Allustan

Viscount Abel Mercer's page

86 posts. Organized Play character for eddv.


Full Name

Mercer

Race

Taldane Human Sorceror 15 (Arcane)

Classes/Levels

HP 26/121 | AC 22 CMD 18| F: +11 R: +10 W: +15| MM: 1/5 | Perception: +24 Init: +12

About Viscount Abel Mercer

Abel Mercer
Male Human Sorceror (Arcane)
Init +12; Senses Perception +24
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DEFENSE
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HP 121 (15d6 + 60)
AC 22 (4 armor + 2 shield + 2 Dex + 2 Nat + 2 Def)
Touch 14
Flat-footed 20
Fort +11, Ref +10, Will +15
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OFFENSE
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Spd 20 ft., 60 ft flying on carpet
RANGED TOUCH
+9
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STATISTICS
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Str 8 Dex 12/14, Con 14/16, Int 14, Wis 10, Cha 22/28
Base Atk +7; CMB +6; CMD 18
Feats: B.Improved Initiative, Eschew Materials, Toughness, Quick Draw, Dazing Spell, Spell Penetration, Greater Spell Penetration, Spell Focus: Evocation, Greater Spell Focus Evocation, Bloatmage Initiate, Still Spell, Quicken Spell
Traits Reactionary, Seeker
Skills: Craft: Taxidermy +19, Diplomacy +21, Fly +19, Knowledge Arcana + 19, Perception + 24, Spellcraft + 24, UMD +26
Languages: Common, Thassilonian, Aklo
Combat Gear: Flying Carpet (5x5), Ring of force shielding, Headband of Cha +6, Belt of Physical Prowess +2 (Dex and Con), Cloak of Resistance + 3, Ring of Protection + 2, Amulet of Natural Armor + 2, Handy Haversack, Lesser Rod of Elemental Rod (Acid)(3), Lesser Rod of Empower Spell (3/3), Lesser Rod of Extend Spell, Fire Staff, First Aid Gloves, 2 Scrolls of Neutralize Poison, 2 Scrolls of Remove Disease, Scroll of Freedom of Movement, Persistent Metamagic Rod (1/3), Orange Prism Ioun Stone(+1 to CL) , scarlet and blue sphere (+2 to int), Wand of CLW (39 charges), Wand of Infernal Healing (9 charges), Wand of Lesser Restoration (45 charges)
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SPECIAL ABILITIES
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Arcane Bloodline Arcana: When Metamagic is applied, +1 to DC
Arcane Bond: Familiar- Greensting Scorpion
Metamagic Adept (Ex): At 3rd level, you can apply any one metamagic feat you know to a spell you are about to cast without increasing the casting time. 4/day (3/4)
New Arcana: 9(Arcane Eye) and 13(Wandering Star Motes)
School Power: Evocation (+2 to Save DC)
Favored Class Bonuses: 1-3 +1HP 4-15 +1 spell one level below max
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SPELLS
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Spell DCS
0 19 or 23 (e)
1 20 or 24
2 21 or 25
3 22 or 26
4 23 or 27
5 24 or 28
6 25 or 29
7 26 or 30

0: Detect Magic, prestidigitation, Acid Splash, ghost sound, message, open/close, read magic, spark, sift
1 (10/10): Vanish, Magic Missile, Grease, Mage Armor, Silent Image, Feather Fall, Protection from Evil, identify*
2 (8/8): Glitterdust, False Life, Mirror Image, Gust of Wind, Flaming Sphere, Scorching Ray, Knock, Invisibility*
3 (8/8): Haste, Stinking Cloud, Dispel Magic*, Fireball, Slow, Chain of Perdition, Motes of Dusk and Dawn
4 (4/7): Black Tentacles, Telekinetic Charge, Ball Lightning, Communal Tongues, Controlled Fireball, Arcane Eye, Wall of Fire, Dimension Door*, Wandering Star Motes
5 (3/7): Wall of Stone, Dismissal, Teleport, Break Enchantment, Stone Shape, Sonic Thrust, Overland Flight*
6 (0/7): Greater Dispel Magic, True Seeing*, Chain Lightning, disintegrate, Eyebite, Path of the Winds
7 (0/5): Prismatic Spray, Waves of Ecstasy, greater teleport*