Hellscarred and War-torn (Inactive)

Game Master Zedth

It has been more than a century since Mylosis fell to the disgraces of hell. The events that followed unleashed a tide of hellspawn and other disgraces upon the Western Realm. The land is in a time of crucial flux, and the reigns of freedom are being seized by our intrepid heroes.

Map of the Realm
Map of the Realm (2)
Current Tactical Map

Party Treasure

Party Health
Catcher........111/111
Gromff.........109/123
Roland.........132/144, 0/18 Bonus HP, Fire Resist: 2, DR 4/-, Lesser Celestial Totem,
Crystallius....92/92
Chiro..........117/117

Party Passive Perception scores
Catcher......9 (-1)
Gromff.......12 (+2)
Roland.......23 (+13)
Crystallius..28 (+18)
Chiro...........27 (+17)

Initiative rolls:

Initiative Rolls
[dice=Gromff]1d20+5[/dice]
[dice=Roland]1d20+1[/dice]
[dice=Catcher]1d20+12[/dice]
[dice=Crystallius]1d20+5[/dice]
[dice=Chiro]1d20+5[/dice]


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M Human Sensate (Fighter) 2 / Arrowsong Minstrel (Bard) 7) | HP 65/92 | AC 26/24 w/o buckler (Touch 16, Flat-Footed 21/19 w/o buckler) | CMB +8/+12 w weapon finesse, CMD 24 | Fort. +8, Ref. +12, Will +7 | Init. +5 | Perc. +18, Sense Motive +19 | Speed 30ft

Thank you for the heads up, that's good to know. If you have not already, might I suggest adding it to the campaign tab? Easy quick reference in case someone needs to check later on.


Tactical Map

Very interesting food for thought


N Male Dwarf Shaman 9 (flame) | HP 117/117 | AC 26 (14 Touch, 22 Flat-Footed) | CMB +6, CMD 17 | Fort. +10, Ref. +10, Will +14 | Init. +5 | Perc. +17, Sense Motive +10 | Speed 20ft | Abilities: yes | Spells: yes | Active conditions: see below.
Gamemaster Zedth wrote:
Very interesting food fir thought

Not to be picky but how did the earth breaker crit by rolling a 19?

Don't x3 crit weapons usually just crit on a natural 20?

Is there a special quality to the weapon or wielder that I missed?

Silver Crusade

Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1

I asked Roland the same question. xD

He has improved critical feat, altho I'm pretty sure he forgot to add it to his character sheet.


M Warpriest 9 | AC 27, Touch 13, FF 27 | HP 109/123| CMB +11 | CMD 21 (25 vs BR and T) | Fort +12, Ref +9, Will +11 | Init +5 | Senses Darkvision 60ft | Perception +4 Spells: 1st 4/6 2nd 4/5 3rd 4/4 | Fervor: 7/8 | Blessings: 5/7 | Sacred Weapon: 9/9 | Sacred Armor 9/9

That's probably a valid point. This is only the second time I have used it and the first time offensively. So the description says:

"You can form an existing piece of stone into any shape that suits your purpose. While it's possible to make crude coffers, doors, and so forth with stone shape, fine detail isn't possible. There is a 30% chance that any shape including moving parts simply doesn't work."

This could mean that I can mold a stone I touch into one solid, single shape. A wall, a door, a basin, a bridge. But it mentions moving parts and that makes me think much more complex shapes can be made, like a cage. And we are in a cave, I don't know how caves are formed but I assume its relatively close to being one giant block of stone. I assumed the cave ceiling wasn't too high, 10' or less which is why I capped them off their. If it is taller, yes, they will be a lot more flimsy. I also side 12 which puts a pillar at each corner and 2 between the corners. Less than 5' to squeeze through. But it is less pillars and he can squeeze, that is fine too. That's some attacks of opportunity at a much lower AC. The intent was to limit his movements. That whip is powerful so I wanted to impair his ability to swing it in a creative fashion.

In a previous scenario we had a long tunnel shoot with spikes pointed inwards. Tough climb and could have damaged us badly and it was after a long fight. I used it there too and blunted the spikes on one side of the chute. Made the climb easier and less dangerous. Catcher did some amazing math.

Silver Crusade

Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1

Oh thanks for the vote of confidence, but that math wasn't done by me, but Veronica.

xD


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M Warpriest 9 | AC 27, Touch 13, FF 27 | HP 109/123| CMB +11 | CMD 21 (25 vs BR and T) | Fort +12, Ref +9, Will +11 | Init +5 | Senses Darkvision 60ft | Perception +4 Spells: 1st 4/6 2nd 4/5 3rd 4/4 | Fervor: 7/8 | Blessings: 5/7 | Sacred Weapon: 9/9 | Sacred Armor 9/9

Oh yeah. But you're a wizard. That kind of stuff should be nooooo problem right?

Silver Crusade

Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1

Oh, well.

Yep, usually I can if I want and need, but not like Veronica. It seems she does that for fun. :D


N Male Dwarf Shaman 9 (flame) | HP 117/117 | AC 26 (14 Touch, 22 Flat-Footed) | CMB +6, CMD 17 | Fort. +10, Ref. +10, Will +14 | Init. +5 | Perc. +17, Sense Motive +10 | Speed 20ft | Abilities: yes | Spells: yes | Active conditions: see below.

Like I said, just curious. I'm always trying to improve myself as a player.


Tactical Map

Stone shape is a spell with a LOT of options, some potentially complex calculations, and a lot of ambiguity in application. I've read some really questionable uses that technically fit the RAW but stretch what would be considered rational at most tables.

I think Gromff's idea could work here, though it would work better on a smaller target or if he were higher level. The pillars could be connected by a ring or square at the base or ceiling, thus closing the "any shape" verbiage, meaning it would be one shape instead of multiple pillars. I suppose there is a lot of room between "crude" objects and "fine detail," which a cage easily falls into.

Chiro is right to point out that without anchors/supports the pillars would be flimsy, and since I didn't make it clear how high the ceiling was it would be impossible for Gromff to assume whether the pillars would connect at the floor/ceiling.

I enjoy these discussions and I encourage open dialogue like this. All in all, it was a fun creative use of the spell!

Chiro - Dwarf Shaman wrote:
FYI, I'm an engineer and just like to mess with people's perception of magic. Don't get me started in telling you how much superman's feet would sink into the ground every time he picked up a large object. :)

Not to mention most of the giant objects would break under their own weight due to poor weight distribution. :-)


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move
Catcher wrote:

I asked Roland the same question. xD

He has improved critical feat, altho I'm pretty sure he forgot to add it to his character sheet.

Sorry about that, I asked for suggestion on the feat for the ninth level, back there, already mentioning Improved Critical was an option for the lack of anything better, but I guess I forgot to note it definitely on my sheet. After 3 19s almost in a roll I can say it serves me well, I must confess.


M Human Sensate (Fighter) 2 / Arrowsong Minstrel (Bard) 7) | HP 65/92 | AC 26/24 w/o buckler (Touch 16, Flat-Footed 21/19 w/o buckler) | CMB +8/+12 w weapon finesse, CMD 24 | Fort. +8, Ref. +12, Will +7 | Init. +5 | Perc. +18, Sense Motive +19 | Speed 30ft

I feel like I should just roll to avoid having the ogre fall on top of Crys.


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

Sorry about that, but I couldn't let Gromff and Catcher do more damage than me this time. I promise I'll behave next battle.


M Human Sensate (Fighter) 2 / Arrowsong Minstrel (Bard) 7) | HP 65/92 | AC 26/24 w/o buckler (Touch 16, Flat-Footed 21/19 w/o buckler) | CMB +8/+12 w weapon finesse, CMD 24 | Fort. +8, Ref. +12, Will +7 | Init. +5 | Perc. +18, Sense Motive +19 | Speed 30ft
Roland, just Roland wrote:
Sorry about that, but I couldn't let Gromff and Catcher do more damage than me this time. I promise I'll behave next battle.

Oh, no worries. I would like to think that I'm helping you guys reach the ourageousness that happened. Boosting and removing debuffs.

Silver Crusade

Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1

I'll post later today, I'm sorry for the delay.

This week will be somewhat diffcult for me, but next one would be back to normal.


Tactical Map
Roland, just Roland wrote:
I favor waiting for the rain to pass.
Roland, just Roland wrote:
"But wait. Why should we wait?" He looked at the outside, where the storm was raging, then towards the inside of the cave. "Where did this loser come from? Shouldn't we take a look?"

lol chaos!

Silver Crusade

Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1

Scrying has one hour casting time, and if no one objects I'll cast it and shortly after cast locate creature as well, that should give us a good idea where to look for the queen.


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

Roland is fully healed after those channels.


Tactical Map

Happy Thanksgiving!

I have some family in town for the next few days so I will likely not be posting until after they're gone. If I don't get up a post by this weekend, I'll be back full force by Monday.

Enjoy any time off you may have and I hope you all have a good week/weekend/holiday!


N Male Dwarf Shaman 9 (flame) | HP 117/117 | AC 26 (14 Touch, 22 Flat-Footed) | CMB +6, CMD 17 | Fort. +10, Ref. +10, Will +14 | Init. +5 | Perc. +17, Sense Motive +10 | Speed 20ft | Abilities: yes | Spells: yes | Active conditions: see below.

Happy Thanksgiving!


M Human Sensate (Fighter) 2 / Arrowsong Minstrel (Bard) 7) | HP 65/92 | AC 26/24 w/o buckler (Touch 16, Flat-Footed 21/19 w/o buckler) | CMB +8/+12 w weapon finesse, CMD 24 | Fort. +8, Ref. +12, Will +7 | Init. +5 | Perc. +18, Sense Motive +19 | Speed 30ft

Sorry for the delay. Been dealing with some stuff on my side.


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

I'm a little under the weather guys, please forgive me, I'll show up tomorrow.


Tactical Map

Its been 4 days since we heard from Crys (one of which was Sunday, which doesn't technically count). Everything okay Crys?


Male Lightfoot Halfling HP:79/79 | AC:21 | HD: 8/8 | INIT: +5 | SAVES: STR +0/ DEX +5/ CON +3/ INT +2/ WIS +2/ CHA +0

Sorry, it's been a rough year and I'm dealing with some personal issues. I'll be getting a response up tonight.


Tactical Map
Chiro - Dwarf Shaman wrote:
He called a fist-full of flame out of thin air and put it under his chin. His face took on a scary look as the flame danced inside the cave, "I don't burn. Not even my beard burns..."

lol! I'm picturing the looks of horror of most dwarfs would grow at the sight of a fellow dwarf deliberately trying to burn his beard.


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

My gods, I think it has been four days since you last heard about me as well! Sorry for my absence, time flies and when I open my computer I noticed how long has it been since I were last online.

I'll try to catch up now


N Male Dwarf Shaman 9 (flame) | HP 117/117 | AC 26 (14 Touch, 22 Flat-Footed) | CMB +6, CMD 17 | Fort. +10, Ref. +10, Will +14 | Init. +5 | Perc. +17, Sense Motive +10 | Speed 20ft | Abilities: yes | Spells: yes | Active conditions: see below.
Gamemaster Zedth wrote:
Chiro - Dwarf Shaman wrote:
He called a fist-full of flame out of thin air and put it under his chin. His face took on a scary look as the flame danced inside the cave, "I don't burn. Not even my beard burns..."
lol! I'm picturing the looks of horror of most dwarfs would grow at the sight of a fellow dwarf deliberately trying to burn his beard.

Just taking some liberties with how fire resistance 10 works. :)


M Warpriest 9 | AC 27, Touch 13, FF 27 | HP 109/123| CMB +11 | CMD 21 (25 vs BR and T) | Fort +12, Ref +9, Will +11 | Init +5 | Senses Darkvision 60ft | Perception +4 Spells: 1st 4/6 2nd 4/5 3rd 4/4 | Fervor: 7/8 | Blessings: 5/7 | Sacred Weapon: 9/9 | Sacred Armor 9/9

For now its go to the cave with the golems and wait. It's not late enough to rest yet but spells need to be re-prepared to have chat with Prince again. The discussion with the troll and giant was on secondary target if the queen is dead end.

So how about this? Head for the hole. Met the golems. Rest. Catcher can try the scry spell again. If nothing. We try and speak with Prince. He might know where she would go to heal. If that doesn't pan out. Troll is probably the best alternative. We have quite a bit of literal fire power now.


M Human Sensate (Fighter) 2 / Arrowsong Minstrel (Bard) 7) | HP 65/92 | AC 26/24 w/o buckler (Touch 16, Flat-Footed 21/19 w/o buckler) | CMB +8/+12 w weapon finesse, CMD 24 | Fort. +8, Ref. +12, Will +7 | Init. +5 | Perc. +18, Sense Motive +19 | Speed 30ft

My apologies for last night, I set alarm to wake up so that I could post and it never went off. I'll be making a post each day this week. Yesterday's post being just a little bit ago.

In regards to the vote, I would suggest we them head for the dragon prince for the time being. We can always have them change course if they find it necessary.


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

Well, there's definitely something wrong in this picture. Let's try to figure it out, but if we don't we're back on track underground.


Tactical Map

I know I've said this before but I'll say it again. -I've been going back for fun and rereading some of our game's posts from a long time back and it is so fun to read. The RP is great, the story is a blast to watch it unfold, and I love how many times you guys threw me for a loop and totally changed the direction of the game without even knowing it.

This PbP experience has taught me a lot about GMing, and one hard lesson is that I can make wrong assumptions about how the party will react when I'm fleshing out the game in my mind, and I better be able to go with the flow when player decisions don't jive with my assumptions!


M Warpriest 9 | AC 27, Touch 13, FF 27 | HP 109/123| CMB +11 | CMD 21 (25 vs BR and T) | Fort +12, Ref +9, Will +11 | Init +5 | Senses Darkvision 60ft | Perception +4 Spells: 1st 4/6 2nd 4/5 3rd 4/4 | Fervor: 7/8 | Blessings: 5/7 | Sacred Weapon: 9/9 | Sacred Armor 9/9

A communal endure and a communal resist should do. I don't think its that long of walk to the pools of lava nor do i think we will be there that long. One endure is 24 hours split among those that need it (Catcher, Old man, Little girl, Gromff, Chiro, Crys) is 4 hours.

Does Chiro not have some resistance to fire?

And the communal resist should give at least 10/min per person. Roland needs this since his resistance isn't high enough for what we walk into.

I can prepare both. Maybe one more of each just to be safe.


M Warpriest 9 | AC 27, Touch 13, FF 27 | HP 109/123| CMB +11 | CMD 21 (25 vs BR and T) | Fort +12, Ref +9, Will +11 | Init +5 | Senses Darkvision 60ft | Perception +4 Spells: 1st 4/6 2nd 4/5 3rd 4/4 | Fervor: 7/8 | Blessings: 5/7 | Sacred Weapon: 9/9 | Sacred Armor 9/9
Gamemaster Zedth wrote:
This PbP experience has taught me a lot about GMing, and one hard lesson is that I can make wrong assumptions about how the party will react when I'm fleshing out the game in my mind, and I better be able to go with the flow when player decisions don't jive with my assumptions!

I gotta know. What specifically has thrown you off?


Tactical Map

Super early on I remember Chezarion wanting to skirt by Sojourn and head straight for Archdale. I had some adventure hooks and plans for Sojourn and the nearby Everwood and so that made my heart skip a beat when I first read it, but luckily the rest of the party talked him out of that notion.

One of the first times that game-changing interactions occurred was with Zelesti the hound archon. The fiery exchange between the angel and the party was totally unexpected and it ended up altering the course of the game. Without giving away too much of my "behind the screen" content, suffice it to say that I was very surprised at the party's vehement desire to hold on to Aersensi and the ease with which harsh words were bandied at the angel! I remember sitting at my desk at home, being taken aback at Catcher and Roland's responses, but after a good 'lol' I took it in stride and realized that this is exactly the kind of game I've been looking for - one where the players challenge my preconceptions and make me think on my feet.

In short, the decision to thwart Zelesti by keeping Aersensi altered the course of the game in a number of ways.

There have been several other turns along the way too. I was sure that you guys would have investigated Gromff's brother Gromkk who was fighting in the arena of Sweetwaters; I was sure when given the chance you guys would've gone after Khaurak-Khozil when you heard it was under assault; I was sure that you guys would've investigated the lake behind the dam south of Broaklesh (I think there were a couple of 'hooks' leading in that direction) - but those did not happen the way I assumed they would!

There are more instances but I can't think of them right now.


Tactical Map

This sequence of events is one of my favorite moments in this game. When I was typing out the bad guys' actions, I honestly had no idea how Miro and Catcher would react - but boy was I surprised! It turned into this perfect sort of action scene that was somewhere between Scooby Do and James Bond, ending with the pair escaping safely, though with a little broken glass in their hair!


Tactical Map

One thing I don't like about reading old posts is I'm forced to see my own mistakes. I do try to keep my "GM voice" (ooc) and "Narrator" (past tense, descriptive) voice separate, but I often mixed the two up in those older posts. That is just evidence of growing pains I suppose, since this is my first PbP.

Silver Crusade

Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1

My favorite part of this game is this one: link

But yeah, I'm enjoying every post of it.


M Warpriest 9 | AC 27, Touch 13, FF 27 | HP 109/123| CMB +11 | CMD 21 (25 vs BR and T) | Fort +12, Ref +9, Will +11 | Init +5 | Senses Darkvision 60ft | Perception +4 Spells: 1st 4/6 2nd 4/5 3rd 4/4 | Fervor: 7/8 | Blessings: 5/7 | Sacred Weapon: 9/9 | Sacred Armor 9/9

Now that I have a better idea of Catcher and Roland's characters, the thing with Zelesti is understandable now. And both have remained fairly consistent at least. Forgot about Gromkk. I don't remember the lake but Khaurak-Khozil being under attack, c'mon. I can't seem to find the instance but I know we had a choice and think the other was saving children. Or it was Asariel. Can't remember. Children trump all. Or in that case duty did to prevent Asariel from dying. She is one of the Harbingers. Besides, we'd likely still be stuck at Khaurak-Khozil if we went there.

But I wouldn't let it get to you. You are a lot better than most and I have gotten into a few games myself. Those little deviations stress me out more than most which is way I don't think I am suited to DM'ing. Keep up the good work.


M Warpriest 9 | AC 27, Touch 13, FF 27 | HP 109/123| CMB +11 | CMD 21 (25 vs BR and T) | Fort +12, Ref +9, Will +11 | Init +5 | Senses Darkvision 60ft | Perception +4 Spells: 1st 4/6 2nd 4/5 3rd 4/4 | Fervor: 7/8 | Blessings: 5/7 | Sacred Weapon: 9/9 | Sacred Armor 9/9
Catcher wrote:

My favorite part of this game is this one: link

But yeah, I'm enjoying every post of it.

Yeah. That was one of the moments we got see LG vs CG. Those are fun.


M Human Sensate (Fighter) 2 / Arrowsong Minstrel (Bard) 7) | HP 65/92 | AC 26/24 w/o buckler (Touch 16, Flat-Footed 21/19 w/o buckler) | CMB +8/+12 w weapon finesse, CMD 24 | Fort. +8, Ref. +12, Will +7 | Init. +5 | Perc. +18, Sense Motive +19 | Speed 30ft

I passed out pretty early last night, but I agree with the watch that Gromff put up.

Silver Crusade

Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1

New spell list for the day:

0th: Detect Magic, Dancing Lights, Prestidigitation, Mage Hand

1st: 1/1 Obscuring Misty, 1/1 Grease, 3/3 Shocking grasp, 2/2 Endure Elements .

2nd: 2/2 Scorching Ray, 1/1 Resist Energy, 2/2 Darkvision

3rd: 2/2 Haste, 1/1 Spellsword, 1/1 Chains of Perdition

4th: 1/1 Dragon's breath, 1/1 Locate creatures, 1/1 Scrying


M Warpriest 9 | AC 27, Touch 13, FF 27 | HP 109/123| CMB +11 | CMD 21 (25 vs BR and T) | Fort +12, Ref +9, Will +11 | Init +5 | Senses Darkvision 60ft | Perception +4 Spells: 1st 4/6 2nd 4/5 3rd 4/4 | Fervor: 7/8 | Blessings: 5/7 | Sacred Weapon: 9/9 | Sacred Armor 9/9

Here's my loadout.

--1st Level-- (6/day) (DC 14):
[]Bless[/]
[]Liberating Command[/]
[]Protection from Evil[/]
[]Shield of Faith[/]
[]Divine Favor[/]
[]Open[/]

--2nd Level-- (5/Day) (DC 15)
[]Bull's Strength[/s]
[]Burst of Radiance[/s]
[]Aid[/]
[]Weapon of Awe[/]
[]Communal Endure Elements[/]

--3rd Level-- (4/day) (DC 16)
[]Communal Resist energy[/]
[]Magic Circle Against Evil[/s]
[]Stone Shape[/s]
[]Bestow Curse[/]

24/6 is 4 hours per person that actually needs endure elements. Is four hours enough to get to the lava pools and back?

Silver Crusade

Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1

Okay, some changes then:

New spell list for the day:

0th: Detect Magic, Dancing Lights, Prestidigitation, Mage Hand

1st: 1/1 Obscuring Misty, 1/1 Grease, 3/3 Shocking grasp, 2/2 Endure Elements .

2nd: 1/1 Scorching Ray, 1/1 Resist Energy, 3/3 Darkvision

3rd: 2/2 Haste, 1/1 Spellsword, 1/1 Chains of Perdition

4th: 1/1 Dragon's breath, 1/1 Locate creatures, 1/1 Scrying

-

ditched one Scorching Ray in favor of one more darkvision. That way, I can cast it on Roland, Crys and Aersensi.

Silver Crusade

Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1

Also, should I cast Scrying and Locate creatures?


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

Well, I'm having a blast on this game since the beginning. I just feel sorry for our missing companions, but nothing lasts forever, and thanks to that we have the opportunity to get to know two new ones and have more memorable moments.

I never understood why Gromff didn't feel like chasing those lines regarding his home town and his clone, but Roland usually just goes with the flow. Playing the barbarian is the easiest, I guess. As I've read Eragon a long time ago I was kinda hoping we could enter the dwarf city, but nobody cared about them ^_^

I'm just sorry I can't help make the game fast as it once was at this time, but in a month everything will be in order, hopefully. Then I'm gonna be on vacation, and things will look promising.

I don't think you should try to scry on the dragon once again. It will just allow her to know we are looking for her, other than some minor passing curiosity.


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Tactical Map
Catcher wrote:
... but I guess we should just keep on our path, greet anyone we meet, maybe chat a bit and be on our way, since there’s no chance we’ll find a devil-manned forge or evil underworld citizens and a gruesome battle will occur, right?”

None. Zero. Nada. Zilch. No chance, whatsoever, under any circumstances.

Silver Crusade

Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1

One can dream, right?


Tactical Map

Some news!

I wanted to share with everyone that my beautiful wife is carrying my child and will be entering the 2nd trimester very soon. This is our first child, so this is a very big deal to us. Our little spawn is due about mid-June.

I still have every intention of seeing this game through to the end. (we're wrapping up some big story elements pretty soon, so I imagine this game will be wrapped up in a matter of months.) I've pulled back on PbP by telling my other game that I am retiring my character soon so I can focus on this game in the interim, since my free time will gradually taper off in the weeks and months to come.

Anyway, just wanted to share this with you good folks.

---------------

Busy day for me so far. I will get a bad-guy combat post up this evening. Sorry for the delay.

Silver Crusade

Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1

Congratz Zedth.

I’m not married (yet) and I don’t know how you must be feeling, but I imagine things will change (for the better) for you and your wife. ;)


N Male Dwarf Shaman 9 (flame) | HP 117/117 | AC 26 (14 Touch, 22 Flat-Footed) | CMB +6, CMD 17 | Fort. +10, Ref. +10, Will +14 | Init. +5 | Perc. +17, Sense Motive +10 | Speed 20ft | Abilities: yes | Spells: yes | Active conditions: see below.

Congrats on the baby!

Ive got two girls of my own but are a little bit older (14 and 16). Lots of fun. :)

Game question: how far away are we from Roland and how high is the cavern ceiling?

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