers/path list should be hand picked by GM


1 person marked this as a favorite.
Amric wrote:
How come N. Jolly's guides haven't been added to the index in the front? They are comprehensive and well done, should be a great addition.

so i'm gonna be nice and blow your mind gently...the first post (index) of this thread hasn't been updated in a long time cuz posts eventually are uneditable...

click Broken Zenith's link to the Comprehensive Guide to the Guides...you will be very happy.

BZ is compiling everyting there. after you're done reading all those guides(N.Jolly's included) you can have fun absorbing the Guide to the Builds that is linked toward the bottom.


seems silly Animal Domain(Feather) gets you a stag companion...


unarmed strike is in the close combat group. don't forget about wpnspec.

Fruian Thistlefoot wrote:
Quote:
What about a Marital Artist/Barbarian?
Your going to have to do the alignment switch from Lawful to not lawful. Once you do you can't take anymore Monk unless you Atone.

Martial Artist Monks don't have to be lawful


you should just get the pdf of UC


unarmed MoMS uses TigerClaws, hits, triggers free Bullrush attempt, bullrush hits...triggers BoarStyle rend damage?


search Beastmass2...hes a dazelock electricity sorcerer....
dazing chainlightning and dazing ball lighting

1 to 50 of 270 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.