Gimble's Emerald Spire (Table 2)

Game Master Eric Sklavos

The Circle of Vissk-Thar

Out of Initiative


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Dark Archive

Male TN Wayang Unchained Rogue 9.0 | AC 23 (T 16/FF 19)*+2 vs Traps | CMB +6 CMD 23 (FF 17) | HP 75/75 | Init +3 | Fort +6 Ref +13 Will +6 *+2 vs Shadow Magic / +1 vs Humanoid Reptilians)(Evasion) | Perception +20 (+3 to locate traps / +2 avoid surprises) | Darkvision 60' | Speed 20' | Ghost Sound 1/1 | Pass w/o Trace 1/1 | Ventriloquism 1/1 | Vanish 4/4 | Languages: Common, Abyssal, Azlanti, Draconic, Goblin, Infernal, Wayang | Active Conditions:

With the help of others, Lucifer will try to climb up the shaft into the whole at the top.

Climb: 1d20 + 5 ⇒ (18) + 5 = 23


Male Gnome Bard 16, Storyteller (aka DM)

With some help from the dwarf (which is probably quite a site to see), Lucifer is able to get a handhold and haul himself up the shaft. Pulling himself into the tunnel, and up on the ledge.

Lucifer:
The 5-foot-diameter tunnel that runs about 10 feet and ends. It’s carved from solid rock and contains four leather waterskins (the water within is stale but safe to drink), four small wooden coffers of salted food (two with fish fillets, two with slabs of roast boar; this preserved food is far too salty to eat without being soaked or scrubbed), and 50 feet of stout rope knotted to a triple-hook steel grapple.

@Hovok: While Lucifer is climbing up, where do you position yourself?

Dark Archive

Male TN Wayang Unchained Rogue 9.0 | AC 23 (T 16/FF 19)*+2 vs Traps | CMB +6 CMD 23 (FF 17) | HP 75/75 | Init +3 | Fort +6 Ref +13 Will +6 *+2 vs Shadow Magic / +1 vs Humanoid Reptilians)(Evasion) | Perception +20 (+3 to locate traps / +2 avoid surprises) | Darkvision 60' | Speed 20' | Ghost Sound 1/1 | Pass w/o Trace 1/1 | Ventriloquism 1/1 | Vanish 4/4 | Languages: Common, Abyssal, Azlanti, Draconic, Goblin, Infernal, Wayang | Active Conditions:

After looking through the stuff, he calls down. "Strange. Looks like some type of supply depot. There is some waterskins with stale water, coffers filled with salted food and a rope with a grapple."

Seeing no reason to retrieve the stale water or salted food, he instead secure the grappling hook and lowers the rope down. He then climbs back down.

Liberty's Edge

Male Dwarf Foehammer (4) | HP 40/40 | AC 20(22 w/shield) T 10 FF 17(19 w/shield) CMB +8 CMD +18 | F +7 R +2 W +1 | Init. 1 (+3 underground) | Active Conditions:

Hard to say not sure where the outer edges of the hole is on the map.

Liberty's Edge

Male Dwarf Foehammer (4) | HP 40/40 | AC 20(22 w/shield) T 10 FF 17(19 w/shield) CMB +8 CMD +18 | F +7 R +2 W +1 | Init. 1 (+3 underground) | Active Conditions:

Eh...guess the rope and grappling hook will be useful do you want me or Orovan to carry it.

So saying Hovok moves over next to the door on the right.

Lets go this way first Lucifer, and ready when the rest of the group set.

Perception: 1d20 ⇒ 15

Dark Archive

Male TN Wayang Unchained Rogue 9.0 | AC 23 (T 16/FF 19)*+2 vs Traps | CMB +6 CMD 23 (FF 17) | HP 75/75 | Init +3 | Fort +6 Ref +13 Will +6 *+2 vs Shadow Magic / +1 vs Humanoid Reptilians)(Evasion) | Perception +20 (+3 to locate traps / +2 avoid surprises) | Darkvision 60' | Speed 20' | Ghost Sound 1/1 | Pass w/o Trace 1/1 | Ventriloquism 1/1 | Vanish 4/4 | Languages: Common, Abyssal, Azlanti, Draconic, Goblin, Infernal, Wayang | Active Conditions:

Lucifer nods and goes to open the eastern door, checking to see what is beyond.


Male Gnome Bard 16, Storyteller (aka DM)

Lucifer goes to open the door, but finds it locked.

Dark Archive

Male TN Wayang Unchained Rogue 9.0 | AC 23 (T 16/FF 19)*+2 vs Traps | CMB +6 CMD 23 (FF 17) | HP 75/75 | Init +3 | Fort +6 Ref +13 Will +6 *+2 vs Shadow Magic / +1 vs Humanoid Reptilians)(Evasion) | Perception +20 (+3 to locate traps / +2 avoid surprises) | Darkvision 60' | Speed 20' | Ghost Sound 1/1 | Pass w/o Trace 1/1 | Ventriloquism 1/1 | Vanish 4/4 | Languages: Common, Abyssal, Azlanti, Draconic, Goblin, Infernal, Wayang | Active Conditions:

Lucifer checks to see if the key found underneath the skeleton works on the lock. If it doesn't, he pulls out his picks and starts to work on the lock.

Disable Device: 1d20 + 11 ⇒ (20) + 11 = 31

Dark Archive

Male Half-Orc Brawler 6/Cleric 1 - HP: 61/61, - AC: 21/T: 14/FF: 19 - INIT: +2, Percep: +8[10] <darkvision> TC: 6/6, TD: 6/6 - F: +13/R: +11/W: +11[13] [+2 ds] - CMB: +10 - CMD: 22, Speed: 20ft

Orovan taps his spear lightly and hums as he continues to consider the room around him and possible angles of attack.


Male Gnome Bard 16, Storyteller (aka DM)

Lucifer uses one of the keys to unlock the door and opens it.

Wisps of decayed and sagging spider webs droop from the walls of this room, which appears to be empty except for the long-dead, dismembered corpse of a giant spider and a stout, freestanding wooden closet in the southwestern corner. The ceiling is covered with dusty spider webs bulging down from a grid of wooden beams and plaster fifteen feet above the floor. Faint moans and plaintive sobbing come from the closet.

Dark Archive

Male TN Wayang Unchained Rogue 9.0 | AC 23 (T 16/FF 19)*+2 vs Traps | CMB +6 CMD 23 (FF 17) | HP 75/75 | Init +3 | Fort +6 Ref +13 Will +6 *+2 vs Shadow Magic / +1 vs Humanoid Reptilians)(Evasion) | Perception +20 (+3 to locate traps / +2 avoid surprises) | Darkvision 60' | Speed 20' | Ghost Sound 1/1 | Pass w/o Trace 1/1 | Ventriloquism 1/1 | Vanish 4/4 | Languages: Common, Abyssal, Azlanti, Draconic, Goblin, Infernal, Wayang | Active Conditions:

"A dead giant spider. Must be what has put all these webs up."

Hearing the sobbing and moans from the closet, Lucifer becomes suspicious. "Let me check for traps before we investigate that closet."

Perception: 1d20 + 9 ⇒ (1) + 9 = 10

Dark Archive

Male Half-orc Ranger (Deep Walker, Skirmisher) 3 HP 36/36 AC: 19 TAC: 14 FF:15 Saves: F:6 R:9 W:3 Init: +9 Per: +12 (Darkvision) (+14 Monsterous Humanoids)
Consumables:
Arrows (40/40), Blunt Arrows (20/20), Cold Iron 10/10, Silver 10/10 CLW 20/20

"Sounds as though someone is trapped in there, could be a trap itself though," Voldarus says stepping back and facing the closet, he readies a regular arrow and takes aim at the door. "If anything jumps out I'll take care of it."

Voldarus readies an action to fire if whoever is opening the door gets attacked by a weapon.

My move would come after the area is checked for traps

Dark Archive

Male Half-Orc Brawler 6/Cleric 1 - HP: 61/61, - AC: 21/T: 14/FF: 19 - INIT: +2, Percep: +8[10] <darkvision> TC: 6/6, TD: 6/6 - F: +13/R: +11/W: +11[13] [+2 ds] - CMB: +10 - CMD: 22, Speed: 20ft

While the others focus on the obvious, Orovan continues to eye the webs warily. The cabinet could be a trap, sure, but it could just as easily be a distraction. Or something worse. "We should be ready to sanctify it. Not all voices come from our world."

Liberty's Edge

Male Dwarf Foehammer (4) | HP 40/40 | AC 20(22 w/shield) T 10 FF 17(19 w/shield) CMB +8 CMD +18 | F +7 R +2 W +1 | Init. 1 (+3 underground) | Active Conditions:

Hovok also moves forward after the room is cleared for traps. However, after hearing Orovan's comment he pauses before pulling out a vial of Holy Water.

You want to hold onto this Orovan and if it is something already past this life we will be ready.

Following this Hovok moves into position to cover the closet with his Longhammer.

Readied action if hostile:
Attack, BAB, Str: 1d20 + 2 + 4 ⇒ (4) + 2 + 4 = 10
Damage, Str, PA: 2d6 + 6 + 3 ⇒ (4, 4) + 6 + 3 = 17

Dark Archive

Male TN Wayang Unchained Rogue 9.0 | AC 23 (T 16/FF 19)*+2 vs Traps | CMB +6 CMD 23 (FF 17) | HP 75/75 | Init +3 | Fort +6 Ref +13 Will +6 *+2 vs Shadow Magic / +1 vs Humanoid Reptilians)(Evasion) | Perception +20 (+3 to locate traps / +2 avoid surprises) | Darkvision 60' | Speed 20' | Ghost Sound 1/1 | Pass w/o Trace 1/1 | Ventriloquism 1/1 | Vanish 4/4 | Languages: Common, Abyssal, Azlanti, Draconic, Goblin, Infernal, Wayang | Active Conditions:

Lucifer thinks of something that might help to see if it is a trap. Using his racial ability, he sends his voice toward the closet and directs the person in the closet. "Do not worry. No need to cry, we will get you out of there."

Lucifer then waits to see what happens.

Used Ventriloquism.


Male Gnome Bard 16, Storyteller (aka DM)

GM Screen:
1d20 ⇒ 19

As Hovok moves in, his dwarven senses catch his eye and he notices a few of the stone tiles in the middle of the floor are slightly raised.

Moved you back 5' as I assume you won't purposely step on suspicious tiles.

Lucifer speaks at the box using his spell-like ability, but the moaning and sobbing continues.

Liberty's Edge

Male Dwarf Foehammer (4) | HP 40/40 | AC 20(22 w/shield) T 10 FF 17(19 w/shield) CMB +8 CMD +18 | F +7 R +2 W +1 | Init. 1 (+3 underground) | Active Conditions:

Hey Lucifer be careful but think you should take a look at these tiles.

Points to the tiles while keeping an eye on the closet.

Silver Crusade

M Ifrit Oracle (Life) 5

"Webs that are being used are clean, as the spider picks the dust from them. Cobwebs like these have been deserted."

Dark Archive

Male TN Wayang Unchained Rogue 9.0 | AC 23 (T 16/FF 19)*+2 vs Traps | CMB +6 CMD 23 (FF 17) | HP 75/75 | Init +3 | Fort +6 Ref +13 Will +6 *+2 vs Shadow Magic / +1 vs Humanoid Reptilians)(Evasion) | Perception +20 (+3 to locate traps / +2 avoid surprises) | Darkvision 60' | Speed 20' | Ghost Sound 1/1 | Pass w/o Trace 1/1 | Ventriloquism 1/1 | Vanish 4/4 | Languages: Common, Abyssal, Azlanti, Draconic, Goblin, Infernal, Wayang | Active Conditions:

"Tiles?" Lucifer looks at the tiles that Hovok points out and sees that something is odd about them. He goes about the process to look for a way to disarm the apparent trap.

Disable Device: 1d20 + 11 ⇒ (7) + 11 = 18

Dark Archive

Male Half-Orc Brawler 6/Cleric 1 - HP: 61/61, - AC: 21/T: 14/FF: 19 - INIT: +2, Percep: +8[10] <darkvision> TC: 6/6, TD: 6/6 - F: +13/R: +11/W: +11[13] [+2 ds] - CMB: +10 - CMD: 22, Speed: 20ft

"Webs that are used by living spiders. Some deaths can wait for a thousand years..." Orovan trails off ominously. You'd almost think he was recalling some specific memory.


Male Gnome Bard 16, Storyteller (aka DM)

Hovok points out the trap to Lucifer. Taking a moment to inspect the tiles, Lucifer realizes there are actually 4 separate pressure plates on the floor. He attempts to jam the first pressure plate, but doesn't quite get it. Does not set it off either.

Dark Archive

Male TN Wayang Unchained Rogue 9.0 | AC 23 (T 16/FF 19)*+2 vs Traps | CMB +6 CMD 23 (FF 17) | HP 75/75 | Init +3 | Fort +6 Ref +13 Will +6 *+2 vs Shadow Magic / +1 vs Humanoid Reptilians)(Evasion) | Perception +20 (+3 to locate traps / +2 avoid surprises) | Darkvision 60' | Speed 20' | Ghost Sound 1/1 | Pass w/o Trace 1/1 | Ventriloquism 1/1 | Vanish 4/4 | Languages: Common, Abyssal, Azlanti, Draconic, Goblin, Infernal, Wayang | Active Conditions:

"Avoid the plates, I couldn't disarm them."

That being said he moves toward the closet to investigate but remains cautious.


Male Gnome AC 13, hp 23Fort +3, Ref +3, Will +3, +2 vs. poison Init +2, Perception +6, spell level 1 (2/7 day),level 2 (4/4 day)DC 15 Sorcerer/4

there seems to be a lot of traps down here, theres gotta be something good down here.

neilmin follows behind orovan

Im gonna stick with you big guy anything happens you got it right?
all right.

keeping his eyes up checking the webs well just about everything is up to him

Silver Crusade

M Ifrit Oracle (Life) 5

"Traps aren't always about keeping things safe. Sometimes they are just for keeping people out. I'm betting the noises in the shrunk are illusionary. They make the pressure plates a place you want to go."

Liberty's Edge

Male Dwarf Foehammer (4) | HP 40/40 | AC 20(22 w/shield) T 10 FF 17(19 w/shield) CMB +8 CMD +18 | F +7 R +2 W +1 | Init. 1 (+3 underground) | Active Conditions:

Well we can still get to the closet will just make it a little difficult to fight...Wonder if we can draw whatever is behind the door onto the traps for us if it is hostile.


Male Gnome Bard 16, Storyteller (aka DM)

Everyone focuses on the closet, while a couple keep an extra eye on the dead spider and the empty webs, moving into position avoiding the trap in the middle of the room.

Jafit I moved you to the door. I assume you would at least be in a position to see in the room. Go ahead and move yourself to where you want to be.


Male Gnome AC 13, hp 23Fort +3, Ref +3, Will +3, +2 vs. poison Init +2, Perception +6, spell level 1 (2/7 day),level 2 (4/4 day)DC 15 Sorcerer/4

guys be careful for what ever in there be ready to fight just in case

Neilmin pulls out one of his alchemist fires just in case for a fight.

Liberty's Edge

Male Dwarf Foehammer (4) | HP 40/40 | AC 20(22 w/shield) T 10 FF 17(19 w/shield) CMB +8 CMD +18 | F +7 R +2 W +1 | Init. 1 (+3 underground) | Active Conditions:

Just wondering if you want to open the door Lucifer need a little room for my hammer otherwise I would do it.

Just wondering Disable device allows multiple attempts to complete if you fail the first time right?

Dark Archive

Male Half-Orc Brawler 6/Cleric 1 - HP: 61/61, - AC: 21/T: 14/FF: 19 - INIT: +2, Percep: +8[10] <darkvision> TC: 6/6, TD: 6/6 - F: +13/R: +11/W: +11[13] [+2 ds] - CMB: +10 - CMD: 22, Speed: 20ft

Unless you break the lock or set off the trap, etc.
And you can take 10 usually.


Male Gnome Bard 16, Storyteller (aka DM)

Yes, you can retry Disable Device unless you fail by 5 or more. You can take 10 if you're not under duress. You will know if you fail by 5 or more.

Dark Archive

Male TN Wayang Unchained Rogue 9.0 | AC 23 (T 16/FF 19)*+2 vs Traps | CMB +6 CMD 23 (FF 17) | HP 75/75 | Init +3 | Fort +6 Ref +13 Will +6 *+2 vs Shadow Magic / +1 vs Humanoid Reptilians)(Evasion) | Perception +20 (+3 to locate traps / +2 avoid surprises) | Darkvision 60' | Speed 20' | Ghost Sound 1/1 | Pass w/o Trace 1/1 | Ventriloquism 1/1 | Vanish 4/4 | Languages: Common, Abyssal, Azlanti, Draconic, Goblin, Infernal, Wayang | Active Conditions:

With the suggestion of the others, Lucifer goes about to try to disarm the trap again.

Disarm Trap: 1d20 + 11 ⇒ (1) + 11 = 12; hehe...


Male Gnome Bard 16, Storyteller (aka DM)

With a little bit of peer pressure, Lucifer attempts to disarm the closest pressure plate, but he slips and jams his tools right into the trigger. The closet walls open and a zombie appears. At the same time a net falls over Lucifer.

Heavy Net Trap vs. Touch AC: 1d20 + 10 ⇒ (13) + 10 = 23
Damage: 1d6 ⇒ 3

Lucifer is Grappled

Knowledge Religion DC 11:
The undead is a Fast Zombie. It is not staggered and moves faster than your normal zombie. Beating the DC by 5 or more gains you more information.

Roll for Initiative:

Lucifer: 1d20 + 3 ⇒ (18) + 3 = 21
Voldarus: 1d20 + 5 ⇒ (17) + 5 = 22
Hovok: 1d20 + 3 ⇒ (9) + 3 = 12
Neilman: 1d20 + 2 ⇒ (17) + 2 = 19
Jafit: 1d20 + 2 ⇒ (6) + 2 = 8
Orovan: 1d20 + 2 ⇒ (4) + 2 = 6
Zombie: 1d20 + 2 ⇒ (1) + 2 = 3

Initiative:
Round 1
Voldarus
Lucifer
(15/18 hp; Grappled)
Neilman
Hovok
Jafit
Orovan

Zombie
End of Round

The Party is up.

Dark Archive

Male Half-Orc Brawler 6/Cleric 1 - HP: 61/61, - AC: 21/T: 14/FF: 19 - INIT: +2, Percep: +8[10] <darkvision> TC: 6/6, TD: 6/6 - F: +13/R: +11/W: +11[13] [+2 ds] - CMB: +10 - CMD: 22, Speed: 20ft

Orovan who notably goes after the ranged characters smirks at the simple trap and shifts into combat, dropping his spear and producing his greataxe once again.
Greataxe: 1d20 + 4 ⇒ (3) + 4 = 7, Damage: 1d12 + 4 ⇒ (8) + 4 = 12

Dark Archive

Male TN Wayang Unchained Rogue 9.0 | AC 23 (T 16/FF 19)*+2 vs Traps | CMB +6 CMD 23 (FF 17) | HP 75/75 | Init +3 | Fort +6 Ref +13 Will +6 *+2 vs Shadow Magic / +1 vs Humanoid Reptilians)(Evasion) | Perception +20 (+3 to locate traps / +2 avoid surprises) | Darkvision 60' | Speed 20' | Ghost Sound 1/1 | Pass w/o Trace 1/1 | Ventriloquism 1/1 | Vanish 4/4 | Languages: Common, Abyssal, Azlanti, Draconic, Goblin, Infernal, Wayang | Active Conditions:

Escape Artist: 1d20 + 2 ⇒ (3) + 2 = 5

Lucifer tries to slip out of the net but it proves to heavy for him to get out of.

Liberty's Edge

Male Dwarf Foehammer (4) | HP 40/40 | AC 20(22 w/shield) T 10 FF 17(19 w/shield) CMB +8 CMD +18 | F +7 R +2 W +1 | Init. 1 (+3 underground) | Active Conditions:

Just wondering Lucifer should be where the X is correct.

Don't think the goal is to set off all the traps there champ, but will help you after we put this one into the ground to stay.

Seeing the rotting form coming out of the closet; Hovok moves the longhammer off his shoulder before taking a swing.

Attack: 1d20 + 2 + 4 ⇒ (13) + 2 + 4 = 19
Damage: 2d6 + 6 + 3 ⇒ (1, 4) + 6 + 3 = 14


Male Gnome Bard 16, Storyteller (aka DM)

Orovan steps up and takes a swing with his Greataxe as Lucifer struggles in the net.

Hovok swings over Lucifer and strikes the creature solidly, tearing a big chunk of flesh from the undead creature; but it still stands.

Voldarus, Neilman, and Jafit are up.

Silver Crusade

M Ifrit Oracle (Life) 5

The ifrit skirts the edge of the room, moving up to threaten the zombie with his spear.

Spear @ zombie: 1d20 - 3 ⇒ (5) - 3 = 2

But he does little other than make himself an available target . . ..


Male Gnome AC 13, hp 23Fort +3, Ref +3, Will +3, +2 vs. poison Init +2, Perception +6, spell level 1 (2/7 day),level 2 (4/4 day)DC 15 Sorcerer/4

Neilmin tosses his alchemist fire he had in his hand

Burn Zombie BURN!

attack: 1d20 ⇒ 8
damage: 1d6 ⇒ 3

Dark Archive

Male Half-orc Ranger (Deep Walker, Skirmisher) 3 HP 36/36 AC: 19 TAC: 14 FF:15 Saves: F:6 R:9 W:3 Init: +9 Per: +12 (Darkvision) (+14 Monsterous Humanoids)
Consumables:
Arrows (40/40), Blunt Arrows (20/20), Cold Iron 10/10, Silver 10/10 CLW 20/20

Sorry I've been super busy writing papers lately

Voldarus turns as a zombie appears and fires off 2 shots, but it's not an easy shot.

Rapid Shot: 1d20 + 7 - 6 ⇒ (10) + 7 - 6 = 11
Rapid Shot: 1d20 + 7 - 6 ⇒ (6) + 7 - 6 = 7
Damage 1: 1d8 + 4 ⇒ (1) + 4 = 5
Damage 2: 1d8 + 4 ⇒ (6) + 4 = 10


Male Gnome Bard 16, Storyteller (aka DM)

GM Screen:
1-Lucifer, 2-Jafit, 3-Orovaan: 1d3 ⇒ 2
Splash Miss: 1d8 ⇒ 6

Jafit moves up and attacks, but comes closer to hitting himself than the undead creature.

Neilman throws an alchemist fire, which hits the wall next to Orovan.
1 point splash damage to Orovan and the Zombie.

Voldarus quickly looses two arrows, but can't seem to find an openning around his allies.

The zombie, seeming to be quite a bit faster than you'd expect a zombie to be, attacks the oracle twice, one attack misses, but the other hits Jafit square in the head knocking him nearly unconcious with a single blow.

Slam 1: 1d20 + 5 ⇒ (20) + 5 = 25
Slam 2: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d6 + 4 ⇒ (5) + 4 = 9

Slam 1 Confirm: 1d20 + 5 ⇒ (17) + 5 = 22
Crit Damage: 1d6 + 4 ⇒ (5) + 4 = 9

Initiative:
Round 2
Voldarus
Lucifer
(15/18 hp; Grappled)
Neilman
Hovok
Jafit
(1/19 hp)
Orovan (16/19 hp)
Zombie (-15 hp)
End of Round

The Party is up.

Dark Archive

Male TN Wayang Unchained Rogue 9.0 | AC 23 (T 16/FF 19)*+2 vs Traps | CMB +6 CMD 23 (FF 17) | HP 75/75 | Init +3 | Fort +6 Ref +13 Will +6 *+2 vs Shadow Magic / +1 vs Humanoid Reptilians)(Evasion) | Perception +20 (+3 to locate traps / +2 avoid surprises) | Darkvision 60' | Speed 20' | Ghost Sound 1/1 | Pass w/o Trace 1/1 | Ventriloquism 1/1 | Vanish 4/4 | Languages: Common, Abyssal, Azlanti, Draconic, Goblin, Infernal, Wayang | Active Conditions:

Seeing Jafit go down with a single blow, Lucifer struggles further to get out from the net so he can join the fight.

Escape Artist: 1d20 + 2 ⇒ (17) + 2 = 19

Liberty's Edge

Male Dwarf Foehammer (4) | HP 40/40 | AC 20(22 w/shield) T 10 FF 17(19 w/shield) CMB +8 CMD +18 | F +7 R +2 W +1 | Init. 1 (+3 underground) | Active Conditions:

Regrouping after his last swing hit; Hovok launches another blow with his hammer trying to crush the zombie this time.

Attack: 1d20 + 2 + 4 ⇒ (6) + 2 + 4 = 12
Damage: 2d6 + 6 + 3 ⇒ (5, 6) + 6 + 3 = 20

Dark Archive

Male Half-Orc Brawler 6/Cleric 1 - HP: 61/61, - AC: 21/T: 14/FF: 19 - INIT: +2, Percep: +8[10] <darkvision> TC: 6/6, TD: 6/6 - F: +13/R: +11/W: +11[13] [+2 ds] - CMB: +10 - CMD: 22, Speed: 20ft

Orovan is a bit shocked by the zombie's general stoutness and resolves to get serious.
Greataxe: 1d20 + 4 ⇒ (2) + 4 = 6, Damage: 1d12 + 4 ⇒ (2) + 4 = 6
But all the resolution in the world can't help him muster a solid blow.
That time we got TPK'd by a zombie working in tandem with the Dice Gods.

Dark Archive

Male Half-orc Ranger (Deep Walker, Skirmisher) 3 HP 36/36 AC: 19 TAC: 14 FF:15 Saves: F:6 R:9 W:3 Init: +9 Per: +12 (Darkvision) (+14 Monsterous Humanoids)
Consumables:
Arrows (40/40), Blunt Arrows (20/20), Cold Iron 10/10, Silver 10/10 CLW 20/20

Not seeing any other alternative Voldarus shifts slightly and continues to pepper the enemy with arrows. A natural 20 might hit...

Rapid shot: 1d20 + 7 - 6 ⇒ (17) + 7 - 6 = 18
Rapid Shot: 1d20 + 7 - 6 ⇒ (18) + 7 - 6 = 19
Damage 1: 1d8 + 4 ⇒ (2) + 4 = 6
Damage 2: 1d8 + 4 ⇒ (8) + 4 = 12


Male Gnome AC 13, hp 23Fort +3, Ref +3, Will +3, +2 vs. poison Init +2, Perception +6, spell level 1 (2/7 day),level 2 (4/4 day)DC 15 Sorcerer/4

sorry bout that buddy

Neilmin shoots out his frost.
attack: 1d20 ⇒ 11
damage: 1d3 ⇒ 1

Silver Crusade

M Ifrit Oracle (Life) 5

When the creatures' arms slam into Jafit's side, he seems to collapse in on himself, a gush of air and agony rushing out of his mouth, but the ifrit doesn't fall. He stumbles back, away from the creature, looking for some shelter or protection from that unholy power.


Male Gnome Bard 16, Storyteller (aka DM)

As Lucifer tries to escape, Hovok and Orovan take swings at the undead creature who nearly fell their comrad, but both miss their target.

Neilman shoots a ray of frost at the zombie, but hits nothing but the wall behind it.

As Jafit regains his balance from the blow, Voldarus finds an openning and two arrows come flying by Lucifer and Hovok and strike the zombie in the head. The undead creature drops to the ground silent. All is quiet.

Out of Combat.

Sorry it took so long to post. I had minor out-patient surgery yesterday, and didn't take the time to get to a computer.

Liberty's Edge

Male Dwarf Foehammer (4) | HP 40/40 | AC 20(22 w/shield) T 10 FF 17(19 w/shield) CMB +8 CMD +18 | F +7 R +2 W +1 | Init. 1 (+3 underground) | Active Conditions:

After taking a look in the closet the zombie came out of for anything interesting Hovok moves back into the other room getting ready to go through the south door.

Assuming Lucifer got out from under the net that last roll without needing help.

You ok there Jafit. Then slightly under his breathe.

Guess you need a little more room than that to be effective my friend.

Dark Archive

Male Half-Orc Brawler 6/Cleric 1 - HP: 61/61, - AC: 21/T: 14/FF: 19 - INIT: +2, Percep: +8[10] <darkvision> TC: 6/6, TD: 6/6 - F: +13/R: +11/W: +11[13] [+2 ds] - CMB: +10 - CMD: 22, Speed: 20ft

Orovan scowls at Neilmin for a long moment before shaking his head and returning his weapons to their proper place.

Dark Archive

Male TN Wayang Unchained Rogue 9.0 | AC 23 (T 16/FF 19)*+2 vs Traps | CMB +6 CMD 23 (FF 17) | HP 75/75 | Init +3 | Fort +6 Ref +13 Will +6 *+2 vs Shadow Magic / +1 vs Humanoid Reptilians)(Evasion) | Perception +20 (+3 to locate traps / +2 avoid surprises) | Darkvision 60' | Speed 20' | Ghost Sound 1/1 | Pass w/o Trace 1/1 | Ventriloquism 1/1 | Vanish 4/4 | Languages: Common, Abyssal, Azlanti, Draconic, Goblin, Infernal, Wayang | Active Conditions:

With the threat eliminated, Lucifer takes his time to work out a way out of the net.

Take 20 Escape Artist = 22

Assuming that got him out of the net or others helped him out...

Lucifer kicks the net, "Bloody net. You got the better of me this time."

He wants to double check the room for anything else like secret doors or loot before moving on.

Perception: 1d20 + 8 ⇒ (12) + 8 = 20

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