[PbP Gameday VI] Feral's Jade Regent: #6 The Empty Throne - Sanctioned Seeker Adventure (Inactive)

Game Master Feral

Map

[dice=Chun]1d20+8;1d20+8;1d20+8[/dice]
[dice=Grota]1d20+5[/dice]
[dice=Kaz]1d20+2[/dice]
[dice=Lenny]1d20+15[/dice]
[dice=Valrar]1d20+12[/dice]
[dice=Viscount Abel]1d20+12[/dice]
[dice=]1d20[/dice]


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Grand Lodge

NG Male Tien Void Wizard 14 | AC 12 (24) | T 12 (15) | FF 10 (21) | HP: 27/128 | CMD 17 | Fort +17* | Ref +14* | Will +19* | Init +15 | Perception +31 | Reveal Weakness 8/12 | Aura of Prescience 12/14

"I guess we are assuming they are evil guards?"

Lenny figures the guards are well in hand so he just moves closer.

If more guards come out we may need a map after all. At least a basic one so I know where everyone is relative to each other.


I'll get a map up for next round.

Valrar and Kaz lay into the guards, easily felling one and wounding another.

The Viscount is up.


Going to delay the Viscount for now. Forgive the shoddy map. If you're not on the section with the keep wall you're over the water.

The guards drop their freshly strung bows in favor of long curved swords and move in to attack the invaders.

Vs Valrar: 1d20 + 19 ⇒ (19) + 19 = 38
Damage: 1d6 + 9 + 6 ⇒ (3) + 9 + 6 = 18

Vs Valrar: 1d20 + 19 ⇒ (5) + 19 = 24
Damage: 1d6 + 9 + 6 ⇒ (5) + 9 + 6 = 20

Vs Kaz: 1d20 + 19 ⇒ (9) + 19 = 28
Damage: 1d6 + 9 + 6 ⇒ (3) + 9 + 6 = 18

Vs Kaz: 1d20 + 19 ⇒ (4) + 19 = 23
Damage: 1d6 + 9 + 6 ⇒ (6) + 9 + 6 = 21

Vs Kaz: 1d20 + 19 ⇒ (5) + 19 = 24
Damage: 1d6 + 9 + 6 ⇒ (2) + 9 + 6 = 17

Confirming Vs Valrar: 1d20 + 19 ⇒ (8) + 19 = 27
Extra Damage: 1d6 + 9 + 6 ⇒ (6) + 9 + 6 = 21

More guards appear in the keep's doorway armed for battle.

The party is up.

Grand Lodge

NG Male Tien Void Wizard 14 | AC 12 (24) | T 12 (15) | FF 10 (21) | HP: 27/128 | CMD 17 | Fort +17* | Ref +14* | Will +19* | Init +15 | Perception +31 | Reveal Weakness 8/12 | Aura of Prescience 12/14

Lenny spent round one double moving closer. Ive moved him closer.

Lenny summons an augmented Celestial Dire Tiger to help.

It charges into the fray and attacks orange.

It pounces then smites evil. If orange is evil it takes an extra 14 damage per hit.

Bite including charge: 1d20 + 20 + 2 + 3 ⇒ (13) + 20 + 2 + 3 = 38
dmg: 2d6 + 10 + 3 ⇒ (3, 1) + 10 + 3 = 17 grab: 1d20 + 23 + 3 ⇒ (19) + 23 + 3 = 45

claw #1: 1d20 + 20 + 3 ⇒ (13) + 20 + 3 = 36
dmg: 2d4 + 10 + 3 ⇒ (4, 3) + 10 + 3 = 20 grab: 1d20 + 23 + 3 ⇒ (5) + 23 + 3 = 31

claw #2: 1d20 + 20 + 3 ⇒ (2) + 20 + 3 = 25
dmg: 2d4 + 10 + 3 ⇒ (3, 4) + 10 + 3 = 20 grab: 1d20 + 23 + 3 ⇒ (6) + 23 + 3 = 32

rake #1: 1d20 + 20 + 3 ⇒ (16) + 20 + 3 = 39
dmg: 2d4 + 10 + 3 ⇒ (4, 2) + 10 + 3 = 19

rake #2: 1d20 + 20 + 3 ⇒ (12) + 20 + 3 = 35
dmg: 2d4 + 10 + 3 ⇒ (1, 2) + 10 + 3 = 16

Sovereign Court

Male Human (Taldan/Ulfen) Swashbuckler 15 | HP 102/157 | AC 40/26/25 (currently 41/27/25) | F +15, R +22, W +14 | CMB +12, CMD 30 | Init +11 | Perc +1 | Fortification 25% | Panache 3/8 | Charmed Life (+5) 3/6 | Imp. Iron Will 0/1 |
Active Conditions:
Planar Infusion II (+1 Fort, +2 Demoralize, +2 Crit Confirm, Curse Terrain 1/day), Freedom of Movement, Fly, Stoneskin, Heroism, Haste

Valrar continues slicing every which way. "Give up!"

Starting with Yellow, then Red, then Green should any drop.

Attack, Advice: 1d20 + 26 + 3 ⇒ (6) + 26 + 3 = 35
Damage, Precision, Advice: 1d4 + 13 + 13 + 3 ⇒ (2) + 13 + 13 + 3 = 31

Iterative, Advice: 1d20 + 21 + 3 ⇒ (12) + 21 + 3 = 36
Damage, Precision, Advice: 1d4 + 13 + 13 + 3 ⇒ (4) + 13 + 13 + 3 = 33

Attack, Advice: 1d20 + 16 + 3 ⇒ (15) + 16 + 3 = 34
Confirmation: 1d20 + 20 + 3 ⇒ (4) + 20 + 3 = 27
Damage, Precision, Advice: 1d4 + 13 + 13 + 3 ⇒ (3) + 13 + 13 + 3 = 32
Extra Damage: 1d4 + 1d8 + 13 + 3 ⇒ (1) + (3) + 13 + 3 = 20 + 2 cha + stagger

Parry:
Parry, Advice, size penalty: 1d20 + 30 + 3 - 2 ⇒ (6) + 30 + 3 - 2 = 37

Riposte, Advice: 1d20 + 30 + 3 ⇒ (16) + 30 + 3 = 49
Confirmation: 1d20 + 34 + 3 ⇒ (2) + 34 + 3 = 39
Damage, Precision, Advice: 1d4 + 17 + 13 + 3 ⇒ (1) + 17 + 13 + 3 = 34
Extra Damage: 1d4 + 1d8 + 17 + 3 ⇒ (4) + (7) + 17 + 3 = 31 + 2 cha + stagger

Dark Archive

F Nagaji "Paladin 14" | HP 114/157 DR 10/Adamantine (130) | AC 32* T 15* FF 30* (50% fort) | CMD 31 | F +13 R +12 W +12 (+2 vs. mind-affecting effects, poison & cold) Slippery Mind | Init +8 (Roll 3x, always act in surprise) | Perception -2 ll
Resources:
Spells 1-(6/8) 2-(4/7) 3-(2/7) 4-(5/7) 5-(3/7) 6-(4/5) 7-(2/4) | Iron Skin (0/1) CH (1/2) SC (1/2) Vow (1/1) Misfortune
1
Effects:
GMW 30h, Magic Vestment 14h, Ext Communal Resist 30 Fire, Cold, Electricity 40m. Stoneskin 140m, Life Bubble 4h, Heroism 50m, Cop:Evil 140m, Air Walk 140m

Chun Hei continues her slow process while buffing herself adding a shiled of faith to the mix.

Sovereign Court

Male Cavalier 16 HP: 39/164 AC (41)39 T 15 FF 38 | F (+21)+19 R (+14)+12 W (+13)+11 | Perception:(+4)+2 Sense Motive (+21)+19 (Effects:Barkskin +5, Heroism)

Kaz continues the assault. Start on blue and go from there.

Power Attack, Advice: 1d20 + 25 ⇒ (17) + 25 = 42
Confirming Threat: 1d20 + 25 ⇒ (2) + 25 = 27
1d6 + 23 ⇒ (4) + 23 = 27
Extra Crit Damage: 1d6 + 23 ⇒ (5) + 23 = 28
Power Attack, Advice: 1d20 + 20 ⇒ (12) + 20 = 32
1d6 + 23 ⇒ (4) + 23 = 27
Power Attack, Advice: 1d20 + 15 ⇒ (10) + 15 = 25
1d6 + 23 ⇒ (2) + 23 = 25
Bodyguard: 5d20 ⇒ (9, 12, 13, 15, 4) = 53

Grand Lodge

Half-Orc Monk (Ki Mystic, Qinggong, Sensei) 14 | HP 11/143 | AC 40^* | T 31 (35 incorporeal)* | FF 39^* | CMD 45 (49 vs. trip/disarm, 59 vs. grapple) | F +23 | R +17 (evasion) | W +27 | +1 vs. spell/SLA not universal school | Init +5 | Perc +27 (+29 for traps, darkvision 60 ft.) | Sense Motive +18 | Advice 17/24 | Stunning Fist 17/22 | Ki Pool 16/22 | Reroll 1/1 | Active Spells: Barkskin+5(^), Mage Armor(*)

Swift Action
Grota enters Mantis Style.

Move Action
Grota continues to speak sagely Advice.

Standard Action
He uses his ki to give allies near the guards True Strike.

Grand Lodge

Half-Orc Monk (Ki Mystic, Qinggong, Sensei) 14 | HP 11/143 | AC 40^* | T 31 (35 incorporeal)* | FF 39^* | CMD 45 (49 vs. trip/disarm, 59 vs. grapple) | F +23 | R +17 (evasion) | W +27 | +1 vs. spell/SLA not universal school | Init +5 | Perc +27 (+29 for traps, darkvision 60 ft.) | Sense Motive +18 | Advice 17/24 | Stunning Fist 17/22 | Ki Pool 16/22 | Reroll 1/1 | Active Spells: Barkskin+5(^), Mage Armor(*)

Current Party Buffs: (Only listing the ones the whole party has)

  • Advice +3 (like Inspire Courage)
  • Barkskin +5
  • True Strike (+20 to next attack, only once) (Only for those near the guards)

Grand Lodge

NG Male Tien Void Wizard 14 | AC 12 (24) | T 12 (15) | FF 10 (21) | HP: 27/128 | CMD 17 | Fort +17* | Ref +14* | Will +19* | Init +15 | Perception +31 | Reveal Weakness 8/12 | Aura of Prescience 12/14

Forgot

Fort save DC 21: 1d20 + 17 ⇒ (18) + 17 = 35

Lenny manages the speedy summon with no ill effects.

Tiger is
AC 17
DR 10/Evil
HP 133/133

Grand Lodge

Taldane Human Sorceror 15 (Arcane) HP 26/121 | AC 22 CMD 18| F: +11 R: +10 W: +15| MM: 1/5 | Perception: +24 Init: +12

Slightly confused, but assuming I am within range of my long range spells....

The Viscount cruises forward on his carpet and channels the power of lightning itself against the enemy soldiers, striking all of them, but starting with the pastel blue one on the wall.

Chain Lightning, Reflex half DC 25 or 23: 16d6 ⇒ (5, 6, 2, 4, 5, 4, 1, 4, 6, 3, 5, 2, 2, 2, 5, 5) = 61

Yawwwwn....here comes the artillery. Just delivering some regime change and pish posh

And then for good measure, if any of the soldiers remaining on the wall still live he drops a quickened fireball

FIREBALL, Reflex Half DC 22: 10d6 ⇒ (3, 3, 5, 6, 2, 6, 5, 4, 1, 6) = 41

Next.


Working together, Kaz, Valrar, and Lenny's conjured beast bring down three more of the bandit guards.

The surviving guards file in to strike back.

Vs Valrar: 1d20 + 19 ⇒ (9) + 19 = 28
Damage: 1d6 + 9 + 6 ⇒ (4) + 9 + 6 = 19
Iterative: 1d20 + 14 ⇒ (2) + 14 = 16
Damage: 1d6 + 9 + 6 ⇒ (3) + 9 + 6 = 18
Second Iterative: 1d20 + 9 ⇒ (18) + 9 = 27
Damage: 1d6 + 9 + 6 ⇒ (2) + 9 + 6 = 17

Vs Valrar: 1d20 + 19 ⇒ (11) + 19 = 30
Damage: 1d6 + 9 + 6 ⇒ (3) + 9 + 6 = 18

Vs Tiger: 1d20 + 19 ⇒ (2) + 19 = 21
Damage: 1d6 + 9 + 6 ⇒ (4) + 9 + 6 = 19

Vs Tiger: 1d20 + 19 ⇒ (13) + 19 = 32
Damage: 1d6 + 9 + 6 ⇒ (5) + 9 + 6 = 20

Vs Kaz: 1d20 + 19 ⇒ (1) + 19 = 20
Damage: 1d6 + 9 + 6 ⇒ (6) + 9 + 6 = 21
Iterative: 1d20 + 14 ⇒ (4) + 14 = 18
Damage: 1d6 + 9 + 6 ⇒ (4) + 9 + 6 = 19
Second Iterative: 1d20 + 9 ⇒ (20) + 9 = 29
Damage: 1d6 + 9 + 6 ⇒ (5) + 9 + 6 = 20

Vs Kaz: 1d20 + 19 ⇒ (2) + 19 = 21
Damage: 1d6 + 9 + 6 ⇒ (1) + 9 + 6 = 16

Vs Grota: 1d20 + 19 ⇒ (13) + 19 = 32
Damage: 1d6 + 9 + 6 ⇒ (2) + 9 + 6 = 17

Confirming vs Valrar: 1d20 + 9 ⇒ (17) + 9 = 26
Extra Damage: 1d6 + 9 + 6 ⇒ (2) + 9 + 6 = 17

Confirming vs Kaz: 1d20 + 9 ⇒ (20) + 9 = 29
Extra Damage: 1d6 + 9 + 6 ⇒ (6) + 9 + 6 = 21

The sound of something very large be heard approaching the keep's entrance.

The party is up.

Grand Lodge

Taldane Human Sorceror 15 (Arcane) HP 26/121 | AC 22 CMD 18| F: +11 R: +10 W: +15| MM: 1/5 | Perception: +24 Init: +12

Now that the Viscount is within range of his long range spells he has NO interest in getting any closer and throws down another chain lightning centered on the pastel blue one once more.

Chain Lightning, DC 25 reflex on main, 23 on others : 16d6 ⇒ (1, 6, 4, 5, 3, 3, 3, 3, 5, 4, 2, 1, 5, 2, 5, 2) = 54

Sovereign Court

Male Cavalier 16 HP: 39/164 AC (41)39 T 15 FF 38 | F (+21)+19 R (+14)+12 W (+13)+11 | Perception:(+4)+2 Sense Motive (+21)+19 (Effects:Barkskin +5, Heroism)

Despite getting hit and therefore on the edge of death, Kaz keeps fighting.

Power Attack, Advice: 1d20 + 25 ⇒ (3) + 25 = 28
1d6 + 23 ⇒ (3) + 23 = 26
Power Attack, Advice: 1d20 + 20 ⇒ (15) + 20 = 35
Confirming: 1d20 + 20 ⇒ (16) + 20 = 36
1d6 + 23 ⇒ (6) + 23 = 29
Extra Crit Damage: 1d6 + 23 ⇒ (6) + 23 = 29
Power Attack, Advice: 1d20 + 15 ⇒ (17) + 15 = 32
Confirming Threat: 1d20 + 15 ⇒ (14) + 15 = 29
1d6 + 23 ⇒ (3) + 23 = 26
Extra Crit Damage: 1d6 + 23 ⇒ (2) + 23 = 25

Bodyguard: 5d20 ⇒ (5, 9, 15, 4, 9) = 42

Sovereign Court

Male Human (Taldan/Ulfen) Swashbuckler 15 | HP 102/157 | AC 40/26/25 (currently 41/27/25) | F +15, R +22, W +14 | CMB +12, CMD 30 | Init +11 | Perc +1 | Fortification 25% | Panache 3/8 | Charmed Life (+5) 3/6 | Imp. Iron Will 0/1 |
Active Conditions:
Planar Infusion II (+1 Fort, +2 Demoralize, +2 Crit Confirm, Curse Terrain 1/day), Freedom of Movement, Fly, Stoneskin, Heroism, Haste

Sights like that, I go back to wishing I could've been a mage, Valrar whistles inwardly at the Viscout's display. But what's done is done, and can he do this?

As he copes with his magical shortcomings by mowing down the enemy soldiers, he hears a massive creature advancing and grins further. I'm going to parry that....

Attack, Advice, True Strike: 1d20 + 26 + 3 + 20 ⇒ (14) + 26 + 3 + 20 = 63
Damage, Precision, Advice: 1d4 + 13 + 13 + 3 ⇒ (4) + 13 + 13 + 3 = 33

Iterative, Advice: 1d20 + 21 + 3 ⇒ (1) + 21 + 3 = 25
Damage, Precision, Advice: 1d4 + 13 + 13 + 3 ⇒ (1) + 13 + 13 + 3 = 30

Iterative, Advice: 1d20 + 16 + 3 ⇒ (6) + 16 + 3 = 25
Damage, Precision, Advice: 1d4 + 13 + 13 + 3 ⇒ (4) + 13 + 13 + 3 = 33

Parry:
Parry, Advice, size: 1d20 + 30 + 3 - 2 ⇒ (19) + 30 + 3 - 2 = 50

Riposte, Advice: 1d20 + 30 + 3 ⇒ (7) + 30 + 3 = 40
Damage, Precision, Advice: 1d4 + 17 + 13 + 3 ⇒ (1) + 17 + 13 + 3 = 34

Dark Archive

F Nagaji "Paladin 14" | HP 114/157 DR 10/Adamantine (130) | AC 32* T 15* FF 30* (50% fort) | CMD 31 | F +13 R +12 W +12 (+2 vs. mind-affecting effects, poison & cold) Slippery Mind | Init +8 (Roll 3x, always act in surprise) | Perception -2 ll
Resources:
Spells 1-(6/8) 2-(4/7) 3-(2/7) 4-(5/7) 5-(3/7) 6-(4/5) 7-(2/4) | Iron Skin (0/1) CH (1/2) SC (1/2) Vow (1/1) Misfortune
1
Effects:
GMW 30h, Magic Vestment 14h, Ext Communal Resist 30 Fire, Cold, Electricity 40m. Stoneskin 140m, Life Bubble 4h, Heroism 50m, Cop:Evil 140m, Air Walk 140m

Chun continues to approach closer as she lays down a 20foot tallwall of fire to help shape the battlefield a bit.

fire damage: 2d6 ⇒ (6, 5) = 11
Looks like that's light purple, light orange, light blue and light green.

further damage, light yellow: 1d6 ⇒ 6

Anybody foolish enough to pass through the opaque flaming wall this round will take.
fire damage: 2d6 + 14 ⇒ (5, 5) + 14 = 24

Grand Lodge

Half-Orc Monk (Ki Mystic, Qinggong, Sensei) 14 | HP 11/143 | AC 40^* | T 31 (35 incorporeal)* | FF 39^* | CMD 45 (49 vs. trip/disarm, 59 vs. grapple) | F +23 | R +17 (evasion) | W +27 | +1 vs. spell/SLA not universal school | Init +5 | Perc +27 (+29 for traps, darkvision 60 ft.) | Sense Motive +18 | Advice 17/24 | Stunning Fist 17/22 | Ki Pool 16/22 | Reroll 1/1 | Active Spells: Barkskin+5(^), Mage Armor(*)

Grota lets his advice expire and linger in the air.

Full Attack
Grota starts punching. Starting with Green, then Yellow, then Blue, then Pink. Listing a lot because dunno which ones are already down...

First one is a stunning fist - DC 29 fort save
Stunning Fist Strike Attack (Advice, True Strike): 1d20 + 20 + 3 + 20 ⇒ (13) + 20 + 3 + 20 = 56
Stunning Fist Damage (Advice): 2d6 + 3 ⇒ (5, 4) + 3 = 12

Unarmed Strike Attack (Advice): 1d20 + 15 + 3 ⇒ (3) + 15 + 3 = 21
Unarmed Strike Damage (Advice): 2d6 + 3 ⇒ (6, 5) + 3 = 14

Grand Lodge

Half-Orc Monk (Ki Mystic, Qinggong, Sensei) 14 | HP 11/143 | AC 40^* | T 31 (35 incorporeal)* | FF 39^* | CMD 45 (49 vs. trip/disarm, 59 vs. grapple) | F +23 | R +17 (evasion) | W +27 | +1 vs. spell/SLA not universal school | Init +5 | Perc +27 (+29 for traps, darkvision 60 ft.) | Sense Motive +18 | Advice 17/24 | Stunning Fist 17/22 | Ki Pool 16/22 | Reroll 1/1 | Active Spells: Barkskin+5(^), Mage Armor(*)

Current Party Buffs: (Only listing the ones the whole party has)

  • Advice +3 (like Inspire Courage)
  • Barkskin +5

Grand Lodge

NG Male Tien Void Wizard 14 | AC 12 (24) | T 12 (15) | FF 10 (21) | HP: 27/128 | CMD 17 | Fort +17* | Ref +14* | Will +19* | Init +15 | Perception +31 | Reveal Weakness 8/12 | Aura of Prescience 12/14

Good point. We need an update on which enemies are still up.

Tiger HP
114/133


Reflexes: 8d20 ⇒ (1, 9, 19, 2, 3, 17, 3, 16) = 70

Five more of the guards fall to the party's spells, blades, and fists.

Lenny is up.

Grand Lodge

NG Male Tien Void Wizard 14 | AC 12 (24) | T 12 (15) | FF 10 (21) | HP: 27/128 | CMD 17 | Fort +17* | Ref +14* | Will +19* | Init +15 | Perception +31 | Reveal Weakness 8/12 | Aura of Prescience 12/14

The tiger attacks orange. The wall obscures vision so it can't see green.

Bite: 1d20 + 20 + 3 ⇒ (20) + 20 + 3 = 43
dmg: 2d6 + 10 + 3 ⇒ (6, 4) + 10 + 3 = 23 grab: 1d20 + 23 + 3 ⇒ (17) + 23 + 3 = 43

claw #1: 1d20 + 20 + 3 ⇒ (1) + 20 + 3 = 24
dmg: 2d4 + 10 + 3 ⇒ (4, 4) + 10 + 3 = 21 grab: 1d20 + 23 + 3 ⇒ (13) + 23 + 3 = 39

claw #2: 1d20 + 20 + 3 ⇒ (6) + 20 + 3 = 29
dmg: 2d4 + 10 + 3 ⇒ (3, 4) + 10 + 3 = 20 grab: 1d20 + 23 + 3 ⇒ (16) + 23 + 3 = 42

Bite crit confirm?: 1d20 + 20 + 3 ⇒ (8) + 20 + 3 = 31
extra dmg: 2d6 + 10 + 3 ⇒ (1, 6) + 10 + 3 = 20

Lenny will move up and cast See Invisibility.


The tiger mauls the remaining visible guard, snatching him up and tearing at his flesh. Miraculously, the man survives the initial assault and struggles feebly in self-defense.

The shouting quickly becomes distant against the roaring flames of the conjured wall. It sounds like the surviving guards have fled deeper into the keep along with whatever was coming to reinforce them.

You guys can easily finish off the guard being grappled by the tiger. Combat over unless you want to immediately charge after them.

Grand Lodge

NG Male Tien Void Wizard 14 | AC 12 (24) | T 12 (15) | FF 10 (21) | HP: 27/128 | CMD 17 | Fort +17* | Ref +14* | Will +19* | Init +15 | Perception +31 | Reveal Weakness 8/12 | Aura of Prescience 12/14

"Now that we have arrived we should prepare."

Wand of Heroism on everyone.

Oh and the see invis lasts orange stone: 1d4 - 2 ⇒ (4) - 2 = 2 170 minutes.

Greater False Life on Lenny orange stone: 1d4 - 2 ⇒ (4) - 2 = 2 for thp: 2d10 + 17 ⇒ (1, 4) + 17 = 22

Investigative Mind orange stone: 1d4 - 2 ⇒ (3) - 2 = 1 For 160 minutes.

And Darkvision for orange stone: 1d4 - 2 ⇒ (3) - 2 = 1 16 hours.

Grand Lodge

Taldane Human Sorceror 15 (Arcane) HP 26/121 | AC 22 CMD 18| F: +11 R: +10 W: +15| MM: 1/5 | Perception: +24 Init: +12

The viscount follows Lenny's example and casts false life on himself

False Life: 1d10 + 16 ⇒ (4) + 16 = 20

He slows makes his way to the rest of the group and lets out a mighty yawn. Didn't even get to finish my 2nd pot of coffee he complains sleepily and awaits the mighty Paladin to lead the way.

Dark Archive

F Nagaji "Paladin 14" | HP 114/157 DR 10/Adamantine (130) | AC 32* T 15* FF 30* (50% fort) | CMD 31 | F +13 R +12 W +12 (+2 vs. mind-affecting effects, poison & cold) Slippery Mind | Init +8 (Roll 3x, always act in surprise) | Perception -2 ll
Resources:
Spells 1-(6/8) 2-(4/7) 3-(2/7) 4-(5/7) 5-(3/7) 6-(4/5) 7-(2/4) | Iron Skin (0/1) CH (1/2) SC (1/2) Vow (1/1) Misfortune
1
Effects:
GMW 30h, Magic Vestment 14h, Ext Communal Resist 30 Fire, Cold, Electricity 40m. Stoneskin 140m, Life Bubble 4h, Heroism 50m, Cop:Evil 140m, Air Walk 140m

Chun Hei catches up and provides everybody with 3 extended communal resists, fire, cold and electricity.

resist 30 for everybody for 40 minutes for cold, fire and electricity.

Chun Hei will also activate her Iron Skin
140 minutes of stoneskin

And provide the group with a life bubble
4 hours each

Finally casting CoP: Evil on herself
140 minutes

Were people particularly wounded? I can provide some healing

Sovereign Court

Male Cavalier 16 HP: 39/164 AC (41)39 T 15 FF 38 | F (+21)+19 R (+14)+12 W (+13)+11 | Perception:(+4)+2 Sense Motive (+21)+19 (Effects:Barkskin +5, Heroism)

I could use a minor heal. I took 41 but I can live with it.

Grand Lodge

Half-Orc Monk (Ki Mystic, Qinggong, Sensei) 14 | HP 11/143 | AC 40^* | T 31 (35 incorporeal)* | FF 39^* | CMD 45 (49 vs. trip/disarm, 59 vs. grapple) | F +23 | R +17 (evasion) | W +27 | +1 vs. spell/SLA not universal school | Init +5 | Perc +27 (+29 for traps, darkvision 60 ft.) | Sense Motive +18 | Advice 17/24 | Stunning Fist 17/22 | Ki Pool 16/22 | Reroll 1/1 | Active Spells: Barkskin+5(^), Mage Armor(*)

Grota is ready to continue once the others are.

"I see no reason to chase down these guards. They were simply doing their job."


After carefully preparing to siege the ruins, the party enters!

Time-worn jade tiles decorate the dark stone walls of this long hallway, hung with tattered banners, tapestries, and small shelves filled with porcelain urns and vases. Three large doorways open to the south, while a smaller adjoining passage leads west.

After moving midway down the hallway, several mismatched shapes emerge from the structure of the stone walls, quickly assembling themselves into roughly humanoid shapes. A wall of shifting gears springs up behind the party blocking the keep entrance.

Chun: 1d20 + 8 ⇒ (20) + 8 = 281d20 + 8 ⇒ (1) + 8 = 91d20 + 8 ⇒ (7) + 8 = 15
Grota: 1d20 + 5 ⇒ (12) + 5 = 17
Kaz: 1d20 + 2 ⇒ (6) + 2 = 8
Lenny: 1d20 + 15 ⇒ (1) + 15 = 16
Valrar: 1d20 + 12 ⇒ (12) + 12 = 24
Viscount Abel: 1d20 + 12 ⇒ (11) + 12 = 23
Guards: 1d20 + 1 ⇒ (14) + 1 = 15

Chun, Grota, Lenny, Valrar, and the Viscount are up.

Grand Lodge

NG Male Tien Void Wizard 14 | AC 12 (24) | T 12 (15) | FF 10 (21) | HP: 27/128 | CMD 17 | Fort +17* | Ref +14* | Will +19* | Init +15 | Perception +31 | Reveal Weakness 8/12 | Aura of Prescience 12/14

Using Investigative Mind.
kn bad guys +2 if Constructs: 1d20 + 28 ⇒ (2) + 28 = 30
kn bad guys +2 if Constructs: 1d20 + 28 ⇒ (8) + 28 = 36
Defenses, Special qualities, lowest saves, senses

Lenny will move to within about 20 feet of the enemies and activate Aura of Prescience. +2 Insight rolls to ability checks, attack, damage, saves, and skills to allies within 30 feet.

Dark Archive

F Nagaji "Paladin 14" | HP 114/157 DR 10/Adamantine (130) | AC 32* T 15* FF 30* (50% fort) | CMD 31 | F +13 R +12 W +12 (+2 vs. mind-affecting effects, poison & cold) Slippery Mind | Init +8 (Roll 3x, always act in surprise) | Perception -2 ll
Resources:
Spells 1-(6/8) 2-(4/7) 3-(2/7) 4-(5/7) 5-(3/7) 6-(4/5) 7-(2/4) | Iron Skin (0/1) CH (1/2) SC (1/2) Vow (1/1) Misfortune
1
Effects:
GMW 30h, Magic Vestment 14h, Ext Communal Resist 30 Fire, Cold, Electricity 40m. Stoneskin 140m, Life Bubble 4h, Heroism 50m, Cop:Evil 140m, Air Walk 140m

heal for kaz: 2d8 + 10 ⇒ (7, 8) + 10 = 25
heal for Kaz: 2d8 + 10 ⇒ (4, 3) + 10 = 17
2 CMW for Kaz from before

Chun Hei provides the party with a blessing of fervor and moves up, getting in position to full attack next round.

not sure what's up with the current map.

Grand Lodge

Half-Orc Monk (Ki Mystic, Qinggong, Sensei) 14 | HP 11/143 | AC 40^* | T 31 (35 incorporeal)* | FF 39^* | CMD 45 (49 vs. trip/disarm, 59 vs. grapple) | F +23 | R +17 (evasion) | W +27 | +1 vs. spell/SLA not universal school | Init +5 | Perc +27 (+29 for traps, darkvision 60 ft.) | Sense Motive +18 | Advice 17/24 | Stunning Fist 17/22 | Ki Pool 16/22 | Reroll 1/1 | Active Spells: Barkskin+5(^), Mage Armor(*)

Taking +2 to Attack/Reflex/AC from Blessing of Fervor. (Included in stat block)

Swift Action
Grota begins giving Advice.

Standard Action
He teleports in both himself and the melee. Not sure where we are with the current map, but he'll teleport in any melee that wants to go.

Grand Lodge

Half-Orc Monk (Ki Mystic, Qinggong, Sensei) 14 | HP 11/143 | AC 40^* | T 31 (35 incorporeal)* | FF 39^* | CMD 45 (49 vs. trip/disarm, 59 vs. grapple) | F +23 | R +17 (evasion) | W +27 | +1 vs. spell/SLA not universal school | Init +5 | Perc +27 (+29 for traps, darkvision 60 ft.) | Sense Motive +18 | Advice 17/24 | Stunning Fist 17/22 | Ki Pool 16/22 | Reroll 1/1 | Active Spells: Barkskin+5(^), Mage Armor(*)

Current Party Buffs: (Only listing the ones the whole party has)

  • Advice +3 (like Inspire Courage)
  • Barkskin +5
  • Blessing of Fervor

Teleported in melee again if they wish to come.


Sorry, I wasn't quite finished with the map. It's up to date now.

Lenny recognizes the these guardians as clockwork golems.

Construct traits; DR/admantine; darkvision; immune to magic except grease and rusting grasp; special attack while grappling, they can summon walls of gears that work as blade barrier, and they explode on death; fort and will are lowest saves.

Sovereign Court

Male Human (Taldan/Ulfen) Swashbuckler 15 | HP 102/157 | AC 40/26/25 (currently 41/27/25) | F +15, R +22, W +14 | CMB +12, CMD 30 | Init +11 | Perc +1 | Fortification 25% | Panache 3/8 | Charmed Life (+5) 3/6 | Imp. Iron Will 0/1 |
Active Conditions:
Planar Infusion II (+1 Fort, +2 Demoralize, +2 Crit Confirm, Curse Terrain 1/day), Freedom of Movement, Fly, Stoneskin, Heroism, Haste

Taking +2 Attack/AC/Reflex for Blessing of Fervor. Valrar's weapon is adamantine. And these guys are large? Looks as if.

AC is currently 44/27/28.

Valrar starts carving through the golems, ready to block most any strike that comes his way.

Attack, Advice, Fervor vs. Yellow: 1d20 + 26 + 3 + 2 ⇒ (17) + 26 + 3 + 2 = 48
Confirmation: 1d20 + 30 + 3 + 2 ⇒ (15) + 30 + 3 + 2 = 50
Damage, Precision, Advice: 1d4 + 13 + 13 + 3 ⇒ (2) + 13 + 13 + 3 = 31
Extra Damage: 1d4 + 1d8 + 13 + 3 + 2 ⇒ (4) + (4) + 13 + 3 + 2 = 26 + stagger (if applicable)

Iterative vs. Yellow: 1d20 + 21 + 3 + 2 ⇒ (14) + 21 + 3 + 2 = 40
Damage: 1d4 + 13 + 13 + 3 ⇒ (3) + 13 + 13 + 3 = 32

Iterative vs. Yellow: 1d20 + 16 + 3 + 2 ⇒ (11) + 16 + 3 + 2 = 32
Damage: 1d4 + 13 + 13 + 3 ⇒ (1) + 13 + 13 + 3 = 30

Parries:
Parry 1, Advice, Fervor, size: 1d20 + 30 + 3 + 2 - 4 ⇒ (2) + 30 + 3 + 2 - 4 = 33
Riposte, Advice, Fervor: 1d20 + 30 + 3 + 2 ⇒ (7) + 30 + 3 + 2 = 42
Damage, Precision, Advice: 1d4 + 17 + 13 + 3 ⇒ (1) + 17 + 13 + 3 = 34

Parry 2: 1d20 + 30 + 3 + 2 - 4 ⇒ (19) + 30 + 3 + 2 - 4 = 50

Parry 3: 1d20 + 30 + 3 + 2 - 4 ⇒ (8) + 30 + 3 + 2 - 4 = 39

Parry 4: 1d20 + 30 + 3 + 2 - 4 ⇒ (1) + 30 + 3 + 2 - 4 = 32
Pretty sure Parry does not auto-fail on a natural 1.

Grand Lodge

NG Male Tien Void Wizard 14 | AC 12 (24) | T 12 (15) | FF 10 (21) | HP: 27/128 | CMD 17 | Fort +17* | Ref +14* | Will +19* | Init +15 | Perception +31 | Reveal Weakness 8/12 | Aura of Prescience 12/14

In case it was missed Lenny activated Aura of Prescience.

+2 Insight rolls to ability checks, attack, damage, saves, and skills to allies within 30 feet.

Grand Lodge

Taldane Human Sorceror 15 (Arcane) HP 26/121 | AC 22 CMD 18| F: +11 R: +10 W: +15| MM: 1/5 | Perception: +24 Init: +12

Abel grunts in frustration.

I dont have much that bypasses SR, so delay for now

Sovereign Court

Male Human (Taldan/Ulfen) Swashbuckler 15 | HP 102/157 | AC 40/26/25 (currently 41/27/25) | F +15, R +22, W +14 | CMB +12, CMD 30 | Init +11 | Perc +1 | Fortification 25% | Panache 3/8 | Charmed Life (+5) 3/6 | Imp. Iron Will 0/1 |
Active Conditions:
Planar Infusion II (+1 Fort, +2 Demoralize, +2 Crit Confirm, Curse Terrain 1/day), Freedom of Movement, Fly, Stoneskin, Heroism, Haste
Lenny wrote:
In case it was missed Lenny activated Aura of Prescience.

Ah, I did miss that. In that case, +2 to the above attacks and damage.


Valrar's quick jabs leave one of the guardians badly damaged and hobbled.

In retaliation, two of the constructs slam into the melee with enormous clockwork limbs. A third summons a of wall of spinning grinding gears in the middle of the party's ranks.

Vs Valrar (flank): 1d20 + 23 + 2 ⇒ (20) + 23 + 2 = 45
Damage: 2d10 + 8 ⇒ (6, 2) + 8 = 16
Grab: 1d20 + 29 + 2 ⇒ (14) + 29 + 2 = 45
Constrict: 2d10 + 12 ⇒ (6, 2) + 12 = 20

Vs Valrar (flank): 1d20 + 23 + 2 ⇒ (20) + 23 + 2 = 45
Damage: 2d10 + 8 ⇒ (6, 8) + 8 = 22
Grab: 1d20 + 29 + 2 ⇒ (4) + 29 + 2 = 35
Constrict: 2d10 + 12 ⇒ (6, 5) + 12 = 23

Vs Kaz (staggered): 1d20 + 23 ⇒ (5) + 23 = 28
Damage: 2d10 + 8 ⇒ (5, 8) + 8 = 21
Grab: 1d20 + 29 ⇒ (11) + 29 = 40
Constrict: 2d10 + 12 ⇒ (5, 7) + 12 = 24

Confirming Vs Valrar (flank): 1d20 + 23 + 2 ⇒ (20) + 23 + 2 = 45
Extra Damage: 2d10 + 8 ⇒ (6, 5) + 8 = 19

Confirming Vs Valrar (flank): 1d20 + 23 + 2 ⇒ (2) + 23 + 2 = 27
Extra Damage: 2d10 + 8 ⇒ (2, 7) + 8 = 17

Wall Damage vs Grota, Chun, and Kaz (reflex 18 negates): 15d6 ⇒ (4, 4, 1, 6, 6, 1, 5, 2, 2, 1, 1, 3, 1, 1, 3) = 41

The party is up.

Grand Lodge

Half-Orc Monk (Ki Mystic, Qinggong, Sensei) 14 | HP 11/143 | AC 40^* | T 31 (35 incorporeal)* | FF 39^* | CMD 45 (49 vs. trip/disarm, 59 vs. grapple) | F +23 | R +17 (evasion) | W +27 | +1 vs. spell/SLA not universal school | Init +5 | Perc +27 (+29 for traps, darkvision 60 ft.) | Sense Motive +18 | Advice 17/24 | Stunning Fist 17/22 | Ki Pool 16/22 | Reroll 1/1 | Active Spells: Barkskin+5(^), Mage Armor(*)

Where is the wall?

Reflex Save: 1d20 + 19 ⇒ (4) + 19 = 23 - Evasion


I put it on the map.

Sovereign Court

Male Cavalier 16 HP: 39/164 AC (41)39 T 15 FF 38 | F (+21)+19 R (+14)+12 W (+13)+11 | Perception:(+4)+2 Sense Motive (+21)+19 (Effects:Barkskin +5, Heroism)

Kaz Reflex: 1d20 + 14 ⇒ (6) + 14 = 20
Cookie Reflex: 1d20 + 12 ⇒ (15) + 12 = 27

After dodging the wall, Kaz starts to work on yellow.

Advice, Pre-science, Power Attack: 1d20 + 27 + 3 + 2 - 5 ⇒ (7) + 27 + 3 + 2 - 5 = 34
1d6 + 23 ⇒ (1) + 23 = 24
Advice, Pre-science, Power Attack: 1d20 + 27 + 3 + 2 - 5 ⇒ (14) + 27 + 3 + 2 - 5 = 41
Advice, Pre-science, Power Attack: 1d20 + 22 + 3 + 2 - 5 ⇒ (16) + 22 + 3 + 2 - 5 = 38
Confirming Crit: 1d20 + 22 + 3 + 2 - 5 ⇒ (15) + 22 + 3 + 2 - 5 = 37
1d6 + 23 ⇒ (1) + 23 = 24
Extra Crit Damage: 1d6 + 23 ⇒ (1) + 23 = 24
Advice, Pre-science, Power Attack: 1d20 + 17 + 3 + 2 - 5 ⇒ (16) + 17 + 3 + 2 - 5 = 33
Confirming Crit: 1d20 + 17 + 3 + 2 - 5 ⇒ (1) + 17 + 3 + 2 - 5 = 18
1d6 + 23 ⇒ (3) + 23 = 26
Advice, Pre-science, Power Attack: 1d20 + 12 + 3 + 2 - 5 ⇒ (17) + 12 + 3 + 2 - 5 = 29
Confirming Crit: 1d20 + 12 + 3 + 2 - 5 ⇒ (16) + 12 + 3 + 2 - 5 = 28
1d6 + 23 ⇒ (1) + 23 = 24
Extra Crit Damage: 1d6 + 23 ⇒ (1) + 23 = 24

Grand Lodge

NG Male Tien Void Wizard 14 | AC 12 (24) | T 12 (15) | FF 10 (21) | HP: 27/128 | CMD 17 | Fort +17* | Ref +14* | Will +19* | Init +15 | Perception +31 | Reveal Weakness 8/12 | Aura of Prescience 12/14

Lenny will maintain the Aura of Prescience as a free action and Haste the party.

Dark Archive

F Nagaji "Paladin 14" | HP 114/157 DR 10/Adamantine (130) | AC 32* T 15* FF 30* (50% fort) | CMD 31 | F +13 R +12 W +12 (+2 vs. mind-affecting effects, poison & cold) Slippery Mind | Init +8 (Roll 3x, always act in surprise) | Perception -2 ll
Resources:
Spells 1-(6/8) 2-(4/7) 3-(2/7) 4-(5/7) 5-(3/7) 6-(4/5) 7-(2/4) | Iron Skin (0/1) CH (1/2) SC (1/2) Vow (1/1) Misfortune
1
Effects:
GMW 30h, Magic Vestment 14h, Ext Communal Resist 30 Fire, Cold, Electricity 40m. Stoneskin 140m, Life Bubble 4h, Heroism 50m, Cop:Evil 140m, Air Walk 140m

reflex: 1d20 + 12 + 2 ⇒ (16) + 12 + 2 = 30

Chun Hei dodges out of the wall, before stepping forward and assaulting green.

taking +2s from blessing of fervor.

power attack: 1d20 + 30 ⇒ (14) + 30 = 44
damage: 1d10 + 32 ⇒ (3) + 32 = 35

haste attack: 1d20 + 30 ⇒ (20) + 30 = 50
damage: 1d10 + 32 ⇒ (2) + 32 = 34

iterative attack: 1d20 + 25 ⇒ (2) + 25 = 27
damage: 1d10 + 32 ⇒ (6) + 32 = 38

crit confirm: 1d20 + 30 ⇒ (8) + 30 = 38
extra crit damage: 1d10 + 32 ⇒ (9) + 32 = 41

Not breaking adamantine DR

Math:

base 21
advice 3
aura 2
GMW 3
Heroism 2
PA -3
fervor 2
ATTACK 30

base 13
PA 9
advice 3
GMW 3
Heroism 2
aura 2
DAMAGE 32

Grand Lodge

Half-Orc Monk (Ki Mystic, Qinggong, Sensei) 14 | HP 11/143 | AC 40^* | T 31 (35 incorporeal)* | FF 39^* | CMD 45 (49 vs. trip/disarm, 59 vs. grapple) | F +23 | R +17 (evasion) | W +27 | +1 vs. spell/SLA not universal school | Init +5 | Perc +27 (+29 for traps, darkvision 60 ft.) | Sense Motive +18 | Advice 17/24 | Stunning Fist 17/22 | Ki Pool 16/22 | Reroll 1/1 | Active Spells: Barkskin+5(^), Mage Armor(*)

Taking +2's for fervor

Grota's advice lingers in the air.

5 ft. step
Grota steps out of the wall.

Standard Action
Grota tries to trip the golem in front of him. Will provoke an AoO from the one he is targeting, GREEN.

Trip Attempt (Advice, Fervor): 1d20 + 24 + 3 + 2 ⇒ (15) + 24 + 3 + 2 = 44

Grand Lodge

Half-Orc Monk (Ki Mystic, Qinggong, Sensei) 14 | HP 11/143 | AC 40^* | T 31 (35 incorporeal)* | FF 39^* | CMD 45 (49 vs. trip/disarm, 59 vs. grapple) | F +23 | R +17 (evasion) | W +27 | +1 vs. spell/SLA not universal school | Init +5 | Perc +27 (+29 for traps, darkvision 60 ft.) | Sense Motive +18 | Advice 17/24 | Stunning Fist 17/22 | Ki Pool 16/22 | Reroll 1/1 | Active Spells: Barkskin+5(^), Mage Armor(*)

Current Party Buffs: (Only listing the ones the whole party has)

  • Advice +3 (like Inspire Courage)
  • Barkskin +5
  • Blessing of Fervor
  • Haste


Kaz easily finishes off one of the golems. Chun badly damages another.

A moment later the defeated construct explodes in a shower of broken clockwork.

Death Throes vs Kaz, Chun, Valrar, and Grota (reflex for half): 12d6 ⇒ (6, 5, 6, 6, 5, 2, 1, 5, 2, 5, 3, 2) = 48

The damaged construct swipes at Grota when he tries to upend it.

AoO: 1d20 + 23 ⇒ (10) + 23 = 33

Valrar and the Viscount are up.

Dark Archive

F Nagaji "Paladin 14" | HP 114/157 DR 10/Adamantine (130) | AC 32* T 15* FF 30* (50% fort) | CMD 31 | F +13 R +12 W +12 (+2 vs. mind-affecting effects, poison & cold) Slippery Mind | Init +8 (Roll 3x, always act in surprise) | Perception -2 ll
Resources:
Spells 1-(6/8) 2-(4/7) 3-(2/7) 4-(5/7) 5-(3/7) 6-(4/5) 7-(2/4) | Iron Skin (0/1) CH (1/2) SC (1/2) Vow (1/1) Misfortune
1
Effects:
GMW 30h, Magic Vestment 14h, Ext Communal Resist 30 Fire, Cold, Electricity 40m. Stoneskin 140m, Life Bubble 4h, Heroism 50m, Cop:Evil 140m, Air Walk 140m

reflex: 1d20 + 16 ⇒ (10) + 16 = 26

Chun Hei dodges the worst of the blast.

Grand Lodge

Half-Orc Monk (Ki Mystic, Qinggong, Sensei) 14 | HP 11/143 | AC 40^* | T 31 (35 incorporeal)* | FF 39^* | CMD 45 (49 vs. trip/disarm, 59 vs. grapple) | F +23 | R +17 (evasion) | W +27 | +1 vs. spell/SLA not universal school | Init +5 | Perc +27 (+29 for traps, darkvision 60 ft.) | Sense Motive +18 | Advice 17/24 | Stunning Fist 17/22 | Ki Pool 16/22 | Reroll 1/1 | Active Spells: Barkskin+5(^), Mage Armor(*)

Reflex: 1d20 + 19 ⇒ (18) + 19 = 37

Grota still manages to avoid these explosions and walls.

Grand Lodge

NG Male Tien Void Wizard 14 | AC 12 (24) | T 12 (15) | FF 10 (21) | HP: 27/128 | CMD 17 | Fort +17* | Ref +14* | Will +19* | Init +15 | Perception +31 | Reveal Weakness 8/12 | Aura of Prescience 12/14
Grota wrote:
Current Party Buffs: (Only listing the ones the whole party has)
  • Advice +3 (like Inspire Courage)
  • Barkskin +5
  • Blessing of Fervor
  • Haste
  • Aura of Prescience +2 Insight rolls to ability checks, attack, damage, saves, and skills to allies within 30 feet

  • Sovereign Court

    Male Human (Taldan/Ulfen) Swashbuckler 15 | HP 102/157 | AC 40/26/25 (currently 41/27/25) | F +15, R +22, W +14 | CMB +12, CMD 30 | Init +11 | Perc +1 | Fortification 25% | Panache 3/8 | Charmed Life (+5) 3/6 | Imp. Iron Will 0/1 |
    Active Conditions:
    Planar Infusion II (+1 Fort, +2 Demoralize, +2 Crit Confirm, Curse Terrain 1/day), Freedom of Movement, Fly, Stoneskin, Heroism, Haste

    Valrar can't be flanked, as he has Improved Uncanny Dodge. Doesn't matter in this case, though, those were some crazy rolls.

    Also, I might be wrong, but I think only one creature can grapple another one at a time. Further creatures just aid the first on its check. Fortunately, I parried the scond attack.

    AC is now 45/28/28.

    Light Fortification: 1d4 ⇒ 3

    Suddenly in a lot of pain and a tight bind, Valrar looks to cut his way out, tiny sword shredding through gears and metal.

    Attack, Advice, Fervor, Prescience, Haste vs. Green: 1d20 + 26 + 3 + 2 + 2 + 1 ⇒ (18) + 26 + 3 + 2 + 2 + 1 = 52
    Confirmation: 1d20 + 30 + 3 + 2 + 2 + 1 ⇒ (1) + 30 + 3 + 2 + 2 + 1 = 39
    Damage, Precision, Advice, Prescience: 1d4 + 13 + 13 + 3 + 2 ⇒ (1) + 13 + 13 + 3 + 2 = 32
    Extra Damage: 1d4 + 1d8 + 13 + 3 + 2 ⇒ (4) + (5) + 13 + 3 + 2 = 27 + stagger

    Iterative: 1d20 + 21 + 3 + 2 + 2 + 1 ⇒ (3) + 21 + 3 + 2 + 2 + 1 = 32
    Damage: 1d4 + 13 + 13 + 3 + 2 ⇒ (4) + 13 + 13 + 3 + 2 = 35

    Iterative: 1d20 + 16 + 3 + 2 + 2 + 1 ⇒ (19) + 16 + 3 + 2 + 2 + 1 = 43
    Confirmation: 1d20 + 20 + 3 + 2 + 2 + 1 ⇒ (8) + 20 + 3 + 2 + 2 + 1 = 36
    Damage: 1d4 + 13 + 13 + 3 + 2 ⇒ (4) + 13 + 13 + 3 + 2 = 35
    Extra Damage: 1d4 + 1d8 + 13 + 3 + 2 ⇒ (3) + (3) + 13 + 3 + 2 = 24 + stagger

    Parries:
    Parry 1, Advice, Fervor, Prescience, Haste, size: 1d20 + 30 + 3 + 2 + 2 + 1 - 4 ⇒ (10) + 30 + 3 + 2 + 2 + 1 - 4 = 44
    Riposte: 1d20 + 30 + 3 + 2 + 2 + 1 ⇒ (13) + 30 + 3 + 2 + 2 + 1 = 51
    Damage: 1d4 + 17 + 13 + 3 + 2 ⇒ (2) + 17 + 13 + 3 + 2 = 37

    Parry 2: 1d20 + 30 + 3 + 2 + 2 + 1 - 4 ⇒ (4) + 30 + 3 + 2 + 2 + 1 - 4 = 38

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