Taurus-Strong-Like-Bull's page

417 posts. Organized Play character for Feral.

Full Name



Shoanti Barbarian 10


HP: 102/102 l AC: 12 /T: 12/FF: 10 l Fort: +13, Ref: +6, W: +9 l Init: +2 l Per: +5 l Movement: 40




Medium - 6'9" 360lbs

About Taurus-Strong-Like-Bull

Physical Description
Taurus is a barbaric Shoanti, a native to the Velashu Uplands. He has dusky sunburnt skin that is heavily tattooed with tribal designs and is shaved bald except for the shadow of dark growth across his chin. Bearing a physique true to his namesake, his body hulks in a way that promises deadly power and tireless stamina. He stands two meters tall and weighs nearing four hundred pounds - most of it layers of brawn and steely sinew. He is without weapons but the huge man's club-like fists suggest he's never really unarmed.

Human (Shoanti) barbarian (invulnerable rager) 8/fighter (unbreakable) 1 (Pathfinder RPG Advanced Player's Guide 79, Pathfinder RPG Ultimate Combat 49)
CN Medium humanoid (human)
Init +2; Senses Perception +5
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 102 (9 HD; 1d10+8d12+35)
Fort +13, Ref +6, Will +7
DR 4/—, 8/lethal; Resist cold 1, extreme endurance
Speed 40 ft.
Melee unarmed strike (lethal) +13/+8 (1d3+7)
. .unarmed strike (raging, nonlethal) +18/+18/+13 (1d6+16)
Special Attacks rage (21 rounds/day), rage powers (brawler[APG], greater brawler[APG], reckless abandon[APG], spire totem, lesser spire totem)
Str 24, Dex 14, Con 16, Int 7, Wis 12, Cha 10
Base Atk +9; CMB +15; CMD 30
Feats Cautious Fighter[ARG], Diehard, Endurance, Extra Rage Power[APG], Improved Unarmed Strike, Iron Will, Power Attack, Racial Heritage[APG], Stalwart[UC]
Traits absalom bouncer, bred for war (shoanti)
Skills Acrobatics +9 (+13 to jump), Climb +11, Intimidate +15, Perception +5, Stealth +0, Survival +5 (+7 to avoid becoming lost), Swim +11
Languages Common, Shoanti
SQ fast movement
Other Gear belt of giant strength +4, cloak of resistance +2, deep red sphere ioun stone, furious amulet of mighty fists, wayfinder[ISWG], 138 gp
Special Abilities
Brawler While raging, the barbarian is treated as if she has Improved Unarmed Strike. If she already has the feat, her unarmed strikes deal 1d6 points of damage (1d4 if she is Small).
Brawler, Greater While raging, the barbarian is treated as if she has Two-Weapon Fighting when making unarmed strike attacks. A barbarian must have the brawler rage power to select this rage power.
Cautious Fighter When fighting defensively/using tot. defense, gain +2 to dodge AC.
Damage Reduction (4/-) You have Damage Reduction against all attacks.
Damage Reduction (8/lethal) You have Damage Reduction against non-lethal damage
Diehard You are stable and can choose how to act when at negative Hp.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Energy Resistance, Cold (1) You have the specified Energy Resistance against Cold attacks.
Extreme Endurance (Cold) (Ex) At 3rd level, the invulnerable rager is inured to either hot or cold climate effects (choose one) as if using endure elements. In addition, the barbarian gains 1 point of fire or cold resistance for every three levels beyond 3rd. This ability
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Racial Heritage (Halfling) You count as another race for the purpose of prerequisites.
Rage (21 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Reckless Abandon (+/-3) (Ex) Trade AC penalty for to hit bonus while raging.
Spire Totem +4 (Su) While raging, no penalty to deal nonlethal, gain half level as bonus to nonlethal damage.
Spire Totem, Lesser (Su) While raging, +1 morale to atk vs. enemies who target allies with atks or harmful spells.
Stalwart Forgo dodge AC bonus for equivalent DR