[PbP Gameday VI] Feral's Jade Regent: #6 The Empty Throne - Sanctioned Seeker Adventure (Inactive)

Game Master Feral

Map

[dice=Chun]1d20+8;1d20+8;1d20+8[/dice]
[dice=Grota]1d20+5[/dice]
[dice=Kaz]1d20+2[/dice]
[dice=Lenny]1d20+15[/dice]
[dice=Valrar]1d20+12[/dice]
[dice=Viscount Abel]1d20+12[/dice]
[dice=]1d20[/dice]


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Noted. The other shadow was within 5-foot step range so no AoO from him.

Chun's spirit-killing blade cleaves into the shadow as it sets on the swashbuckler, hacking away a large chunk of its form but not quite destroying it.

Sovereign Court

Male Human (Taldan/Ulfen) Swashbuckler 15 | HP 102/157 | AC 40/26/25 (currently 41/27/25) | F +15, R +22, W +14 | CMB +12, CMD 30 | Init +11 | Perc +1 | Fortification 25% | Panache 3/8 | Charmed Life (+5) 3/6 | Imp. Iron Will 0/1 |
Active Conditions:
Planar Infusion II (+1 Fort, +2 Demoralize, +2 Crit Confirm, Curse Terrain 1/day), Freedom of Movement, Fly, Stoneskin, Heroism, Haste

Reflex (Evasion): 1d20 + 20 ⇒ (17) + 20 = 37

Valrar dodges the entirety of the cold, but misses the shadow until it is too late! Its power drains him of his strength and he collapses.

Well, I'm comatose. I've got some scrolls to help with it later, though. Heh, his exact thing happened in Eyes, but accompanied by a coup de gras.


Is there any reason Valrar can't parry that? You have combat reflexes.

Sovereign Court

Male Human (Taldan/Ulfen) Swashbuckler 15 | HP 102/157 | AC 40/26/25 (currently 41/27/25) | F +15, R +22, W +14 | CMB +12, CMD 30 | Init +11 | Perc +1 | Fortification 25% | Panache 3/8 | Charmed Life (+5) 3/6 | Imp. Iron Will 0/1 |
Active Conditions:
Planar Infusion II (+1 Fort, +2 Demoralize, +2 Crit Confirm, Curse Terrain 1/day), Freedom of Movement, Fly, Stoneskin, Heroism, Haste

Oh, yeah, completely forgot. A fine piece of cheese I often brought up with F2F GMs. Certainly no worse than some other parries I've done (charging triceratops, crag linnorm, carnivorous blob, lightning elementals, etcetera).

Parry, one size smaller: 1d20 + 30 - 2 ⇒ (5) + 30 - 2 = 33

And I'm going to pop my reroll on it, too....

Reroll, GM star: 1d20 + 30 - 2 + 1 ⇒ (11) + 30 - 2 + 1 = 40

Riposte: 1d20 + 30 ⇒ (10) + 30 = 40
Damage, +5 weapon, no precision: 1d4 + 17 ⇒ (2) + 17 = 19

Such a vision flashes through the swashbuckler's mind, pushing him to quickly block the attack with his enchanted blade.


One of the many reasons swashbucklers are broken. =)

You can parry but you cannot riposte because you cannot take immediate actions while you're flatfooted. Combat reflexes doesn't lift that restriction.

Sovereign Court

Male Human (Taldan/Ulfen) Swashbuckler 15 | HP 102/157 | AC 40/26/25 (currently 41/27/25) | F +15, R +22, W +14 | CMB +12, CMD 30 | Init +11 | Perc +1 | Fortification 25% | Panache 3/8 | Charmed Life (+5) 3/6 | Imp. Iron Will 0/1 |
Active Conditions:
Planar Infusion II (+1 Fort, +2 Demoralize, +2 Crit Confirm, Curse Terrain 1/day), Freedom of Movement, Fly, Stoneskin, Heroism, Haste

Oh, you're right about that, no riposte. Swashbucklers are indeed broken. They are chaotic and like breaking laws, most notably those of physics.

Dark Archive

F Nagaji "Paladin 14" | HP 114/157 DR 10/Adamantine (130) | AC 32* T 15* FF 30* (50% fort) | CMD 31 | F +13 R +12 W +12 (+2 vs. mind-affecting effects, poison & cold) Slippery Mind | Init +8 (Roll 3x, always act in surprise) | Perception -2 ll
Resources:
Spells 1-(6/8) 2-(4/7) 3-(2/7) 4-(5/7) 5-(3/7) 6-(4/5) 7-(2/4) | Iron Skin (0/1) CH (1/2) SC (1/2) Vow (1/1) Misfortune
1
Effects:
GMW 30h, Magic Vestment 14h, Ext Communal Resist 30 Fire, Cold, Electricity 40m. Stoneskin 140m, Life Bubble 4h, Heroism 50m, Cop:Evil 140m, Air Walk 140m

Just be glad you've got it. 0 strength from a shadow is lethal, and an expensive pain to fix.

Grand Lodge

Half-Orc Monk (Ki Mystic, Qinggong, Sensei) 14 | HP 11/143 | AC 40^* | T 31 (35 incorporeal)* | FF 39^* | CMD 45 (49 vs. trip/disarm, 59 vs. grapple) | F +23 | R +17 (evasion) | W +27 | +1 vs. spell/SLA not universal school | Init +5 | Perc +27 (+29 for traps, darkvision 60 ft.) | Sense Motive +18 | Advice 17/24 | Stunning Fist 17/22 | Ki Pool 16/22 | Reroll 1/1 | Active Spells: Barkskin+5(^), Mage Armor(*)

Reflex Save: 1d20 + 17 ⇒ (6) + 17 = 23 - Grota Evades

Swift Action
"Into the inky darkness! Does anyone have anything they can do about that?"
Grota gives Advice.

Standard Action
He concentrates during his Advice to give everyone True Strike.

He stays where he is for now.

Grand Lodge

Half-Orc Monk (Ki Mystic, Qinggong, Sensei) 14 | HP 11/143 | AC 40^* | T 31 (35 incorporeal)* | FF 39^* | CMD 45 (49 vs. trip/disarm, 59 vs. grapple) | F +23 | R +17 (evasion) | W +27 | +1 vs. spell/SLA not universal school | Init +5 | Perc +27 (+29 for traps, darkvision 60 ft.) | Sense Motive +18 | Advice 17/24 | Stunning Fist 17/22 | Ki Pool 16/22 | Reroll 1/1 | Active Spells: Barkskin+5(^), Mage Armor(*)

Current Party Buffs: (Only listing the ones the whole party has)

  • Advice +3 (like Inspire Courage)
  • Barkskin +5
  • Mass Fly
  • True Strike on your first attack.

Grand Lodge

NG Male Tien Void Wizard 14 | AC 12 (24) | T 12 (15) | FF 10 (21) | HP: 27/128 | CMD 17 | Fort +17* | Ref +14* | Will +19* | Init +15 | Perception +31 | Reveal Weakness 8/12 | Aura of Prescience 12/14

DC 20 Ref save for 49 or 24: 1d20 + 14 ⇒ (10) + 14 = 24

"Ow! Darkness cannot save you."

kn minions: 1d20 + 28 ⇒ (20) + 28 = 48 Defenses, Special attacks, Weaknesses, Senses

Lenny will use a standard action to cast Summon Monster 6 for an augmented Erinyes.

As it pops into existence Lenny will give it it's orders.

Celestial:
"Kill whatever enemies are hiding in the darkness."

Erinyes Has both See Through Darkness and true seeing.

It will try to identify the bat thing though I doubt it cares to share what it learns. kn Planes or Religion: 1d20 + 8 ⇒ (17) + 8 = 25

Taking Grota's advice it will start shooting the bat thing.

Including: Advice
+1 flaming composite longbow: 1d20 + 14 + 3 ⇒ (12) + 14 + 3 = 29
Evil/lawful/magic/piercing dmg: 1d8 + 6 + 3 ⇒ (4) + 6 + 3 = 13
fire?: 1d6 ⇒ 2

+1 flaming composite longbow: 1d20 + 14 + 3 ⇒ (9) + 14 + 3 = 26
Evil/lawful/magic/piercing dmg: 1d8 + 6 + 3 ⇒ (7) + 6 + 3 = 16
fire?: 1d6 ⇒ 3

+1 flaming composite longbow: 1d20 + 9 + 3 ⇒ (6) + 9 + 3 = 18
Evil/lawful/magic/piercing dmg: 1d8 + 6 + 3 ⇒ (1) + 6 + 3 = 10
fire?: 1d6 ⇒ 3

Meanwhile Lenny tries to power through the effort of such a quick summoning.
DC 21 Fort: 1d20 + 17 ⇒ (6) + 17 = 23

And succeeds.

Erinyes
AC 23, Touch 17
Saves Fort +13, Ref +12, Will +7 (+whatever bonus to fear Advice grants.)

HP 112/112
DR 5/good; Immune fire, poison; Resist acid 10, cold 10; SR 19


Not that it matters terribly but I'm going to apply a hefty penalty to that knowledge check since Lenny can't actually see the thing and all that he knows about it is that it can cast cone of cold.

Based on the descriptions from Chun and his summoned fiend, Lenny believes the party is facing a type of undead native to the Plane of Shadow known as a nightshade.

Two of the Erinyes' arrows can be heard clattering off the cavern walls but one hits something solid.

DR good and silver. Immunity to cold. Undead traits. Moderate SR. It has a special bite attack that can sap magic from its victims.

Within the darkness the nightshade spins like a top sending waves of inky life-sapping miasma throughout the cavern.

Negative Energy vs Lenny, Valrar, Chun, and Erinyes (will 28 for half): 7d6 ⇒ (6, 3, 1, 3, 3, 2, 6) = 24

Its minions continue harrying the party. Wary of the swashbuckler's tricks, the shadow attacking him moves on to an easier target.

Touch vs Chun: 1d20 + 14 ⇒ (6) + 14 = 20
Strength Damage: 1d8 ⇒ 8
Negative Energy Damage: 2 = 2

Hasted Touch vs Chun: 1d20 + 14 ⇒ (9) + 14 = 23
Strength Damage: 1d8 ⇒ 3
Negative Energy Damage: 2 = 2

Touch vs Lenny: 1d20 + 14 ⇒ (1) + 14 = 15
Strength Damage: 1d8 ⇒ 5
Negative Energy Damage: 2 = 2

Hasted Touch vs Lenny: 1d20 + 14 ⇒ (20) + 14 = 34
Strength Damage: 1d8 ⇒ 8
Negative Energy Damage: 2 = 2
Confirming: 1d20 + 14 ⇒ (3) + 14 = 17
Extra Strength Damage: 1d8 ⇒ 6
Extra Negative Energy Damage: 2 = 2

The party is up. If you haven't already made it, don't forget about the reflex save from the surprise round.

Grand Lodge

Taldane Human Sorceror 15 (Arcane) HP 26/121 | AC 22 CMD 18| F: +11 R: +10 W: +15| MM: 1/5 | Perception: +24 Init: +12

Reflex: 1d20 + 10 ⇒ (16) + 10 = 26

The fat man has some impressive moves on his flying carpet.

He returns fire by creating balls of lightning and rolling them through the squares he believes the shadows to, two toward valrar and two towards Chun

Ball Lightning Valrar 1 DC 28 ref negates: 3d6 ⇒ (5, 4, 1) = 10
Ball Lightning Valrar 2 DC 28 ref negates: 3d6 ⇒ (4, 3, 1) = 8

Ball Lightning Chun 1 DC 28 ref negates: 3d6 ⇒ (2, 3, 3) = 8
Ball Lightning Chun 2 DC 28 ref negates: 3d6 ⇒ (5, 4, 6) = 15

Grand Lodge

NG Male Tien Void Wizard 14 | AC 12 (24) | T 12 (15) | FF 10 (21) | HP: 27/128 | CMD 17 | Fort +17* | Ref +14* | Will +19* | Init +15 | Perception +31 | Reveal Weakness 8/12 | Aura of Prescience 12/14

I didn't roll vs the bat. I rolled vs the minions that I can see. "kn minions:" The devil I summoned rolled vs the bat which it can see. But I don't think it would share knowledge unless I asked.

will save DC 28: 1d20 + 19 ⇒ (20) + 19 = 39


Oops, sorry about that. The minions are greater shadows. You know everything there is to know: Incorporeal. Touch attack that does strength damage. Creates spawn from victims reduced to 0 strength.

The Erinyes recognizes the nightshade. She knows everything I mentioned in the previous blurb.

Sovereign Court

Male Human (Taldan/Ulfen) Swashbuckler 15 | HP 102/157 | AC 40/26/25 (currently 41/27/25) | F +15, R +22, W +14 | CMB +12, CMD 30 | Init +11 | Perc +1 | Fortification 25% | Panache 3/8 | Charmed Life (+5) 3/6 | Imp. Iron Will 0/1 |
Active Conditions:
Planar Infusion II (+1 Fort, +2 Demoralize, +2 Crit Confirm, Curse Terrain 1/day), Freedom of Movement, Fly, Stoneskin, Heroism, Haste

Will: 1d20 + 11 ⇒ (6) + 11 = 17

Valrar shudders as the energy rolls over him, but counters with his usual flurry of attacks. They are noticeably weaker, due to the shadow's lack of anatomy, but he remains in position to hold the line.

Attack, Advice, True Strike: 1d20 + 26 + 3 + 20 ⇒ (9) + 26 + 3 + 20 = 58
Damage, Advice: 1d4 + 13 ⇒ (1) + 13 = 14

Attack, Advice: 1d20 + 21 + 3 ⇒ (6) + 21 + 3 = 30
Damage, Advice: 1d4 + 13 ⇒ (3) + 13 = 16

Attack, Advice: 1d20 + 16 + 3 ⇒ (8) + 16 + 3 = 27
Damage, Advice: 1d4 + 13 ⇒ (4) + 13 = 17

Parries:
As they've been taking multiple attacks, I'll prepare for two parries should more than one hit come at me. I won't be able to riposte on the second.

Parry, Advice, size penalty: 1d20 + 30 + 3 - 2 ⇒ (12) + 30 + 3 - 2 = 43
Riposte, Advice: 1d20 + 30 + 3 ⇒ (15) + 30 + 3 = 48
Damage, Advice: 1d4 + 17 + 3 ⇒ (2) + 17 + 3 = 22

Parry, Advice, size penalty: 1d20 + 30 + 3 - 2 ⇒ (11) + 30 + 3 - 2 = 42

Dark Archive

F Nagaji "Paladin 14" | HP 114/157 DR 10/Adamantine (130) | AC 32* T 15* FF 30* (50% fort) | CMD 31 | F +13 R +12 W +12 (+2 vs. mind-affecting effects, poison & cold) Slippery Mind | Init +8 (Roll 3x, always act in surprise) | Perception -2 ll
Resources:
Spells 1-(6/8) 2-(4/7) 3-(2/7) 4-(5/7) 5-(3/7) 6-(4/5) 7-(2/4) | Iron Skin (0/1) CH (1/2) SC (1/2) Vow (1/1) Misfortune
1
Effects:
GMW 30h, Magic Vestment 14h, Ext Communal Resist 30 Fire, Cold, Electricity 40m. Stoneskin 140m, Life Bubble 4h, Heroism 50m, Cop:Evil 140m, Air Walk 140m

Chun Hei's ghost touch armor continues to deflect the shadow's touches.

Sorry to not mention after the first attack, didn't remember I had it until now.

Incorporeal Touch AC = 24 (10 + 3 dex - 2 Righteous might + 4 Shield of Faith + 9 Magic Vestmented Ghost Touched Breastplate)

Will Save: 1d20 + 12 ⇒ (9) + 12 = 21
Chun Hei resists 10 negative energy from her nexus crystal

More worried about the shadows than the strange creature in the darkness Chun Hei will attempt to cut down the shadows.

True Strike/Advice: 1d20 + 28 + 3 + 20 ⇒ (16) + 28 + 3 + 20 = 67
Ghost Touch damage + Holy: 2d8 + 32 + 2d6 + 3 ⇒ (5, 3) + 32 + (3, 6) + 3 = 52

iterative attack: 1d20 + 23 + 3 ⇒ (20) + 23 + 3 = 46
Ghost Touch damage + Holy: 2d8 + 32 + 2d6 + 3 ⇒ (4, 1) + 32 + (6, 1) + 3 = 47

crit confirm: 1d20 + 28 + 3 ⇒ (20) + 28 + 3 = 51
extra crit damage: 2d8 + 32 + 3 ⇒ (3, 6) + 32 + 3 = 44

iterative crit confirm: 1d20 + 28 + 3 ⇒ (16) + 28 + 3 = 47
extra iterative crit damage: 2d8 + 32 + 3 ⇒ (4, 6) + 32 + 3 = 45

due to ghost touch I can crit the shadows, starting with red and moving on to blue.

Chun Hei will then point to the creature in the darkness "It lies there!" before taking a step closer.


Reflex: 1d20 + 9 ⇒ (2) + 9 = 11
Reflex: 1d20 + 9 ⇒ (8) + 9 = 17

Reflex: 1d20 + 9 ⇒ (16) + 9 = 25
Reflex: 1d20 + 9 ⇒ (11) + 9 = 20

The Viscount's lightning motes burn away chunks of the shadow. Despite his weapon's ineffectiveness against the shadow, Valrar is able to finish off one while Chun destroys the other with a single mighty blow.

Chun you killed the second shadow with a single attack. You can move if you want.

Lenny, Kaz, and Grota are up.

Dark Archive

F Nagaji "Paladin 14" | HP 114/157 DR 10/Adamantine (130) | AC 32* T 15* FF 30* (50% fort) | CMD 31 | F +13 R +12 W +12 (+2 vs. mind-affecting effects, poison & cold) Slippery Mind | Init +8 (Roll 3x, always act in surprise) | Perception -2 ll
Resources:
Spells 1-(6/8) 2-(4/7) 3-(2/7) 4-(5/7) 5-(3/7) 6-(4/5) 7-(2/4) | Iron Skin (0/1) CH (1/2) SC (1/2) Vow (1/1) Misfortune
1
Effects:
GMW 30h, Magic Vestment 14h, Ext Communal Resist 30 Fire, Cold, Electricity 40m. Stoneskin 140m, Life Bubble 4h, Heroism 50m, Cop:Evil 140m, Air Walk 140m

happy with just my step.

Grand Lodge

NG Male Tien Void Wizard 14 | AC 12 (24) | T 12 (15) | FF 10 (21) | HP: 27/128 | CMD 17 | Fort +17* | Ref +14* | Will +19* | Init +15 | Perception +31 | Reveal Weakness 8/12 | Aura of Prescience 12/14

Lenny isn't up because you did 14 Str damage to him on a crit and killed him.

The Erinyes smiles at it's master's death but continues to carry out it's orders.

Including: Advice
+1 flaming composite longbow attack #1: 1d20 + 14 + 3 ⇒ (17) + 14 + 3 = 34
lawful/evil/magic/piercing: 1d8 + 6 + 3 ⇒ (2) + 6 + 3 = 11
fire: 1d6 ⇒ 4

+1 flaming composite longbow attack #2: 1d20 + 14 + 3 ⇒ (2) + 14 + 3 = 19
lawful/evil/magic/piercing: 1d8 + 6 + 3 ⇒ (2) + 6 + 3 = 11
fire: 1d6 ⇒ 3

+1 flaming composite longbow attack #3: 1d20 + 9 + 3 ⇒ (14) + 9 + 3 = 26
lawful/evil/magic/piercing: 1d8 + 6 + 3 ⇒ (5) + 6 + 3 = 14
fire: 1d6 ⇒ 1

Grand Lodge

Half-Orc Monk (Ki Mystic, Qinggong, Sensei) 14 | HP 11/143 | AC 40^* | T 31 (35 incorporeal)* | FF 39^* | CMD 45 (49 vs. trip/disarm, 59 vs. grapple) | F +23 | R +17 (evasion) | W +27 | +1 vs. spell/SLA not universal school | Init +5 | Perc +27 (+29 for traps, darkvision 60 ft.) | Sense Motive +18 | Advice 17/24 | Stunning Fist 17/22 | Ki Pool 16/22 | Reroll 1/1 | Active Spells: Barkskin+5(^), Mage Armor(*)

"Lenny! He went down so fast!"

Swift Action
Grota reinstates his Advice. "You need to roll like I did before if you want to avoid spells."

Standard Action
He concentrates within himself and grants every ally within 30 ft. the power of Evasion for 1 round.

He stays where he is.

Grand Lodge

Half-Orc Monk (Ki Mystic, Qinggong, Sensei) 14 | HP 11/143 | AC 40^* | T 31 (35 incorporeal)* | FF 39^* | CMD 45 (49 vs. trip/disarm, 59 vs. grapple) | F +23 | R +17 (evasion) | W +27 | +1 vs. spell/SLA not universal school | Init +5 | Perc +27 (+29 for traps, darkvision 60 ft.) | Sense Motive +18 | Advice 17/24 | Stunning Fist 17/22 | Ki Pool 16/22 | Reroll 1/1 | Active Spells: Barkskin+5(^), Mage Armor(*)

Current Party Buffs: (Only listing the ones the whole party has)

  • Advice +3 (like Inspire Courage)
  • Barkskin +5
  • Evasion
  • Mass Fly

Sovereign Court

Male Cavalier 16 HP: 39/164 AC (41)39 T 15 FF 38 | F (+21)+19 R (+14)+12 W (+13)+11 | Perception:(+4)+2 Sense Motive (+21)+19 (Effects:Barkskin +5, Heroism)

Kaz Reflex: 1d20 + 14 ⇒ (2) + 14 = 16
Cookie Reflex: 1d20 + 12 ⇒ (19) + 12 = 31

Kaz sees the darkness, and decides to drink a potion. His eyes glow a little as he and Cookie move in. Potion of Paragon Surge for Blindfight.

Bodyguard: 5d20 ⇒ (3, 10, 20, 15, 6) = 54


One of the devil's arrows hits something in the darkness.

The nightwing answers with another pulse of negative energy.

Negative Energy vs Kaz, Valrar, Chun, and Erinyes (will 28 for half): 7d6 ⇒ (1, 6, 1, 5, 4, 2, 5) = 24

The party is up.

Sovereign Court

Male Cavalier 16 HP: 39/164 AC (41)39 T 15 FF 38 | F (+21)+19 R (+14)+12 W (+13)+11 | Perception:(+4)+2 Sense Motive (+21)+19 (Effects:Barkskin +5, Heroism)

Kaz steps in and tries to fight the nightshade.

Will: 1d20 + 13 ⇒ (9) + 13 = 22
Advice, Power Attack, CE, Heroism: 1d20 + 27 + 3 + 2 - 9 ⇒ (18) + 27 + 3 + 2 - 9 = 41
Confirming: 1d20 + 27 + 3 + 2 - 9 ⇒ (7) + 27 + 3 + 2 - 9 = 30
1d6 + 23 ⇒ (1) + 23 = 24
Extra: 1d6 + 23 ⇒ (5) + 23 = 28
Advice, Power Attack, CE, Heroism: 1d20 + 22 + 3 + 2 - 9 ⇒ (15) + 22 + 3 + 2 - 9 = 33
Confirming: 1d20 + 22 + 3 + 2 - 9 ⇒ (1) + 22 + 3 + 2 - 9 = 19
1d6 + 23 ⇒ (6) + 23 = 29
Extra: 1d6 + 23 ⇒ (4) + 23 = 27
Advice, Power Attack, CE, Heroism: 1d20 + 17 + 3 + 2 - 9 ⇒ (18) + 17 + 3 + 2 - 9 = 31
1d6 + 23 ⇒ (1) + 23 = 24
Advice, Power Attack, CE, Heroism: 1d20 + 12 + 3 + 2 - 9 ⇒ (14) + 12 + 3 + 2 - 9 = 22
Confirming: 1d20 + 12 + 3 + 2 - 9 ⇒ (8) + 12 + 3 + 2 - 9 = 16
1d6 + 23 ⇒ (5) + 23 = 28
Extra: 1d6 + 23 ⇒ (6) + 23 = 29

Grand Lodge

NG Male Tien Void Wizard 14 | AC 12 (24) | T 12 (15) | FF 10 (21) | HP: 27/128 | CMD 17 | Fort +17* | Ref +14* | Will +19* | Init +15 | Perception +31 | Reveal Weakness 8/12 | Aura of Prescience 12/14

Erinyes

DC 28 Will: 1d20 + 7 ⇒ (17) + 7 = 24

HP 88/112

5ft step for a clearer shot

Full attack including advice, point blank shot

+1 flaming composite longbow att#1: 1d20 + 14 + 3 ⇒ (10) + 14 + 3 = 27
magic/lawful/evil/piercing dmg: 1d8 + 6 + 3 ⇒ (2) + 6 + 3 = 11
fire: 1d6 ⇒ 3

+1 flaming composite longbow att#2: 1d20 + 14 + 3 ⇒ (2) + 14 + 3 = 19
magic/lawful/evil/piercing dmg: 1d8 + 6 + 3 ⇒ (8) + 6 + 3 = 17
fire: 1d6 ⇒ 2

+1 flaming composite longbow att#3: 1d20 + 9 + 3 ⇒ (17) + 9 + 3 = 29
magic/lawful/evil/piercing dmg: 1d8 + 6 + 3 ⇒ (7) + 6 + 3 = 16
fire: 1d6 ⇒ 4

Grand Lodge

Taldane Human Sorceror 15 (Arcane) HP 26/121 | AC 22 CMD 18| F: +11 R: +10 W: +15| MM: 1/5 | Perception: +24 Init: +12

With the shadows taken care of, the magician moves all 4 of his ball lightnings on the drake creature

Ball Lightning, DC 28 Ref Negates: 3d6 ⇒ (6, 3, 3) = 12
Ball Lightning, DC 28 Ref Negates: 3d6 ⇒ (6, 3, 6) = 15
Ball Lightning, DC 28 Ref Negates: 3d6 ⇒ (4, 3, 6) = 13
Ball Lightning, DC 28 Ref Negates: 3d6 ⇒ (6, 4, 4) = 14

He then follows up by casting Telekinetic charge on Chun hei, moving him in a straight line to attack the drake.

Go my allies and tools, end the threat

Dark Archive

F Nagaji "Paladin 14" | HP 114/157 DR 10/Adamantine (130) | AC 32* T 15* FF 30* (50% fort) | CMD 31 | F +13 R +12 W +12 (+2 vs. mind-affecting effects, poison & cold) Slippery Mind | Init +8 (Roll 3x, always act in surprise) | Perception -2 ll
Resources:
Spells 1-(6/8) 2-(4/7) 3-(2/7) 4-(5/7) 5-(3/7) 6-(4/5) 7-(2/4) | Iron Skin (0/1) CH (1/2) SC (1/2) Vow (1/1) Misfortune
1
Effects:
GMW 30h, Magic Vestment 14h, Ext Communal Resist 30 Fire, Cold, Electricity 40m. Stoneskin 140m, Life Bubble 4h, Heroism 50m, Cop:Evil 140m, Air Walk 140m

willsave: 1d20 + 12 ⇒ (6) + 12 = 18

Chun Hei continues to resist the negative effects.

She makes a strike as she flung forward, and follows up with a full attack.

teleknetic charge: 1d20 + 28 + 3 ⇒ (20) + 28 + 3 = 51
cold iron + Holy damage: 2d8 + 32 + 2d6 + 3 ⇒ (3, 2) + 32 + (3, 2) + 3 = 45

Primary Attack: 1d20 + 28 + 3 ⇒ (7) + 28 + 3 = 38
cold iron + Holy damage: 2d8 + 32 + 2d6 + 3 ⇒ (5, 7) + 32 + (1, 3) + 3 = 51

Iterative Attack: 1d20 + 23 + 3 ⇒ (9) + 23 + 3 = 35
cold iron + Holy damage: 2d8 + 32 + 2d6 + 3 ⇒ (2, 1) + 32 + (2, 5) + 3 = 45

cri confirm?: 1d20 + 28 + 3 ⇒ (19) + 28 + 3 = 50
extra crit damage: 2d8 + 32 + 3 ⇒ (1, 8) + 32 + 3 = 44

Grand Lodge

Half-Orc Monk (Ki Mystic, Qinggong, Sensei) 14 | HP 11/143 | AC 40^* | T 31 (35 incorporeal)* | FF 39^* | CMD 45 (49 vs. trip/disarm, 59 vs. grapple) | F +23 | R +17 (evasion) | W +27 | +1 vs. spell/SLA not universal school | Init +5 | Perc +27 (+29 for traps, darkvision 60 ft.) | Sense Motive +18 | Advice 17/24 | Stunning Fist 17/22 | Ki Pool 16/22 | Reroll 1/1 | Active Spells: Barkskin+5(^), Mage Armor(*)

Grota stops his advice, but it lingers on.

Have a feeling that the situation of the battle may have changed.... but if not.

Move Action
Grota goes to the nearest enemy.

Standard Action
He goes into Total Defense. AC 44

Grand Lodge

Half-Orc Monk (Ki Mystic, Qinggong, Sensei) 14 | HP 11/143 | AC 40^* | T 31 (35 incorporeal)* | FF 39^* | CMD 45 (49 vs. trip/disarm, 59 vs. grapple) | F +23 | R +17 (evasion) | W +27 | +1 vs. spell/SLA not universal school | Init +5 | Perc +27 (+29 for traps, darkvision 60 ft.) | Sense Motive +18 | Advice 17/24 | Stunning Fist 17/22 | Ki Pool 16/22 | Reroll 1/1 | Active Spells: Barkskin+5(^), Mage Armor(*)

Current Party Buffs: (Only listing the ones the whole party has)

  • Advice +3 (like Inspire Courage)
  • Barkskin +5
  • Mass Fly

Sovereign Court

Male Human (Taldan/Ulfen) Swashbuckler 15 | HP 102/157 | AC 40/26/25 (currently 41/27/25) | F +15, R +22, W +14 | CMB +12, CMD 30 | Init +11 | Perc +1 | Fortification 25% | Panache 3/8 | Charmed Life (+5) 3/6 | Imp. Iron Will 0/1 |
Active Conditions:
Planar Infusion II (+1 Fort, +2 Demoralize, +2 Crit Confirm, Curse Terrain 1/day), Freedom of Movement, Fly, Stoneskin, Heroism, Haste

Will: 1d20 + 13 ⇒ (15) + 13 = 28

Valrar manages to shrug off the worst of the energy, but internally he is going berserk again at the loss of an ally. He flies over and takes a wild stab at the darkness, going wide.

Total Concealment, low misses: 1d100 ⇒ 16

Parry:
Parry, Advice, 3 sizes smaller: 1d20 + 30 + 3 - 6 ⇒ (13) + 30 + 3 - 6 = 40

Total Concealment, low misses: 1d100 ⇒ 76
Riposte, Advice: 1d20 + 30 + 3 ⇒ (7) + 30 + 3 = 40
Damage, Precision, Advice: 1d4 + 17 + 13 + 3 ⇒ (1) + 17 + 13 + 3 = 34


I was rolling dice for miss chances and SR checks but Chun obliterated it by herself.

Despite the veil of darkness protecting it, the party piles onto the nightshade and tears it to pieces before it can strike another blow.

A few seconds later the shadow being cast by Lenny's emaciated form peels itself from the cave floor but the party easily dispatches their late comrade's undead form.

Encounter over.

Sovereign Court

Male Human (Taldan/Ulfen) Swashbuckler 15 | HP 102/157 | AC 40/26/25 (currently 41/27/25) | F +15, R +22, W +14 | CMB +12, CMD 30 | Init +11 | Perc +1 | Fortification 25% | Panache 3/8 | Charmed Life (+5) 3/6 | Imp. Iron Will 0/1 |
Active Conditions:
Planar Infusion II (+1 Fort, +2 Demoralize, +2 Crit Confirm, Curse Terrain 1/day), Freedom of Movement, Fly, Stoneskin, Heroism, Haste

"Maybe we should go back, for a bit?" Valrar asks at the Ambassador's suggestion. Despite his usually calm or happy demeanor, he now looks quite disturbed. "Go tell that woman we took care of these ones, plus the dead armor guy, say we need to leave for a day to get Lenny back, then do that? I remember you saying you could 'port us too," he adds, looking to the Viscount.

Sovereign Court

Male Cavalier 16 HP: 39/164 AC (41)39 T 15 FF 38 | F (+21)+19 R (+14)+12 W (+13)+11 | Perception:(+4)+2 Sense Motive (+21)+19 (Effects:Barkskin +5, Heroism)

"Yea, sounds good bro. "

Dark Archive

F Nagaji "Paladin 14" | HP 114/157 DR 10/Adamantine (130) | AC 32* T 15* FF 30* (50% fort) | CMD 31 | F +13 R +12 W +12 (+2 vs. mind-affecting effects, poison & cold) Slippery Mind | Init +8 (Roll 3x, always act in surprise) | Perception -2 ll
Resources:
Spells 1-(6/8) 2-(4/7) 3-(2/7) 4-(5/7) 5-(3/7) 6-(4/5) 7-(2/4) | Iron Skin (0/1) CH (1/2) SC (1/2) Vow (1/1) Misfortune
1
Effects:
GMW 30h, Magic Vestment 14h, Ext Communal Resist 30 Fire, Cold, Electricity 40m. Stoneskin 140m, Life Bubble 4h, Heroism 50m, Cop:Evil 140m, Air Walk 140m

Chun Hei nods, and then bows her head in a moment of silence for her fallen comrade.

Grand Lodge

Half-Orc Monk (Ki Mystic, Qinggong, Sensei) 14 | HP 11/143 | AC 40^* | T 31 (35 incorporeal)* | FF 39^* | CMD 45 (49 vs. trip/disarm, 59 vs. grapple) | F +23 | R +17 (evasion) | W +27 | +1 vs. spell/SLA not universal school | Init +5 | Perc +27 (+29 for traps, darkvision 60 ft.) | Sense Motive +18 | Advice 17/24 | Stunning Fist 17/22 | Ki Pool 16/22 | Reroll 1/1 | Active Spells: Barkskin+5(^), Mage Armor(*)

"Agreed. The dead need to be mended." Grota bows towards the corpse and picks it up after letting the others pay respects.


What was the plan exactly? Are you returning to the demon empress first or the celestial empress?

Grand Lodge

Taldane Human Sorceror 15 (Arcane) HP 26/121 | AC 22 CMD 18| F: +11 R: +10 W: +15| MM: 1/5 | Perception: +24 Init: +12

The Celestial Empress to heal Lenny at the very least

Sovereign Court

Male Cavalier 16 HP: 39/164 AC (41)39 T 15 FF 38 | F (+21)+19 R (+14)+12 W (+13)+11 | Perception:(+4)+2 Sense Motive (+21)+19 (Effects:Barkskin +5, Heroism)

Agreed.


Making your way back to the surface, the party finds the otherworldly form of Amatatsu Onoko within her family shrine.

"What tragedy has befallen you brave mortals?" she asks when she notes the fallen form of Lenny. "Was my distant relative responsible for this loss?"

Grand Lodge

Half-Orc Monk (Ki Mystic, Qinggong, Sensei) 14 | HP 11/143 | AC 40^* | T 31 (35 incorporeal)* | FF 39^* | CMD 45 (49 vs. trip/disarm, 59 vs. grapple) | F +23 | R +17 (evasion) | W +27 | +1 vs. spell/SLA not universal school | Init +5 | Perc +27 (+29 for traps, darkvision 60 ft.) | Sense Motive +18 | Advice 17/24 | Stunning Fist 17/22 | Ki Pool 16/22 | Reroll 1/1 | Active Spells: Barkskin+5(^), Mage Armor(*)

Grota presents the body before her, not saying a word.

Sovereign Court

Male Human (Taldan/Ulfen) Swashbuckler 15 | HP 102/157 | AC 40/26/25 (currently 41/27/25) | F +15, R +22, W +14 | CMB +12, CMD 30 | Init +11 | Perc +1 | Fortification 25% | Panache 3/8 | Charmed Life (+5) 3/6 | Imp. Iron Will 0/1 |
Active Conditions:
Planar Infusion II (+1 Fort, +2 Demoralize, +2 Crit Confirm, Curse Terrain 1/day), Freedom of Movement, Fly, Stoneskin, Heroism, Haste

"Indirectly," Valrar replies gravely. "Perhaps you could help us? Then we can better continue our search."

Grand Lodge

Taldane Human Sorceror 15 (Arcane) HP 26/121 | AC 22 CMD 18| F: +11 R: +10 W: +15| MM: 1/5 | Perception: +24 Init: +12

We were undergoing something of a trial for them and a foul undead creature corrupted his soul


The celestial empress cradles Lenny's lifeless body.

"By the grace of Shizuru, I can restore his spirit to his body but the ritual requires certain materials that I do not have..."

You'll need to cover the material cost for a resurrection.

Grand Lodge

NG Male Tien Void Wizard 14 | AC 12 (24) | T 12 (15) | FF 10 (21) | HP: 27/128 | CMD 17 | Fort +17* | Ref +14* | Will +19* | Init +15 | Perception +31 | Reveal Weakness 8/12 | Aura of Prescience 12/14

Not my preferred method of resurrection but Lenny does have the gold. Though I doubt he has a 10K diamond handy.


You don't need the cash in diamond form. I just needed confirmation that you're good with paying out of pocket.

Grand Lodge

NG Male Tien Void Wizard 14 | AC 12 (24) | T 12 (15) | FF 10 (21) | HP: 27/128 | CMD 17 | Fort +17* | Ref +14* | Will +19* | Init +15 | Perception +31 | Reveal Weakness 8/12 | Aura of Prescience 12/14

Yes. Lenny has about 26,000 gold left.


Well it wouldn't be inappropriate to get your party to help chip in but we can sort out the details later.

Sovereign Court

Male Human (Taldan/Ulfen) Swashbuckler 15 | HP 102/157 | AC 40/26/25 (currently 41/27/25) | F +15, R +22, W +14 | CMB +12, CMD 30 | Init +11 | Perc +1 | Fortification 25% | Panache 3/8 | Charmed Life (+5) 3/6 | Imp. Iron Will 0/1 |
Active Conditions:
Planar Infusion II (+1 Fort, +2 Demoralize, +2 Crit Confirm, Curse Terrain 1/day), Freedom of Movement, Fly, Stoneskin, Heroism, Haste

I don't have much now, around 370 GP, but I can ante it up.

Dark Archive

F Nagaji "Paladin 14" | HP 114/157 DR 10/Adamantine (130) | AC 32* T 15* FF 30* (50% fort) | CMD 31 | F +13 R +12 W +12 (+2 vs. mind-affecting effects, poison & cold) Slippery Mind | Init +8 (Roll 3x, always act in surprise) | Perception -2 ll
Resources:
Spells 1-(6/8) 2-(4/7) 3-(2/7) 4-(5/7) 5-(3/7) 6-(4/5) 7-(2/4) | Iron Skin (0/1) CH (1/2) SC (1/2) Vow (1/1) Misfortune
1
Effects:
GMW 30h, Magic Vestment 14h, Ext Communal Resist 30 Fire, Cold, Electricity 40m. Stoneskin 140m, Life Bubble 4h, Heroism 50m, Cop:Evil 140m, Air Walk 140m

Chun Hei has a bunch of cash and am happy to contribute. Sounds like we've got enough cash to cover it and can split when we do treasure at the end.


After an intense minute of chanting and prayer, the pile of diamond dust traced around his body vanishes into mist and Lenny is restored to life!

Upon completion of the spell, the creature is immediately restored to full hit points, vigor, and health, with no loss of prepared spells. The subject of the spell gains one permanent negative level when it is raised, just as if it had been hit by an energy-draining creature.

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