The Great Championship - PvP Sandbox - Arena A

Game Master BC4Realz

Welcome to the Great Championship! Here are some helpful links:

Current Battle Map

The Battles
Arena A
Arena B
Arena C
Arena D

Current Win/Loss Record

Fast Link to Discussion


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Bring it on. Sounds interesting.

Will have to figure out what to do with a number of people that is not a power of 2. (Powers of 2 are bracketable)


I'm interested but I won't have time to do the crunch until Saturday night or Sunday if that's not too late


That would be fine. Planning on closing at EOD Tuesday (11:59 PM Central Time US) unless I know of a submission that is about to come in that I should extend for.

Silver Crusade

maybe some people could get a bye? Then they'd go up against someone leveled in the second round though. Maybe a bye could get you a free level? maybe people deemed too squishy at first level could get this free-level-bye?

Just brainstorming here

Sovereign Court

bigrig107 wrote:
Nawyu Simi wrote:
I have a tiny problem with small mediums at large, as they tend to be a huge nuisance and make colossal puns about their diminutive nature.
Fixed!

I think they're fine, personally.


Lukas Stariha wrote:
bigrig107 wrote:
Nawyu Simi wrote:
I have a tiny problem with small mediums at large, as they tend to be a huge nuisance and make colossal puns about their diminutive nature.
Fixed!
I think they're fine, personally.

What a Gargantuan waste of time that all was.


Okay, this is the fighter I will be entering into the fray.


And we are closed.


Yes we are.

I will get a plan built for the first round of battles and come back with the randomly drawn opponents sometime today.

EDIT: Rather than posting again, just edit here...

So doing some research, a double elimination tournament is just not feasible with 9 people...plus I don't like how low level it makes the finale.

I am thinking it will be more fun for more people if we do a round robin style tournament instead. Like this

So everyone would always gain a level at the end of each round, win, lose, or bye. Everyone stays in longer, until the end. And at the end we have 4 battles with level 10 combatants, which could be pretty cool to watch.

Person with the best record wins at the end.

Other nice thing about this is we have a clear 1st, 2nd, and 3rd place (probably)

It is more of a comittment that it was going to be originally though.

What do you guys think?

Liberty's Edge

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Works for me.


Grod is game

I just wanna see how it works out.

Dark Archive

Sounds good with me


Same here.


Generally sounds like people are on board...so let's get it started in here.

1 Dayreth - Suli Mage
2 Grog Skintaker - Suli Monk
3 Terra - Human Geokineticist
4 Krute Bloodroot - Ghoran Greenrager
5 Agkarar - Kasatha Warpriest
6 Gark - Orc Barbarian
7 Nawyu Simi - Halfling Druid
8 Narg Crowbait - Strix Wizard
9 Gormund - Gathlain Medium

Gormund - you get the first bye. Go ahead and start working on leveling your character up to lv 2.

The first set of battles will be:
Dayreth v Narg in Arena A
Grog v Nawyu in Arena B
Terra v Gark in Arena C
and Krute v Agkarar in Arena D

Please report to your assigned arena and roll initative. Once both combatants roll initiative you may begin combat.

I have created a Discussion Thread, but I don't know how to link it to all 4 gameplay threads, or if that is even possible. Please report there for OOC discussion, commentary, and the questions about or builds of next level characters.


I think you can link the Arena D to this recruitment thread and put in the short description a list to each Arena. That might be the easiest solution.


Cool. 10th level finale is awesome.


Sounds good. More fights, more levels, let's do this!


after this I may bail out it really wasn't much fun.

Oh wait I am done, dead before my initiative even came up.


*Terra wrote:

after this I may bail out it really wasn't much fun.

Oh wait I am done, dead before my initiative even came up.

Well you do get to level *Terra, maybe you could pick up an initiative boost, or ability?

After 3 rounds in our battle the scores are Narg 0 damage done, Dayreth 0 damage done, Nips the Scorpion familiar 3 damage done!


Narg Crowbait wrote:
*Terra wrote:

after this I may bail out it really wasn't much fun.

Oh wait I am done, dead before my initiative even came up.

Well you do get to level *Terra, maybe you could pick up an initiative boost, or ability?

After 3 rounds in our battle the scores are Narg 0 damage done, Dayreth 0 damage done, Nips the Scorpion familiar 3 damage done!

you do not get anything for level 2 and loosing before I even get a turn isn't much fun at all.

mine was after the first half of round one I took 22 damage from a single sword swing from a charging barbarian (40' move = 80' charge distance) we started only 60' apart.


Well you could multiclass, and you won't be facing Gark again for a while, you would have a very decent chance of one shotting Narg with your blast :)


Terra, I apologize...this is a GM failure, compounded against bad/good luck on the dice rolls. Higher level characters are more resilient though, and you won't fight against Gark again during the competition unless we do a battle royale style finale (considering it).

I would encourage you to hang in there, but it is up to you obviously.


GM BC4Realz wrote:

Terra, I apologize...this is a GM failure, compounded against bad/good luck on the dice rolls. Higher level characters are more resilient though, and you won't fight against Gark again during the competition unless we do a battle royale style finale (considering it).

I would encourage you to hang in there, but it is up to you obviously.

I am only considering it. I usually give it two match-up before deciding.

I do not mind loosing a fight, as long as it is a fun match-up rolling initiative then dying without a turn is not much fun.


*Terra wrote:
GM BC4Realz wrote:

Terra, I apologize...this is a GM failure, compounded against bad/good luck on the dice rolls. Higher level characters are more resilient though, and you won't fight against Gark again during the competition unless we do a battle royale style finale (considering it).

I would encourage you to hang in there, but it is up to you obviously.

I am only considering it. I usually give it two match-up before deciding.

I do not mind loosing a fight, as long as it is a fun match-up rolling initiative then dying without a turn is not much fun.

I understand entirely.


Yeah.... Low level magical characters are somewhat weak when it comes to fighting. I would suggest something of a bigger arena where in one move a character can't get to the other and kill him without both having a little time for action.
Right now in my arena.. i'm playing with Donkeys.. Which is weird, but interesting.


Well it all worked out well in the end with only one simple change.

We agreed that we were not flat-footed at the start of the combat.

this changed the whole thing and we had a rather great match-up.

Terra did pretty much loose in the end but not before taking Grak the orc barbarian down to -14 hp, it was his orc ferocity that did her in at the end. Terra was reduced to -11 hp.

I probably could have ended up winning via meta-gaming and using pure game mechanics but I wanted a more role-playing type finale and I think it worked for the best.


The soul of battle yearns for a fight, but waits with patience for the next round.

Gormund Level 2:
Gormund
Gathlain Medium 2
CG Small Fey
Init +6; Senses Perception +5, Low-Light Vision
FOLLOWING STATS ASSUMING CHAMPION SPIRIT
--------------------
Defense
--------------------
AC 20, touch 15, flat-footed 16 (+4 Armor, +4 Dex, +1 Size, +1 Nat Armor)
Hp 17 (2d8+4)
Fort +2, Ref +4, Will +4
--------------------
Offense
--------------------
Speed 30 ft., 40 ft. fly (poor)
Melee Dagger +4 (1d3+4 S)
Ranged MWK Composite Longbow +8 (1d6+4; P, x3, 100 ft.), Shuriken +7 (1+4; P, x2, 10 ft.)
Special Attacks
Entangle SLA 1/day (DC 13)
Feather Step SLA 1/day
Spirit Surge (5 maximum) 1d6
Spells
0th- Light, Guidance, Detect Magic
--------------------
Statistics
--------------------
Str 13, Dex 18, Con 12, Int 10, Wis 10, Cha 14
Base Atk +1; CMB +1; CMD 15
Feats Point-Blank Shot
Traits Reactionary, Indomitable Faith
Skills Fly +5, Perception +5, Spellcraft +5, Use Magic Device +7
Languages Common, Sylvan
SQ Natural Armor, Low-Light Vision, Influence 1
Combat Gear MWK composite (+1 Str) longbow, arrows (20), dagger, acid, shuriken (10); Other Gear MWK chain shirt, 2 psychic scrolls of True Strike, 135 gp
--------------------
Special Abilities
--------------------
Spirit (stats assume Champion spirit)
Spirit Bonus +1 (for Champion, on attack rolls, non-spell damage rolls, STR checks, STR-based skill checks and Fort saves; is applied)
Spirit Power, Lesser (Martial Prof and Shuriken Prof)
Spirit Surge 1d6 (on all rolls that spirit bonus is applied to)
Seance Boon (+2 on non-spell damage rolls for Champion)
Taboo gives 2 extra uses of spirit surge (You are superstitious about arcane spellcasting, so you must not be the willing target of arcane spells or abilities and you must attempt a Will saving throw against even harmless arcane spells and abilities)


GM, is there any way to open up the Discussion form, so we can move onto there? I still think the best way to connect all 4 game play threads is to make links in the small description at the top.


I just have not had time to...hoping to do that tomorrow.

The discussion forum does exist though. It is here and is waiting for everyone to come inside.

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