
Irdril Tinúviel |

So I know most of you have your characters complete, but for anyone still working on one a tiny bit of information was discovered. You cannot be a cleric and a wizard in Dragonlance. The moon gods do not like you worshipping someone else and they themselves do not give out divine spells so.... Bummer..
Remake character time!!
I suppose a Oracle might work, but the sorcerer progression pains me..
EDIT: Gonna 180 into a Witch I think..

Bander Drunkensquirrel |

Bander standing on a table, how did he get there, pipes up. "Potatoes . . . whoa those are hot." The Kender had apparently grabbed a potato from . . . well somewhere. He now is hopping on the table passing the hot potato between his hands. He finally drops it but tries to catch it on his foot which lets face it is pretty much kicking it. The potato soars through the room.
Hot potato not proficient: 1d20 + 5 - 4 ⇒ (12) + 5 - 4 = 13 Does the potato stick on Maddock's horns AC 16 + 4 called shot? Nope.
The potato smashes into the floor in a soft crumble behind the minotaur. Seeing all eyes are looking at him. He waves sheepishly.

Bander Drunkensquirrel |

"Annoying . . . Kender . . .??" Bander looks around for other kender. "How is it that you tall folk build a tree city and don't expect Kender. You know how far I traveled to see a human tree city. I mean Humans get sooo uptight. You know like your being now. But I figured humans that would put a city in the trees might have learned a bit of fun." Bander continues at length, "I am from a tree city you know. Its called Lookit. Great city your trees are a bit bigger but so are your bu . . . so are you. Lookit is built in a Esgaroth Toon forest. Which is cool because the leaves on all the trees can go in salad so pretty much boom no hungry people . . I mean if they like salad. But we have slides and ziplines. Has your little tree city considered zip lines. Some people think ziplines were made by gnomes. . . . after some time, [b]" . . . and that is why Lookit is such a cool city. No offense to Alonesburg here oh I mean Solace."

The Wyrm Ouroboros |

For those with Hero Lab, RavenX and TobyFox have a number of conversions available. Note that you do need to use the Dungeons and Dragons conversion in order to use the Dragonlance file.
My nose-poking-in is, in fact, in consideration of playing an Irdanaiath wanderer / wizard, perhaps a Red-Robed Wizard of High Sorcery, using the Abaqua Spell Power alternate class feature, which seems to replace the Arcane Bond class feature. Because I like to not be a total target, I'll probably also take a level in monk, unchained if it's available, which would result in Unchained Monk (Scaled Fist, Master of Many Styles) / Wizard (Abaqua) 3 ... hm. I just saw that Wizard of High Sorcery has a +4 base Will save as a prereq. If the above is still okay, I would have therefore passed the Test, but would not yet be a member of the Towers.
4d6 ⇒ (4, 6, 6, 4) = 20 ==> 16
4d6 ⇒ (1, 3, 2, 4) = 10 ==> 9
4d6 ⇒ (6, 6, 1, 3) = 16 ==> 15
4d6 ⇒ (3, 6, 5, 1) = 15 ==> 14
4d6 ⇒ (2, 6, 1, 4) = 13 ==> 12
4d6 ⇒ (5, 1, 4, 5) = 15 ==> 14
... that's a good distribution; I can work with that. ;)
Hm. We ... might be a magic-heavy group? Hm.

The Wyrm Ouroboros |

Oh, I know. :) And thanks.
Hm. I've only now taken a look at Arcanist, and ... I have to confess it's really very tempting. The only kicker is that, since it doesn't have Arcane Bond, there's nothing to swap out for Abaqua Spell Power, which is in my mind one of the definitive Irda abilities. (I played a Red-Robe Irda back in the day, y'see.)
Okay, here's a question -- since one of the Arcanist exploits is 'Familiar', would it be possible to make 'Abaqua Spell Power' an exploit -- or, considering we're 5th level, perhaps take up both the 1st and 3rd level exploits?

EltonJ |

Abaqua Spell Power
Your understanding of the tools of High Sorcery is
enhanced by both your people’s magical traditions and your
innate arcane talents.
Level: 1st.
Replaces: If you choose this class feature, you cannot
gain a familiar.
Benefits: For the purposes of spells per day, your
effective arcane caster level is increased by one. Thus, at 1st
level, you may prepare the same number of spells per day
as a 2nd level wizard. This ability has no effect on leveldependent
effects, such as duration, damage, and other
variables, all of which function at your normal caster level.
In addition, whenever you gain a wizard level that also
gives you access to a new spell level, you gain an additional
automatic spell for your spellbook (to a total of three).
Remember to include your bonus to effective caster level
for spells per day when determining at which level you
acquire this bonus spell (i.e. 2nd-level wizard, 4th-level
wizard, 6th-level wizard, etc.)
Note: In some ways, this ability partially mitigates the
Irda’s level adjustment offset. If you take levels in a prestige
class that adds to spellcaster level, such as archmage or
Wizard of High Sorcery, you continue to gain spells per day
as one level higher than your caster level. However, you do
not gain additional automatic spells in your spellbook as
you would had you advanced a level in the wizard class.
Hmmm. Since it replaces the familiar, and is a first level ability, it can work as an Arcanist's exploit. But it will be an exploit available only to the Irda.

Kalisuel |

"Perhaps they are, but they're never dull," Kalisuel retorts as she passes by the innkeeper and gives him a grin. She dances between the patrons as she delivers another helping of potatoes and ale to the table Uther was sitting at and dispensing his wisdom from. She listens to Bander go on and on while she busies herself with serving other patrons.
"Bander, I can't help but notice you left out one thing," she says as the kender wraps up his spiel, "how do you get up into the trees? I don't imagine many trees are built with being climbed by kender in mind."

Peregrine Stoup |

HP: 3d6 + 1d10 ⇒ (4, 6, 5) + (4) = 19
Ooo, nice.
"Have you never seen a curious kender climb?" The soft contralto commentary comes from the woman at a side table, painstakingly twisting fine copper wire into an almost life-like vallenwood tree pendant that uses various scraps of green stone for the 'leaves'. Putting down her tools for a few moments, she straightens up and clearly works the cricks out of her back and neck, then finishes off her mug of ale and gestures hopefully with it at Kalisuel. "I am firmly convinced that kender are half-critter. What the critter happens to be just changes from situation to situation. Something in a tree? Definitely half-squirrel."

Bander Drunkensquirrel |

Bander looks about as if folks are going to respond to his introduction but before they do (or don't) his eyes go wide, "Whoa . . . its a tree. Hey look she made a tree from wire. Lady I think it needs leaves. Little green things well I suppose some times they are like red or orange or brown lots of brown . . . ahhhhhh you using stone! STONE leaves. You're pretty good at that."
Its safe to say that a few bits of stone and clipped extraneous copper wire are in my pouches now.

Kalisuel |

"Oh, well that makes sense," Kali says with a thoughtful expression, though the twinkling laughter in her eyes belies the mask of seriousness she wears. She refills the mug, making another mark on the tally next to Peregine's name. The mask breaks only a moment later as she hears Bander introduce himself and she grins at his glee at the piece of art the strange sorceress was making.
"I wonder what kind of tree it is supposed to be," she wonders aloud before a loud ahem from Otick sends her scurrying off to serve the other customers in the tavern.

Peregrine Stoup |

"Well, everyone here, or passing through here, automatically thinks of them as vallenwood," Peregrine quietly replies, "So I don't say otherwise." She glances at Bander, and because she anticipated it when he neared the table, she notices (but does not appear to mind) the absent tucking-away of the joint-length clippings of wire, or the few beads he pockets as well; she's long since learned to keep a visible pouch of 'interesting things' for kender to poke through, take from, and contribute to; she figures she's only a little down on the resultant tally, perhaps a steel piece at most, considering the interesting (and sometimes valuable!) things that find their way into that pouch.
Besides, it'll be amusing later on to ask him if he has any beads with which to finish up her project for him to hunt through his knick-knacks and 'discover' that in fact, yes, he has just the thing!!
"Yes, good 'tatoes," Peregrine agrees with Maddok -- not that she has any of Otik's famous spiced potatoes at the moment -- adding her two coppers into the speaking-wolf's commentary by noting, "but if you smash the place up, he won't be able to make any."

Kalisuel |

Sorry Irdril, didn't mean to leave you out.
@Spazmodeus: Sad to see you go. I was looking forward to seeing what you came up with.
Kali sweeps up to Irdril's table with a pitcher in one hand and a platter of food in the other.
"Would you like a refill," she asks as she places the platter with the elf's meal on the table with the effortless grace of someone who's done this hundreds of times before. "And would you allow me to apologize for the, ah, volume of some of our other patrons? It can get quite lively in here."

Kalisuel |

"Well, everyone here, or passing through here, automatically thinks of them as vallenwood," Peregrine quietly replies, "So I don't say otherwise."
"Oh. Oh! I see it now! Sorry, I can be a little dumb at times," Kalisuel says before another ahem from Otik sends her scurrying back to work. Her rounds bring her back to Peregine's table only a few minutes later.
"Do you take commissions," she asks as she refills Peregine's tankard.

Kalisuel |

"What about a sketch," she asks, "would that work? It'd probably be tomorrow morning before I could get it to you."
She looks up to see if anyone is in need of anything then pales as she sees Maddock out of potatoes.
"Uh oh! Gotta go make sure he has something to keep his mind off smashing the place," she whispers before disappearing into the crowd.
She reappears a minute later with a huge plate of hot, steaming food.
"Here ya go, Maddock! On the house," she says with a big grin and a cheerful voice before sweeping one of the plates, a stack of extremely rare steaks and various bones with the marrow still in them, off the table and placing it before the worg laying beside Maddock.
"And for helpin' him behave, this is for you," she whispers to Na'shok before twirling off into the crowd again to keep the patrons fed and mugs full.

Peregrine Stoup |

"A sketch?" says the beautiful/shy human woman, uncertain because she doesn't know much about the art. But then she realizes that Kali is suggesting that she would do the sketching for Peri to work from, and brightens up. "Oh! Yes, that would be useful." Smiling as the waitress launches herself back into the crowd, she shakes her head and bends it back to her work, once again listening to the goings-on while she weaves her copper 'magic'.

Na'shok |

Na'shok watches the bustle of the tavern carefully, searching for a prospective employer for the duo (if not an easy mark). He's not terribly surprised when Kalisuel comes around with another hefty serving of the house special for his minotaur buddy. The bull often got gifts from other patrons (and sometimes admirers) when the pair were cavorting. He is visibly surprised when he's presented with a feast of bloody meat and bones by the golden-haired woman.
The worg gives Kalisuel a toothy lupine 'smile' that is equal parts frightening and endearing.
"As long as the work doesn't dry up, I say we stick around this place for a while. They know how to treat a guy."

Peregrine Stoup |

Bander Drunkensquirrel, Male Kender Rogue (Unchained) - Played by gnomezrule
Maddok, Male Minotaur Ranger, and his warg companion Na'shok -Played by Feral
Kalisuel, Female Half-Elf Human Fighter/Bard/Ranger - Played by AdamWarnock
Thalasi, Male Qulanesti Elf Wizard of High Sorcery - played by Terevalis Unctio
Sir Uther Mowbray, Male Human Knight of the Crown - Played by Torilgrey (background)
Irdril Tinúviel, Female Qualinesti Elf Witch - played by WerePox
Peregrine Stoup, Female Human Arcanist - played by The Wyrm Ouroboros
!Raistlin, Red Wizard - played by MontCestMoi
Seeing as Slam is an actual functional priest of Kiri-Jolith, one presumes that the retrieval of the Disks of Mishikal has occurred? Or is that something of a shift in events?
Oooo, found the age chart in Races of Ansalon!! Hmmm.
Baseline Age: 6d6 + 100 ⇒ (5, 4, 3, 1, 5, 4) + 100 = 122
Age per Level (in months): 6d6 + 6d6 + 6d6 + 6d6 ⇒ (4, 4, 3, 6, 2, 4) + (5, 4, 2, 5, 4, 3) + (4, 5, 1, 3, 1, 6) + (4, 4, 6, 6, 1, 1) = 88 / 12 = 7 years, 4 months. So 129y 4m. Human goes 15 (base start) to 35 (middle age); for an Irda, middle age is 200, so 20 years vs. 100 years ... every 5 years is as 1 year. So about 30 = 6 years, or ... a natural appearance of about 21. :D
Hearing the comment from the hulking talking wolf -- and hadn't that caused a fuss when Maddok and Na'shok had come into town?? -- the lips of the young woman purse for a moment. "It's a nice place if you don't bring more trouble than you're worth," she murmurs, mostly to herself ... but she's been overheard before.