[PFS] PbP Gameday 3: #5-08: The Confirmation (1–2) and First Steps (Inactive)

Game Master bluedove

Current Encounter Map

Mission List

Map of Absalom


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Liberty's Edge

Male Tengu
Resources:
Channel Positive(2d6): 3/6 rem.;Lore Keeper (At will, Touch Attack/learn DC 21 about target), Rebuke Death 6/day(1d4+1),.;Studied Target 2
Stats:
Sla7Cl3|HP:47/93|AC: 31(35)/T:16/FF:28|F: +12(13)/R: +10(11)/W: +11(12)(13)|BAB: +9|CMB: +12|CMD: 28/26FF|Spd 30|Init: +4|Perc: +23| Stealth: +21|Acr: +7|S.M.: +8| Surv: +10(15 to track)|Dip: +10|PFS#145296-1

With a mission critical item at stake, as well as our potential lives/safety, some of us are horribly, horribly over-thinking this because we only get one crack at this, as far as we know.

The Exchange

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Female Human Gunslinger 1 | HP 16/16 | AC: 17 /T: 15 /FF: 12 | F: +3 /R: +7/ W: +3 | CMB +3 | CMD +16 | Speed 30 | Init. +4 | Perc. +9 | S.M. +3 |

Heehee, I'm noticing a hilarious pattern emerging that my characters keep getting involved in campaigns that get a Blue Man Group. (there were little blue mites that we turned to our side in the last campaign I was on)

Liberty's Edge

Male Tengu
Resources:
Channel Positive(2d6): 3/6 rem.;Lore Keeper (At will, Touch Attack/learn DC 21 about target), Rebuke Death 6/day(1d4+1),.;Studied Target 2
Stats:
Sla7Cl3|HP:47/93|AC: 31(35)/T:16/FF:28|F: +12(13)/R: +10(11)/W: +11(12)(13)|BAB: +9|CMB: +12|CMD: 28/26FF|Spd 30|Init: +4|Perc: +23| Stealth: +21|Acr: +7|S.M.: +8| Surv: +10(15 to track)|Dip: +10|PFS#145296-1

*head-desks at the new S*urf(ette?)*

Don't stop. I'm just dying here. =P

In contrast to my character I'm actually getting a hoot out of that.

Reminds me of a different campaign, different setting, had a halfling that was almost into 'hero worship' of kobolds because they were 'short like me' and 'stuck it to the man' (Ranger, fav. enemy Humans).

During one module we run into some seriously way o/p kobolds and they cast Charm Person on said halfling.

They weren't expecting the result, to say the least.

Liberty's Edge

Male Tengu
Resources:
Channel Positive(2d6): 3/6 rem.;Lore Keeper (At will, Touch Attack/learn DC 21 about target), Rebuke Death 6/day(1d4+1),.;Studied Target 2
Stats:
Sla7Cl3|HP:47/93|AC: 31(35)/T:16/FF:28|F: +12(13)/R: +10(11)/W: +11(12)(13)|BAB: +9|CMB: +12|CMD: 28/26FF|Spd 30|Init: +4|Perc: +23| Stealth: +21|Acr: +7|S.M.: +8| Surv: +10(15 to track)|Dip: +10|PFS#145296-1

Is everyone okay over on the East Coast, if we have any folks over there?

The Exchange

Female Human Gunslinger 1 | HP 16/16 | AC: 17 /T: 15 /FF: 12 | F: +3 /R: +7/ W: +3 | CMB +3 | CMD +16 | Speed 30 | Init. +4 | Perc. +9 | S.M. +3 |

Not too bad here. Storms tend to spend themselves in New York and New Jersey and the like before they reach me up in Canada. Gross looking snow day, but no loss of power or anything.

Liberty's Edge

Male Tengu
Resources:
Channel Positive(2d6): 3/6 rem.;Lore Keeper (At will, Touch Attack/learn DC 21 about target), Rebuke Death 6/day(1d4+1),.;Studied Target 2
Stats:
Sla7Cl3|HP:47/93|AC: 31(35)/T:16/FF:28|F: +12(13)/R: +10(11)/W: +11(12)(13)|BAB: +9|CMB: +12|CMD: 28/26FF|Spd 30|Init: +4|Perc: +23| Stealth: +21|Acr: +7|S.M.: +8| Surv: +10(15 to track)|Dip: +10|PFS#145296-1

A'ight.

HEY, Mira, your bayonet may come into it's own, now! Grats!

The Exchange

Female Human Gunslinger 1 | HP 16/16 | AC: 17 /T: 15 /FF: 12 | F: +3 /R: +7/ W: +3 | CMB +3 | CMD +16 | Speed 30 | Init. +4 | Perc. +9 | S.M. +3 |

Haha! So happy! Seriously, in the previous adventure, the bayonet only ever got in the way, to the point where I was about to have Mira name it Murphy (as in Murphy's Law)

Liberty's Edge

Male Tengu
Resources:
Channel Positive(2d6): 3/6 rem.;Lore Keeper (At will, Touch Attack/learn DC 21 about target), Rebuke Death 6/day(1d4+1),.;Studied Target 2
Stats:
Sla7Cl3|HP:47/93|AC: 31(35)/T:16/FF:28|F: +12(13)/R: +10(11)/W: +11(12)(13)|BAB: +9|CMB: +12|CMD: 28/26FF|Spd 30|Init: +4|Perc: +23| Stealth: +21|Acr: +7|S.M.: +8| Surv: +10(15 to track)|Dip: +10|PFS#145296-1

I know, I felt so bad for you during The Confirmation!

Wonder what this is going to do, it's one of those *weird* rules corners that even the forums don't touch on a lot...

Liberty's Edge

Male Tengu
Resources:
Channel Positive(2d6): 3/6 rem.;Lore Keeper (At will, Touch Attack/learn DC 21 about target), Rebuke Death 6/day(1d4+1),.;Studied Target 2
Stats:
Sla7Cl3|HP:47/93|AC: 31(35)/T:16/FF:28|F: +12(13)/R: +10(11)/W: +11(12)(13)|BAB: +9|CMB: +12|CMD: 28/26FF|Spd 30|Init: +4|Perc: +23| Stealth: +21|Acr: +7|S.M.: +8| Surv: +10(15 to track)|Dip: +10|PFS#145296-1

And then Hood with the winning line of the fight thus far...


Female Human Pathfinder Society GM Thistletop Combat Map

That was a good line! Cracked me up. XD

Ok, folks. The combat is not looking good to be resolved in time for the end of the gameday event, so I want you guys to know that there is NO penalty for fleeing this fight. Sometimes discretion really is the better part of valor!

Liberty's Edge

Male Tengu
Resources:
Channel Positive(2d6): 3/6 rem.;Lore Keeper (At will, Touch Attack/learn DC 21 about target), Rebuke Death 6/day(1d4+1),.;Studied Target 2
Stats:
Sla7Cl3|HP:47/93|AC: 31(35)/T:16/FF:28|F: +12(13)/R: +10(11)/W: +11(12)(13)|BAB: +9|CMB: +12|CMD: 28/26FF|Spd 30|Init: +4|Perc: +23| Stealth: +21|Acr: +7|S.M.: +8| Surv: +10(15 to track)|Dip: +10|PFS#145296-1

If we don't finish in time, we don't get a crack at a Boon, do we?


Female Human Pathfinder Society GM Thistletop Combat Map
Wei Ji wrote:
If we don't finish in time, we don't get a crack at a Boon, do we?

Yep, unfortunately that is correct. We need to wrap by the last day of the gameday event for a chance at boons. Feb 1st is the last day.

Liberty's Edge

Male Tengu
Resources:
Channel Positive(2d6): 3/6 rem.;Lore Keeper (At will, Touch Attack/learn DC 21 about target), Rebuke Death 6/day(1d4+1),.;Studied Target 2
Stats:
Sla7Cl3|HP:47/93|AC: 31(35)/T:16/FF:28|F: +12(13)/R: +10(11)/W: +11(12)(13)|BAB: +9|CMB: +12|CMD: 28/26FF|Spd 30|Init: +4|Perc: +23| Stealth: +21|Acr: +7|S.M.: +8| Surv: +10(15 to track)|Dip: +10|PFS#145296-1

Just an observation.

Wei Ji has been fighting the whole idea of 'cowardice' because this is not the first bleak scenario he's encountered. But there's an important component to being a member of the Society that gets overlooked in the tunnel vision that is heroic adventuring...

"One can't tell the story of their expedition if they are *dead*. And one can't leave their fellow expedition members behind."

Also, not afraid to admit I was strongly considering going where Hood's Fire ended up dropping, but reconsidered when I played the numbers of having 'free whacks' from three opponents plus flanking.

Withdraw

Also, Mira, thank you very much for covering Wei's flank. That was huge.


Female Human Pathfinder Society GM Thistletop Combat Map

Boon Rolls:

GM: 1d20 ⇒ 1
Vincenzo: 1d20 ⇒ 3
Hood: 1d20 ⇒ 7
Mira: 1d20 ⇒ 1
Draco: 1d20 ⇒ 2
Havok: 1d20 ⇒ 20
Boldren: 1d20 ⇒ 3
Wei Ji: 1d20 ⇒ 5

Hey! That's what we like to see. Mira and Havok, please take a look at the spoiler below and let me know what boon you would prefer.

About the Player Boons:
The Player boons are:

1) Adopted Weapon Training
2) Ancestral Ally
3) Custom Order

1) Adopted Weapon Training: You have spent an extended period of time training in a culture other than your own, and as a result, you have learned that population’s weapon styles to the exclusion of all others. You gain the weapon familiarity racial trait of one of the following races: dwarf, elf, gnome, halfling, or half-orc. This specialization comes at a price, and you suffer a –1 penalty on attack rolls made with manufactured weapons other than those granted by any weapon familiarity racial traits you possess. You ignore this penalty when using a weapon that benefits from any Weapon Focus feat or weapon training class feature you may have.

2) Ancestral Ally: Golarion’s many cultures have traditions of animal husbandry and cooperation that date back millennia, and you have embraced one of your people’s favored companion creatures. If you have the divine bond or mount class feature, instead of choosing an animal companion from the list provided in the class description, you may instead call a mount from the list below so long as you are a member of the corresponding race. If the animal companion statistics for your race’s mount are found in a source beyond the Core Assumption, the source is listed below. You must bring a copy of the listed book to all games in which you use the selected animal companion as though access to the animal companion came from the Additional Resources list.

If an asterisk follows an animal companion option listed below, the animal already appears on the list provided by your class description, and you are at least 4th-level, you may spend 5 Prestige Points to strengthen your bond with that type of animal. This increases your effective druid level as one higher when determining the animal companion’s bonus HD, natural armor bonus, Strength and Dexterity bonuses, bonus tricks, and special abilities. This boon cannot increase your effective druid level more than one level above your actual character level.

Dwarf: badger*, boar
Elf: bird*, elk (Pathfinder RPG Bestiary 3)
Gnome: badger*, giant weasel (Pathfinder RPG Bestiary 4)
Halfling: dog*, ram (Pathfinder RPG Bestiary 2)
Half-Elf: A half-elf may choose from the elf and human lists.
Half-Orc: camel*, bear; a half-orc may also choose from the human list.
Human: bird*, horse*

3) Custom Order: You have a special contract with an ammunition crafter, and you are able to order small batches of specialty ammunition as a result. Choose either a +1 or +2 ranged weapon enchantment. You may purchase +1 [enchantment] pieces of ammunition in sets of 10 instead of sets of 50. Once you choose the weapon enchantment, you may only change the enchantment type by spending 4 Prestige Points.

The Exchange

Female Human Gunslinger 1 | HP 16/16 | AC: 17 /T: 15 /FF: 12 | F: +3 /R: +7/ W: +3 | CMB +3 | CMD +16 | Speed 30 | Init. +4 | Perc. +9 | S.M. +3 |

Ooooh, I'm definitely going with Custom Order. +1 [Seeking] ammunition, please!

Liberty's Edge

AC 18 (T 12, FF 16). HP 12, Fort +4, Ref +4, Will +1 Init +2, CMB 5/CMD 18, Speed 30ft
Attacks:
Unarmed Strike +5 (1d6+4) 20/x2, Heavy Spiked Shield +5 (1d6+4) 20/x2, Javelin +3 (1d6+4) 20/x2
skills:
Acrobatics +2, Intimidate +3, Knowledge (engineering) +4, Perception +5, Swim +4

My first boon in all those games, joyous days!

Ok hmmmm.

I'll go for number one. Seems useful for characters with limited weapon options.

Grand Lodge

. Male Human (Varisian) Wizard 2 / HP 14/14 / AC 12 / T 12 / FF 10 / F +1 / R +2 / W +3 / Init +4 / Perc +8 / CMB +1 / CMD 13 Dagger +1/+3 (1d4/19-20) Light crossbow +3 (1d8/19-20) Magic Missile 2d4+2

Grats Mira,Havok, and GM on your boon success!


Female Human Pathfinder Society GM Thistletop Combat Map

Session is reported but it will take me a few days to get to the chronicles. If you have a day job roll, you should make it now or else I will just figure in a "take 10" on it for you when I write them up.

Thanks for playing, everyone! And I need to give some credit to my buddy Shifty, who I blatantly plagiarized from our own First Steps run in a few places when I was low on time to update.

Happy Gaming! See you around the boards!

The Exchange

Female Human Gunslinger 1 | HP 16/16 | AC: 17 /T: 15 /FF: 12 | F: +3 /R: +7/ W: +3 | CMB +3 | CMD +16 | Speed 30 | Init. +4 | Perc. +9 | S.M. +3 |

Day job roll, coming up!

Craft: Alchemy: 1d20 + 4 ⇒ (5) + 4 = 9

The Exchange

Male Human Alchemist 1 (Mindchemist)
Stats:
HP: 10, Initiative: +4, Perception: +6, Sense motive: +2, AC: 15 (T: 12, FF: 13), CMD: 13, Fort: 3, Refl: 4, Will: 3

Man, these look like really good boons. Most of the ones ive seen have been one use for minor bonuses to minor rolls, but this, wow.

Ill just take the 10 for day job, Alchemy +8 (Im assuming the level based bonus to crafting gets added, otherwise +7)


Female Human Pathfinder Society GM Thistletop Combat Map

Ok, Chronicles are completed and sent! I will be resurrecting my old PbP threads and deciding what to run next. You, my little birds, are welcome to come over (or back over for some of you) to The Perch (click here!) Come let's discuss!

I will leave this up about another 24 hours and then deactivate the campaign.

Liberty's Edge

Halfling Ranger 4 | HP 40/40 | AC 21; Tch 14; FF 18 | F +7; R +8; W +3 | CMB+7; CMD 20 | Speed 15 ft | Init +5 | +1 Lance (adamantine): +9 (1d6+4/x3) | Perc +12

Received my Chronicle...thanks again for running it!!!

I would very much like to join you on future adventures, but I think Hood is going to finish something repeatable to get to lvl 2 before running any non-repeatable content.

Thanks all!

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