Lamriel Brightflame's page

98 posts. Alias of Grimmy.

Full Name

Lamriel Brightflame




Bard 3 | HP:8/21 | AC:18 Tch:13 FF:15 | Fort +2 Ref +6 Will +3 | Init +3 | Perc +8 |







Special Abilities

Arcane Strike +1 (Swift) 10/day Bardic Performance: countersong, distraction, fascinate (dc13), inspire competence +2, inspire courage +1




In a tavern somewhere cold.


Common, Elven


Singer of songs.

Strength 12
Dexterity 16
Constitution 12
Intelligence 10
Wisdom 10
Charisma 16

About Lamriel Brightflame

Lamriel Brightflame:

Elf Bard 3
CG Medium Humanoid (elf)
Init +3; Senses low-light vision; Perception +8


AC 18, touch 13, flat-footed 15 (+5 armor, +3 Dex)
hp 21 (3d8+3)
Fort +2, Ref +6, Will +3; +2 vs. enchantments, +4 vs. bardic performance, sonic, and language-dependant effects
Immune magic sleep; Resist elven immunities


Speed 30 ft.
Ranged Masterwork Composite longbow (Str +1) +6 (1d8+1/x3)
Special Attacks bardic performance (standard action) (10 rounds/da, bardic performance: countersong, bardic performance: distraction, bardic performance: fascinate (1 targets) (dc 13), bardic performance: inspire competence +2, bardic performance: inspire courage +1


Bard Spells Known (CL 3;Concentration +6):
1st (4/day)—hypnotism (DC 14), lesser confusion (DC 14), expeditious retreat, remove fear
0 (at will)—lullaby (DC 13), summon instrument, ghost sound (DC 13), light, read magic, flare (DC 13)


Str 12, Dex 16, Con 12, Int 10, Wis 10, Cha 16
Base Atk +2; CMB +3; CMD 16
Feats Point Blank Shot, Precise Shot
Skills Acrobatics +6, Climb +4, Escape Artist +6, Knowledge (arcana) +6, Knowledge (dungeoneering) +1, Knowledge (history) +5, Knowledge (local) +6, Knowledge (nature) +6, Knowledge (planes) +1, Knowledge (religion) +1, Perception +7, Perform (string instruments) +9, Sense Motive +5, Spellcraft +4 (+6 to determine the properties of a magic item), Stealth +8, Swim +1, Use Magic Device +7; Racial Modifiers +2 Perception
Languages Common, Elven


Combat Gear Wand of cure light wounds, Alchemist's fire, Caltrops; Other Gear +1 Chain shirt, Arrows (20), Masterwork Composite longbow (Str +1), Backpack (4 @ 4 lbs), Belt pouch (1 @ 2 lbs), Musical instrument, masterwork (Harp), Trail rations (3), 178 GP, 2 SP, 9 CP

Special Abilities:

Arcane Strike As a swift action add +1 damage, +1 per five caster levels, weapons treated as magic.
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Bardic Performance (standard action) (10 rounds/day) Your performances can create magical effects.
Bardic Performance: Countersong (Su) Counter magical effects that depend on sound.
Bardic Performance: Distraction (Su) Counter magical effects that depend on sight.
Bardic Performance: Fascinate (1 targets) (DC 13) (Su) One or more creatures becomes fascinated with you.
Bardic Performance: Inspire Competence +2 (Su) +2 competence bonus for one ally on a skill check.
Bardic Performance: Inspire Courage +1 (Su) Morale bonus on some saving throws, attack and damage rolls.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Versatile Performance (String Instruments) +8 (Ex) You may substitute the final value of your Perform: String Instruments skill for Bluff or Diplomacy checks
Well Versed (Ex) +4 save vs. bardic performance, sonic, and language-dependent effects.


Lamriel has sad eyes and a sad smile, shown often in many situations. His quiet speaking voice suggests that he carries the weight of some tragedy for which he holds himself responsible. He is gentle and treats all who he meets as a teacher. Despite nearly a century and a quarter of life and travel, he counts himself among the children of the world, weighing heavily the words of beggars and kings alike.

Lamriel sees no line to be drawn between music and magic. He experiences them as one and the same. His performances began to produce outwardly observable magical effects early in his musical career, but for him there was magic present the first time he ever struck a note. He perceives subtle magical effects in all music, from the lullabies of mothers to the drinking songs of tavern halls; from the devotional chants of the monastery to the call and response of soldiers and toiling slaves.

Likewise, there has been music in every magical effect he has witnessed, however it may have been produced. Whether arcane or divine, the casting of spells reveals itself to him in harmony, melody and dissonance, and every miracle that shapes the world is recorded somewhere in a song.

Despite his prodigious talent, Lamriel was deemed unteachable by his mentors in the bardic tradition within elven society. It was a wizard who held fascination for him, becoming his first great teacher. There beneath ramblings about the cosmos and the fabric of creation, he glimpsed the same mathematical foundation upon which musical theory was built. The discussions they held about philosophy and history were the substance that stirred Lamriel to compose while his teacher returned to the research of spells and arcane lore.

When the wizard turned to the study of necromantic magic, his philosophical justifications fired the imagination and thrilled the heart of the young bard. The relativism of morality, the falsehood of duality, these were the ideas that would bring the dawn of a new age!

Only in the pursuit of Lichdom did Lamriel's teacher deliver his most impactful lesson... that evil exists and that it comes with great cost.


N Large Animal
Init +2; Senses low-light vision, scent; Perception +6
AC 11, touch 11, flat-footed 9 (+2 Dex, -1 size)
hp 15 (2d8+6)
Fort +6 (+4 vs. hot or cold environments and to resist damage from suffocation), Ref +5, Will +1
Speed 50 ft.
Melee Hooves x2 (Horse) +3 x2 (1d4+3/x2)
Space 10 ft.; Reach 5 ft.
Str 16, Dex 14, Con 17, Int 2, Wis 13, Cha 7
Base Atk +1; CMB +5; CMD 17 (21 vs. Trip)
Feats Endurance, Run
Tricks Attack [Trick], Combat Riding [Trick], Come [Trick], Defend [Trick], Down [Trick], Guard [Trick], Heel [Trick]
Skills Acrobatics +2 (+10 jump, +6 to jump with a running start), Fly +0, Perception +6, Stealth -2, Swim +3 (+7 to resist nonlethal damage from exhaustion)
SQ combat riding [trick]
Combat Gear Tanglefoot bag; Other Gear Bedroll, Bread, Cheese, Riding saddle, Saddlebags (6 @ 15.5 lbs), Silk rope, Waterskin, Wine, fine (per bottle), You have no money!
Special Abilities
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.