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One week closer to full mystic, that's all I'm thinking.
I like horizon walker at first glance, but anytime one playing at my table uses Portal lore, everything's going to get very labyrinth-ey; it's a feature not a bug, my players will finally understand how much effort I put into all three dimensions of dungeon design! Primeval Guardian, well, I've never felt a burning need to play a weretreat, but okay, I get it. Scout is weird, if only because I really enjoyed the 3.5 scout, but that class was designed around a whole lot of 3.5 design quirks that 5e has dealt with differently. I like the idea of a nature rogue, and think this is a good example.
ONE WEEK CLOSER TO FULL MYSTIC!!!11!
Would nearby casters be able to sop up the blood to replenish their component pouches? Maybe that's why there's no component cost for demon blood to begin with! (I'm sorry, I just couldn't help myself.)
James Jacobs wrote:
What about a hammer dulcimer? Also, considering the first place I ever saw one played, do you ever go to ren-fests in your free time, or would that remind you too much of work?
My dissatisfaction with sensing 'a plot to destroy the Jedi" is more a script problem than a Jedi problem; it's just specific enough to undermine Windu as a Jedi Master, but not specific enough that he ever figures out who's doing the plotting. If the line had been, "I sense great danger approaching," I'd be fine with it. If Obi Wan had sensed a planet blowing up instead of a great disturbance in the Force back in ANH, I'd have the same complaint.
The prequel trilogy felt very pro forma to me, whereas Rogue One didn't. At this point I've got a certain set of expectations for the viewing a Star Wars movie, and about half way through Rogue One, I realized I was far more emotionally invested than I expected to be going in, and that continued until the end, when I found myself more scared of Darth Vader than I had been in decades.
I don't have a problem with lost Jedi, but at some point the Rebels script writers are have to deal with the fact that Darth Vader never looks at the Emperor and says, "Oh, by the way, my Master, there are also these two other guys with lightsabers and Force powers I've fought on multiple occasions over the last four or five years." I'm not saying they can't make it work, but they'll have to account for it.
Drahliana Moonrunner wrote:
Every time I watch Mace Windu say, "I sense a plot to destroy the Jedi," I'm all, "Do you maybe sense who's behind it and when it's all going to go down? 'Cause those would be two really useful pieces of information. Like, get-meditating-to-do-some-contemplation-of-the-Force-this-minute level useful."
I can't find the XP is a River post either; no harm, no foul. :)
Eddie Lizzard wrote:
I'm pretty sure Buckminster Fuller died in pursuit of that very particle.
Given my design preferences, I feel PF "corrected" a few non-problems in Wizard class design, so overcompensation is the only way to level the playing field for fighters IMO. That is, I think there are plenty of solutions to the linear fighter quadratic wizard problem, but PF is sort of built around the LFQW model, so you have to look to another rule system. Powerful but risky magic with mundane martials and toned down monsters describes Dungeon Crawl Classic to a T, but that's not what PF's subscriber base prefers, you know?
I don't disagree. Back when wizards were magic-users, spells were harder to come by and harder to learn, and each successive edition has made playing a magic-user/wizard just a little bit better so that now Wizards start to pull ahead of Fighters at a much lower level than before. My issue is, I don't think overcompensating on behalf of fighters is a particularly great answer.
In the interests of full disclosure, a lot of my concerns about PF vs PF 2.0 vanished like a dandelion in the wind when I started playing 5e.
But by saying that Martials should always be as powerful as Wizards using their very best spell, aren't you just suggesting replacing Linear Warriors Quadratic Wizards with Quadratic Wizards Schrodinger Warriors? Wizards aren't always as powerful as Wizards using their very best spell.
Drahliana Moonrunner wrote:
I know what we're talking about, but I'm honestly not sure if you're agreeing with me or disagreeing. Do you have a better choice than storage of nuclear waste?
Drahliana Moonrunner wrote:
I don't disagree with that, but Irontruth's statement could just as easily be characterized as endorsing secure long term storage as your NIMBY take on it. Given that storing it on Pluto or shooting it into the sun aren't a workable solutions at this point, I don't know what you'd expect aside from long term storage.
Drahliana Moonrunner wrote:
No, that assumes the storage is neither safe nor secure.
I don't know, repulser lift is pretty weird. Given how the land speeders stay floating when turned off, but ships need landing gear, something weird's going on. On the other hand, in RotS, when the ship turns perpendicular to the planetary surface during Anakin's and Obi Wan's rescue of Palpatine, so does the artificial gravity; maybe we're seeing gravity enhancement/modification, rather than true artificial gravity. On the other other hand, When Han, Leia and Chewie leave the Falcon on a tiny little asteroid in Empire, they're walking around in a one gee environment, so maybe Star Wars just don't care.
Sure, but if you play on a grid, you're already dividing by five every time you move you mini by squares instead of pushing your mini 5mm for each foot of movement, right? When you divide by five, that gives you the number of squares your mini can move, or shoot an arrow, or whatever. How is saying 5 x 3 = 15 / 10 = 1.5 simpler than looking at a 1inch/25mm square and saying "That's 1.5 meters."?
I was using 5 and 1.5 because Paizo's battlemats and maps have little squares on them, which scale to 5 ft/ 1.5 meters, but if you're happier doing a calculation based on 3m = 10 feet, be my guest. ;)
we cannot have deck plans drawn in a 1.5 meter reference scale, the squares must be five feet across instead.
I used photoshop to make a battle grid with 1 in squares divided into 3 subdivisions. I leave it to the world at large to decide whether the 1 inch squares are scaled to 5 feet or 1.5 meters and whether the subdivisions scale to 20 inches or 50 centimeters.
Not to come off as too grognardy, but given how much math I familiarized my self with as a child by playing Dungeons and Dragons, I'm disheartened too see that "Divide by 5, multiply by 1.5" is considered an overly complex calculation.
You're absolutely correct on that, Path of the Kensei's second bullet point messed up my reading comprehension. My apologies.
You know, all kidding aside, it is really quite sad that the interstellar wars between the Gerenoc consortium and the Farnonocom Planets erupted strictly speaking because one group insisted the meter was 1/299792458th of the distance light travels in a vacuum in one second while the other insisted it is actually 1/299792465ths of the same distance
That is sad. I just think that the number of Farnonocom Planet colonists who died from starvation during in-system transit time because the Gerenoc Consortium was unwilling to retune their hyperspace jump resonators is more sad.
Yes, since you ask, I was born on a Farnonocom Planet; Our meters are calculated from the truest fractional standard. #epictragictheme
I'm not looking to argue with you, but you've used the word "magic" and "magical" so many times in one sentence that I feel like there's more reason to be specific, not less.
All attacks with a bow at 3rd level would deal force damage, rather than piercing. At 7th level, replace Conjure Arrows with Counts-as-Magical on every shot. Neither requires Create Magic Arrow.
An EK Fighter can do that with cantrips at level 7, and higher level spells at level 18. So, not too powerful, but not accessible at 3rd level.
I mean, when I fill out Monday's survey I'm going suggest that Arcane Arrow does force damage and "count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage" for all attacks with a bow, but what can I tell you, they're the game designers and I'm just some home-brewing fool.
During the playtest there was an Arcane Archer feat, which I've copy pasted below. That said, I'm fine with this as the "written in pencil" UA playtest version. I like the idea of a magically empowered fighter archetype which is not reliant on spells.
(Yes, I'm such a nerd that I kept all the playtest packets on disk.)
Freehold DM wrote:
I f!!~ing LOVED 3 oclock high. Great movie that doesn't call for a lot of intellect, although you need to follow it a bit. Also super young Yeardley Smith.
It's witty, too. The first time I watched the cold open, where Casey Siemaszko has to microwave the sweater so he can wear it school, I was all, "I've never seen a movie edited like this before!"
It's like Ferris Bueller if Ferris Bueller was a film noir. I love that move.
Hayato Ken wrote:
You're saying the German language translation of Pathfinder lists all the CRB distances in metric measurements? If I understand you correctly, then I don't even know what the point of this thread is, no insult to anyone.
That's not embarrassing, that's awesome! I still have piles and piles of my mini comics that I never managed to sell; that's embarrassing.
I wouldn't be surprised if "1-inch" battlemaps bought in America were actually 25mm squares instead of 1 inch. The difference would be minimal and the vast majority of customers wouldn't even notice that they're using a metric map with a switched label. The width of the gridlines is wider than the difference between 25 mm and 1 inch. You'd need to measure 6-7 squares before there would be a 1/8 of an inch difference.
I wouldn't be at all surprised either; nor would I be surprised if the "25mm" battlemaps are actually 1 inch square grids produced in the US, but labeled for international sale. I have no preference as to whether you conceive of and call the diameter of a US 25 cent piece 25mm or 1 inch. I'm just curious as to whether 25mm/1inch grids are available in countries where 1 inch isn't a common unit of measurement.
Sorry, I started sci-fi gaming with traveller, so it's parsecs for me. I mean, my god, the Millennium Falcon didn't make the Kessel Run in in less than 39.12 light years, nor should it. Ever! :P
Here's a question: Given how often I see the metric vs american standard issue raised, does anyone think a 3pp pamphlet listing all the CRB distances (weapon tables, travel times, creature size etc) listed in meters, including a 1.5cm = 1m grid and tokens/counters sized to the grid would be popular? I'm to lazy to write it up myself, but it sorta sounds like someone could make a mint if they had the wherewithal.
Jamie Charlan wrote:
Sorry, I didn't mean to get overexcited, but unless I missed a sentence somewhere, all you told me was that 25mm is equal to 1 inch, when I was asking about the availability solely to satisfy my own idle curiosity. No insult intended, but it's frustrating when you keep explaining junk like 1.5m is closer to 5 feet than 2m. I know that, and it wasn't what I was asking about. The bit above where you talk about having to check carefully since most come from the US is what I was looking for, so thanks.
Jamie Charlan wrote:
Yes, I (obviously, because I mentioned 25mm in my first question on the issue) understand that. My question, my ONLY question, for the people who seem to feel a need to explain the basics of the metric system as if I haven't been playing Traveller and Star Frontiers which use the metric system since 10-fricken'-83, which was actually after I had the metric system taught me in grade school, is this: Can those of you who live in Oslo, or Madrid, or Tel Aviv, or Tokyo, or Addis Ababa, or Lima, or any other place on the earth that uses metric system go to your local game shop and by a dry-erase battlement with a 25mm grid, or do you have to print a bunch of sheets at home, tape them all together and cover them in contact paper? That's really all I was curious about.
Matthew Shelton wrote:
The mile was increased from 5,000 feet to 5,280 so that furlongs would divide evenly into a mile.
I have a question for the metric players, something I've been curious about for awhile now. What scale grid do you play on? Are 25mm grid battlements easily available, or are you forced to be inventive?
I think I read both those comics. ;)