Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Valeros

Feral's page

Goblin Squad Member. FullStarFullStarFullStarFullStar Pathfinder Society GM. 1,970 posts (52,090 including aliases). 5 reviews. 1 list. No wishlists. 23 Pathfinder Society characters. 28 aliases.


1 to 50 of 333 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>

1 person marked this as a favorite.

Balooo is confident that the pool is full of water.


1 person marked this as a favorite.

When Wayne moves the stone, a hidden needle pricks him!

Vs Flatfooted: 1d20 + 10 ⇒ (16) + 10 = 26
Damage: 1d3 ⇒ 3

And make a DC 18 fortitude save or take 1d2 ⇒ 2 dex damage.

Behind the stone, he finds a cache containing a second hematite ioun stone as well as a broad, wax-sealed scroll case that contains dozens of pages detailing Aspis activities in Bloodcove, qualitative data about the upcoming expedition, and even dossiers on several of the agents involved. Some entries stand out from the others, including Pahwoki the Blade, a murderous Bekyar who wears a necklace of ears and is believed able to make the trees walk; Lilianna Alazzario, an agent relocated to Bloodcove after she burned down an Isgeri village just to collect a small debt; Yola Hask, a one-handed smuggler banished from Rahadoum for “crimes against the state”; Micky Threetoes, an Andoren exile with a history of aiding slave traders; Zamil Namoth, an Ustalav aristocrat known both for his charm and his claiming trophies from his macabre hunts; and “Fiveknives” Kalim, a seasoned explorer of the Mwangi Expanse infamous for his callous treatment of the native people. Malika also suspects that the mission’s primary purpose is looting, and she reports that the Consortium is particularly interested in a giant golden statue of some type. Finally, her report suggests the Consortium knows about Venture-Captain Nieford Sharrowsmith’s expedition to the Bandu Hills, though it seems the Aspis are merely planning to attack him but have not actually done so yet.


1 person marked this as a favorite.

Karu, Atum, and Kynrac can ignore the damage from that second swarm. I found the text I was looking for.

Quote:
This spell summons four massive swarms of biting and stinging insects. These swarms appear adjacent to one another, but can be directed to move independently. Treat these swarms as centipede swarms with the following adjustments. The swarms have 60 hit points each and deal 4d6 points of damage with their swarm attack. The save to resist their poison and distraction effects is equal to the save DC of this spell. Creatures caught in multiple swarms only take damage and make saves once.

The more you know!

Liberty's Edge

1 person marked this as a favorite.

Feel free to add something else to the wishlist. I've probably seen 20+ people come and go through the document throughout the day but only a couple actually added scenarios to the wishlist.

Liberty's Edge

1 person marked this as a favorite.

Posting this here as well.

Venture-Captain Gallard Stormeye, a tall powerfully built Ulfen man with a wild look in his eye and clad in worn red dragon-plate armor, enters the lodge bearing a clipboard in his weathered hands.

"It's going to be a damn long week alright", he grumbles as he looks over the document. "I'm lookin' for available pathfinder agents. Lots of 'em!"

So begins my push to five stars! If you're looking for a game (and can follow my simple rules) sign up here.

Liberty's Edge

1 person marked this as a favorite.
Male Ulfen Bearbarian 15

Venture-Captain Gallard Stormeye, a tall powerfully built Ulfen man with a wild look in his eye and clad in worn red dragon-plate armor, enters the lodge bearing a clipboard in his weathered hands.

"It's going to be a damn long week alright", he grumbles as he looks over the document. "I'm lookin' for available pathfinder agents. Lots of 'em!"

So begins my push to five stars! If you're looking for a game (and can follow my simple rules) sign up here.


1 person marked this as a favorite.

Zinkyudo takes 3d6 ⇒ (1, 1, 6) = 8 for using unwanted math in my game.

One of his arrows fails to penetrate the sea cat's thick rubbery hide but the other sinks deep alongside his first two.

Liberty's Edge

1 person marked this as a favorite.

Spoiler:
Isn't he wanted by the world's governments or something?

Liberty's Edge

1 person marked this as a favorite.

I saw it last night. I enjoyed it enough but there was definitely parts that felt slow and other parts that felt wholly unnecessary in what was already a very busy movie.

thing that bugged me the most at the end:
I understand Magneto switching sides turned the tide and allowed the heroes to save the world but he was still responsible for casualties (I'm guessing in the millions?). Is there really no accountability for that?


1 person marked this as a favorite.
Male Half-Minotaur Bardbarian 9 l HP: 101/111 (119/129 raging) l Init: +0 l AC: 26* (24* raging) [T: 12; FF: 20; CMD: 27*] l Fort: +14, Ref: +4, W: +9* (18/7/13 with buffs) l Per: +0
Resources:
Rage 10/10 | Inspire 5/10 | Bloodline 1/4 | 1st Level Spells 4/5 | 2nd level Spells 0/3 | 3rd level Spells 0/1

The lack of an environment or even reality does not keep Bjorkus from looking for whores.


1 person marked this as a favorite.

With her encyclopedic knowledge, Melina recognizes that this beast is indeed laying her eggs. No amount of tasty bribes are likely to calm her down. Wild empathy would do the trick.

If the party is looking to give the turtle a wide berth, they could scale the nearby rocks but it'd be a bit of a scramble.


1 person marked this as a favorite.

The arm seems to strike unerringly (it's not affected by the sandstorm).

Zandu hurt it pretty bad. Another whack or two will destroy it.

Liberty's Edge ****

15 people marked this as a favorite.

Alex Greenshields (author of Dalsine Affair and the one famous for introducing PFS to the murderous magus class) was just crit by a spellstriking shocking grasp.

Karma is real!

Liberty's Edge

1 person marked this as a favorite.

This kind of thing comes up all the time in PFS. Just because you're a paladin and someone detects as evil doesn't give you authority to harass or attack them.

Liberty's Edge

2 people marked this as a favorite.

I never understood why some people make private recruitment threads for games. If it's private, just create the gameplay/discussion thread and be done with it!

Liberty's Edge

3 people marked this as a favorite.

I happen to think the FAQ/errata system is very good for the health of the game. I love the fact that Paizo addresses overpowered items. Do I think some of the nerfs went overboard? Yes. But I'd rather have heavy-handed adjustments than no adjustments at all.

Liberty's Edge ****

5 people marked this as a favorite.

+1

I love the hyperbole but the game functioned before that item existed. It will continue to function without it.

Liberty's Edge ****

2 people marked this as a favorite.

I'm loving this errata. Thanks Paizo!

Liberty's Edge

3 people marked this as a favorite.

Barry's really hurting for that uncanny dodge.

Liberty's Edge

2 people marked this as a favorite.

You are encountering the inevitable result of most optimization arms races. At this point there's no solution that isn't going to result in frustrated players and frustrated DM or hurt feelings.

If you ignore the characters with high AC in favor of attacking the moderate-low AC characters, the moderate-low AC characters are going to feel like you're picking on them.

If you rebuild your encounters to counter the high AC characters by using incorporeal creatures, gunslingers, etc, the high AC characters are going to be frustrated because you invalidated their optimization.

If you rebuild your encounters to feature creatures with super attack attack bonuses, the high AC characters are going to be frustrated because you're negating their optimization and the moderate-low AC characters are going to be frustrated because everything suddenly hits them on 2s. (In my experience this is the worst option.)

From my experience, the best solution is to work with the high AC characters to bring them down to reasonable levels. Anything else is going to result in someone being really unhappy.

Liberty's Edge

2 people marked this as a favorite.

I watched both seasons but it really was a chore most of the time. The show's emphasis on 'girl power' rather than focusing on telling a good story really hamstrung it in the long term.

Liberty's Edge ****

1 person marked this as a favorite.

With a couple of my more good-focused characters I've taken to reporting other agents to the Society or law enforcement when they go full murderhobo. I don't expect anything to come from it but at least I feel like my character has at least tried to get some justice for the murder victims.


1 person marked this as a favorite.
Ezren
GM-JZ wrote:
Uh... Markus Varic. he says by way of introduction. I do some work with Jorfa at the forge.

"Thank you kindly Markus Varic", Raj says with a slight bow as he starts on his next drink only to be dragged to his feet by Hazel.

"Calm down", he laughs at the young woman's enthusiasm. "You don't have to beg a Varisian to dance. We love to dance. Even when we're not very good at it", he explains as he begins to move to the jaunty tune.

Liberty's Edge

1 person marked this as a favorite.

The early APs fit the bill pretty well. Rise of the Runelords (battling goblins, giants, and later arcane horrors) and Second Darkness (lots of drow and demons) immediately come to mind.


1 person marked this as a favorite.

On the plus side the slow was only two rounds.


1 person marked this as a favorite.

Ushaka's hard work continues to go unnoticed.

Horemheb scowls. "Fine. You're swabbing the deck morning, noon, and night until I say otherwise. The rest of you had better not think you'll get off so easy if I catch anyone else sleeping while they're on duty."

The Master-At-Arms gives Friendly Fahd a dirty look and storms off.

The DCs to influence the rest of the crew is now lower. It's higher for Horemheb.

"Oh, you don't say?" Iulia says in feigned interest. "I'm sure Captain Lanteri is grateful for your discretion."

Balooo learned a bit about what impresses her above.

Liberty's Edge

1 person marked this as a favorite.

Spoiler:
The idiotball is impressively strong with Ray and Kendra. They belong together.

Liberty's Edge

2 people marked this as a favorite.

I loved it and was really impressed with how well they managed to give everyone screen time.

Minor Gripes:
I would have liked Scott's explanation for joining the team. I was shocked when he casually agreed to participating in something that would make him a fugitive again.

Ironman flipping out at the end seemed a bit forced. Ironman's known for being narcissistic and an egomaniac but he's also usually pragmatic and logical. He knows Bucky was programmed for the hit.

Liberty's Edge

2 people marked this as a favorite.

If Superman is allowed to have amnesia kiss, wall-rebuilding vision, life draining touch, and cellophane S throwing, Hulk can crack planets.


1 person marked this as a favorite.

Proving that persistence is often more valuable than technique, Fahd manages to get Iulia to almost smile.

Liberty's Edge

1 person marked this as a favorite.

In the designer's words, demoralize is the martial equivalent to tying up a caster for psychic characters. Getting free still and silent on all your spellcasting has to come with some downsides.

If a wizard is grappled by a barbarian he's most likely screwed.

If a psychic is flexed at by a barbarian he's most likely screwed.


1 person marked this as a favorite.

Lilywhite's pretty small so shopping opportunities are limited but the Society could arrange for a covert supply drop... (Yes, you can shop.)

A moment later Horemheb storm into the cabin with a saber clutched tightly in his hand. He takes in the scene slowly, his gaze finally settling on the slain tengu.

"I knew that sod Hyrix would strike again. By Besmara's t~$~, I warned the captain she should have keelhauled him the first time he tried to take the Magpie Princess. You did well. I think the whole crew will sleep better knowing the bird's dead." He pauses to consider the mess up above. "Should I assume he was responsible for the fire on the deck too? He always was showing off those magic tricks of his."

Liberty's Edge

4 people marked this as a favorite.

The game would be unplayable if optimization was the standard to which encounters and things were designed.

Ignore your friend. He's playing a different game from the rest of us.

Liberty's Edge

1 person marked this as a favorite.

I started with a barbarian dip for the big level 1 HD and the early combat boost.

Beast form II is actually for the utility. I didn't like the flavor of a mighty orc-blooded sorcerer flying around with the fly spell but shapeshifting into a powerful beast felt like a better fit. Beast form II lets you get a fly speed, swim speed, climb speed, etc as needed. Occasionally I've fought as a grizzly bear but more often than not when I need to mix it up in melee I just hit things with my falchion.

Intensify is for burning hands, burning arc, and later fireball. Burning arc is actually his bread and butter combat spell.

Power of Giants makes you a combat beast. With the robe of eldritch heritage you can get it as soon as level 11.

Here's his level up progression. The spells might not be 100% accurate but it should give you a good idea of how things went.

Out of combat he doesn't contribute much. He only get 2 skill points per level and the sorcerer skill list isn't terribly exciting. I intentionally didn't take any spells that are super useful for troubleshooting (see my bit above about flavor) but I could have spared a few slots for things like fly and dimension door.

Liberty's Edge

2 people marked this as a favorite.

I'm holding out hope that there was some kind of accidental editorial error that left out something(s) that would make this archetype worthwhile. As is, you're better off being a default avenger and chugging potions of enlarge person on the regular to fulfill the hulk fantasy.

Liberty's Edge

1 person marked this as a favorite.

This sounds like the classic hostile/adversarial DM. They're all over the place. Check out the games running on these forums and you'll find a few of them.

Just walk away. Thank them for the game but part ways and don't look back. You can do better.


1 person marked this as a favorite.

Pirates don't have time to doddle! =P

Melina recognizes these beasts as river drakes, a lesser cousin of the mighty dragons. In addition to fearsome jaws and a powerful tail, they can spit acidic saliva periodically that burns and entangles its victims. They are very quick and can pounce on unsuspecting prey from a surprising distance despite their short legs.

Zinkyudo's arrow lodges in the wing membrane of one of the drakes. It hisses in anger and leaps through the air almost sixty feet. Two of them rear back and spit a gout of sticky caustic goo.

Acid Damage vs Balooo, Fahd, and Zinkyudo: 2d8 ⇒ (1, 3) = 4

Acid Damage vs Ushaka: 2d8 ⇒ (4, 8) = 12

Make a DC 14 reflex save. If you fail you take full damage and are entangled by the sticky acidic goo. You can attempt a new save to end the effect at the end of your turn. If you succeed you take half damage and are not entangled.

The party is up.

Liberty's Edge

5 people marked this as a favorite.

On that same note, I get the feeling the brute archetype for vigilante is similarly missing text. The mechanics are surprisingly restrictive for so little return.

Liberty's Edge ****

1 person marked this as a favorite.

Pathfinder is full of powerful options/combinations of options that easily break a rigid scenario system like PFS. Spirited charge is one, generally being a magus is another one. I don't think this particular case is a big deal but if you feel like the player in question is being a 'fun sponge' as another poster put it, simply don't play with him. Congratulate him on beating the game and then take your ball and go home.

Don't invite him to game days at your house.

Don't invite him to game days at the local game store.

If he shows up to a public game day, don't sit at his table.

You can't ban unwanted rules content but you can vote with your feet.

Liberty's Edge

1 person marked this as a favorite.

Most of the Paizo APs are littered with plot cohesion issues and logic flaws. It's the inevitable result of the 15-18 level spread of content that's split up across multiple authors. Even the flagship AP Rise of the Runelords has very poor consistent narrative if it's run strictly by the books.

I haven't actually played it but the biggest complaints that I've heard from the folks that I know that are playing and/or DMing it is that the metaplot isn't very interesting or engaging. Most of the other Paizo AP's have some greater theme that's compelling enough to keep players interested. Giantslayer was touted as an 'old school' AP. It sounds like like, in this case, old school may come off as bland.

Liberty's Edge

1 person marked this as a favorite.

Foggy is entirely in the right during every one of his rants. Matt is a terrible lawyer and bad friend.


1 person marked this as a favorite.

Sickened doesn't lower your AC. Just attack and damage.

Liberty's Edge

6 people marked this as a favorite.

Perhaps dial back the hostility a notch.

Paizo's ruling makes the defending property useless outside melee. Yes, it's a nerf but it's a reasonable one. I'd rather not go back to the days of everyone wearing +5 defending armor spikes.


1 person marked this as a favorite.

No, they're still within sight. They're just on the other side of the bridge. They wanted to get out of the elemental's reach.


1 person marked this as a favorite.

The kitsune's eyes grow wide when Morvius speaks the word 'Caught' and he shakes his head. "I wish you hadn't done that quite yet. Well, until next time friends."

The fragments glow with power and rise into the air, swirling on unseen currents. In a flash, they assemble themselves into a whole scroll once again. From its center a powerful magical wind erupts that scatters the contents of the scriptorium but strangely leaves the party untouched. Howls of panic and delight are heard as various creatures are pulled up the stairs from the Stacks and Understacks below flying past the party's eyes in stretched out blurs. Lady Gormandelle's remains, the fishing birdmen, and the even the slain crocodile are barely glimpsed as they're sucked up into the powerful scroll's confines once again. Last is the kitsune himself, Caught, who smirks one final time.

"Do me a favor, eh? Figure out the answer to the riddle. I'll get it from you next time I escape", he says before the scroll captures him as well. "I'm looking forward to it..."

Finally, the enchanted script settles back to its original form, and the scroll drops to the floor, its magic dormant once more.

Returning down the stairs, it appears the water has stopped flowing. Unfortunately, the Archives are still very flooded.

Liberty's Edge

1 person marked this as a favorite.

I'll agree that some of the nerfs/errata have been overkill but the game is full of bad options. I'd rather have one more bad option than something that's drastically imbalanced.

I mostly play PFS but even in my non-PFS games the only errata I've rolled my eyes at and ignored was the silly flurry of blows ruling that required you to use unarmed strike (which was reversed a couple weeks later).

Liberty's Edge

3 people marked this as a favorite.

PoW is a huge game changer.

Are PoW martials better than Pathfinder martials and partial casters? Absolutely. The arguement that PoW abilities can be replicated with spells is an unfair comparison. Spells require actions and resources. PoW stuff is mostly unlimited and swift/free.

Are PoW martials better than Pathfinder casters? Probably not. PoW characters never get maze, simulacrum, or any of the other end-game broken spells.

That said, if you're allowing PoW in your game. Everyone should be using it. The players, enemy humanoids, undead, dragons, etc. PoW is such a huge increase in power that denying it to anyone that could use it is indirectly, but significantly, nerfing them.

Liberty's Edge ****

2 people marked this as a favorite.

I often wish there was some repercussions for players that go full murder-hobo, preferably repercussions that affect individual offending players/characters rather than tables as a whole.


1 person marked this as a favorite.
Male Suel Sacred Fist/Godling 10 | 102/102 hp, Init +0, AC 35 (haste, recitation, shield) [touch 23, FF 20], Fort +13, Ref +6, Will +14; Perception +7
Spells:
1st: Divine Favor x2, Remove Fear, Conviction, Resurgence 2nd: Shield Other, Iron Skin x3 x2, Bear's Endurance 3rd: Channel Vigor x2, Align Weapon Com
Resources:
Blessing 7/7 | Fervor 6/7 | Smites 6/6 | Rage 10/10 | Ki 5/5 | Action Points 7/10

Kord's conviction comes with an urge to push out one more set, a desire to wrestle various large inanimate objects, and an absolute confidence that 'you could take him'.

The Exchange

1 person marked this as a favorite.
M Ulfen Skald 5 [ HP 48/48 (0 NL) | AC 20 Tch 12 FF 18 | Fort +7 Ref +4 Will +5 | CMD 20 | Init +1 | Perc +4 | Effects: none ]
Resources:
Inspire 22/22 | Spells 1st 5/5 | 2nd 2/2 | Wildshape 1/1

Too soon, Senja. Too soon.

1 to 50 of 333 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>

©2002–2016 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.