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Valeros

Feral's page

Goblin Squad Member. FullStarFullStarFullStarFullStar Pathfinder Society GM. 2,029 posts (53,810 including aliases). 5 reviews. 1 list. No wishlists. 24 Pathfinder Society characters. 28 aliases.


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Liberty's Edge

3 people marked this as a favorite.

It's almost like the characters in each show occupy some gamist universe where the dangers constantly rise just high enough to challenge them.

Liberty's Edge

1 person marked this as a favorite.

I think the power level in general is a lot higher on Earth-38 (the GM for that show is obviously generous with the point buy). Alex and James' power armor allows them to fight on Supergirl's level. From what we've seen of Ray's atom suit he's still a long way from that kind of power.

Liberty's Edge

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I don't foresee Kara necessarily being on board with biological warfare but I could totally see the likes of Oliver and Sara using the virus as a threat.

Liberty's Edge

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If there was ever a time for the electoral college to buck the trend now would be it.

Liberty's Edge

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The moment I read 'black blade destroyed' alarms started going off.


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Elven-skin boots?

Alright, everyone that isn't Xiddik can add an extra 30k to their shopping spree. It turns out the elves are especially racist toward kobolds.


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I suppose you could move them in shifts. Are you heading back out into the crossroads area?

Liberty's Edge

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I think the inclusion of Firestorm as a core member is generally a bad idea. Using him on the regular will cripple the budget but consistently coming up with reasons for him to 'sit out' just feels contrived. The best answer is to just omit him and bring him in on special occasions.

Liberty's Edge ****

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Unfortunately, this kind of thing creeps up from time to time. Venture officers are volunteers from the community and sometimes the wrong volunteers find themselves in positions of power.

****

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Challenge accepted!


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This scenario using the finalized version of the Influence System as presented in Ultimate Intrigue. This system will be familiar to those that have played Blakros Matrimony and Hellknight's Feast.

The bulk of the influence system is based on influence and discovery checks.

Influence checks are how the PCs actually make progress in the scenario. Whenever it's called for, a PC can attempt to sway one of the bidders toward bidding on a specific district. Please indicate which district you are swaying the bidder to take interest in when you make your roll. Multiple skills can be used to influence a bidder but they are unknown starting out. Discovery checks can determine which skills can be used to influence a given NPC and which skills are more or less effective.

Discovery checks are used to glean useful information on an NPC. The types of discovery checks are: Analyze (learn which skills can be used to influence an NPC), Strengths (learn facts that will apply penalties to influencing the NPC), and Weaknesses (learn facts that will apply bonuses to influencing the NPC). The local, nobility, and sense motive are the skills used for discovery checks.

Anyone that succeeded on checks from this post get a +4 bonus on discovery checks for that NPC.

***

Around mid-morning, the party is summoned. They are escorted from Temel Passad's guest quarters out into the yard on the waterfront of Lake Encarthan. His event prominently displays the beauty of the lake and the bustle of Kerse’s navy, as well as his prize gardens featuring rare plants from around the Inner Sea region and beyond. He has treated some portions of the garden with a variety of expensive alchemical mixtures to cause the plants to grow in unusual colors and patterns. As the PCs arrive, servants escort them onto the veranda that overlooks the lake, along with the other guests for the event.

The guests of honor arrive shortly after the party.

Cyran wears simple plain white robes with minor gold embellishments and an expensive headband. Cyran’s attire is almost heretically drab in comparison to the normally ostentatious strictures of the Prophecies of Kalistrade. The wizard only cares to impress those with at least a basic aptitude for magic, and spares no expense to cloak himself in a dizzying array of magic auras.

Irith Nomzamo is a tall Garundi woman, bedecked in white robes and a gem-studded cloth of gold mantle. Her robes are augmented with numerous spiked embellishments that make physical contact with the lord-councilor difficult. She speaks in a constant deep timbre, always making eye contact with her prominent jade-colored eyes.

Myrosype is an average sized woman with light brown skin, her ethnicity bearing hints of both Casmar and Vudrani. She’s garbed in a white peplos robe secured with a gold Aspis badge and embellished with a golden belt band around her waist. She speaks with a distinct accent — a speech with a measured cadence that one could scrutinize with a metronome and find few flaws. She wears an expensive perfume with hints of burnt incense and balsam.

alchemy or nobility 20:
The perfume she's wearing is Lady’s Promise, a scent that is becoming increasingly popular among members of the Chelish nobility.

Vayde is a skeletally gaunt man, whose bones visibly protrude from his ashen, papery skin. He looks comically tiny in impressive regalia of Kalistocratic robes, bedecked with jewels, numerous golden and platinum embellishments, and a gilded drake’s body.

The final guest is a quiet dwarf named Hegio, who represents the Resplendent Bureaucracy by keeping track of the bids submitted and announcing the current lead bidders at the end of the event.

As guests are arriving and introductions are being made everyone can make a free discovery check. Again, please note who you're researching and what information you're looking for.


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Bulgo Bluefoot wrote:

He looks up to Temel. "Do you have any indication about which district they are most likely to want to bid for.. or what we could do to help influence each?"

Dropping his hands he asks "Apart from the Luminous Wharf which is surprisingly undesirable, are all the districts of similar value? And do we know who still has good stored in Working End? Is Irith the current "owner" of that district - if not her, who is?"

Temel opens his mouth to answer but he's interrupted by a tap on the shoulder from one of his servants.

"I'm sorry but it seems we've run out of time. We might have a chance to speak again tomorrow before brunch. Good evening."

Everyone can roll the following checks to remember some information that you might have heard about the bidders.

Planes 20:
Cyran Androtus is one of the wealthiest people in the wealthiest nation of the Inner Sea region. His presence at the bidding for Alabastrine’s distracts is likely a social formality, as few of his significant contacts reside in the Inner Sea. Cyran’s trade partnerships extend to numerous planar enterprises, particularly sites on the plane of Axis. He is allied with a contingent of inevitables known as the Axion Forge.

Nobility 14:
Irith is the current lord-councilor of Alabastrine. She secured the majority of the city during the previous bidding cycle at the expense of her other mercantile endeavors. Time was not kind to Irith, and the fortune of Alabastrine is only now beginning to change, given increased trade with Isger and the ongoing civil problems in nearby Cheliax.

History or Nobility 10:
Myrosype is a member of the unsanctioned Aspis Consortium group known as the Korholm Agenda. As financier for the splinter faction, she possesses incredible wealth within the Consortium, having made numerous successful ventures during her time in Druma. Unlike many of the other attendees, Myrosype is not a member of the Prophets of Kalistrade, though she is willing to work with them for mutual gain.

Nobility or Local 10:
Temel Passad is a merchant and Kalistocrat who has great ambitions. He sees the bidding for Alabastrine’s districts as a way to further his clout in Druma, particularly if he can successfully purchase a district for himself.

Nobility 15:
Vayde is the patriarch of the Petronax family, who have maintained a constant supply of laborers and soldiers to the councilors of Alabastrine. Up until now, the Petronax family had no interest in actually bidding on Alabastrine, and the motion by Vayde to participate in the bidding has shocked all other attendees. In particular, Irith Nomzamo is incensed at what she perceives as a betrayal by the man whose workers she’s used to maintain the city.


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"There are a total of five districts up for purchase in the scheduled bidding for Alabastrine as well as, conveniently, five bidders. Each of the five bidders is required to host a social function as part of the bidding. During these soirees, a member of the Resplendent Bureaucracy takes bids on each district of Alabastrine. At the conclusion of each social function, the Resplendent Bureaucracy representative relays the current lead bidder for each district. At the end of the final function, the winners are announced, and the allocation of Alabastrine is declared complete", Temel explains between sips of a pale herbal tea. "I believes that you can influence the other bidders during these social functions on behalf of your Society. There are two events each day, taking place in the morning and evening respectively. The final hosted event takes place on the morning of the third day of bidding."

Temel unfurls a detailed map and gestures for the party to gather around it.

"The city of Alabastrine was meant to be one of the greater settlements in Druma. Its size alone positioned it to possibly become Druma’s second largest city — rivaling the shipyards of Detmer. Located on an island at the mouth of the Profit’s Flow, the city would have allowed the proper segregation of a refugee influx, giving adequate time to convert these newcomers to the ways of the Prophecies. Because of this, Alabastrine earned the moniker City of Heathens."

"The city's five districts are:"

"#1 The Courts of Abstinence. A tightly crammed district, filled with tightly built apartments. Where the other districts of Alabastrine are sparse and given to architectural displays of wealth, the Courts of Abstinence are as utilitarian as their name would suggest. The expected refugee population was meant to dwell within the labyrinthine apartment complexes, but none ever filled to their massive capacity. In recent years, the government of Cheliax and several Hellknight orders have requested temporary use of the Courts to improve their urban fighting skills."

"#2 The Luminous Wharf. A constellation of magical lights overhead gave this district its name. The wharf’s builders installed the lights atop hundreds of marble towers to assure those seeking refuge from the tumult of the rest of the world that Alabastrine was always open. Now, the lighting serves a new purpose: reminding passing ships of the existence of the city, which they might otherwise condemn to fade into obscurity."

"From what I've heard, none of the bidders have a keen interest in the wharf. You'll have to put in extra effort and specifically champion it among the bidders to see it kept from your enemy's hands."

"#3 Prophet’s Burg. This is the center of Alabastrine but it was never completed, leaving an abandoned patch of land in the city’s core. That changed when High Prophet Kelldor invested in the city, self-funding an entire city district, which received the unofficial title of Prophet’s Burg. The most ostentatious structures in the whole of Alabastrine reside in this district, which is considered to be prime real estate for those seeking to live within the city. The city’s ruling council meets in the central structure of the district — an awe-inspiring edifice of glass and gold known as Kelldor’s Spire."

"#4 Scriptum. This district houses dozens of titanic libraries, containing innumerable treatises on the history of the Prophecies of Kalistrade. Other libraries detail different religious, but always from a clinical examination devoid of religious fervor. It was here that the architects of Alabastrine intended to indoctrinate the new arrivals, by providing free access to the texts within Scriptum’s libraries. Many ideas from this district were later employed in the successful Drumish settlement of Twingate."

"#5 Working End. Much of this section of the city was meant for industrial purposes. Vast empty warehouses and smaller uninhabited structures fill the majority of Working End. This district is commonly thought to be one of the least appealing bid sites, and has most commonly been used in the past as hosting sites for illegal trade or the long-term storage of goods by outside nations. One of this district’s attractions is that any goods not specifically removed from the warehouses by the completion of the bidding are forfeit to the new district councilor."

See associated map for visual aid.

"Any questions so far?" Temel asks as he motions for a servant to pour him another glass of tea.

Liberty's Edge

2 people marked this as a favorite.

I don't consider this Bernie selling out. It's unfortunate but I think he's just making the best of a terrible situation.

I wish he'd won the democratic nomination. His plans might have all been pipe dreams but he made me believe the system could be repaired. He made me want to vote. If my choices are status quo and slightly worse status quo, I'll just be abstaining from voting altogether.

Liberty's Edge

2 people marked this as a favorite.

I'm not sure what you're asking OP. You created a character to break the game and you broke the game. What was the expected result?

As others have suggested, dial down the optimization - like tenfold. The game at that level is already nigh unplayable, overly effective characters certainly don't help.

If playing anything that's less than 100% optimized isn't fun for you, maybe this campaign isn't a good fit for you and you should just take a break. It sounds like these guys are your friends. Souring a friendship over one campaign doesn't seem like a great idea.


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Male Suel Sacred Fist/Godling 12 | 121/121 hp, Init +0, AC 27 [touch 23, FF 20], Fort +14, Ref +6, Will +15; Perception +7
Spells:
1st: Divine Favor x2, Remove Fear, Conviction, Resurgence 2nd: Shield Other, Iron Skin x3, Bear's Endurance 3rd: Channel Vigor x2, Align Weapon Com 4th: Deathward
Resources:
Blessing 6/8 | Fervor 4/8 | Smites 6/6 | Rage 11/12 | Ki 8/8 | Action Points 7/11

It could have been a boat!


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Balooo is confident that the pool is full of water.


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When Wayne moves the stone, a hidden needle pricks him!

Vs Flatfooted: 1d20 + 10 ⇒ (16) + 10 = 26
Damage: 1d3 ⇒ 3

And make a DC 18 fortitude save or take 1d2 ⇒ 2 dex damage.

Behind the stone, he finds a cache containing a second hematite ioun stone as well as a broad, wax-sealed scroll case that contains dozens of pages detailing Aspis activities in Bloodcove, qualitative data about the upcoming expedition, and even dossiers on several of the agents involved. Some entries stand out from the others, including Pahwoki the Blade, a murderous Bekyar who wears a necklace of ears and is believed able to make the trees walk; Lilianna Alazzario, an agent relocated to Bloodcove after she burned down an Isgeri village just to collect a small debt; Yola Hask, a one-handed smuggler banished from Rahadoum for “crimes against the state”; Micky Threetoes, an Andoren exile with a history of aiding slave traders; Zamil Namoth, an Ustalav aristocrat known both for his charm and his claiming trophies from his macabre hunts; and “Fiveknives” Kalim, a seasoned explorer of the Mwangi Expanse infamous for his callous treatment of the native people. Malika also suspects that the mission’s primary purpose is looting, and she reports that the Consortium is particularly interested in a giant golden statue of some type. Finally, her report suggests the Consortium knows about Venture-Captain Nieford Sharrowsmith’s expedition to the Bandu Hills, though it seems the Aspis are merely planning to attack him but have not actually done so yet.


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Karu, Atum, and Kynrac can ignore the damage from that second swarm. I found the text I was looking for.

Quote:
This spell summons four massive swarms of biting and stinging insects. These swarms appear adjacent to one another, but can be directed to move independently. Treat these swarms as centipede swarms with the following adjustments. The swarms have 60 hit points each and deal 4d6 points of damage with their swarm attack. The save to resist their poison and distraction effects is equal to the save DC of this spell. Creatures caught in multiple swarms only take damage and make saves once.

The more you know!

Liberty's Edge

1 person marked this as a favorite.

Feel free to add something else to the wishlist. I've probably seen 20+ people come and go through the document throughout the day but only a couple actually added scenarios to the wishlist.

Liberty's Edge

1 person marked this as a favorite.

Posting this here as well.

Venture-Captain Gallard Stormeye, a tall powerfully built Ulfen man with a wild look in his eye and clad in worn red dragon-plate armor, enters the lodge bearing a clipboard in his weathered hands.

"It's going to be a damn long week alright", he grumbles as he looks over the document. "I'm lookin' for available pathfinder agents. Lots of 'em!"

So begins my push to five stars! If you're looking for a game (and can follow my simple rules) sign up here.

Liberty's Edge

1 person marked this as a favorite.
Male Ulfen Bearbarian 15

Venture-Captain Gallard Stormeye, a tall powerfully built Ulfen man with a wild look in his eye and clad in worn red dragon-plate armor, enters the lodge bearing a clipboard in his weathered hands.

"It's going to be a damn long week alright", he grumbles as he looks over the document. "I'm lookin' for available pathfinder agents. Lots of 'em!"

So begins my push to five stars! If you're looking for a game (and can follow my simple rules) sign up here.


1 person marked this as a favorite.

Zinkyudo takes 3d6 ⇒ (1, 1, 6) = 8 for using unwanted math in my game.

One of his arrows fails to penetrate the sea cat's thick rubbery hide but the other sinks deep alongside his first two.

Liberty's Edge

1 person marked this as a favorite.

Spoiler:
Isn't he wanted by the world's governments or something?

Liberty's Edge

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I saw it last night. I enjoyed it enough but there was definitely parts that felt slow and other parts that felt wholly unnecessary in what was already a very busy movie.

thing that bugged me the most at the end:
I understand Magneto switching sides turned the tide and allowed the heroes to save the world but he was still responsible for casualties (I'm guessing in the millions?). Is there really no accountability for that?


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Male Half-Minotaur Bardbarian 9 l HP: 101/111 (119/129 raging) l Init: +0 l AC: 26* (24* raging) [T: 12; FF: 20; CMD: 27*] l Fort: +14, Ref: +4, W: +9* (18/7/13 with buffs) l Per: +0
Resources:
Rage 10/10 | Inspire 5/10 | Bloodline 1/4 | 1st Level Spells 4/5 | 2nd level Spells 0/3 | 3rd level Spells 0/1

The lack of an environment or even reality does not keep Bjorkus from looking for whores.


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With her encyclopedic knowledge, Melina recognizes that this beast is indeed laying her eggs. No amount of tasty bribes are likely to calm her down. Wild empathy would do the trick.

If the party is looking to give the turtle a wide berth, they could scale the nearby rocks but it'd be a bit of a scramble.


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The arm seems to strike unerringly (it's not affected by the sandstorm).

Zandu hurt it pretty bad. Another whack or two will destroy it.

Liberty's Edge ****

15 people marked this as a favorite.

Alex Greenshields (author of Dalsine Affair and the one famous for introducing PFS to the murderous magus class) was just crit by a spellstriking shocking grasp.

Karma is real!

Liberty's Edge

1 person marked this as a favorite.

This kind of thing comes up all the time in PFS. Just because you're a paladin and someone detects as evil doesn't give you authority to harass or attack them.

Liberty's Edge

2 people marked this as a favorite.

I never understood why some people make private recruitment threads for games. If it's private, just create the gameplay/discussion thread and be done with it!

Liberty's Edge

3 people marked this as a favorite.

I happen to think the FAQ/errata system is very good for the health of the game. I love the fact that Paizo addresses overpowered items. Do I think some of the nerfs went overboard? Yes. But I'd rather have heavy-handed adjustments than no adjustments at all.

Liberty's Edge ****

5 people marked this as a favorite.

+1

I love the hyperbole but the game functioned before that item existed. It will continue to function without it.

Liberty's Edge ****

2 people marked this as a favorite.

I'm loving this errata. Thanks Paizo!

Liberty's Edge

3 people marked this as a favorite.

Barry's really hurting for that uncanny dodge.

Liberty's Edge

2 people marked this as a favorite.

You are encountering the inevitable result of most optimization arms races. At this point there's no solution that isn't going to result in frustrated players and frustrated DM or hurt feelings.

If you ignore the characters with high AC in favor of attacking the moderate-low AC characters, the moderate-low AC characters are going to feel like you're picking on them.

If you rebuild your encounters to counter the high AC characters by using incorporeal creatures, gunslingers, etc, the high AC characters are going to be frustrated because you invalidated their optimization.

If you rebuild your encounters to feature creatures with super attack attack bonuses, the high AC characters are going to be frustrated because you're negating their optimization and the moderate-low AC characters are going to be frustrated because everything suddenly hits them on 2s. (In my experience this is the worst option.)

From my experience, the best solution is to work with the high AC characters to bring them down to reasonable levels. Anything else is going to result in someone being really unhappy.

Liberty's Edge

2 people marked this as a favorite.

I watched both seasons but it really was a chore most of the time. The show's emphasis on 'girl power' rather than focusing on telling a good story really hamstrung it in the long term.

Liberty's Edge ****

1 person marked this as a favorite.

With a couple of my more good-focused characters I've taken to reporting other agents to the Society or law enforcement when they go full murderhobo. I don't expect anything to come from it but at least I feel like my character has at least tried to get some justice for the murder victims.


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F Human Iconic Cleric 4 | HP 35/35 | AC 17 (FF 17 Touch 10) CMD 15 | Init +0 | Fort +6 Reflex +3 Will +9 | Per +4, SenMot +4 | Spd 30'
GM-JZ wrote:
Uh... Markus Varic. he says by way of introduction. I do some work with Jorfa at the forge.

"Thank you kindly Markus Varic", Raj says with a slight bow as he starts on his next drink only to be dragged to his feet by Hazel.

"Calm down", he laughs at the young woman's enthusiasm. "You don't have to beg a Varisian to dance. We love to dance. Even when we're not very good at it", he explains as he begins to move to the jaunty tune.

Liberty's Edge

1 person marked this as a favorite.

The early APs fit the bill pretty well. Rise of the Runelords (battling goblins, giants, and later arcane horrors) and Second Darkness (lots of drow and demons) immediately come to mind.


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On the plus side the slow was only two rounds.


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Ushaka's hard work continues to go unnoticed.

Horemheb scowls. "Fine. You're swabbing the deck morning, noon, and night until I say otherwise. The rest of you had better not think you'll get off so easy if I catch anyone else sleeping while they're on duty."

The Master-At-Arms gives Friendly Fahd a dirty look and storms off.

The DCs to influence the rest of the crew is now lower. It's higher for Horemheb.

"Oh, you don't say?" Iulia says in feigned interest. "I'm sure Captain Lanteri is grateful for your discretion."

Balooo learned a bit about what impresses her above.

Liberty's Edge

1 person marked this as a favorite.

Spoiler:
The idiotball is impressively strong with Ray and Kendra. They belong together.

Liberty's Edge

2 people marked this as a favorite.

I loved it and was really impressed with how well they managed to give everyone screen time.

Minor Gripes:
I would have liked Scott's explanation for joining the team. I was shocked when he casually agreed to participating in something that would make him a fugitive again.

Ironman flipping out at the end seemed a bit forced. Ironman's known for being narcissistic and an egomaniac but he's also usually pragmatic and logical. He knows Bucky was programmed for the hit.

Liberty's Edge

2 people marked this as a favorite.

If Superman is allowed to have amnesia kiss, wall-rebuilding vision, life draining touch, and cellophane S throwing, Hulk can crack planets.


1 person marked this as a favorite.

Proving that persistence is often more valuable than technique, Fahd manages to get Iulia to almost smile.

Liberty's Edge

1 person marked this as a favorite.

In the designer's words, demoralize is the martial equivalent to tying up a caster for psychic characters. Getting free still and silent on all your spellcasting has to come with some downsides.

If a wizard is grappled by a barbarian he's most likely screwed.

If a psychic is flexed at by a barbarian he's most likely screwed.


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Lilywhite's pretty small so shopping opportunities are limited but the Society could arrange for a covert supply drop... (Yes, you can shop.)

A moment later Horemheb storm into the cabin with a saber clutched tightly in his hand. He takes in the scene slowly, his gaze finally settling on the slain tengu.

"I knew that sod Hyrix would strike again. By Besmara's t##+, I warned the captain she should have keelhauled him the first time he tried to take the Magpie Princess. You did well. I think the whole crew will sleep better knowing the bird's dead." He pauses to consider the mess up above. "Should I assume he was responsible for the fire on the deck too? He always was showing off those magic tricks of his."

Liberty's Edge

4 people marked this as a favorite.

The game would be unplayable if optimization was the standard to which encounters and things were designed.

Ignore your friend. He's playing a different game from the rest of us.

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