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278 posts. No reviews. No lists. No wishlists. 1 alias.


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how big is your world?

what type of posting frequency are you looking for?

don't forget the -4 to AC from IaijutsuStrike(-2 eventually)

any other ways you can bump up your damage for taking AC penalties>? at this point you will get hit every time.

miss chance may be your friend...

Mike J wrote:

I've been playing Pathfinder E6 for quite a while. I modified Rise of the Runelords for E6 and completed the entire AP. Did the same with Serpent's Skull and we're currently starting book 6. Personally, I wouldn't want to go with E8 because I think it gets a little out of hand even stopping at 6th. The final encounter for RotRL was CR 14 and was an amazing battle with a party of 4 (all survived). But we were starting to see the negatives of high level play - longer turns, hints of rocket tag, lots of book keeping. Those 20 extra feats with plenty of capstone abilities really added up - my best estimate is roughly +1 APL per 5 additional feats.

A problem I've hit is the undead in the CR 6-9 range who start dishing out negative levels. I opted to change that to Con damage since the PCs can't fix negative levels. Otherwise, E6 has kept things fast paced and the balance seems pretty good.

I don't use exp, so can't help on that. However, you don't want the feats coming too fast because it is very disruptive. I had them come too fast in RotRL - the party got a feat every 2 or 3 encounters near the end which didn't work well.

Next up will be Mythic E6 Legacy of Fire, going to tier 5 or 6.

any insight into adjusting Wealth for your P6 campaigns? or are you just dishing out standard AP wealth and gear? that would significantly up the PC's power level even though they're just P6+Epic

have you gotten any feedback on the Wealth past 6 issue...
that type of game mastery and balance is beyond me unfortunately.

in the ranger Favored enemy i think you can get rid of the "at each such interval..." language because in P6 you're only going to be getting 2 FE's.

Ex-rangers section talks about Druid advancement

you may want to include a comment about 2nd level spells being accessible through the EpicMartial Caster feat. Maybe not?

1 person marked this as a favorite.

Sorcerers are great the way they are! I'm perfectly happy with them.

That said if they change anything I'd like...
4+INT skills
Bloodlines that function like Oracle Revelations.(scaling with level)

i'm fine with the d6 HD.

i feel bad complaining though because i love PF sorcerer over 3.5 sorc
More bloodlines would be great fun though.

also get rid of Eldritch Heritage and stop giving away their nice things.
or give me a featchain that grants me Divine Grace or Arcane Discoveries.

yeah the circle isn't required...but i'd have a really good reason for calling them. i'd be prepared to kiss up to them and have payment ready too. You're probably interfering with something important.

Prince of Knives wrote:

Justin, I'll address your feedback tomorrow when I'm (hopefully) feeling a bit better.

Sandbox wrote:
are these named powers off of DSP Iconics?
Sorta. Two of them are not attached to any iconic whatsoever. Kyria is the Volcanic Mind iconic - you'll see her in the artwork, later on.

i would resist using names for iconics that don't exist

The domain Paladin unlocking alignments seems like a very large step away from core for a project so deeply rooted in core rules...


are these named powers off of DSP Iconics?

ikarinokami wrote:

as for the rogue, all i think it really needs is a slight modification.

full BAB when flanking or sneak attacking and +1 to hit for every 2 sneak attack die you apply.

maybe just full BAB+flank/flatfootedbonuses...the extra to hit/SA die seems a little wierd.

Disclaimer: I was reading an old RavingDork post...

about the StoneShape Spell. and after reading RossByers discussions on unchaining PlanarBinding spells from the way things have always been done, it seemed that StoneShape would be a great candidate for a look in Unchained.

I'm definitely not looking for any freakish volume calculations to make stone prisons and spiked pits...but i've seen alot of player/gm arguments on how to use this spell...touch vs area, how crude is crude, exactly 1 stone or the side of a hill up to my volume? etc...

stoneshape is one of my alltime favorite thematic spells but it would be nice to more specifically enumerate what the 3rd/4th level spell can/cannot do...especially in like of other spells like wall of stone, spiked pit, spikedstones.

earthbenders everywhere would appreciate some concrete elaboration on this one. at least i would :-)

raise thread...maybe this spell could be touched upon in the upcoming Pathfinder Unchained?

RAW do you add 5 to your roll? and roll twice?
adding 5 would move you closer to lies...

or this arcana is only for augry/divination spells?

rolling twice is nice though

i don't see why binding an angel needs to be like planar ally...
call and bind the angel, ask the angel to do something...if the angel refuses and decides its better for the universe if it sacrificially sits in your circle forever enduring torture etc...

geas/curse/dominate=Angel slave

Ross Byers wrote:

Duration/cost could possibly be handled in a similar manner to undead creation, where there is a cap on the number of simultaneous binding spells. Or possibly a secondary rule like keeping that spell slot tied up until the creature's mission is completed, so that there is a long-term cost to open-ended by still technically completable tasks like 'wipe out this bloodline'.

this stuff i like...the HD cap only so so. it fits undead better...

but i really like locking up a spell slot to keep an outsider bound.

1 person marked this as a favorite.

the faq does seem pretty stinky...

the more i read the more i agree that Paragon Surge deserved the nerf bat, but all this spell list mumbojumbo is a load of bs.

if you honestly take the SkillFocus+EH+IEH feat chain bully for you. you win a couple of spells. Nerf paragon surge so that you can't use IEH to grab spells. problem fixed.

my beef always had been with paragon surge it stunk of cheese hot off the presses.

Improved Eldritch Heritage(Arcane) is a Huge feat investment and backstory.

Whats the Magic Word?

another Surge Augment that would be interesting...
Have you ever read FireStarter by StephenKing?
The Dad has the ability to "push" people but the harder he pushes the more strained he is...

make a surge augment for one of the lower level telepathic abilities.
Say Empathic Connection...if you wild surge it with at least a +2 Surge you can treat it like a Compelling Voice and take Xd6nonlethal damage...if you wildsurge it with at least a +4 Surge you can treat it like a MindControl and take even more NonLethal...(and don't make the nonlethal damage insignificant.maybe take 1 point of AbilityBurn to your manifesting stat each time you "push" like this) maybe limit this usage to Humanoid targets only.

it could open the wilder to a little more flexibility with their precious few powerknown slots...without reverting to PsychicReformation all the time like i do now...

in addition...let overchannel fuel lower level SurgeAugments...That way psions and others can play with SurgeAugments alittle bit with OverChannel or a SurgeCrystal item. But leave the really big/cool SurgeAugments to Wilders that can reach +4 and higher!

3 people marked this as a favorite.

I welcome this i can stop trying to weasle the Eldritch Heritage chain into all my spontaneous caster builds...should free up some feats and i feel less dirty now

1 person marked this as a favorite.

i highly suggest being REEALLY careful on designing new powers...
especially when it comes to the specifics like "Cover" and "circumstance bonuses".

I highly encourage carefully adding fun and interesting "Surge Augments" to many of the original powers...for example, maybe a higher level augment for Telekinetic force that changes the duration from concentration to 1round/level. allowing you to concentrate on the power when you want to use it as a move or std action. or allow the use of the thrust option more than once...or knocking everyone prone in a 15ft burst...

Prince of Knives wrote:
Sandbox wrote:
on the howl power, you should include allies in the deafened effect(not just hostile)...if you're offering an augment to exempt them.
That's actually mostly to exempt them from the damage, make the power more crowd-safe.

wildsurging isn't safe

on the howl power, you should include allies in the deafened effect(not just hostile)...if you're offering an augment to exempt them.

will their be advancement into pc classes if this pans out? i like the gritty p6 stuff but this is really low...and interesting.

i like it...personally i hated seeing every spontaneous caster build turn into a halfelf...

this is still nice and flexible....but not mandatory now....right where it should be

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yeah i like performing a minor ritual shuffling that involves burning up the scroll shuffling up the ashes into the deck.

now the tricky part is buring up the local witch's cat and shuffling up the ashes to learn spells from their familiar...

As written its seems really wordy...but I like it cuz I've wanted an elemental druid archetype for awhile.

Just had an interesting thought though...I was puzzling over the lack of a spontaneous "druid list" caster. Could an elemental druid be build on a spontaneous casting chassis?

as soon as we touched the astral plane in 3.5 my DM started rolling weighted astral encounter percentiles...

Spook205 wrote:
Ravingdork wrote:
What established monsters in Pathfinder can do that?

None so far!

I think you need to go either 3rd party, or make your own. I was pretty sure an astral dreadnought style thing was floating around the bestiary 4, but I might've confused it with the tome of horrors.

oh my wow, i did not realize they never ported over something that can cut a cord?!?! I will look into astral adventuring right now

Samurai order of the Staff...? you could flavor it similar to the Warrior order...dedication to your "Lord" the basis for your bodyguard.
resolve lends alittle more staying power

any way to make a spontaneous druid list caster?

sad to see this game slow to a crawl. its exactly the type of game i'd like to be in on. if you start up another p6 style campaign i'll throw my hat in the ring. i can post multiple times/day

um for me ranger archetypes....
otherwise PF playercompanion: People of the North...

theres the Witchguard Ranger Archetype...
its pretty cool

the main NPC doesn't have to be a witch either...just a spellcaster.
the ranger can just pick a thematically appropriate Patron...

anything goin on here?

Ssalarn wrote:
Sandbox wrote:

any bones thrown to druids?

fingers crossed for Elemental type "Shaman archetypes"
You would think that would have been a natural direction for them to go, but... no, not really.

bummer...big dissappointment for an "elemental" book

any bones thrown to druids?
fingers crossed for Elemental type "Shaman archetypes"

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I'd like to see an earth elemental druid that gains elemental forms earlier and larger...and gains interesting stoneshape/earthshaping abilities, sandform (gaseous form) etc...

less acid more rocks

i like the idea of a simple gritty "P6" style campaign world.
basic undead/plague spreads by bites/scratches. bites/scratches incubate until you die. the infected are shunned. low level world is overrun quickly.

skills like stealth and survival and knowledge are important to survive. Magical/alchemical healing.

I would also like to see an Elemental Wildshape flavored Druid.

there is the StormKindler PrC...that is pretty cool

I also like taking that archetype that grants you spontaneous domain casting with 2 domains and staying wildshaped as an air elemental.


all of this Musashi talk is very entertaining, what are some good sources of information on his life?

any good reads? or is this wikiknowledge?

Majuba wrote:

Enlarge Person (and Righteous Might) aren't Polymorph, but they are size changing (also in your quote):

Polymorph wrote:
You can only be affected by one polymorph spell at a time. If a new polymorph spell is cast on you (or you activate a polymorph effect, such as wild shape), you can decide whether or not to allow it to affect you, taking the place of the old spell. In addition, other spells that change your size have no effect on you while you are under the effects of a polymorph spell.
So no, you can't stack them.

Thread Necro...

Does the fact that the SoulStone enlarge ability is Su change anything?

the polymorph rules prohibit "other spells that change your size..."
and its not a spell or SLA?
Thanks for the help in advance

Reincarnated Druid archetype into LM...and ALMOST never die for good.
Thumbs up! Better yet make it a Samsaran for the Spells and Flavor

check out Hyperconsious...its 3.5 buts you might get some good ideas.

its a short story arc, i forget which levels. but its gives a little substance to Dream...its tied a bit to psionics but worth it

how about starting as Samsaran... it could be interesting.

Talk to DM about always reincarnating as a Samsaran?
or maybe by becoming a reincarnated druid you are getting off the Samsaran Wheel...

Mystic Past life to get Divine Favor(+Fates Favored Trait), Restoration,PlaneShift, Miracle...etc.

Samsarans get +2 vs Death/Necro stuff

+2INT/WIS is good as mental stats stay...
-2Con is bad tho...but if your gonna reincarnate into something else its not too bad. just have to survive those first few levels...

Living monolith with Ib stone progresses spellcasting-1(to be honest i don't remember this. is it new somehow? its on d20pfsrd)...FWIW

my only qualm is what happens to your Ib stone when you reincarnate a mile away. is the stone "bound" to your soul and just appears with you(i would rule this way). or is it still attached to your corpse?

something else to add to your guide is a short discussion of FavClass Bonuses? and how they interact with reincarnate? or just take the HP/SP

137ben wrote:
It sounds like sandbox wants to introduce 5th level spells though (raise dead and teleport), which would require P8.

oops freudian slip...see i am leaning toward p8

LazarX wrote:
Kolokotroni wrote:
Doesnt P6 already allow access to limited amounts of 4th level spells?
I don't see how you can get 4th level spells at 6th level in any class.

they're obtainable as rituals through epic/signature feat advancement.

I would hand pick a bunch more spells.

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