PFS PbP - Risen from the Sands (lvl 2 - 4) (Inactive)

Game Master Revvy Bitterleaf

Pyramid


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Grand Lodge

Female Tiefling Hedge Witch/3, HP 18/18, Init +9, Perc +0, AC 16, T 14, FF 13, Fort +3, Ref +5, Will +4

Perception check: 1d20 ⇒ 19
"I think the images drawn here might correspond to the coded secret door we found earlier. Now let's see...we have a human man, then a human woman, then a ram, then a jackal, and finally a falcon. Why don't we go back and press the buttons with the matching heads. That might be the real tomb."

Sovereign Court

Female Human Rogue 05/Wizard 02 HP 48/48 AC 24 T 24 FF 19 Cmb +4 Cmd 18 F +2 R +9 W +7 Perc +11 In +10

"Sorry for not being useful against this thing... unfortunately these undeads are starting to get on my nerves I fear" says Vanya apologetically

Couple of terrible days at work, sorry for not posting

Scarab Sages

I'll assume that you follow Zarunkumar's suggestion

Going to the secret door with the puzzle Zarunkumar is able to enter the correct code and the door opens. You can see a wicked axe trap which most likely would have triggered if you entered the wrong order.

Inside you see:
Carvings cover the walls of this otherwise bare chamber.

DC 15 Knowledge (religion) check:
You identify the carvings on the walls as a series of prayers for the deceased’s journey into the afterlife.

The stone doors leading further are locked.

Two statues of men with jackal heads stand against the western wall flanking the doors.

DC 20 Knowledge (religion) check:
You
identify the statues as representations of Anubis, the Ancient Osirian god of the dead, mummification, and tombs.

Silver Crusade

Aasimar Cleric 5 | HP 43/43 | AC 20; Tch 12; FF 18 | F +7; R +4; W +7 | CMB+7; CMD 19 | Speed 30 ft | Init +4 (roll twice) | +1 Longspear: +8 (1d8+7/x3) | Perc +15

Not the most academic of clerics, Sarephta draws a blank on the carvings.

"I am not very familiar with this...though it clearly has religious significance, I don't know what it means."

knowledge religion: 1d20 + 2 ⇒ (6) + 2 = 8

"Vanya, do you want to get those doors unlocked and we can continue further in? It seems we are nearing the end of our explorations..."

Grand Lodge

Female Human Sorcerer 4/barbarian 2, hp 54/54, AC 20 (T 14, FF 20), Fort +8, Ref +5, Will +5, Perc. +6, Init. +3

Belka casts a spell (Detect magic) and tries to identify the properties of the mummy's amulet.

Spellcraft check: 1d20 + 4 ⇒ (1) + 4 = 5

But the magic of the item seems completely mysterious to her.

"Yes," she nods to Sarephta, "sounds like this is the last room of the pyramid". Before Vanya opens the doors, she casts her usual protection spell on herself (Shield).

Arcane Spell Failure Chance (5%): 1d100 ⇒ 70

Scarab Sages

Pokey uses his wand to make sure he has enough ammunition while Belka casts a protective shield in front of her

As the party start to try to open the door the statues on the sides of the door starts to move, creaking as they raise their khopeshes

DC 13 Arcana:
These are animated constructs, with hardness 8....more information will depend on check result

Init Pokey: 1d20 + 7 ⇒ (8) + 7 = 15
Init Belka: 1d20 + 3 ⇒ (14) + 3 = 17
Init Vanya: 1d20 + 4 ⇒ (17) + 4 = 21
Init Kaneka: 1d20 + 2 ⇒ (8) + 2 = 10
Init Sarephta: 1d20 + 4 ⇒ (4) + 4 = 8
Init Sarephta - tactics domain: 1d20 + 4 ⇒ (2) + 4 = 6
Init Zarunkumar: 1d20 + 9 ⇒ (16) + 9 = 25
Init Statues: 1d20 + 0 ⇒ (18) + 0 = 18

init
Vanya, Zarunkumar
Statues

Grand Lodge

Female Tiefling Hedge Witch/3, HP 18/18, Init +9, Perc +0, AC 16, T 14, FF 13, Fort +3, Ref +5, Will +4

Knowledge arcana: 1d20 + 10 ⇒ (13) + 10 = 23
"This is an animated construct and it looks really rather hard.
Is there anything else I would have noticed for having a high roll?

Scarab Sages

Zarunkumar is also able to determine that these statues react to positive energy the same way undead do

Sovereign Court

Female Human Rogue 05/Wizard 02 HP 48/48 AC 24 T 24 FF 19 Cmb +4 Cmd 18 F +2 R +9 W +7 Perc +11 In +10

As Vanya swings the doors open and the statues come to life she quickly moves away:"Take care! These seem rather difficult to deal with!"

Withdraw, Vanya will engage later with flanking

Scarab Sages

It's been a day..so moving on

Vanya withdraws, going for a safer distance while Zarunkumar goes fully on the defensive

The statues step forward one going for Sareptha

To hit flatfooted AC Sareptha: 1d20 + 6 ⇒ (16) + 6 = 22

and the other one going for Pokey

To hit flatfooted AC Pokey: 1d20 + 6 ⇒ (18) + 6 = 24

both hit their targets

damage Sareptha: 1d8 + 2 ⇒ (2) + 2 = 4
damage Pokey: 1d8 + 2 ⇒ (3) + 2 = 5

init
You guys
Statues

Dark Archive

Half-Elf Gunslinger (Musket Master) 5 | HP 34/34 | AC 16; Tch 16; FF 10 | F +4; R +9; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +7 | +1 Double-Barreled Musket +8/+8 (1d12+11) | Perc +15

the statues didn't radiate any magic at all? We had no indication that the statues we had to stand between can come to life and attack us?
Pokey withdraws from the room and heads down the hallway.
bring them into the hall! This way they're only attacking from one side!

Silver Crusade

Aasimar Cleric 5 | HP 43/43 | AC 20; Tch 12; FF 18 | F +7; R +4; W +7 | CMB+7; CMD 19 | Speed 30 ft | Init +4 (roll twice) | +1 Longspear: +8 (1d8+7/x3) | Perc +15

Sarephta grunts as one of the statues smashes her torso, then tries to move back away from them.

acrobatics to avoid AoO: 1d20 - 2 ⇒ (13) - 2 = 11

After moving, she channels positive energy at their enemies.

channel: 1d6 ⇒ 4

Grand Lodge

Female Human Sorcerer 4/barbarian 2, hp 54/54, AC 20 (T 14, FF 20), Fort +8, Ref +5, Will +5, Perc. +6, Init. +3

"Damned statues" Belka groans while angrily striking the nearest statue with her greataxe.

Att. +1 greataxe/green statue: 1d20 + 9 ⇒ (10) + 9 = 19
Damage: 1d12 + 8 ⇒ (1) + 8 = 9

She then moves back to the hallway, trying to avoid attacks from the construct.

Acrobatics check to avoid AO: 1d20 + 3 ⇒ (3) + 3 = 6

I enter rage (rage 1/6 rd)

Scarab Sages

@Pokey, I might have messed up there. I didn't realize that Belka could have tried to detect magic in the room with the statues since she was looking at the amulet - I sort of assumed she did that when you took the amulet of the mummy and not a few rooms later since in pbp you sometimes catch up a few posts later to things that happened.

Pokey withdraws while Sareptha tries to dodge out of the way ..but fails (doesn't beat it's CMD)

aoo vs Sareptha AC: 1d20 + 6 ⇒ (20) + 6 = 26
To confirm: 1d20 + 6 ⇒ (2) + 6 = 8
Damage Sareptha: 1d8 + 2 ⇒ (1) + 2 = 3

and it delivers a viscous cut with it's khopesh as Sareptha moves past

Will save red: 1d20 - 4 ⇒ (4) - 4 = 0
Will save green: 1d20 - 4 ⇒ (3) - 4 = -1

Sareptha then channels positive energy to hurt what ever is powering these statues and you can see smoke steaming out of the seams of both statues

Belka smashes her great axe into one of the statues and scratches it (hardness 8) before trying to get away from the statue but she stumbles and it takes a swing at her
AOO vs Belka AC: 1d20 + 6 ⇒ (15) + 6 = 21 Which I think hits..+3 dex, +4 armor bonus from mage armor, +4 shield bonus from shield = AC 21
Damage Belka: 1d8 + 2 ⇒ (6) + 2 = 8

init
Zarunkumar, Kaneka, Vanya
Statues

Damage Green: 5
Damage Red: 4

Grand Lodge

Female Tiefling Hedge Witch/3, HP 18/18, Init +9, Perc +0, AC 16, T 14, FF 13, Fort +3, Ref +5, Will +4

Zarunkumar sends Dr. Agon to do her dirty work again sending him with a healing hex to the green statue.
Healing hex: 1d8 + 3 ⇒ (6) + 3 = 9
DC 15 Will save for half damage.

Sovereign Court

Female Human Rogue 05/Wizard 02 HP 48/48 AC 24 T 24 FF 19 Cmb +4 Cmd 18 F +2 R +9 W +7 Perc +11 In +10

"I don't see how fighting in a cramped space could help us but... whatever... I think I hate these constructs even more than I hate undeads by now!" so saying Vanya retreats out of the room as Pokey suggested.

Sovereign Court

HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6

channel to damage enemies
1d6 ⇒ 5

Scarab Sages

Will save green: 1d20 - 4 ⇒ (8) - 4 = 4

Zarunkumar manages to damage another statue by disrupting the energies that power it

While Vanya retreats out of the room

Kaneka channels to hurt both statues, which causes more white smoke to pour out of them

will save green: 1d20 - 4 ⇒ (4) - 4 = 0
will save red: 1d20 - 4 ⇒ (12) - 4 = 8

(since neither mentioned they moved, or were moved on the map...this means Zarunkumar and Kaneka are still in the room..and near the statues..and even if they moved a bit..the statues could keep up)

Green vs Zarunkumar AC: 1d20 + 6 ⇒ (18) + 6 = 24
Red vs Kaneka AC: 1d20 + 6 ⇒ (1) + 6 = 7

Zarunkumar takes a hit to the side of her head
Damage Zarunkumar: 1d8 + 2 ⇒ (6) + 2 = 8
while Kaneka has to life one of her feet of the ground to prevent it from getting smashed as the statue slams it's khopesh hard into the floor.

init
You guys
Statues

Damage Green: 19
Damage Red: 9

Silver Crusade

Aasimar Cleric 5 | HP 43/43 | AC 20; Tch 12; FF 18 | F +7; R +4; W +7 | CMB+7; CMD 19 | Speed 30 ft | Init +4 (roll twice) | +1 Longspear: +8 (1d8+7/x3) | Perc +15

Sarephta looks heavenward as she keeps a divine conduit open. Her face glows with a bright radiance as she directs the divine power toward the constructs.

channel: 1d6 ⇒ 6

Scarab Sages

Sareptha channels once more to disrupt the energies powering the statues

will save green: 1d20 - 4 ⇒ (5) - 4 = 1
will save red: 1d20 - 4 ⇒ (1) - 4 = -3

init
Pokey, Zarunkumar, Vanya, Belka, Kaneka
Statues

Damage Green: 25
Damage Red: 14

Grand Lodge

Female Human Sorcerer 4/barbarian 2, hp 54/54, AC 20 (T 14, FF 20), Fort +8, Ref +5, Will +5, Perc. +6, Init. +3

Seeing that their opponents are still in the room, Belka enters it again and swings her greataxe at the most wounded statue.

Att. +1 greataxe/green statue: 1d20 + 9 ⇒ (4) + 9 = 13
Damage: 1d12 + 8 ⇒ (12) + 8 = 20

Sorry, can't move my token, Belka moves to the right of Zarunkumar

(Actually, while raging, Belka's AC is 19)

Dark Archive

Half-Elf Gunslinger (Musket Master) 5 | HP 34/34 | AC 16; Tch 16; FF 10 | F +4; R +9; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +7 | +1 Double-Barreled Musket +8/+8 (1d12+11) | Perc +15

Attack: 1d20 + 9 ⇒ (16) + 9 = 25
Damage: 1d12 + 2 ⇒ (7) + 2 = 9
Attack: 1d20 + 9 ⇒ (1) + 9 = 10
Damage: 1d12 + 2 ⇒ (5) + 2 = 7

Pokey seems more then a little disappointed with the ineffectiveness of his actions.

Scarab Sages

@Belka, I think someone moved you already because as far as I can tell you are right next to Zarunkumar

Belka delivers a powerful swing, but her focus is off a bit and she misses the statue

Pokey fires his musket twice in rapid succession, managing to hit twice..but one bullet is deflected away harmlessly while the other one only leaves a scratch

Not sure what happened to the others..but it's been 2 days...so moving on..NPC-ing the others in

Since Zarunkumar's healing hex can be used once/creature I see no reason not to use it against the other statue

Healing hex vs Red: 1d8 + 3 ⇒ (5) + 3 = 8
Will save Red: 1d20 - 4 ⇒ (11) - 4 = 7

I'd rather not use limited use resources when players are not around..but I think Kaneka would channel again..so going with that for now

channel: 1d6 ⇒ 1
will save Green: 1d20 - 4 ⇒ (17) - 4 = 13
will save Red: 1d20 - 4 ⇒ (5) - 4 = 1

Vanya goes fully on the defensive

The statues swings their khopeshs to strike
Green vs Belka AC: 1d20 + 6 ⇒ (3) + 6 = 9
Red vs Kaneka AC: 1d20 + 6 ⇒ (7) + 6 = 13
Belka get's missed..but Kaneka takes a cut to her upper leg
Damage Kaneka: 1d8 + 2 ⇒ (8) + 2 = 10

init
You guys
Statues

Damage Green: 27
Damage Red: 23
Damage Zarunkumar: 8
Damage Kaneka: 10

Sovereign Court

Female Human Rogue 05/Wizard 02 HP 48/48 AC 24 T 24 FF 19 Cmb +4 Cmd 18 F +2 R +9 W +7 Perc +11 In +10

Vanya looks at the others wondering why they are not retreating too:"Hey there! Wasn't the plan about drawing them OUT of the room?!?!?"

Silver Crusade

Aasimar Cleric 5 | HP 43/43 | AC 20; Tch 12; FF 18 | F +7; R +4; W +7 | CMB+7; CMD 19 | Speed 30 ft | Init +4 (roll twice) | +1 Longspear: +8 (1d8+7/x3) | Perc +15

The aasimar's face continues to shine as she holds one hand out toward the constructs.

channel: 1d6 ⇒ 2

Sovereign Court

HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6

withdrawing

Scarab Sages

Sareptha channels once more

Will save Green: 1d20 - 4 ⇒ (19) - 4 = 15
Will save Red: 1d20 - 4 ⇒ (15) - 4 = 11

While Kaneka withdraws

init
Belka, Pokey, Zarunkumar, Vanya
Statues

Damage Green: 29
Damage Red: 25
Damage Zarunkumar: 8
Damage Kaneka: 10

Grand Lodge

Female Human Sorcerer 4/barbarian 2, hp 54/54, AC 20 (T 14, FF 20), Fort +8, Ref +5, Will +5, Perc. +6, Init. +3

Frustated not being able to do significant damage, Belka moves a 5 foot step around the statue and takes a swing at it.

Att. +1 greataxe/green statue: 1d20 + 9 ⇒ (10) + 9 = 19
Damage: 1d12 + 8 ⇒ (2) + 8 = 10

Rage 3/6 rounds

Dark Archive

Half-Elf Gunslinger (Musket Master) 5 | HP 34/34 | AC 16; Tch 16; FF 10 | F +4; R +9; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +7 | +1 Double-Barreled Musket +8/+8 (1d12+11) | Perc +15

Pokey clears the jam and fires again
spending grit to clear as a move action
green: 1d20 + 11 ⇒ (19) + 11 = 30
damage: 1d12 + 2 ⇒ (7) + 2 = 9

Grand Lodge

Female Tiefling Hedge Witch/3, HP 18/18, Init +9, Perc +0, AC 16, T 14, FF 13, Fort +3, Ref +5, Will +4

Taking a 5' step back to the SW, to the space in front of Sarephta, pulls out her flaming crossbow and takes a shot at "Red".
Attack roll: 1d20 + 5 ⇒ (7) + 5 = 12
Damage roll: 1d8 ⇒ 5+1d6 ⇒ 6 fire
I'm on my phone so I tried to make my move as clear as possible so if someone wouldn't my moving me that would be greatly appreciated.

Silver Crusade

Aasimar Cleric 5 | HP 43/43 | AC 20; Tch 12; FF 18 | F +7; R +4; W +7 | CMB+7; CMD 19 | Speed 30 ft | Init +4 (roll twice) | +1 Longspear: +8 (1d8+7/x3) | Perc +15

Looks like just Vanya still up...

Sovereign Court

Female Human Rogue 05/Wizard 02 HP 48/48 AC 24 T 24 FF 19 Cmb +4 Cmd 18 F +2 R +9 W +7 Perc +11 In +10

Vanya motions for the others to get out of the room:"RUN! WHAT THE HELL ARE YOU DOING?!?!"

Vanya Delays

Scarab Sages

Belka takes a swing at one of the statues but her aim isn't optimal..and is able to hit..but at an odd angle which doesn't allow for a lot of impact

Pokey clear out some stray gunpowder and loads his musket to fire another bullet at the statue...but only scratches it a bit

Zarunkumar's arrow doesn't get through the statues'outer layer

Vanya delays

One of the statues steps after Zarunkumar to take a swing at her while the other statue swings at Belka

Red vs Zarunkumar AC: 1d20 + 6 ⇒ (20) + 6 = 26
Green vs Belka AC: 1d20 + 6 ⇒ (20) + 6 = 26

confirm vs Zarunkumar: 1d20 + 6 ⇒ (1) + 6 = 7
confirm vs Belka: 1d20 + 6 ⇒ (19) + 6 = 25

Both hit..but the one hitting Belka is a hard blow to the temple

Damage Zarunkumar: 1d8 + 2 ⇒ (4) + 2 = 6
Damage Belka: 2d8 + 4 ⇒ (5, 2) + 4 = 11

init
You guys
Statues

Damage Green: 31
Damage Red: 25
Damage Zarunkumar: 14
Damage Kaneka: 10

Silver Crusade

Aasimar Cleric 5 | HP 43/43 | AC 20; Tch 12; FF 18 | F +7; R +4; W +7 | CMB+7; CMD 19 | Speed 30 ft | Init +4 (roll twice) | +1 Longspear: +8 (1d8+7/x3) | Perc +15

Sarephta holds the celestial conduit open for a few more seconds. With a powerful burst of light, it strikes the two creatures one last time, but it is clear she is spent.

channel: 1d6 ⇒ 6 last channel!

Scarab Sages

Sareptha channels once again

Will save Green: 1d20 - 4 ⇒ (7) - 4 = 3
will save Red: 1d20 - 4 ⇒ (13) - 4 = 9

The burst of positive energy drops once of the statues and hurts the other one

init
Pokey, Belka, Zarunkumar, Kaneka, Vanya
Remaining statue

Damage Red: 31
Damage Zarunkumar: 14
Damage Kaneka: 10

Dark Archive

Half-Elf Gunslinger (Musket Master) 5 | HP 34/34 | AC 16; Tch 16; FF 10 | F +4; R +9; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +7 | +1 Double-Barreled Musket +8/+8 (1d12+11) | Perc +15

attack: 1d20 + 9 ⇒ (3) + 9 = 12
damage: 1d12 + 2 ⇒ (2) + 2 = 4
attack: 1d20 + 9 ⇒ (4) + 9 = 13
damage: 1d12 + 2 ⇒ (9) + 2 = 11

Grand Lodge

Female Tiefling Hedge Witch/3, HP 18/18, Init +9, Perc +0, AC 16, T 14, FF 13, Fort +3, Ref +5, Will +4

Zarunkumar reaches out with a glowing hand and touches the statue.
Cute light wounds: 1d8 + 3 ⇒ (5) + 3 = 8

Grand Lodge

Female Human Sorcerer 4/barbarian 2, hp 54/54, AC 20 (T 14, FF 20), Fort +8, Ref +5, Will +5, Perc. +6, Init. +3

Belka groans as the statue hits her. Her rage heightened by the pain, she rapidly moves towards the remaining construct and angrily takes a swing at it.

Att. +1 greataxe/red statue: 1d20 + 9 + 2 ⇒ (18) + 9 + 2 = 29
Damage: 1d12 + 8 ⇒ (6) + 8 = 14

Rage 4/6 rounds

Scarab Sages

Pokey fires another round of bullets into the last statue one bullet ends up doing no harm..but the other one chips away some of the stone

I think Zarunkumar would have provoked from casting the cure light wounds if she didn't make a concentration check to cast on the defensive..but since Belka's attack takes down the statue I'll assume that Zarunkumar would have delayed until after Belka's attack for now

With a swing to the legs Belka is able to bring down the last statue..it shatters as it hits the floor.

You can salvage the 2 (non-magical) Kopeshes the statues were using, but other then the door there is nothing of interest in this room to be found.

(feel free to heal, wait out fatique from having raged and prepare and stuff..and then when you are ready just let me know that you are opening the last door in the pyramid)

Grand Lodge

Female Tiefling Hedge Witch/3, HP 18/18, Init +9, Perc +0, AC 16, T 14, FF 13, Fort +3, Ref +5, Will +4

Zarunkumar will use a healing hex on herself.
Healing hex: 1d8 + 3 ⇒ (8) + 3 = 11
Now she should hopefully be good for the rest on the encounter.

Sovereign Court

HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6

Channel to harm again
1d6 ⇒ 6

Silver Crusade

Aasimar Cleric 5 | HP 43/43 | AC 20; Tch 12; FF 18 | F +7; R +4; W +7 | CMB+7; CMD 19 | Speed 30 ft | Init +4 (roll twice) | +1 Longspear: +8 (1d8+7/x3) | Perc +15

Battle is over, Kaneka, though I'm sure a lot of people would like that roll to heal instead.

"Those statues were tough!" Sarephta says. "I am guessing the strongest guardians were saved for the most important room," she adds.

"We should heal ourselves and them proceed."

CLW: 1d8 + 1 ⇒ (1) + 1 = 2 If Kaneka would rather save her channels for the next battle, I'll use a charge of my wand of CLW...otherwise I won't need to use this. Also, I have four spells I can convert to CLW or save for the last battle if anyone needs healing.

Grand Lodge

Female Human Sorcerer 4/barbarian 2, hp 54/54, AC 20 (T 14, FF 20), Fort +8, Ref +5, Will +5, Perc. +6, Init. +3

When the statue shatters on the floor, Belka ends her berserker state, causing her to appear fatigued during one minute or so.

"Yes", she nods to Sarephta, "and if they were just the gardians, what of the one they were guarding?"

She then asks someone to use her wand of cure light wounds on her and, before opening the last doors, casts a spell on herself (Shield).

Arcane Spell Failure Chance (5%): 1d100 ⇒ 10

CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (8) + 1 = 9

If Kaneka uses her channel, I will remove the last CLW roll.

Silver Crusade

Aasimar Cleric 5 | HP 43/43 | AC 20; Tch 12; FF 18 | F +7; R +4; W +7 | CMB+7; CMD 19 | Speed 30 ft | Init +4 (roll twice) | +1 Longspear: +8 (1d8+7/x3) | Perc +15

If no one needs me to convert spells to healing, I'll cast shield of faith and magic weapon on myself just before we go into the next room.

Dark Archive

Half-Elf Gunslinger (Musket Master) 5 | HP 34/34 | AC 16; Tch 16; FF 10 | F +4; R +9; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +7 | +1 Double-Barreled Musket +8/+8 (1d12+11) | Perc +15

i miss haste

Scarab Sages

I'll assume everyone will enter healed

Pokey uses a charge of his wand again to ensure he has plenty of ammo for the next fight while Sareptha casts shield of faith on her self, while Belka casts a shield in front of her.

You then open the door:

Huge granite slabs form the peaked roof of this chamber, the walls of which are incised with thousands of tiny hieroglyphs.
In the center of the chamber lies an open stone sarcophagus, its granite lid cracked and broken on the floor next to it. A beautifully decorated wooden coffin lies inside, its lid also askew. Four alabaster canopic jars stand like guardians at the foot of the sarcophagus, while various grave goods lie heaped around the walls of chamber.

In the room are a thin corpse wrapped in bandages and a dead looking creature with a lion's body and a hawks head

Knowledge (Religion) DC 15 - corpse:
This is a mummy- and undead, it carries disease...further information depends on check result

Knowledge (Religion) DC 13 - other creature:
This is a Zombie Hieracosphinx]It's an undead, it;s a bit faster then "normal"zombies, further information will depend on check result

Init Pokey: 1d20 + 7 ⇒ (15) + 7 = 22
Init Belka: 1d20 + 3 ⇒ (10) + 3 = 13
Init Vanya: 1d20 + 4 ⇒ (16) + 4 = 20
Init Kaneka: 1d20 + 2 ⇒ (16) + 2 = 18
Init Sarephta: 1d20 + 4 ⇒ (8) + 4 = 12
Init Sarephta - tactics domain: 1d20 + 4 ⇒ (5) + 4 = 9
Init Zarunkumar: 1d20 + 9 ⇒ (16) + 9 = 25
Init Mummy: 1d20 + 0 ⇒ (17) + 0 = 17
Init Zombie: 1d20 + 3 ⇒ (15) + 3 = 18

init
Pokey, Vanya, Zarunkumar, Kaneka (even though technically the zombie would go before Kaneka because of higher init. mod. that would leave the init order annoyingly split up..and since it's in your favor..grouping it a bit more handy)
Mummy+ Zombie
You guys

Silver Crusade

Aasimar Cleric 5 | HP 43/43 | AC 20; Tch 12; FF 18 | F +7; R +4; W +7 | CMB+7; CMD 19 | Speed 30 ft | Init +4 (roll twice) | +1 Longspear: +8 (1d8+7/x3) | Perc +15

knowledge religion: 1d20 + 2 ⇒ (17) + 2 = 19
knowledge religion: 1d20 + 2 ⇒ (18) + 2 = 20

"Careful!" Sarephta yells. "A mummy can disease you with its touch, and that hieracosphinx zombie is faster than a typical zombie!" she adds, clearly impressed that she knew about both creatures.

Scarab Sages

Sareptha remembers that mummy's are terrifying to look at up close (It's a DC 16 will save when you are within 30 of a mummy or you are paralyzed with fear for 1d4 rounds) - it's also difficult to damage (DR/-) The disease it carries is real nasty and will prevent healing and is also a curse

Mummy rot:
Mummy rot is both a curse and disease and can only be cured if the curse is first removed, at which point the disease can be magically removed. Even after the curse element of mummy rot is lifted, a creature suffering from it cannot recover naturally over time. Anyone casting a conjuration (healing) spell on the afflicted creature must succeed on a DC 20 caster level check, or the spell is wasted and the healing has no effect. Anyone who dies from mummy rot turns to dust and cannot be raised without a resurrection or greater magic. The save DC is Charisma-based.

And the zombie is much faster then normal (it can move and attack on the same round, but unlike most other zombies can be damage by all weapons..not just slashing ones. No reach..but it does have a bite and 2 claws)

Silver Crusade

Aasimar Cleric 5 | HP 43/43 | AC 20; Tch 12; FF 18 | F +7; R +4; W +7 | CMB+7; CMD 19 | Speed 30 ft | Init +4 (roll twice) | +1 Longspear: +8 (1d8+7/x3) | Perc +15

Sarephta quickly shares everything she knows about the creatures.

"Focus all attacks on the mummy first! We need to take it down quickly!" she yells.

Sovereign Court

HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6

Casting Protection from evil on Belka.

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