Fhang

Agkarar's page

46 posts. Alias of Madcaster.


Full Name

Agkarar

Race

Inactive

Size

Medium

Strength 19
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 18
Charisma 7

About Agkarar

Defense:

AC: 25 =+9 armor, +2 shield, +2 dex, +2 dodge
Touch: 14 =+2 dex, +2 dodge
Flat-footed: 21 =+9 armor, +2 shield

HP: 35 (4d8 +8(con) +4(favored class))

CMD: 18 =10 +2(BAB) +2(Dex) +4(Str)

Fort: +5 =3(class) +2(Con)
Ref: +3 =1(class) +2(Dex)
Will: +7 =3(class) +4(Wis)

Offense:

Speed: 30 ft. (20 ft. in armor)

CMB +6 =+2(BAB) +4(Str)

BAB: +2
Melee:
+1 Earth breaker +8 (2d6+7/x3)
PA +1 Earth breaker +8 (2d6+10 /x3)

Ranged: Longbow, composite +4 (1d8 /x3, 120 ft.)

Special Attacks:
Sacred Weapon 1d8
Sacred Weapon +1, 4 rounds/day
Fervor 1d6, 5/day
Blessings 5/day:
Increased Defense (minor): At 1st level, you can gain a +1 sacred bonus on saving throws and a +1 sacred bonus to AC for 1 minute. The bonus increases to +2 at 10th level and +3 at 20th level.
Agile Feet (minor): At 1st level, as a swift action you gain increased mobility. For 1 round, you ignore all difficult terrain (including magical terrain) and take no penalties for moving through it.

Spells Prepared:
0th - Bleed, Create Water, Light, Spark
1st (4/day) - Divine Favor, Shield of Faith, Entropic Shield, Forbid Action
2nd (2/day) - Bull's Strength, Hold Person

Statistics:

N, Male, Kasatha, Humanoid (kasatha)
Warpriest (Blessings: Travel, Protection) 4
Init +6; Senses: Perception +11, SM +10

Str 19 (+4) (18 +1(lvl))
Dex 14 (+2)
Con 14 (+2)
Int 10 (+0)
Wis 16 (+3) (16 +2(headband))
Cha 7 (-2)

Traits:
Reactionary
Fate’s Favored

Feats:
1[character]: Improved Initiative
1[class]: Weapon Focus (Earth Breaker)
3[character]: Power Attack
3[class]: Furious Focus
5[character]: Step Up

Skills:
2 per level = 2(class)
8 total
4 Knowledge (religion) 1 +0(int) +3(class)
11 Perception 4 +4(wis) +3(class)
10 Sense Motive 3 +4(wis) +3(class)

*ACP -6

Languages: Common, Kasatha

Racial features:
Ability Score: Kasathas are nimble and perceptive. They gain +2 Dexterity and +2 Wisdom
Defensive Training, Greater: Kasathas have a +2 dodge bonus to Armor Class.
Desert Runner: Kasathas have a +4 racial bonus on Constitution checks and Fortitude saves to avoid fatigue, exhaustion, and other ill effects from running, forced marches, starvation, thirst, and hot or cold environments.
Stalker: Perception and Stealth are class skills for kasathas.
Spinal Sword Proficiency: Kasathas treat kasatha spinal swords as martial weapons.
Jumper: Kasathas are always considered to have a running start when attempting Acrobatics checks to jump.
Desert Stride: Kasathas move through non-magical difficult terrain in desert environments at normal speed.
Multi-Armed: A kasatha has four arms. One hand is considered its primary hand; all others are considered off hands. It can use any of its hands for other purposes that require free hands.

Class Features:
1[warpriest]: Aura, blessings (minor), focus weapon, orisons, sacred weapon
2[warpriest]: Fervor 1d6
3[warpriest]: Bonus feat
4[warpriest]: Channel energy, sacred weapon +1
5[warpriest]: Fervor 2d6

Gear/Possessions:

+1 Earth breaker (2d6/x3, B, 14 lbs.)
Longbow, composite (1d8, 19-20/?2, 80 ft., P, 3 lbs.)
Arrows (20) (P, 3 lbs.)
+1 O-yoroi (AC+9, MDB+2, ACP-5, ASF 35%, 45 lbs.)
MW Spiked Shield, heavy steel (AC+2, 1d6/x2, ACP-1, 20 lbs.)
Holy symbol, iron
Spell component pouch (2 lbs)
Headband of Inspired Wisdom (+2)

Carrying Capacity: Light 0-100 lb. Medium 101-200 lb. Heavy 201-300 lb.
Current Load Carried 87 lb.

Money: 904 GP