Gimble's Emerald Spire (Table 2)

Game Master Eric Sklavos

The Circle of Vissk-Thar

Out of Initiative


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Silver Crusade

M Ifrit Oracle (Life) 5

Jafit looks at the battlefield, feeling even more useless than he normally does during a combat, when he gets an idea. "Hovok! Give me a second and I'll make getting out easier!" Even as he speaks, the ifrit reaches down into himself, pulling on ancestral power. (Assuming he does not refuse the magic) Hovok feels a wash of heat roll over him, spreading from Jafit and across his form, altering that form, stretching it, bulking it, making him significantly larger.

Jafit casts Enlarge Person on Hovok. Hovok will be a large humanoid at Jafit's next initiative, for 20 rounds. I would recommend delaying action until then, as having the edge of the pit be roughly face high instead of twice your height should make getting out easier.


Male Gnome Bard 16, Storyteller (aka DM)

Orovan reaches down toward Hovok to help him up.

Jafit takes a step forward to look into the pit and begins casting Enlarge Person on Hovok. You'll need to be adjacent to Hovok to see where he's at due to the Obscuring Mist.

@Neilman: You are at the edge of Obscuring Mist that takes up the rest of the cooridor. You watched Jafit disappear into the mist as he stepped forward.

The group can hear the familiar sound of the spider snapping its mandibles and then the clicking of its legs on the stone floor.

Voldarus:
The spider takes a bite at you and it's fangs find their way to you. As it bites, you feel its venom course through your veins.

Bite: 1d20 + 4 ⇒ (17) + 4 = 21
20% Miss: 1d100 ⇒ 43
Damage: 1d6 + 1 ⇒ (6) + 1 = 7

Make a FORT Save DC15 or take:
Strength Damage: 1d2 ⇒ 2

After biting you, the spider scurries up the wall and disappears into the mist over the pit and toward the ceiling.

Provoking an AoO

Initiative
Round 5
Neilman
Lucifer
(13/18 hp)
Jafit
Voldarus
(2/20 hp)
Hovok (9/23 hp)
Orovan
Moon Spider
End of Round

The Party is up.

Dark Archive

Male TN Wayang Unchained Rogue 9.0 | AC 23 (T 16/FF 19)*+2 vs Traps | CMB +6 CMD 23 (FF 17) | HP 75/75 | Init +3 | Fort +6 Ref +13 Will +6 *+2 vs Shadow Magic / +1 vs Humanoid Reptilians)(Evasion) | Perception +20 (+3 to locate traps / +2 avoid surprises) | Darkvision 60' | Speed 20' | Ghost Sound 1/1 | Pass w/o Trace 1/1 | Ventriloquism 1/1 | Vanish 4/4 | Languages: Common, Abyssal, Azlanti, Draconic, Goblin, Infernal, Wayang | Active Conditions:

Climb: 1d20 + 5 ⇒ (8) + 5 = 13

Lucifer climbs the rest of the way up the pit and pulls himself over the edge.

Dark Archive

Male Half-orc Ranger (Deep Walker, Skirmisher) 3 HP 36/36 AC: 19 TAC: 14 FF:15 Saves: F:6 R:9 W:3 Init: +9 Per: +12 (Darkvision) (+14 Monsterous Humanoids)
Consumables:
Arrows (40/40), Blunt Arrows (20/20), Cold Iron 10/10, Silver 10/10 CLW 20/20

Lost in the mist Voldarus lets out a yelp

GM:

Fort Save: 1d20 + 3 ⇒ (13) + 3 = 16
AOO: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 2d4 + 2 ⇒ (3, 2) + 2 = 7
20%miss: 1d100 ⇒ 75

"Is comin bak your way, I think I got a chunk of 'em bus hard ta tell, I'm no doin so hot think I'll stay this side the spikes" Voldarus calls retreating up against the wall.

Liberty's Edge

Male Dwarf Foehammer (4) | HP 40/40 | AC 20(22 w/shield) T 10 FF 17(19 w/shield) CMB +8 CMD +18 | F +7 R +2 W +1 | Init. 1 (+3 underground) | Active Conditions:

Hearing Voldarus calling through the mist and unsure how Jafit can help him when he isn't having any luck discerning him through the dense mist.

Well lets see if we can get out of this hole then.

So saying he takes the time to stow his shield before attempting to climb the wall.

Climb: 1d20 ⇒ 8

And now the bad side of heavy armor course also hurting with the -3 str.

Liberty's Edge

Male Dwarf Foehammer (4) | HP 40/40 | AC 20(22 w/shield) T 10 FF 17(19 w/shield) CMB +8 CMD +18 | F +7 R +2 W +1 | Init. 1 (+3 underground) | Active Conditions:

Bump?

Dark Archive

Male Half-Orc Brawler 6/Cleric 1 - HP: 61/61, - AC: 21/T: 14/FF: 19 - INIT: +2, Percep: +8[10] <darkvision> TC: 6/6, TD: 6/6 - F: +13/R: +11/W: +11[13] [+2 ds] - CMB: +10 - CMD: 22, Speed: 20ft

Oops

Orovan stands back up and picks up his ax, ready to engage the spider if need be.
that'll take both my actions, but first I want to make sure Hovok makes it up since that's what I was on the ground for anyway. And did he get enlarged?

Liberty's Edge

Male Dwarf Foehammer (4) | HP 40/40 | AC 20(22 w/shield) T 10 FF 17(19 w/shield) CMB +8 CMD +18 | F +7 R +2 W +1 | Init. 1 (+3 underground) | Active Conditions:

Think vision made the spell un-cast able and doubt my roll was enough to get out unless I was able to reach Orovan and gain help.

Silver Crusade

M Ifrit Oracle (Life) 5

No line of sight means no line of effect . . ., so a channel would be wasted. GM said I can gain visibility for the Enlarge, though

Jafit looks through the fog, trying to guess where he can provide the most help. No good clumping of people for another channel. Hovok looks hurt, though, so Jafit burns another spell to heal the dwarf. The feeling of banked coals in a fireplace, with the aroma of a stew simmering on a hook just above washes across Hovok from the ifrit's touch . . ..

CLW: 1d8 + 2 ⇒ (8) + 2 = 10


Male Gnome Bard 16, Storyteller (aka DM)

As the spider moves away, Voldarus sinks his falchion deep into the side of the spider. Bleeding and wounded the spider continues to move out of sight.

Lucifer attempts to climb his way out, but he can't seem to find a hold and makes no progress.

Hovok attempts to climb out, but doesn't make any progress.

As Hovok reaches up to climb, Jafit is able to reach down and cast a cure spell to heal Hovok a bit.

Orovan readies his axe, waiting for a chance to finish off the spider.

Everyone make perception checks.

Initiative
Round 6
Neilman
Lucifer
(13/18 hp)
Jafit
Voldarus
(2/20 hp)
Hovok (19/23 hp)
Orovan
Moon Spider
End of Round

The Party is up.

Dark Archive

Male TN Wayang Unchained Rogue 9.0 | AC 23 (T 16/FF 19)*+2 vs Traps | CMB +6 CMD 23 (FF 17) | HP 75/75 | Init +3 | Fort +6 Ref +13 Will +6 *+2 vs Shadow Magic / +1 vs Humanoid Reptilians)(Evasion) | Perception +20 (+3 to locate traps / +2 avoid surprises) | Darkvision 60' | Speed 20' | Ghost Sound 1/1 | Pass w/o Trace 1/1 | Ventriloquism 1/1 | Vanish 4/4 | Languages: Common, Abyssal, Azlanti, Draconic, Goblin, Infernal, Wayang | Active Conditions:

Climb: 1d20 + 5 ⇒ (14) + 5 = 19

Not able to find anything to get him over, Lucifer attempts again to climb out of the rest of the way of the pit.

Silver Crusade

M Ifrit Oracle (Life) 5

Perception: 1d20 - 1 ⇒ (5) - 1 = 4

Liberty's Edge

Male Dwarf Foehammer (4) | HP 40/40 | AC 20(22 w/shield) T 10 FF 17(19 w/shield) CMB +8 CMD +18 | F +7 R +2 W +1 | Init. 1 (+3 underground) | Active Conditions:

Hmm so guessing Hovok is enlarged now and that would affect the climb how? Can I reach the edge to pull myself up without climbing?

Perception: 1d20 ⇒ 17

Dark Archive

Male Half-orc Ranger (Deep Walker, Skirmisher) 3 HP 36/36 AC: 19 TAC: 14 FF:15 Saves: F:6 R:9 W:3 Init: +9 Per: +12 (Darkvision) (+14 Monsterous Humanoids)
Consumables:
Arrows (40/40), Blunt Arrows (20/20), Cold Iron 10/10, Silver 10/10 CLW 20/20

Perception: 1d20 + 8 ⇒ (19) + 8 = 27

Dark Archive

Male Half-Orc Brawler 6/Cleric 1 - HP: 61/61, - AC: 21/T: 14/FF: 19 - INIT: +2, Percep: +8[10] <darkvision> TC: 6/6, TD: 6/6 - F: +13/R: +11/W: +11[13] [+2 ds] - CMB: +10 - CMD: 22, Speed: 20ft

Perception: 1d20 + 6 ⇒ (2) + 6 = 8
nailed it


Male Gnome AC 13, hp 23Fort +3, Ref +3, Will +3, +2 vs. poison Init +2, Perception +6, spell level 1 (2/7 day),level 2 (4/4 day)DC 15 Sorcerer/4

perception: 1d20 + 4 ⇒ (16) + 4 = 20

Neilmin gonna sit back and ready a spell in case something happens.


Male Gnome Bard 16, Storyteller (aka DM)

Lucifer climbs out of the pit.

Voldarus:
You see part of the mist itself move more deliberately over the head of Lucifer and remain. Almost as if it has shape itself.

@Hovok: DC 10 to climb out for you, and I'll allow you to climb out with a single move action.

Silver Crusade

M Ifrit Oracle (Life) 5

"How is everyone? I'll need to be able to see or touch you to help, but I need to know which way to go, first."

Dark Archive

Male Half-orc Ranger (Deep Walker, Skirmisher) 3 HP 36/36 AC: 19 TAC: 14 FF:15 Saves: F:6 R:9 W:3 Init: +9 Per: +12 (Darkvision) (+14 Monsterous Humanoids)
Consumables:
Arrows (40/40), Blunt Arrows (20/20), Cold Iron 10/10, Silver 10/10 CLW 20/20

"Lucifer lookout, the mist, the mist looks like it might be a creature or, I don't know it doesn't seem right though," he says feebly.

Any knowledge check for this here is a d20 roll and I'll put my modifiers for possible knowledge checks.

Knowledge: 1d20 ⇒ 4

Arcana +1, Dungeoneering +5, Nature +4

Great roll that was

Dark Archive

Male Half-Orc Brawler 6/Cleric 1 - HP: 61/61, - AC: 21/T: 14/FF: 19 - INIT: +2, Percep: +8[10] <darkvision> TC: 6/6, TD: 6/6 - F: +13/R: +11/W: +11[13] [+2 ds] - CMB: +10 - CMD: 22, Speed: 20ft

Orovan maintains his ready stance, looking around for any sign of the spider.

readied action:
If the spider gets within reach
Greataxe: 1d20 + 4 ⇒ (11) + 4 = 15, Damage: 1d12 + 4 ⇒ (3) + 4 = 7


Male Gnome Bard 16, Storyteller (aka DM)

Lucifer Perception: 1d20 + 8 ⇒ (11) + 8 = 19

Lucifer:
You didn't see it at first, but when Voldarus points it out you see the mist itself move more deliberately over your head and remain there. Almost as if it has shape itself.

Dark Archive

Male TN Wayang Unchained Rogue 9.0 | AC 23 (T 16/FF 19)*+2 vs Traps | CMB +6 CMD 23 (FF 17) | HP 75/75 | Init +3 | Fort +6 Ref +13 Will +6 *+2 vs Shadow Magic / +1 vs Humanoid Reptilians)(Evasion) | Perception +20 (+3 to locate traps / +2 avoid surprises) | Darkvision 60' | Speed 20' | Ghost Sound 1/1 | Pass w/o Trace 1/1 | Ventriloquism 1/1 | Vanish 4/4 | Languages: Common, Abyssal, Azlanti, Draconic, Goblin, Infernal, Wayang | Active Conditions:

Still in round 6? If so, will have to wait for round 7 to take action.


Male Gnome Bard 16, Storyteller (aka DM)

Everyone seems to notice the clicking of the spider's legs on the stone come to a silence.

Voldarus and Lucifer:
You notice the the shape in the mist continue to move. Though it moves out of Voldarus's site, Lucifer sees it move under the crack in the door to the north.

Initiative
Round 7
Neilman
Lucifer
(13/18 hp)
Jafit
Voldarus
(2/20 hp)
Hovok (19/23 hp)
Orovan
Moon Spider
End of Round

The Party is up.

Dark Archive

Male TN Wayang Unchained Rogue 9.0 | AC 23 (T 16/FF 19)*+2 vs Traps | CMB +6 CMD 23 (FF 17) | HP 75/75 | Init +3 | Fort +6 Ref +13 Will +6 *+2 vs Shadow Magic / +1 vs Humanoid Reptilians)(Evasion) | Perception +20 (+3 to locate traps / +2 avoid surprises) | Darkvision 60' | Speed 20' | Ghost Sound 1/1 | Pass w/o Trace 1/1 | Ventriloquism 1/1 | Vanish 4/4 | Languages: Common, Abyssal, Azlanti, Draconic, Goblin, Infernal, Wayang | Active Conditions:

Lucifer yells out, "The spider is fleeing under the door to the north. Quickly, after it."

Lucifer rushes to the door and pushes it open.

Move: 5'
Move: Open Door

Liberty's Edge

Male Dwarf Foehammer (4) | HP 40/40 | AC 20(22 w/shield) T 10 FF 17(19 w/shield) CMB +8 CMD +18 | F +7 R +2 W +1 | Init. 1 (+3 underground) | Active Conditions:

Not getting a good grip the first time Hovok again attempts to climb out of the pit with his increase in size.

Climb: 1d20 + 1 ⇒ (18) + 1 = 19

This time finding a good hand/foot hold he almost vaults out of the pit and attempts to reorient himself to follow Lucifer.

Perception: 1d20 ⇒ 14

Come back here little spider. 'e ar'n't done talking with 'u.

Hmm...out of the hole big or little...big or little...little has had much to do so far.

If I still have another action and that is a good enough roll to follow Lucifer will do that while readying his shield again.

Dark Archive

Male Half-orc Ranger (Deep Walker, Skirmisher) 3 HP 36/36 AC: 19 TAC: 14 FF:15 Saves: F:6 R:9 W:3 Init: +9 Per: +12 (Darkvision) (+14 Monsterous Humanoids)
Consumables:
Arrows (40/40), Blunt Arrows (20/20), Cold Iron 10/10, Silver 10/10 CLW 20/20

Is this moon spider still hidden?

Silver Crusade

M Ifrit Oracle (Life) 5

"Leaving? Shouldn't we LET it leave?"

Dark Archive

Male TN Wayang Unchained Rogue 9.0 | AC 23 (T 16/FF 19)*+2 vs Traps | CMB +6 CMD 23 (FF 17) | HP 75/75 | Init +3 | Fort +6 Ref +13 Will +6 *+2 vs Shadow Magic / +1 vs Humanoid Reptilians)(Evasion) | Perception +20 (+3 to locate traps / +2 avoid surprises) | Darkvision 60' | Speed 20' | Ghost Sound 1/1 | Pass w/o Trace 1/1 | Ventriloquism 1/1 | Vanish 4/4 | Languages: Common, Abyssal, Azlanti, Draconic, Goblin, Infernal, Wayang | Active Conditions:

"It might ambush us later on. Better to take it out now."


Male Gnome Bard 16, Storyteller (aka DM)

GM Screen:
Stealth: 2d20 ⇒ (2, 1) = 3
Lucifer Per: 1d20 + 8 ⇒ (4) + 8 = 12
Hovok Per: 1d20 ⇒ 18

@Hovok: You're up on the platform, but squeezing with Voldarus at the moment.

Voldarus:
When Lucifer hollered out, you realize the moving "mist" might have been the spider.

Lucifer:
The Obscuring Mist ends at the door. Looking into the room:

This large room has a wide hole in the center of its floor. A heavy, welded steel ladder descends straight down from the lip of this shaft. The extent and depth of the space below are concealed behind the many
crisscrossing, whitish-gray spider webs filling the pit.

You don't see any sign of the moving mist you thought to be the spider, but you do see two spiders on opposite sides of the door at the ceiling trying to hide in the webs.

Neilman, Jafit, Voldarus, Orovan are up.

Dark Archive

Male TN Wayang Unchained Rogue 9.0 | AC 23 (T 16/FF 19)*+2 vs Traps | CMB +6 CMD 23 (FF 17) | HP 75/75 | Init +3 | Fort +6 Ref +13 Will +6 *+2 vs Shadow Magic / +1 vs Humanoid Reptilians)(Evasion) | Perception +20 (+3 to locate traps / +2 avoid surprises) | Darkvision 60' | Speed 20' | Ghost Sound 1/1 | Pass w/o Trace 1/1 | Ventriloquism 1/1 | Vanish 4/4 | Languages: Common, Abyssal, Azlanti, Draconic, Goblin, Infernal, Wayang | Active Conditions:

"A way down the tower is beyond the door. But seems to be guarded by two more spiders."


Male Gnome AC 13, hp 23Fort +3, Ref +3, Will +3, +2 vs. poison Init +2, Perception +6, spell level 1 (2/7 day),level 2 (4/4 day)DC 15 Sorcerer/4

Neilmin goes to follow the group and jumps across the pit

assuming the doors on the trap didn't close

Acrobatics: 1d20 + 3 ⇒ (6) + 3 = 9

Silver Crusade

M Ifrit Oracle (Life) 5

Thinking to himself, "This may take a minute or two.", Jafit turns his back to the pit and lowers himself down the side, dangling from his tiny, blackened hands before dropping the remaining few feet to the floor of the pit. Carefully moving between the spikes, he crosses to the far side of the pit before working out how he's going to climb up this side. Then he gives it a go.

"Can I get a hand, here, please?"

Climb: 1d20 ⇒ 18

I left the "figure" in the pit, because I think that's at least a round and a half of movement I just described. I'm hoping the 18 is good enough, because otherwise Jafit's probably stuck without help.

Dark Archive

Male Half-Orc Brawler 6/Cleric 1 - HP: 61/61, - AC: 21/T: 14/FF: 19 - INIT: +2, Percep: +8[10] <darkvision> TC: 6/6, TD: 6/6 - F: +13/R: +11/W: +11[13] [+2 ds] - CMB: +10 - CMD: 22, Speed: 20ft

"Let it go. We need to regroup and heal up."
With that, Orovan attempts to assist the oracle in getting across the pit.
I guess try to drop down safely, then Aid Another?
Climb aid: 1d20 + 7 ⇒ (4) + 7 = 11


Male Gnome Bard 16, Storyteller (aka DM)

Neilman makes a running jump across the pit, but as he flies through the mist, his feet come up a bit short and you hear a faint thud as his body hits the side of the pit. He tries to grab onto the ledge, but his hands can't quite find a proper grip and he falls. You hear a small thump and a loud shriek as a couple spikes pierce the gnome.

Neilman Reflex: 1d20 + 2 ⇒ (11) + 2 = 13

Neilman Damage:

Pit Spikes: 1d4 ⇒ 3

Pit Spike Attack 1: 1d20 + 10 ⇒ (9) + 10 = 19
Pit Spike Attack 2: 1d20 + 10 ⇒ (5) + 10 = 15
Pit Spike Attack 3: 1d20 + 10 ⇒ (2) + 10 = 12

Fall Damage + Pit Damage = Total Damage: 1d6 + 2d4 ⇒ (4) + (2, 1) = 7

You are prone in the pit.

Orovan spots Jafit as he climbs down the pit with no problem and Jafit sees a fallen and hurt gnome.

Voldarus is up.

Dark Archive

Male Half-orc Ranger (Deep Walker, Skirmisher) 3 HP 36/36 AC: 19 TAC: 14 FF:15 Saves: F:6 R:9 W:3 Init: +9 Per: +12 (Darkvision) (+14 Monsterous Humanoids)
Consumables:
Arrows (40/40), Blunt Arrows (20/20), Cold Iron 10/10, Silver 10/10 CLW 20/20

Voldarus pushes himself off the wall and readies to attack with his falchion if he sees the spider come back.

Readied attack: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 2d4 + 2 ⇒ (4, 2) + 2 = 8


Male Gnome Bard 16, Storyteller (aka DM)

For simplicity I moved Voldarus to the nearest open square so he's no longer sharing space with the Enlarged Dwarf.

Voldarus:

The Obscuring Mist ends at the door. Looking into the room:

This large room has a wide hole in the center of its floor. A heavy, welded steel ladder descends straight down from the lip of this shaft. The extent and depth of the space below are concealed behind the many crisscrossing, whitish-gray spider webs filling the pit.

You don't see any sign of the moving mist you thought to be the spider, but you do see two spiders on opposite sides of the door at the ceiling trying to hide in the webs.

You don't hear any movement except your own. It's a bit ominous in the mist.

The spiders in the other room seem to remain "hidden."

Jafit and Neilman are in the pit.

Initiative
Round 8
Neilman (8/15 hp)
Lucifer (13/18 hp)
Jafit
Voldarus
(2/20 hp)
Hovok (19/23 hp)
Orovan
Moon Spider
End of Round

The Party is up.


Male Gnome AC 13, hp 23Fort +3, Ref +3, Will +3, +2 vs. poison Init +2, Perception +6, spell level 1 (2/7 day),level 2 (4/4 day)DC 15 Sorcerer/4

Ouch that hurt gonna need a hand getting out.

Neilmin gos to pick himself off the spikes.

we still in initiative?

Dark Archive

Male TN Wayang Unchained Rogue 9.0 | AC 23 (T 16/FF 19)*+2 vs Traps | CMB +6 CMD 23 (FF 17) | HP 75/75 | Init +3 | Fort +6 Ref +13 Will +6 *+2 vs Shadow Magic / +1 vs Humanoid Reptilians)(Evasion) | Perception +20 (+3 to locate traps / +2 avoid surprises) | Darkvision 60' | Speed 20' | Ghost Sound 1/1 | Pass w/o Trace 1/1 | Ventriloquism 1/1 | Vanish 4/4 | Languages: Common, Abyssal, Azlanti, Draconic, Goblin, Infernal, Wayang | Active Conditions:

Lucifer moves into the room and then moves to the right to make room for the others. He looks at the spider in the corner and readies an attack if it gets to close to him.

Readied Attack: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Move: 20'
Standard: Readied Attack

Dark Archive

Male Half-orc Ranger (Deep Walker, Skirmisher) 3 HP 36/36 AC: 19 TAC: 14 FF:15 Saves: F:6 R:9 W:3 Init: +9 Per: +12 (Darkvision) (+14 Monsterous Humanoids)
Consumables:
Arrows (40/40), Blunt Arrows (20/20), Cold Iron 10/10, Silver 10/10 CLW 20/20

Voldarus stays out of the room and switches to his bow. "There are a couple of spiders hiding in the back there. But I'm not going in first. Not this time I'm not," Voldarus says wearily. Blood is pouring out of several cuts and he's sure that a rib or two broke on the fall. His face looks sickly but he hold himself up as straight as he can and readies an arrow.

Dark Archive

Male Half-Orc Brawler 6/Cleric 1 - HP: 61/61, - AC: 21/T: 14/FF: 19 - INIT: +2, Percep: +8[10] <darkvision> TC: 6/6, TD: 6/6 - F: +13/R: +11/W: +11[13] [+2 ds] - CMB: +10 - CMD: 22, Speed: 20ft

So, I wasn't able to climb into the pit last time?
Can I do it this time?


Male Gnome Bard 16, Storyteller (aka DM)
Orovan wrote:

So, I wasn't able to climb into the pit last time?

Can I do it this time?

@Orovan: Go ahead and make a climb check to drop into the pit.

@Everyone: In this room moving through squares with webs is half movement and an acrobatics check to avoid getting caught in the web.

Dark Archive

Male Half-Orc Brawler 6/Cleric 1 - HP: 61/61, - AC: 21/T: 14/FF: 19 - INIT: +2, Percep: +8[10] <darkvision> TC: 6/6, TD: 6/6 - F: +13/R: +11/W: +11[13] [+2 ds] - CMB: +10 - CMD: 22, Speed: 20ft

Climb: 1d20 + 7 ⇒ (14) + 7 = 21


Male Gnome Bard 16, Storyteller (aka DM)

@Orovan: You successfully dropped into the pit last round and helped Jafit. You can take this round's action.

Dark Archive

Male TN Wayang Unchained Rogue 9.0 | AC 23 (T 16/FF 19)*+2 vs Traps | CMB +6 CMD 23 (FF 17) | HP 75/75 | Init +3 | Fort +6 Ref +13 Will +6 *+2 vs Shadow Magic / +1 vs Humanoid Reptilians)(Evasion) | Perception +20 (+3 to locate traps / +2 avoid surprises) | Darkvision 60' | Speed 20' | Ghost Sound 1/1 | Pass w/o Trace 1/1 | Ventriloquism 1/1 | Vanish 4/4 | Languages: Common, Abyssal, Azlanti, Draconic, Goblin, Infernal, Wayang | Active Conditions:

Adjusted his move action to 10' for half movement and changed his position on the map.

Acrobatics: 1d20 + 7 ⇒ (4) + 7 = 11

Liberty's Edge

Male Dwarf Foehammer (4) | HP 40/40 | AC 20(22 w/shield) T 10 FF 17(19 w/shield) CMB +8 CMD +18 | F +7 R +2 W +1 | Init. 1 (+3 underground) | Active Conditions:

Hmm just curious there are 3 spiders or just 2? Also how does my current size help/hurt the web bit in this case?


Male Gnome Bard 16, Storyteller (aka DM)

As Lucifer steps into the room, the spiders on either side of the room shoot webs at him, and entangle him in place in front of the door.

Web 1 - Ranged Touch @ Lucifer: 1d20 + 11 ⇒ (6) + 11 = 17
Web 2 - Ranged Touch @ Lucifer: 1d20 + 11 ⇒ (8) + 11 = 19

Lucifer, you still have a standard action. The green border around your avatar indicates you're webbed in place.

@Hovok: You heard Lucifer mention the other spider fleeing in here, but all that can be seen, by just Lucifer and Voldarus because of the Obscuring Mist, are the two on the map. Your size doesn't play any significant roll in getting caught in the webs or not other than the bonuses (and Penalties) Enlarge Person grants.

Silver Crusade

M Ifrit Oracle (Life) 5

Climbing out of the pit (as described in the previous post), Jafit gets out from under the dwarf as he takes stock of the situation. "Want me to light the webs on fire? Burn them away?"

Dark Archive

Male TN Wayang Unchained Rogue 9.0 | AC 23 (T 16/FF 19)*+2 vs Traps | CMB +6 CMD 23 (FF 17) | HP 75/75 | Init +3 | Fort +6 Ref +13 Will +6 *+2 vs Shadow Magic / +1 vs Humanoid Reptilians)(Evasion) | Perception +20 (+3 to locate traps / +2 avoid surprises) | Darkvision 60' | Speed 20' | Ghost Sound 1/1 | Pass w/o Trace 1/1 | Ventriloquism 1/1 | Vanish 4/4 | Languages: Common, Abyssal, Azlanti, Draconic, Goblin, Infernal, Wayang | Active Conditions:

Lucifer stands still where he is stuck, "That will be useful. These spiders are shooting webs everywhere. Don't worry about burning me, I might be able to avoid any damage."

Doesn't take a standard action and readies himself to roll out of the way of harm when Jafit starts burning the webs.


Male Gnome Bard 16, Storyteller (aka DM)

@Lucifer: options you have to get out of the web are: Strength Check, Escape Artist, or attack the web.

@Jafit: You climbed down last turn and moved to the other side of the pit. It'll take you a full round to climb out, and you need another climb check.

Silver Crusade

M Ifrit Oracle (Life) 5

Really? I figured lowering myself down as described prevented needing a climb check to get down? And a full round? I thought this was a 10' deep pit? How deep is it?

Climb: 1d20 ⇒ 6

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