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Valeros

Feral's page

Goblin Squad Member. FullStarFullStarFullStarFullStar Pathfinder Society GM. 1,715 posts (46,383 including aliases). 5 reviews. 1 list. No wishlists. 19 Pathfinder Society characters. 27 aliases.


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Male Suel Sacred Fist/Godling 8 | 67/84 hp with 0 nonlethal, Init +0, AC 29 (mage armor, ironskin) [touch 20, FF 13], Fort +12, Ref +6, Will +12; Perception +2
Resources:
Blessing 3/6 | 1st: Divine Favor x2, Remove Fear, Bless, Eben Eyes 2nd: Shield Other, Iron Skin x2, Resist Energy | Fervor 4/5 | Smites 0/5 | Rage 3/8 | Action Points 4/9

Seeing his friends’ (and Farrukh’s) weapons prove ineffective, Tanith groans and pushes forward into the fog. ”Mighty Kord, forgive me for what I’m about to do.”

Stepping up behind Farrukh, the big man reaches around to touch his spikey shield-thing with a surge of the Brawler’s might.

Holy Strike. For 1 minute, the weapon glows and deals an additional 1d6 points of damage against evil creatures. During this time, it's treated as good for the purposes of overcoming damage reduction.

Liberty's Edge

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I love how these threads always end up with the claims that Overpowered X isn't overpowered because PFS/modules/Adventure Paths are just undertuned. 'Overpoweredness' is relative and, in the case of Paizo content, this character is overpowered.

Mechanics chicanery aside, I suggest you work this guy to find some kind of happy medium. Buffing encounters to challenge an individual character always ends in tragedy.


1 person marked this as a favorite.
Male Suel Sacred Fist/Godling 8 | 67/84 hp with 0 nonlethal, Init +0, AC 29 (mage armor, ironskin) [touch 20, FF 13], Fort +12, Ref +6, Will +12; Perception +2
Resources:
Blessing 3/6 | 1st: Divine Favor x2, Remove Fear, Bless, Eben Eyes 2nd: Shield Other, Iron Skin x2, Resist Energy | Fervor 4/5 | Smites 0/5 | Rage 3/8 | Action Points 4/9

Flex: 1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 27

Fort: 1d20 + 12 + 2 ⇒ (8) + 12 + 2 = 22

Tanith leaps aside and airwalks toward Eben. He takes the offered whip and gives it a test crack. "Let's give this a shot."

What maneuvers can Tanith perform with the whip?

Liberty's Edge

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OP, this is a super common problem so don't feel like you're alone. While I agree with you that the 'problem' is on the DM's end and not yours the fact remains that your DM's stance is the more common one. For whatever reason people expect the person playing to bard to be charismatic and smooth but the person playing the fighter isn't expected to be a weightlifter or MMA trained.

If you're stuck with these guys I suggest picking up another character or role and just avoiding 'face' mechanics. Folks stuck in this way of thinking aren't changing anytime soon.


1 person marked this as a favorite.
Coldborn Ulfen 12 - 58/124 hp () + 100 stoneskin, Init +0, AC 21 [touch 12, FF 20], Fort +14, Ref +12, Will +8; Perception +18
Resources:
Bombs 9/9 | Healing Factor 30/35 | Martial Flexibility 3/4 | Bear Form 3/3
Extracts:
Shield x4 | Cure Light Wounds x1 | True Strike x1 | Barkskin x2 | False Life x2 | Heroism x2 | Orchid's Drop x1

Everyone knows bears are masterful poker players.


6 people marked this as a favorite.

Restoration - For too long the empire of Taldor has waited in the background while the world turned, an echo of its past glory. Now, through sacrifice and good fortune, the once crumbling kingdom has begun a steady return to power and is on its way to once again proving itself Golarion’s greatest modern super-power. But the Empire of Taldor isn’t the only force working to reclaim its rightful place. Something else much older and much darker has returned and set its eyes on more than just the Inner Sea.

Restoration is a heavily modified story-driven Kingmaker campaign set in Taldor with a focus on the metaplot. As such, the kingdom building elements will all be heavily streamlined and in some places stripped entirely. Expect a solid mix of combat, roleplaying, and dungeon crawling. High adventure but generally low fantasy (at least on the protagonist’s side). Estimated to run from levels 5 to 15.

This campaign will heavily feature my Pathfinder house rules (tentatively named Feralfinder =P) including rebalanced core races, specialized human ethnicities, a revamped barbarian/rogue, and more!


11 people marked this as a favorite.

A Perfect Storm on Abeir-Toril – Within the noble kingdom of Cormyr events are in motion that could spell ruin for the people and lands of the Forgotten Realms – events manufactured by a powerful entity outside deific politics and chained to no master. A group of heroes appear in the wake of these cascading tragedies but can they rise above their circumstances to learn the truth and break the machinations aimed at the destruction of everything they hold dear.

The Perfect Storm is an epic adventure set in the Forgotten Realms in the post Spellplague era with visits to worlds beyond. This is a character-driven campaign with a healthy mix of combat, roleplaying, and dungeon crawling. High adventure, high fantasy, and high power (including a sprinkling of mythic). Estimated to run from levels 3 to 16.


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Blood in Belkzen: A Champion’s Glory - The Hold of Belkzen is a harsh region where only the strong survive and only as long as their strength endures. Some would say that within Belkzen’s brutal wastelands nothing of lasting value can grow but every year gladiators from across Golarion prove that belief wrong when they compete for the coveted Bloodletter’s Crown and the immortal glory that comes with such a title. Hundreds will die in the qualifying rounds held in bars, fighting pits, and lesser arenas across the land but such is the price in forging a champion!

In this campaign the PCs will serve as gladiators on a quest to win the title of Champion and the riches that come with it. Combat will be the main focus but there will be some room for roleplaying and victory in the arena won’t be the only factor in securing the crown. Expect a campaign that’s moderate adventure, low fantasy, but with a significant dose of PvP (both as combat and not-combat). If you’re the sort that doesn’t like competition with other players in your tabletop RPGs, this is not the campaign for you. Estimate to run from levels 3 to 11.

Blood in Belkzen will have a minimal degree of houseruling but the scope of allowed content (mostly classes and archetypes) will be significantly cut. Monstrous races will be heavily featured.


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It took some time and three DMs but my group has finally finished the Council of Thieves AP. That game marks my second play by post adventure path to play through to completion and the fourth to finish successfully on these boards ever. Granted I was only involved as a DM in the last bit of the final book but it still feels like a major accomplishment. =P

With CoT behind me and my other APs moving along nicely - Second Darkness (book 5) and Rise of the Runelords (end of book 4) - I find myself ready to start something new.

A while (months?) ago I posted a thread gathering interest on a potential multi-species World of Darkness game but after evaluating the work involved with learning a system I’m not familiar with, I think I’m going to try to stick with Pathfinder. To that end, I’ve got a few ideas bouncing around for my next play by post campaign and I’ve come here to gather interest.

Building an Empire vs Encroaching Otherworldly Menace: Heavily modified Kingmaker with a focus on the metaplot and massively streamlined kingdom building. Likely set in Taldor. Relatively low fantasy.

The Less Cooperative Campaign: An arena campaign set in Belkzen. The PCs will work together on occasion but the campaign will still focus heavily on competition and PVP. Players will be expected to roll up multiple characters.

Something Homebrewy in the Forgotten Realms: A Pathfinder rewrite of a 4e FR campaign I ran a couple years back that went from levels 1 to 20ish. Full epic fantasy including saving the world and plane-hopping.

Something Else: Pitch it. You never know.

***

Let’s get a conversation going. What interests you as a player? What do you want to know more about?

Liberty's Edge

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I was genuinely surprised by that final battle. Well done CW. I almost forgive you for all the horrible interpersonal drama you force on us.


1 person marked this as a favorite.
Male Suel Sacred Fist/Godling 8 | 67/84 hp with 0 nonlethal, Init +0, AC 29 (mage armor, ironskin) [touch 20, FF 13], Fort +12, Ref +6, Will +12; Perception +2
Resources:
Blessing 3/6 | 1st: Divine Favor x2, Remove Fear, Bless, Eben Eyes 2nd: Shield Other, Iron Skin x2, Resist Energy | Fervor 4/5 | Smites 0/5 | Rage 3/8 | Action Points 4/9

My Council of Thieves game officially wrapped up last night. We were the second group on these forums to finish it and the fourth PBP AP ever to be completed. The final stats were 55 months and 11.1k posts.

I think our SD game will be next KC. =)


1 person marked this as a favorite.

The General departs without anymore bluster or threats and an hour later the Chelish fleet sets sail for less troubled waters.

In the weeks to come the Gardeners work fast to rebuild Westcrown's infrastructure that was either destroyed by the climax of Eccardian's machinations or corrupted by his Council of Thieves. The Hellknights' power is broken irrevocably as the truth of their failings and diminished numbers comes to the public's attention. Even after their inquisition is complete they're incapable of inspiring the same sort of terror they once wielded but their loss isn't missed as the reformed Dottari, headed by Janiven, do an excellent job of giving Westcrown the peace, safety, and proper justice it's been denied for so long.

As the weeks turn to months, Westcrown enjoys a religious renaissance as all manner of faiths, once practiced in secret, go public. Though the bulk of these conversions are to Abadar (truly the god behind the Gardeners and Westcrown's salvation), the works of these churches further help stabilize the mending city. Arael naturally fills the role as the city's leader of religious affairs and effortlessly juggles the difficulties involved in getting so many disparate faiths to peacefully coexist.

Ailyn Ghontasavos returns with a force of Pathfinders and resources, and with the Gardener's aid, clears out what few remaining unquiet dead haunt the abandoned Pathfinder lodge. In time the lodge is rehabilitated and returns to function. It quickly becomes one of the biggest hotspots in Cheliax for aspiring scholars and explorers as the Pathfinders, as an organization, still see so much scrutiny in other parts of the Empire.

Appario and Lady Chammady Drovenge are wed in what is without a doubt the most opulent wedding Westcrown has ever seen. With their fortunes joined, Appario instantly becomes the most wealthy and one of the most politically powerful men in the city. His dream fulfilled, Appario sets himself to seeing his better half's achieved and with so much power at their disposal it's an easy feat to have Chammady voted in as Lady-Mayor of the independent city-state. Together, the power-couple becomes known as one of the biggest influences toward Westcrown's rebuilding and growth.

Maddok and Vahnwynne are also wed in an adaptation of a shoanti union ritual but the ceremony is diminutive compared to the Lind-Drovenge wedding with only a few of the couple's closest friends invited. With his home and love safe and at peace with Shu-Ak’eh-Di, Maddok is truly happy for the first time in his life but it does not last. After a time wanderlust begins to take hold and he considers returning to his Quah in hopes of rejoining his tribe. A moment with the Beast helps Maddok realize that the Shiikirri-Quah are not his people anymore and instead he leaves with Vahnwynne to see the world. They visit the farthest corners of Golarion together seeking out new adventure - their travels eventually taking them to other worlds.

Despite the Council being vanquished for good, Derek and Amaya find themselves incredibly busy. With Thesing 'missing', Derek becomes the undisputed most talented and acclaimed actor in the city. Soon every aspiring actor in the city begins vying, desperately, to be his understudy. Keegan's Brewery™ similarly takes off in light of the party's celebrity and with the guidance of his dwarven allies, Keegan's brews become celebrated as far as the City at the Center of the World.

After finishing a trinket powerful enough to bridge the space between worlds, Yahirma makes good on her promise to see the bound elder elemental within the Pathfinder lodge returned to its home plane. Her final task complete, Yahirma packs her things and prepares once more to go where the Wendo bids her. She's joined by her loyal followers, the soul-bound dolls, Khazrae the pseudo-erinyes, and the lusty satyr Madjaw and leaves for parts unknown. Yahirma briefly returns to Westcrown sometime later before leaving again for the Hagwood as it seems that with Eccardian dead and her sisters avenged, the Mother of Flies is truly dying. Brave/foolish loggers later report that the Maggot Tree is dead and the bravest among them claims to have scaled the hideous tree and found the Mother of Flies' withered remains, but no sign of Yahirma or her followers.

Following the city's official status as an independent state, the bulk of Westcrown's influential noble families liquidate their holdings in the city and withdraw - including House Carthagnion. This has the side effect of leaving Xerath and his mother safe from the family patriarch's vengeance and in control of the powerful noble house's remaining resources and influence. Despite his complaints Xerath takes to the work associated with nobility easily and still finds time for his true passion as the new leader of Westcrown's Gardeners. Though the group is official disbanded amid the city's reconstruction, Bluehood knows that someone must always watch the watchmen so that a Council of Thieves and the ruin it nearly brought to Westcrown can never happen again.

Liberty's Edge

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I actually think what happened to Cal was way darker than if they'd just executed him.


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Male Suel Sacred Fist/Godling 8 | 67/84 hp with 0 nonlethal, Init +0, AC 29 (mage armor, ironskin) [touch 20, FF 13], Fort +12, Ref +6, Will +12; Perception +2
Resources:
Blessing 3/6 | 1st: Divine Favor x2, Remove Fear, Bless, Eben Eyes 2nd: Shield Other, Iron Skin x2, Resist Energy | Fervor 4/5 | Smites 0/5 | Rage 3/8 | Action Points 4/9

Tanith cocks an eyebrow at Carina. "What are you lookin' at? Don't tell me Smenk's somehow here too."

Liberty's Edge

2 people marked this as a favorite.

As much as I don't like DMPCs I'd rather deal with that than the classic 'I'm writing a novel' DM that makes the PCs a passive audience and effectively makes every character his DMPC. I've had to deal with a couple of those across the past few years. It was not a great experience.


1 person marked this as a favorite.
Male Suel Sacred Fist/Godling 8 | 67/84 hp with 0 nonlethal, Init +0, AC 29 (mage armor, ironskin) [touch 20, FF 13], Fort +12, Ref +6, Will +12; Perception +2
Resources:
Blessing 3/6 | 1st: Divine Favor x2, Remove Fear, Bless, Eben Eyes 2nd: Shield Other, Iron Skin x2, Resist Energy | Fervor 4/5 | Smites 0/5 | Rage 3/8 | Action Points 4/9

Sorry at 2am I only respond to 1700 word posts.

Liberty's Edge

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/shrug

Can we have strength to AC yet?

Liberty's Edge

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I really hope they don't Worf Hulk.

Liberty's Edge

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I feel like you guys are missing the point. The character is drastically more powerful than the other character's in the party. It doesn't matter if he/she is more powerful than what's possible for the given level.

My suggestion is to talk to the player in question. Most reasonable players will be happy to work something out.

Edit:

What he said!


2 people marked this as a favorite.
Male Suel Sacred Fist/Godling 8 | 67/84 hp with 0 nonlethal, Init +0, AC 29 (mage armor, ironskin) [touch 20, FF 13], Fort +12, Ref +6, Will +12; Perception +2
Resources:
Blessing 3/6 | 1st: Divine Favor x2, Remove Fear, Bless, Eben Eyes 2nd: Shield Other, Iron Skin x2, Resist Energy | Fervor 4/5 | Smites 0/5 | Rage 3/8 | Action Points 4/9
Dungeon Kobold wrote:

Farrukh cuts brutally into the old man until, on his last slash, his klar blade slices straight into his throat and brings him bloodily down.

The townsfolk approaching stop and stare, wide-eyed with horror.

Tanith joins them.

Liberty's Edge

1 person marked this as a favorite.

Spoiler:
Why is anyone surprised by this? We all know that lasers are useless in comic-based fiction.

Liberty's Edge

1 person marked this as a favorite.

Dexterity is already a super powerful stat. Strength does very little by comparison.

As soon as there's a strength-to-AC mechanic somewhere I'll be okay with dex to damage.

Liberty's Edge

3 people marked this as a favorite.

I finished it this afternoon. My biggest regret is how much this might have ruined superhero fiction for me.

Liberty's Edge

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I like Fleet. It's just never felt like it's worth a feat slot. I wish PF had some form of lesser and greater feats so things like Fleet and Skill Focus wouldn't have to compete with Power Attack and combat styles.

Liberty's Edge

1 person marked this as a favorite.
Rynjin wrote:
Best case would be 10 rounds. You can hold your breath for DOUBLE Con, halved by taking Standards.

That's even terribler.

Liberty's Edge

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Flight of Dragons and 13th Warrior are both high on my list.


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This should be a list of everyone that's posted with a mostly complete character.

If I missed you or a got some critical detail wrong, let me know.


2 people marked this as a favorite.
Male Suel Sacred Fist/Godling 8 | 67/84 hp with 0 nonlethal, Init +0, AC 29 (mage armor, ironskin) [touch 20, FF 13], Fort +12, Ref +6, Will +12; Perception +2
Resources:
Blessing 3/6 | 1st: Divine Favor x2, Remove Fear, Bless, Eben Eyes 2nd: Shield Other, Iron Skin x2, Resist Energy | Fervor 4/5 | Smites 0/5 | Rage 3/8 | Action Points 4/9

Heroism's never a bad call. It was always possible we'd run into something that would suck up a bunch of time.

Also I had solid foods today.


2 people marked this as a favorite.
Male Suel Sacred Fist/Godling 8 | 67/84 hp with 0 nonlethal, Init +0, AC 29 (mage armor, ironskin) [touch 20, FF 13], Fort +12, Ref +6, Will +12; Perception +2
Resources:
Blessing 3/6 | 1st: Divine Favor x2, Remove Fear, Bless, Eben Eyes 2nd: Shield Other, Iron Skin x2, Resist Energy | Fervor 4/5 | Smites 0/5 | Rage 3/8 | Action Points 4/9

...what a twist.


2 people marked this as a favorite.
Male Suel Sacred Fist/Godling 8 | 67/84 hp with 0 nonlethal, Init +0, AC 29 (mage armor, ironskin) [touch 20, FF 13], Fort +12, Ref +6, Will +12; Perception +2
Resources:
Blessing 3/6 | 1st: Divine Favor x2, Remove Fear, Bless, Eben Eyes 2nd: Shield Other, Iron Skin x2, Resist Energy | Fervor 4/5 | Smites 0/5 | Rage 3/8 | Action Points 4/9

I favorited that one, unfavorited, and then refavorited it.


1 person marked this as a favorite.
Male Suel Sacred Fist/Godling 8 | 67/84 hp with 0 nonlethal, Init +0, AC 29 (mage armor, ironskin) [touch 20, FF 13], Fort +12, Ref +6, Will +12; Perception +2
Resources:
Blessing 3/6 | 1st: Divine Favor x2, Remove Fear, Bless, Eben Eyes 2nd: Shield Other, Iron Skin x2, Resist Energy | Fervor 4/5 | Smites 0/5 | Rage 3/8 | Action Points 4/9

Bah, I can't find Astraden's godfather's name.


2 people marked this as a favorite.
Male Suel Sacred Fist/Godling 8 | 67/84 hp with 0 nonlethal, Init +0, AC 29 (mage armor, ironskin) [touch 20, FF 13], Fort +12, Ref +6, Will +12; Perception +2
Resources:
Blessing 3/6 | 1st: Divine Favor x2, Remove Fear, Bless, Eben Eyes 2nd: Shield Other, Iron Skin x2, Resist Energy | Fervor 4/5 | Smites 0/5 | Rage 3/8 | Action Points 4/9

For a moment I thought Tanith and Farrukh might have had a bonding moment.

And then Farrukh opened his mouth.


2 people marked this as a favorite.
Male Suel Sacred Fist/Godling 8 | 67/84 hp with 0 nonlethal, Init +0, AC 29 (mage armor, ironskin) [touch 20, FF 13], Fort +12, Ref +6, Will +12; Perception +2
Resources:
Blessing 3/6 | 1st: Divine Favor x2, Remove Fear, Bless, Eben Eyes 2nd: Shield Other, Iron Skin x2, Resist Energy | Fervor 4/5 | Smites 0/5 | Rage 3/8 | Action Points 4/9

Punch people where? Not the face? Why would I do that?

Liberty's Edge

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Welcome aboard guys.

A healthy game moving at a solid pace isn't the impossible dream many folks seem to think it is. Like Oladon mentioned, it just takes a handful of coordinated players and folks committed to regular communication. The saying 'real life comes first' gets thrown around a lot but I don't think anyone has ever suggested that you should skip feeding your kids to play a game. What's important is that you honor the social commitment you have to the other people you're playing with and this includes things like keeping them informed of absences and lulls in your activity. For example, you'd call into work to let them know you're staying home sick. We all owe our fellow gamers the same consideration.

Liberty's Edge ****

1 person marked this as a favorite.

PFS is a marketing tool but it's not only a marketing tool. Unlike other organized campaigns (which shall go unnamed), the PFS powers-that-be are making an effort to curb the more egregious unbalancing options as they are printed. It's by no means a perfect system but it's better than the nothing.

Liberty's Edge ****

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As John mentioned, PFS players do not handle having their toys taken away after the fact. As a result it's far better to be overly strict that overly liberal with allowing content. The last thing anyone wants is another SLA update situation.

The big cat is already really strong. A bigger better version isn't necessary right away. If you're buying books with the belief that the content will be whole-cloth available in PFS you're going to be disappointed a lot.

If it's a flavor-thing for you, call your big cat a warcat. That's totally allowed within the reskinning rules. Imagine what the poor folks that want a large bear companion have been going through for years. =(

Liberty's Edge

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Restoration can't save you no more than a cure light wounds can save someone that's died from normal damage.

Once your spawn (the shadow that you become after you were killed) is destroyed you can be brought back via resurrection. Raise dead won't cut it in this case.

Liberty's Edge

2 people marked this as a favorite.

Meh, just do away with strength entirely as a stat. That's the direction Paizo's been going to for a while now and I'm tired of fighting to keep strength relevant.

Just call it 'athletics' and let it represent whatever the player wants it to.


1 person marked this as a favorite.
Male Suel Sacred Fist/Godling 8 | 67/84 hp with 0 nonlethal, Init +0, AC 29 (mage armor, ironskin) [touch 20, FF 13], Fort +12, Ref +6, Will +12; Perception +2
Resources:
Blessing 3/6 | 1st: Divine Favor x2, Remove Fear, Bless, Eben Eyes 2nd: Shield Other, Iron Skin x2, Resist Energy | Fervor 4/5 | Smites 0/5 | Rage 3/8 | Action Points 4/9

While Astraden mends the party's wounds, Tanith retrieves a couple more scrolls and reads them aloud.

"These should shield us from squid-head's mind control b++%~!+*. With the way the magic works you've got to stick next to your partner", he explains.

Tanith/Farrukh and Carina/Rodrigo. The first person in each pairing is the one with the spell on them.

"Astraden can you do the same for you and Eben?"


1 person marked this as a favorite.
Male Suel Sacred Fist/Godling 8 | 67/84 hp with 0 nonlethal, Init +0, AC 29 (mage armor, ironskin) [touch 20, FF 13], Fort +12, Ref +6, Will +12; Perception +2
Resources:
Blessing 3/6 | 1st: Divine Favor x2, Remove Fear, Bless, Eben Eyes 2nd: Shield Other, Iron Skin x2, Resist Energy | Fervor 4/5 | Smites 0/5 | Rage 3/8 | Action Points 4/9

Carina you're forgetting good hope on all your rolls!

Will: 1d20 + 11 + 2 ⇒ (6) + 11 + 2 = 19

8 + 8 (from Carina's share of the damage) + 16 damage taken. Tanith put up Ironskin for an AC boost, not Stonekin.

Tanith reels from the spell's entropic power but fights it off. He winces as Carina struggles to resist her portion.

The big man hesitates when the dark elf swordswomen approach. Only to cry out when one of the blades is buried in the meat of his thigh. "Listen ladies, I don't want to hurt- Ow!"

Faced with no other option he knees one of the women followed by a pair of brutal backhands. As he strikes, Kord mends his champion's wounds.

Fervored CMW (with an AP): 2d8 + 7 ⇒ (8, 7) + 7 = 22

Flurry: 1d20 + 12 ⇒ (14) + 12 = 26
Damage: 1d8 + 7 + 4 + 2 ⇒ (1) + 7 + 4 + 2 = 14

Flurry: 1d20 + 12 ⇒ (20) + 12 = 32
Damage: 1d8 + 7 + 4 + 2 ⇒ (5) + 7 + 4 + 2 = 18

Iterative: 1d20 + 7 ⇒ (12) + 7 = 19
Damage: 1d8 + 7 + 4 + 2 ⇒ (4) + 7 + 4 + 2 = 17

Confirming: 1d20 + 12 ⇒ (19) + 12 = 31
Extra Damage: 1d8 + 7 + 4 + 2 ⇒ (2) + 7 + 4 + 2 = 15

Liberty's Edge

2 people marked this as a favorite.

The DM that wants his/her players to play as spectators in his/her epic masterpiece is exceedingly common. The sad part is that besides being overly rigid and controlling, they're often otherwise great storytellers. My recommendation: Find a DM who's flaws are the least unbearable and stick with them for life. Funny enough that's the same suggestion they give you when you're shopping for a house. =P

Liberty's Edge

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He's right.


2 people marked this as a favorite.
Male Suel Sacred Fist/Godling 8 | 67/84 hp with 0 nonlethal, Init +0, AC 29 (mage armor, ironskin) [touch 20, FF 13], Fort +12, Ref +6, Will +12; Perception +2
Resources:
Blessing 3/6 | 1st: Divine Favor x2, Remove Fear, Bless, Eben Eyes 2nd: Shield Other, Iron Skin x2, Resist Energy | Fervor 4/5 | Smites 0/5 | Rage 3/8 | Action Points 4/9

The sight of his dead brother resting in the earth drives home his absence but the big Kordite refuses to let such negative thoughts dominate the service. Among the Brawler's faithful funerals were meant to be a joyous celebration and Tanith meant to show his living friends what honoring a friend's death should look like. He smiles slightly and squeezes Carina's hand before stepping forward.

"I wish I'd met Cuetzpalli when he first arrived in Diamond Lake. I was too involved in my own b##*@@#& with Smenk and the mines but I think if I'd met him sooner I might have cleaned up my own life and come to know Kord sooner. He was brave, strong, and loyal to a fault all virtues the Brawler teaches us to inspire in others. In his own way I believe he was doing Kord's will long before I started."

Tanith nods and matches the gaze of the assembled.

"I know it hurts to be apart but we should all take joy in knowing that even now Cuetzpalli feasts in Ysgard, among warriors and heroes as great as he was. His death is a loss but he would not want us to linger on it. He's enjoying the rewards that best of him has earned - his strength, his bravery, his hope in the face of suffering - and it's those parts of Cuetzpalli that we should remember and hold in our hearts as we live on."


2 people marked this as a favorite.
Male Suel Sacred Fist/Godling 8 | 67/84 hp with 0 nonlethal, Init +0, AC 29 (mage armor, ironskin) [touch 20, FF 13], Fort +12, Ref +6, Will +12; Perception +2
Resources:
Blessing 3/6 | 1st: Divine Favor x2, Remove Fear, Bless, Eben Eyes 2nd: Shield Other, Iron Skin x2, Resist Energy | Fervor 4/5 | Smites 0/5 | Rage 3/8 | Action Points 4/9

"Please don't be alarmed by the explosives I'm about to throw with you. You will feel better, I promise."

Liberty's Edge ****

1 person marked this as a favorite.
Erick Wilson wrote:
And in the process we lose any hope of seeing a widespread adoption within PFS of the simple formula that rknop has just articulated, which should have been SOP all along. To paraphrase: "Stop optimizing past the point of basic effectiveness and have a bit of fun with character concepts."

I would love it if this was possible but there's a pretty vocal chunk of the community that's only having fun if they're optimizing to the 11th degree and for years now we've been telling them that's okay - some even encourage it. These types of players aren't going anywhere. It's a bit ham-fisted but I think Core is the best solution for now, creating an environment that the worst optimizers aren't interested in so the rest of us can play the game in peace.

Liberty's Edge ****

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I don't think anyone's arguing that powerful/overpowered/broken options don't exist in Core.

I think the general idea is that the lack of additional broken options will deter the playerbase prone to abusing them from playing. A lot of the problem players I personally know aren't interested in Core and will be sticking to non-Core (do we have a name for non-Core?). For me, that's working as intended.

Liberty's Edge ****

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Oh boy. It's a big list for me.

In no specific order:

Magus
Gunslingers
Summoners
Beast Totem pounce
Swashbuckler
Anything related to Swashbuckler
Oath of Vengeance
Zen Archers
Clustered Shots
Snap Shot
Witches
Snowball
Pit spells
Warpriest
Invulnerable Rager
Bloodrager
Agile weapon enchantment

I'm looking forward to the prospect of not needing to stack initiative just so I can get a round of combat in before the *stuff from this list* ends the encounter.


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Male Half-Minotaur Bardbarian 7 l HP: 83/83 (0 nonlethal) l Init: +0 l AC: 17 (15 raging) [T: 10; FF: 17; CMD: 23*] l Fort: +13, Ref: +4, W: +8* l Per: +0
Resources:
Rage 10/10 | Inspire 10/10 | Bloodline 4/4 | 1st Level Spells 5/5 | 2nd level Spells 2/2

Omen – Day 3:
Well Bjorkus isn’t a wedding planner but it’ll be a pretty standard feast by pirating standards – food, drink, music, and whores. I imagine we’ve appropriated plenty of high end drink from the estates of slavers that have been raided. Now’s the time to bust it out! Ideally it’ll be hosted at a big public place (the coliseum maybe?) so lots of people can attend.

Space will be cleared for contents of strength and skill. Marksmanship, wrestling, and the like. If there are some talented craftsman Bjorkus can get a hold of he’ll get some sort of trophies made. Maybe commemorative belts or sash.

The physical centerpiece of the celebration will be a huge memorial stone where people can etch the names of friends that died in the struggle for Akropash’s freedom. Bjorkus will start it out by scratching in the names of his fallen honor guard. He’ll encourage others to tell stories of their fallen friends.


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Male Suel Sacred Fist/Godling 8 | 67/84 hp with 0 nonlethal, Init +0, AC 29 (mage armor, ironskin) [touch 20, FF 13], Fort +12, Ref +6, Will +12; Perception +2
Resources:
Blessing 3/6 | 1st: Divine Favor x2, Remove Fear, Bless, Eben Eyes 2nd: Shield Other, Iron Skin x2, Resist Energy | Fervor 4/5 | Smites 0/5 | Rage 3/8 | Action Points 4/9

I'll have you know it's a new day and that Tanith has all five of his blessings back.

Liberty's Edge ****

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True but Core still drastically limits the list of soft bans I need to worry about.

Funny enough, I'm considering a rogue as my first Core character.

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