Swordthrust--Memories of an Elder Ice Titan (Inactive)

Game Master Chainmail

Sometimes, your fate hangs upon a spell.
Other times it's determined by a riddle.
Occasionally, it depends upon sheer luck.
And often fate rests on a well delivered
SWORDTHRUST
Adventure by Sam Shirley and Daniel Greenburg
Artwork by Boris Vallejo
current map
King of Mountain Picture and Cover



First, this is the continuation of the previous adventuring party that has recently completed N1--Cult of the Reptile God. Any of the five party members that want a slot in this adventure have a guaranteed seat. But, that leaves at least one slot open for a 3rd level character using Core rulebook ONLY, a 15 point buy, and 3000gp starting equipment. I may expand the party to seven or eight if there is sufficient interest.

This is the second part of a long term campaign that, if successful, will continue with the Laura Hickman/Margaret Weiss Desert of Desolation series.

If current party continues we are: Paladin, fighter, cleric/monk, rogue, illusionist wizard.


Sometimes, your fate hangs upon a spell.
Other times it's determined by a riddle.
Occasionally, it depends upon sheer luck.
And often fate rests on a well delivered
SWORDTHRUST

The Wizard Morlean hired you to transport a minor relic across the Chatar Mountains. Amidst the windswept glaciers you find an evil cult, and ancient myth, treasure filled caverns, and great danger. You will need every ounce of all your adventuring skills, sound judgement, and luck to survive among the glittering walls of ice

The Exchange

*raises hand*

Is it safe to assume that the previous members will be returning? I only ask because it would obviously make more sense to submit a character that would fill a gap rather than overlap?


Most of the old band is back.

For historical flavor--Mayfair games:

Gary Gygax had advocated arranging a licensing agreement between TSR, Inc. and Mayfair Games for their Role Aids line of game supplements, but was outvoted in the board meeting considering the question.

In 1993, Mayfair was sued by TSR, who argued that Role Aids—advertised as compatible with Advanced Dungeons & Dragons—violated their 1984 trademark agreement. While the court found that some of the line violated their trademark, the line as a whole did not violate the agreement, and Mayfair continued publishing the line until the rights were bought by TSR.

The Exchange

Dotting for interest.

Fighter, rogue, wizard, and monk. Classic 4 man party that is backed by a great 5th, a paladin.

Could we get a quick summary of what each party member brings to the table? The specification on the wizard for example, nothing too fancy. Is the fighter really tanky or does he focus on DPS? Is our cleric a walking band-aid or does he focus on offensive magic? Is the rogue focused on skills or combat?


I am interested in playing. It would be my first PbP but I have read through some and I think I have some idea of the etiquette at least.


Those that have checked in on the Gameplay side should have updated aliases.

You can check them out in the gameplay or follow my GM Tribute alias to the Reptile God thread and check out my style and the other players. Grimmy I would check it out to see if it is the game for you. I am an old school DM that is proficient in Pathfinder rules.

The throwback core only rules leave classes more specialized. The entire dungeon encounter was played in a single google docs spreadsheet.

Link to Reptile God Thread

NOTE: CORE RULEBOOK only--makes it easy on making a character--you need only one book--and I don't have to specifically ban classes and archetypes that may not be my style--and rogues are useful as traps can still kill you! And, it is a 20point buy not a 15 point buy. I noticed most old module pregens had about 20 point buys so I flexed up. Some say 20 pts is the new standard!


I will definitely read through the Reptile God thread thoroughly, thanks for the link.

FYI I was referred to this thread by another poster after specifically requesting a throwback old-school PbP. I am a big fan of core-only. Cut my teeth on B/X/BECMI/Rules Cyclopedia style of gaming back in the day.

I have grown to enjoy the crunch of modern gaming but I'm having trouble finding other d20 gamers who are as nostalgic as I am for the pulp swords and sorcery aesthetic I remember so fondly.

The Exchange

*Scans through players, then cracks knuckles*

You guys need a BARD! Combat support for your well designed DPS characters and your only face is the cleric who has no skill points! Thinking a halfling, draw something up in a bit and be back.

The Exchange

Bard crunch is done, character here. I'll work up a backstory tomorrow.


More halfings!! Yes please!


Oh my... Soon we'll be outnumbered...


Outnumbered, but never outgunned. Plus Terion needs to have someone to split the frontline with. Can't let him have all the glory and all the wounds. Halfing ladies love scar's don'tcha know?


Pathfinder Lost Omens Subscriber

I'll throw together a Cleric of some sort tonight. Not your typical "healer" type, but will have that ability. Have to research a god that gives me what I'm looking for.

The Exchange

Ahhhhhhh! A halfladin! I love halfladins!


We are close enough to the holidays to take a hiatus. I know many travel and I actually get two full weeks off!

I may consider two groups if we have enough. As I am going out of town, let us assure everyone no final decisions till January 6.

The Exchange

Cole Honeybottom, I don't notice a background under your profile but are you willing to make a family relation? Thinking you're my older brother or something along those lines. If that's ok with GM Tribute.


Pathfinder Lost Omens Subscriber

Here is my fine Elven Cleric...

BTW...hope things are going well. We miss you at the table. :-)

Fornitado

Spoiler:

Fornitado
Elf Cleric 3
NG Medium humanoid (elf)
Init +2; Senses low-light vision; Perception +5
--------------------
Defense
--------------------
AC 18, touch 11, flat-footed 17 (+6 armor, +1 shield, +1 Dex)
hp 19 (3d8)
Fort +3, Ref +3, Will +6; +2 vs. enchantments
Immune magic sleep; Resist elven immunities
--------------------
Offense
--------------------
Speed 30 ft.
Melee light shield bash -1 (1d3+1/×2) and
. . longsword +3 (1d8+1/19-20/×2) and
. . quarterstaff +3 (1d6+1/×2)
Ranged composite longbow +4 (1d8+1/×3)
Special Attacks agile feet, Channel Energy 2d6, touch of chaos
Spell-Like Abilities
. . 6/day—touch of chaos
Cleric Spells Prepared (CL 3rd; concentration +6):
2nd (2/day)—lesser restoration, hold person (DC 15), align weapon
1st (3/day)—detect evil, bless, longstrider, summon monster i
0 (at will)—create water, detect magic, guidance, light
--------------------
Statistics
--------------------
Str 12, Dex 14, Con 10, Int 14, Wis 16, Cha 12
Base Atk +2; CMB +3; CMD 14
Feats Extra Channel, Scribe Scroll
Skills Appraise +6, Diplomacy +6, Heal +7, Knowledge (history) +6, Knowledge (nobility) +6, Knowledge (planes) +6, Knowledge (religion) +8, Perception +5, Perform (wind instruments) +2, Sense Motive +7, Spellcraft +8 (+10 to determine the properties of a magic item); Racial Modifiers +2 Perception
Languages Celestial, Common, Draconic, Elven
SQ aura, domains (chaos, travel), elven magic, spontaneous casting
Other Gear Breastplate, Light wooden shield, Longbow, Comp. (Str +1), Longsword, Quarterstaff, 2682 GP
--------------------
Special Abilities
--------------------
Agile Feet (6/day) (Su) For 1r, you ignore difficult terrain.
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Cleric Channel Positive Energy 2d6 (6/day) (DC 12) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Chaos) Granted Powers: Your touch infuses life and weapons with chaos, and you revel in all things anarchic.
Cleric Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Touch of Chaos (6/day) (Sp) With a melee touch attack, target takes the lower of 2d20 for each d20 roll for 1 round.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
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Still need to shop, and come up with a background.


Yeah no major issue with a familial relation. May we organise full details at a later date?

The Exchange

Sweet! Yeah totally, if I get chosen we can hammer out the small details.

The Exchange

So to the people who play does the dm allow item crafting.


If you mean scrolls, then yes, I think Bizzlemont made some basic scrolls at one point. If you mean Wonderous Items or greater things, though, it hasn't really come up/no one has the feats. This is meant to replicate some old school dungeon crawls though, so you may not really have the time and resources to craft in game.


Are you all still adhering to the concept of a bunch of teenagers who have been transported to the D&D world and inhabiting your characters? Are you still engaging in dual role playing (your teenage persona as well as your PC)?

I was in the 2nd group (which I see is now inactive) for this campaign initially but decided to drop out due to what I feared would be overly complicated role playing due to the dual nature of the characters as well as the presence of a few players whose styles did not mesh with my own (I notice that those players are no longer involved).


Ok here is my mostly done divination wizard. His goal is to gain enough cash for revenge.


The teenager dual role play angle is still technically the backstory. I feel that our previous elven wizard pushed that RP a lot, which prompted others to post that way as well. Without him, it's largely been dropped.

Others in the group might want to take it up again. I'm fairly indifferent to it. Bizzlemont and his teenager were fairly in sync compared to everyone else. It led to a lot of agreeing and complementing themselves.

Ultimately, GM will have to decide if we drop that angle completely.


It hasn't been dropped by me, just that the teenager in Ama's head has enough sense to stay out of things, especially since he's still working through the whole gender issue, as well. Not to mention that for her, he's hidden well enough that to communicate directly, she has to appropriate a couple of spells, since he's the Monk influence in her Cleric/Monk class, and Cleric is currently higher.


We will probably continue with the players acclimated to their character. I may use the narrative device to get everyone in the frozen north.


OK-I am caught up with my other threads now. Hope everyone is back. For those of you making new characters, no need to work on the roleplaying within the roleplaying. We will use the literary device sparingly, probably just to move the players. It is now completely optional.

We will see how many submissions we have and I will kick things off when everyone is ready. If we have enough interest, there will be two groups.

But, as I started two groups and had massive drops last time, I will tread cautiously there. One healthy group is better than two dragging groups.


I am taking all that proposed interest before this post.

Gameplay will kick off soon.

Fornitado is in group 1.

The rest can join group 2.

If you expressed interest above, check in the discussion thread, if you have your alias ready, check in in gameplay.

Group 2 link


Hello there, I am not applying but for those interested...

i have found on a rather interesting 3.0 book.
saw the concept and immediately thought about that old book.
it is the D&D conversion and stats for the the old Dungeons and Dragons cartoon back in the 80's.

PM me if for more info.

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