Feral
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Blood sea minotaur ranger (wild hunter) 5 (Pathfinder RPG Advanced Class Guide 108, Ultimate Wilderness 188)
N Medium monstrous humanoid
Init +0; Senses darkvision 60 ft., scent; Perception +6
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Defense
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AC 18, touch 11, flat-footed 18 (+5 armor, +1 deflection, +2 natural)
hp 63 (5d10+20)
Fort +8, Ref +5, Will +5
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee gore +11 (1d6+9)
Special Attacks combat style (Kurgess)
Ranger (Wild Hunter) Spells Prepared (CL 4th; concentration +6)
. . 1st—longstrider, shield companion
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Statistics
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Str 22, Dex 10, Con 16, Int 3, Wis 14, Cha 13
Base Atk +5; CMB +11 (+14 grapple); CMD 22 (24 vs. grapple)
Feats Boon Companion[UW], Cunning, Endurance, Improved Grapple, Monstrous Mount
Traits indomitable faith, magical knack
Skills Acrobatics -2 (-6 to jump), Climb +8, Escape Artist -2 (-1 competence to break a grapple), Handle Animal +8, Intimidate +7, Perception +6, Ride +5, Survival +6, Swim +8
Languages Common, Minotaur
SQ animal focus (5 minutes/day), favored terrain (forest +2), hunter's bond (worg [precocious] named Animal Companion), track +2, wild empathy +6
Combat Gear wand of cure light wounds; Other Gear powerhouse pelt, armbands of the brawler[UE], ring of protection +1, ring of resistance +1, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), mess kit[UE], pot, torch (10), trail rations (5), waterskin
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Special Abilities
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Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Animal Focus (5 minutes/day) (Su) As a swift action, gain bonuses from emulated animal(s). If no companion, +1 slots.
Boon Companion (Animal Companion) Companion or familiar abilities are treated as if you were a higher level.
Darkvision (60 feet) You can see in the dark (black and white only).
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Favored Terrain (Forest +2) (Ex) +2 to rolls when in forest terrain.
Improved Grapple You don't provoke attacks of opportunity when grappling a foe.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Track +2 Add the listed bonus to Survival checks made to track.
Wild Empathy +6 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Worg (precocious) (Pathfinder Campaign Setting: Inner Sea Combat)
Medium magical beast
Init +3; Senses darkvision 60 ft., low-light vision, scent; Perception +12
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Defense
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AC 23, touch 13, flat-footed 20 (+4 armor, +3 Dex, +6 natural)
hp 38 (5d10+5)
Fort +5, Ref +7, Will +5
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Offense
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Speed 50 ft.
Melee bite +9 (1d8+6 plus trip)
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Statistics
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Str 18, Dex 16, Con 13, Int 9, Wis 18, Cha 14
Base Atk +5; CMB +9; CMD 22
Feats Bodyguard[APG], Combat Reflexes, Cunning
Skills Acrobatics +3 (+11 to jump), Climb +8, Diplomacy +4, Perception +12, Sense Motive +5, Swim +8
Languages Common, Goblin
SQ expanded tricks
Other Gear +1 studded leather
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Special Abilities
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Bodyguard Use an AoO to use aid another to improve an ally's AC.
Combat Reflexes (4 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (60 feet) You can see in the dark (black and white only).
Expanded Tricks (Ex) Learn twice as many bonus tricks as normal.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Trip: Bite (Ex) You can make a trip attempt on a successful attack.
Maddok is your traditional huge speaks-in-the-third-person musclebound brute with a heart of gold. His doggo companion is the brains of the operation (Int 9!) and handles all the contract negotiations for the duo. Together they've wrecked taverns and broken hearts across the land.
Feral
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| 1 person marked this as a favorite. |
Wow!
4 pages already. Although I think minotaurs got the short end of the stick as far as stats go. Well, whats the summary again? Two minotaurs?
My original workup was here. Your updates were here and here.
Based on that feedback, this is what they look like.
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Blood Sea Minotaur (from Dragonlance Campaign Setting) - 14 RP
Racial Qualities
Medium Monstrous Humanoid (3)
Greater Paragon (2)
+4 strength
-2 intelligence
-2 dexterity
Standard Languages (minotaur, common) (0)
Racial Traits
Natural Armor +2 (3)
Gore Attack 1d6 (1)
Scent (4)
Skill Training - Intimidate, Swim (1)
Thoradorian Minotaur (from Races of Ansalon) - 12 RP
Racial Qualities
Medium Monstrous Humanoid (3)
Greater Weakness (-3)
+2 strength
-4 intelligence
-2 charisma
Advanced Strength (4) - This brings total strength up to +4.
Standard Languages (minotaur, common) (0)
Racial Traits
Natural Armor +1 (2)
Gore Attack 1d6 (1)
+2 to perception (1)
Natural Cunning (4)
| EltonJ |
My original workup was here. Your updates were here and here.
Based on that feedback, this is what they look like.
***
Blood Sea Minotaur (from Dragonlance Campaign Setting) - 14 RP
Racial Qualities
Medium Monstrous Humanoid (3)
Greater Paragon (2)
+4 strength
-2 intelligence
-2 dexterity
Standard Languages (minotaur, common) (0)Racial Traits
Natural Armor +2 (3)
Gore Attack 1d6 (1)
Scent (4)
Skill Training - Intimidate, Swim (1)Thoradorian Minotaur (from Races of Ansalon) - 12 RP
Racial Qualities
Medium Monstrous Humanoid (3)
Greater Weakness (-3)
+2 strength
-4 intelligence
-2 charisma
Advanced Strength (4) - This brings total strength up to +4.
Standard Languages (minotaur, common) (0)Racial Traits
Natural Armor +1 (2)
Gore Attack 1d6 (1)
+2 to perception (1)
Natural Cunning (4)
Yeah, I know. I wish your character didn't have to have 3 intelligence.
Feral
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It's part of his charm!
I do share your sentiment that minotaur are kind of sad in the stats department overall. Thoradorian minotaurs are supposed to be the bigger tougher bestial cousins but they're not any beefier than the default minotaur. Both pale in comparison to the ogre.
| EltonJ |
It's part of his charm!
I do share your sentiment that minotaur are kind of sad in the stats department overall. Thoradorian minotaurs are supposed to be the bigger tougher bestial cousins but they're not any beefier than the default minotaur. Both pale in comparison to the ogre.
Plus the ogre isn't that smart. Well, we did end up with eleven RP points. I can add two more advanced strength traits to the Thoradorian minotaur to beef them up a bit more (+8 strength!). That will bring them to 15 points. Thoradorian Minotaurs' strength is that 8 level racial class. Since Pathfinder doesn't do racial classes, we have to add from that racial class what we can and hope they don't get too powerful.
| EltonJ |
Applicants so far:
Slam, Ogre Cleric of Kiri-Jolith - Played by Vrog Skyreaver
!Raistlin, Red Wizard - played by MontCestMoi
Unnamed Minotaur PC #1 - Played by Spazmodeus
Bander Drunkensquirrel, Kender Rogue (Unchained) - Played by gnomezrule
Maddok the Minotaur -Played by Feral
Kalisuel, Human (Yup! Totally Human!) Gish - Played by AdamWarnock
Thalasi, Qulanesti elf Wizard of High Sorcery - played by Terevalis Unctio of House Mysti
Uther Mowbray - Played by Torilgrey
Those still thinking about their auditions
Oblivion's Scion
Tiessa
brvheart
Garen Williamson
| AdamWarnock |
I was about to post an updated list, but it appears that our GM beat me to it. :)
Welp, time to go do some dishes and get back to work on Kalisuel's background. I'm starting to think 10,000 words may have been lowballing it.
Feral wrote:...Both pale in comparison to the ogre.You rang?
FTFY. :P
| WerePox47 |
There still time to apply?
If so here are my rolls. I will work today on a submission.
4d6 ⇒ (2, 6, 3, 4) = 15 13
4d6 ⇒ (6, 3, 4, 3) = 16 13
4d6 ⇒ (5, 1, 6, 2) = 14 13
4d6 ⇒ (5, 3, 2, 6) = 16 14
4d6 ⇒ (1, 4, 5, 4) = 14 13
4d6 ⇒ (1, 4, 5, 3) = 13 12
Question, does a Paladins divine grace stack with the Knight of the Crown's 10th level bonus? Divine grace seems to be an untyped bonus with the Knights states Morale bonus.
Also are Irda's playable? And if so would the character only be 3rd level?
| EltonJ |
There still time to apply?
If so here are my rolls. I will work today on a submission.
Question, does a Paladins divine grace stack with the Knight of the Crown's 10th level bonus? Divine grace seems to be an untyped bonus with the Knights states Morale bonus.
Also are Irda's playable? And if so would the character only be 3rd level?
A. Yes, there is still time to apply. You may reroll your stats once.
A1. Fairly, yes. I see no reason why they wouldn't stack.
A2. Irdas are playable. But you need to rebuild them with the Advanced Race Guide. Try and get them to around 15 points. Higher than 15 points results in level adjustment.
| WerePox47 |
Rebuilt Irda from ARG.
Humanoid - 0 rp
Speed Norm - 0 rp
Stats Specialized - 1 rp (+2 int, wis/-2 con)
Languages Norm - 0 rp
Greater Shapechange - 6 rp
Spell Like Abilities - 2 rp
Low Light Vision - 1 rp
Total 10 rp
It is worth noting that Greater Shapechange does not provide natural attacks, natural armor, movement modes, and extraordinary special attacks (but not special qualities) of her new form like the stat line from the DCS does. Would they still retain this additional ability or just the normal effects of Greater Shapechange from ARG?
I ask because having the ability to gain natural armor/flight and many other abilities seems key to the races background. Seems like that could fill the extra 5 rp points to take them to 15 as suggested. Could even call it Supreme Shapechange or something along those lines.
| WerePox47 |
DLCS, I didn't see them in Races of Ansalon.
Irda Racial Traits
+2 Intelligence, +2 Charisma, –2 Constitution. Irda are served by both intelligence and a strong presence as well as physical beauty, but their self-imposed isolation and living conditions have weakened their health.
Medium: As Medium creatures, irda have no special bonuses or penalties due to their size.
Humanoid (shapeshifter): Irda are humanoids with the shapeshifter subtype. Irda base land speed is 30 feet. Low-Light Vision: Irda can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions.
Change Shape (Su): Three times per day, an irda can assume the form of any humanoid-type creature of Small to Large size. Her equipment and clothing do not change. She gains the natural attacks, natural armor, movement modes, and extraordinary special attacks (but not special qualities) of her new form. She retains the special attacks and qualities of her original form (but not breath weapons or gaze attacks, if she has any). She retains the ability scores, hit points, and saving throws of her original form. She retains her spellcasting ability (if any), although she must be able to speak intelligibly to cast spells with verbal components and she must have humanlike hands to cast spells with somatic components. The irda is effectively camouflaged as a creature of her new form, and gains a +10 bonus on Disguise checks if she uses this ability to create a disguise. She can remain in her new form as long as she likes; returning to her original form does not count as a use of her change shape ability. The irda reverts to her natural form if she dies.
Spell-like Abilities: 1/day—dancing lights, detect magic, flare, ghost sound, light, and mage hand. These spells are cast as if by a sorcerer of the irda’s character level (save DC 10 + Cha modifier).
Automatic Languages: Common and High Ogre. Bonus languages: Dwarven, Elven, Kothian, and Sylvan.
EDIT: I didn't realize they were an Ogre subrace, looking at Races of Ansalon now. Looks like the only difference is the shapechange. It says Small, Medium, or Large humanoid, monstrous humanoid, or giant.
| EltonJ |
Irda are an ogre subrace. They always have been. Unlike going through the deformation that being evil did to their brethren, they converted to Paladine and retained their natural beauty. Ogres were once the most beautiful of all the races of Krynn, surpassing elves. The Irda are just ogres as they were meant to be.
| Terevalis Unctio of House Mysti |
So as a diviner the young quakanesti elf has always been able to discern things, like knowing a split second before a pitcher was going to fall or the words someone might say before they speak them. He has always felt close to Solianri as he was born on a night that Solinari was in high sanction. He has recently passed his test of high sorcery where in a ciaion Solinari has let him know that something is not right on the world.
| WerePox47 |
Right, I been reading up on them. So does the rebuild look ok to you then?
I'm leaning towards a Cleric of Mishakal after reading the background. In Races of Ansalon, pg 198, there's an alternate class feature for Irda cleric called Irda Cleric lol. Would I be permitted to use this? Also what are your thoughts on the PRC The Healing Hand of Mishakal?
Also considering a cleric/wizard/mystic theurge build.. Do you have an idea of what level this will end at?
Sorry for all the questions..
| EltonJ |
Right, I been reading up on them. So does the rebuild look ok to you then?
I'm leaning towards a Cleric of Mishakal after reading the background. In Races of Ansalon, pg 198, there's an alternate class feature for Irda cleric called Irda Cleric lol. Would I be permitted to use this? Also what are your thoughts on the PRC The Healing Hand of Mishakal?
Having looked at it, I think it will work. What book is the Healing Hand of Mishakal in? I didn't see it in the DLCS.
| EltonJ |
Also considering a cleric/wizard/mystic theurge build.. Do you have an idea of what level this will end at?Sorry for all the questions..
no your questions are just fine. I think using the Heroes of the Lance books for 3rd edition should get you to level 20. Mystic Theurge or not, you still have to take the Test of High Sorcery.
Feral
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ciaion, himm, never heard this word before.
Also, how does everyone feel if we did this campaign on roll20? Yes, I know, play-by-post is simple enough for everyone. And Roll20 is racist. But I want to know people's thoughts about Roll20 vs. play-by-post.
Personally, Roll20 would be okay right now because I'm working from home but once the threat of his virus passes, it will slow down my ability to post because the network at work blocks the site. In general, I prefer to keep as much as possible on Paizo.
| EltonJ |
EltonJ wrote:Personally, Roll20 would be okay right now because I'm working from home but once the threat of his virus passes, it will slow down my ability to post because the network at work blocks the site. In general, I prefer to keep as much as possible on Paizo.ciaion, himm, never heard this word before.
Also, how does everyone feel if we did this campaign on roll20? Yes, I know, play-by-post is simple enough for everyone. And Roll20 is racist. But I want to know people's thoughts about Roll20 vs. play-by-post.
Alrighty. You work in Information Technology (IT)?
| Bander Drunkensquirrel |
I have used Roll20 and playing. I play a Pathfinder game on Roll20 on Tuesday nights. My live game is rushing to learn Roll20 now.
In my experience. Depending on the number of players, speed of network/computers and size of maps can make Roll20 problematic. IF you are using Roll20 as the video host for players as well. My Tuesday Night Group many of them use a second device and have Roll20 on their computer but video chat on their phones through Google Hangouts.
| WerePox47 |
Paizo for me as well, for the same reasons as Feral. I can access this site at work, but not Roll20..
Holy Orders of the Stars is correct, page 42. Im just considering it atm
So all wizards have to be in the High Sorcery prestige class?
About the alternate class features for Irda Clerics and Wizards on page 198 in Races of Ansalon?
Also not sure if yall are aware of it's existance, but thetrove.net has every dnd book in pdf for free. It's an amazing site. Has all the Dragonlance books.
| EltonJ |
Would also prefer keeping it on Paizo. I'm not consistently available on weeknights and I've already got one game on Sundays. I probably could do Saturday, though.
I discussed the problem with a friend, and he says it might be better to have two games. One here and one on roll20. Just remember, initiative is when you post.
| EltonJ |
Paizo for me as well, for the same reasons as Feral. I can access this site at work, but not Roll20..
Holy Orders of the Stars is correct, page 42. Im just considering it atm
So all wizards have to be in the High Sorcery prestige class?
No. Just passed the test and follow the rules.
About the alternate class features for Irda Clerics and Wizards on page 198 in Races of Ansalon?
What about them?