Full Name |
Krute Bloodroot |
Race |
HP 3/58 AC21 TA 11 FF 18 CMD 20 9/13 rounds bloodrage |
About Krute Bloodroot
Krute Boodroot
Male ghoran greenrager 4 (Pathfinder RPG Advanced Class Guide 15, 83, Pathfinder RPG Bestiary 5 119)
N Medium plant
Init +7; Senses low-light vision; Perception +7
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Defense
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AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex, +2 natural)
hp 50 (4d10+22)
Fort +7, Ref +3, Will +1
Defensive Abilities uncanny dodge; Immune plant traits
Weaknesses delicious, light dependent
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Offense
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Speed 45 ft. (30 ft. in armor)
Melee +1 nodachi +8 (1d10+5/18-20) or
. . spear +7 (1d8+4/×3)
Ranged javelin +6 (1d6+3) or
. . mwk composite longbow +5 (1d8+3/×3)
Special Attacks blood casting, bloodrage (13 rounds/day), confusing critical, leaping charger
Spell-Like Abilities (CL 4th; concentration +7)
. . 1/day—detect poison, goodberry (sprout from own body), purify food and drink (DC 13)
Greenrager Spells Known (CL 4th; concentration +7)
. . 1st (2/day)—ray of enfeeblement (DC 14), shield
. . Bloodline Fey
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Statistics
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Str 16, Dex 14, Con 16, Int 10, Wis 11, Cha 16
Base Atk +4; CMB +7; CMD 19
Feats Eschew Materials, Improved Initiative, Tribal Scars
Traits anatomist, linebreaker (belkzen)
Skills Acrobatics +8 (+12 to move through a threatened square or enemy's space), Intimidate +10, Perception +7, Spellcraft +7
Languages Common, Sylvan
SQ fast movement, ghorus seed, past-life knowledge, unfettered fury
Combat Gear potion of haste, acid (3), alchemist's fire (3), liquid ice[APG] (2), tangleburn bag[UE], tanglefoot bag (3); Other Gear lamellar (leather) armor[UC], +1 nodachi[UC], arrows (20), javelin (4), mwk composite longbow (+4 Str), spear, belt of tumbling[UE], cracked dusty rose prism ioun stone, belt pouch, sunrod, 252 gp
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Special Abilities
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Blood Casting (Su) Cast bloodrager spells while in bloodrage.
Bloodrage (13 rounds/day) (Su) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Confusing Critical (DC 15) (Su) When raging, critical hit confuses foe for 1 rd (Will neg).
Delicious (Ex) -2 penalty on Escape Artist and combat maneuver checks to escape bite grapples.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Ghorus Seed (Ex) As a full-rd action, create a seed which will grow new you in 2d6 days, but die when it sprouts.
Immunity to Mind-Affecting effects You are immune to Mind-Affecting effects.
Immunity to Paralysis You are immune to paralysis.
Immunity to Poison You are immune to poison.
Immunity to Polymorph You are immune to Polymorph effects.
Immunity to Sleep You are immune to sleep effects.
Immunity to Stunning You are immune to being stunned.
Leaping Charger (Su) When raging, ignore difficult terrain when charging.
Light Dependent (Ex) 1d4 Constitution damage per day without exposure to sunlight.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Past-Life Knowledge (Ex) Treat all Knowledge skills as class skills.
Plant Traits Plants have many immunities.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
Unfettered Fury (Ex) Gain woodland stride ability when raging.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
Raging Stats
Krute Boodroot
Male ghoran greenrager 4 (Pathfinder RPG Advanced Class Guide 15, 83, Pathfinder RPG Bestiary 5 119)
N Medium plant
Init +7; Senses low-light vision; Perception +7
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Defense
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AC 16, touch 10, flat-footed 14 (+4 armor, +2 Dex, +2 natural, -2 untyped penalty)
hp 58 (4d10+30)
Fort +9, Ref +3, Will +3
Defensive Abilities uncanny dodge; Immune plant traits
Weaknesses delicious, light dependent
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Offense
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Speed 45 ft.
Melee +1 nodachi +10 (1d10+8/18-20) or
. . spear +9 (1d8+7/×3)
Ranged javelin +6 (1d6+5) or
. . mwk composite longbow +7 (1d8+4/×3)
Special Attacks blood casting, bloodrage (13 rounds/day), confusing critical, leaping charger
Spell-Like Abilities (CL 4th; concentration +7)
. . 1/day—detect poison, goodberry (sprout from own body), purify food and drink (DC 13)
Greenrager Spells Known (CL 4th; concentration +7)
. . 1st (2/day)—ray of enfeeblement (DC 14), shield
. . Bloodline Fey
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Statistics
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Str 20, Dex 14, Con 20, Int 10, Wis 11, Cha 16
Base Atk +4; CMB +9; CMD 19
Feats Eschew Materials, Improved Initiative, Tribal Scars
Traits anatomist, linebreaker (belkzen)
Skills Acrobatics +9 (+13 to move through a threatened square or enemy's space, +13 to jump), Intimidate +10, Perception +7, Spellcraft +7
Languages Common, Sylvan
SQ fast movement, ghorus seed, past-life knowledge, unfettered fury
Combat Gear potion of haste, acid (3), alchemist's fire (3), liquid ice[APG] (2), tangleburn bag[UE], tanglefoot bag (3); Other Gear lamellar (leather) armor[UC], +1 nodachi[UC], arrows (20), javelin (4), mwk composite longbow (+4 Str), spear, belt of tumbling[UE], cracked dusty rose prism ioun stone, belt pouch, sunrod, 252 gp
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Special Abilities
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Blood Casting (Su) Cast bloodrager spells while in bloodrage.
Bloodrage (13 rounds/day) (Su) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Confusing Critical (DC 17) (Su) When raging, critical hit confuses foe for 1 rd (Will neg).
Delicious (Ex) -2 penalty on Escape Artist and combat maneuver checks to escape bite grapples.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Ghorus Seed (Ex) As a full-rd action, create a seed which will grow new you in 2d6 days, but die when it sprouts.
Immunity to Mind-Affecting effects You are immune to Mind-Affecting effects.
Immunity to Paralysis You are immune to paralysis.
Immunity to Poison You are immune to poison.
Immunity to Polymorph You are immune to Polymorph effects.
Immunity to Sleep You are immune to sleep effects.
Immunity to Stunning You are immune to being stunned.
Leaping Charger (Su) When raging, ignore difficult terrain when charging.
Light Dependent (Ex) 1d4 Constitution damage per day without exposure to sunlight.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Past-Life Knowledge (Ex) Treat all Knowledge skills as class skills.
Plant Traits Plants have many immunities.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
Unfettered Fury (Ex) Gain woodland stride ability when raging.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.