[PbP Gameday VI] Feral's Jade Regent: #6 The Empty Throne - Sanctioned Seeker Adventure (Inactive)

Game Master Feral

Map

[dice=Chun]1d20+8;1d20+8;1d20+8[/dice]
[dice=Grota]1d20+5[/dice]
[dice=Kaz]1d20+2[/dice]
[dice=Lenny]1d20+15[/dice]
[dice=Valrar]1d20+12[/dice]
[dice=Viscount Abel]1d20+12[/dice]
[dice=]1d20[/dice]


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There's also the small matter of targeting the dispel magic. There's no way to get the aqueous orb without also hitting Chun or Lenny and Grota. Which of them did you want to hit?

Grand Lodge

Taldane Human Sorceror 15 (Arcane) HP 26/121 | AC 22 CMD 18| F: +11 R: +10 W: +15| MM: 1/5 | Perception: +24 Init: +12

I had actually intended to target Chun when I targetted the orb

Dark Archive

F Nagaji "Paladin 14" | HP 114/157 DR 10/Adamantine (130) | AC 32* T 15* FF 30* (50% fort) | CMD 31 | F +13 R +12 W +12 (+2 vs. mind-affecting effects, poison & cold) Slippery Mind | Init +8 (Roll 3x, always act in surprise) | Perception -2 ll
Resources:
Spells 1-(6/8) 2-(4/7) 3-(2/7) 4-(5/7) 5-(3/7) 6-(4/5) 7-(2/4) | Iron Skin (0/1) CH (1/2) SC (1/2) Vow (1/1) Misfortune
1
Effects:
GMW 30h, Magic Vestment 14h, Ext Communal Resist 30 Fire, Cold, Electricity 40m. Stoneskin 140m, Life Bubble 4h, Heroism 50m, Cop:Evil 140m, Air Walk 140m

Chun Hei has had a CL 15 extended GMW that gets popped by the dispel.


The Viscount concentrates through the pain of his injuries and unravels several of the spells active in the area: Lenny’s aqueous orb bursts dropping Chun to her feet; Chun’s weapon loses its extraordinary shine as the additional enchantment on its edge dims; the curtain of force-blades splitting the party fuzzes and fades from view; and the oni and the Kuthite priestess are visibly diminished.

Oracle: 1d5 ⇒ 1
Oni: 1d2 ⇒ 1

Reflex vs Flaming Sphere: 1d20 ⇒ 4
Reflex vs Flaming Sphere: 1d20 ⇒ 15

The giant groans as the flaming sphere dazes it again. I think you need roll damage for this.

"That was poor timing", she grouses when Chun escapes the magical prison within her robes and the Viscount begins undoing her spells. "I'm afraid you have to die now."

Cast Defensively: 1d20 + 26 + 4 ⇒ (14) + 26 + 4 = 44

In rapid succession she casts two spells and then lunges for the returned 'paladin' with her hand wreathed in baleful magical energy.

Touch vs Chun: 1d20 + 12 + 4 ⇒ (18) + 12 + 4 = 34

Make a DC 20 will save vs curses or be afflicted with a curse that lowers your saves by 4.

After that, make a DC 24 fort save vs death or take 150 damage. If you save, instead take 10d6 ⇒ (6, 5, 3, 4, 2, 1, 3, 6, 5, 6) = 41.

@Viscount: We'll assume the misses previously from your invisibility were due to mirror images instead. That means you start this with 6 images up.

Spiritual Weapon Primary vs the Viscount: 1d20 + 17 ⇒ (3) + 17 = 20
Damage: 1d8 + 5 ⇒ (4) + 5 = 9
Iterative: 1d20 + 12 ⇒ (15) + 12 = 27
Damage: 1d8 + 5 ⇒ (6) + 5 = 11
Second Iterative: 1d20 + 7 ⇒ (12) + 7 = 19
Damage: 1d8 + 5 ⇒ (1) + 5 = 6

1d7 ⇒ 1 - That's one real hit and two images destroyed. 4 images remaining.

Spiritual Weapon Primary vs Kaz: 1d20 + 17 ⇒ (20) + 17 = 37
Damage: 1d8 + 5 ⇒ (5) + 5 = 10
Iterative: 1d20 + 12 ⇒ (16) + 12 = 28
Damage: 1d8 + 5 ⇒ (8) + 5 = 13
Second Iterative: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 1d8 + 5 ⇒ (2) + 5 = 7

Confirming vs Kaz: 1d20 + 17 ⇒ (10) + 17 = 27
Extra Damage: 1d8 + 5 ⇒ (3) + 5 = 8

The tengu continues hurling his tiny knives at Lenny.

Shuriken (3 range increments): 1d20 + 21 + 4 + 1 - 6 ⇒ (5) + 21 + 4 + 1 - 6 = 25
Damage: 1d2 + 2 ⇒ (1) + 2 = 3
Iterative: 1d20 + 16 + 4 + 1 - 6 ⇒ (11) + 16 + 4 + 1 - 6 = 26
Damage: 1d2 + 2 ⇒ (2) + 2 = 4
Second Iterative: 1d20 + 11 + 4 + 1 - 6 ⇒ (14) + 11 + 4 + 1 - 6 = 24
Damage: 1d2 + 2 ⇒ (2) + 2 = 4
Ki Attack: 1d20 + 21 + 4 + 1 - 6 ⇒ (3) + 21 + 4 + 1 - 6 = 23
Damage: 1d2 + 2 ⇒ (2) + 2 = 4

@Lenny: Make a DC 26 fort save vs poison or take 1d3 ⇒ 2 additional strength damage.

The party is up.

Grand Lodge

Taldane Human Sorceror 15 (Arcane) HP 26/121 | AC 22 CMD 18| F: +11 R: +10 W: +15| MM: 1/5 | Perception: +24 Init: +12

Flaming Sphere Damage: 3d6 ⇒ (4, 2, 1) = 7

The Viscount from the floor looks over at Kaz and winks.

Concentration DC 25: 1d20 + 9 + 16 ⇒ (8) + 9 + 16 = 33

Kaz is lifted from the ground and brought into melee with the priestess into a flank with the hopefully still standing Chun.

Another Telekinetic Charge

The Viscount then directs the other Flaming Sphere at the oni.

Dazing Persistent DC 25: 3d6 ⇒ (1, 5, 6) = 12

The other of course continues to burn.

Dazing Persistent DC 25: 3d6 ⇒ (2, 1, 1) = 4

Then from the floor once more quickly blasts the priestess.

Magic Missile: 5d4 + 5 ⇒ (2, 2, 4, 1, 3) + 5 = 17

Grand Lodge

NG Male Tien Void Wizard 14 | AC 12 (24) | T 12 (15) | FF 10 (21) | HP: 27/128 | CMD 17 | Fort +17* | Ref +14* | Will +19* | Init +15 | Perception +31 | Reveal Weakness 8/12 | Aura of Prescience 12/14

I just remembered that Lenny is wearing the ring of protection we found in an earlier cave. Link to post is here. Would have saved me some dmg from darts earlier. So Lenny's AC is 10, +2 from dex, +5 from Barkskin, +2 from the ring, +4 from Mage Armor, +1 from Haste = 24. And since I used my move to move the orb instead of standing up that is -4 to his attacks. So he needed 28+ But no need to retcon. I'm still poisoned from the last volley.

fort save vs poison from last round.: 1d20 + 17 + 2 ⇒ (16) + 17 + 2 = 35
Lenny shakes off the poison from last turn.
"Welcome back Chun! Now finish her and we have this fight won."

Lenny finds it handy to be prone for the moment so he will crawl 5feet and Reveal Weakness on the caster.
-7 to AC and saves.


@Lenny: I forgot about you being prone as well. In that case he would have zipped over to peck you. Same attack roll but instead you're hit for 1d4 + 2 ⇒ (4) + 2 = 6.

Reflexes: 2d20 ⇒ (19, 5) = 24
Reflexes: 2d20 ⇒ (7, 15) = 22

The Viscount's orbs slowly burn the giant to death. He force missiles pummel the Kuthite woman viciously.

Grota, Chun, and Kaz are up.

Dark Archive

F Nagaji "Paladin 14" | HP 114/157 DR 10/Adamantine (130) | AC 32* T 15* FF 30* (50% fort) | CMD 31 | F +13 R +12 W +12 (+2 vs. mind-affecting effects, poison & cold) Slippery Mind | Init +8 (Roll 3x, always act in surprise) | Perception -2 ll
Resources:
Spells 1-(6/8) 2-(4/7) 3-(2/7) 4-(5/7) 5-(3/7) 6-(4/5) 7-(2/4) | Iron Skin (0/1) CH (1/2) SC (1/2) Vow (1/1) Misfortune
1
Effects:
GMW 30h, Magic Vestment 14h, Ext Communal Resist 30 Fire, Cold, Electricity 40m. Stoneskin 140m, Life Bubble 4h, Heroism 50m, Cop:Evil 140m, Air Walk 140m

+2 untyped bonus vs curses from Heart of the Pharaoh Ap#83
will save vs curse: 1d20 + 12 + 2 ⇒ (14) + 12 + 2 = 28

fort save vs death: 1d20 + 13 ⇒ (18) + 13 = 31

41 damage reduces Chun Hei to 114

Chun Hei swiftly retaliates after uttering "Your foul magics will do no more harm."

attack: 1d20 + 22 ⇒ (3) + 22 = 25
damage+Holy: 2d8 + 27 + 2d6 ⇒ (1, 1) + 27 + (4, 4) = 37

haste attack: 1d20 + 22 ⇒ (1) + 22 = 23 nat 1
[s]damage+Holy: 2d8 + 27 + 2d6 ⇒ (5, 5) + 27 + (4, 6) = 47

iterative attack: 1d20 + 27 ⇒ (12) + 27 = 39
damage+Holy: 2d8 + 27 + 2d6 ⇒ (5, 2) + 27 + (6, 6) = 46

On the off chance she's an extraplanar outsider I get +2 to hit and +2d6+2 to damage from bane

Chun Hei then follows up with a cold ice strike
cold damage Reflex DC 21 halves: 14d6 ⇒ (1, 6, 6, 5, 4, 3, 5, 1, 1, 5, 2, 4, 6, 5) = 54

Sovereign Court

Male Cavalier 16 HP: 39/164 AC (41)39 T 15 FF 38 | F (+21)+19 R (+14)+12 W (+13)+11 | Perception:(+4)+2 Sense Motive (+21)+19 (Effects:Barkskin +5, Heroism)

Kaz steps over to fight the tengu.

Power Attack, Haste, Advice: 1d20 + 26 ⇒ (4) + 26 = 30
Power Attack, Advice: 1d6 + 23 ⇒ (3) + 23 = 26

Power Attack, Haste, Advice: 1d20 + 26 ⇒ (13) + 26 = 39
Power Attack, Advice: 1d6 + 23 ⇒ (5) + 23 = 28

Power Attack, Haste, Advice: 1d20 + 21 ⇒ (17) + 21 = 38
Confirming Critical Threat: 1d20 + 21 ⇒ (12) + 21 = 33
Power Attack, Advice: 1d6 + 23 ⇒ (3) + 23 = 26
Extra Crit Damage: 1d6 + 23 ⇒ (4) + 23 = 27

Power Attack, Haste, Advice: 1d20 + 16 ⇒ (8) + 16 = 24
Power Attack, Advice: 1d6 + 23 ⇒ (3) + 23 = 26


She's not an extraplanar outsider but that iterative is enough to finish her off.

Chun brings her dark god's judgement down on the Kuthite oracle, ending her with one final bloody blow.

Kaz follows up by making short work of the persistent tengu, slaying him before he can peck at the prone wizard again.

With the oni perma-dazed, I'm going to wrap things up.

***

With the Aspis and Five Storms leadership defeated, the party is allowed time to tend their wounds and search the fallen. The seekers find that the Aspis were high-ranking agents within the sinister organization and were impressively-equipped. More importantly, they carry imperial relics, likely pillaged from elsewhere within the ruins. With the party's strength restored, the remaining forces occupying the ruins offer little resistance and are quickly broken and routed. Soon, the last of the Aspis and their allies are driven from the site and the imperial palace and the Jade Throne within are secured!

***

The party returns to the Grand Lodge and arrives in Gallard Stormeye's office to find him entertaining a guest visiting from distant Goka - Venture-Captain Amara Li in the flesh. Though the two are intimately close when the seekers enter, the master of the Lantern Lodge steps away from Venture-Captain Stormeye gracefully and seamlessly transitions into a formal bow. The large ulfen man clears his throat and adjusts his dragonhide armor before acknowledging the party with a sharp nod.

"Venture-Captain Stormeye has notified me of your excellent work in the imperial ruins", Amara Li explains in her lightly accented Taldane. "My agents will take things from here but know that you have my personal gratitude. From what I have read, there is little chance that my less seasoned lodge could have dealt with the dangers you endured in securing the Jade Throne."

"But the Jade Throne is only the first part of crowning a new emperor and returning peace and stability to Tian Xia. It will take the throne, the blessings of the gods, and the courage of strong hearts, and more but someday soon we might see such order restored. And, though we operate within the shadows now, someday I will see it written that the Pathfinder Society was instrumental in freeing my homeland from the dark and selfish powers that tear her apart and that all of you were the vanguard of that cause."

"On behalf of the Lantern Lodge and all the good peoples of Tian Xia, thank you Seekers."

That's it folks. Thanks for playing!

Grand Lodge

Taldane Human Sorceror 15 (Arcane) HP 26/121 | AC 22 CMD 18| F: +11 R: +10 W: +15| MM: 1/5 | Perception: +24 Init: +12

Thanks for running - really felt like we were on the knife's edge there at the end

Dark Archive

F Nagaji "Paladin 14" | HP 114/157 DR 10/Adamantine (130) | AC 32* T 15* FF 30* (50% fort) | CMD 31 | F +13 R +12 W +12 (+2 vs. mind-affecting effects, poison & cold) Slippery Mind | Init +8 (Roll 3x, always act in surprise) | Perception -2 ll
Resources:
Spells 1-(6/8) 2-(4/7) 3-(2/7) 4-(5/7) 5-(3/7) 6-(4/5) 7-(2/4) | Iron Skin (0/1) CH (1/2) SC (1/2) Vow (1/1) Misfortune
1
Effects:
GMW 30h, Magic Vestment 14h, Ext Communal Resist 30 Fire, Cold, Electricity 40m. Stoneskin 140m, Life Bubble 4h, Heroism 50m, Cop:Evil 140m, Air Walk 140m

Chun Hei bows respectfully.

Sovereign Court

Male Cavalier 16 HP: 39/164 AC (41)39 T 15 FF 38 | F (+21)+19 R (+14)+12 W (+13)+11 | Perception:(+4)+2 Sense Motive (+21)+19 (Effects:Barkskin +5, Heroism)

"Yea, no problem bro." Kaz replies though still attempting to be jovial, he seems to have lost his smile.

Grand Lodge

NG Male Tien Void Wizard 14 | AC 12 (24) | T 12 (15) | FF 10 (21) | HP: 27/128 | CMD 17 | Fort +17* | Ref +14* | Will +19* | Init +15 | Perception +31 | Reveal Weakness 8/12 | Aura of Prescience 12/14

"Happy to help. Now if you excuse me I have a report to write. Then back to my estate I go to rest for a week or two. Contact me again through the usual channels should you need my assistance again."

Sovereign Court

Male Human (Taldan/Ulfen) Swashbuckler 15 | HP 102/157 | AC 40/26/25 (currently 41/27/25) | F +15, R +22, W +14 | CMB +12, CMD 30 | Init +11 | Perc +1 | Fortification 25% | Panache 3/8 | Charmed Life (+5) 3/6 | Imp. Iron Will 0/1 |
Active Conditions:
Planar Infusion II (+1 Fort, +2 Demoralize, +2 Crit Confirm, Curse Terrain 1/day), Freedom of Movement, Fly, Stoneskin, Heroism, Haste

Thanks for running!

Grand Lodge

Half-Orc Monk (Ki Mystic, Qinggong, Sensei) 14 | HP 11/143 | AC 40^* | T 31 (35 incorporeal)* | FF 39^* | CMD 45 (49 vs. trip/disarm, 59 vs. grapple) | F +23 | R +17 (evasion) | W +27 | +1 vs. spell/SLA not universal school | Init +5 | Perc +27 (+29 for traps, darkvision 60 ft.) | Sense Motive +18 | Advice 17/24 | Stunning Fist 17/22 | Ki Pool 16/22 | Reroll 1/1 | Active Spells: Barkskin+5(^), Mage Armor(*)

Thanks much for running!

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