[PbP Gameday VI] Feral's Jade Regent: #6 The Empty Throne - Sanctioned Seeker Adventure (Inactive)

Game Master Feral

Map

[dice=Chun]1d20+8;1d20+8;1d20+8[/dice]
[dice=Grota]1d20+5[/dice]
[dice=Kaz]1d20+2[/dice]
[dice=Lenny]1d20+15[/dice]
[dice=Valrar]1d20+12[/dice]
[dice=Viscount Abel]1d20+12[/dice]
[dice=]1d20[/dice]


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Sovereign Court

Male Cavalier 16 HP: 39/164 AC (41)39 T 15 FF 38 | F (+21)+19 R (+14)+12 W (+13)+11 | Perception:(+4)+2 Sense Motive (+21)+19 (Effects:Barkskin +5, Heroism)

Cookie and Kaz fly towards the samurai, hovering over Valrar. The latter stabs at the samurai.

Power Attack, Expertise, Heroism: 1d20 + 28 - 9 + 2 ⇒ (16) + 28 - 9 + 2 = 37
Confirming: 1d20 + 28 - 9 + 2 ⇒ (5) + 28 - 9 + 2 = 26
1d6 + 11 + 10 ⇒ (1) + 11 + 10 = 22
Extra if confirmed: 1d6 + 11 + 10 ⇒ (5) + 11 + 10 = 26
Cornugon Smash: 1d20 + 27 + 2 ⇒ (15) + 27 + 2 = 44

Bodyguard Rolls: 5d20 ⇒ (17, 7, 4, 5, 16) = 49

Grand Lodge

Half-Orc Monk (Ki Mystic, Qinggong, Sensei) 14 | HP 11/143 | AC 40^* | T 31 (35 incorporeal)* | FF 39^* | CMD 45 (49 vs. trip/disarm, 59 vs. grapple) | F +23 | R +17 (evasion) | W +27 | +1 vs. spell/SLA not universal school | Init +5 | Perc +27 (+29 for traps, darkvision 60 ft.) | Sense Motive +18 | Advice 17/24 | Stunning Fist 17/22 | Ki Pool 16/22 | Reroll 1/1 | Active Spells: Barkskin+5(^), Mage Armor(*)

Swift Action
Grota activates his Advice. "Perhaps we should have been less direct."

Move Action
Grota moves towards the creature. Not sure if he has Combat Reflexes...

Standard Action
He tries to deliver a Stunning Fist!
Stunning Fist Attack (Advice): 1d20 + 20 + 3 ⇒ (17) + 20 + 3 = 40
Stunning Fist Damage (Advice): 2d6 + 3 ⇒ (1, 6) + 3 = 10 - Cold Iron, Lawful, Silver, Magic
If any damage at all, DC 27 vs. stun.

Resource Tracking:
Stat Line after this turn:
Half-Orc Monk (Ki Mystic, Qinggong, Sensei) 14 | HP 142/143 | AC 40^* | T 31 (35 incorporeal)* | FF 39^* | CMD 45 (47 vs. trip/disarm, 59 vs. grapple) | F +23 | R +17 (evasion) | W +27 | +1 vs. spell/SLA not universal school | Init +5 | Perc +27 (+29 for traps, darkvision 60 ft.) | Sense Motive +18 | Advice 20/24 | Stunning Fist 19/22 | Ki Pool 20/22 | Reroll 1/1 | Active Spells: Barkskin+5(^), Mage Armor(*), Mass Fly

Grand Lodge

Half-Orc Monk (Ki Mystic, Qinggong, Sensei) 14 | HP 11/143 | AC 40^* | T 31 (35 incorporeal)* | FF 39^* | CMD 45 (49 vs. trip/disarm, 59 vs. grapple) | F +23 | R +17 (evasion) | W +27 | +1 vs. spell/SLA not universal school | Init +5 | Perc +27 (+29 for traps, darkvision 60 ft.) | Sense Motive +18 | Advice 17/24 | Stunning Fist 17/22 | Ki Pool 16/22 | Reroll 1/1 | Active Spells: Barkskin+5(^), Mage Armor(*)

Current Party Buffs: (Only listing the ones the whole party has)

  • Advice +3 (like Inspire Courage)
  • Barkskin +5
  • Mass Fly

Sovereign Court

Male Human (Taldan/Ulfen) Swashbuckler 15 | HP 102/157 | AC 40/26/25 (currently 41/27/25) | F +15, R +22, W +14 | CMB +12, CMD 30 | Init +11 | Perc +1 | Fortification 25% | Panache 3/8 | Charmed Life (+5) 3/6 | Imp. Iron Will 0/1 |
Active Conditions:
Planar Infusion II (+1 Fort, +2 Demoralize, +2 Crit Confirm, Curse Terrain 1/day), Freedom of Movement, Fly, Stoneskin, Heroism, Haste

Slowly edging around into a flanking position, Valrar unleashes a series of blows back at the 'samurai.'

Attack, Advice: 1d20 + 26 + 3 ⇒ (1) + 26 + 3 = 30 Nat one
Damage, Precision, Advice: 1d4 + 13 + 13 + 3 ⇒ (1) + 13 + 13 + 3 = 30

Iterative, Advice: 1d20 + 21 + 3 ⇒ (17) + 21 + 3 = 41
Confirmation: 1d20 + 25 + 3 ⇒ (16) + 25 + 3 = 44
Critical Damage, Precision, Advice: 1d4 + 1d8 + 26 + 13 + 3 ⇒ (1) + (1) + 26 + 13 + 3 = 44 + 2 cha + stagger + deafen save

Iterative, Advice: 1d20 + 16 + 3 ⇒ (2) + 16 + 3 = 21
Damage, Precision, Advice: 1d4 + 13 + 13 + 3 ⇒ (4) + 13 + 13 + 3 = 33

Parry:
Parry, Advice, 3 sizes smaller: 1d20 + 30 + 3 - 6 ⇒ (12) + 30 + 3 - 6 = 39

Riposte, Advice: 1d20 + 30 + 3 ⇒ (7) + 30 + 3 = 40
Damage, Precision, Advice, +5 Weapon: 1d4 + 17 + 13 + 3 ⇒ (2) + 17 + 13 + 3 = 35

Grand Lodge

NG Male Tien Void Wizard 14 | AC 12 (24) | T 12 (15) | FF 10 (21) | HP: 27/128 | CMD 17 | Fort +17* | Ref +14* | Will +19* | Init +15 | Perception +31 | Reveal Weakness 8/12 | Aura of Prescience 12/14

If the enemy still stands Lenny will move in and use Aura of Prescience.

(SU) Lasts 1 round. Allies within this aura gain a +2 insight bonus on ability checks, attack rolls, damage rolls, saving throws, and skill checks.


The armored samurai lunges forward to strike Kaz as the cavalier closes to attack.

AoO: 1d20 + 25 ⇒ (10) + 25 = 35
Damage: 3d8 + 13 ⇒ (1, 2, 1) + 13 = 17

Kaz and Valrar each manage a single blow on their surprisingly durable opponent. The samurai shrugs off Grota's fist entirely.

Chun is up.

Dark Archive

F Nagaji "Paladin 14" | HP 114/157 DR 10/Adamantine (130) | AC 32* T 15* FF 30* (50% fort) | CMD 31 | F +13 R +12 W +12 (+2 vs. mind-affecting effects, poison & cold) Slippery Mind | Init +8 (Roll 3x, always act in surprise) | Perception -2 ll
Resources:
Spells 1-(6/8) 2-(4/7) 3-(2/7) 4-(5/7) 5-(3/7) 6-(4/5) 7-(2/4) | Iron Skin (0/1) CH (1/2) SC (1/2) Vow (1/1) Misfortune
1
Effects:
GMW 30h, Magic Vestment 14h, Ext Communal Resist 30 Fire, Cold, Electricity 40m. Stoneskin 140m, Life Bubble 4h, Heroism 50m, Cop:Evil 140m, Air Walk 140m

Opps, my apologies, I hadn't realized I was up earlier, sorry about that.

Chun Hei takes advantage of her ongoing buffs as she spins gracefully through the air once more, slashing repeatedly at the enemy's true form.

Attacks below assume evil and extraplanar outsider. -2d6 damage if not evil. -2 to hit and 2d6+2 damage if not extraplanar outsider.

slash: 1d20 + 28 ⇒ (11) + 28 = 39
damage: 2d8 + 4d6 + 36 ⇒ (1, 4) + (1, 5, 6, 1) + 36 = 54

Fervor: 1d20 + 28 ⇒ (8) + 28 = 36
damage: 2d8 + 4d6 + 36 ⇒ (8, 1) + (6, 2, 6, 2) + 36 = 61

Iterative: 1d20 + 28 ⇒ (2) + 28 = 30
damage: 2d8 + 4d6 + 36 ⇒ (8, 1) + (4, 6, 4, 1) + 36 = 60


Chun's blows are devastating as they appear to smash through the samurai's armor leaving him reeling.

The kaleidoscopic light shining off the warrior's blade pulses briefly hitting everyone with a wave of nausea. Before the party can rally, the bloodied samurai strikes back with a vengeance.

Everyone needs to make a DC 24 will save or be dazed for 1d10 ⇒ 8 rounds.

Slash vs Chun: 1d20 + 25 ⇒ (3) + 25 = 28
Damage: 3d8 + 13 ⇒ (1, 3, 8) + 13 = 25

The party is up.

Sovereign Court

Male Cavalier 16 HP: 39/164 AC (41)39 T 15 FF 38 | F (+21)+19 R (+14)+12 W (+13)+11 | Perception:(+4)+2 Sense Motive (+21)+19 (Effects:Barkskin +5, Heroism)

Will: 1d20 + 13 ⇒ (3) + 13 = 16
Cookie Will: 1d20 + 6 ⇒ (15) + 6 = 21

Grand Lodge

Taldane Human Sorceror 15 (Arcane) HP 26/121 | AC 22 CMD 18| F: +11 R: +10 W: +15| MM: 1/5 | Perception: +24 Init: +12

Will Save: 1d20 + 15 ⇒ (2) + 15 = 17

The flash of light catches the Viscount off guard for a moment and renders him dazed.

Dark Archive

F Nagaji "Paladin 14" | HP 114/157 DR 10/Adamantine (130) | AC 32* T 15* FF 30* (50% fort) | CMD 31 | F +13 R +12 W +12 (+2 vs. mind-affecting effects, poison & cold) Slippery Mind | Init +8 (Roll 3x, always act in surprise) | Perception -2 ll
Resources:
Spells 1-(6/8) 2-(4/7) 3-(2/7) 4-(5/7) 5-(3/7) 6-(4/5) 7-(2/4) | Iron Skin (0/1) CH (1/2) SC (1/2) Vow (1/1) Misfortune
1
Effects:
GMW 30h, Magic Vestment 14h, Ext Communal Resist 30 Fire, Cold, Electricity 40m. Stoneskin 140m, Life Bubble 4h, Heroism 50m, Cop:Evil 140m, Air Walk 140m

Chun Hei manages to evade the blow thanks to her multitude of buffs.

will save: 1d20 + 14 ⇒ (18) + 14 = 32

Dark Archive

F Nagaji "Paladin 14" | HP 114/157 DR 10/Adamantine (130) | AC 32* T 15* FF 30* (50% fort) | CMD 31 | F +13 R +12 W +12 (+2 vs. mind-affecting effects, poison & cold) Slippery Mind | Init +8 (Roll 3x, always act in surprise) | Perception -2 ll
Resources:
Spells 1-(6/8) 2-(4/7) 3-(2/7) 4-(5/7) 5-(3/7) 6-(4/5) 7-(2/4) | Iron Skin (0/1) CH (1/2) SC (1/2) Vow (1/1) Misfortune
1
Effects:
GMW 30h, Magic Vestment 14h, Ext Communal Resist 30 Fire, Cold, Electricity 40m. Stoneskin 140m, Life Bubble 4h, Heroism 50m, Cop:Evil 140m, Air Walk 140m

knowledge planes: 1d20 + 23 ⇒ (1) + 23 = 24
What is this thing?


Please include questions with your knowledge rolls.

Through the lens of her spell, Chun recognizes the samurai as nalfeshne demon hidden behind powerful illusion.

Dark Archive

F Nagaji "Paladin 14" | HP 114/157 DR 10/Adamantine (130) | AC 32* T 15* FF 30* (50% fort) | CMD 31 | F +13 R +12 W +12 (+2 vs. mind-affecting effects, poison & cold) Slippery Mind | Init +8 (Roll 3x, always act in surprise) | Perception -2 ll
Resources:
Spells 1-(6/8) 2-(4/7) 3-(2/7) 4-(5/7) 5-(3/7) 6-(4/5) 7-(2/4) | Iron Skin (0/1) CH (1/2) SC (1/2) Vow (1/1) Misfortune
1
Effects:
GMW 30h, Magic Vestment 14h, Ext Communal Resist 30 Fire, Cold, Electricity 40m. Stoneskin 140m, Life Bubble 4h, Heroism 50m, Cop:Evil 140m, Air Walk 140m

Right. Frequency of that dazing ability, other nasty specials?


The dazing thing is three times per day as a free action. No other special abilities.

Sovereign Court

Male Human (Taldan/Ulfen) Swashbuckler 15 | HP 102/157 | AC 40/26/25 (currently 41/27/25) | F +15, R +22, W +14 | CMB +12, CMD 30 | Init +11 | Perc +1 | Fortification 25% | Panache 3/8 | Charmed Life (+5) 3/6 | Imp. Iron Will 0/1 |
Active Conditions:
Planar Infusion II (+1 Fort, +2 Demoralize, +2 Crit Confirm, Curse Terrain 1/day), Freedom of Movement, Fly, Stoneskin, Heroism, Haste

Will: 1d20 + 11 ⇒ (15) + 11 = 26

Valrar's mind reels at the strange light, but stands firm as he continues his assault. "What in the Hells was that and can we kill this thing before he does it again?"

Attack, Advice: 1d20 + 26 + 3 ⇒ (15) + 26 + 3 = 44
Confirmation: 1d20 + 30 + 3 ⇒ (12) + 30 + 3 = 45
Critical Damage, Precision, Advice: 2d4 + 1d8 + 26 + 13 + 6 ⇒ (3, 4) + (5) + 26 + 13 + 6 = 57 + 2 cha + stagger

Iterative, Advice: 1d20 + 21 + 3 ⇒ (7) + 21 + 3 = 31
Damage, Precision, Advice: 1d4 + 13 + 13 + 3 ⇒ (4) + 13 + 13 + 3 = 33

Iterative, Advice: 1d20 + 16 + 3 ⇒ (11) + 16 + 3 = 30
Damage, Precision, Advice: 1d4 + 13 + 13 + 3 ⇒ (3) + 13 + 13 + 3 = 32

Parry:
Parry, Advice, Size: 1d20 + 30 + 3 - 6 ⇒ (15) + 30 + 3 - 6 = 42

Riposte, Advice: 1d20 + 30 + 3 ⇒ (12) + 30 + 3 = 45
Damage, Precision, Advice, +5 Weapon: 1d4 + 13 + 13 + 3 ⇒ (1) + 13 + 13 + 3 = 30


Valrar's flashing blade finishes the wounded samurai off. After he falls the illusions fade revealing that the throne room is actually a barren cavern similar to the previous chambers and the himself samurai as a towering, corpulent beast with the hideous head of a boar and arms ending in fatty, four-fingered hands.

Grand Lodge

NG Male Tien Void Wizard 14 | AC 12 (24) | T 12 (15) | FF 10 (21) | HP: 27/128 | CMD 17 | Fort +17* | Ref +14* | Will +19* | Init +15 | Perception +31 | Reveal Weakness 8/12 | Aura of Prescience 12/14

"Not the demon we came for but good riddance."

Lenny will cast Detect Magic and look around the room.

Grand Lodge

Half-Orc Monk (Ki Mystic, Qinggong, Sensei) 14 | HP 11/143 | AC 40^* | T 31 (35 incorporeal)* | FF 39^* | CMD 45 (49 vs. trip/disarm, 59 vs. grapple) | F +23 | R +17 (evasion) | W +27 | +1 vs. spell/SLA not universal school | Init +5 | Perc +27 (+29 for traps, darkvision 60 ft.) | Sense Motive +18 | Advice 17/24 | Stunning Fist 17/22 | Ki Pool 16/22 | Reroll 1/1 | Active Spells: Barkskin+5(^), Mage Armor(*)

Will Save: 1d20 + 27 ⇒ (11) + 27 = 38

"Agreed. Let us search the room and then move on."

Perception: 1d20 + 27 ⇒ (12) + 27 = 39

Sovereign Court

Male Human (Taldan/Ulfen) Swashbuckler 15 | HP 102/157 | AC 40/26/25 (currently 41/27/25) | F +15, R +22, W +14 | CMB +12, CMD 30 | Init +11 | Perc +1 | Fortification 25% | Panache 3/8 | Charmed Life (+5) 3/6 | Imp. Iron Will 0/1 |
Active Conditions:
Planar Infusion II (+1 Fort, +2 Demoralize, +2 Crit Confirm, Curse Terrain 1/day), Freedom of Movement, Fly, Stoneskin, Heroism, Haste

I can match that Perception on a natural 38....

"What're all these demons doing here?" Valrar asks no one in particular, following the superior gazes of his allies. "Are they here to guard Shigure, imprison him? Think he's gone crazy?" The man looks a bit taken aback by his own thought. "I hope not. Ghosts are hard to kill."


The party finds a few trinkets of value but nothing particularly useful.

Ready to move on?

Grand Lodge

NG Male Tien Void Wizard 14 | AC 12 (24) | T 12 (15) | FF 10 (21) | HP: 27/128 | CMD 17 | Fort +17* | Ref +14* | Will +19* | Init +15 | Perception +31 | Reveal Weakness 8/12 | Aura of Prescience 12/14

Lenny will use a charge from his wand of Heightened Awareness and will discharge it for +4 to init if combat occurs in the next 10 minutes.

Dark Archive

F Nagaji "Paladin 14" | HP 114/157 DR 10/Adamantine (130) | AC 32* T 15* FF 30* (50% fort) | CMD 31 | F +13 R +12 W +12 (+2 vs. mind-affecting effects, poison & cold) Slippery Mind | Init +8 (Roll 3x, always act in surprise) | Perception -2 ll
Resources:
Spells 1-(6/8) 2-(4/7) 3-(2/7) 4-(5/7) 5-(3/7) 6-(4/5) 7-(2/4) | Iron Skin (0/1) CH (1/2) SC (1/2) Vow (1/1) Misfortune
1
Effects:
GMW 30h, Magic Vestment 14h, Ext Communal Resist 30 Fire, Cold, Electricity 40m. Stoneskin 140m, Life Bubble 4h, Heroism 50m, Cop:Evil 140m, Air Walk 140m

Happy to move on. Going to assume the buffs under 2 minutes from the first combat'll be off by the next one.


Yeah. We'll say 1d4 + 2 ⇒ (1) + 2 = 3 minutes have passed at this point.

Grand Lodge

Half-Orc Monk (Ki Mystic, Qinggong, Sensei) 14 | HP 11/143 | AC 40^* | T 31 (35 incorporeal)* | FF 39^* | CMD 45 (49 vs. trip/disarm, 59 vs. grapple) | F +23 | R +17 (evasion) | W +27 | +1 vs. spell/SLA not universal school | Init +5 | Perc +27 (+29 for traps, darkvision 60 ft.) | Sense Motive +18 | Advice 17/24 | Stunning Fist 17/22 | Ki Pool 16/22 | Reroll 1/1 | Active Spells: Barkskin+5(^), Mage Armor(*)

Ready to move on


Still bearing the gift of magical flight, the party returns to the main chamber and continues circling east. After searching another empty cavern the party descends a narrow passageway that's marred by a forest of stalactites and stalagmites that resemble nothing less than the narrow bars of a cage in the ebbing glow of the luminescent lichen growing upon them.

A feminine figure wearing a featureless porcelain mask stands guard here. Long, twisting horns grow from her head, and a hairless rat’s tail pokes out from beneath the skirts of her blood-spattered kimono. Her head moves very slightly in acknowledgement of the party's entrance.

Sovereign Court

Male Human (Taldan/Ulfen) Swashbuckler 15 | HP 102/157 | AC 40/26/25 (currently 41/27/25) | F +15, R +22, W +14 | CMB +12, CMD 30 | Init +11 | Perc +1 | Fortification 25% | Panache 3/8 | Charmed Life (+5) 3/6 | Imp. Iron Will 0/1 |
Active Conditions:
Planar Infusion II (+1 Fort, +2 Demoralize, +2 Crit Confirm, Curse Terrain 1/day), Freedom of Movement, Fly, Stoneskin, Heroism, Haste

Well, this isn't Shigure, Valrar thinks. So another demon? Possibly, given our track record. Better not to strike yet, though.

Aloud, he speaks calmly and slowly in his now-perfect Tien, "Hello. Worry not, we mean no harm. May I ask what you are doing down here? We come in search of a man."

Diplomacy: 1d20 + 21 ⇒ (11) + 21 = 32


You guys actually already met Shigure. He was the howling ghost you met shortly before you left to rearrange your prepared spells. Part of the confusion is that you never went back to talk to him before heading down into the well. We’ll assume the celestial explained why Shigure is wandering around as a ghost - he wants his remains recovered (they were thrown into the well) and properly interred in the tombs above.

Dark Archive

F Nagaji "Paladin 14" | HP 114/157 DR 10/Adamantine (130) | AC 32* T 15* FF 30* (50% fort) | CMD 31 | F +13 R +12 W +12 (+2 vs. mind-affecting effects, poison & cold) Slippery Mind | Init +8 (Roll 3x, always act in surprise) | Perception -2 ll
Resources:
Spells 1-(6/8) 2-(4/7) 3-(2/7) 4-(5/7) 5-(3/7) 6-(4/5) 7-(2/4) | Iron Skin (0/1) CH (1/2) SC (1/2) Vow (1/1) Misfortune
1
Effects:
GMW 30h, Magic Vestment 14h, Ext Communal Resist 30 Fire, Cold, Electricity 40m. Stoneskin 140m, Life Bubble 4h, Heroism 50m, Cop:Evil 140m, Air Walk 140m

Chun Hei peers at the figure, true seeing still up and either shakes her head to deny Valrar's suspicions or nods to confirm them as appropriate.

Grand Lodge

NG Male Tien Void Wizard 14 | AC 12 (24) | T 12 (15) | FF 10 (21) | HP: 27/128 | CMD 17 | Fort +17* | Ref +14* | Will +19* | Init +15 | Perception +31 | Reveal Weakness 8/12 | Aura of Prescience 12/14

kn Planes?: 1d20 + 28 ⇒ (14) + 28 = 42 defenses, special qualities, vulnerabilities, senses

Grand Lodge

Half-Orc Monk (Ki Mystic, Qinggong, Sensei) 14 | HP 11/143 | AC 40^* | T 31 (35 incorporeal)* | FF 39^* | CMD 45 (49 vs. trip/disarm, 59 vs. grapple) | F +23 | R +17 (evasion) | W +27 | +1 vs. spell/SLA not universal school | Init +5 | Perc +27 (+29 for traps, darkvision 60 ft.) | Sense Motive +18 | Advice 17/24 | Stunning Fist 17/22 | Ki Pool 16/22 | Reroll 1/1 | Active Spells: Barkskin+5(^), Mage Armor(*)

Grota tries to gauge the situation to see if he should enter or not.

Sense Motive: 1d20 + 18 ⇒ (20) + 18 = 38

If he doesn't think he'll anger the figure inside, he'll take a look around.

Perception: 1d20 + 27 ⇒ (20) + 27 = 47

Wow, OK dice...


Chun sees no signs of illusions of other trickery through her true sight on the guardian.

Lenny recognizes the creature as a fiendish outsider called shiko me seen occasionally in Tian Xia, known for their talent for murder.

Immune to ability damage, ability drain, cold, electricity, energy drain, and negative energy. They have limited access to illusion and necromancy spells. They can use special martial stances that give them fire and wind-based abilities.

Grota gets the distinct impression that the shiko me is guarding the cavern and the way beyond. She seems placated by Valrar's words but you don't think she'd hesitate to attack if you explored much further.

Valrar, did you want to ask something else? You know where Shigure is - his ghost at least. Everyone else is welcome to jump in.

Grand Lodge

Half-Orc Monk (Ki Mystic, Qinggong, Sensei) 14 | HP 11/143 | AC 40^* | T 31 (35 incorporeal)* | FF 39^* | CMD 45 (49 vs. trip/disarm, 59 vs. grapple) | F +23 | R +17 (evasion) | W +27 | +1 vs. spell/SLA not universal school | Init +5 | Perc +27 (+29 for traps, darkvision 60 ft.) | Sense Motive +18 | Advice 17/24 | Stunning Fist 17/22 | Ki Pool 16/22 | Reroll 1/1 | Active Spells: Barkskin+5(^), Mage Armor(*)

(In common) "I sense that she is unwilling for us to proceed. Perhaps a little more convincing is in order?"

Grand Lodge

NG Male Tien Void Wizard 14 | AC 12 (24) | T 12 (15) | FF 10 (21) | HP: 27/128 | CMD 17 | Fort +17* | Ref +14* | Will +19* | Init +15 | Perception +31 | Reveal Weakness 8/12 | Aura of Prescience 12/14

Lenny will pass along info about murder lady. Which reminds me that I should add memorized cantrips to my profile. I figure the usual loadout of Detect Magic, Message, Prestidigitation, Light.

Grand Lodge

Taldane Human Sorceror 15 (Arcane) HP 26/121 | AC 22 CMD 18| F: +11 R: +10 W: +15| MM: 1/5 | Perception: +24 Init: +12

His rotundity floats forward to flank Vlarar My name is Viscount Abel Mercer and these fine fellows are some of the finest members of the Pathfinder Society- could I speak with you for but a moment? we have need of the body of Shigure and have reason to believe it is behind you - could you confirm whether that is true?

Diplomacy: 1d20 + 21 ⇒ (5) + 21 = 26


The shiko me wordlessly cocks its head as it considers the Viscount's question.

After several tense seconds, it beckons for the party to follow with its slender naginata and moves deeper into the cavern.

Sovereign Court

Male Cavalier 16 HP: 39/164 AC (41)39 T 15 FF 38 | F (+21)+19 R (+14)+12 W (+13)+11 | Perception:(+4)+2 Sense Motive (+21)+19 (Effects:Barkskin +5, Heroism)

Kaz and Cookie follow warily.

Grand Lodge

Half-Orc Monk (Ki Mystic, Qinggong, Sensei) 14 | HP 11/143 | AC 40^* | T 31 (35 incorporeal)* | FF 39^* | CMD 45 (49 vs. trip/disarm, 59 vs. grapple) | F +23 | R +17 (evasion) | W +27 | +1 vs. spell/SLA not universal school | Init +5 | Perc +27 (+29 for traps, darkvision 60 ft.) | Sense Motive +18 | Advice 17/24 | Stunning Fist 17/22 | Ki Pool 16/22 | Reroll 1/1 | Active Spells: Barkskin+5(^), Mage Armor(*)

Grota does the same, expecting either danger or more conversation.

Grand Lodge

NG Male Tien Void Wizard 14 | AC 12 (24) | T 12 (15) | FF 10 (21) | HP: 27/128 | CMD 17 | Fort +17* | Ref +14* | Will +19* | Init +15 | Perception +31 | Reveal Weakness 8/12 | Aura of Prescience 12/14

Lenny shrugs and follows keeping an eye out for ambushes.

Grand Lodge

Taldane Human Sorceror 15 (Arcane) HP 26/121 | AC 22 CMD 18| F: +11 R: +10 W: +15| MM: 1/5 | Perception: +24 Init: +12

Abel floats along with pompous self confidence.

Sovereign Court

Male Human (Taldan/Ulfen) Swashbuckler 15 | HP 102/157 | AC 40/26/25 (currently 41/27/25) | F +15, R +22, W +14 | CMB +12, CMD 30 | Init +11 | Perc +1 | Fortification 25% | Panache 3/8 | Charmed Life (+5) 3/6 | Imp. Iron Will 0/1 |
Active Conditions:
Planar Infusion II (+1 Fort, +2 Demoralize, +2 Crit Confirm, Curse Terrain 1/day), Freedom of Movement, Fly, Stoneskin, Heroism, Haste

From what he has heard about the creature, Valrar feels better keeping his weapons out and ready. He still follows, however.


The shiko me leads the party through a mammoth courtyard flanked by huge basalt columns. A balcony to the southwest and two elevated platforms to the east look down upon the room’s ivory-tiled floor. Imperial tapestries of green and gold hang from their edges. To the south, a decorative overlook provides a breathtaking view of a waterfall as it pours into the misty depths.

Six women with white feathered wings guard the area but a nod from the shiko me sets them at ease.

Finally, an ornate railing lines a stone balcony that opens into a small cavern. Delicate silk curtains hang from a forest of stalactites on the ceiling, and plush carpets cover the floor. A huge bed draped in satin sheets and a multitude of pillows occupies the rear of the chamber, behind a regal throne of carved jade. The stirring scent of jasmine and lotus blossoms fills the air.

The shiko me bows to the bourdoir's lone occupant - a beautiful, ageless Tian-Min woman dressed in Minkai imperial regalia. Instead of hair she has a bundle of fleshy tentacles growing from her scalp, bound up into a elaborate coiffure.

"What has my bodyguard brought me?" the woman asks aloud in a silken voice. "I didn't expect a visit from mortals."

Grand Lodge

NG Male Tien Void Wizard 14 | AC 12 (24) | T 12 (15) | FF 10 (21) | HP: 27/128 | CMD 17 | Fort +17* | Ref +14* | Will +19* | Init +15 | Perception +31 | Reveal Weakness 8/12 | Aura of Prescience 12/14

kn ?: 1d20 + 28 ⇒ (1) + 28 = 29 defenses, special qualities, vulnerabilities, senses

Dark Archive

F Nagaji "Paladin 14" | HP 114/157 DR 10/Adamantine (130) | AC 32* T 15* FF 30* (50% fort) | CMD 31 | F +13 R +12 W +12 (+2 vs. mind-affecting effects, poison & cold) Slippery Mind | Init +8 (Roll 3x, always act in surprise) | Perception -2 ll
Resources:
Spells 1-(6/8) 2-(4/7) 3-(2/7) 4-(5/7) 5-(3/7) 6-(4/5) 7-(2/4) | Iron Skin (0/1) CH (1/2) SC (1/2) Vow (1/1) Misfortune
1
Effects:
GMW 30h, Magic Vestment 14h, Ext Communal Resist 30 Fire, Cold, Electricity 40m. Stoneskin 140m, Life Bubble 4h, Heroism 50m, Cop:Evil 140m, Air Walk 140m

Chun Hei bows gently.

"We are Pathfinders, and seek to save the Jade Throne from disaster." Chun Hei begins before letting others elaborate.

Grand Lodge

CG Female Tiefling (Demon-Spawn) Cleric 3/Monk 1 | HP 30/30 | AC 16/14/16 | F +7, R +4, W +9 | Init +0 | Perception +12 | Conditions: | Speed: 30 | Channel Energy 2/3 | Spells: 1st 3/4, 2nd 3/3, Bond 1/1

Knowledge: 1d20 + 24 ⇒ (11) + 24 = 35

Special Attacks, Spell-Like Abilities, Immunities, Defenses.


The Ambassador isn't sure what to make of this woman. She's certainly not human.

"Is that so? And how is it that you believe I can help you with that?"

Anyone with True Seeing:
Much like the previous area the finery here is all illusion. Also, this woman's regalia is similarly false. Her lower body is actually a ring of writhing tentacles.

Lenny:
Seeing her true form, Lenny recognizes this woman as the handmaiden devil described to the party earlier.

Sovereign Court

Male Cavalier 16 HP: 39/164 AC (41)39 T 15 FF 38 | F (+21)+19 R (+14)+12 W (+13)+11 | Perception:(+4)+2 Sense Motive (+21)+19 (Effects:Barkskin +5, Heroism)

"We're here for the blessings of the imperial families so we can get to the Jade Throne. We're trying to also find the remains of this bro named Shigure so we can put him to rest."


"You seek the blessings of the imperial families so you can reach the Jade Throne? I might be willing to help with that for a favor in return. That is what I propose, an exchange of services."

Sovereign Court

Male Cavalier 16 HP: 39/164 AC (41)39 T 15 FF 38 | F (+21)+19 R (+14)+12 W (+13)+11 | Perception:(+4)+2 Sense Motive (+21)+19 (Effects:Barkskin +5, Heroism)

"What kind of favor?"

Grand Lodge

Taldane Human Sorceror 15 (Arcane) HP 26/121 | AC 22 CMD 18| F: +11 R: +10 W: +15| MM: 1/5 | Perception: +24 Init: +12

The Viscount produces a stuffed blue Dragons head from his bag of holding This kind of favor?

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