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Hi cavetoad, thanks for the message! I'll review Goggh and reply. Maybe I could try him with a camel? They're slightly stronger... My intention is to change the mount to something more strong, bigger and bestial once possible. I might just have to pull my mount around until I find muleback cords or I become able to ride something else.

thunderbeard |

Camel has a maximum load of 900 lb (and that's a heavy load, so it's pretty useless in combat because of encumbrance). Ogres typically weigh 650 lbs. If you're a skinny ogre, you can probably eke in under 600 lbs; if you can get a masterwork "saddle" that acts as a mwk backpack, you should be fine in a few levels even with heavy gear.

thunderbeard |

Muleback cords are way too expensive for a first-level character. However, since we're all starting without saddles/barding, etc., you'd be able to ride it to start—and be able to cast Ant Haul a few times by the time you can afford barding. Get it the Charger companion archetype and you'll be alright with a medium load.

CaveToad |

Any chance I can find Muleback Cords to put on the mount? It's just 1000 gp usually.
No one has any items to start with other than your signature item, which is a masterwork weapon, shield or slotted piece of jewelry, or an instrument.

CaveToad |

What I meant by find was in-game. I'm not asking for anything on the starter kit, but basically if in-game we'll have chances to find this kind of item around.
Well, mostly likely. It depends where you go and what you do. Worst case, someone could craft it. So the short answer is yes.
Muleback cords for a horse would be rarer and customized. Not necessarily more expensive, but most people make them for people, so they don't have to buy a horse. Again it could certainly be crafted.

CaveToad |

Thanks man... Replied to you. I might be a little discouraged because of the weight thing atm :(
I replied to your email. Maybe consider a storebought elephant or mastodon. Some disadvantages, like no inherent class bonuses, but decent CR 7 to 9 and good survivability. If you get high enough ride or handle animal it can still work well.
Feeding it may be an issue ;)
Elephants may spend 12-18 hours a day feeding. Adult elephants can eat between 200-600 pounds of food a day. As herbivores, elephants consume grasses, tree foliage, bark, twigs, and other vegetation daily. Elephants can also drink up to 50 gallons of water a day – about as much as a standard bathtub holds.

thunderbeard |

There are a number of ways to get a huge mount faster than Mammoth Rider. The easiest involve you casting Enlarge Person with some version of Share Spells (the eidolon one works best). Animal Growth shows up around level 9 (10 for Hunters); alternately, Animal Soul + Reduce Animal would let you constantly stay at Medium size.

Vamik Sheeves |

I saw your post over at the endless encounters thread. Looks like a load of fun if you're still accepting.
5d6 ⇒ (4, 6, 4, 2, 4) = 20
5d6 ⇒ (5, 3, 6, 6, 6) = 26
5d6 ⇒ (3, 3, 6, 1, 3) = 16
5d6 ⇒ (3, 6, 3, 3, 3) = 18
5d6 ⇒ (2, 3, 3, 5, 5) = 18
5d6 ⇒ (2, 2, 6, 1, 2) = 13
5d6 ⇒ (2, 4, 1, 2, 3) = 12
Ok, I can work with that.
644=14
666=18
633=12
633=12
553=13
622=10
Adding 10 and rearranging:
str 12
dex 18
con 18
int 18
wis 10
cha 13
Yessssss. Now I can make the ratfolk character I've always wanted.
Alchemist
Ninja
Wizard
Or what I like to call the super-rogue! I'll try to have all the crunchy bits up soon.

Monkeygod |

5d6 ⇒ (4, 6, 2, 5, 6) = 23
5d6 ⇒ (4, 1, 5, 6, 2) = 18
5d6 ⇒ (3, 2, 3, 2, 2) = 12
5d6 ⇒ (2, 4, 5, 4, 2) = 17
5d6 ⇒ (1, 5, 1, 3, 3) = 13
5d6 ⇒ (2, 4, 1, 3, 2) = 12
5d6 ⇒ (5, 3, 5, 4, 2) = 19
So
17,15,8,13,11,9,14
Alright that's 89 with the +10 added in.
Int: 18(20)
Wis: 18(20)
Dex: 16(18)
Con: 14(16)
Str: 12(14)
Cha: 12
Going Hobgoblin, purchasing Advanced Int(+4), Advanced Wis(+4), Advanced Str(+4), Natural Armor(+2), Improved Natural Armor(+1), Flexible Bonus Feat(+4), Pit Boss(+1), Darkvision 120'(+1).
That should be the 30 RP.
Classes: Monk(Weapon Master), Magus(Kensai), Fighter(Weapon Master).
Weapon of choice: Nine-section whip.
Can I assume that any traits/feats that apply to the whip, also apply to the nine section version??

CaveToad |

Weapon of choice: Nine-section whip.
Can I assume that any traits/feats that apply to the whip, also apply to the nine section version??
No, not at all, nine section whip is not even really a whip, it is basically a whip chain. PIC. As one who has practiced Chinese martial arts for 15 years, I can tell you this weapon isn't used like a traditional whip. Check out some youtube videos, it is pretty cool though.

CaveToad |

I saw your post over at the endless encounters thread. Looks like a load of fun if you're still accepting.
5d6
5d6
5d6
5d6
5d6
5d6
5d6Ok, I can work with that.
644=14
666=18
633=12
633=12
553=13
622=10Adding 10 and rearranging:
str 12
dex 18
con 18
int 18
wis 10
cha 13Yessssss. Now I can make the ratfolk character I've always wanted.
Alchemist
Ninja
WizardOr what I like to call the super-rogue! I'll try to have all the crunchy bits up soon.
still accepting but there is a waiting list to form a new table.

Monkeygod |

No, not at all, nine section whip is not even really a whip, it is basically a whip chain. PIC. As one who has practiced Chinese martial arts for 15 years, I can tell you this weapon isn't used like a traditional whip. Check out some youtube videos, it is pretty cool though.
I actually did watch a video on it :)
Would not certain parts of the Whip chain of feats still apply though? For example, while the parts of Whip Master that pertain to damage would obviously not have any affect on a nine-tailed whip, why would I not benefit from the part about no longer provoking attacks of opportunity with one? Same with grasping objects from Improved Whip Mastery.
I mean, I would be giving up three feats to only gain partial benefits from my weapon. I would think that would be a decent trade off.
I get Weapon Focus in a weapon of my choice for free via the fist level of Kensai, so that pre-req is covered.

thunderbeard |

@Adsapiens: I believe the wait list is waiting for table assignments as the open up, as well.
@Lord Foul: Table 1 already has multiple enchanters, but I can't speak for the others. If you really want an enchantment focus over anything else, Oracle is a good third class; and Mesmer (from the Occult Adventures playtest) has all the Bard's enchantment spells plus mind-control abilities that replace Bardic Performance.

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So many ideas
Uugh
There's the hulk build: Minotaur or gargoyle bloodrager/alchemist (vivisectionist)/oracle (feral soul)
An archer build zen archer monk/alchemist (grenadier)/magus (myramadirch, bladed scarf dancer)
Or one that just seemed fun paladin/summoner/either bard (arcane duelist) or magus
This one is the only one I have a defined personality/backstory
Would it be possible to play as a character that thinks he's human (falsely but still)
I looked for a ruling on whether third party was allowed and all I found was a rulin on what classes were allowed
Nothing on third party feats or spells or archetypes

CaveToad |

So many ideas
UughThere's the hulk build: Minotaur or gargoyle bloodrager/alchemist (vivisectionist)/oracle (feral soul)
An archer build zen archer monk/alchemist (grenadier)/magus (myramadirch, bladed scarf dancer)
Or one that just seemed fun paladin/summoner/either bard (arcane duelist) or magus
This one is the only one I have a defined personality/backstoryWould it be possible to play as a character that thinks he's human (falsely but still)
I looked for a ruling on whether third party was allowed and all I found was a rulin on what classes were allowed
Nothing on third party feats or spells or archetypes
Naturally lots of options exist. Some flavors of what you have listed are already in play but you would start on a new table, or possibly fill in a vacancy if one opened on a current table.
The main idea of having the monstrous races is to avoid the typical race stuff. I am not sure why or how a character would think they are human given the backstory of the campaign. It really doesn't make any sense. Someone would sit you down and tell you, 'look you aren't human'.
The only third party stuff that is allowed is the Dreamscarred Press Psionic rules, and their Path of War stuff. This includes feats, classes, archetypes etc. I have however prohibited the Path of War Expanded classes as they are too new yet.

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The part about believing he was human was just an errant thought, because some of the races look human
The asking about 3rd party feats was because we're going to get so many we'll jus about run out of good options.
That, and I was wanting a familiar and one of the ways to get one is a 3.5 feat called "obtain familiar"

Hotaru of the Society |

Iron Will also has a feat that grows from it that grants a familiar. It's in the familiar folio, though it has some special rules. :)
Also, I -knew- kitsune bard-pally-summoner wasn't going to be super unique. I didn't think someone else would go straight for it, though. XD
I am curious how exactly you planned to do it. :)

Xanya Zellor |

Most classes these days seem to have one way or another to get a familiar. I am going to pick up a tumor familiar next level for example.
As for running out of feats... There are a bunch of classes that have feats that grant you extra class features, extra hex, extra rage power, extra discovery, extra relevation etc. If you pick such a class there is very little chance of getting to the point where there is nothing you want. With Kitsune you can even pick 8 extra tails and you'll feel strapped for feats.
Just pick something and run with it. I could probably make half a dozen different characters, but I really like my current one so I just won't worry about it.