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Hitdice's page

2,573 posts (2,815 including aliases). No reviews. No lists. No wishlists. 6 aliases.


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David Bowles wrote:
Kthulhu wrote:
TriOmegaZero wrote:
Digitalelf wrote:
Just sayin'
If your GM is throwing you into the Mana Wastes or facing you against cabals of beholders, that's introducing AMFs through fiat.
As much as I hate to seem even for a moment like I'm in agreement with David Bowles, if you extend GM fiat that far, then the mere fact that an adventure happens is GM fiat.
How is it GM fiat when an enemy caster legitimately casts it? It's clear that my games run very, very differently than many of the posters on here. It's almost impossible to compare home brew situations, though.

Doesn't the GM decide what "legitimately" means?


I'm enjoying (10% ABV, so like, enjoying with a chorus of angel trumpets) Dogfish Beer 1000.


You aren't kidding, Iron; Luke turned the lightsaber on once, and then practiced with a blast helmet on one time in Episode 4, and that was it. We had to watch the sequel just to see an actual fight!


It means "bad star"; it's Latin. :P


thejeff wrote:
Hitdice wrote:
That's always been my question: Does Monty ever discard the door I've picked? If not, wasn't my choice always 1 out of 2? (Three statisticians are hunting in the woods and they see a deer. The first one shoots and missed by ten feet on the left. The second shoots and misses ten feet on the right. The third one jumps up and screams "I hit it, I hit it!")

He never opens the door you picked. He opens one of the other two. The key point that adds information and changes the odds, is that he never opens the winning door.

There is a 1/3 chance you picked the right door the first time, since you were picking out of 3 with no further information. Once he shows you that one of the other doors isn't right, you now know the other door is more likely.

I'm not trolling or being snarky, I'm really asking: doesn't the door you choose to begin with get just as more likely as the the one you didn't choose? Assuming that the location of the prize is set at the beginning, rather than decided after Monty's discard.


That's always been my question: Does Monty ever discard the door I've picked? If not, wasn't my choice always 1 out of 2? (Three statisticians are hunting in the woods and they see a deer. The first one shoots and missed by ten feet on the left. The second shoots and misses ten feet on the right. The third one jumps up and screams "I hit it, I hit it!")


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Just keep the government out of Social Security, Jeff. :P


Have you seen the Basic pdf, Bugley? I don't see how it doesn't satisfy the "some sort of electronic support" proposition.

Edit: Nevermind, you ninja'd me and pre-answered my question.


lorenlord wrote:
Heroes of Shadow was a 4e Suppliment, so Hitdice, you are correct. Not for 5e.

. . . And everyone else involved in the conversation knew what they were talking about, when I stormed in and embarrassed myself in the style of a late-to-the-party, loud jackass? That certainly sounds like something I'd do.


thejeff wrote:
Hitdice wrote:
It's a well written article. I think the author overstates his point with his characterization of "democrats," but then, I'm a "political independent."

The "Democrats get votes by giving money to interest groups" is a pretty standard rightwing attack line, dressed up a little prettier here than usual.

I was talking about the "Democrats redistribute wealth to make more Democrats from poor people" bit. My personal opinion is a lot more, "Any functional society provides for the working class, because otherwise nothing works," regardless of party affiliation.

I don't disagree with you about the rightwing attack line, but my state has closed primaries, so I have to choose party affiliation by which primary I'd rather vote in.


It's a well written article. I think the author overstates his point with his characterization of "democrats," but then, I'm a "political independent."


This thread's been necro'd from 2011; I'm not entirely sure it's even talking about 5e.


memorax wrote:
I can love without a OGL. We were still gaming before Wotc bought out TSR and created one and my group still will if they don't for 5E. OGL allows for 3pp products which I do sometimes buy. It also runs the risk of creating the comptetion. So I don't blame Wotc for taking their time with it. PDFs they should release them eventually. It's a smart business decision and one way or another pirated versions will appear. Yet again we were gaming before with them and we still will.

I wonder if it's less creating the competition than what has been seen cannot be unseen, vis-à-vis The Book of Erotic Fantasy; WotC withdrew the license for that one, and it's still infamous with the D20 logo on it, y'know?

. . .
I can love without an OGL too, Memorex, I just can't love without you! (I'm sorry man, I had to, that's a once in lifetime typo right there.)


Meh, I've been on both sides of staring, and found it's pretty easily solved with, "Dude, take a picture, it'll last longer!"


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Jeez, I hadn't even thought of that, GE, but I get it. Just don't ask me about the time the UK exchange student looked up halfway through a really hard algebra problem to exclaim, "I need a rubber!"

'Cause she was pretty hot, and all the dudes in class were like, "I got a rubber in my wallet right now!"

. . . I think this thread used to be about the sort beer we enjoy, but I'm not ashamed of myself. :P


The beer/wine and liquor segregation always baffled me; here in RI we have Package Stores, or, in the common vernacular, "Packies," as in, "Hey, I'm running down to the packey for a sixer, you need anything?" Packies also sell mixers like ginger beer, all under one roof. Just a few years ago we over threw the blue laws so that Packies can stay open on sunday; what a time to be alive!


I'm not sure if it's illegal to sell diapers in a liquor store here in Rhode Island (seriously, I don't think the state requires diaper permits or anything) but you certainly can't buy liquor from diaper merchants.


Kirth Gersen wrote:
Shifty wrote:
You know, we don't really need 'more laws' - frankly they only serve to keep on dividing society and create a climate of fear (I can't say or do anything to that guy catcalling, because I'll have to break a law too - so I have to let it slide), what we need is less jerkhats, and we can't legislate them out of existence.

I totally agree with all of this -- it was largely what I was trying to get at, but I wanted to hit every point along the way instead of just skipping to the end.

Shifty wrote:
Social contract is the word,

This is the part I'm undecided on, because as we've seen, the places in the U.S. cited as having the strongest social contracts forbidding speaking to others in public (e.g., NYC) also have the largest preponderance of catcalling problems. People responding from places where it's okay to talk to people on the street are generally also the ones saying they never see catcalls except on videos (you may be an exception if you're in Sydney, which boasts a lot of tourists; I'm not sure).

Shifty wrote:
and people catcalling away open themselves up for the mocking they deserve.
Which is why I constantly refer to them as "mouth-breathing cretins."

I've noticed that the catcalling/public isolation (we need a simpler term than "social contracts forbidding speaking to others in public" and that's my best effort) remain the same in direct proportion, but vary a lot depending on background noise level, regardless population level.

. . .

I hope that made sense; I should probably just be posting everything in the beer thread at this point.


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Empathy, humility and self-examination? That's gonna have to be a generation solution, 'cause I ain't doin' none of that in my lifetime! :P


There's also the question of martial classes who take the Magic Initiate feat. If they've blown an ability score increase, they certainly shouldn't be stuck at caster level zero until they multi class.

No, I haven't changed my mind about anything, I still just think 5e depends on player/DM communication in a way that rules heavy systems don't.


I'd go with level as calculated for spell slots slot per day in the multclassing section. I don't think it talks about cantrip scaling specifically, but it does talk about having access to spell slots of a higher level than you know.

An eldritch knight would add 1/3 of their levels to the total whereas any other fighter subclass would add 0.


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Drejk wrote:
I wonder if she Bluffed, Intimidated, negotiated, used her contacts, or just paid the difference from some hidden cash stash...

What, no Diplomacy? Regardless of the specific skill, it certainly looked like a DC 12 with a +30 on the roll.


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I don't think anything from 5e should be translated into Pathfinder, exactly; Pathfinder is a very successful system that totally groks its own market share/fan base. I personally prefer the simplified (yes, in the past tense, it's been a couple of decades at this point) mechanics of 5e, but to each their own.

In my experience, 5e relies on DM fiat, whereas PF depend on player empowerment.


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Y'know Doodles, I hadn't posted anything because I was like, "I've mentioned McKillip to him before, but there's no way he said that specifically just bother me; it's not all about me."

. . .

But goblins fight dirty, and it was about about me.


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Charles Evans 25 wrote:


I quote James Sutter from his opening post on his thread:
James Sutter wrote:
...While Paizo doesn't publish epic novel series, the parallels between something like that and Adventure Paths are numerous. :)...
James Sutter sees parallels between publishing adventure paths and novel series. And I'm pretty sure that there have been instances when, if a Paizo Adventure path writer didn't look like delivering an installment in a timely fashion, that Paizo went ahead and and found another writer to finish or do the job.

The bit above was exactly my point when I posted earlier about Sutter speaking (yes, BNW, speaking) as a managing editor rather than an author, or whatever the hell I said. While ASoIaF and Paizo's APs are booth epic in scope and have a huge cast of characters, ASoIaF is a series of novels, and the APs are a periodical. The audience for periodicals have a reasonable expectation for timely delivery of the next installment, but I don't think the same can be said for a series of novels.

Like everyone else who's posted on this thread, I want to have the most enjoyable experience possible when I read a book; If timely delivery of the next installment is a part of that experience for you, I won't tell you you're wrong, but no one owes you that experience, no matter how many books they've written in the past.


Wait, Eragon is Alfie Allen, not the CGI dragon; Like, the dude ride the dragon, and not the dragon? Never mind reading the book, I should probably just watch the movie with the sound on to learn the characters' names. If you interpret that sentence to mean that I was so unimpressed with the visuals of the movie that I neither read the book, nor was even interested enough to turn on the dialog, I will not correct you. ;)


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GeraintElberion wrote:

My next three reads are all things I need to build schemes-of-study for: The Woman In Black, The Sign of Four and Never Let Me Go.

The only one I haven't read before is Never Let Me Go.

Never Let Me Go is such a fun book that I ended up reading it into the wee hours and crying myself to sleep. (Well, I thought it was fun.)


Wasn't Dumas the one who got into an argument with his publisher and ended one of his serial novels half way through by killing off the main character in the following installment?


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I think you're right about hitting the heroic jackpot Geraint, but I think that less confusing back when we had zero-level humans instead of NPC classes.

...

Classic Traveller had senility roles, but only if you made the survival roles to live that long. ;)


Freehold DM wrote:
Orfamay Quest wrote:
Freehold DM wrote:
I will never understand how or why assaulting someone who's sexual tastes and lifestyle are different from ones own is life affirming in any way. Beating up someone because they are different doesn't make me feel safe. It makes me scared that I can't be myself.

Many people don't want to be "themselves"; they want to be part of a group, and are willing to do a fairly thorough job of submerging their personal identity into that of their group. Beating on members of the outgroup is a good way of establishing ingroup bonding.

Frankly, Americans are the outliers here. The idea that "I can't be myself' isn't something most cultures worry about. It's being different from everyone else scares most people.

the pressure to fit in, I get. But when blood is the only way to look cool, it's not a group I want to fit in with.

What can I tell you Freehold, most people on this earth aren't so discriminating. :(


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NobodysHome wrote:
Pan wrote:
Mythic Evil Lincoln wrote:

Am I the only one who figures that maybe the rental guy was just being lazy?

I just hate to assume the worst, but I can totally see the small-city rental clerk just not wanting to do his job for anyone of any race and coming up with a BS reason not to.

Yeap, it's quite possible. That's why I would complain about the service but leave out assumptions.

That's why I recommended going straight to the top and just posting it as an innocent query to corporate.

Very frequently, neither the employee nor the manager at a chain store are paid enough to care.

** spoiler omitted **...

Good Freaking Lord! Never mind corporate, call the Better Business Bureau!


thejeff wrote:
Sissyl wrote:

If we consider what motivated the crap starting ages table in the first place, I would say that it's one of two things: Either some nerd thought that since elves live for hundreds of years, their adolescence and childhood must remain the same percentage of total lifespan that a human does, or they considered it important that you could play elves that got to say things like "I may look younger than you, but I actually taught your great-grandfather how to fight."

In Drakar och Demoner, a swedish BRP game of the 80s, the problem was even bigger. The description of elves stated that they could live forever, and that some were as old as thirty thousand years. EVERY SINGLE ELF PLAYER I talked to drew the conclusion that 30000/3=10000 years old was a brilliant starting age for elves, just like 60/3=20 years was for a human.

I find the table to be b&$+&+~%, a leftover of how someone had a bit of unluck when thinking that somehow has remained in the game for various editions now. It leads to moronic problems, it is never adressed, and it rules out younger elf characters which would be a rather interesting proposition.

OTOH, I think it's stupid to have a long-lived race and never play by the rules any character who actually takes advantage of it. I do think it's important 'that you could play elves that got to say things like "I may look younger than you, but I actually taught your great-grandfather how to fight."'

If all PC elves should be the same age as the PC humans, you lose part of the interest in playing a long lived race.

Taught his great-grandfather how to fight? The elves in my homebrew selected his great-grandparents on both sides because they were trying for best in breed at the Westminster Human Show. Okay, look, that's one of those things that sounds worse than it is when you say it out loud. It's certainly less exploitive than a "wandering minstrel" who leaves a trail of half-elves across the countryside.


Gnomezrule wrote:

LOL the chart was actually at the vets office. My point was people are applying a ration to maturation when nothing like a straight ratio actually is scientifically accurate. I was trying (unsuccessfully) to point out that the working 7 to 1 ration for dogs isn't really accurate so using an analogous ration for humans to elves might make it easy to understand but not terribly realistic.

As for what PF supports the only thing that I have found RAW is starting adventuring age. I looked through the PF elves book very little is said about how they grow up.

I am extremely sympathetic to the argument if they spent 60 years in school they should have higher skills but what I was hoping to express is that I think the starting ages where an attempt to point to the general age or earliest age you could expect to meet an adventuring elf.

Oh, right, a chart that wasn't in an RPG book; I would have thought of that eventually. :P

I think you're right about the starting ages. It seems like this topic gets a new thread every three to four months, but no one worries about what the dwarf clerics were doing for the first seventy years of their lives when a human starts at twenty-seven. Don't ask me.


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GWL, I think you should report it to the chain's website, just make an effort to describe it as calmly as you have here instead of putting racism in the subject line. Starting the conversation with accusations of racism can have a distancing effect, but if store policies are being applied at the local level in a fashion that leaves potential (or maybe that should be dissuaded) customers wondering if racism is at work, the higher-ups will want to know.


Gnomezrule wrote:

I am not denying the problems brought up here but it feels we are picking at the periphery of what the system is trying do address if at all. I we are addressing how fluff or unstated fluff gels with how the mechanics addresses things where it codifies starting adventuring age.

I get the well if the elf is 90 years older why isn't that reflected in their skill set reflecting that education. I think Mark Hoover pointed out that a bonus to int and dex covers applies a big bonus to many of the skills that can be used without taking ranks in them.

A few things. The 1 to 7 ration of "dog years" is really a misnomer. The last chart I saw had a fast childhood, slightly longer adolescence with several healthy active years before middle age and old age. So the several decades in diapers is a possible abstraction though a simple one. It does not take into account the ways changes in development taking place in nature.

Which Chart was that Gnomez? From everything I've seen, elves' slow maturation rate is physical in PF/Golarion (as in, the child character rules in Ultimate Campaign give the same attribute mods to a human eight year old and an elven fifty-five year old) and cultural in D&D (as in, elves mature at roughly the same rate as humans and declare themselves adult at around one hundred years old). Different systems handle it differently, which can get a bit weird when PF, an OGL system, has a different take than D&D, the originator of the OGL, but everything I can think of from PF supports "dog years."


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thejeff wrote:
Hitdice wrote:
Or, only slightly more seriously, if GRRM produced 100 page books ten times as quickly as as he does 1,00 page books, would his readers owe it to him to buy the next book in the series, even if they didn't enjoy his work?

At least then they'd know he was making progress and hadn't abandoned it.

Or, taking an even sillier tack, what if the next book revealed in 100 pages that all the horrible nasty stuff that's happened so far was just a dream and the Riverlands really are a happy peaceful land that's going to work together smoothly against the coming Winter?
Do readers have any right to be upset about that?

Worked for Dallas, right? ;P

These conversations always seem to use, I don't know what, legal terms like owe and right, when that's just not the sort of relationship authors and readers have. I enjoyed the hell out of Vurt by Jeff Noon, but thought Pollen sucked like a vacuum cleaner, so I didn't read the rest of the series, and I felt that was the appropriate response to my disappointment. I think Matt Ruff is an entertaining writer, and I wish he'd publish more often than once a decade (fine, he'd did better than than in the 2000s, but time will tell on the 2010s) but that enjoyment of his work doesn't contain any obligation aside from the one that I have to myself to read books that I enjoy. That is, readers are going to be upset by whatever upsets them, but I don't know how relevant that is to what the author writes.


Or, only slightly more seriously, if GRRM produced 100 page books ten times as quickly as as he does 1,00 page books, would his readers owe it to him to buy the next book in the series, even if they didn't enjoy his work?

Edit: Oops that was supposed to follow BNW.


thejeff wrote:

Except, as I read Sutter's actual argument, he's talking about the fans being disappointed and thus not buying more of the authors books, which is bad for the author in question.

And if done widely enough bad for series and the industry in general. Good luck writing series if readers stop trusting that they'll get a complete story and start waiting until the series is complete before buying it.

There's also a big difference between a series of books that is one large story and a series of books that are each complete on their own, but feature the same characters or setting. While you might have loved to read another Master and Commander novel, it's not anything like as frustrating as leaving everything hanging where SoI&F is now.

If you're saying that GRRM would benefit from an editor who says, "George, at this point another series of POV chapters showing what a reeking hellhole the Riverlands are is just overkill," instead of, "George, given the performance of this series so far, you can just write whatever the hell you want to and rake in millions," I don't disagree. I couldn't help but laugh (pretty fricken ruefully) when I read the last chapters of book five and thought back to the afterword of book four, where GRRM said he had to split them into two volumes because saying To Be Continued halfway through would have been frustrating for his readers.

But, speaking as a failed amateur cartoonist with an unfinished minicomic epic sitting on the shelf next to my computer, I don't think authors owe their audience anything. The author gets to write whatever and however he wants to, and the audience gets to decide whether or not to keep reading his work, and that's the ballgame. I really don't think GRRM's slow creative process is the start of an industry-ruining slippery slope.


I don't know, it doesn't bother me if an author keeps writing about the same characters and/or setting until they die.

O'Brian died with an uncompleted Master and Commander novel; I've got the published rough drafts of Herge's last volume of Tintin; Not be morbid, but I assume the same thing will happen with C.J. Cherryh's Foreigner series, and I'm gonna keep enjoying that one until she keels over at her word processor.

I suppose there's an implicit promise to finish a series you publish the first volume of, but I feel like Sutter's judgement is colored by the fact that he works for a company that sells its products through subscriptions. If you write a book and never finish the sequel, your fans will be disappointed, but if someone buys a subscription and you only deliver one book, that's legally actionable. It's just a different set of obligations.


This fall's treat: Pumpkin IPA! :P


I'm pretty sure my dog looks at me and thinks, "That dude took a whole lifetime to reach maturity? Did he spend all that time learning how not to roll around in garbage and have a really great time?"

Personally, I role play elves who adventure with humans as doing something similar to running the Iditarod. They depend on the humans around them, and the relationship's about as equitable as humanly (elvenly?) possible, but different rate of maturation is the least of the differences between them.


thejeff wrote:
Snorter wrote:

OR for having Stealth as a trained skill.

You got one, or you got all? Same difference.
And if the target is trained in Perception, or has any situational advantage whatsoever, the whole description is for nothing, whether you had one benefit, two, or a dozen. All cancelled out.

Given that any PC who intends to be stealthy, such as Rogue or Ranger, will automatically get 1 instance of advantage from their class...why bother trying for more?

What am I missing?

Wait. You get advantage for having a trained skill?

Did I miss something that huge? I've only got the Basic document, but I don't see it.

Trained just gives you your proficiency bonus as far as I can tell.

At 9th level the basic Rogue archetype Thief gives you advantage on Stealth at half speed, which really suggests to me that you don't always have it.

That's right, Jeff, you get proficiency in trained skills, not advantage. Inspiration (page 35 Basic) goes into the "RP your way to Advantage" approach, but given that Inspiration doesn't stack, I've found it a better ideal to bankroll inspiration and try to gain Advantage situationally.


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. . .Dude, if you mix up a Frenchman and a German, they'll join forces to beat you up for not knowing the difference, and World War Two. In my experience, no one cares if you identify as european-american, french-american or german-american, but it's boorish (not Beor-ish, different thing) to say, "You're african-american, that dude's hispanic-american, and I'm just american."


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. . . Felix Heathcliff Garfield?


Freehold DM wrote:
Racism can be obvious, but it's more dangerous when it's subtle. That's just my experience, though.

I don't disagree; subtle racism is certainly harder to tease apart and deal with, and I say that as a patrician New England WASP; if it weren't for subtle discrimination, I wouldn't have any cultural identity at all! :P

I mean honestly, having introduced the term majority privilege, now I'm thinking that white privilege is a different thing, and that both should be defined, but I don't have the energy to dance around so many hot button terms this early in the morning.


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Freehold DM wrote:
BigDTBone wrote:
Simon Legrande wrote:
Frankly, as a white male, I find the idea of "white privilege" offensive. Especially the damned if you do, damned if you don't thinking behind it.
You're in good company. People who aren't white find the idea offensive too.
While I think white privilege is a thing, I also think the concept is a very crude, unfinshed bludgeon when on such a sensitive topic an obsidian scalpel is needed.

Y'know, I've been think that majority privilege might be a better phrase since the last thread on this subject.

I've also gotta say that, having read the CNN article (and I'm going to quote here, but I hope the profanity filter is working) however much of an eye-opener an minority majority experience is, calling black people pickaninnies and Puerto Ricans spics, or wiping off a soda can because you don't know if a black person touched it are not subtle examples of racism. I mean, there are members of my extended family who are that racist, but they're not confused about what they're doing.


. . . That wasn't the alley I was talking about, I promise. :)


Limey, have you heard of a book called The Iron Dream? It sort of combines the best (I use that word advisedly) parts of Gor with a fascist rip-off of Throngor, as written by Adolf Hitler if he'd set his sights on writing pulp science fiction instead of world domination. It's a pretty weird reading experience, but it might be right up your alley.


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Not to derail the thread, but there are plenty of stories that don't have a bar for fantasy or science fiction. Ordinary People, for instance, ain't no ray guns or magic swords in that one.


Buri wrote:
There is *a* PDF option. It's just not the full PHB but still enough to form an opinion about the game itself and its design philosophy.

I'm curious as to whether the Basic pdf will contain enough info to play/run the various setting books and other supplements. Given that the various class archetypes are described as one option of archetype in Basic, rather than a "Basic class" which functions as an archetype once you get to the PHB, I think it will. If so, it will be possible to buy Dark Sun (or whichever) and play it with Basic until some archetype for a PHB class is so awesomely awesome that you buy the PHB to fulfill the desperate nerd yearning in your heart.

Um, I meant to say that I think having a free pdf as entry level D&D rather than a shoddily made cheap paperback is a good idea.

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