Swordthrust--Memories of an Elder Ice Titan (Inactive)

Game Master Chainmail

Sometimes, your fate hangs upon a spell.
Other times it's determined by a riddle.
Occasionally, it depends upon sheer luck.
And often fate rests on a well delivered
SWORDTHRUST
Adventure by Sam Shirley and Daniel Greenburg
Artwork by Boris Vallejo
current map
King of Mountain Picture and Cover


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Male Gnome Wizard (Illusionist) 3 (HP: 21/21 | AC 12(16)/12/11(15) | F+3, R+5, W+5 (+2 vs. illusions) | Initiative +1, Perception +7)

Damn, you're right. This is why I don't play spellcasters often. (Or perhaps this confusion is caused by me not playing them often.) Spells like this center on a grid intersection.

New Plan. Spell center will be the lower left corner of AY-6 (Xanthar's square). That will hit the King, Xanthar, Wolf in AZ-6 and Wolf in AY-7. I highlighted them in purple. Sorry Xanthar, but it's the best choice and you have a higher Will save than Terion. DC 16 Will save.


Male Dwarf Fighter 3 | HP: 37/37 | Init: +2 Perc: +1 | AC: 21 Touch: 13 FF: 18 | Fort: +6 Ref: +3 Will: +2 | Move: 20 ft | Darkvision 60 ft

No worries, Bizz. This is definitely the "smart play". Terion is the best fighter in the group and it is imperative that he be fully functional if the group is to have any chance of surviving this.

Will save vs. Glitterdust DC 16: 1d20 + 7 ⇒ (14) + 7 = 21


Male Human Per +3

I think I read correctly - the King is not held, or this would be a CDG ;)

Trying to put as much damage on the King as possible, Terion shifts his position, and swings as hard as he can.

I believe if I move to AX:3, will be flanking with Xanthar. If so, Terion will shift there, if not he stays put, and simply attacks. I also don't remember seeing if my trip worked.

Bardiche Attack: 1d20 + 8 ⇒ (16) + 8 = 24<- +2 if Flanking
Damage: 1d10 + 12 ⇒ (1) + 12 = 13

Factoring in Favoured Enemy (Human) bonuses.


Terion hits the downed warrior. The five wolves prepare to attack.

save dust:
king/wolfaz6/wolfay7: 3d20 ⇒ (10, 6, 8) = 24


wolf attacks:
attack Lamriel/damage/trip?: 1d20 + 8 ⇒ (12) + 8 = 201d6 + 3 ⇒ (3) + 3 = 61d20 + 6 ⇒ (4) + 6 = 10
attack Lamriel/damage/trip?: 1d20 + 6 ⇒ (18) + 6 = 241d6 + 3 ⇒ (4) + 3 = 71d20 + 6 ⇒ (5) + 6 = 11
attack Bizzlemont/damage/trip?: 1d20 + 6 ⇒ (18) + 6 = 241d6 + 3 ⇒ (2) + 3 = 51d20 + 6 ⇒ (2) + 6 = 8
attack Fornitado/damage/trip?: 1d20 + 8 ⇒ (19) + 8 = 271d6 + 3 ⇒ (3) + 3 = 61d20 + 6 ⇒ (17) + 6 = 23
attack Fornitado/damage/trip?: 1d20 + 8 ⇒ (5) + 8 = 131d6 + 3 ⇒ (5) + 3 = 81d20 + 6 ⇒ (4) + 6 = 10

The wolves shift while they attack those they see casting spells.

Lamriel avoids being spilled but takes two nasty bites. Bizzlemont avoids being spilled and takes a single bite.
Fornitado takes a single bite and is knocked down, he dodges another attack while prone.
Lamriel 13 damage/Bizzlemont 5 damage/Lamriel 6 damage and prone

The King seems to recover from his stun and bellows in rage. "You still dispute my sovereignty of this mountain?"


Order of Action
Round 2
Strang 10 <<<<<
Lamriel 10 <<<<
Fornitado 6 <<<<<
Cole/Gnasher 4 <<<<<
Round 3
King 19
Wolves(A)16
Xanthar 15
Bizzlemont 12
Terion 11
Wolves(B) 10+


M Elf Bard 3 | HP:8/21 | AC:18 Tch:13 FF:15 | Fort +2 Ref +6 Will +3 | Init +3 | Perc +8 |

I'm down to 3 HP and I'm prone!


Male Dwarf Fighter 3 | HP: 37/37 | Init: +2 Perc: +1 | AC: 21 Touch: 13 FF: 18 | Fort: +6 Ref: +3 Will: +2 | Move: 20 ft | Darkvision 60 ft
Lamriel Brightflame wrote:
I'm down to 3 HP and I'm prone!

Actually, I think Tribute made a mistake when he typed up part of his recap entry.

It looks like you took 13 damage but were not knocked prone. The last entry in blue that said "Lamriel 6 damage and prone" was actually supposed to be Fornitado.


Yes, Fornitado is prone, Lamriel is not. I added a (p) to reflect the prone ones including the king. I mistyped and made two Lamriel entries--Fornitado took 6 and is prone. I was 5 minutes too late to edit it. Spoilers are fine for peeking in unless the words DM or secret appears. I just like to unclutter the thread and put lots of rolls in one covered place. One sense motive can unlock as many spoilers as appropriate.

The wolves seem to find some life as their master is attacked. They try to stop the magic they feel is harming their pack and packleader. The king is prone and hurt, but

Heal DC 10:
Can probably take a lot more punishment.

Sense motive DC10:
Bloodied and prone, the king is not full of the confidence he originally exhibited at first.

Sense motive DC15:
The king still seems confident in victory, but a costly one.

Sense motive DC18:
The king is more concerned for his wolves.


M Elf Bard 3 | HP:8/21 | AC:18 Tch:13 FF:15 | Fort +2 Ref +6 Will +3 | Init +3 | Perc +8 |

ok


Male Dwarf Fighter 3 | HP: 37/37 | Init: +2 Perc: +1 | AC: 21 Touch: 13 FF: 18 | Fort: +6 Ref: +3 Will: +2 | Move: 20 ft | Darkvision 60 ft

Rolling Heal and Sense Motive skill checks to uncover spoiler-y goodness!

Heal skill check: 1d20 + 7 ⇒ (6) + 7 = 13

Sense Motive skill check: 1d20 + 7 ⇒ (8) + 7 = 15


OK, Lamriel uses a withdraw action to go over the edge of the cliff and maneuver to AW10.


Male Halfling Paladin 4

Gnasher runs. Surrounded by enemies, and without a master commanding him, he simply runs. Assume a withdraw action back the way we came, to the best of his ability


Picture of King and Cover of Module

Others may have had the metagaming knowledge that by being on the cover of the module, he was a badass :-)


I was curious about the art when I saw Boris Vellejo but I didn't google it until that one day when it sounded like you were calling it GG. I looked at the first few pages too, but I haven't looked any more since we decided to keep going.


Male Gnome Wizard (Illusionist) 3 (HP: 21/21 | AC 12(16)/12/11(15) | F+3, R+5, W+5 (+2 vs. illusions) | Initiative +1, Perception +7)

Sense Motive: 1d20 + 2 ⇒ (7) + 2 = 9
Heal: 1d20 ⇒ 8

"Do you still think we're easy prey to be taken advantage of?!" He cries out as the wolf bites at him.


HP 36/36 | Per +9, Traps +1 | CMB +6 | CMD 16, AC 18, Touch 15, Flat 15 | Fort +4, Ref +8, Will +2

"Aww, crap..." Strang snarls as they are surrounded by wolves. Dropping is crossbow, he took advantage of the fact he was near a companion to draw his shortsword and stab the wolf between them.

Attack (shortsword, flank): 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21
Damage: 1d6 + 3 + 2d6 ⇒ (1) + 3 + (4, 3) = 11


Male, Darkvision 60'; Sell Slots: (1) 4/3, (2) 3/2; (3) 2/2; Sorcery Points 5/5 (Careful Spell/Quickened spell) Half-Elf Sorcerer (Wild Magic) / 5: AC 12(15); HP 22/18; S-1,D+2,C+3,I+2, W+0, C+6; Init +2; PP-10; PI-15

If possible, Fornitado will do a 5' crawl into the difficult terrain, using his Travel Domain power to travel normally (1 of 6), and stand...hopefully invoking only one AoO. If not I'll just have to cross my fingers


Fornitado is at the lip of a 1000 foot drop off. He crawls off the edge and activates his boots. His descent is stopped as his boots allow him to gain traction almost at will.
Fornitado can choose to be anywhere from 5' to 60' below the ledge as Batman in the old TV series.

Lamriel sees the option to run up the opposite wall from which Fornitado just jumped off of. As the party approached, steep cliff with cave to right, large drop from the climbing path up the mountain to the left.

It looks to me like withdraw still will allow a single wolf to provoke then you expend movement to spider up the vertical face.


M Elf Bard 3 | HP:8/21 | AC:18 Tch:13 FF:15 | Fort +2 Ref +6 Will +3 | Init +3 | Perc +8 |

I counted two provokes against me GM so if you spotted a better path I'll take it!


BB-3 then straight up gives up one.


M Elf Bard 3 | HP:8/21 | AC:18 Tch:13 FF:15 | Fort +2 Ref +6 Will +3 | Init +3 | Perc +8 |

Up the cliff instead of down? Sounds good.


WolvesA and King attack

Spoiler:
AoO vs Lamriel: 1d20 + 6 ⇒ (10) + 6 = 161d6 + 6 ⇒ (6) + 6 = 121d20 + 6 ⇒ (15) + 6 = 21
attack vs Bizzlemont: 1d20 + 6 ⇒ (20) + 6 = 261d6 + 6 ⇒ (1) + 6 = 71d20 + 6 ⇒ (8) + 6 = 14
conf vs Bizzlemont: 1d20 + 6 ⇒ (4) + 6 = 101d6 + 6 ⇒ (6) + 6 = 12
attack vs Bizzlemont: 1d20 + 6 ⇒ (19) + 6 = 251d6 + 6 ⇒ (5) + 6 = 111d20 + 6 ⇒ (9) + 6 = 15
blind+flanked vs Xanthar: 1d100 ⇒ 521d20 + 8 ⇒ (7) + 8 = 151d6 + 6 ⇒ (5) + 6 = 111d20 + 6 ⇒ (19) + 6 = 25
blind vs Xanthar: 1d100 ⇒ 891d20 + 8 ⇒ (6) + 8 = 141d6 + 6 ⇒ (5) + 6 = 111d20 + 6 ⇒ (7) + 6 = 13
King dagger no PA vs Terion #1: 1d20 + 20 - 4 ⇒ (15) + 20 - 4 = 311d6 + 1d4 + 9 ⇒ (1) + (4) + 9 = 14
King dagger no PA vs Xanthar #2: 1d20 + 20 - 4 - 5 + 2 ⇒ (12) + 20 - 4 - 5 + 2 = 251d6 + 1d4 + 9 ⇒ (2) + (1) + 9 = 12
King dagger no PA vs Xanthar #3: 1d20 + 20 - 4 - 11 + 2 ⇒ (20) + 20 - 4 - 11 + 2 = 271d6 + 1d4 + 9 ⇒ (6) + (2) + 9 = 17
King dagger no PA conf vs Xanthar #3: 1d20 + 20 - 4 - 11 + 2 ⇒ (11) + 20 - 4 - 11 + 2 = 181d4 + 9 ⇒ (3) + 9 = 12
Teeth vs Xanthar secondary: 1d20 + 12 - 5 - 4 + 2 ⇒ (8) + 12 - 5 - 4 + 2 = 131d4 + 4 ⇒ (4) + 4 = 8

The blind wolves land no shots on Xanthar, but Bizzlemont his hit by a nasty wolf bit in the thigh. The king quickly draws his backup dagger in an instant and lashes out with three quick slices at Terion and Xanthar. The dagger burst into flames and cuts into Terion and then Xanthar. The slice at Xanthar hits a spot between his armor plates in his thigh.
The quick flurry of blows hits despite the king having to strike from the ground and cuts a path of devastation.
"Do not continue to resist you fools, I am your better."
19 to Bizzlemont, 14 to Terion, 29 to Xanthar


Male Human Per +3

ROFL, 1d20+20. I am assuming he is using lunge to reach me from there?

Terion drops like a sack of potatoes, knocked out.

Total damage taken = 24+14 = 38 => -8HP => Terion is bleeding (CON=12)

Stabilization: 1d20 + 1 ⇒ (10) + 1 = 11


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Male Gnome Wizard (Illusionist) 3 (HP: 21/21 | AC 12(16)/12/11(15) | F+3, R+5, W+5 (+2 vs. illusions) | Initiative +1, Perception +7)

Really? Quickdraw?

Bizzlemont screams like a little girl as the wolves maul him. He drops down, bleeding.


Four wolves maul Strang
4@+8: 4d20 ⇒ (9, 2, 9, 20) = 40
confirm?/Trip?/Damage/xtra damage: 1d20 + 8 ⇒ (20) + 8 = 281d20 + 6 ⇒ (2) + 6 = 81d6 + 3 ⇒ (4) + 3 = 71d6 + 3 ⇒ (5) + 3 = 8
15 damage

The other wolf moves to the edge and looks helplessly as Lamriel is outside of his reach.

The King bellows: "Who is left in charge in here?"


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HP 36/36 | Per +9, Traps +1 | CMB +6 | CMD 16, AC 18, Touch 15, Flat 15 | Fort +4, Ref +8, Will +2

Savaged by the wolves but unbowed, Strang spits in the face of one of the wolves and replies, "If by 'in charge', you mean 'least-dead', you'll be talking to me. Why, you ready to surrender?"

That said, he deliberately doesn't attack any of the wolves surrounding him... but still on his guard none-the-less.

Full-Attack Fight Defensively

Status AC 20, hp 13


M Elf Bard 3 | HP:8/21 | AC:18 Tch:13 FF:15 | Fort +2 Ref +6 Will +3 | Init +3 | Perc +8 |

"Tell em Strang!!"


Male Human Per +3

Stabilization roll: 1d20 + 1 - 9 ⇒ (8) + 1 - 9 = 0

HP:-10/30


The king spits out some blood too and laughs a deep laugh: "Nope, not yet. Let me know when you are."

He seems ready to reach for a wand and stand.

Lamriel has run up the right face. A few ledges the wolves jumped down from will provide cover or he can circle back to the path down out of sight of the wolves. Fornitado is climbing down a very sheer, smooth face at full speed.

"Looks like your friends are leaving you."


HP 36/36 | Per +9, Traps +1 | CMB +6 | CMD 16, AC 18, Touch 15, Flat 15 | Fort +4, Ref +8, Will +2

Strang shrugs. "I don't particularly care for 'surrender' though you've already wiped the floor with us, so how 'bout a truce? Safe passage for an equal share of the loot?"

"Gotta say it makes me wonder, though: if you're such a badass, why haven't you gone and claimed it all for yourself a long time ago?"


M Elf Bard 3 | HP:8/21 | AC:18 Tch:13 FF:15 | Fort +2 Ref +6 Will +3 | Init +3 | Perc +8 |

Oh no, a wand...


The king laughs heartily: "You once again seem to think you are my equal. That is far from true. I claim the fallen as a victor should--they are mine to do with as I want. If they refuse to swear absolute obedience to me they will die."

"If you do not want to surrender, I will give you a head start down the mountain and send my wolves after you for sport. You do not understand that you are trespassing in my domain and you gain entry only on my terms. You are not the first to show up with those magic boots, but hopefully you will be the last."


HP 36/36 | Per +9, Traps +1 | CMB +6 | CMD 16, AC 18, Touch 15, Flat 15 | Fort +4, Ref +8, Will +2

Strang looked around. Terion, Bizzlemont, Cole, Xanthar down and possibly dead, Lamriel and Fornitado fleeing. Only he remained of his party on the field of what could only be called butchery... and no hope of victory.

Live, or die.

Sighing, he threw his sword away and bent knee before the king.


"Where are the rest of your group going? Are they leaving their allies to bleed out. I am Saebjorn Arm-Fang, High King of Linnorm. You need to know who you swear your allegiance to."

He looks around and orders Strang: "You can help my wolves drag the fallen into the cave. Then you can swear an oath of fealty."


HP 36/36 | Per +9, Traps +1 | CMB +6 | CMD 16, AC 18, Touch 15, Flat 15 | Fort +4, Ref +8, Will +2

"May I have your permission... my Lord... to call them back? Both are healers," Strang asked, with emphasis to denote his new, subservient status.


M Elf Bard 3 | HP:8/21 | AC:18 Tch:13 FF:15 | Fort +2 Ref +6 Will +3 | Init +3 | Perc +8 |

Lamriel is nearby crouching on the vertical cliff face with the aid of his magical boots.

"With your permission, your majesty, I would like to tend to the fallen as well, with the limited curative magics I can perform with my healing wand."


"If they will not swear obedience, do not waste my time. Let me restrain them first."

The king ties quite tight restraints using rope at hand. His wolves drag the casualties into a cozy cave.

"You can tell me who sent you. Those of you submitting do not have an option."


Without a consensus, the serving as minions of the King line of the story will not go. I will assume Terion and Xanthar refuse.

As the group is healed and bound, the angry King puts each individual to the question. He demands an absolute oath of fealty, insisting on complete deference to his will in all manners. This, according to some is not acceptable.

As swearing or not swearing fealty has some repurcussions, I will spoiler the rest. Just note before reading spoiler if you were willing to do so with 100% intent to honor this.

Afterword/Final Chapter:

The king is anxious, he feels the fate of the world may hang on his action. Never one to avoid action or brutal measures to accomplish his goals, he subjects each individual to extreme interrogation. His iceboarding is 10x worse than any waterboarding.

Someone cracks (by not making a DC FORT 20 save) and reveals how you were hired by Morlean. The group is once again allowed to see each other. He grabs the ring from Cole and mentions to the group: "I was asked why I didn't do this myself, but without this ring, entry through the frozen west face was impossible. Now I have the means to do this. I cannot trust servants of the wizard Morlean that are not loyal to me to do this critical task."

Restrained, you watch the king leave. He enters the Titan's Crown and returns with a more assembled suit of armor. He feeds you and tells you amusing anecdotes of daring raids and epic battles in the land of Linnorm. He leaves on the second day and returns again, this time with a full suit of silver armor. As he leaves the third day, you notice he intentionally loosens your bonds. You wait till he leaves, but Merrie enters and cuts you loose before you have to painfully struggle to free yourselves.

You exit the cave to watch a bright light and the entire Titan's Crown mountain actually stands up. It is a Mile High Ice Titan embodied with the spirit and core of the High Linnorm King. An entire peak, the dominant feature for miles around, is now a walking titan. Lucky for the world, this titan has the power of flight and decides to fly rather than walk across the fragile landscape.

Before departing, he smashes a single structure in the town of Ferraburgh, the mansion of the wizard Morlean. The valuable collection and all inside are compressed into a narrow slab of dense rock.

All Merrie can say is: "WTF!!!"

If you swore fealty to the Linnorm King:
You realize that the Linnorm King now walks the lands as a major force of good--although extremely chaotic. Not having begun to establish his religion, you are the first of what will be a growing core of converts and followers. He accepts paladins, but only those of Chaotic Good alignment. His followers tend to be extremely sensitive to those who question the superiority of the Linnorm King. The threat of mile high titan to stomp those who resist into submission is not completely an idle one. (Note: most changes to core paladin involve substituting chaotic for lawful.)


Among the effects of the King of the Mountain is a map to a Forbidden City with treasures, according to notes on the map, 'exceeding the bounty of the Titan's Crown'.
A note is left written in common by the Linnorm King.
You were spared my wrath for a reason. Travel to the Forbidden City and spread the word of the 'Mountain that Walks'. Have this image made into holy symbols and carry it in my name.
A picture of a large white titan stomping a grey castle is the colorful image. The King is lacking in artistic talent as many ten year olds could have made a better drawing.

If you wish to journey to the Forbidden City using a map found in the cave of the Linnorm King.....
Link to Sequel

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First, this is the continuation of the previous adventuring party that has recently completed N1--Cult of the Reptile God. Any of the five party members that want a slot in this adventure have a guaranteed seat. But, that leaves at least one slot open for a 3rd level character using Core rulebook ONLY, a 15 point buy, and 3000gp starting equipment. I may expand the party to seven or eight if there is sufficient interest.

This is the second part of a long term campaign that, if successful, will continue with the Laura Hickman/Margaret Weiss Desert of Desolation series.

If current party continues we are: Paladin, fighter, cleric/monk, rogue, illusionist wizard.


Sometimes, your fate hangs upon a spell.
Other times it's determined by a riddle.
Occasionally, it depends upon sheer luck.
And often fate rests on a well delivered
SWORDTHRUST

The Wizard Morlean hired you to transport a minor relic across the Chatar Mountains. Amidst the windswept glaciers you find an evil cult, and ancient myth, treasure filled caverns, and great danger. You will need every ounce of all your adventuring skills, sound judgement, and luck to survive among the glittering walls of ice

The Exchange

*raises hand*

Is it safe to assume that the previous members will be returning? I only ask because it would obviously make more sense to submit a character that would fill a gap rather than overlap?


Most of the old band is back.

For historical flavor--Mayfair games:

Gary Gygax had advocated arranging a licensing agreement between TSR, Inc. and Mayfair Games for their Role Aids line of game supplements, but was outvoted in the board meeting considering the question.

In 1993, Mayfair was sued by TSR, who argued that Role Aids—advertised as compatible with Advanced Dungeons & Dragons—violated their 1984 trademark agreement. While the court found that some of the line violated their trademark, the line as a whole did not violate the agreement, and Mayfair continued publishing the line until the rights were bought by TSR.

The Exchange

Dotting for interest.

Fighter, rogue, wizard, and monk. Classic 4 man party that is backed by a great 5th, a paladin.

Could we get a quick summary of what each party member brings to the table? The specification on the wizard for example, nothing too fancy. Is the fighter really tanky or does he focus on DPS? Is our cleric a walking band-aid or does he focus on offensive magic? Is the rogue focused on skills or combat?


I am interested in playing. It would be my first PbP but I have read through some and I think I have some idea of the etiquette at least.


Those that have checked in on the Gameplay side should have updated aliases.

You can check them out in the gameplay or follow my GM Tribute alias to the Reptile God thread and check out my style and the other players. Grimmy I would check it out to see if it is the game for you. I am an old school DM that is proficient in Pathfinder rules.

The throwback core only rules leave classes more specialized. The entire dungeon encounter was played in a single google docs spreadsheet.

Link to Reptile God Thread

NOTE: CORE RULEBOOK only--makes it easy on making a character--you need only one book--and I don't have to specifically ban classes and archetypes that may not be my style--and rogues are useful as traps can still kill you! And, it is a 20point buy not a 15 point buy. I noticed most old module pregens had about 20 point buys so I flexed up. Some say 20 pts is the new standard!


I will definitely read through the Reptile God thread thoroughly, thanks for the link.

FYI I was referred to this thread by another poster after specifically requesting a throwback old-school PbP. I am a big fan of core-only. Cut my teeth on B/X/BECMI/Rules Cyclopedia style of gaming back in the day.

I have grown to enjoy the crunch of modern gaming but I'm having trouble finding other d20 gamers who are as nostalgic as I am for the pulp swords and sorcery aesthetic I remember so fondly.

The Exchange

*Scans through players, then cracks knuckles*

You guys need a BARD! Combat support for your well designed DPS characters and your only face is the cleric who has no skill points! Thinking a halfling, draw something up in a bit and be back.

The Exchange

Bard crunch is done, character here. I'll work up a backstory tomorrow.


More halfings!! Yes please!


Oh my... Soon we'll be outnumbered...


Outnumbered, but never outgunned. Plus Terion needs to have someone to split the frontline with. Can't let him have all the glory and all the wounds. Halfing ladies love scar's don'tcha know?


Pathfinder Lost Omens Subscriber

I'll throw together a Cleric of some sort tonight. Not your typical "healer" type, but will have that ability. Have to research a god that gives me what I'm looking for.

The Exchange

Ahhhhhhh! A halfladin! I love halfladins!


We are close enough to the holidays to take a hiatus. I know many travel and I actually get two full weeks off!

I may consider two groups if we have enough. As I am going out of town, let us assure everyone no final decisions till January 6.

The Exchange

Cole Honeybottom, I don't notice a background under your profile but are you willing to make a family relation? Thinking you're my older brother or something along those lines. If that's ok with GM Tribute.


Pathfinder Lost Omens Subscriber

Here is my fine Elven Cleric...

BTW...hope things are going well. We miss you at the table. :-)

Fornitado

Spoiler:

Fornitado
Elf Cleric 3
NG Medium humanoid (elf)
Init +2; Senses low-light vision; Perception +5
--------------------
Defense
--------------------
AC 18, touch 11, flat-footed 17 (+6 armor, +1 shield, +1 Dex)
hp 19 (3d8)
Fort +3, Ref +3, Will +6; +2 vs. enchantments
Immune magic sleep; Resist elven immunities
--------------------
Offense
--------------------
Speed 30 ft.
Melee light shield bash -1 (1d3+1/×2) and
. . longsword +3 (1d8+1/19-20/×2) and
. . quarterstaff +3 (1d6+1/×2)
Ranged composite longbow +4 (1d8+1/×3)
Special Attacks agile feet, Channel Energy 2d6, touch of chaos
Spell-Like Abilities
. . 6/day—touch of chaos
Cleric Spells Prepared (CL 3rd; concentration +6):
2nd (2/day)—lesser restoration, hold person (DC 15), align weapon
1st (3/day)—detect evil, bless, longstrider, summon monster i
0 (at will)—create water, detect magic, guidance, light
--------------------
Statistics
--------------------
Str 12, Dex 14, Con 10, Int 14, Wis 16, Cha 12
Base Atk +2; CMB +3; CMD 14
Feats Extra Channel, Scribe Scroll
Skills Appraise +6, Diplomacy +6, Heal +7, Knowledge (history) +6, Knowledge (nobility) +6, Knowledge (planes) +6, Knowledge (religion) +8, Perception +5, Perform (wind instruments) +2, Sense Motive +7, Spellcraft +8 (+10 to determine the properties of a magic item); Racial Modifiers +2 Perception
Languages Celestial, Common, Draconic, Elven
SQ aura, domains (chaos, travel), elven magic, spontaneous casting
Other Gear Breastplate, Light wooden shield, Longbow, Comp. (Str +1), Longsword, Quarterstaff, 2682 GP
--------------------
Special Abilities
--------------------
Agile Feet (6/day) (Su) For 1r, you ignore difficult terrain.
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Cleric Channel Positive Energy 2d6 (6/day) (DC 12) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Chaos) Granted Powers: Your touch infuses life and weapons with chaos, and you revel in all things anarchic.
Cleric Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Touch of Chaos (6/day) (Sp) With a melee touch attack, target takes the lower of 2d20 for each d20 roll for 1 round.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

Still need to shop, and come up with a background.


Yeah no major issue with a familial relation. May we organise full details at a later date?

The Exchange

Sweet! Yeah totally, if I get chosen we can hammer out the small details.

The Exchange

So to the people who play does the dm allow item crafting.


If you mean scrolls, then yes, I think Bizzlemont made some basic scrolls at one point. If you mean Wonderous Items or greater things, though, it hasn't really come up/no one has the feats. This is meant to replicate some old school dungeon crawls though, so you may not really have the time and resources to craft in game.


Are you all still adhering to the concept of a bunch of teenagers who have been transported to the D&D world and inhabiting your characters? Are you still engaging in dual role playing (your teenage persona as well as your PC)?

I was in the 2nd group (which I see is now inactive) for this campaign initially but decided to drop out due to what I feared would be overly complicated role playing due to the dual nature of the characters as well as the presence of a few players whose styles did not mesh with my own (I notice that those players are no longer involved).


Ok here is my mostly done divination wizard. His goal is to gain enough cash for revenge.


The teenager dual role play angle is still technically the backstory. I feel that our previous elven wizard pushed that RP a lot, which prompted others to post that way as well. Without him, it's largely been dropped.

Others in the group might want to take it up again. I'm fairly indifferent to it. Bizzlemont and his teenager were fairly in sync compared to everyone else. It led to a lot of agreeing and complementing themselves.

Ultimately, GM will have to decide if we drop that angle completely.


It hasn't been dropped by me, just that the teenager in Ama's head has enough sense to stay out of things, especially since he's still working through the whole gender issue, as well. Not to mention that for her, he's hidden well enough that to communicate directly, she has to appropriate a couple of spells, since he's the Monk influence in her Cleric/Monk class, and Cleric is currently higher.


We will probably continue with the players acclimated to their character. I may use the narrative device to get everyone in the frozen north.


OK-I am caught up with my other threads now. Hope everyone is back. For those of you making new characters, no need to work on the roleplaying within the roleplaying. We will use the literary device sparingly, probably just to move the players. It is now completely optional.

We will see how many submissions we have and I will kick things off when everyone is ready. If we have enough interest, there will be two groups.

But, as I started two groups and had massive drops last time, I will tread cautiously there. One healthy group is better than two dragging groups.


I am taking all that proposed interest before this post.

Gameplay will kick off soon.

Fornitado is in group 1.

The rest can join group 2.

If you expressed interest above, check in the discussion thread, if you have your alias ready, check in in gameplay.

Group 2 link


Hello there, I am not applying but for those interested...

i have found on a rather interesting 3.0 book.
saw the concept and immediately thought about that old book.
it is the D&D conversion and stats for the the old Dungeons and Dragons cartoon back in the 80's.

PM me if for more info.

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