Full Name |
Cole Honeybottom |
Race |
Halfling |
Classes/Levels |
Paladin 4 |
Gender |
Male |
Size |
Small |
Age |
19 |
Special Abilities |
Aura of Good/Courage. Smite 2/day LoH 2d6/5day. channel positive energy 2/day (DC 15, 2d6) |
Alignment |
LG |
Deity |
Iomedae |
Location |
With the Party |
Languages |
Halfling, Common |
Occupation |
Cook |
Strength |
13 |
Dexterity |
16 |
Constitution |
14 |
Intelligence |
10 |
Wisdom |
10 |
Charisma |
16 |
About Cole Honeybottom
Cole Honeybottom
Male Halfling Paladin 4
LG Small humanoid (halfling)
Init +7; Senses Perception +2
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Defense
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AC 22, touch 13, flat-footed 20 (+6 armor, +3 shield, +2 Dex, +1 size)
hp 36 (4d10+8)
Fort +10, Ref +8, Will +8; +2 vs. fear
Immune disease, fear
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Offense
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Speed 15 ft.
Melee heavy shield bash +6 (1d3+1) and
. . bright sting +7 (1d6+2/19-20) and
. . lance +7 (1d6+1/×3)
Special Attacks channel positive energy 2/day (DC 15, 2d6), smite evil
Spell-Like Abilities
. . At will—detect evil
Paladin Spells Prepared (CL 1st; concentration +4):
1st—lesser restoration
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Statistics
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Str 13, Dex 16, Con 14, Int 10, Wis 10, Cha 16
Base Atk +4; CMB +4; CMD 17
Feats Improved Initiative, Persuasive, Shield Focus, Weapon Focus (lance)
Skills Acrobatics -1 (-9 jump), Climb -3, Diplomacy +12, Intimidate +5, Knowledge (religion) +4, Perception +2, Profession (cook) +5, Ride +3, Sense Motive +5; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception
Languages Common, Halfling
SQ aura of courage, aura of good, fearless, lay on hands, mercies (mercy [sickened])
Combat Gear oil of magic weapon (2), potion of bull's strength, potion of cure light wounds (3); Other Gear masterwork chainmail, heavy steel shield, bright sting, lance, phylactery of faithfulness, ring of sustenance, 33 GP, 4 SP
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Special Abilities
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Aura of Courage +4 (10' radius) (Su) You are immune to Fear. Allies within aura gain a morale bonus to saves vs Fear.
Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Fearless +2 racial bonus vs Fear saves.
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (2d6) (5/day) (Su) You can heal 2d6 damage, 5/day
Mercy (Sickened) (Su) When you use your lay on hands ability, it also removes the sickened condition.
Paladin Channel Positive Energy 2d6 (2/day) (DC 15) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Phylactery of faithfulness Aware of actions or items that affect your alignment or standing with your deity.
Ring of sustenance Immune to hunger and thirst, and only sleep two hours a night.
Shield Focus +1 Shield AC
Smite Evil (2/day) (Su) +3 to hit, +4 to damage, +3 deflection bonus to AC when used.
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Gnasher
Male Dog, Riding
N Medium animal
Init +2; Senses low-light vision, scent; Perception +9
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Defense
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AC 14, touch 13, flat-footed 11 (+2 Dex, +1 natural, +1 dodge)
hp 23 (2d8+6)
Fort +5, Ref +5, Will +2
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Offense
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Speed 40 ft.
Melee bite +4 (1d6+3)
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Statistics
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Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Base Atk +2; CMB +4; CMD 17 (21 vs. trip)
Feats Dodge, Skill Focus (Perception)
Tricks Attack [Trick], Combat Riding [Trick], Come [Trick], Defend [Trick], Down [Trick], Guard [Trick], Heel [Trick]
Skills Acrobatics +6 (+10 jump, +14 when jumping), Perception +9; Racial Modifiers +8 Acrobatics when jumping, +4 to survival when tracking by scent
SQ combat riding
Combat Gear Healer's kit (10/10 uses remaining), sunrod (5); Other Gear bedroll, blanket, winter, military saddle, saddlebags, 26 GP
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Special Abilities
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+4 to Survival when tracking by Scent +4 to Survival when tracking by Scent.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
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