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Valeros

Feral's page

Goblin Squad Member. FullStarFullStarFullStar Pathfinder Society GM. 1,348 posts (32,265 including aliases). 5 reviews. No lists. No wishlists. 14 Pathfinder Society characters. 24 aliases.


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Orc Champion Wrestler 5 - 84/84 hp + 0 nonlethal, Init +2, AC 19 [touch 13, FF 16], Fort +8*, Ref +3, Will +4*; Perception +4
Resources:
Ki 5/5 | Sweat 2/2 | Mythic Power 5/5 | CSW 2/2 | Shield of Faith 3/3

Skaar looks at the clothing as if it was poison now.

"Uh, thanks. How much do I owe you?" he asks the Vishkanya.


1 person marked this as a favorite.
Orc Champion Wrestler 5 - 84/84 hp + 0 nonlethal, Init +2, AC 19 [touch 13, FF 16], Fort +8*, Ref +3, Will +4*; Perception +4
Resources:
Ki 5/5 | Sweat 2/2 | Mythic Power 5/5 | CSW 2/2 | Shield of Faith 3/3

Skaar grows a bit alarmed at the realization that he didn't entirely understand what he was signing up for. "Nothin' too tight. My cock needs to breath", the orc explains coarsly as he grips the slab of meat in his leggings.


1 person marked this as a favorite.
Male Suel Warpriest 2 - 19/24 hp + 0 nonlethal, Init +0, AC 16 [touch 10, FF 16], Fort +6, Ref +0, Will +4; Perception +1
Resources:
Blessing 4/4 | 1st: Divine Favor, Remove Fear, Shield of Faith | Fervor 1/2 | Action Points 3/6

Bah! Cuetzpalli is hulking and Tanith is only big? Big?!

It takes a lot of dedication to get guns like these.


3 people marked this as a favorite.
Male Suel Warpriest 2 - 19/24 hp + 0 nonlethal, Init +0, AC 16 [touch 10, FF 16], Fort +6, Ref +0, Will +4; Perception +1
Resources:
Blessing 4/4 | 1st: Divine Favor, Remove Fear, Shield of Faith | Fervor 1/2 | Action Points 3/6

I hit stuff.


1 person marked this as a favorite.
Male Suel Warpriest 2 - 19/24 hp + 0 nonlethal, Init +0, AC 16 [touch 10, FF 16], Fort +6, Ref +0, Will +4; Perception +1
Resources:
Blessing 4/4 | 1st: Divine Favor, Remove Fear, Shield of Faith | Fervor 1/2 | Action Points 3/6

Tanith curses and rushes forward when the cylinder closes around the olman. The big suel pounds on the door. "Cuetzpalli! Say something!"

When it opens a moment later, he steps back in shock and looks toward the others. "Do you think it ate him?"

Andoran

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Sorry OP. You're not going to find anyone like that here.

Andoran

2 people marked this as a favorite.

Paladin is overpowered because it forces the DM into a corner. He either has to let the paladin run rampant over every encounter or he has has to change every BBEG into a golem/plant/ooze (none of which are particular thematic). It's too focused on what it does and hurts the game as a result.


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Male Half-Minotaur Bardbarian 5 l HP: 49/63 l Init: +0 l AC: 16 [T: 10; FF: 16; CMD: 19] l Fort: +9, Ref: +5, W: +5 l Per: +4
Resources:
Rage 13/14 | Inspire 7/7 | 1st Level Spells 3/3

Character Name Bjorkus
Alias Ares
Slave? Yes - One of Dalton's two remaining slaves
Occupation Pit-fighter, monster slayer, love machine
Appearance Hulking and musclebound. Wears a leather harness and a hide loincloth when moving about Yenrick but discards the former for the arena putting the majority of his scarred hide and dark furry musculature on display. He carries no weapons except for his ham-sized fists.

That last part is because I assume Bjorkus isn't going to have access to his greatsword any time soon.


1 person marked this as a favorite.

I’m sorry to see you go Tobaris. That said, I appreciate you being honest with yourself and us and doing what’s best for the campaign. Good luck in whatever’s got you busy these days.

Here’s what I’ve got for the crossover event. Tell me what you guys think and if you have any questions.

Siege on the Nereid’s Kiss:
Having divined that the mad scholar Teveran is a little too aware of his plot, *evil wizard* has decided to end the threat in a permanent way. He and his wife visit the Nereid’s Kiss with the intention of killing the mad scholar and torching the building. He doesn’t plan to sacrifice Teveran to his growing runewell. It’s important that the authorities not link his death to the others.

He’s planning to attack later in the night, but when the second group of armed/armored figures arrives he acts out of haste. Although she’s hates not being personally involved, *femme fatale* hides in a nearby alleyway.

Timeline

The Siege plays out in the following order:

Turn One: Five augmented fiendish hyenas appear within the Nereid’s Kiss. Depending on how initiative works out, they should attack random targets but if/when the PCs intervene, they’ll turn their attention to them.

Turn Two: Four small fire elementals appear. Their initial purpose is solely to wreck the place. They ‘attack’ the building each turn unless engaged by a PC. Due to the expensive lacquered furniture, the building takes double damage from the elemental’s flames. Fires started by the elementals act as stacking bleed damage. PCs making any sort of effort to combat the flames reduce the number of active flames by one ‘stack’.

Turn Three: Five more hyenas appear. It’s possible the PCs will start to become overwhelmed at this point so it’s important that no more than one hyena per PC be attacking the PCs at any time. Any extras should focus on the panicking scholar inside the Nereid’s Kiss instead.

Turn Five: Four more hyenas appear.

Turn Eight: A haste spell goes off, targeting as many of the surviving monsters as possible and *evil wizard* flees.

Objectives

Besides living, the PCs are faced with a number of potential objectives, some are obvious and others are intended to be figured out along the way. Some of these are intended to help further the PC’s investigation while others give more material rewards.

Save the Scholars! There is a total of a dozen scholars. Due to panicking and the general chaos, they are slowed. Scholars have an AC of 10 and die when they’ve taken 2 hits (or 1 crit). Each scholar that escapes rewards the PCs with 100 gold. This is split evenly between the organizations present. Max 1200 gold.

Keep Teveran Alive This is arguably the main objective. Unfortunately, he’s more than a little senile and does little to protect himself. The enemies don’t exclusively attack him but unoccupied hyenas might target him. Despite all appearances, this old man is tough. He has an AC of 10 and dies when he’s taken 4 hits. He doesn’t actively try to escape but instead moves around the Nereid’s Kiss in a panic. He dies if the building burns down unless he’s physically carried out beforehand. Assuming he survives, Teveran will leave with whichever group presents the strongest case for his assistance. More on this to come.

Property Damage The proprietor bails as soon as this goes down but if the PCs can save his business, he’ll be grateful. The Nereid’s Kiss has 100 hp. If the PCs fend off the Siege with the Kiss standing, he rewards them with some healing scrolls he was saving in case he or his staff were ever hurt (4 scrolls of CLW). If the PCs fend off the Siege with the building in good shape (more than 50% hp remaining), he offers a pair of healing wands in thanks (wand of CLW with 5 charges x2). In both cases these rewards are split between the organizations present.

The Man Behind the Curtain PCs may run outside to try to find the source of the attack. Unfortunately, *evil wizard* is invisible atop the adjacent building’s rooftop and almost impossible for the PCs to detect (at these levels). However, if a PC starts the round outside when a summoning completes he can attack a DC 20 spellcraft, perception, or arcana check. Success indicates that he/she recognizes the spellcasting enough to remember it. This will help the PCs in tracking down *evil wizard* and *femme fatale*. In addition, the PCs might spot *femme fatale* lurking in an alley outside. Each round they spend outside (as well as for standard actions spent actively searching, if the PCs succeed on DC 20 perception check they spot a shapely female figure shuffling anxiously in the shadows. If they approach, she’s no longer able to contain her bloodlust and attacks. Under orders from her husband she doesn’t strike to kill but delights in a chance to humiliate the meddlers. If the PCs engage *femme fatale* and are still standing when *evil wizard* flees, she flees as well but not before dropping one of her signature blades. This will help the PCs in tracking down the duo as well.

Andoran

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Advice #2

Don't roll for stats. If your DM insists on rolling for stats, equalize the party in some capacity. Anyone with 54 point buy is going to solo most paizo products.

Andoran ***

1 person marked this as a favorite.

As of this afternoon we finished the first PFS special play by post ever ran. In total, it ran for 16 days at a ratio of one day: 15 minutes face to face time. I'm working to get some stats together on average effective 'time' of each person's turn and a few other things.

What did you guys think, both those participating and those following along from home? How was the pacing? Did you feel the real life time crunch that a special should create?

Let's try to keep things spoiler free. This thread should be about the logistics of the event, not the particulars of the scenario.

Andoran

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James Jacobs wrote:
Baphomet's escape, in the grand scheme of things, is not much more than a minor annoyance and bit of shame to Asmodeus... but some day it could well come back to gore him!

Fixed that for you.


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Male Half-Minotaur Bardbarian 5 l HP: 49/63 l Init: +0 l AC: 16 [T: 10; FF: 16; CMD: 19] l Fort: +9, Ref: +5, W: +5 l Per: +4
Resources:
Rage 13/14 | Inspire 7/7 | 1st Level Spells 3/3

I'm sure Dalton would prefer you kill us with dessert.


1 person marked this as a favorite.

I will be coordinating, likely the first, play-by-post run PFS special here on the Paizo message boards – Siege of the Diamond City.

From the blurb:

After a recent discovery of a lost city in the heart of the demon-infested Worldwound, Pathfinder agents from around the world flock to Nerosyan, capital of the crusader nation of Mendev, to prepare for the coming adventure. When the city falls under attack, however, everyone within its walls must take up arms to defend against the Abyssal hordes. Do the Pathfinders have what it takes to hold back the demonic onslaught, or will their souls be among the first to be consumed when the Diamond of the North falls?

Designed to be run as an epic, multi-table event in which the actions of each table has the potential to turn the tide of battle, Siege of the Diamond City sets a new standard of interactivity for the fan-favorite convention special format.

As this is intended to be a timed event and the PFS leadership has showed concerns about losing the sensation of real life time pressure in a PBP format, this game will feature an aggressive time table. We’re planning to start February 7th and finish within 2-3 weeks. In addition, many of the events are meant to function in sync across all the tables involved. Due to this aggressive pacing and need for heavy coordination, I’m looking at the smallest special I can muster – five tables of four players each.

Of the 20 player slots, I'm not certain how many are open still but if you're interested in participating, please state your interest here. Make sure you include info on what character you'll be playing and your timezone. Putting like timezone players with DMs will optimize the amount of effective playtime people will get. Remember, this is a timed event. If you can't do more than one post per day comfortably, this event is not for you.

This special covers characters of all level ranges. If you're interested in participating and you're not a PFS regular, you can stat up a fresh level one character or play a pregen.

Andoran

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Jason Bulmahn wrote:
Stuff.

Well said Jason. As a PFSer that's had many a games harmed by this feat chain, you and the rest of the Paizo staff have my thanks.

Andoran

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Awesome. Thanks Paizo!

Andoran

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What do you mean by fun? Effective? Challenging? Thematically interesting? Cinematically appropriate?

Andoran

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I feel you OP, I really do. I abhor shameless optimization in my games too.

The trick to having fun is finding folks that are on your level and gaming with them.


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Male Tiefling Arcanist 1 [ HP 8/8 (0 NL) | AC 14 Tch 14 FF 10 | Fort +1 Ref +4 Will +1 | CMD 14 | Init +4 | Perc -1 | Effects: none ]

Already busy taking prodigious notes, Darius doesn’t hear the question.


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Male Tiefling Arcanist 1 [ HP 8/8 (0 NL) | AC 14 Tch 14 FF 10 | Fort +1 Ref +4 Will +1 | CMD 14 | Init +4 | Perc -1 | Effects: none ]

Darius’s intial reaction is to flee from the tide of vermin but the words of inspiration help the young tiefling find his courage.

Stepping forward, he weaves his fingers together and speaks a formulae aloud. ”Brimstone for potency… Charcoal for longevity… I think I’ve got it!”

”Stand still Mister Orc!”

Burning an arcane point to bump caster level.

Burning Hands DC 15: 3d4 ⇒ (4, 1, 3) = 8

Andoran

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There is no good solution. Allowing Crane Style into your game has rapidly brought you to the end of what I call 'The Deos Theory'. In short, allowing players unhindered optimization will inevitably bring you the problem you have now - there's no way to challenge the overpowered character without crushing everyone else or singling him out with custom-made encounters that will leave him frustrated.

In short, the only real solution is to talk to him about it. See if he'll consider rebuilding or accepting a blanket nerf to crane style. I suggest taking away the attack deflect but leaving the fighting defensively bonus in place.

Crane Style is overpowered. Anyone that says otherwise is ignorant of its function in actual play. Even in the theoretical scenario where the party fights nothing but dragons with 8 attacks that always hit, the crane styler is still bounds ahead of a non-crane styler. In my current highest level game (17th) I'm still waiting for the 'sweet spot' where crane style loses its luster.

Andoran

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Asking the other three players to optimizer harder to compete with the synthesist isn't a good solution.

Andoran

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Any chance you could give us some teasers?

I'm curious what toys the wrestler has coming his way.


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Male Half-Orc Ranger/Monk 4 | 54/54 hp + 0 nonlethal, Init +2, AC 16 (20) [touch 15, FF 13], Fort +14, Ref +11, Will +7; Perception +9;

"Ah, come on!" Truk grukbles in disappointment.

Andoran

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DM Crustypeanut wrote:

What about dragon shouts? Ain't eastern themed there, Feral!

:P

Nothing magical OR eastern themed. =P

Andoran

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I don't want anything even remotely eastern themed in my brawler. No chi-shouts please.

Andoran

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I'd much rather have the a 'burden' character than an optimized one that ends the encounter before anyone gets a chance to play.

This applies to both PFS and normal play.

Grand Lodge

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I suppose I should talk a little about myself.

I'm a regular on these boards and have been for a few years. I play in several games and DM a few of my own. I was a part of the Skull and Shackles PBP that finished the entire AP in four months. I'm probably one of the most consistent players around. I work at an office and have a smart phone so posting regularly is never a problem.

Andoran

3 people marked this as a favorite.

I'd rather play with a fun player running a sub-optimal or even downright horrid character over a bleeding-edge optimizer any day of the week.

Andoran

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And yet countries like Denmark manage to give healthcare away.

I can't help but feel like we're doing it wrong.


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Perhaps if your hopes and dreams were properly formatted in binary things would go smoother.

Andoran

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That's also entirely possible. Either way it stinks. Then again I'm one of those whiny entitled folks.

I'll go back to working twice as hard as my parents and being twice as poor now.


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Male Half-Orc Ranger/Monk 4 | 54/54 hp + 0 nonlethal, Init +2, AC 16 (20) [touch 15, FF 13], Fort +14, Ref +11, Will +7; Perception +9;

I see how it is. You’re just using me for my body.

Andoran ***

1 person marked this as a favorite.

It's not by any means. Pathfinder Society has zero mechanics to protect you from a bad experience so it's on us as individuals to do what we have to do to protect our own interests. If DMing is your way of shielding yourself from a bad experience, have at it.

Andoran ***

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I actually like this part of the change. The gamer mentality of 'we need to check every room for loot' always felt super meta-gamey to me.

Now players focus on the story and the mission. There's no more searching random rooms for their faction mission after finding the stair leading down to the BBEG.

Andoran ***

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Barring a few specific encounter types, grappling is bad and you should let the grappler have his fun when those encounters come up.

Andoran

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Like Second Darkness, it's kind of a bait and switch thematically.

Second Darkness starts in Riddleport with the PCs in the employ of a down-on-his-luck crimelord and ends up being a quest to help the elves save the world from drow. This is jarring and hard to build character motivations around.

Council of Thieves has similar problems. People go into it assuming that it's going to be about a resistance group taking Westcrown and striking back against Thrune but ultimately it's about keeping a usurper infernal element from taking over and maintaining the status quo.

Now, both of these APs are still a blast - I've gotten 2/3 the way through CoT and am midway through the first book of Second Darkness - but for players and DM going in expecting one thing, it's disappointing to get the other.

Andoran

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Magus is not complicated. It's just slightly less amazing than the community wants it to be. You're still shattering the action economy.


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Discuss!

Andoran

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In exchange he doesn't have to be a carbon copy barbarian like you keep going on about.

Sounds fun to me.

Andoran

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Heh, not quite. All she said was to visit the campfire thread and introduce myself.

Well, here I am!

I'm a regular poster in several games and I'm running a few. I'm semi-famous for the Skull and Shackles PBP that I co-DMed/played in that finished the whole AP in four months. I generally prefer to play melee/tank characters but I wouldn't mind a chance to try out a caster of some kind.

Andoran

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I'd like to see support for the Wrestler - archetypes, feats, maybe another couple prestige classes, and techniques.

I'm playing a wrestler in a PBP here. Skaar could use more toys. =P

Andoran ***

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I may make my invulnerable rager something else if for no other reason than they seem to be dime-a-dozen.

Don't worry Kyle, he'll still be able to scare your dragons. =)

Andoran ***

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I've suffered the worst-case-scenario clearly-wrong DM rules call from a DM at Gencon before. It sucks. In addition, it's expensive.

I DM quite a bit myself and I consider myself very well versed in Pathfinder rules/mechanics. Even so, I get stuff wrong and encourage people to call me out if they believe me to be wrong. A world where the DM is above reproach is much worse than one where DM's have to live in fear of internet judgement.

Andoran

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Any chance of additional support for these classes/systems?


4 people marked this as a favorite.

After donning the crown, which instantly takes the form of a shaped piece of blue-green coral, Kal's able to use its power to guild the Lucre through the walls of the hidden cave and out into the open air.

Outside, the battle is still fiercely underway, both the forces Bonefist and the party's allied fleet refusing to yield ground.

Once ships see the changing of the Lucre's flag, the fighting quickly ends. Most lower their own flags as a sign of submission while a few others break off and head out to sea. Cries of the new Hurricane King's name is rapidly picked up among the pirate crews.

"All hail Kal Seaborn, Hurricane King!"

***

The following day, Kal Seaborne is sworn in as the Hurricane King. In a few words, he pledges to hold the safety of the Shackles and its waters above all others and ensure its people remain free. The council of pirate lords approves of their new king and welcomes him with open arms.

Wealthy beyond words and powerful both personally and politically, the party goes their own way for a time...

In the months to come, Kal settles in to the responsibilities that come with his new title. The Shackles is a perilous place and more than a couple attempts at coups start up not soon after he's sworn in. Worse still, rumors of a growing Chelish movement to mobilize the entire navy to avenge one of Thrune's daughters is heard on the water. It seems Druvalia Thrune isn't the last the Shackles will see of the devil-bound empire.

Luthor returns home, eager to show his father that ulfen sea-reaving isn't a dead tradition. Luthor's father, the jarl of a small northern village as proud of his son as any ulfen could be, welcomes his son home with open arms only to be berated by his tiny tian wife about tracking snow into the lodge. Luthor's father gives him a new task, track down and slay a linnhorm for his coming wedding anniversary.

Flush with arcane power and with nearly a ship full of eager suitors, Opal tracks down her retired father with news of the things she's accomplished. Her father, ever the cruel man even in his waning years, demands she share fortune and when she refuses, challenges her to a duel. With a broken heart, the sorceress easily dispatches the old man. After the smoke clears, she's approached by her mother. Finally freed of the old pirate's tyranny, the bound elemental begs her daughter to free her and more - to come with her to the elemental realm. Opal clasps her mother's hands and whispers her answer.

With the coin and fame from helping Kal rise to Hurricane King, Chubwart is easily able to build his power - despite his goblin status (or everyone else's not-goblin status). Before long he has a fleet of his own (The Longshank Biter, The Saucy Elf, and Chub's Finest, etc). Rumors abound that the goblin is considering a coup of his own for the Hurricane Crown.

Zirul goes into business with Omara Culverin, the garundi sniper, to develop firearms for the new Hurricane King. Surprisingly, chemistry isn't so different from biology and the Doctor's expertise grows to include the up-and-coming Black Powder. He even begins to dabble in the 'bombs' others in his profession always seem to going on about.

Wealthy and powerful enough to command a ship of his own, Bjorkus heads out to Kortos to find his people and the family that abandoned him at birth. His father, a massive bull and the clan's chieftain, apologizes for nothing but is visibly impressed when Bjorkus puts his harem on display. The elder minotaur admits his fault and offers Bjorkus a place within their labyrinthine home but the young bull declines. His place was on sea now and his crew was family. With a heart free of regrets, Bjorkus returns to the sea and a life of piracy. Rumors are he's working with one of his ladies, former Pathfinder Alhazrah, to get work as a free agent for the infamous Society.

***

After five years, each member of the party receives a summons from Kal Seaborne - the Hurricane King.

The Shackles faces a danger unlike anything we've faced before. I need your help. Bring everything you can.

***

And that marks the end of the AP. I hope everyone had fun!

Andoran

2 people marked this as a favorite.

How?

The same way you watch day time television, or go to Starbucks, or read a Harry Potter book. You just do. None of these things should conflict with your faith.

When I was ~14 my mom brought my church's pastor in for an intervetion because she thought tabletop RPGs were a tool of the devil and taking me down a path of evil. Over about a half an hour she described the hobby in extreme detail. After she was done she looked to Pastor Verny expecting some righteous vindication.

He responded something like this:

Pastor: Is he doing drugs?

Mom: No.

Pastor: Is he hanging out with the wrong crowd?

Mom: No.

Pastor: How are his grades?

Mom: Great.

Pastor: Is he doing his chores?

Mom: Yes.

Pastor: Then what's the problem?

Mom: I... He... Nothing I guess.

Andoran ***

1 person marked this as a favorite.

Spending a grand on flight and lodging and then sitting out two slots is not cost effective.

Even if that grand does get me an awesome picture of a defeated Kyle.

Andoran ***

1 person marked this as a favorite.

No, I mean like the option to decline credit for playing a scenario in the interest of playing it again and getting a better experience or a system to report hostile DMs or players.

Reporting to a Venture Captain isn't a good solution as, in my experience, Venture Captains are just as likely to be part of the problem.


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Moo.

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