Oh man, this is a classic AD&D adventure! One of my personal favorites along with Against the Cult of the Reptile God and White Plume Mountain.
I have Savage Worlds Deluxe which I believe they are now calling the Explorer's edition. Are there any significant differences in the system that would justify my purchasing the new (unfinished) Adventure edition or would I be okay just going with what I already have?
Savage Worlds Deluxe should be fine. There are a few minor differences when it comes to character creation, but those mostly have to do with the skills being reshuffled, and can easily be explained.
You state that the module is one of your favorites. Does that mean you've played it before?
Yes, I played it when it first came out in the 80's, so it's been 30+ years. I still remember the general theme of the adventure but not much of the nitty-gritty details.
Oh man, this is a classic AD&D adventure! One of my personal favorites along with Against the Cult of the Reptile God and White Plume Mountain.
I have Savage Worlds Deluxe which I believe they are now calling the Explorer's edition. Are there any significant differences in the system that would justify my purchasing the new (unfinished) Adventure edition or would I be okay just going with what I already have?
Dreaming Warforged, I wanted to make a few minor alterations to my character as a result of my growing knowledge about Eberron and Sharn (I purchased the 3.5 Campaign Setting and the Sharn, City of Towers pdfs yesterday and found some things that I think might work a little better for the character).
The substance of the character will remain the same, Gnome from Zilago working for the Trust, but I want to change his background to House Agent (Sivis but not drangonmarked) and rejigger the Ally, Contact, Rival selections somewhat.
If that is NOT okay, please let me know.
That sounds good. Only thing is: at your level, all of you are not agents per se, more like wannabes or resources. So you might think you work for the Trust, but the Trust might not see it that way, at least until you prove yourself. I hope that's ok.
No, that is what I figured. He is just a low-level desk agent at this point. I was going to have him working for House Sivis as a non-dragonmarked house agent doing scribe duty but "asked"(read threatened) by the Trust to report any compromising documents he might come across.
Dreaming Warforged, I wanted to make a few minor alterations to my character as a result of my growing knowledge about Eberron and Sharn (I purchased the 3.5 Campaign Setting and the Sharn, City of Towers pdfs yesterday and found some things that I think might work a little better for the character).
The substance of the character will remain the same, Gnome from Zilago working for the Trust, but I want to change his background to House Agent (Sivis but not drangonmarked) and rejigger the Ally, Contact, Rival selections somewhat.
Ok, regarding money, I should have been clearer. You don't need a trickle of money, but an important payment, something between 50 and 200 gp.
[dice=Stitch Reason]1d10 You gambled with the wrong crowd. Perhaps it was a one-time error, perhaps the sign of a bigger gambling problem, but you got a first visit and the message is clear: Pay, or pay.
Oh man, that is the BEST possible result. I definitely want to expand on the idea of Stitch getting naively involved in gambling, not realizing how serious people take it, and probably doing a lot of card counting that pisses people off and make them think Stitch is cheating. Probably doesn't understand debt/tabs/etc. very well either. I love the idea of Stitch being deeply in debt for gambling.
Well, now we have our connection, Stitch!
In my application submission, I indicated that Rory is an inveterate gambler and it would probably get him into trouble at some point.
I was going to suggest that I got cleaned out in a card game as the reason for my needing immediate funds and voila! Stitch was at that table as well. I think it would be kind of amusing if the person we lost to erroneously suspected that I was in on your card counting scheme, even though I was merely scratching my nose because it itched, not because I was passing signs to Stitch.
Regarding connections, I had envisioned Rory as a fairly recent arrival in Sharn with his only connection that required any time in the city being that of Max Murlock (which I should reassign as a contact rather than an ally based on DW's post), thus I didn't expect to have any strong connections to other PC's at this point.
However, I will look over the other players' recruitment submissions to see what might work.
The only supplement out of that entire list that I have read anything from is the Lost Mines of Phandelver from the Starter Set but I have not actually played any of it and I last read it about 3 years ago so my memory of the information is pretty weak.
I only have a passing familiarity with WotC 5E stuff and know nothing about any of the other material.
I could definitely see Out of the Abyss material being logically included with the trapped baddies in the Dragon Below. Curse of Strahd would be cool if incorporated into the Mournland.
For what it's worth, I've been working on basically the same character concept and I just used the Archaeologist occupation. I think there is a Student occupation, though.
Of course, if someone else is submitting basically the same build, I might need to work on another one.
Please continue with your idea, I was only speculating about a concept. If I do submit a character, I'll just go with something else. Not a problem.
Lorekeeper, I am thinking about submitting an archaeology student who has finished his undergrad and is currently working on his doctorate at Miskatonic U.
Would I use the Professor occupation or is there an occupation specifically designed for Students in the complete rule set?
DW: The main draw for me to this campaign was precisely that you were going to "do stuff" to our characters about which we knew nothing. I was really excited when I read that part of your recruitment pitch as I love to be surprised by new events in the game.
General Build:
-Class: Rogue (Considering Arcane Trickster, Inquisitive or Mastermind for subclass)
-Race: Gnome
-Background: Criminal variant Spy
Personality:
-Primary Motivator: Service to The Trust
-Outlook: Pessimistic with a heavy dose of Paranoia
-Integrity: Unscrupulous
-Boldness: Cautious
-Conformity: Heterodox
-Religious Adherence: Non-believer
-Favourite Topics of Conversation: Games of chance, taxidermy and the Sharn Iquisitive
-Quirks, Habits, and Oddities: Tends to mumble a great deal, rarely looks anyone in the eye when conversing
-Hobbies and Enjoyments: Games of chance, fine wine, coin collecting
Background:
-Where were you born and where did you grow up? Korranberg, Zilargo
-Where and with whom did you learn your trade? In Zilargo with The Trust
-What is the most important event that shaped your personal path? Saw related family of his house "taken away" by The Trust
-What did you do during the Last War? Special operative in training with The Trust in Zilargo
-If not from Breland or Sharn, what brought you there? Sent by The Trust to keep a general watch on events in Sharn with an emphasis of spying on expatriate gnomes from Zilargo in Sharn.
-What is your wildest dream or goal? To win the Grand Tournament of Champions (poker-like card competition)
How do you wish to be remembered? Loyal(?) operative of The Trust
Ally (???)
-Max Murlock: male human private investigator - the two will occasionally exchange intel as a matter of "professional courtesy"
Contact
-Dalia Dorian Korran: female gnome reporter for the Korranberg Chronicle - The Trust has her family under surveillance for suspicion of fomenting dissent among the gnomes in Sharn to stage a coup in Zilargo
Rival
-Yvonne ir’Kaspardt: female human Cyran noble - The Trust suspects that her house had some involvement with The Mourning and wants to determine if its power will spread (or could possibly be tapped for use by The Trust).
Synopsis: Rortarius (Rory) Glin Andomar is a young, zealous "eye" for The Trust recently sent to Sharn for reconnaissance duty. He has a passion for gambling which could prove to be...problematic.
Dreaming Warforged: I am thinking of creating a warforged Artificer (Gunsmith subclass) but the option presented in Unearthed Arcana at the Wizards site seems horribly overpowered. Would you be open to my submitting this concept with the understanding that, if this character was selected for your campaign, we would work together to "nerf" the abilities down to a more reasonable level in keeping with the rest of the party?
That would be fine. Note however that there are no guns in Eberron. I'm not sure where UA got that from, but it wouldn't work in the case of this campaign.
Interesting.
I am completely new to Eberron and I am surprised that with flying ships and trains that their are no firearms. That shouldn't be a problem though as I could just go with the other subclass of the Artificer which is an alchemist. It too is overpowered, though, and will need to be toned down.
Here is my submission for that character...
Spoiler:
General Build:
-Class: Artificer
-Race: Warforged (Envoy)
-Background: House Agent (Cannith)
Personality:
-Primary Motivator: Creation (of my own life form)
-Outlook: Optimistic
-Integrity: Conscientious...or maybe not.
-Boldness: Intrepid
-Conformity: Conventional
-Religious Adherence: Non-believer
-Favourite Topics of Conversation: Himself, engineering
-Quirks, Habits, and Oddities: Painfully blunt, no social grace, has occasional speech issues (stutter, use of wrong word)
-Hobbies and Enjoyments: cute little fuzzy animals, viewing art, attempting art (badly)
Background:
-Where were you born and where did you grow up? What is 'born'? I was created in Sharn. I served (briefly) on the front lines of the Last War
-Where and with whom did you learn your trade? I was created and trained by none other than the great Baron Merrix d'Cannith in Sharn
-What is the most important event that shaped your personal path? I was devised as the final (and perfect) culmination of Merrix's attempts to create a machine who could create other machines. Serving along with my fellow warforged in the trenches of Cyre as a field engieer was my apotheosis.
-What did you do during the Last War? I served for a short time as a field engineer.
-If not from Breland or Sharn, what brought you there? n/a
-What is your wildest dream or goal?
To create my own sentient life form
How do you wish to be remembered?
As the greatest warforged engineer (artificer) to have ever been devised.
Allies, Contacts, and Rivals:
Ally
-Edge: female personality warforged mercenary -- She was a comrade in the Last War
Contact
-Elaydren Vorn: female human artificer, House Cannith acolyte -- She was a fellow artificer student (if she is a high level artificer she would be my trainer/mentor instead)
Rival
-Drevan ir’Roole: male human noble, former Brelish cavalry captain -- He was the commander over my platoon of warforged soldiers and took issue with my tendency to express my beliefs about the superiority of my kind over other sentient beings.
Synopsis -- Spanner was brought online in the final year of the Last War by Baron Mannix d'Cannith to serve as a machine who could make other machines to complement warforged soldiers on the battlefield. Now, he serves House Cannith in various capacities and appears to be quite loyal to his creator.
I am considering the possibility at some point of Spanner coming into contact with/hearing about the Lord of Blades and becoming a part of his cadre.
General Build:
-Class: Sorcerer (Wild Magic subclass)
-Race: Human (young 14-ish)
-Background: Urchin
Personality:
-Primary Motivator: Discover the nature and cause of the Mourning which transformed him into an uncontrollable force.
-Outlook: Pessimistic
-Integrity: Unscrupulous
-Boldness: Intrepid bordering on reckless
-Conformity: Heterodox
-Religious Adherence: Agnostic
-Favourite Topics of Conversation: Conspiracy theories (Sharn Inquisitive, Dragon Prophecy, the Mourning)
-Quirks, Habits, and Oddities: Irresistible urge for dairy products, afraid of water
-Hobbies and Enjoyments: Plays 'dragonshard pickup' (similar to 'jacks'), reading the Sharn Inquisitive
Background:
-Where were you born and where did you grow up? Metrol, Cyre
-Where and with whom did you learn your trade? No trade learned, was an orphan living on the streets when the Mourning struck
-What is the most important event that shaped your personal path? The Mourning transforming him into a GOD!!!
-What did you do during the Last War? Scratched out a living on the mean streets of Metrol
-If not from Breland or Sharn, what brought you there? Wants to research the cause of the Mourning at Morgrave University.
-What is your wildest dream or goal? To recover the amulet, he believes is a link to his deceased mother, he lost in Metrol at the time of the Mourning
How do you wish to be remembered? As the individual who discovered the cause of the Mourning and cleansed Cyre of its taint.
Allies, Contacts, and Rivals:
Choose from the following list one ally (someone that will likely help you), one contact (someone that you know), and one rival (someone that will likely hinder you), and explain for each, in one sentence, the reason for this relationship:
Ally
Light - 'She' was a relief worker in the New Cyre refugee camp who took pity on a strange, orphan boy.
Contact
Max Murlock - Max has interacted with me in the past using me as a 'runner' to find out information in the rougher areas of Sharn.
Rival
Kavill or Lucan Stellos - I'm on his list of undesirable, young 'punks' who should be swept from the streets of Sharn. (Not sure who would be more appropriate)
Synopsis: Tarn (last name unknown) was orphaned at the age of 10 when his mother died from disease (father was never in the picture) and he spent the next few years on the streets of Metrol. When the Mourning 'hit', something in Tarn...changed.
Dreaming Warforged: I am thinking of creating a warforged Artificer (Gunsmith subclass) but the option presented in Unearthed Arcana at the Wizards site seems horribly overpowered. Would you be open to my submitting this concept with the understanding that, if this character was selected for your campaign, we would work together to "nerf" the abilities down to a more reasonable level in keeping with the rest of the party?
Wow, I never knew that 5E core books had not been published in other languages. I know WotC is following a slow-release paradigm but leaving millions of potential players (and their wallets) around the world without books in their native tongue seems pretty short sighted.
Good on Gale Force Nine for rectifying this issue.
I would probably require a caster to use a Feat (let's call it Expanded Concentration or something similar) to add a second Concentration spell that he/she could keep up. Want to be able to maintain three Concentration spells? Take a second helping of Expanded Concentration. This would require a hard choice on the part of the player as to whether or not it was really worth it to have extra Concentration spells going.
Hmmm...have to think about this one. I've got the DCC rule book but haven't had a chance to play the game yet. The slightly gonzo style is definitely appealing.
Point of order: Boo was a miniature giant space hamster, not a mouse.
Baldur's Gate was the game that reignited my interest in D&D after having been away from the game for several years. Great, great game. BG2 was even better.
My thinking right now is to run the full series since I, at least, am completely new to the classic modules. It's pretty much the most infamous chain of modules and are meant to played serially anyways.
We can make adjustments on the fly, but I'm thinking starting at level 3 with T1: The Village of Hommlet.
Just wanted to offer an opinion from an old-school vet (began playing D&D in 1981), Temple of Elemental evil is a mini-campaign all its own. You would not play the Slave Lord modules (A1-4) after completing ToEE because your characters would be too high in level, probably about level 11-12 and A1-A4 is meant for PC's from 4-8 level IIRC.
I look forward to seeing this game take off as I intend to read along for some good old nostalgia.
Between three different cards, the Haunts are referred to as being:
"In front of you"
"In front of all players"
"In front of characters"
"Next to your character card"
More seriously though, assuming these are all the same place, it's still not clear to me how the scenario power interacts with the text on the Haunts themselves. Do you follow the scenario instructions before, after or instead of following the Haunt text?
I think the right interpretation is this:
1. First you encounter the Haunt, which means putting it next to your character card. This is because you should "finish one thing before you start another", so the encounter happens before the "when you encounter"
2. Then you should attempt to close the location. This is because the closing the location text on the Haunt uses the word "immediately", while the scenario text does not. The check will be harder than usual because of the Haunt.
3. Then you arrange yourself in such a way that the Haunt is both in front of you and next to your character card. This is because I'm assuming all these different places aren't meant to be different. The important thing is the Haunts still add 1 to the difficulty of all your checks, irrespective of having been told to put them somewhere else.
4. Then you count the number of Haunts that you can see around the table, including your own, roll d6, add the numbers together and compare it to 5.
5. Finally, you might then encounter Iesha. If you're Kyra you can then read all the other text on the card, but otherwise you just roll some dice and hope not to lose your whole hand.
Does this look right? I searched for other threads about this, but the only thing that was ever confirmed was not to pull d6 additional Haunts out of the box. Some asked the question but never got a confirmed response and none seemed to put the entire sequence together.
I can't quote the rule book to you regarding your question and interpretation, but I can say that this is how I interpret and play the Haunt cards.
That Iesha Foxglove card is a real b*tch. I've found this particular scenario the hardest to successfully complete so far having played all of the Perils of the Lost Coast, Burnt Offerings and The Skinsaw Murders.
Just wanted to say (write?) that I will not be submitting a PC for this campaign BUT I am looking forward to reading along on these old-school adventures.
I agree that WoTC did a very nice job of making all of the classes in the PHB (almost) equally attractive, but that book benefited from the extensive play test done for 5E. I would imagine that the new options in SCAG will not be as thoroughly play tested and, therefore, subject to greater variability in their relative power.
I am actually happy to see a few more subclasses available, especially for some of the classes which only got two options in the PHB and one of them was often "weaker" than the other and, therefore, rarely used (e.g. Circle of Land Druid vs. Circle of Moon Druid).
I just hope that they are able to avoid the all too common problem where new options are better than core options. I can imagine a scenario where every player is using the new subclasses/archetypes from SCAG because they are OP compared to the PHB.
Loved psionics ever since I saw them nestled in the back of the original Player's Handbook. I love how they mesh with fantasy and make grumpy grognards grumpier.
Glad to see 5e carrying on the tradition.
I just realized that my post was inappropriate for this thread and probably came across as trolling or thread-crapping. It was not intended as such but if anyone viewed it that way, I apologize.
I would never want to tell someone else how to play the game the "right" way or suggest that they are engaged in "badwrongfun" but my original post may have come across that way. Again, I apologize if I gave offense.
In the spirit of the random nature of the feature, I would probably make a d20 roll whenever the Sorcerer cast a spell and use the result to determine if they needed to roll for a potential Wild Surge. Depending on how frequently I wanted to see this take place I would use a target number of 10, 12 or 15 as the "DC" to determine if a roll was called for. I think I would also add the level of the spell just cast by the Sorcerer so that higher level magic would be more likely to potentially trigger a Wild Surge.
As an example, if I choose to set the DC at 12 and the Sorcerer casts a 3rd level spell, I would roll a d20 and if I rolled a 9 (+3 for 3rd level spell = 12) or higher on the d20 I would have the player roll for a possible Wild Surge. I think it might also be good idea to have a Wild Surge take place on a number equal to or less than the spell level cast. So, a first level spell would only call for an actual roll on the Wild Surge table if the player rolled a 1 on the d20, while a 5th level spell would do so on a roll of 1-5 on the d20.
I've hated Psionics since the first time I saw them tucked away in the very back of the 1E PHB. I hate them for the same reason I don't like Monks in D&D: they just feel out of place for the game I want to play. If I wanted to play a game with psionics, I would play something like Gamma World where it seems more appropriate.
I really hope psionics don't become "core" and allowed for play in Adventurer's League.
Well, that's unfortunate. I hope my dropping from the game didn't create a cascade effect. I fully intended to read along to see how the game progressed.
Well...I need to go ahead and withdraw from this game.
Unfortunately, I sometimes get excited by a really cool sounding campaign and forget that I do not enjoy the process of Play-by-post gaming. I just need to admit that I probably won't be around for the long haul on this game so it would be better to acknowledge that right now and bow out before things get going.
I fully intend to read along and see how this game plays out and I hope everyone has a blast. Have a great game everyone!
Well...I need to go ahead and withdraw from this game.
Unfortunately, I sometimes get excited by a really cool sounding campaign and forget that I do not enjoy the process of Play-by-post gaming. I just need to admit that I probably won't be around for the long haul on this game so it would be better to acknowledge that right now and bow out before things get too far along.
Perhaps, Maro's seedy past has caught up with him and the security officers drag him away for more interrogation and extradition?
I fully intend to read along and see how this game plays out and I hope everyone has a blast. Have a great game everyone!
Well...I need to go ahead and withdraw from this game.
Unfortunately, I sometimes get excited by a really cool sounding campaign and forget that I do not enjoy the process of Play-by-post gaming. I just need to admit that I probably won't be around for the long haul on this game so it would be better to acknowledge that right now and bow out before things get going.
Well...I need to go ahead and withdraw from this game.
Unfortunately, I sometimes get excited by a really cool sounding campaign and forget that I do not enjoy the process of Play-by-post gaming. Add to that my distaste for Pathfinder and I just need to admit that I probably won't be around for the long haul on this game so it would be better to acknowledge that right now and bow out before things get going.
I fully intend to read along and see how this game plays out and I hope everyone has a blast. Have a great game everyone!
Well, I think in general the people that have severe allergic reactions to shifts from the 3.x paradigm just don't come to this part of the forum, so you're getting the opinions of people that like the system, or are at least open-minded/interested.
As with most E-3PO droids, its exclusivity throughout the galaxy has resulted in a haughty personality, but the damage sustained causes it to temporarily take on that of a forgotten Sith Lord.
I eagerly look forward to seeing this dynamic in action during game play! :D
Just wondering, how is Chainmail playing a Gnome Illusionist/thief? There are no Gnomes nor Illusionists in Swords & Wizardry to my knowledge.
I am not complaining at all, in my 1st Edition days I was the only person at my table who played gnomes or Illusionists. Just curious how this will work since there are no "official" rules for the race or class.
Just wanted to let you know that I am still interested in this game. I was "out-of-pocket" all of yesterday and am now trying to decide whether to play a rogue or wizard/sorcerer. I should have a completed PC up in the next day or two.
Welcome Master Trask, I think the rebels could definitely use someone with your ... unique abilities <ahem>.
In all seriousness, that's an awesome name and i LOVE the two descriptons we've gotten so far.
BTW, here's a little intro video I put together. Enjoy!
Dude, that opening crawl vid was totally sweet! Did you make that yourself? If so...how did you do that?
I saw Star Wars in 1977 when I was 5 years old (the first movie I can recall watching) and I was totally blown away by the opening crawl followed by that massive Star Destroyer sailing across the screen. Best opening to a movie...EVER.
I forgot to mention in my original post that Threepio was my favorite Star Wars character, too. However, I really didn't want to be completely useless in combat so I went with "the not-a-player who thinks he's a player" rogue archetype for the comedy relief Threepio usually provided.
Attribute emphasis: Perception and Dexterity (ranged only)
Fun facts: Lando Calrissian meets Austin Powers. Fancies himself a ladies man but...doesn't quite have it. Silver-tongued rogue who prefers to talk his way out of a fight if he can but is reasonably adept with a blaster just in case he's dealing with Trandoshans or Gamorreans. Card sharp wanted in 4 systems...or so he claims.