MiniGM's Council of Thieves

Game Master Vuvu

Council of Thieves Map


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Unnamed

The padlock clicks open

nope no magic


M Halfling Expert8HP65/65Init+4Per+13|AC22T16FF19|F8(9 poison/drugs)R8W10(11fear)

Ok time for us to head in. Miro slips inside.


Male Half-elf Expert 8 / HP:39|40 / AC:20 T:14 FF:16 / F+3 R+9 W+8 / Init +8 / CMB+4 CMD 17 /

After everyone is inside Exxor will "replace" the lock, positioning it as it was, but not actually locking it, so that to a casual observer, it would appear untouched.

Well done. he nods to Miro.


vitals:
HP: 45/45, AC: 11(11)_ T: 11_ FF: 11 Percep +5: Init+4, F: +3_/ R: +2_/ W:+8;+2 language dep/fear/despair) , CMB: +2, CMD: 14, Speed: 20
Gnome Adept 7, Mythic 1 (Hierophant)

With an appreciative glance at the Maiden warrior statues, ”Carved or petrified?” not waiting for a response she tarries not too long but wanders in the direction of one of the Osirian fountains.
(assuming the others follow or not)
She puzzles over the Osirian hieroglyphs, talking to herself, ”I shall have to come back to fully appreciate this, alas I am unable to properly give this pantheon its due.”. From among her many charms, she ferrets out an old key with chipped gold plating. ”And a poor man’s icon as well”. Standing where she can keep the hieroglyphs visible,

Gnomish Prayer and Spell:
A prayer to Abadar asking him to purify this forgotten fountain’s water. Cast Purify Water (1cube water/level=7 cubed water=56 gallons). She may repeat as necessary, not sure size of fountain. She will be satisfied with this one fountain unless another comes within convenient range.

"It is a start."


Unnamed

It takes a bit but Hippa thinks she has purified the water

Our heroes continue inside the doors creak horribly

1d100 ⇒ 34

A sagging veranda, its columns thick and mildew-spotted with
age, adorns Delvehaven’s facade. Two huge oaken doors stand
in the center of the veranda, a carving of a road receding into
the horizon inscribed within a circle decorating each portal.
A wooden placard above the doors hangs precariously from
rotting joints, its face bearing an inscription.

The circular carving on the doors is the Pathfinder
Society’s Glyph of the Open Road. The placard above
presents Delvehaven’s ancient creed, written in Common:
“To liberate the Past for the knowledge of Today; to live the
maxim that fortune is earned by the bold; to prove there
are no boundaries.”


M Halfling Expert8HP65/65Init+4Per+13|AC22T16FF19|F8(9 poison/drugs)R8W10(11fear)

Miro sneaks across the yard while keeping an eye out for any dangers
Stealth: 1d20 + 19 ⇒ (7) + 19 = 26
Perception: 1d20 + 15 ⇒ (2) + 15 = 17


Unnamed

perfectly safe


M Halfling Expert8HP65/65Init+4Per+13|AC22T16FF19|F8(9 poison/drugs)R8W10(11fear)

Ok, move up everyone.


vitals:
HP: 45/45, AC: 11(11)_ T: 11_ FF: 11 Percep +5: Init+4, F: +3_/ R: +2_/ W:+8;+2 language dep/fear/despair) , CMB: +2, CMD: 14, Speed: 20
Gnome Adept 7, Mythic 1 (Hierophant)

Hippa admiring her handiwork and sipping the water from the fountain, her fingers tracing the hieroglyphs is suddenly roused...

Miro Took wrote:
Ok, move up everyone.

Harumph

Grandpappy's boar spear in hand, she moves towards where she thinks she heard Miro's voice from within albeit distractedly as with so much disrepair represents much opportunity.


M Halfling Expert8HP65/65Init+4Per+13|AC22T16FF19|F8(9 poison/drugs)R8W10(11fear)

Miro keeps sneaking up to the veranda.


M Halfling Expert8HP65/65Init+4Per+13|AC22T16FF19|F8(9 poison/drugs)R8W10(11fear)

Miro finds gold!


Unnamed

Our heroes make their way inside.

Wide wooden stairs curl around the outer walls
of this large vestibule, leading to the floor above.
Several cushioned chairs line the east and west
walls, all facing a large but empty display platform
in the center of the room. A bronze plaque bearing
an inscription sits on the north edge of the
platform, while several huge paintings, each six
feet tall, hang on the walls. Most of the paintings
have been defaced and damaged beyond repair,
but one seems untouched—a depiction of a pair
of hunters overlooking the recently slain body of a
horned beast.

Nature 15:
The beast appears to be a triceratops

Perception 15:
It appears that there used to be a skeleton of some kind on display in the center of the room

Inscription:
it reads “Triceratops slain by Donatalus
Bisby—4599 ar.”


M Halfling Expert8HP65/65Init+4Per+13|AC22T16FF19|F8(9 poison/drugs)R8W10(11fear)

Perception: 1d20 + 12 ⇒ (10) + 12 = 22

There used to be a skeleton on display there, what is a Triceratops?


Male Half-elf Expert 8 / HP:39|40 / AC:20 T:14 FF:16 / F+3 R+9 W+8 / Init +8 / CMB+4 CMD 17 /

Perception: 1d20 + 15 ⇒ (14) + 15 = 29

Exxor looks at Miro and shrugs his shoulders. Great missing monster skeletons don't bode well.

He will wait for the others and follow.


vitals:
HP: 45/45, AC: 11(11)_ T: 11_ FF: 11 Percep +5: Init+4, F: +3_/ R: +2_/ W:+8;+2 language dep/fear/despair) , CMB: +2, CMD: 14, Speed: 20
Gnome Adept 7, Mythic 1 (Hierophant)

Perception 1d20 + 7 ⇒ (6) + 7 = 13
Knowledge (Nature) 1d20 + 8 ⇒ (17) + 8 = 25

Hippa's eyes take in the details of the unmarred painting...
"I've heard of these, even come across crude sketches, but this painting... THAT Miro, is a Tri-Cera-Top! Those hunters look mighty proud.
She points at the beast in the painting.


M Halfling Expert8HP65/65Init+4Per+13|AC22T16FF19|F8(9 poison/drugs)R8W10(11fear)

So up stairs then? Miro sneaks upstairs.


Male Half-elf Expert 8 / HP:39|40 / AC:20 T:14 FF:16 / F+3 R+9 W+8 / Init +8 / CMB+4 CMD 17 /

Soooo, be prepared to run into on of those things's skeletons running around the place...great. Exxor looks at the painting, looking at the weapons Bigsby wields, any wounds on the creature, anything hidden in the background, or equipped on the hunters before he follows Miro upstairs.

Perception: 1d20 + 15 ⇒ (5) + 15 = 20

Dark Archive

Male Human Aristocrat 7 (hp 53/53)(Subdual 53/53)
Defense:
AC=10 (+0 armor, +1 Shield) FF-10 Touch=10 Fort+5 Ref+4 Will+6
skills:
Perception+7,Sense Motive+6,Stealth - 1
Init=+1

perception: 1d20 + 7 ⇒ (9) + 7 = 16

"Something used to be on display here in the center of the room.. perhaps the bones of that great beast?"

He pondered trying to keep his eyes peeled for any danger. He was after all the protector of this rag tag bunch.

"Dont wander too far ahead Miro, I can not be in too places at once yet."

He began with a smirk.


Male Half-elf Expert 8 / HP:39|40 / AC:20 T:14 FF:16 / F+3 R+9 W+8 / Init +8 / CMB+4 CMD 17 /

I look forward to that day my friend. Exxor says as he places a hand on Tram's shoulder.


M Halfling Expert8HP65/65Init+4Per+13|AC22T16FF19|F8(9 poison/drugs)R8W10(11fear)

Miro is a silent wind as he and hedgehog blend in.

Stealth: 1d20 + 19 ⇒ (16) + 19 = 35


vitals:
HP: 45/45, AC: 11(11)_ T: 11_ FF: 11 Percep +5: Init+4, F: +3_/ R: +2_/ W:+8;+2 language dep/fear/despair) , CMB: +2, CMD: 14, Speed: 20
Gnome Adept 7, Mythic 1 (Hierophant)

Not hearing Miro depart, Hippa wanders over to the over paintings to appreciate the shredded graffiti'd remains. "I wonder who the art critic was? I've always wanted to get into painting."

Tram wrote:
"Dont wander too far ahead Miro, I can not be in two places at once yet."
Exxor wrote:
I look forward to that day my friend.

"Oh he is spread throughout the city, above and below. Many places. Cackling at her own humor, she catches herself... "And I am grateful for that, as I am still standing here. If I was a betting gnome, (and I am) I stocked up on healing spells. Got something for Miro too. Where did he go?"

Suki the Cat settled onto one of the cushioned chairs, ears flicking irritatingly as she pointedly looked up the stairs.

edit: switched chuckling for cackling, actually a bit of both.


Unnamed

so chackling?


M Halfling Expert8HP65/65Init+4Per+13|AC22T16FF19|F8(9 poison/drugs)R8W10(11fear)

Miro looks for loot.

A hedgehog bounces down the stairs and squeaks for everyone to come up.


Male Half-elf Expert 8 / HP:39|40 / AC:20 T:14 FF:16 / F+3 R+9 W+8 / Init +8 / CMB+4 CMD 17 /

This way, Exxor whispers to Hippa as he moves up the stairs.


Unnamed

Our heroes make their way up the stairs and find themselves in a library.

An airy hall separates two repositories lined with shelves of
books. Once a welcoming library, the twin chambers are now
covered with a film of dust.

Perception checks please


Male Half-elf Expert 8 / HP:39|40 / AC:20 T:14 FF:16 / F+3 R+9 W+8 / Init +8 / CMB+4 CMD 17 /

Perception: 1d20 + 15 ⇒ (10) + 15 = 25


vitals:
HP: 45/45, AC: 11(11)_ T: 11_ FF: 11 Percep +5: Init+4, F: +3_/ R: +2_/ W:+8;+2 language dep/fear/despair) , CMB: +2, CMD: 14, Speed: 20
Gnome Adept 7, Mythic 1 (Hierophant)

Perception 1d20 + 7 ⇒ (8) + 7 = 15

"Ohhhhhh Books. I wonder if there are any maps of the the sewer tunnels or older Westcrown.


M Halfling Expert8HP65/65Init+4Per+13|AC22T16FF19|F8(9 poison/drugs)R8W10(11fear)

Perception: 1d20 + 15 ⇒ (18) + 15 = 33

These books would fetch a good price I reckon.

Dark Archive

Male Human Aristocrat 7 (hp 53/53)(Subdual 53/53)
Defense:
AC=10 (+0 armor, +1 Shield) FF-10 Touch=10 Fort+5 Ref+4 Will+6
skills:
Perception+7,Sense Motive+6,Stealth - 1
Init=+1

He scooped up the hedgehog as he followed everyone up taking once good sweep of the area before following them in the library. He let the little fellow down once they were there, after all it would have taken the little guy forever probably to make his way back up the stairs.

perception: 1d20 + 7 ⇒ (13) + 7 = 20


M Halfling Expert8HP65/65Init+4Per+13|AC22T16FF19|F8(9 poison/drugs)R8W10(11fear)

Squeak! Ser Hog scampers around sniffing at corners.


Unnamed

Everyone who hit a 20 notices in the shadows there is some kind of shadowy dog that is ready to attack.

Init please!

Those who failed the check will not act in surprise

Dark Archive

Male Human Aristocrat 7 (hp 53/53)(Subdual 53/53)
Defense:
AC=10 (+0 armor, +1 Shield) FF-10 Touch=10 Fort+5 Ref+4 Will+6
skills:
Perception+7,Sense Motive+6,Stealth - 1
Init=+1

initiative: 1d20 + 1 ⇒ (19) + 1 = 20


M Halfling Expert8HP65/65Init+4Per+13|AC22T16FF19|F8(9 poison/drugs)R8W10(11fear)

Dog! Dog!

Init: 1d20 + 4 ⇒ (12) + 4 = 16


vitals:
HP: 45/45, AC: 11(11)_ T: 11_ FF: 11 Percep +5: Init+4, F: +3_/ R: +2_/ W:+8;+2 language dep/fear/despair) , CMB: +2, CMD: 14, Speed: 20
Gnome Adept 7, Mythic 1 (Hierophant)

Suki flicks an ear and yawns. Very comfortable on the chair downstairs.

Hippa reaches for and picks a book at random, starts to rifle through pages. "Dibs for me."


Unnamed

Hippa you need to roll init and perception


Male Half-elf Expert 8 / HP:39|40 / AC:20 T:14 FF:16 / F+3 R+9 W+8 / Init +8 / CMB+4 CMD 17 /

Init: 1d20 + 6 ⇒ (13) + 6 = 19


vitals:
HP: 45/45, AC: 11(11)_ T: 11_ FF: 11 Percep +5: Init+4, F: +3_/ R: +2_/ W:+8;+2 language dep/fear/despair) , CMB: +2, CMD: 14, Speed: 20
Gnome Adept 7, Mythic 1 (Hierophant)

Perception 1d20 + 7 ⇒ (16) + 7 = 23
Init 1d20 + 4 ⇒ (3) + 4 = 7


Unnamed

Oops inmissed your earlier perception Hippa. I'll take that higher role as your init


M Halfling Expert8HP65/65Init+4Per+13|AC22T16FF19|F8(9 poison/drugs)R8W10(11fear)

Miro shoots a blowgun dart at the dog
Blowgun,PBS,PS: 1d20 + 11 ⇒ (13) + 11 = 241 = 1

DC 14 fort or fall unconscious from poison


Unnamed

1d20 ⇒ 11 init

All heroes go first-if they beat percep 20

1d20 ⇒ 5

More later


Unnamed

1d100 ⇒ 75

The dog falls over with a thud

how long does the poison last and is there a second save?


M Halfling Expert8HP65/65Init+4Per+13|AC22T16FF19|F8(9 poison/drugs)R8W10(11fear)

Type poison (injury); Save Fortitude DC 14

Frequency 1/round for 2 rounds

Initial Effect 1 Con damage; Secondary Effect unconsciousness for 1d3 hours; Cure 1 save

Dark Archive

Male Human Aristocrat 7 (hp 53/53)(Subdual 53/53)
Defense:
AC=10 (+0 armor, +1 Shield) FF-10 Touch=10 Fort+5 Ref+4 Will+6
skills:
Perception+7,Sense Motive+6,Stealth - 1
Init=+1

Rushing over only to watch it fall over he huffs in amusement while getting a grip on his halberd.

If its uh.. sleeping that make it coup de gras able right?


M Halfling Expert8HP65/65Init+4Per+13|AC22T16FF19|F8(9 poison/drugs)R8W10(11fear)

What kind of dog is it? Just some guard dog?


Unnamed

Planes check for info


Male Half-elf Expert 8 / HP:39|40 / AC:20 T:14 FF:16 / F+3 R+9 W+8 / Init +8 / CMB+4 CMD 17 /

Exxor will dig out his hooded lantern and light it to give the group a better look. Plus it means he doesn't have to get too close to the shadowy creature.


Unnamed

The light seems to solidify the creature. It breathes slowly

Dark Archive

Male Human Aristocrat 7 (hp 53/53)(Subdual 53/53)
Defense:
AC=10 (+0 armor, +1 Shield) FF-10 Touch=10 Fort+5 Ref+4 Will+6
skills:
Perception+7,Sense Motive+6,Stealth - 1
Init=+1

"So should i kill it or will we stare at it till it wakes up?"

He asked giving himself a lot of space for the beheading.


M Halfling Expert8HP65/65Init+4Per+13|AC22T16FF19|F8(9 poison/drugs)R8W10(11fear)

Looks like it is a shadowbeast that hunt the streets


Unnamed

tick tick tick

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