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Hitdice's page

3,608 posts (3,865 including aliases). No reviews. No lists. No wishlists. 6 aliases.


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One week closer to full mystic, that's all I'm thinking.

I like horizon walker at first glance, but anytime one playing at my table uses Portal lore, everything's going to get very labyrinth-ey; it's a feature not a bug, my players will finally understand how much effort I put into all three dimensions of dungeon design! Primeval Guardian, well, I've never felt a burning need to play a weretreat, but okay, I get it. Scout is weird, if only because I really enjoyed the 3.5 scout, but that class was designed around a whole lot of 3.5 design quirks that 5e has dealt with differently. I like the idea of a nature rogue, and think this is a good example.

ONE WEEK CLOSER TO FULL MYSTIC!!!11!


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BigNorseWolf wrote:
gustavo iglesias wrote:

The liquid pure evil is the material compoent of the spell (either unholy water, or blood from a devil). But wands don't have, or use, material compoents.

Blood seeping out of the wand as it's used to annoint people would be pretty thematic.

Would nearby casters be able to sop up the blood to replenish their component pouches? Maybe that's why there's no component cost for demon blood to begin with! (I'm sorry, I just couldn't help myself.)


James Jacobs wrote:
Archpaladin Zousha wrote:
Question I got after reading the new Healer's Handbook: The new bardic masterpiece, Symphony of Sylandurla's Ascent, is described as an "elaborate arrangement for traditional elven instruments," and the Perform skills used to play it are Percussion and Wind. It's easy for me to imagine traditional wind instruments for elves, it seems like whenever elves are depicted playing music it's either on harps or flutes. But what kinds of percussion instruments are traditional to the elves? I've always imagined percussion instruments like drums as the purview of less dainty types like dwarves, orcs and tribal human societies. Traditional ELVEN percussion instruments sound cool and interesting!
None come to mind.

What about a hammer dulcimer? Also, considering the first place I ever saw one played, do you ever go to ren-fests in your free time, or would that remind you too much of work?


My dissatisfaction with sensing 'a plot to destroy the Jedi" is more a script problem than a Jedi problem; it's just specific enough to undermine Windu as a Jedi Master, but not specific enough that he ever figures out who's doing the plotting. If the line had been, "I sense great danger approaching," I'd be fine with it. If Obi Wan had sensed a planet blowing up instead of a great disturbance in the Force back in ANH, I'd have the same complaint.

The prequel trilogy felt very pro forma to me, whereas Rogue One didn't. At this point I've got a certain set of expectations for the viewing a Star Wars movie, and about half way through Rogue One, I realized I was far more emotionally invested than I expected to be going in, and that continued until the end, when I found myself more scared of Darth Vader than I had been in decades.

I don't have a problem with lost Jedi, but at some point the Rebels script writers are have to deal with the fact that Darth Vader never looks at the Emperor and says, "Oh, by the way, my Master, there are also these two other guys with lightsabers and Force powers I've fought on multiple occasions over the last four or five years." I'm not saying they can't make it work, but they'll have to account for it.


Drahliana Moonrunner wrote:
jemstone wrote:


I have said over and over again that I don't hate the Secret Jedi stories. I just think that for the original Trilogy to have the impact it has, for the story to work, that the Secret Jedi need to either be dead or so completely ineffectual that they have no consequence in any further story whatsoever.
The latter works fairly well as an explanation becasue the Jedi Order itself WAS so completely ineffectual that they let themselves get completely blindsided by 2, and later 3 Sith. Dooku, Sidius, and Vader. They completely got past even Yoda for all his perceptive ability.

Every time I watch Mace Windu say, "I sense a plot to destroy the Jedi," I'm all, "Do you maybe sense who's behind it and when it's all going to go down? 'Cause those would be two really useful pieces of information. Like, get-meditating-to-do-some-contemplation-of-the-Force-this-minute level useful."


Y'know, I've been thinking it over a while, and here's what I've decided: This thread is no longer about barbarian primal paths, and the title should be changed to reflect that.


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Drejk wrote:
20th level mystic? Finally...

I think you mean "Eventually..." :P


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Look, is this a Pathfinder thread, or a Kirthfinder thread? ;)


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kyrt-ryder wrote:

Swoosh does have the right of that one Hitdice. Google "Experience is a River."

In 3E, lower level characters receive higher EXP relative to the encounter than their higher EXP counterparts.

@Swoosh: 2 HP is worth almost as much as Toughness at level 1. It's not 'much' but at that level it is noteworthy.

EDIT: my google-fu isn't turning up the old XP is a River forum post, but the basic principle remains true.

I can't find the XP is a River post either; no harm, no foul. :)


Casters also had to sacrifice XP for item crafting, which had a huge effect on LFQW. Ditto the HD increase from d4 to d6 in terms of early level survivability.


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Eddie Lizzard wrote:
Drahliana Moonrunner wrote:
KarlBob wrote:
So a watched quantum pot really never boils? That's deeply, truly weird.
It has a 50 percent chance of being either boiled or unboiled at any given moment.
You two are this close to inventing the first Nutrimatic Drinks Dispenser, or at least Advanced Tea Substitute. {wanders off searching for common sense particle}

I'm pretty sure Buckminster Fuller died in pursuit of that very particle.


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Given my design preferences, I feel PF "corrected" a few non-problems in Wizard class design, so overcompensation is the only way to level the playing field for fighters IMO. That is, I think there are plenty of solutions to the linear fighter quadratic wizard problem, but PF is sort of built around the LFQW model, so you have to look to another rule system. Powerful but risky magic with mundane martials and toned down monsters describes Dungeon Crawl Classic to a T, but that's not what PF's subscriber base prefers, you know?


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I don't disagree. Back when wizards were magic-users, spells were harder to come by and harder to learn, and each successive edition has made playing a magic-user/wizard just a little bit better so that now Wizards start to pull ahead of Fighters at a much lower level than before. My issue is, I don't think overcompensating on behalf of fighters is a particularly great answer.

In the interests of full disclosure, a lot of my concerns about PF vs PF 2.0 vanished like a dandelion in the wind when I started playing 5e.


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kyrt-ryder wrote:

Except they do... in that Martials don't level properly. Linear Warriors Quadratic Wizards is a thing.

Look at the way spells change in scope and function with level. I don't see any Martials in Pathfinder capable of standing alongside a full caster of level 13 or higher, and haven't personally seen any over level 8 but suspect a few might exist. [Coincidentally, level 8 full casters have the same class of spellcasting as Paladins and Rangers at max level.]

This isn't to say that they don't grow- they do- but their growth isn't so much 'leveling' as 'gaining more hit dice.'

In Pathfinder high level martials more closely resemble high level brute monsters than they do high level player characters.

But by saying that Martials should always be as powerful as Wizards using their very best spell, aren't you just suggesting replacing Linear Warriors Quadratic Wizards with Quadratic Wizards Schrodinger Warriors? Wizards aren't always as powerful as Wizards using their very best spell.


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deuxhero wrote:
No idea, but an Intelligent Item that manuvers its way into becoming a phylactery seems like an interesting plot.

Could the intelligent item be a Graveknight's sword? (Not the armor, just the sword.)


The threads announcing her death are proliferating, and I just keep getting sadder and sadder. :(


:(


Drahliana Moonrunner wrote:
Hitdice wrote:
Drahliana Moonrunner wrote:
Hitdice wrote:
Drahliana Moonrunner wrote:
Irontruth wrote:
Eh, nuclear waste is something I'm willing to leave to future generations as long as we do it in a safe and secure manner. We can't solve all mankinds problems at once.
That's right up there with "Nuclear waste? Not a problem as long as you don't store it in MY state."
No, that assumes the storage is neither safe nor secure.
That is the present state of affairs. Nuclear waste has been piling up in "temporary storage" ever since the first plant was switched on. We still don't have a long term solution in place.
I don't disagree with that, but Irontruth's statement could just as easily be characterized as endorsing secure long term storage as your NIMBY take on it. Given that storing it on Pluto or shooting it into the sun aren't a workable solutions at this point, I don't know what you'd expect aside from long term storage.
We're talking about long term storage that has to last on the order of tens of thousands of years. It has to be storage that does not rely on human maintenance. We're not anywhere close to even beginning to answer that problem.

I know what we're talking about, but I'm honestly not sure if you're agreeing with me or disagreeing. Do you have a better choice than storage of nuclear waste?


Drahliana Moonrunner wrote:
Hitdice wrote:
Drahliana Moonrunner wrote:
Irontruth wrote:
Eh, nuclear waste is something I'm willing to leave to future generations as long as we do it in a safe and secure manner. We can't solve all mankinds problems at once.
That's right up there with "Nuclear waste? Not a problem as long as you don't store it in MY state."
No, that assumes the storage is neither safe nor secure.
That is the present state of affairs. Nuclear waste has been piling up in "temporary storage" ever since the first plant was switched on. We still don't have a long term solution in place.

I don't disagree with that, but Irontruth's statement could just as easily be characterized as endorsing secure long term storage as your NIMBY take on it. Given that storing it on Pluto or shooting it into the sun aren't a workable solutions at this point, I don't know what you'd expect aside from long term storage.


Drahliana Moonrunner wrote:
Irontruth wrote:
Eh, nuclear waste is something I'm willing to leave to future generations as long as we do it in a safe and secure manner. We can't solve all mankinds problems at once.
That's right up there with "Nuclear waste? Not a problem as long as you don't store it in MY state."

No, that assumes the storage is neither safe nor secure.


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I don't know, repulser lift is pretty weird. Given how the land speeders stay floating when turned off, but ships need landing gear, something weird's going on. On the other hand, in RotS, when the ship turns perpendicular to the planetary surface during Anakin's and Obi Wan's rescue of Palpatine, so does the artificial gravity; maybe we're seeing gravity enhancement/modification, rather than true artificial gravity. On the other other hand, When Han, Leia and Chewie leave the Falcon on a tiny little asteroid in Empire, they're walking around in a one gee environment, so maybe Star Wars just don't care.


I saw it yesterday and loved it. This should have been the third movie of the prequel trilogy.


Sure, but if you play on a grid, you're already dividing by five every time you move you mini by squares instead of pushing your mini 5mm for each foot of movement, right? When you divide by five, that gives you the number of squares your mini can move, or shoot an arrow, or whatever. How is saying 5 x 3 = 15 / 10 = 1.5 simpler than looking at a 1inch/25mm square and saying "That's 1.5 meters."?


KahnyaGnorc wrote:
Hitdice wrote:
Terquem wrote:
we cannot have deck plans drawn in a 1.5 meter reference scale, the squares must be five feet across instead.

I used photoshop to make a battle grid with 1 in squares divided into 3 subdivisions. I leave it to the world at large to decide whether the 1 inch squares are scaled to 5 feet or 1.5 meters and whether the subdivisions scale to 20 inches or 50 centimeters.

Not to come off as too grognardy, but given how much math I familiarized my self with as a child by playing Dungeons and Dragons, I'm disheartened too see that "Divide by 5, multiply by 1.5" is considered an overly complex calculation.

Divide by 5, multiply by 1.5 . . . . why not just multiply by 3, divide by 10? Seems an even simpler way of going.

I was using 5 and 1.5 because Paizo's battlemats and maps have little squares on them, which scale to 5 ft/ 1.5 meters, but if you're happier doing a calculation based on 3m = 10 feet, be my guest. ;)


Terquem wrote:
we cannot have deck plans drawn in a 1.5 meter reference scale, the squares must be five feet across instead.

I used photoshop to make a battle grid with 1 in squares divided into 3 subdivisions. I leave it to the world at large to decide whether the 1 inch squares are scaled to 5 feet or 1.5 meters and whether the subdivisions scale to 20 inches or 50 centimeters.

Not to come off as too grognardy, but given how much math I familiarized my self with as a child by playing Dungeons and Dragons, I'm disheartened too see that "Divide by 5, multiply by 1.5" is considered an overly complex calculation.


Threeshades wrote:
Hitdice wrote:
Kansai allows 3 martial weapons as monk weapons, thus the halberd.
No it doesn't. The 3 martial weapons are kensei weapons, those are not synonymous with monk weapons.

You're absolutely correct on that, Path of the Kensei's second bullet point messed up my reading comprehension. My apologies.


Kansai allows 3 martial weapons as monk weapons, thus the halberd.


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Terquem wrote:
You know, all kidding aside, it is really quite sad that the interstellar wars between the Gerenoc consortium and the Farnonocom Planets erupted strictly speaking because one group insisted the meter was 1/299792458th of the distance light travels in a vacuum in one second while the other insisted it is actually 1/299792465ths of the same distance

That is sad. I just think that the number of Farnonocom Planet colonists who died from starvation during in-system transit time because the Gerenoc Consortium was unwilling to retune their hyperspace jump resonators is more sad.

Yes, since you ask, I was born on a Farnonocom Planet; Our meters are calculated from the truest fractional standard. #epictragictheme


Defined as, Orf, defined as.


hiiamtom wrote:
Hitdice wrote:
I mean, when I fill out Monday's survey I'm going suggest that Arcane Arrow does force damage and "count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage" for all attacks with a bow, but what can I tell you, they're the game designers and I'm just some home-brewing fool.
If the text says "you create a magic X" it doesn't have to specify that the magic X counts as magical. The AA's arrow attacks don't count as magical, it has a magical ability to create a magic arrow that has magical effects on top of damage.

I'm not looking to argue with you, but you've used the word "magic" and "magical" so many times in one sentence that I feel like there's more reason to be specific, not less.


If that's how you want to picture it, be my guest. *shudder*


Threeshades wrote:
Hitdice wrote:
I mean, when I fill out Monday's survey I'm going suggest that Arcane Arrow does force damage and "count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage" for all attacks with a bow, but what can I tell you, they're the game designers and I'm just some home-brewing fool.

All attacks in one action after you used your bonus action for create magic arrow?

Or do you mean you can just permanently fire arrows made purely of force?

I mean it does already deal force damage and it is magical (doesn't need to count as).

All attacks with a bow at 3rd level would deal force damage, rather than piercing. At 7th level, replace Conjure Arrows with Counts-as-Magical on every shot. Neither requires Create Magic Arrow.


SmiloDan wrote:

That feat is neat, but I think being able to cast the spell on the arrow as your action, and shooting that arrow as a bonus action, might be cooler.

Also, giving you the option to have your arrow cause no damage would be a nice way to deliver ranged buffs and healing.

And thirdly, a way to use your bonus action to enchant your arrows until the end of your next turn (or beginning of your next turn) would be a nifty way to bypass DR.

EDIT:

Would being able to cast any spell (or even just any cantrip) and shoot an arrow as a bonus action be too powerful, action economy wise? Particularly, I'm thinking of truestrike and/or bladeward.

An EK Fighter can do that with cantrips at level 7, and higher level spells at level 18. So, not too powerful, but not accessible at 3rd level.

I mean, when I fill out Monday's survey I'm going suggest that Arcane Arrow does force damage and "count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage" for all attacks with a bow, but what can I tell you, they're the game designers and I'm just some home-brewing fool.


During the playtest there was an Arcane Archer feat, which I've copy pasted below. That said, I'm fine with this as the "written in pencil" UA playtest version. I like the idea of a magically empowered fighter archetype which is not reliant on spells.

Arcane Archer
Prerequisite: The ability to cast at least one spell of 1st level or higher, proficiency with the long bow or short bow
As an action, you can imbue a spell of 1st level or higher into an arrow you are holding. You cast the spell as normal, but the spell effect does not occur until after the arrow is used in an attack. You can only imbue a spell that affects one creature or a spell that has an area such as a sphere, cloud, or cylinder. The arrow holds the spell effect until the end of your next long rest or until it is used in an attack that hits.
If you cast a spell that affects one creature, the next time the imbued arrow hits a creature with an attack, the attack deals damage as normal, and then you resolve the spell’s effect against the target.
If you imbued a spell that has an area, the creature does not need to be hit for the spell to take effect. Instead, you resolve the spell’s effect from the space or creature you targeted. If the arrow hits a creature, damage is dealt as normal.
Once you resolve the spell’s effect, the spell vanishes from the arrow.

(Yes, I'm such a nerd that I kept all the playtest packets on disk.)


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Freehold DM wrote:
I f!!~ing LOVED 3 oclock high. Great movie that doesn't call for a lot of intellect, although you need to follow it a bit. Also super young Yeardley Smith.

It's witty, too. The first time I watched the cold open, where Casey Siemaszko has to microwave the sweater so he can wear it school, I was all, "I've never seen a movie edited like this before!"

It's like Ferris Bueller if Ferris Bueller was a film noir. I love that move.


Sure, but if the metric version is out there already this whole subject seems much less "can't you meet the rest of the world halfway," than "my preferred system of measurement is objectively better because I prefer it."

. . .

Um, not that I'm against Starfinder using the metric system.


Hayato Ken wrote:
Hitdice wrote:
ryic wrote:

Now I'm thinking about what they'll use for astronomical distances. Inside a solar system, the Astronomical Unit(AU) is a very convenient yardstick, but the definition of it is very dependent on the real life Earth-Sun distance, so it could be weird having it be an in-game term in a fantasy solar system.

For interstellar distances, I prefer light years(LY) over parsecs. Parsec sounds cooler, but the definition is kind of wonky and again depends on the specific geometry of our real world solar system. Light years work just fine, as I believe Golarion's year is about the same as ours.

For those who don't know the definitions:
1 AU = the mean distance between the Earth and the Sun
1 LY = how far light travels in one year
1 parsec = the distance from the Sun where the Earth and the Sun are separated by an angle of one arc second(1/3600 of one degree)

Sorry, I started sci-fi gaming with traveller, so it's parsecs for me. I mean, my god, the Millennium Falcon didn't make the Kessel Run in in less than 39.12 light years, nor should it. Ever! :P

Here's a question: Given how often I see the metric vs american standard issue raised, does anyone think a 3pp pamphlet listing all the CRB distances (weapon tables, travel times, creature size etc) listed in meters, including a 1.5cm = 1m grid and tokens/counters sized to the grid would be popular? I'm to lazy to write it up myself, but it sorta sounds like someone could make a mint if they had the wherewithal.

At least in the german translations, all those measurements are changed.

I´m used to english, but not familiar with all the measurements and i guess most other non-US people aren´t really either.
Might be worth a try.

You're saying the German language translation of Pathfinder lists all the CRB distances in metric measurements? If I understand you correctly, then I don't even know what the point of this thread is, no insult to anyone.


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Nothing against either side, but sometimes the GM just has to tape a list of conversions to their screen, and say "that's, uh, 15 of the units you're used to instead of 27 of the weird one."


Terquem wrote:
Mulgar wrote:
Terquem wrote:

Yes but I bet none of you played Fanta-Z-1, published in 1980

I believe that only 50 copies were printed, and I have one of them for a very stupid reason

Alright, Fess up, why do you have one of them?
My friend Robert Henegar and I were the authors and I only kept one copy. We sold the rest at a comic book convention in Long Beach, California in the summer of 1980

That's not embarrassing, that's awesome! I still have piles and piles of my mini comics that I never managed to sell; that's embarrassing.


ryric wrote:
I wouldn't be surprised if "1-inch" battlemaps bought in America were actually 25mm squares instead of 1 inch. The difference would be minimal and the vast majority of customers wouldn't even notice that they're using a metric map with a switched label. The width of the gridlines is wider than the difference between 25 mm and 1 inch. You'd need to measure 6-7 squares before there would be a 1/8 of an inch difference.

I wouldn't be at all surprised either; nor would I be surprised if the "25mm" battlemaps are actually 1 inch square grids produced in the US, but labeled for international sale. I have no preference as to whether you conceive of and call the diameter of a US 25 cent piece 25mm or 1 inch. I'm just curious as to whether 25mm/1inch grids are available in countries where 1 inch isn't a common unit of measurement.


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ryic wrote:

Now I'm thinking about what they'll use for astronomical distances. Inside a solar system, the Astronomical Unit(AU) is a very convenient yardstick, but the definition of it is very dependent on the real life Earth-Sun distance, so it could be weird having it be an in-game term in a fantasy solar system.

For interstellar distances, I prefer light years(LY) over parsecs. Parsec sounds cooler, but the definition is kind of wonky and again depends on the specific geometry of our real world solar system. Light years work just fine, as I believe Golarion's year is about the same as ours.

For those who don't know the definitions:
1 AU = the mean distance between the Earth and the Sun
1 LY = how far light travels in one year
1 parsec = the distance from the Sun where the Earth and the Sun are separated by an angle of one arc second(1/3600 of one degree)

Sorry, I started sci-fi gaming with traveller, so it's parsecs for me. I mean, my god, the Millennium Falcon didn't make the Kessel Run in in less than 39.12 light years, nor should it. Ever! :P

Here's a question: Given how often I see the metric vs american standard issue raised, does anyone think a 3pp pamphlet listing all the CRB distances (weapon tables, travel times, creature size etc) listed in meters, including a 1.5cm = 1m grid and tokens/counters sized to the grid would be popular? I'm to lazy to write it up myself, but it sorta sounds like someone could make a mint if they had the wherewithal.


Jamie Charlan wrote:

Yes, I said that already. You can buy the real 25mm battlemats. You can go get one in montreal, but you need to check carefully because there'll be 1" in there just as often mixed in since most of them come from the US (shipping costs after all). Last time I bought one the only visible difference without grabbing a ruler was that one of them said 25mm (1") and the other said 1" (25mm).

But like I said, battlemats keep imperial usable; it's when you're not using a mat that metric becomes that much more valuable.

BTW; 1.5m is more often used as that's 4.92ft, as opposed to 2m (6.56)

Sorry, I didn't mean to get overexcited, but unless I missed a sentence somewhere, all you told me was that 25mm is equal to 1 inch, when I was asking about the availability solely to satisfy my own idle curiosity. No insult intended, but it's frustrating when you keep explaining junk like 1.5m is closer to 5 feet than 2m. I know that, and it wasn't what I was asking about. The bit above where you talk about having to check carefully since most come from the US is what I was looking for, so thanks.


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Jamie Charlan wrote:

The regular 1" battlemat IS effectively a 25mm battlemat. You get a teeny bit of leeway (1mm every 2.5th square/hex) because it's not perfect, but for most purposes since you're counting square/hex spaces rather than true distances it does the job. 'real' ones are also available of course, and honestly you won't be able to tell the difference if playing pathfinder, so it's really a matter of proper measures.

Your minis will fit no problem, which is why we tolerate the american mats up here (pathfinder keeps to "5x = 1 square, so just divide by 5 and count the squares"), but will use proper metric measurements without one like if playing battlefleet gothic or infinity or something.

The conversion is particularly healthy when dealing with travel distances or long firing ranges, as it's always 10, 10, 10

Yes, I (obviously, because I mentioned 25mm in my first question on the issue) understand that. My question, my ONLY question, for the people who seem to feel a need to explain the basics of the metric system as if I haven't been playing Traveller and Star Frontiers which use the metric system since 10-fricken'-83, which was actually after I had the metric system taught me in grade school, is this: Can those of you who live in Oslo, or Madrid, or Tel Aviv, or Tokyo, or Addis Ababa, or Lima, or any other place on the earth that uses metric system go to your local game shop and by a dry-erase battlement with a 25mm grid, or do you have to print a bunch of sheets at home, tape them all together and cover them in contact paper? That's really all I was curious about.


So that's two votes for be inventive? I don't mean to be obtuse, but I honestly can't tell if you guys are saying that 25mm battlemats are available, or if you shift Pathfinder's 1 inch = 5 feet to 1cm = 5 feet.


Matthew Shelton wrote:

Shorter Romans would have made a pace equivalent to 5.0 feet instead of 5.28, so we could have had 5,000-ft mile instead of a 5,280-ft one. :) C'est la vie.

The mile was increased from 5,000 feet to 5,280 so that furlongs would divide evenly into a mile.

I have a question for the metric players, something I've been curious about for awhile now. What scale grid do you play on? Are 25mm grid battlements easily available, or are you forced to be inventive?


SmiloDan wrote:
avr wrote:
I don't think Prudence (and successors) match the liveliness of Soulless (etc.) The Laundry books get a lot more polished after the first one though.

I'm less than halfway through Prudence and it seems a lot like Soulless: The Next Generation. The characters are more tepid than the original series. Again, I'm only half-way through, but it seems like she gave the main character a special power, then immediately put her in an environment where she couldn't use it. It's like putting Aquaman in the middle of the Sahara or Magneto in a Stone Age society.

I like all the characters, but I'm not over the moon about any of them. I'm LOLing a lot less than during the Parasol Protectorate or the Finishing School series. None of the characters seem to be pumped up to 11.

So far, it's really good, but not perfect.

I think I read both those comics. ;)


Pan wrote:
Stuff bought doesn't necessarily mean stuff used. I know plenty of folks who have purchased products over the years, but never used them. Do they count as gamers? How was the "AD&D 25 million players" figure constructed?

Head count at GenCon? :P


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It's important to keep in mind that niche doesn't mean dying so much as "not the multimillion dollar industry it was at its peak." I think the comparison to model trains is very apt, mostly because model trains, however niche their market, aren't going anywhere, you know?


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Crusinos wrote:
Quark Blast wrote:
Do you own an EV? Does anyone on this thread own one?
Does a Segway count?

Or a John Deere Gator?


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It feels like that every time it happens Quark, until you realize that what you though was the very foundation was just mere observation.

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