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I don't think anything from 5e should be translated into Pathfinder, exactly; Pathfinder is a very successful system that totally groks its own market share/fan base. I personally prefer the simplified (yes, in the past tense, it's been a couple of decades at this point) mechanics of 5e, but to each their own.
In my experience, 5e relies on DM fiat, whereas PF depend on player empowerment.
Charles Evans 25 wrote:
The bit above was exactly my point when I posted earlier about Sutter speaking (yes, BNW, speaking) as a managing editor rather than an author, or whatever the hell I said. While ASoIaF and Paizo's APs are booth epic in scope and have a huge cast of characters, ASoIaF is a series of novels, and the APs are a periodical. The audience for periodicals have a reasonable expectation for timely delivery of the next installment, but I don't think the same can be said for a series of novels.
Like everyone else who's posted on this thread, I want to have the most enjoyable experience possible when I read a book; If timely delivery of the next installment is a part of that experience for you, I won't tell you you're wrong, but no one owes you that experience, no matter how many books they've written in the past.
Wait, Eragon is Alfie Allen, not the CGI dragon; Like, the dude ride the dragon, and not the dragon? Never mind reading the book, I should probably just watch the movie with the sound on to learn the characters' names. If you interpret that sentence to mean that I was so unimpressed with the visuals of the movie that I neither read the book, nor was even interested enough to turn on the dialog, I will not correct you. ;)
Never Let Me Go is such a fun book that I ended up reading it into the wee hours and crying myself to sleep. (Well, I thought it was fun.)
Freehold DM wrote:
What can I tell you Freehold, most people on this earth aren't so discriminating. :(
Good Freaking Lord! Never mind corporate, call the Better Business Bureau!
Taught his great-grandfather how to fight? The elves in my homebrew selected his great-grandparents on both sides because they were trying for best in breed at the Westminster Human Show. Okay, look, that's one of those things that sounds worse than it is when you say it out loud. It's certainly less exploitive than a "wandering minstrel" who leaves a trail of half-elves across the countryside.
Oh, right, a chart that wasn't in an RPG book; I would have thought of that eventually. :P
I think you're right about the starting ages. It seems like this topic gets a new thread every three to four months, but no one worries about what the dwarf clerics were doing for the first seventy years of their lives when a human starts at twenty-seven. Don't ask me.
GWL, I think you should report it to the chain's website, just make an effort to describe it as calmly as you have here instead of putting racism in the subject line. Starting the conversation with accusations of racism can have a distancing effect, but if store policies are being applied at the local level in a fashion that leaves potential (or maybe that should be dissuaded) customers wondering if racism is at work, the higher-ups will want to know.
Which Chart was that Gnomez? From everything I've seen, elves' slow maturation rate is physical in PF/Golarion (as in, the child character rules in Ultimate Campaign give the same attribute mods to a human eight year old and an elven fifty-five year old) and cultural in D&D (as in, elves mature at roughly the same rate as humans and declare themselves adult at around one hundred years old). Different systems handle it differently, which can get a bit weird when PF, an OGL system, has a different take than D&D, the originator of the OGL, but everything I can think of from PF supports "dog years."
Worked for Dallas, right? ;P
These conversations always seem to use, I don't know what, legal terms like owe and right, when that's just not the sort of relationship authors and readers have. I enjoyed the hell out of Vurt by Jeff Noon, but thought Pollen sucked like a vacuum cleaner, so I didn't read the rest of the series, and I felt that was the appropriate response to my disappointment. I think Matt Ruff is an entertaining writer, and I wish he'd publish more often than once a decade (fine, he'd did better than than in the 2000s, but time will tell on the 2010s) but that enjoyment of his work doesn't contain any obligation aside from the one that I have to myself to read books that I enjoy. That is, readers are going to be upset by whatever upsets them, but I don't know how relevant that is to what the author writes.
If you're saying that GRRM would benefit from an editor who says, "George, at this point another series of POV chapters showing what a reeking hellhole the Riverlands are is just overkill," instead of, "George, given the performance of this series so far, you can just write whatever the hell you want to and rake in millions," I don't disagree. I couldn't help but laugh (pretty fricken ruefully) when I read the last chapters of book five and thought back to the afterword of book four, where GRRM said he had to split them into two volumes because saying To Be Continued halfway through would have been frustrating for his readers.
But, speaking as a failed amateur cartoonist with an unfinished minicomic epic sitting on the shelf next to my computer, I don't think authors owe their audience anything. The author gets to write whatever and however he wants to, and the audience gets to decide whether or not to keep reading his work, and that's the ballgame. I really don't think GRRM's slow creative process is the start of an industry-ruining slippery slope.
I don't know, it doesn't bother me if an author keeps writing about the same characters and/or setting until they die.
O'Brian died with an uncompleted Master and Commander novel; I've got the published rough drafts of Herge's last volume of Tintin; Not be morbid, but I assume the same thing will happen with C.J. Cherryh's Foreigner series, and I'm gonna keep enjoying that one until she keels over at her word processor.
I suppose there's an implicit promise to finish a series you publish the first volume of, but I feel like Sutter's judgement is colored by the fact that he works for a company that sells its products through subscriptions. If you write a book and never finish the sequel, your fans will be disappointed, but if someone buys a subscription and you only deliver one book, that's legally actionable. It's just a different set of obligations.
I'm pretty sure my dog looks at me and thinks, "That dude took a whole lifetime to reach maturity? Did he spend all that time learning how not to roll around in garbage and have a really great time?"
Personally, I role play elves who adventure with humans as doing something similar to running the Iditarod. They depend on the humans around them, and the relationship's about as equitable as humanly (elvenly?) possible, but different rate of maturation is the least of the differences between them.
That's right, Jeff, you get proficiency in trained skills, not advantage. Inspiration (page 35 Basic) goes into the "RP your way to Advantage" approach, but given that Inspiration doesn't stack, I've found it a better ideal to bankroll inspiration and try to gain Advantage situationally.
. . .Dude, if you mix up a Frenchman and a German, they'll join forces to beat you up for not knowing the difference, and World War Two. In my experience, no one cares if you identify as european-american, french-american or german-american, but it's boorish (not Beor-ish, different thing) to say, "You're african-american, that dude's hispanic-american, and I'm just american."
Freehold DM wrote:
Racism can be obvious, but it's more dangerous when it's subtle. That's just my experience, though.
I don't disagree; subtle racism is certainly harder to tease apart and deal with, and I say that as a patrician New England WASP; if it weren't for subtle discrimination, I wouldn't have any cultural identity at all! :P
I mean honestly, having introduced the term majority privilege, now I'm thinking that white privilege is a different thing, and that both should be defined, but I don't have the energy to dance around so many hot button terms this early in the morning.
Freehold DM wrote:
Y'know, I've been think that majority privilege might be a better phrase since the last thread on this subject.
I've also gotta say that, having read the CNN article (and I'm going to quote here, but I hope the profanity filter is working) however much of an eye-opener an minority majority experience is, calling black people pickaninnies and Puerto Ricans spics, or wiping off a soda can because you don't know if a black person touched it are not subtle examples of racism. I mean, there are members of my extended family who are that racist, but they're not confused about what they're doing.
Limey, have you heard of a book called The Iron Dream? It sort of combines the best (I use that word advisedly) parts of Gor with a fascist rip-off of Throngor, as written by Adolf Hitler if he'd set his sights on writing pulp science fiction instead of world domination. It's a pretty weird reading experience, but it might be right up your alley.
There is *a* PDF option. It's just not the full PHB but still enough to form an opinion about the game itself and its design philosophy.
I'm curious as to whether the Basic pdf will contain enough info to play/run the various setting books and other supplements. Given that the various class archetypes are described as one option of archetype in Basic, rather than a "Basic class" which functions as an archetype once you get to the PHB, I think it will. If so, it will be possible to buy Dark Sun (or whichever) and play it with Basic until some archetype for a PHB class is so awesomely awesome that you buy the PHB to fulfill the desperate nerd yearning in your heart.
Um, I meant to say that I think having a free pdf as entry level D&D rather than a shoddily made cheap paperback is a good idea.
Now it seems like everyone is just fixating on how many cosplay Nazis there were at GenCon, and whether or not GenCon endorses Nazis, which is sort of a non-starter for a reasonable conversation. (I'm pretty sure it wasn't a majority of the attendees, and that GenCon doesn't; I doubt that's a surprise to anyone reading this.)
Actually, given that no one is talking about how super hot, wealthy blond actress are taking jobs away from americans, but every one disapproves of the icky immigrants of color who steal the manual labor careers from real americans, I'm not sure it is a non sequitur.
Actually actually, I think the disparity George writes about and Theron's dual citizenship are both symptomatic of a problem that GenCon exhibits, rather than causes, and problems like that require generational solutions. I also think that RPGs as a whole, and specifically in the cases of Paizo (as the industry leader) and WotC (as the producer of the most recognized brand name), are inclusive to a degree that "Gencon has race problem" is a simplistic statement.
What I notice about this discussion is that GenCon is expected to solve the problems of institutional racism in isolation of the institutions themselves changing, which strikes me as about as reasonable as not carrying an umbrella because you don't want it to rain. I'm not trying to argue with A.A.George's experience or observation; I, too, think that the numbers of minority service staff as compared to minority attendees are very telling. However, it seems to me that the headline could have easily as read, "This year's GenCon is no more racist than baseline U.S. society, and given the history and stereotypes of the hobby, that's progress!"
Given how many times he said Tor.com, I feel like Correia has issues with that website/publisher, or possibly the author of the article he's responding to. I think the established RPG companies (yes, I mean most of the GenCon exhibitors) are more inclusionary than exclusionary, and beyond that, I don't know what to tell you.
Diff, how different would those be from the quick build entries that are already included with every class? If you follow those, the only choices you're required to make are race and class. As for two levels of "meh," I'm a grognard who thinks Fantasy Viet Nam is a feature not a bug, so "meh" me up! :P
I don't think level should matter, but given that you'll only have six students, I don't see how there could be any level disparity to gradethem on. (Or maybe I've misunderstood the question?)
No one ever went wrong with a vocab quiz, and rules are a perfect opportunity to test reading comprehension, like math word problems, but with a much more engaging subject than two trains heading towards each other from different cities.
Anyhow, this is great news; congratulations! :)
Read 'Heart of Darkness', 'Pride and Prejudice', 'Sense and Sensibility', and have moved on to 'Agnes Grey'. I need to return to 'Moby Dick' and 'Heart of Darkness' though, because I'm finding what I read affects how I write. I'm sure Wayfinder doesn't need the story of a poor but virtuous and spirited half-orc girl's adventures with beaux and balls.
I'd read it; Hell, we may have just welcomed a new cast member to the halls of Manse Dice!
This might be a stupid question as I haven't read through the entire basic guide, but how are NPCs created? Do they obey standard character creation rules?
At this point there's a list of generic NPCs in DM Basic, with a section on customizing them with racial abilities and whatnot. The NPC statblocks don't list class or level, but they all (Mage, Priest or Knight) have a d8 hit die, and the proficiency to hit dice advancement doesn't appear to line up with PC advancement. I assume (well, maybe "really hope" is a better description) from scratch rules will be in the DMG.
James Jacobs wrote:
No insult, but if you had to ballpark it, how many genre-ready homebrew settings would you say you had exactly? :P
I don't disagree with any of that, Jeff, but I don't think emotional conditions like trust and betrayal enter into informed consumer behavior. I mean, you can support whoever you choose, but giving a corporation enough trust that they're even in a position where betrayal is possible is playing with fire, y'know? I'm saying all the reason you might or might not trust a human being aren't how a business functions.
Sort of, Marcus, but "willful evil" also means that, so long as the Paladin doesn't say ". . .And I'm doing that just for the sake of evilness!" then she's probably on pretty safe ground. I'd just roll untrained on Survival as many times as I could before I considered killing and eating a fellow PC.
In a world with intelligent, ambulatory plants like Golarion, I really don't think vegetarianism has anything to with morality; there are probably gnoll tribes that regard vegepygmies as a delicacy because they scream all the more shrilly. :P
What about turpentine, though? All that requires is distillation, so alchemical, sure, but perfectly preindustrial.
Really, I'm agreeing with TheJeff, here; you can reflavor it as whatever you want to, but that's how oil works mechanically in 5E, and the price per flask is listed right there in the equipment chapter. Mind you, I'm fine with DMs tricking out the equipment list if they want to.
So long as the DM doesn't require me to make the saves to avoid the penalties while picking up the caltrops etc, I'm more than willing to spend the time. The oil's consumable, but that's cool, I can't see a problem with adventuring with a backpack full of oil flasks while the wizard spams Fire Bolt. Should be fine.
To hell with it it, I'm just gonna outfit myself with 1 bag of "ball bearings" and 4 bags of caltrops, and rules lawyer whoever's DM-ing that night into double saves for monsters to even approach me!
Edit: Hey, wait, There's AoE rules for that oil that's way to viscous to dry after a minute, too . . . :P