Art The Clown (Terrifier) build for a recurrent BBEG


Advice


Good day fellas. I'm planning to run Tyrant's Grasp with some modifications to include some horror films references. I was thinking in include Art the Clown as a villain who stalk the party since book 1 to add a bit of controlled pressure and challenge to the party, so i would be very thankful if you people can give me some points and opinions about my scrap:

Race: Human or fetchling
Class: Vigilante (serial killer archetype)
Template: Implacable stalker (to capitalize fear)
Abilities: Str 14 Dex 18 Con 14 Int 10 Wis 14 Cha 16
Skills: Focus on stealth, intimidate disguise, bluff, performance (comedy), a bit on acrobatics, perception.
Feats: I was thinking in feats that focus in improvised weapons and fear feats like shatter defenses, gory display, dazing display, dreadful carnage.
Gear: Basics magic items (dex belt, cloak of res, ring of prot, amulet of nat armor,

Oh, sorry, in case you are not much familiarized with Art, he is basically a serial killer with a mime gimmick. He never talks or screams (even in pain), his personality shifts from goofy to lunatic sadistic. He kills using whatever tool can have at hand. Usually carries a plastic bag with a myriad of variated weapons like hammers, scissors, power tools, knives, nails, bleach, acid, razors, etc. He uses to misdirect his victims with his clowny attitude until the moment of attack. His brutality and unerving smile trigger the fear and leaves his victims helpless and terrified.

My idea isn't overkill the party, just give them somebody to escape from until the moment (or level) when they can defeat him. For the first encounters i plan to put a deus ex machina, a cutscene or a solutions to incapacitate or slow him so they can run.

Well, that is my general idea, any advice will be very helpful

Thanks in advance.


gamemastering a horror campaign
A reference if you want to add something to scare your players

What levels are you planning to set for the villain and the players? Because i afraid some players might not realizing that they should escape instead of fight back, and it will be unfortunate if the players roll some critical success and manage to beat him down.


happykj wrote:

gamemastering a horror campaign

A reference if you want to add something to scare your players

What levels are you planning to set for the villain and the players? Because i afraid some players might not realizing that they should escape instead of fight back, and it will be unfortunate if the players roll some critical success and manage to beat him down.

The players will play the AP from lvl 1, but im thinking in lvl 10 or 12 for the clown, who will start following them at the end of the first book, when they will be level 4 and his first victim will be a npc.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Art The Clown (Terrifier) build for a recurrent BBEG All Messageboards

Want to post a reply? Sign in.