Pathfinder Races in Starfinder

Friday, August 4, 2017

With less than two weeks to go until the launch of Starfinder, the excitement around here has reached a fever pitch! In the past few months, we've shown off all the new races and classes, introduced you to iconic characters and new rules systems, and more. Yet as excited as we are for all the new stuff, we're just as excited to show you some very familiar things...

While Starfinder has its own "core races"—humans, lashuntas, kasathas, androids, vesk, ysoki, and shirrens—that doesn't mean we've forgotten about Pathfinder's core races. After all, what would Golarion's solar system be without elves and dwarves, or gnomes and halfings? That's why the Starfinder Core Rulebook has the Pathfinder Legacy chapter, in which it presents—among other useful information—complete racial stats for all of Pathfinder's core races, as well as updated details describing the races and how they fit into the vast ecosystem of the Pact Worlds. So while we aren't going to spoil the surprise and list all of their racial abilities or cultural details, here's a taste of what Pathfinder's core races look like in Starfinder!

Illustration by Hugh Pindur

Dwarves

+2 Con, +2 Wis, -2 Cha
Hit Points: 6

Dwarves in Starfinder still feel a keen connection to lost Golarion. They're most commonly found on Absalom Station or cruising through the void on their city-sized Star Citadel ships. Many of them are heavily involved in asteroid mining in the Diaspora, while others explore far from the Pact Worlds in what they believe is a second stage of the legendary Quest for Sky that led them to Golarion's surface. Of course, these traditional spiritual beliefs have been dealt something of a blow by the fact that Torag went missing during the Gap...

Elves

+2 Dex, +2 Int, -2 Con
Hit Points: 4

Elves in Starfinder were hit hardest of all the Pathfinder legacy races by the Gap, as they proved slower to adapt and recover than shorter-lived races. After all, many modern elves were already alive when the Gap ended, and thus still have large holes in their memories where those early centuries have been burned away. What's more, their leaders have long since concluded that their race was betrayed during that mysterious period—they just don't know by whom. All of this has led many elves to retreat to Sovyrian on Castrovel, or restrict themselves to all-elven settlements or crews, their government diplomats even going so far as to wear masks when forced to interact with other races. Pushing back hard against this isolationism is the steadily growing cohort of elves called Forlorn, who choose to live among other races. Yet regardless of cultural group, whether at home or abroad, many elves gravitate toward magic, seeing in its practice a connection to their ancestors.

Gnomes

+2 Con, -2 Str, +2 Cha (feychild) or +2 Int (bleachling)
Hit Points: 4

In the age of Starfinder, gnomes have split into two distinct groups. Thos called the feychildren remain much the same as they were in Pathfinder: brightly colored, whimsical, otherworldly, and occasionally bizarre in the pursuit of their passions. Bleachlings, on the other hand, are a subrace of gnomes who split away from others when—through freak mutation or deliberate genetic editing—they somehow survived the Bleaching that still plagues feychildren. As a result of this racial split, its details shrouded by the Gap, bleachlings are more even-tempered than their mischievous cousins, highly intellectual and able to sate their search for novelty with purely intellectual pursuits. While researchers have yet to isolate exactly what protects bleachlings from their kindred's dangerous racial disease, this immunity breeds true, and so their minority is slowly growing in gnome communities.

Illustration by Hugh Pindur

Half-Elves

+2 to any one ability score
Hit Points: 4

Half-elves place in the setting has changed little over the millennia. Thanks to Sovyrian's Blood Right policy, they're welcome to live among their full-blooded kin, and account for much of that nation's trade with other races, yet plenty of half-elves feel stifled by their traditionalist relations. Many can be found operating as traders or homesteaders across the galaxy, with recent half-elven settlements including new townships springing up just outside of Verces's terminator region, or on the tropical colony world of Shanavan.

Half-Orcs

+2 to any one ability score
Hit Points: 6

While full-blood orcs are rare in the Pact Worlds, found primarily on drow-controlled Apostae, half-orcs are significantly more common, nearly always the children of other half-orcs. Sadly, not even the Gap could completely stamp out traditional prejudice against their people, and other races still often regard half-orcs as brutes, best suited to criminal or mercenary work. How the half-orcs respond to this varies. Some "steelskins" reject conventional society and seek to set themselves even farther apart from the mainstream with extensive cybernetics or other body modifications. Others decide to push beyond the established boundaries of civilization and found new colonies. While some of these colonists are content to settle permanently, others are professional pioneers, forming companies that land on new worlds as first-wave colonists, enduring the most dangerous and difficult period of a colony's founding, then selling off their land rights to "softer" colonists and starting fresh on a new world. In this fashion, some of the roughest and toughest half-orcs are also some of the wealthiest individuals in the Pact Worlds, acting as venture capitalists and patrons investing in other half-orc adventurers.

Halflings

+2 Dex, +2 Cha, -2 Str
Hit Points: 2

Like gnomes, halflings have gotten faster in Starfinder—no more speed penalty just for being short! Add in their natural luck, keen senses, and stealth, and they make superb operatives, though many are also charming envoys or pilots in their wandering caravan fleets. While the public image of halflings as athletes and celebrity daredevils may not perfectly describe the average homebody halfling, their cheerful, even tempers in the face of danger can turn even a workaday halfling into a hero when circumstances demand it. Of all the common races, halflings are perhaps the least likely to use obvious cybernetic or biotech augmentations, generally feeling that halfling physiology is pretty much perfect as it is.

James L. Sutter
Creative Director

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Tags: Hugh Pindur Starfinder
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4 people marked this as a favorite.

So, Elves are still mostly stuck up jerks.

Some things never change. :-)

Dark Archive

How do the racial hit points work?

Are they added to the hit points from a class?

The flavor texts are really great!

I can´t wait to read more about the drow on Apostae.

Thx, James!

Grand Lodge

13 people marked this as a favorite.
captain yesterday wrote:

So, Elves are still mostly stuck up jerks.

Some things never change. :-)

I am hoping that is not our only takeaway on elves in this setting. While I was also somewhat disappointed that the culture is a bit xenophobic, there are other aspects of them culturally that I find appealing.

Besides, there are 'forlorn' elves that sound downright cheerful. I find elves a really interesting Starfinder race because they were amongst the earliest of the star-traveling races. In Canon, there is the Lirgen's Glory, a ship that explored the entire solar system pre-gap. There are also elf-gates everywhere...

Some weird elf character ideas:

1) The elven vigilante operative -- Everyone knows that elves wear masks, right? Why not be an elf who wears masks and fights crime! Na na na na na Bat Elf!

2) The elven amnesiac priest -- "The gap was the best thing for elves! It shook us up, made us less reliant on memory and tradition, and caused us to live in the now! Come, glory in the GAP!" This elf is an evangelist and possibly a Xenoseeker, going out of his way to preach the wisdome of change amongst the cosmos!

Darn it, why are all my ideas for Starfinder characters from the legacy races, which require a boon in SFS play?

____

Gnomish Thoughts

Myself, I am thrilled to have TWO sub-species of gnome. Having stable and intellectual bleachlings is very interesting to me, especially in contrast to the excitable feychildren (my favorite!).

I am so excited for my feychild gnomish envoy, Charli, that I am making her my -701. Even if she'll have to stay a GM baby until I can somehow trade for a Pathfinder Legacy boon. When I think of gnomes, the first thing I think of is travelling. They were from another plane initially, and their curiosity and penchant for new things takes them everywhere. It was no accident that in Cosmic Captive there's a stranded gnomish tourist. I want to be that gnomish explorer, out to go everywhere and see everything!

I love that gnomes have finally learned to run fast in Starfinder. Must be all that low-gravity, right?

___

General thoughts

I also loved some of the descriptions of where people's homelands were, and where you could find them. Flavor text is the best part!

Marco Massoudi wrote:

How do the racial hit points work?

Are they added to the hit points from a class?

That is pretty much exactly how they work.

Hmm
(No longer under Starfinder NDA!)


2 people marked this as a favorite.

That is not my only takeaway, no. :-)

Nor is it meant to be critical, just my initial observation, with an added touch of Halfling and Dwarven superiority complex. :-)


1 person marked this as a favorite.

Huh, so the Drow rule Apostae?

Scarab Sages Developer, Starfinder Team

13 people marked this as a favorite.
Rysky the Dark Solarion wrote:
Huh, so the Drow rule Apostae?

Well... they say so, anyway.


1 person marked this as a favorite.
Owen K. C. Stephens wrote:
Rysky the Dark Solarion wrote:
Huh, so the Drow rule Apostae?
Well... they say so, anyway.

Heh, to reiterate then, the Drow live on Apostae now?

Scarab Sages Developer, Starfinder Team

7 people marked this as a favorite.
Rysky the Dark Solarion wrote:
Owen K. C. Stephens wrote:
Rysky the Dark Solarion wrote:
Huh, so the Drow rule Apostae?
Well... they say so, anyway.
Heh, to reiterate then, the Drow live on Apostae now?

Yes. Yes they do.

Grand Lodge

captain yesterday wrote:

That is not my only takeaway, no. :-)

Nor is it meant to be critical, just my initial observation, with an added touch of Halfling and Dwarven superiority complex. :-)

Fair enough. So what are your ideas for awesome halfing and dwarven characters?

Hmm

PS Owen, you rock!


Owen K. C. Stephens wrote:
Rysky the Dark Solarion wrote:
Owen K. C. Stephens wrote:
Rysky the Dark Solarion wrote:
Huh, so the Drow rule Apostae?
Well... they say so, anyway.
Heh, to reiterate then, the Drow live on Apostae now?
Yes. Yes they do.

How come?


Rysky the Dark Solarion wrote:
Owen K. C. Stephens wrote:
Rysky the Dark Solarion wrote:
Owen K. C. Stephens wrote:
Rysky the Dark Solarion wrote:
Huh, so the Drow rule Apostae?
Well... they say so, anyway.
Heh, to reiterate then, the Drow live on Apostae now?
Yes. Yes they do.
How come?

MAGIC!


Drow on apostae... hmmm. That's.... interesting. Not quite sure what exactly to make of that, given Apostae's unique nature as described in Distant Worlds.

Also... I really like the bleachling gnome concept... enough that I might actually consider making a gnome character, something I never would have considered doing before. So... well done paizo.


Hmm wrote:
captain yesterday wrote:

That is not my only takeaway, no. :-)

Nor is it meant to be critical, just my initial observation, with an added touch of Halfling and Dwarven superiority complex. :-)

Fair enough. So what are your ideas for awesome halfing and dwarven characters?

Hmm

PS Owen, you rock!

I won't know that until I get the book. :-)

I'm sure I won't be lacking for ideas.

It is a great blog post, super excited! :-)


1 person marked this as a favorite.

I really like the "steelskin" half-orcs. I think I'm going to start with a Cyborg Half-Orc Soldier with the Bounty Hunter Theme. I'm catching all the outlaws!!!


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber; Starfinder Charter Superscriber

How come Halflings only get 2 hp?


Azouth wrote:
How come Halflings only get 2 hp?

Most small races only get 2 HP.


Azouth wrote:
How come Halflings only get 2 hp?

They're small and have a penalty to con.


IonutRO wrote:
Azouth wrote:
How come Halflings only get 2 hp?
Most small races only get 2 HP.

I declare a dynastic flame war on your entire family for saying that just before I said it.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber; Starfinder Charter Superscriber
CactusUnicorn wrote:
Azouth wrote:
How come Halflings only get 2 hp?
They're small and have a penalty to con.

They have penalty to str not con.


Orcs are primarily found on Apostae, but are there significant orc colonies elsewhere in the pact worlds?


1 person marked this as a favorite.
blog post wrote:
...Torag went missing during the Gap...

Had it been revealed that some deities went missing rather than just losing relevance?


1 person marked this as a favorite.

Torag is just gone, yes.


1 person marked this as a favorite.

Thanks for the quick answer. First time I'd read anything about him going missing.

Scarab Sages

I was super excited about the bleachling gnomes but was hesitant to discuss them before street date. Now I'm free to do so!

Scarab Sages

2 people marked this as a favorite.
Wraithguard wrote:

Thanks for the quick answer. First time I'd read anything about him going missing.

Torag and Rovagug are both gone in the gap with Golarion. Every other deity from pathfinder is still active, although they are not all core.


1 person marked this as a favorite.
Marco Massoudi wrote:

How do the racial hit points work?

Are they added to the hit points from a class?

The flavor texts are really great!

I can´t wait to read more about the drow on Apostae.

Thx, James!

From what I understand, you will have hit points, derived from your race and class, and then you will have stamina points, which drain before not points. Stamina points advance more like HP in Pathfinder.


Interesting take on half-orcs, and nice to see sane and functional gnomes.

Can't say the others interest me much, but I like that they're consistent with the pathfinder versions.


4 people marked this as a favorite.
Imbicatus wrote:
Torag and Rovagug are both gone in the gap with Golarion. Every other deity from pathfinder is still active, although they are not all core.

Huh. This desperately makes me want to run a game in a duotheistic Golarion, wherever it's hiding.


Joana wrote:
Huh. This desperately makes me want to run a game in a duotheistic Golarion, wherever it's hiding.

Ah, Torag and Rovagug are stuck playing with building blocks on Golarion.


4 people marked this as a favorite.
Rysky the Dark Solarion wrote:
Huh, so the Drow rule Apostae?

NOT FOR LONG!


Pathfinder Lost Omens, Rulebook Subscriber

What the hell is Shanavan?!

Drow in Apostae? Oh my gods why and how?

Are...are the Ambassadors replacing the Mordant Spire elves or are we going full Eldar.

Halflings...still no home, still no true racial info, like what is there origin?! That's just a general comment over all.

Also I'm sorry but are the Half-Orcs really still being shat upon when we have Vesk and Shireen running around? The former wanted to conquer the entire system and the latter wanted to consume it not that long ago!


1 person marked this as a favorite.
Joana wrote:
Imbicatus wrote:
Torag and Rovagug are both gone in the gap with Golarion. Every other deity from pathfinder is still active, although they are not all core.
Huh. This desperately makes me want to run a game in a duotheistic Golarion, wherever it's hiding.

You mean like a world where there's like "kind of sort of" space age technology on Golarion where all the missing people are just struggling to get a message out to the rest of the universe?


3 people marked this as a favorite.
Lucas VerBeek wrote:
Also I'm sorry but are the Half-Orcs really still being shat upon when we have Vesk and Shireen running around? The former wanted to conquer the entire system and the latter wanted to consume it not that long ago!

The vesk have power. Shirrens have numbers, and have been out of the Swarm and chill enough for long enough that most folks don't mind them, or have even taken a liking to them.

Half-orcs have nothing. With Golarion gone, they belong to no society and lost what little history they might have had. Orcs aren't feared anymore; they barely exist as a footnote on a distant world that they don't even control.

So yeah, half-orcs, and half-elves for that matter, are still at the bottom of the pecking order because there are so few of them, and they're still odd fits for either of their progenitor races.

If anything, the Drift might be the best thing to ever happen to them -- when they were limited to Golarion, they had to carve out niches in a world that always pressed in against them from all sides, always reminding them that they don't belong. Now they can build their own homeworlds, far from the place that still refuses to acknowledge them, and even this blog's blurb suggests that half-orcs' urgent desire to get as far away from mom and dad as possible is finally paying off for them.

And hell, I think half-orcs will get on just fine with the vesk regardless of whether the vesk resume their beef with the Pact Worlds. Hell, if any of the (not undead) races native to the Pact Worlds would flip on the Pact, or at least turn a blind eye to it, I'd bet on half-orcs and half-elves.


7 people marked this as a favorite.

The implication that there are now more living half-orcs than pure-blooded orcs in the Pact Worlds is interesting.

Liberty's Edge

Well maybe the gap has something to do with that.


2 people marked this as a favorite.
Ventnor wrote:
The implication that there are now more living half-orcs than pure-blooded orcs in the Pact Worlds is interesting.

Is it weird that I suddenly had a mental comparison to DBZ Saiyans?

I'm sure that there's probably physically similar races out in space, but given Orcs and Half-Orcs are probably the closest thing to the sprit of it: that being a warrior race who's planet is no longer around.

Now imagine a Half-Orc Solarion... And name them Gohan.


2 people marked this as a favorite.
Luna Protege wrote:
Ventnor wrote:
The implication that there are now more living half-orcs than pure-blooded orcs in the Pact Worlds is interesting.

Is it weird that I suddenly had a mental comparison to DBZ Saiyans?

I'm sure that there's probably physically similar races out in space, but given Orcs and Half-Orcs are probably the closest thing to the sprit of it: that being a warrior race who's planet is no longer around.

Now imagine a Half-Orc Solarion... And name them Gohan.

Now someone is making that character and his gm groan

Grand Lodge

Pathfinder Lost Omens, Rulebook Subscriber
Hmm wrote:
Even if she'll have to stay a GM baby until I can somehow trade for a Pathfinder Legacy boon.

Any ideas on how to acquire said boon if you don't have a LFGS? (Something Thurston hinted at). I play almost completely online for PFS and hopefully SFS.

Scarab Sages

1 person marked this as a favorite.

Very interesting, and I love the artwork in this blog!


Oh I love the take on the elves. I wanna stay away from the old core races, but the current elf lore really makes me want to play one!


3 people marked this as a favorite.

I'm liking the idea of a half orc campaign with the PCs being the first wave settlers mentioned. That could be great fun.

Grand Lodge

1 person marked this as a favorite.
Xazil wrote:
Hmm wrote:
Even if she'll have to stay a GM baby until I can somehow trade for a Pathfinder Legacy boon.
Any ideas on how to acquire said boon if you don't have a LFGS? (Something Thurston hinted at). I play almost completely online for PFS and hopefully SFS.

I am crossing my fingers that the legacy races will open up for online at some point. Or that we can figure out a way of expanding the RSP... But that will take some finagling to come up with a solution that is equitable and acceptable to all.

Hmm


9 people marked this as a favorite.
Imbicatus wrote:
I was super excited about the bleachling gnomes but was hesitant to discuss them before street date. Now I'm free to do so!

I wasn't really a fan of bleachlings before, but I like these. Like mellow Vulcans.

Also, Yay! for no more speed penalty for gnomes and halflings.

Lucas VerBeek wrote:

Halflings...still no home, still no true racial info, like what is there origin?! That's just a general comment over all.

In the Beginning, the gods of Light and Goodness sought to create the perfect mortal expressions of themselves. But the gods know that perfection is difficult, if not nearly impossible. In their scouring for the planes for ideas and materials, they re-remembered the First World, and peering closer into this Cauldron of Ever-Creation, they were delighted to discover that Perfection had already birthed itself: the gremlins. Stealing away some of these perfect gremlins, the gods worked together to reweave, remold, and remake these unfortunate victims into their own humanoids, the halflings; mortal, because the gods tolerate few rivals, and imperfect, because gremlin perfection causes even the gods to doubt their own infallibility (and thus, sows the seeds of further doubt). The Failure of the Halflings was a mythic shame to many gods, who never attempted to Create again.

Yet the desire to recreate Perfection continued to act as a bit of Maelstrom grit in the minds of many gods, with many attempting to soothe this incessant irritation by turning it into their own pearl. Although many gods continued to try to create perfect humanoids, now in their own specific images, all such further creations--elves, humans, orcs--were pale imitations of the halflings, and even further deviations from the Original Perfection. Many say this is what broke the mind of Lamashtu, who forever after could not stop madly creating. Others claim this what caused Torag to turn to drink, forever attempting to briefly erase the memory of his epic failure.

To this day, when a halfling meets new humanoids throughout this wide galaxy, most of these humanoids can't help unconsciously feeling some small slivers of jealousy and envy. And all such mortals, even halflings, feel insignificant and ugly upon beholding the truly perfect magnificence of the gremlins... provoking most to react in either jealous violence or mind-shattering fear.


2 people marked this as a favorite.

Good to see my favorite race Half Orcs are still in, and they essentially fit my playstyle of colonial exploration and pioneering.


Will these be Starfinder Soceity approved?


4 people marked this as a favorite.
Sir RicHunt Attenwampi wrote:
Imbicatus wrote:
I was super excited about the bleachling gnomes but was hesitant to discuss them before street date. Now I'm free to do so!

I wasn't really a fan of bleachlings before, but I like these. Like mellow Vulcans.

Also, Yay! for no more speed penalty for gnomes and halflings.

...and hopefully gremlins!

Sir RicHunt Attenwampi wrote:
Lucas VerBeek wrote:

Halflings...still no home, still no true racial info, like what is there origin?! That's just a general comment over all.

In the Beginning, the gods of Light and Goodness sought to create the perfect mortal expressions of themselves. But the gods know that perfection is difficult, if not nearly impossible. In their scouring for the planes for ideas and materials, they re-remembered the First World, and peering closer into this Cauldron of Ever-Creation, they were delighted to discover that Perfection had already birthed itself: the gremlins. Stealing away some of these perfect gremlins, the gods worked together to reweave, remold, and remake these unfortunate victims into their own humanoids, the halflings; mortal, because the gods tolerate few rivals, and imperfect, because gremlin perfection causes even the gods to doubt their own infallibility (and thus, sows the seeds of further doubt). The Failure of the Halflings was a mythic shame to many gods, who never attempted to Create again.

Yet the desire to recreate Perfection continued to act as a bit of Maelstrom grit in the minds of many gods, with many attempting to soothe this incessant irritation by turning it into their own pearl. Although many gods continued to try to create perfect humanoids, now in their own specific images, all such further creations--elves, humans, orcs--were pale imitations of the halflings, and even further deviations from the Original Perfection. Many say this is what broke the mind of Lamashtu, who forever after could not stop madly creating. Others claim this what caused Torag to turn to drink, forever attempting to briefly erase the memory of his epic failure.

To this day, when a halfling meets new humanoids throughout this wide galaxy, most of these humanoids can't help unconsciously feeling some small slivers of jealousy and envy. And all such mortals, even halflings, feel insignificant and ugly upon beholding the truly perfect magnificence of the gremlins... provoking most to react in either jealous violence or mind-shattering fear.

You can believe these true facts. After all, RicHunt Attenwampi has been knighted!

Grand Lodge

2 people marked this as a favorite.
Terevalis Unctio of House Mysti wrote:
Will these be Starfinder Soceity approved?

At the moment, the Pathfinder Legacy Races are all behind a boon wall in Starfinder Society, and the boons in question will be tied to the Regional Support Program. At the time this was announced, I wrote a gentle little protest song and gentle plea asking that online play not be left out of the loop on this one.

If you scroll up from my post, you'll find the blog about how boons will be handled in Starfinder Society.

Hmm


4 people marked this as a favorite.
thecursor wrote:
Joana wrote:
Imbicatus wrote:
Torag and Rovagug are both gone in the gap with Golarion. Every other deity from pathfinder is still active, although they are not all core.
Huh. This desperately makes me want to run a game in a duotheistic Golarion, wherever it's hiding.
You mean like a world where there's like "kind of sort of" space age technology on Golarion where all the missing people are just struggling to get a message out to the rest of the universe?

More in a world-building sense. Consider the implications when Aroden died and an entire religion was left godless: it led to civil war in Cheliax, the heart of Aroden's worship.

Now imagine every god, save Torag and Rovagug, is no longer granting spells (which may or may not be so, canonically -- the other gods could very well still be answering prayers of those on Golarion and just not telling anyone else about it). What's happening to those people left behind on Golarion? Have the dwarves basically taken over, due to everyone else's gods having abandoned them?

More than that, what are the implications of there being only one power of Good (and that being Lawful) and only one exemplar of Evil (that being Chaotic)? Philosophically, what does that do to the inhabitants of the planet? Is there a move to authoritarianism, as order is clearly Good and individualism clearly Evil now, as far as they know?

What happens to all the concepts left unchampioned, like Art and Sun and Redemption and Healing? Has Torag (and his family, if the rest of the dwarven pantheon stayed with Golarion too) absorbed those areas of concern? If so, how has it changed him/them? If not, have those concepts languished?

One presumes that all the stars and constellations have changed. Or are they there at all? If Golarion is in a bottle on some Nyrissa's shelf, there may be nothing in the sky. If the Gap drove the elves in Sovyrian paranoid and isolationist, how bad are those who were still in Kyonin?

There are all sorts of intriguing possibilities, and as the whereabouts of Golarion is Starfinder's unanswered question, I don't have to worry about being contradicted by emerging canon. ;)


Garrett Guillotte wrote:
Lucas VerBeek wrote:
Also I'm sorry but are the Half-Orcs really still being shat upon when we have Vesk and Shireen running around? The former wanted to conquer the entire system and the latter wanted to consume it not that long ago!

The vesk have power. Shirrens have numbers, and have been out of the Swarm and chill enough for long enough that most folks don't mind them, or have even taken a liking to them.

Half-orcs have nothing. With Golarion gone, they belong to no society and lost what little history they might have had. Orcs aren't feared anymore; they barely exist as a footnote on a distant world that they don't even control.
{. . .}

Not only that, but the less scrupulous Vesk probably wouldn't mind doing some subtle stoking of anti-Half-Orc prejudice to divert prejudice from themselves.


1 person marked this as a favorite.

I actually really like the new direction with Half-Orcs. They have formed their own true race now. Like the Chelaxians formed by Ulfen & Azlanti crossbreeding.

I guess then the Half-Orcs might just need a new more appropriate name then.

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