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Valeros

Feral's page

Goblin Squad Member. FullStarFullStarFullStarFullStar Pathfinder Society GM. 1,946 posts (51,014 including aliases). 5 reviews. 1 list. No wishlists. 22 Pathfinder Society characters. 28 aliases.


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Liberty's Edge

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This kind of thing comes up all the time in PFS. Just because you're a paladin and someone detects as evil doesn't give you authority to harass or attack them.

Liberty's Edge

2 people marked this as a favorite.

I never understood why some people make private recruitment threads for games. If it's private, just create the gameplay/discussion thread and be done with it!

Liberty's Edge

3 people marked this as a favorite.

I happen to think the FAQ/errata system is very good for the health of the game. I love the fact that Paizo addresses overpowered items. Do I think some of the nerfs went overboard? Yes. But I'd rather have heavy-handed adjustments than no adjustments at all.

Liberty's Edge ****

5 people marked this as a favorite.

+1

I love the hyperbole but the game functioned before that item existed. It will continue to function without it.

Liberty's Edge ****

2 people marked this as a favorite.

I'm loving this errata. Thanks Paizo!

Liberty's Edge

3 people marked this as a favorite.

Barry's really hurting for that uncanny dodge.

Liberty's Edge

2 people marked this as a favorite.

You are encountering the inevitable result of most optimization arms races. At this point there's no solution that isn't going to result in frustrated players and frustrated DM or hurt feelings.

If you ignore the characters with high AC in favor of attacking the moderate-low AC characters, the moderate-low AC characters are going to feel like you're picking on them.

If you rebuild your encounters to counter the high AC characters by using incorporeal creatures, gunslingers, etc, the high AC characters are going to be frustrated because you invalidated their optimization.

If you rebuild your encounters to feature creatures with super attack attack bonuses, the high AC characters are going to be frustrated because you're negating their optimization and the moderate-low AC characters are going to be frustrated because everything suddenly hits them on 2s. (In my experience this is the worst option.)

From my experience, the best solution is to work with the high AC characters to bring them down to reasonable levels. Anything else is going to result in someone being really unhappy.

Liberty's Edge

2 people marked this as a favorite.

I watched both seasons but it really was a chore most of the time. The show's emphasis on 'girl power' rather than focusing on telling a good story really hamstrung it in the long term.

Liberty's Edge ****

1 person marked this as a favorite.

With a couple of my more good-focused characters I've taken to reporting other agents to the Society or law enforcement when they go full murderhobo. I don't expect anything to come from it but at least I feel like my character has at least tried to get some justice for the murder victims.


1 person marked this as a favorite.
Rajuna Two-Fangs Slay 3 | HP 21/28 | AC/T/FF 16/14/12 | CMD 19 | F/R/W +4/+7/+2 | Init +6; PER +7
GM-JZ wrote:
Uh... Markus Varic. he says by way of introduction. I do some work with Jorfa at the forge.

"Thank you kindly Markus Varic", Raj says with a slight bow as he starts on his next drink only to be dragged to his feet by Hazel.

"Calm down", he laughs at the young woman's enthusiasm. "You don't have to beg a Varisian to dance. We love to dance. Even when we're not very good at it", he explains as he begins to move to the jaunty tune.

Liberty's Edge

1 person marked this as a favorite.

The early APs fit the bill pretty well. Rise of the Runelords (battling goblins, giants, and later arcane horrors) and Second Darkness (lots of drow and demons) immediately come to mind.


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On the plus side the slow was only two rounds.


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Ushaka's hard work continues to go unnoticed.

Horemheb scowls. "Fine. You're swabbing the deck morning, noon, and night until I say otherwise. The rest of you had better not think you'll get off so easy if I catch anyone else sleeping while they're on duty."

The Master-At-Arms gives Friendly Fahd a dirty look and storms off.

The DCs to influence the rest of the crew is now lower. It's higher for Horemheb.

"Oh, you don't say?" Iulia says in feigned interest. "I'm sure Captain Lanteri is grateful for your discretion."

Balooo learned a bit about what impresses her above.

Liberty's Edge

1 person marked this as a favorite.

Spoiler:
The idiotball is impressively strong with Ray and Kendra. They belong together.

Liberty's Edge

2 people marked this as a favorite.

I loved it and was really impressed with how well they managed to give everyone screen time.

Minor Gripes:
I would have liked Scott's explanation for joining the team. I was shocked when he casually agreed to participating in something that would make him a fugitive again.

Ironman flipping out at the end seemed a bit forced. Ironman's known for being narcissistic and an egomaniac but he's also usually pragmatic and logical. He knows Bucky was programmed for the hit.

Liberty's Edge

1 person marked this as a favorite.

If Superman is allowed to have amnesia kiss, wall-rebuilding vision, life draining touch, and cellophane S throwing, Hulk can crack planets.


1 person marked this as a favorite.

Proving that persistence is often more valuable than technique, Fahd manages to get Iulia to almost smile.

Liberty's Edge

2 people marked this as a favorite.

In the designer's words, demoralize is the martial equivalent to tying up a caster for psychic characters. Getting free still and silent on all your spellcasting has to come with some downsides.

If a wizard is grappled by a barbarian he's most likely screwed.

If a psychic is flexed at by a barbarian he's most likely screwed.


1 person marked this as a favorite.

Lilywhite's pretty small so shopping opportunities are limited but the Society could arrange for a covert supply drop... (Yes, you can shop.)

A moment later Horemheb storm into the cabin with a saber clutched tightly in his hand. He takes in the scene slowly, his gaze finally settling on the slain tengu.

"I knew that sod Hyrix would strike again. By Besmara's t@*&, I warned the captain she should have keelhauled him the first time he tried to take the Magpie Princess. You did well. I think the whole crew will sleep better knowing the bird's dead." He pauses to consider the mess up above. "Should I assume he was responsible for the fire on the deck too? He always was showing off those magic tricks of his."

Liberty's Edge

4 people marked this as a favorite.

The game would be unplayable if optimization was the standard to which encounters and things were designed.

Ignore your friend. He's playing a different game from the rest of us.

Liberty's Edge

1 person marked this as a favorite.

You're never going to compete with an optimized melee character but you'll do plenty to be viable in melee. Leveling up he played a lot alongside an optimized ranger and he did 30-40% of his damage in melee.

Currently, at level 14, he's playing alongside a non-optimized cavalier and different melee ranger and he does closer to 90-100% of their damage in melee.

I'd estimate I spend 3/4 of my time spellcasting in combat even when it's not fully optimal (such as fighting things with fire resistance or spell resistance). I really only go into melee when we're faced with enemies that are fully immune to magic, immune to fire, or have evasion.

Liberty's Edge

2 people marked this as a favorite.

I started with a barbarian dip for the big level 1 HD and the early combat boost.

Beast form II is actually for the utility. I didn't like the flavor of a mighty orc-blooded sorcerer flying around with the fly spell but shapeshifting into a powerful beast felt like a better fit. Beast form II lets you get a fly speed, swim speed, climb speed, etc as needed. Occasionally I've fought as a grizzly bear but more often than not when I need to mix it up in melee I just hit things with my falchion.

Intensify is for burning hands, burning arc, and later fireball. Burning arc is actually his bread and butter combat spell.

Power of Giants makes you a combat beast. With the robe of eldritch heritage you can get it as soon as level 11.

Here's his level up progression. The spells might not be 100% accurate but it should give you a good idea of how things went.

Out of combat he doesn't contribute much. He only get 2 skill points per level and the sorcerer skill list isn't terribly exciting. I intentionally didn't take any spells that are super useful for troubleshooting (see my bit above about flavor) but I could have spared a few slots for things like fly and dimension door.

Liberty's Edge

2 people marked this as a favorite.

I'm holding out hope that there was some kind of accidental editorial error that left out something(s) that would make this archetype worthwhile. As is, you're better off being a default avenger and chugging potions of enlarge person on the regular to fulfill the hulk fantasy.

Liberty's Edge

1 person marked this as a favorite.

This sounds like the classic hostile/adversarial DM. They're all over the place. Check out the games running on these forums and you'll find a few of them.

Just walk away. Thank them for the game but part ways and don't look back. You can do better.


1 person marked this as a favorite.

Pirates don't have time to doddle! =P

Melina recognizes these beasts as river drakes, a lesser cousin of the mighty dragons. In addition to fearsome jaws and a powerful tail, they can spit acidic saliva periodically that burns and entangles its victims. They are very quick and can pounce on unsuspecting prey from a surprising distance despite their short legs.

Zinkyudo's arrow lodges in the wing membrane of one of the drakes. It hisses in anger and leaps through the air almost sixty feet. Two of them rear back and spit a gout of sticky caustic goo.

Acid Damage vs Balooo, Fahd, and Zinkyudo: 2d8 ⇒ (1, 3) = 4

Acid Damage vs Ushaka: 2d8 ⇒ (4, 8) = 12

Make a DC 14 reflex save. If you fail you take full damage and are entangled by the sticky acidic goo. You can attempt a new save to end the effect at the end of your turn. If you succeed you take half damage and are not entangled.

The party is up.

Liberty's Edge

5 people marked this as a favorite.

On that same note, I get the feeling the brute archetype for vigilante is similarly missing text. The mechanics are surprisingly restrictive for so little return.

Liberty's Edge ****

1 person marked this as a favorite.

Pathfinder is full of powerful options/combinations of options that easily break a rigid scenario system like PFS. Spirited charge is one, generally being a magus is another one. I don't think this particular case is a big deal but if you feel like the player in question is being a 'fun sponge' as another poster put it, simply don't play with him. Congratulate him on beating the game and then take your ball and go home.

Don't invite him to game days at your house.

Don't invite him to game days at the local game store.

If he shows up to a public game day, don't sit at his table.

You can't ban unwanted rules content but you can vote with your feet.

Liberty's Edge

1 person marked this as a favorite.

Most of the Paizo APs are littered with plot cohesion issues and logic flaws. It's the inevitable result of the 15-18 level spread of content that's split up across multiple authors. Even the flagship AP Rise of the Runelords has very poor consistent narrative if it's run strictly by the books.

I haven't actually played it but the biggest complaints that I've heard from the folks that I know that are playing and/or DMing it is that the metaplot isn't very interesting or engaging. Most of the other Paizo AP's have some greater theme that's compelling enough to keep players interested. Giantslayer was touted as an 'old school' AP. It sounds like like, in this case, old school may come off as bland.

Liberty's Edge

1 person marked this as a favorite.

Foggy is entirely in the right during every one of his rants. Matt is a terrible lawyer and bad friend.


1 person marked this as a favorite.

Sickened doesn't lower your AC. Just attack and damage.

Liberty's Edge

6 people marked this as a favorite.

Perhaps dial back the hostility a notch.

Paizo's ruling makes the defending property useless outside melee. Yes, it's a nerf but it's a reasonable one. I'd rather not go back to the days of everyone wearing +5 defending armor spikes.


1 person marked this as a favorite.

No, they're still within sight. They're just on the other side of the bridge. They wanted to get out of the elemental's reach.


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The kitsune's eyes grow wide when Morvius speaks the word 'Caught' and he shakes his head. "I wish you hadn't done that quite yet. Well, until next time friends."

The fragments glow with power and rise into the air, swirling on unseen currents. In a flash, they assemble themselves into a whole scroll once again. From its center a powerful magical wind erupts that scatters the contents of the scriptorium but strangely leaves the party untouched. Howls of panic and delight are heard as various creatures are pulled up the stairs from the Stacks and Understacks below flying past the party's eyes in stretched out blurs. Lady Gormandelle's remains, the fishing birdmen, and the even the slain crocodile are barely glimpsed as they're sucked up into the powerful scroll's confines once again. Last is the kitsune himself, Caught, who smirks one final time.

"Do me a favor, eh? Figure out the answer to the riddle. I'll get it from you next time I escape", he says before the scroll captures him as well. "I'm looking forward to it..."

Finally, the enchanted script settles back to its original form, and the scroll drops to the floor, its magic dormant once more.

Returning down the stairs, it appears the water has stopped flowing. Unfortunately, the Archives are still very flooded.

Liberty's Edge

1 person marked this as a favorite.

I'll agree that some of the nerfs/errata have been overkill but the game is full of bad options. I'd rather have one more bad option than something that's drastically imbalanced.

I mostly play PFS but even in my non-PFS games the only errata I've rolled my eyes at and ignored was the silly flurry of blows ruling that required you to use unarmed strike (which was reversed a couple weeks later).

Liberty's Edge

3 people marked this as a favorite.

PoW is a huge game changer.

Are PoW martials better than Pathfinder martials and partial casters? Absolutely. The arguement that PoW abilities can be replicated with spells is an unfair comparison. Spells require actions and resources. PoW stuff is mostly unlimited and swift/free.

Are PoW martials better than Pathfinder casters? Probably not. PoW characters never get maze, simulacrum, or any of the other end-game broken spells.

That said, if you're allowing PoW in your game. Everyone should be using it. The players, enemy humanoids, undead, dragons, etc. PoW is such a huge increase in power that denying it to anyone that could use it is indirectly, but significantly, nerfing them.

Liberty's Edge ****

2 people marked this as a favorite.

I often wish there was some repercussions for players that go full murder-hobo, preferably repercussions that affect individual offending players/characters rather than tables as a whole.


1 person marked this as a favorite.
Male Suel Sacred Fist/Godling 10 | 102/102 hp, Init +0, AC 35 (haste, recitation, shield) [touch 23, FF 20], Fort +13, Ref +6, Will +14; Perception +7
Spells:
1st: Divine Favor x2, Remove Fear, Conviction, Resurgence 2nd: Shield Other, Iron Skin x3 x2, Bear's Endurance 3rd: Channel Vigor x2, Align Weapon Com
Resources:
Blessing 7/7 | Fervor 6/7 | Smites 6/6 | Rage 10/10 | Ki 5/5 | Action Points 7/10

Kord's conviction comes with an urge to push out one more set, a desire to wrestle various large inanimate objects, and an absolute confidence that 'you could take him'.

The Exchange

1 person marked this as a favorite.
M Ulfen Skald 5 [ HP 48/48 (0 NL) | AC 20 Tch 12 FF 18 | Fort +7 Ref +4 Will +5 | CMD 20 | Init +1 | Perc +4 | Effects: none ]
Resources:
Inspire 22/22 | Spells 1st 5/5 | 2nd 2/2 | Wildshape 1/1

Too soon, Senja. Too soon.


1 person marked this as a favorite.

Once again water rushes out to greet him when Balooo opens the door. Fortunately there's nothing noticeably fragile this time to be damaged in the process.

A thin waterfall drops from a grate in the ceiling fifteen feet above, creating a curtain in the doorway to this flooded room. Beyond, mounted animal heads glower from virtually every inch of every wall. Stuffed specimens also lurk beneath the dark water, their antlers, horns, and claws breaking the surface here and there. In the eastern corner, a large gilded cage sits mostly submerged, its waters thick with embalmed birds bobbing at the surface.

Perception 20:
A mostly toothless man is in a partially submerged cage in the corner.

Perched on a stuffed gorgon's head near the ceiling is a tiny sprite-like creature with mouth disturbingly filled with mismatched teeth. "More pearly offerings to adorn my pretty face! Bring them to me my daughters!"

Balooo: 1d20 ⇒ 4
Morvious: 1d20 + 6 + 2 ⇒ (3) + 6 + 2 = 11
Zirt: 1d20 + 3 ⇒ (17) + 3 = 20
Natula: 1d20 + 2 ⇒ (13) + 2 = 15
Fleetwood: 1d20 + 5 ⇒ (15) + 5 = 20
Gormadelle: 1d20 + 5 ⇒ (17) + 5 = 22
Daughters: 1d20 + 3 ⇒ (10) + 3 = 13

Before the party can act, the creature begins a catchy tune.

Visitors came with mouths full of pearly brights,
So timely, so nicely, to the Nixie's delight!
They squirmed and squealed, pleading with every breath,
But Lady Gormandelle took everything leaving nothing but death!

Everyone needs to make a DC 17 will save or be captivated and forced to climb the taxidermy on the walls to get to her. Fleetwood, Zirty, and Natula are up.

Liberty's Edge

1 person marked this as a favorite.

That's not the familiar's fault.

Just be grateful you don't have to deal with a slumber witch.

Liberty's Edge

4 people marked this as a favorite.

Unless the familiar is actually doing stuff in combat it's both impractical and unreasonable for enemies to go out of their way to attack them.

If they've got a mauler familiar that's fighting alongside them, sure.

If they've got a bodyguard familiar that's knocking enemy swords aside, sure.

If they're using their familiar to deliver intensified shocking grasps, sure.

If the familiar's just sitting in the wizard's pocket giving him alertness and +3 on sleight of hand checks, pick another target.

Liberty's Edge

2 people marked this as a favorite.

Because wisdom is already an very good stat. Leave poor charisma alone.

Liberty's Edge

1 person marked this as a favorite.

IMO, the episode three weeks ago and last weeks were a couple steps forward. They had focused 2-3 character mini story arcs that worked to advance the meta plot while building up the characters involved.

This week's episode was a step back. It felt like 2/3 filler content disguised as 'character development'. The scenes with Jackson being the hormonal teenager was especially offensive. It seems like every episode the writers work to make him look as useless and whiny as possible.

At least Adam wasn't purely a detriment to the crew this week.


1 person marked this as a favorite.
Male Suel Sacred Fist/Godling 10 | 102/102 hp, Init +0, AC 35 (haste, recitation, shield) [touch 23, FF 20], Fort +13, Ref +6, Will +14; Perception +7
Spells:
1st: Divine Favor x2, Remove Fear, Conviction, Resurgence 2nd: Shield Other, Iron Skin x3 x2, Bear's Endurance 3rd: Channel Vigor x2, Align Weapon Com
Resources:
Blessing 7/7 | Fervor 6/7 | Smites 6/6 | Rage 10/10 | Ki 5/5 | Action Points 7/10

I'm struggling to find a way to work cravats into the conversation.


4 people marked this as a favorite.
Male Suel Sacred Fist/Godling 10 | 102/102 hp, Init +0, AC 35 (haste, recitation, shield) [touch 23, FF 20], Fort +13, Ref +6, Will +14; Perception +7
Spells:
1st: Divine Favor x2, Remove Fear, Conviction, Resurgence 2nd: Shield Other, Iron Skin x3 x2, Bear's Endurance 3rd: Channel Vigor x2, Align Weapon Com
Resources:
Blessing 7/7 | Fervor 6/7 | Smites 6/6 | Rage 10/10 | Ki 5/5 | Action Points 7/10

When the goods arrive Tanith looks them over briefly in secret. Excited to see everything is there, he waits until the party's gathered for dinner to spring the surprise.

"Before Rodrigo and I get started on the second bottle, I wanted to give you guys something", the big man says while dragging the still corked bottle of wine from the aasimar's grasp. "I'll be right back."

Excusing himself, Tanith departs for his and Carina's room. A few minutes later he returns but dressed in new clothing (or as much clothing as the Kordite normally wears). His meaty hands and big feet are clad in a glossy black material and an almost knee-length kilt of similar make is wrapped around his waist. The dark material looks thick and rigid when he's still but becomes supple and almost fluid when he moves highlighting every curve of the huge suel's muscular physique. Wrapped around his broad shoulders is a midnight black cloak which appears airy and diaphanous on the inside but, from the rear, it's opaque and angular scales become visible when the light hits it at the right angle.

"After I got the goblins to butcher her, I had them preserve the hide so I could get it tanned later. When we got into Magepoint I took the leather to a craftsman in town and got some things made for everyone. I was worried they wouldn't be finished in time but they showed up this morning", he says indicating the large crate cradled in his arms. "Everyone sit down, it's time for presents! People normally give out presents for Richfest right? I'm sure I heard that right."

Resting the heavy container on the ground, Tanith begins digging items out.

"This one's for Eben", he says presenting the bard with a long sleeve that's open on one end and made from dark glossy semi-translucent material. "It's made from some of Ilthane's wing membrane. Gloremiah, the leatherworker, said it was a quiver cozy! You needed one of those right? I honestly have no idea what a 'cozy' is."

"And these are for you two", Tanith says offering Astraden and Farrukh each a scabbard made from a similar material. One is incredibly narrow, suited for a rapier or saber. The other is clearly shaped for Farrukh's weapon of choice. "I know your godfather's sword is really important to you. I thought you should have someplace special to rest it when it's not in use", he says to Astraden. "And I'm sure the Wind Dukes will appreciate us caring for their stuff", he adds with a nod to Farrukh.

"You don't really have any weapons that I've seen", the big man explains after pulling a short but broad satchel from the crate and dangling it in front of Rodrigo. "So I had Gloremiah stitch together a coin purse for you. Now your money will be protected from acid!"

Last he unfurls another cloak, similar to the one Tanith's already wearing but a bit shorter and much more narrow.

"This one's for you Red. It's not really your color (either of them) but it'll protect you. And it I think you'll look great in it", he adds with a lecherous smirk. "Sorry about the vinegar smell. I really thought you wouldn't notice and I didn't expect it to stick to me for so damned long."

***

"He's ready for us?" Tanith says in disbelief. "And he's really here? Are there any special rules for meeting an archmage?"


1 person marked this as a favorite.
Male Suel Sacred Fist/Godling 10 | 102/102 hp, Init +0, AC 35 (haste, recitation, shield) [touch 23, FF 20], Fort +13, Ref +6, Will +14; Perception +7
Spells:
1st: Divine Favor x2, Remove Fear, Conviction, Resurgence 2nd: Shield Other, Iron Skin x3 x2, Bear's Endurance 3rd: Channel Vigor x2, Align Weapon Com
Resources:
Blessing 7/7 | Fervor 6/7 | Smites 6/6 | Rage 10/10 | Ki 5/5 | Action Points 7/10

"Yes", Tanith answers honestly. "But I thought you might be under a squid-face's control or something the way you've been spending time in here."

Picking up a tome with artwork depicting a spectacular battle on its cover, Tanith flips through the first few pages. "Find anything worthwhile?"

Liberty's Edge

3 people marked this as a favorite.
Talek & Luna wrote:
I do not understand what the big deal is with unchained barbarian. Rogue I get because they allow him to add dexterity instead of strength to attack and damage rolls over time. What does the barbarian get? Watered down damage rolls and temp hit points that are lost first? My group house ruled temp hit points being lost first a long time ago and barbarians lose out on damage with two handers with a flat +2 to +4 damage modifier as opposed to taking the equivalent strength bump. For example a low level barbarian deals +3 on damage with a +4 strength bump when using a two-hander but that is lost in this equation. I never understood why a barbarian becomes weaker when using a class feature with a penalty to AC. No other fighting class gets a penalty when using their special ability in this way. Fighters way outperform barbarians in damage. Please tell me how unchained fixes barbarians?

Unchained barbarian isn't a perfect fix for the class but it addresses a few problems.

1. It addresses the 'death by rage hit points' problem. There's been a handful of bandaid fixes to this across the years but the real solution is the one your group house ruled and Paizo finally implemented - making the hit points temps.

2. It addresses rage cycling to abuse once-per-rage powers. Some considered rage cycling the way barbarians were meant to be played but it was clearly an oversight. Unchained barbarian kills this loophole.

3. It address the often brought up 'imbalance' created when strength-based characters wield a weapon in two hands. Doing one extra damage per tier of rage was overpowered apparently.

Are these good fixes or even necessary? That remains to be seen. Personally I like the unchained barbarian.

Liberty's Edge

1 person marked this as a favorite.

Spoiler:
Earth-2 Cisco was pretty sweet. RIP.

Liberty's Edge

1 person marked this as a favorite.

I think they need to cull the cast and the writers need to rethink their approach to the story. Nine full time protagonists is way too many and Savage isn't compelling enough to make me care about their conflicts with him. It doesn't help that most of them are mediocre actors and have very little chemistry with each other.


1 person marked this as a favorite.
Male Suel Sacred Fist/Godling 10 | 102/102 hp, Init +0, AC 35 (haste, recitation, shield) [touch 23, FF 20], Fort +13, Ref +6, Will +14; Perception +7
Spells:
1st: Divine Favor x2, Remove Fear, Conviction, Resurgence 2nd: Shield Other, Iron Skin x3 x2, Bear's Endurance 3rd: Channel Vigor x2, Align Weapon Com
Resources:
Blessing 7/7 | Fervor 6/7 | Smites 6/6 | Rage 10/10 | Ki 5/5 | Action Points 7/10

Tanith hadn't had many interactions with goblins before so the night of grisly work was a unique experience. He leaves the religious rites to the goblin in charge but helps in whatever ways he can, even if it's just as muscle moving the huge dragon's limps around so the goblins can get at them with their surprisingly sharp knives. He keeps his questions to himself for now. After the business in the Muddle, prayers to gods he hadn't heard of made him anxious.

"Don't spare the flame when you're ready to eat that", he says when he sees the goblins setting the dragon's flesh aside. "She was known to have some nasty parasite."

***

The evenings festivities are a welcome reprieve from the days of dungeon crawling, dragon slaying, puzzling over ancient riddles. The big man lets loose, drinking more than his share, dancing wildly with Carina (and anyone else that will humor him), and generally making merry. The short fight between Merovinn and Kurlag nearly brings Tanith to tears as he sees the healing power of drunken brawls in action. Later he meets the pair outside to embrace them tightly in brotherhood.

***

"So that's not a costume or anything? Have you tried flying yet?" Tanith asks. "Flying's got to be great for your lats."

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