GM ShadowLord's Rise of the Runelords Campaign (Inactive)

Game Master GM ShadowLord

CHAPTER 4 - FORTRESS OF THE STONE GIANTS (Part 1: Stones over Sandpoint)

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TG1 | FF

Sunday charges towards Mammy and swings his bastard sword towards one of the images. The blade swipes through open air between two of the Mammy's and misses. She looks at Sunday curiously, tilting her head and speaking as if to a child she adds "Why, I think I can't wait to hang your eyeballs around my neck! What a pretty pretty decoration they shall be. Mmmmm. Hold still for justa moment now, wouldya?"

Do Sunday's spirits only hit if his attack his or is it a secondary attack regardless?

R1: Sunday, Elisai, Yavenee, Delendir, Boys, Mammy, Ragnhildr, Grace, Krysta


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HP 96/105 (135)| AC: 12/12/10 CMD: 26 | F: +10 R: +4 W: +7 | Initiative: +2 | Rage: 25/25 | Vampiric Touch: 5/5 Vampiric Power 3/3 | Darkvision 30ft | DR 2/-, 5/Silver | Resist Cold, Electricity 10 | Fortification 15%
Skills:
Acrobatics +21 Intimidate +15 Perception +20 Survival: +18

Um, I had Sunday charge the downed Ogrekin, rather than letting it get up and go after Grace or Yavenee.

It's a separate attack, so if both attacks were within 5 of hitting that would have been 2 images shattered.


Female Human Witch (Ley Line Guardian) 10 HP: 53/53 | AC: 13 (17 mage armor) | T: 13 (15) | FF: 11(15) | CMD: 16 | Fort: +6 | Ref: +7 | Will: +10 | Init: +7| Perc: +3 Yavenee

Locking eyes with the foul monster, Yavenee's own eyes turn black as she calls upon the power to weaken her opponent's focusing on the mind's defenses.

Move to 30ft. Hex: Evil eye -2 to Saves. DC 19 targeting Mammy Graul


HP -16/94 | AC 26 TAC 15 FF 23 | CMD 30 | F +11 R +12 W +8 (evasion; immune to sleep; +2 vs enchantments; 1 Will reroll) | Ini: +3 (+4 terrain) | Senses: low-light +21 (+5 vs traps;+4 terrain) |
Skills:
Acrobatics+22,Climb+9,C.(traps)+5,Diplomacy-2,Disable dev.+23,Hand. animal+5/+9,Heal+8,Inti+5,K.dung+7,K.geo+5/+9,K.nature+9,Prof.(hunter)+4,Ri de+7,Spellcraft+5,Stealth+13/+17[+18/+22], Surv.+13/+17[+18/+22],Swim+6
Half-elf male Ranger 10 | RoTRL Doc·Treasure | +2 goblins, +5 giants, +4 undead, +4 urban/underground | Ghina +15 HP 67/67 AC 26 TAC 17 | (Died fighting Mokmurian)

Delendir turns his head and covers his eyes to avoid seeing the farm in flames. Drops slide through his face, his hand clenches around the bow.

Then, when the multiple mammies appear, he breathes deeply and resolves to protect the group as good as he can. The half-elf steps next to Krysta, then, a rain of arrows bathes the mammy in an attempt to discover which one is the right one.
+1 longbow-RS+favored enemy (deadeye to avoid cover): 1d20 + 10 - 2 + 5 ⇒ (13) + 10 - 2 + 5 = 26
P damage+favored enemy (manyshot 2 arrows): 2d8 + 12 + 10 ⇒ (6, 1) + 12 + 10 = 29

+1 longbow-RS+favored enemy (deadeye to avoid cover): 1d20 + 10 - 2 + 5 ⇒ (9) + 10 - 2 + 5 = 22
P damage+favored enemy: 1d8 + 6 + 5 ⇒ (4) + 6 + 5 = 15

+1 longbow-RS+favored enemy (deadeye to avoid cover): 1d20 + 5 - 2 + 5 ⇒ (18) + 5 - 2 + 5 = 26
P damage+favored enemy: 1d8 + 6 + 5 ⇒ (7) + 6 + 5 = 18


Female Human Medium (Spirit Dancer) 7 HP: 75/75 | AC: 16 | T: 10 | FF: 14 | CMD: 20 | Fort: +5 | Ref: +3 | Will: +6 | Init: +4| Perc: +10

Elisai moves up to a downed one and attempts to pop it on the head with her greatsword.

Attack: 1d20 + 8 ⇒ (9) + 8 = 17
Damage: 2d6 + 16 ⇒ (1, 4) + 16 = 21


TG1 | FF

Yep! I was just wondering if the energy required the other to hit is all. Your charge missed and so only the energy shatters an image. I made a mistake on the image calculation earlier. There is Mammy + six images for a total of seven hideous creatures before you.

Sunday's charge misses but his energy attack manages to destroy one of the images. Elisa steps up and severely injures one of the ogrekin, it's cry largely lost in the blaze behind him. The obese woman is able to resist the lasting effects of Yavenee's gaze, but suffers a temporary setback for the time being. All three of Delendir's arrows strike their targets, and surprisingly two of them find the real Mammy amidst the images. Another one of her images pop which leaves five images remaining.

The ogrekin next to Ragnhildr and Grace both stand and and thrust their spears into their victims. Both attacks are near simultaneous in timing and both strike the shoulders of their appoints (6 damage to both Ragnhildr and Grace). The third ogrekin swipes and attempts to bite Elisai from the ground but fails on both attempts.

Mammy doesn't so much move forward as much as she oozes forward, her huge mass moving up beside Sunday. When she reaches beside him she casts a spell (provokes from Sunday) on Delendir which seems to radiate to those close to him.

Pending Sunday's AOO, Delendir, Ragnhildr, Grace, Elisai, Krysta all must make DC18 Will Save or suffer the effects of Slow.

R1: Sunday, Elisai, Yavenee, Delendir, Boys, Mammy, Ragnhildr, Grace, Krysta
R2: Sunday, Elisai, Yavenee, Delendir, Boys, Mammy, Ragnhildr, Grace, Krysta

Images: 1d7 ⇒ 6
Images: 1d6 ⇒ 1
Images: 1d6 ⇒ 6
Images: 1d5 ⇒ 5
Will: 1d20 + 8 ⇒ (16) + 8 = 24
Attack Grace Spear: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 1d6 + 5 ⇒ (1) + 5 = 6
Attack Ragnhildr Spear: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 1d6 + 5 ⇒ (1) + 5 = 6
Attack Elisai Spear: 1d20 + 7 - 4 ⇒ (4) + 7 - 4 = 7
Attack Elisai Bite: 1d20 + 7 - 4 ⇒ (11) + 7 - 4 = 14

GM:
Concentration if needed: 1d20 + 13 ⇒ (19) + 13 = 32
Y=21
M=15+18


female half-crystal dragon ftr4/nnj4 | HP 72/72; THP 0| AC 23, FF 22, TAC 15 | F +15, R +7, W +4 | CMB 12, CMD 25 | Init +6 | Lowlight, darkvision 60ft, Per +7 ki 7/7 | limited shape-shifting: crystal drg 4/4 rnds per day | 2 claws +14 (1d4+7), +14 bite (1d6+7), sonic breath (4d4 sonic; DC 20) 1/1 |

If the spell successfully goes off:

Will: 1d20 + 6 ⇒ (4) + 6 = 10

Krysta was caught off guard by the sudden onset of hostilities that appeared from no where. She didn't see them coming and wasn't pleased about that. She had been so distracted that she didn't even feel the spell come over her until she realized that her movements were far too slow. She turned to glare at the only one who might have been able to cast it and gave a strangely slow roar of anger as she took to the skies and flew towards Mammy Graul all too slowly.

I have 70 feet of movement after reduction while flying and so move up around and within bite range of Mammy Graul.

If the spell doesn't go off:
Angry at the sudden appearance of hostile beings and the attempts of one to cast spells at them Krysta gave a roar of anger and took off. She flew low over the ground, moving around the fat witch that seemed to have far too many of herselves in the same area and landed just out of the beast's reach, but well within range of her teeth. She snapped her head out, her jaws trying to clamp down fiercely on the witchy thing

Bite w/ flank, pa: 1d20 + 10 + 2 - 3 ⇒ (8) + 10 + 2 - 3 = 171d8 + 4 + 9 ⇒ (6) + 4 + 9 = 19
Attacking from reach.


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Female Human Mageknight 7 HP: 67/67 | AC: 24/13/22 (+8 armor, +1 deflection, +2 Dex, +3 shield) | F: +7 R: +4 W: +5 (+7 vs. Magic) | Per: +3, Init: +2 | Spell points: 4/10

Will: 1d20 + 7 ⇒ (17) + 7 = 24

"If yer gonna stab me, STAB ME LIKE YE BLOODY MEAN IT," Ragnhildr bellows as she dives in for the attack.

attack 1: 1d20 + 11 ⇒ (2) + 11 = 13

attack 2: 1d20 + 6 ⇒ (5) + 6 = 11

So much for showing him how it's done. :\


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Female Human Witch (Ley Line Guardian) 10 HP: 53/53 | AC: 13 (17 mage armor) | T: 13 (15) | FF: 11(15) | CMD: 16 | Fort: +6 | Ref: +7 | Will: +10 | Init: +7| Perc: +3 Yavenee
Sunday Daud wrote:

"Ugh, shut her up." He says to those around him before turning to the downed Ogrekin and rushing it. "You should have stayed in the fire!"

[dice=Bastard Sword (charge)]1d20+10+2
[dice=Damage (slashing, magical)]1d10+14+2

[dice=Spirits]1d20+8
[dice=Damage (negative energy)]1d4+2+2

Uhm Shadowlord....I think you missed this.

Sunday Daud wrote:
Um, I had Sunday charge the downed Ogrekin, rather than letting it get up and go after Grace or Yavenee.

And the explanation


TG1 | FF

Indeed I did. Whoops. In that case Sunday kills the Ogrekin adjacent to him and the attack against Grace doesn't happen and Sunday is now affected by the spell and needs to make the will save.


HP 96/105 (135)| AC: 12/12/10 CMD: 26 | F: +10 R: +4 W: +7 | Initiative: +2 | Rage: 25/25 | Vampiric Touch: 5/5 Vampiric Power 3/3 | Darkvision 30ft | DR 2/-, 5/Silver | Resist Cold, Electricity 10 | Fortification 15%
Skills:
Acrobatics +21 Intimidate +15 Perception +20 Survival: +18

Will: 1d20 + 8 ⇒ (19) + 8 = 27


HP -16/94 | AC 26 TAC 15 FF 23 | CMD 30 | F +11 R +12 W +8 (evasion; immune to sleep; +2 vs enchantments; 1 Will reroll) | Ini: +3 (+4 terrain) | Senses: low-light +21 (+5 vs traps;+4 terrain) |
Skills:
Acrobatics+22,Climb+9,C.(traps)+5,Diplomacy-2,Disable dev.+23,Hand. animal+5/+9,Heal+8,Inti+5,K.dung+7,K.geo+5/+9,K.nature+9,Prof.(hunter)+4,Ri de+7,Spellcraft+5,Stealth+13/+17[+18/+22], Surv.+13/+17[+18/+22],Swim+6
Half-elf male Ranger 10 | RoTRL Doc·Treasure | +2 goblins, +5 giants, +4 undead, +4 urban/underground | Ghina +15 HP 67/67 AC 26 TAC 17 | (Died fighting Mokmurian)

Will DC 18: 1d20 + 5 ⇒ (12) + 5 = 17
Everything seems to become very slow around for Delendir.

The half-elf looks side to side not fully understanding "You... Mammy... get... to... pay... now..." and keeps shotting arrows at the belly creature, suddenly realizing how slow he has become.
+1 longbow+favored enemy (deadeye to avoid cover): 1d20 + 10 + 5 ⇒ (4) + 10 + 5 = 19
P damage+favored enemy: 1d8 + 6 + 5 ⇒ (8) + 6 + 5 = 19


HP 96/105 (135)| AC: 12/12/10 CMD: 26 | F: +10 R: +4 W: +7 | Initiative: +2 | Rage: 25/25 | Vampiric Touch: 5/5 Vampiric Power 3/3 | Darkvision 30ft | DR 2/-, 5/Silver | Resist Cold, Electricity 10 | Fortification 15%
Skills:
Acrobatics +21 Intimidate +15 Perception +20 Survival: +18

Narrowing his eyes as he feels something harmlessly wash over him Sunday turns and charges the Ogrekin Matriarch.

Bastard Sword (charge): 1d20 + 10 + 2 ⇒ (14) + 10 + 2 = 26
Damage (slashing, magical): 1d10 + 14 + 2 ⇒ (4) + 14 + 2 = 20

Spirits: 1d20 + 8 ⇒ (5) + 8 = 13
Damage (negative energy): 1d4 + 2 + 2 ⇒ (3) + 2 + 2 = 7


Female Human Witch (Ley Line Guardian) 10 HP: 53/53 | AC: 13 (17 mage armor) | T: 13 (15) | FF: 11(15) | CMD: 16 | Fort: +6 | Ref: +7 | Will: +10 | Init: +7| Perc: +3 Yavenee

Waiting until everyone before me to see who's affected by the spell.


Female Human Medium (Spirit Dancer) 7 HP: 75/75 | AC: 16 | T: 10 | FF: 14 | CMD: 20 | Fort: +5 | Ref: +3 | Will: +6 | Init: +4| Perc: +10

I was hoping to know if we were going to get a Haste effect since it gives me 3 attacks per round. Oh well.

Save: 1d20 + 6 ⇒ (20) + 6 = 26

Elisai shrugs off the spell and proceeds to full attack

Attack: 1d20 + 8 ⇒ (11) + 8 = 19Damage: 2d6 + 16 ⇒ (4, 3) + 16 = 23
Attack: 1d20 + 8 ⇒ (9) + 8 = 17Damage: 2d6 + 16 ⇒ (2, 4) + 16 = 22


Female Human Witch (Ley Line Guardian) 10 HP: 53/53 | AC: 13 (17 mage armor) | T: 13 (15) | FF: 11(15) | CMD: 16 | Fort: +6 | Ref: +7 | Will: +10 | Init: +7| Perc: +3 Yavenee

You beat me in initiative so you'll have it next round. Was most likely going to do haste this round anyway, just seeing who will actually be hasted and who will return to normal by it countering slow. Also no 2 people affected can be more then 30ft apart when I cast it and we're kind of spread out so I'll need to cast to affect the slowed people as a priority, then maybe cast it again next round to haste those not affected this round.


Female Human Witch (Ley Line Guardian) 10 HP: 53/53 | AC: 13 (17 mage armor) | T: 13 (15) | FF: 11(15) | CMD: 16 | Fort: +6 | Ref: +7 | Will: +10 | Init: +7| Perc: +3 Yavenee

Seeing the effect of the monster's magic, Yavenee reaches out to pull her companions out of the pocket of slowed time, while accelerating it for herself. Even as she does, the chilling dark giggling laughter bubbles up from within, washing over her enemy.

Cast haste on Delendir, Krysta and myself. Delendir&Krysta resume normal speed (haste countered) I'm hasted. Cackle as move action to extend 1 round effect of Evil Eye another round


TG1 | FF

GMPCing Grace.

Sunday's dispatch of the ogrekin causes Mammy to wave her hands frustaredly in the air. Rather than being upset she growls "Kunkel was always worthless!" as she dismisses her dying son by the fire. Sunday's charge toward the ogrekin ends with him slashing away another one of her images.

As Ragnhildr's strikes both miss the ogrekin before her, he retaliates in kind with two attacks of his own. She easily dodges the spear when it is thrust back to the same place he struck before, completely predictable. She doesn't see him leaning in to bite her on her forearm though, the sharp rotting teeth clamping down on her skin and tearing a patch of flesh out (4 damage).

Grace isn't able to shake the spell from Mammy and things around her begin to slowdown. Despite that she doesn't miss a beat and quickly leaps into song as she begins to incourage her allies with a melodic tune. (Inspire Courage).

Mammy takes note of Yavenee's laugh with a curious tilt of her head. A smirk crosses her large lips as if she is pleasantly amused by the actions of Yavenee. The look is short lived however when Delendir's arrow passes through one of her images and brings the count down to two.

Both of Elisai's attacks strike the ogrekin and she quickly dispatches the creature. This draws an exasperated sigh from Mammy as well, "Benk you are worthless! The lot of you were not worth the trouble, I swear!" Mammy and her shadows take a 5' step away from Krysta and Sunday and cast another spell.

From now on when attacking Mammy please make a concealment check as if she had total concealment.

Spellcraft DC18:
Mammy cast Displacement on herself.

R2: Sunday, Elisai, Yavenee, Delendir, Boys, Mammy, Ragnhildr, Grace, Krysta
R3: Sunday, Elisai, Yavenee, Delendir, Boy, Mammy, Ragnhildr, Grace, Krysta

Stabbity Ragnhildr: 1d20 + 7 ⇒ (9) + 7 = 16
Damage Ragnhildr: 1d6 + 5 ⇒ (4) + 5 = 9
Bite Ragnhildr: 1d20 + 7 ⇒ (16) + 7 = 23
Damage Ragnhildr: 1d4 + 2 ⇒ (2) + 2 = 4
Spellcraft: 1d20 + 16 ⇒ (6) + 16 = 22
Images: 1d4 ⇒ 1
Images: 1d3 ⇒ 1
Grace Will: 1d20 + 6 ⇒ (10) + 6 = 16


Female Human Mageknight 7 HP: 67/67 | AC: 24/13/22 (+8 armor, +1 deflection, +2 Dex, +3 shield) | F: +7 R: +4 W: +5 (+7 vs. Magic) | Per: +3, Init: +2 | Spell points: 4/10

Attack (Energy Blade): 1d20 + 11 ⇒ (10) + 11 = 21
Damage: 1d10 + 5 + 2d6 ⇒ (7) + 5 + (1, 1) = 14

Ragnhildr turns the grimace of pain and distaste into a feral smile as she uses her bitten arm to pull the ogrekin's face closer to her's.

"Ye made me bleed, now it's my turn," she growls before lightning arcs along her blade and she thrusts for his belly.


Female Human Witch (Ley Line Guardian) 10 HP: 53/53 | AC: 13 (17 mage armor) | T: 13 (15) | FF: 11(15) | CMD: 16 | Fort: +6 | Ref: +7 | Will: +10 | Init: +7| Perc: +3 Yavenee

Spellcraft: 1d20 + 11 ⇒ (12) + 11 = 23

"Beware! Her magic makes her seem a bit off from where she actually is." Yavenee calls out.


HP -16/94 | AC 26 TAC 15 FF 23 | CMD 30 | F +11 R +12 W +8 (evasion; immune to sleep; +2 vs enchantments; 1 Will reroll) | Ini: +3 (+4 terrain) | Senses: low-light +21 (+5 vs traps;+4 terrain) |
Skills:
Acrobatics+22,Climb+9,C.(traps)+5,Diplomacy-2,Disable dev.+23,Hand. animal+5/+9,Heal+8,Inti+5,K.dung+7,K.geo+5/+9,K.nature+9,Prof.(hunter)+4,Ri de+7,Spellcraft+5,Stealth+13/+17[+18/+22], Surv.+13/+17[+18/+22],Swim+6
Half-elf male Ranger 10 | RoTRL Doc·Treasure | +2 goblins, +5 giants, +4 undead, +4 urban/underground | Ghina +15 HP 67/67 AC 26 TAC 17 | (Died fighting Mokmurian)

Delendir smiles as the images are quickly decimated. The half-elf has a second to say without turning his attention "That cackle is horrible Yavenee. It makes my skin into goosebumps"
The ranger steps forward shoting another arrow with inspired Grace's precision.
Concealment 50%: 1d100 ⇒ 88
+1 longbow+IC+favored enemy (deadeye to avoid Daud's cover): 1d20 + 10 + 2 + 5 ⇒ (20) + 10 + 2 + 5 = 37
P damage+favored enemy+IC: 1d8 + 6 + 5 + 2 ⇒ (8) + 6 + 5 + 2 = 21

Critical x3?: 1d20 + 10 + 2 + 5 ⇒ (8) + 10 + 2 + 5 = 25
P damage+favored enemy+IC: 2d8 + 12 + 10 + 4 ⇒ (8, 5) + 12 + 10 + 4 = 39

If Yavenee's haste removes Delendir's slowness:

Previous attack manyshot extra damage: 1d8 + 6 + 5 + 2 ⇒ (7) + 6 + 5 + 2 = 20
Thanks to the regained speed, the ranger is able to send one more arrow towards the Mammy.
Concealment 50%: 1d100 ⇒ 87
+1 longbow+IC+favored enemy (deadeye to avoid Daud's cover): 1d20 + 5 + 2 + 5 ⇒ (18) + 5 + 2 + 5 = 30
P damage+favored enemy+IC: 1d8 + 6 + 5 + 2 ⇒ (3) + 6 + 5 + 2 = 16


HP 96/105 (135)| AC: 12/12/10 CMD: 26 | F: +10 R: +4 W: +7 | Initiative: +2 | Rage: 25/25 | Vampiric Touch: 5/5 Vampiric Power 3/3 | Darkvision 30ft | DR 2/-, 5/Silver | Resist Cold, Electricity 10 | Fortification 15%
Skills:
Acrobatics +21 Intimidate +15 Perception +20 Survival: +18

Sunday steps up and hacks fruitlessly at the ogress but only the spirits following him are able to navigate through the Illusionary magic.

Bastard Sword (1): 1d20 + 10 + 2 ⇒ (8) + 10 + 2 = 20
1d100 ⇒ 49

Bastard Sword (2): 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11
1d100 ⇒ 7

Spirits: 1d20 + 8 + 2 ⇒ (15) + 8 + 2 = 25
1d100 ⇒ 87
Damage (negative energy): 1d4 + 2 + 2 ⇒ (4) + 2 + 2 = 8


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TG1 | FF

Ragnhildr's attack finally finds the scorched ogrekin. Given the previous burns and damaged it sustained during the fall from the upper story window, it collapses from her attack and falls to the ground before her.

Sunday's attacks all miss, his energy attack knocking down the last of Mammy's illusory shadows. Having cleared the way for Delendir, the ranger places his mark square on the throat of Mammy. His arrow blasts through her neck and rips a huge portion of flesh away in the process. The large ogrekin gasps loudly followed by a guttural scream of agony. It's likely she tried to voice some verbal complaint, but her words are drown out in pain and suffering.

R2: Sunday, Elisai, Yavenee, Delendir, Boys, Mammy, Ragnhildr, Grace, Krysta
R3: Sunday, Elisai, Yavenee, Delendir, Boy, Mammy, Ragnhildr, Grace, Krysta

Sunday Image: 1d2 ⇒ 1


female half-crystal dragon ftr4/nnj4 | HP 72/72; THP 0| AC 23, FF 22, TAC 15 | F +15, R +7, W +4 | CMB 12, CMD 25 | Init +6 | Lowlight, darkvision 60ft, Per +7 ki 7/7 | limited shape-shifting: crystal drg 4/4 rnds per day | 2 claws +14 (1d4+7), +14 bite (1d6+7), sonic breath (4d4 sonic; DC 20) 1/1 |

Krysta, still moving incredibly slowly, flew around the large ogress and landed opposite Sunday. This time she was well within range that the spellcaster couldn't just step away from her this time.

Sorry for the delay, was kind of waiting on a definite answer from Shadow but since I don't think I'll attack anyway I just moved out and around via flight.

AoO: 1d20 + 10 + 2 - 1 ⇒ (19) + 10 + 2 - 1 = 301d8 + 4 ⇒ (5) + 4 = 9


Female Human Witch (Ley Line Guardian) 10 HP: 53/53 | AC: 13 (17 mage armor) | T: 13 (15) | FF: 11(15) | CMD: 16 | Fort: +6 | Ref: +7 | Will: +10 | Init: +7| Perc: +3 Yavenee
Yavenee wrote:

Seeing the effect of the monster's magic, Yavenee reaches out to pull her companions out of the pocket of slowed time, while accelerating it for herself. Even as she does, the chilling dark giggling laughter bubbles up from within, washing over her enemy.

Cast haste on Delendir, Krysta and myself. Delendir&Krysta resume normal speed (haste countered) I'm hasted. Cackle as move action to extend 1 round effect of Evil Eye another round

You aren't slowed anymore


Female Human Witch (Ley Line Guardian) 10 HP: 53/53 | AC: 13 (17 mage armor) | T: 13 (15) | FF: 11(15) | CMD: 16 | Fort: +6 | Ref: +7 | Will: +10 | Init: +7| Perc: +3 Yavenee

continuing to laugh, Yavennee draws upon her power to manipulate time again, this time accelerating Elisai and Ragnhildr.

Cast haste on the valkyries, cackle to extend debuff 1 round


TG1 | FF
Krysta Amethysta wrote:
Sorry for the delay, was kind of waiting on a definite answer from Shadow but since I don't think I'll attack anyway I just moved out and around via flight.

Ack, I'm not tracking a question. What did I miss?


HP 96/105 (135)| AC: 12/12/10 CMD: 26 | F: +10 R: +4 W: +7 | Initiative: +2 | Rage: 25/25 | Vampiric Touch: 5/5 Vampiric Power 3/3 | Darkvision 30ft | DR 2/-, 5/Silver | Resist Cold, Electricity 10 | Fortification 15%
Skills:
Acrobatics +21 Intimidate +15 Perception +20 Survival: +18

If Tremorsense beat displacement I believe.


Female Human Medium (Spirit Dancer) 7 HP: 75/75 | AC: 16 | T: 10 | FF: 14 | CMD: 20 | Fort: +5 | Ref: +3 | Will: +6 | Init: +4| Perc: +10

Elisai moves up to her (accelerated) speed and lashes out with her Greatsword.

Attack: 1d20 + 8 ⇒ (7) + 8 = 15
Damage: 2d6 + 16 ⇒ (1, 3) + 16 = 20

Add in any bonuses to that roll such as Haste + IC if applicable.


TG1 | FF

Don't forget to make total concealment checks against attacks on Mammy.

Elisai moves up to strike Mammy, but the large ogrekin is more elusive than she anticipates as her greatsword swooshes through the open air.

Shortbow: 1d20 + 5 + 2 - 4 ⇒ (5) + 5 + 2 - 4 = 8

Grace continues her auditory assistance while moving into position to allow a ranged assault. She loads and arrow and lets it fly towards Mammy but clearly didn't take enough time to prepare as her shot misses high and wide by several feet.

Elisai and Krysta get AoO's off the spell cast by Mammy.

Concentration: 1d20 + 13 ⇒ (16) + 13 = 29 If required.

Mammy takes a 5' step to the south of Krysta as she begins to chant in quick harsh tones as her eyes flutter to the back of her head. She moves her trembling right hand towards Krysta and places it on her chest. A shroud of black particles scatter over the dragons body from the point of touch and suddenly she is overcome with extreme weakness like she has never known. DC21 Will or become cursed and have your Strength reduced by 6.

R3: Sunday, Elisai, Yavenee, Delendir, Boys, Mammy, Ragnhildr, Grace, Krysta
R4: Sunday, Elisai, Yavenee, Delendir, Mammy, Ragnhildr, Grace, Krysta

Touch Attack: 1d20 + 14 ⇒ (4) + 14 = 18


HP 96/105 (135)| AC: 12/12/10 CMD: 26 | F: +10 R: +4 W: +7 | Initiative: +2 | Rage: 25/25 | Vampiric Touch: 5/5 Vampiric Power 3/3 | Darkvision 30ft | DR 2/-, 5/Silver | Resist Cold, Electricity 10 | Fortification 15%
Skills:
Acrobatics +21 Intimidate +15 Perception +20 Survival: +18

Stepping in time with the Ogrekin, Sunday viciously hacks into her twice.

Bastard Sword (1): 1d20 + 10 + 2 ⇒ (6) + 10 + 2 = 18
1d100 ⇒ 67
Damage (slashing, magical): 1d10 + 14 + 2 ⇒ (6) + 14 + 2 = 22

Bastard Sword (2): 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25
1d100 ⇒ 81
Damage (slashing, magical): 1d10 + 14 + 2 ⇒ (2) + 14 + 2 = 18

Spirits: 1d20 + 8 + 2 ⇒ (1) + 8 + 2 = 11
1d100 ⇒ 21


Female Human Mageknight 7 HP: 67/67 | AC: 24/13/22 (+8 armor, +1 deflection, +2 Dex, +3 shield) | F: +7 R: +4 W: +5 (+7 vs. Magic) | Per: +3, Init: +2 | Spell points: 4/10

Her opponent defeated, Ragnhildr turns and charges the obese sorceress. Her sword flashes in the light of the flames as she strikes.

Concealment (50 and below misses): 1d100 ⇒ 85
Attack (Charge, Power Attack, 2-hands): 1d20 + 11 + 2 - 2 ⇒ (4) + 11 + 2 - 2 = 15
Damage (Power Attack, 2-hands): 1d10 + 7 + 6 ⇒ (8) + 7 + 6 = 21

"Hello~! So glad I get the chance to introduce you to my sword," the young warrior practically sings as lightning begins to arc down her arms and blade.

A not so subtle cue as to what her next attack is.


TG1 | FF

Sunday's first attack misses, but he adjusts his swing for the second strike which finally causes the large mother to bleed. His spirits are unable to make it through the displacement spell and miss harmlessly.

Ragnhildr moves towards the mother ogrekin with an intimidating crackle of electricity that catches the curiosity of Mammy. "Well deary, you look a little hot tempered?" The swipe of the mageknight comes up short however and Mammy issues a "Hmmph." before quickly losing interest and moving on to the next threat.

R3: Sunday, Elisai, Yavenee, Delendir, Mammy, Ragnhildr, Grace, Krysta
R4: Sunday, Elisai, Yavenee, Delendir, Mammy, Ragnhildr, Grace, Krysta


HP -16/94 | AC 26 TAC 15 FF 23 | CMD 30 | F +11 R +12 W +8 (evasion; immune to sleep; +2 vs enchantments; 1 Will reroll) | Ini: +3 (+4 terrain) | Senses: low-light +21 (+5 vs traps;+4 terrain) |
Skills:
Acrobatics+22,Climb+9,C.(traps)+5,Diplomacy-2,Disable dev.+23,Hand. animal+5/+9,Heal+8,Inti+5,K.dung+7,K.geo+5/+9,K.nature+9,Prof.(hunter)+4,Ri de+7,Spellcraft+5,Stealth+13/+17[+18/+22], Surv.+13/+17[+18/+22],Swim+6
Half-elf male Ranger 10 | RoTRL Doc·Treasure | +2 goblins, +5 giants, +4 undead, +4 urban/underground | Ghina +15 HP 67/67 AC 26 TAC 17 | (Died fighting Mokmurian)

"This is the las farm you take woman!" shouts Delendir to the giantess while shotting a hell of arrows thanks to Yevanees' removal of the slow effect.
Displacement 50% misschance: 1d100 ⇒ 94
+1 longbow-RS+IC+favored enemy (deadeye to avoid cover): 1d20 + 10 - 2 + 2 + 5 ⇒ (13) + 10 - 2 + 2 + 5 = 28
P damage+IC+favored enemy (manyshot 2 arrows): 2d8 + 12 + 4 + 10 ⇒ (7, 1) + 12 + 4 + 10 = 34

Displacement 50% misschance: 1d100 ⇒ 11
+1 longbow-RS+IC+favored enemy (deadeye to avoid cover): 1d20 + 10 - 2 + 2 + 5 ⇒ (9) + 10 - 2 + 2 + 5 = 24
P damage+IC+favored enemy: 1d8 + 6 + 2 + 5 ⇒ (7) + 6 + 2 + 5 = 20

Displacement 50% misschance: 1d100 ⇒ 19
+1 longbow-RS+IC+favored enemy (deadeye to avoid cover): 1d20 + 5 - 2 + 2 + 5 ⇒ (8) + 5 - 2 + 2 + 5 = 18
P damage+IC+favored enemy: 1d8 + 6 + 2 + 5 ⇒ (8) + 6 + 2 + 5 = 21


Female Human Witch (Ley Line Guardian) 10 HP: 53/53 | AC: 13 (17 mage armor) | T: 13 (15) | FF: 11(15) | CMD: 16 | Fort: +6 | Ref: +7 | Will: +10 | Init: +7| Perc: +3 Yavenee

Coninuing her laughter Yavenee casts he baleful glare on the ogrekin matron, chanting in a harsh disjointed tone, her hands extended, clenching her fists as she attempts to seize control of the enemy woman's body.

Hold person DC 18. Continue cackle


female half-crystal dragon ftr4/nnj4 | HP 72/72; THP 0| AC 23, FF 22, TAC 15 | F +15, R +7, W +4 | CMB 12, CMD 25 | Init +6 | Lowlight, darkvision 60ft, Per +7 ki 7/7 | limited shape-shifting: crystal drg 4/4 rnds per day | 2 claws +14 (1d4+7), +14 bite (1d6+7), sonic breath (4d4 sonic; DC 20) 1/1 |

Krysta felt the magic take hold of her and her movements return to normal as she snapped at Mammy when she cast her spell but her reactions were still recovering and she wasn't sure if she was quite quick enough.
AoO bite IC: 1d20 + 10 + 2 ⇒ (3) + 10 + 2 = 151d8 + 4 + 2 ⇒ (3) + 4 + 2 = 9

By the time she could move normally the dragon was ready. She quickly shuffled to one side before unleashing a furious assault that even included using the edges of her wings to slice at Mammy as she was determine to kill the fat sorceress if she could.

bite ic, flank: 1d20 + 10 + 2 + 2 ⇒ (8) + 10 + 2 + 2 = 221d8 + 4 + 2 ⇒ (7) + 4 + 2 = 13
Claw 1: 1d20 + 10 + 2 + 2 ⇒ (7) + 10 + 2 + 2 = 211d6 + 3 + 2 ⇒ (5) + 3 + 2 = 10
Claw 2: 1d20 + 10 + 2 + 2 ⇒ (11) + 10 + 2 + 2 = 251d6 + 3 + 2 ⇒ (4) + 3 + 2 = 9
Wing 1: 1d20 + 5 + 2 + 2 ⇒ (10) + 5 + 2 + 2 = 191d4 + 1 + 2 ⇒ (1) + 1 + 2 = 4
Wing 2: 1d20 + 5 + 2 + 2 ⇒ (16) + 5 + 2 + 2 = 251d4 + 1 + 2 ⇒ (1) + 1 + 2 = 4


Female Human Medium (Spirit Dancer) 7 HP: 75/75 | AC: 16 | T: 10 | FF: 14 | CMD: 20 | Fort: +5 | Ref: +3 | Will: +6 | Init: +4| Perc: +10

Concealment: 1d100 ⇒ 15

If that hits, is she still up?


TG1 | FF

Will: 1d20 + 8 - 2 ⇒ (1) + 8 - 2 = 7 rutrohraggy

That doesn't hit and she is still up, but I fear not for long now.

Delendir's first attack slams into Mammy, but her displacement causes his second and third shots to miss. While continuing her song, Grace loads and launches another bolt towards Mammy. Unfortunately she is completely off the mark and misses. Badly.

Krysta however is able to feel the true location of Mammy, not fooled by her magical illusionary parlor tricks. She tears into Mammy first with her teeth and then with two of her claws, ripping and rending pieces of the fatty flesh off of her body. Mammy starts to scream but her sounds are abrubtly silenced with Yavenee's spell lands and catches Mammy completely off guard.

Mammy is paralyzed!

R4: Sunday, Elisai, Yavenee, Delendir, Mammy, Ragnhildr, Grace, Krysta
R5: Sunday, Elisai, Yavenee, Delendir, Mammy, Ragnhildr, Grace, Krysta

Ranged: 1d20 + 4 + 2 - 4 ⇒ (1) + 4 + 2 - 4 = 3


HP 96/105 (135)| AC: 12/12/10 CMD: 26 | F: +10 R: +4 W: +7 | Initiative: +2 | Rage: 25/25 | Vampiric Touch: 5/5 Vampiric Power 3/3 | Darkvision 30ft | DR 2/-, 5/Silver | Resist Cold, Electricity 10 | Fortification 15%
Skills:
Acrobatics +21 Intimidate +15 Perception +20 Survival: +18

As Mammy's body locks up Sunday goes into a frenzy of slashing and whirling spirits.

Bastard Sword (1): 1d20 + 10 + 2 ⇒ (20) + 10 + 2 = 32
1d100 ⇒ 84
Damage (slashing, magical): 1d10 + 14 + 2 ⇒ (7) + 14 + 2 = 23
Confirm: 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 31
Critical: 1d10 + 14 + 2 ⇒ (8) + 14 + 2 = 24
47 if confirmed.

Bastard Sword (2): 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19
1d100 ⇒ 86
Damage (slashing, magical): 1d10 + 14 + 2 ⇒ (9) + 14 + 2 = 25

Spirits: 1d20 + 8 + 2 ⇒ (15) + 8 + 2 = 25
1d100 ⇒ 62
Damage (negative energy): 1d4 + 2 + 2 ⇒ (2) + 2 + 2 = 6


Female Human Mageknight 7 HP: 67/67 | AC: 24/13/22 (+8 armor, +1 deflection, +2 Dex, +3 shield) | F: +7 R: +4 W: +5 (+7 vs. Magic) | Per: +3, Init: +2 | Spell points: 4/10

Lightning dances on Ragnhildr's blade as a feral wolfish smile comes to her lips.

"Nay, 'tis not fire ye should fear, but the cold bite of winter's fury," she tells the wretched creature before her. Then her sword dives in to drink deep of the witch's blood.

Attack (Power Attack, 2-hands, Energy Blade): 1d20 + 11 - 2 ⇒ (4) + 11 - 2 = 13
Damage (Power Attack, 2-hands, Energy Blade): 1d10 + 7 + 6 + 2d6 ⇒ (9) + 7 + 6 + (4, 4) = 30


HP 96/105 (135)| AC: 12/12/10 CMD: 26 | F: +10 R: +4 W: +7 | Initiative: +2 | Rage: 25/25 | Vampiric Touch: 5/5 Vampiric Power 3/3 | Darkvision 30ft | DR 2/-, 5/Silver | Resist Cold, Electricity 10 | Fortification 15%
Skills:
Acrobatics +21 Intimidate +15 Perception +20 Survival: +18

"What's there to fear about fire? It always fixes things!" Sunday cackles, a slight reverb in the tone from the coalescing spirits.


2 people marked this as a favorite.
TG1 | FF

Ragnhildr's attack, had it landed, would have driven the winter's fury deep into Mammy and perhaps accomplished her goal. Instead, the mageknight puts so much power into her strike that it slides past the woman's body, missing. Mammy intended to remark about the strike but never got the chance. The unstoppable force known as Sunday rips Mammy apart with two slashes, one so vicious that it tears the large woman nearly in two.

Dropping to the ground the ogrekin's body shudders before it stops moving completely. with the battle over, the sounds of the house roaring in flame fill the clearing in the forest. Thick black smoke rises into the sky.

DING! Welcome to level 7.


HP 96/105 (135)| AC: 12/12/10 CMD: 26 | F: +10 R: +4 W: +7 | Initiative: +2 | Rage: 25/25 | Vampiric Touch: 5/5 Vampiric Power 3/3 | Darkvision 30ft | DR 2/-, 5/Silver | Resist Cold, Electricity 10 | Fortification 15%
Skills:
Acrobatics +21 Intimidate +15 Perception +20 Survival: +18

As the last foe falls, Sunday lets out a chuckle that turns into heavy breaths while his rage and the disinterred spirits recede. Slinging the gore from his blade he turns to look at the burning building. "That's funny... it's so beautiful, but... why am I cold?" he mumbles to himself, wobbling slightly.

Despite the brightness of the flames dancing all around his shadow seems to shrink rather than extend, casually fading away entirely.


Female Human Witch (Ley Line Guardian) 10 HP: 53/53 | AC: 13 (17 mage armor) | T: 13 (15) | FF: 11(15) | CMD: 16 | Fort: +6 | Ref: +7 | Will: +10 | Init: +7| Perc: +3 Yavenee

"In the end her magic was as weak as her flesh." Yavenee says as she walks closer.


HP 96/105 (135)| AC: 12/12/10 CMD: 26 | F: +10 R: +4 W: +7 | Initiative: +2 | Rage: 25/25 | Vampiric Touch: 5/5 Vampiric Power 3/3 | Darkvision 30ft | DR 2/-, 5/Silver | Resist Cold, Electricity 10 | Fortification 15%
Skills:
Acrobatics +21 Intimidate +15 Perception +20 Survival: +18

"If it wasn't for the parlor tricks I wouldn't have known her a Mage at all."


Female Human Mageknight 7 HP: 67/67 | AC: 24/13/22 (+8 armor, +1 deflection, +2 Dex, +3 shield) | F: +7 R: +4 W: +5 (+7 vs. Magic) | Per: +3, Init: +2 | Spell points: 4/10

Ragnhildr spits upon the corpse while muttering something that sounds like a curse.

Skald:
"Damned Troll."


TG1 | FF

Shalelu pokes her head catuiously out of the barn and looks for a sign that the coast is clear. Once she receives word, she and the three rescued Black Arrows join you. Jakardros sees the dead butchered body of Mammy and slowly walks up to it until he is standing directly over it. He looks down at the dead ogrekin and mutters a few things under his breath before turning on his heels and heading back to your group. Looking over you all he says "You have my thanks for taking care of that foul beast. Let me formally introduce you to the remaining Black Arrows. This is Vale Temros and Kaven Windstrike."

Vale is dark skinned and bald, but possesses a friendly reassuring smile. After the the most severe of his imprisonment has passed he begins to ask quite a lot of questions. Turning to no one in particular he asks, "So you're mercenaries working for the Lord Mayor of Magnimar? Are you from Magnimar? You seem to be quite a mixed bunch, right? What are you going to do next? Are you going to accompany us back to Fort Rannick? What is your combat experience in sieges like? Have you-" Jakardros places a hand on the dark skinned mans shoulder which causes his litany of questions to subside. Vale stops speaking without apology, but still looks for answers to his questions.

Kaven Windstrike, who when he is cleaned and healthy is likely a handsome young man with dark hair and emerald eyes, stands motionless in the back. While magic has healed most of his wounds, it clear that some addition trauma persists him.

Sense Motive DC25:
Something stands out as odd about Kaven. While nothing overt is happening, small little subtitles are adding up.
When the party was dressing his wound he seemed to avoid wanting to be touched. When the party is speaking, he stands towards the back and shies away from any interaction. It's almost as if the absence of his interaction is drawing attention to him.


Female Human Mageknight 7 HP: 67/67 | AC: 24/13/22 (+8 armor, +1 deflection, +2 Dex, +3 shield) | F: +7 R: +4 W: +5 (+7 vs. Magic) | Per: +3, Init: +2 | Spell points: 4/10

"I dunno if I'd call us mercenaries. More like the right people at the right time," Ragnhildr replies, "if you're up for it, let's get you guys away from this place and get some food in our bellies. I'm starting to get hungry."


HP 96/105 (135)| AC: 12/12/10 CMD: 26 | F: +10 R: +4 W: +7 | Initiative: +2 | Rage: 25/25 | Vampiric Touch: 5/5 Vampiric Power 3/3 | Darkvision 30ft | DR 2/-, 5/Silver | Resist Cold, Electricity 10 | Fortification 15%
Skills:
Acrobatics +21 Intimidate +15 Perception +20 Survival: +18

"yeah, fire tends to spread." Sunday muses while watching the inferno.


Female Human Witch (Ley Line Guardian) 10 HP: 53/53 | AC: 13 (17 mage armor) | T: 13 (15) | FF: 11(15) | CMD: 16 | Fort: +6 | Ref: +7 | Will: +10 | Init: +7| Perc: +3 Yavenee

"These ogres are dead now. We will worry about the others that plague you another day." Yavenee says.

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Here's a place to discuss things.

Sovereign Court

Male Void-Wizard 5 | AC 14(17 mage armor) T 13 FF 11 | HP 32/32 | F +2 R +4 W +4 | Init +9 | Perc +7/+12
Skills:
Bluff +11, Diplomacy +14, Knowledge (arcana) +11, Knowledge (dung, planes) +10, Know (history, local, nobility, religion) +9, Linguistics +12, Perception +7, Spellcraft +13/15

Dot :)


Female Human Cleric (ecclesitheurge) 5/Evangelist 5 | hp 61/63 | AC 22, tac 16, ff 16 | CMB +3; CMD 15 | F +6, R +8, W +13 | Init +2 | Per +16 | Channel Energy 4d6 (dc 19) 0/5 | Adoration (dc 16) 9/9 | Bit of Luck 9/9 | Haze of Daydreams (dc 19) 9/9rnds | Charming Smile (dc 19) 9/9rnds | Active: GMW glaive +2 hit/dmg, MV +1Arm; DF +3atk/dmg, entrop shield, LAA Blessing of the Faithful +2 Sac |
Current Secondary Domain for Spells:
charm (love)

Yay!

*Edit

There were a couple of things that I needed to ask about the archetype I am using from the acg and what your view on them.

1.) My weapon and Armor proficiencies change but it says nothing about the deities favored weapon. Because that is in a separate sentence in the cleric entry, does that mean that I am still proficient in the favored weapon of my god?

2.) One of the abilities prevents me from wearing any armor or shield (the exact wording is in my alias copy and pasted from the book), what I need to know is if that precludes the ability to wear bracers of armor, or benefit from spell effects that give an armor or shield bonus?

Love the concept of this archetype, just wish they had added the obvious ability of adding wisdom to ac, which they may have originally but cut the ability for space (there is another ability named in the entry that does not exist). I'll play it regardless because it is just too interesting of a concept to pass up, and I am curious to see how well I can negate the penalties/ how badly they hurt.


Jessica, for #1 from what I know, if the archetype is silent on a subject, then there is no change. You would be proficient with your deity's favored weapon.

#2 does prove difficult, doesn't it? It states you must be protected 'solely' by faith, then goes on to list armor and shields only. My ruling, right or wrong, is you can use rings/bracers. Although you also have the insta-sanctuary ability, that will become relatively unreliable once you guys progress to higher levels and the enemies can overcome the Will DC with ease.

Speaking of which, we need to formulate a strategy for said Adoration ability. PbP is a slow format, and I don't want to have to pause things every time an enemy attacks to see if you want to attempt to negate an attack. We could try something like 'Jessica will accept the attacks of incompetent minions A & B, but will attempt Adoration if Big Boss attempts to strike her' or something like that? Any suggestions on your part?


Female Human Cleric (ecclesitheurge) 5/Evangelist 5 | hp 61/63 | AC 22, tac 16, ff 16 | CMB +3; CMD 15 | F +6, R +8, W +13 | Init +2 | Per +16 | Channel Energy 4d6 (dc 19) 0/5 | Adoration (dc 16) 9/9 | Bit of Luck 9/9 | Haze of Daydreams (dc 19) 9/9rnds | Charming Smile (dc 19) 9/9rnds | Active: GMW glaive +2 hit/dmg, MV +1Arm; DF +3atk/dmg, entrop shield, LAA Blessing of the Faithful +2 Sac |
Current Secondary Domain for Spells:
charm (love)

As it will become irrelevant fairly fast the way I would handle it is this order of precedence.
1.) First attack from bbeg
2.) First attack from 2-handed weapon.
3.) First attack from 1-handed weapon if hp <1/4.
4.) Try not use more than 1/4 total uses in a given fight unless near death or bbeg fight.

If it comes up that the order will need tweaking it can be tweaked as needed.
Does that seem reasonable?

Up side to low ac is most of my characters are sorcerers so I am used to it, just gotta work on getting miss chances.


That order seems fine, to me.

Any early comments on your potential companions?

Sovereign Court

Male Void-Wizard 5 | AC 14(17 mage armor) T 13 FF 11 | HP 32/32 | F +2 R +4 W +4 | Init +9 | Perc +7/+12
Skills:
Bluff +11, Diplomacy +14, Knowledge (arcana) +11, Knowledge (dung, planes) +10, Know (history, local, nobility, religion) +9, Linguistics +12, Perception +7, Spellcraft +13/15

Would mage armor from me help? And would those magical enhacing effects help?

As for potential players, I am looking for good rpers and classes that complement us.
If we take a skillmonkey that can alse fight frontline well, we could take another caster, preffed alchemist or summoner for versatility. Though a tank can be nice as well as I believe Kiley won't be using shields.

Rp wise for Tal I think I would have him be more of a ladies man to pass the time with just sex, and not at all interested in relationships. That comes later, potentially. Shall we wipe the slate clean from the previous rp thread? Or continue as is and have Tal just lie his way through things ;).

So yes he will be more obnoxious and arrogant in the beginning, but grow out of it.


Female Human Cleric (ecclesitheurge) 5/Evangelist 5 | hp 61/63 | AC 22, tac 16, ff 16 | CMB +3; CMD 15 | F +6, R +8, W +13 | Init +2 | Per +16 | Channel Energy 4d6 (dc 19) 0/5 | Adoration (dc 16) 9/9 | Bit of Luck 9/9 | Haze of Daydreams (dc 19) 9/9rnds | Charming Smile (dc 19) 9/9rnds | Active: GMW glaive +2 hit/dmg, MV +1Arm; DF +3atk/dmg, entrop shield, LAA Blessing of the Faithful +2 Sac |
Current Secondary Domain for Spells:
charm (love)

As far as the couple of additionals we need, I know enough about the campaign to know that a ranger of some kind might be good, I rather like the idea of the trapper archetype someone mentioned though I am pretty open to anything as long as we have a way to deal with traps and find our way around. Due to my archetype another frontliner or switch hitter would be a very good thing.

As far as from specific proposed characters, I need to wait til a have a better means of reading them than my phone, and sorry for any major typos as I have a hard time typing on it without autocorrect driving me nuts.

*edit
Figures I needed to reply to a post made during typing.

Since it is a new gm I am as willing to let it reset as keep it, probably easier on our gm to reset that since he likely doesn't know about it and I would imagine not want to have to read it. That also sounds more like what I expected from Tal's original intro anyway. Always kinda figured he really would have just been wanting to get her alone and work his charms on her, hence why she grabbed the glaive on their "date".


I think everything that has happened up to date in the RP will be non-canon, and the slate will be wiped clean.

Alrighty. I'll pose the question again this evening, if I haven't had any input from you three. Otherwise you'll just have to live with the two I throw at you.

Sovereign Court

Male Void-Wizard 5 | AC 14(17 mage armor) T 13 FF 11 | HP 32/32 | F +2 R +4 W +4 | Init +9 | Perc +7/+12
Skills:
Bluff +11, Diplomacy +14, Knowledge (arcana) +11, Knowledge (dung, planes) +10, Know (history, local, nobility, religion) +9, Linguistics +12, Perception +7, Spellcraft +13/15

Ill try and post a decision this evening. I know the alias of the emerald duke is a great rper.


Male Probably human Computer Scientist 1/ Character Synthesizer 20/ Crazy 99

No shields, but I'm planning on Toughness and Dodge to help with making her more tanky, but she's supposed to be the sledgehammer, and I'm hoping to get her to where she can trip enemies and hit them hard while their down.

I'll look at the other characters and their players when I have a chance. I'll also get Kiley's profile updated and start post as her.

On the RP from the other recruitment, I'd like to wipe the slate clean, so we're free to elaborate a little on how we met each other, or just leave it at Tal's been here a while, and people who stay at the Rusty Dragon learn to not mess with the cook/waitress. ;)

(Also, I'm going to need to review Kiley's crunch, and I may just spring for toughness instead of weapon focus or power attack.)

Sovereign Court

Male Void-Wizard 5 | AC 14(17 mage armor) T 13 FF 11 | HP 32/32 | F +2 R +4 W +4 | Init +9 | Perc +7/+12
Skills:
Bluff +11, Diplomacy +14, Knowledge (arcana) +11, Knowledge (dung, planes) +10, Know (history, local, nobility, religion) +9, Linguistics +12, Perception +7, Spellcraft +13/15

I think the trapper ranger is a great archetype. He gets a tanky pet if he picks up boon companion.
Not sure why the guy went with 19 str though. Id suggest decreasing that and take some more wis or cha. I was also interested with the dwarven paladin as a tanky type. But same story with con.

I know I shouldn't say much with 20 int, but on Tal it works very well to have int as high as possible for more spells and versatility in languages and skills. Besides he IS a wuss strength wise and cha wise unless he really makes an effort in the latter category.


I would have to say with a 20 Int you have absolutely no business saying anything. LOL

Of course, every character benefits from having the highest possible score in their go-to stat, whether it be Int for Wizards, Wis for Clerics, Str for Melee fighters, Dex for Missile fighters, etc. I'm more interested in will the character mesh well with the existing party's skill set and from the little bit of observations (I'm assuming at least some of them participated in the RP banter of the previous thread) will they be a good fit RP wise.

I personally like the Monk character that Emerald Duke put out there. However, if he is the extra 'tank', that leaves both your front-liners as being punching bags for enemies, due to relatively low AC.


Male Probably human Computer Scientist 1/ Character Synthesizer 20/ Crazy 99

At least until Kiley can get some half-plate or something. :D

I'm not too worried about taking hits, I think a an AC 16 and 16 HP should keep her alive until level two. If I could finagle it without dumping more than I have, I'd try and bump up her con (May still do that with the dual talent trait, it's just losing that feat seems a little steep.)

I kinda like BoulderShoulder, though I'm not sure how well he'd mesh. I noticed we had two rangers, but no rogues, and I think only one bard, so pickin's there are mighty slim.


Female Human Cleric (ecclesitheurge) 5/Evangelist 5 | hp 61/63 | AC 22, tac 16, ff 16 | CMB +3; CMD 15 | F +6, R +8, W +13 | Init +2 | Per +16 | Channel Energy 4d6 (dc 19) 0/5 | Adoration (dc 16) 9/9 | Bit of Luck 9/9 | Haze of Daydreams (dc 19) 9/9rnds | Charming Smile (dc 19) 9/9rnds | Active: GMW glaive +2 hit/dmg, MV +1Arm; DF +3atk/dmg, entrop shield, LAA Blessing of the Faithful +2 Sac |
Current Secondary Domain for Spells:
charm (love)

As far as BoulderShoulders, I think it would make a good addition since he will be useful to have a definite tank edging him slightly ahead of Vivi for that reason.

As far as I can tell only the slayer and ranger are completed so far. Both could be interesting, I like both of their back stories, but I am not sure which one appeals to me more. Either one would help to eliminate the drawback of having Vivi instead of a true tank since it is one more to help soak up some damage, especially if Kiley ends up tweaking her build like she is thinking about.

I think ultimately I would lean slightly towards Boulder for the tank factor but the rest I am up in the air over. I would kinda like to see a slayer played just to see how the class works out, but not so much as to make that any real criteria for a choice.


Male Probably human Computer Scientist 1/ Character Synthesizer 20/ Crazy 99

I'd pick Delendir over Mordecai, but I'm cool with either. As for Boulder and Vivi, I think either of them would work. I'd honestly like to see Vivi get picked because the potential for intrigue is very interesting, kinda like what you'd get with a Jade Regent in reverse. That said, I think my top three (in no particular order) would look like this:

Delendir and Boulder
Boulder and Vivi
Delendir and Vivi

(yes, there's a reason I'm running two games with double strength parties.)

I'll have Kiley updated tonight. She's definitely going to be more tanky, so that may affect the decision.


Female Tiefling(Rakshasa-Spawn) Slayer 2/Bard 2 (Perception DC 20 to see through her disguise) HP: 30/30, NL: 0 | AC: 17/13/14, CMD: 19, Resistances: Cold 5, Electricity 5, Fire 5 | F +5, R +10, W +3 (+1 vs. bardic performance, language-dependent, and) | Per:+8 (Darkvision 60 ft.), Init: +3 | Detect Thoughts: 1/1, Arrows: 40, Silver Arr.: 8 | Spells: 1st: 3/3 | Bardic Performance: 8/8 | Status:

Okay, updates done! Forgot Scale is only a +5 to AC, but she's at least a little harder to hit, and she still packs a wallop.

Stats:
Kiley Sherrow
Female human (varisian) fighter (two-handed fighter) 1 (Pathfinder RPG Advanced Player's Guide 108)
CG Medium humanoid (human)
Init +3; Senses Perception +1
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Defense
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AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)
hp 16 (1d10+6)
Fort +4, Ref +2, Will +0
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Offense
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Speed 20 ft.
Melee dagger +4 (1d4+3/19-20) and
. . gladius +4 (1d6+3/19-20) and
. . halberd +5 (1d10+4/×3)
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Statistics
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Str 16, Dex 14, Con 14, Int 14, Wis 10, Cha 8
Base Atk +1; CMB +4; CMD 16
Feats Combat Expertise, Toughness, Weapon Focus (halberd)
Traits sandpoint faithful, tactician
Skills Knowledge (local) +3, Knowledge (religion) +3, Perception +1, Profession (cook) +4, Survival +4
Languages Abyssal, Common, Goblin, Varisian
Other Gear scale mail, dagger (4), gladius, halberd, artisan's outfit, backpack, cooking kit, silver holy symbol (Holy Symbol of Desna), silk rope (50 ft.), trail rations (4), waterskin, 75 gp
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Special Abilities
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Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Sandpoint Faithful +1 additional hit point every time you receive magical healing.
Tactician (1/day) Gain a +2 trait bonus on an attack of opportunity.

Sovereign Court

Male Void-Wizard 5 | AC 14(17 mage armor) T 13 FF 11 | HP 32/32 | F +2 R +4 W +4 | Init +9 | Perc +7/+12
Skills:
Bluff +11, Diplomacy +14, Knowledge (arcana) +11, Knowledge (dung, planes) +10, Know (history, local, nobility, religion) +9, Linguistics +12, Perception +7, Spellcraft +13/15

For me it is boulder and delendir.
I was split between boulder and vivi. But we truly need something tanky, at least at first.
Delendir because I think we can have a lot of fun with traps :). I can invis him and he sets em up. Then me or someone else lures them in. I hate traps sometimes so it will be fun to have monsters experience it :).

As for boulder and vivi. Hard. So hard to pick. It is mostly that I do not know what to make of the monk class. They never really appealed to me.
Later on it won't matter much because I will control the bajezus out of our enemies.
So I can be converted if someone can elaborate it.


Tanky, for sure, but 15 AC? Sheesh. I hope he wears his scars with pride.


Ok...we have a dwarf ranger and a Desna Cleric added to the list. I think that's it. So, we have:

Delendir the Ranger (Trapper)
Mordecai the Slayer
Vivi the Monk
BoulderShoulder the Paladin
Ulfgar the Ranger (Divine Tracker) with dips into Inquisitor
Cade the Cleric

What say you all? Give me your three preferences, listed in order of awesomeness.


Female Tiefling(Rakshasa-Spawn) Slayer 2/Bard 2 (Perception DC 20 to see through her disguise) HP: 30/30, NL: 0 | AC: 17/13/14, CMD: 19, Resistances: Cold 5, Electricity 5, Fire 5 | F +5, R +10, W +3 (+1 vs. bardic performance, language-dependent, and) | Per:+8 (Darkvision 60 ft.), Init: +3 | Detect Thoughts: 1/1, Arrows: 40, Silver Arr.: 8 | Spells: 1st: 3/3 | Bardic Performance: 8/8 | Status:

Hmm, I think my choices are:

1. Vivi
1. Delendir
3. BoulderShoulder

Sovereign Court

Male Void-Wizard 5 | AC 14(17 mage armor) T 13 FF 11 | HP 32/32 | F +2 R +4 W +4 | Init +9 | Perc +7/+12
Skills:
Bluff +11, Diplomacy +14, Knowledge (arcana) +11, Knowledge (dung, planes) +10, Know (history, local, nobility, religion) +9, Linguistics +12, Perception +7, Spellcraft +13/15

Delendir. Then either boulder or vivi. Still undecided :( but slight pref for boulder as I like to see the archetype in action.


Ok, so far we have:

1 - Vivi & Delendir
2 - Delendir & Boulder
3 - Boulder & Vivi

Me personally, I like:

Mordecai
Vivi
Boulder

That gives us:

1 - Mordecai, Vivi, Delendir
2 - Vivi, Delendir, Boulder
3 - Boulder, Boulder, Vivi

What do you say, Jessica?


Female Human Cleric (ecclesitheurge) 5/Evangelist 5 | hp 61/63 | AC 22, tac 16, ff 16 | CMB +3; CMD 15 | F +6, R +8, W +13 | Init +2 | Per +16 | Channel Energy 4d6 (dc 19) 0/5 | Adoration (dc 16) 9/9 | Bit of Luck 9/9 | Haze of Daydreams (dc 19) 9/9rnds | Charming Smile (dc 19) 9/9rnds | Active: GMW glaive +2 hit/dmg, MV +1Arm; DF +3atk/dmg, entrop shield, LAA Blessing of the Faithful +2 Sac |
Current Secondary Domain for Spells:
charm (love)

I am having a hard time deciding really. I am not as concerned about the early squishiness of the monk with Kiley's tweaks in place and Vivi's taking feats to help with his ac will make him a bit harder to hit. Boulder's story seems to tie in better to me, but I think either would be good.

I think I like the feel of Delendir a bit better, though I would be interested to see a slayer in action and he would get the trap abilities in fairly short order. Overall on this one I think I lean in favor of Delendir.

Soooo:
1.) Delendir (only barely though)
2.) Vivi -or- Boulder (really can't decide between them)


1 - Mordecai, Vivi, Delendir, Delendir
2 - Vivi, Delendir, Boulder, Boulder
3 - Boulder, Boulder, Vivi, Vivi

Assigning weights of 3,2,1, we have scores of:

Delendir - 8
Mordecai - 3
Boulder - 6
Vivi - 7

Looks like it is Delendir and Vivi, then. Although, I will add that Delendir will have to adjust his buy down by 60 gp, though.


Alrighty...let's start my once-overs for equipment. Kiley, looks like you have 201 gp worth of stuff. Let me know if my math is wrong.

Tal has WAY too much stuff, but I think he knows that, from talking to him.

Teacher's Pet, Jessica, is right on the money.

Delendir is over by about 60 gp (based on the 200gp previous recruitment)

Vivi is also right on.

Sovereign Court

Male Void-Wizard 5 | AC 14(17 mage armor) T 13 FF 11 | HP 32/32 | F +2 R +4 W +4 | Init +9 | Perc +7/+12
Skills:
Bluff +11, Diplomacy +14, Knowledge (arcana) +11, Knowledge (dung, planes) +10, Know (history, local, nobility, religion) +9, Linguistics +12, Perception +7, Spellcraft +13/15

Reevaluated equipment based on starting gold. Should be spot on now :).

Where will we start with the rp?


Female Tiefling(Rakshasa-Spawn) Slayer 2/Bard 2 (Perception DC 20 to see through her disguise) HP: 30/30, NL: 0 | AC: 17/13/14, CMD: 19, Resistances: Cold 5, Electricity 5, Fire 5 | F +5, R +10, W +3 (+1 vs. bardic performance, language-dependent, and) | Per:+8 (Darkvision 60 ft.), Init: +3 | Detect Thoughts: 1/1, Arrows: 40, Silver Arr.: 8 | Spells: 1st: 3/3 | Bardic Performance: 8/8 | Status:

Sandpoint Faithful Trait gives you a free silver holy symbol. I don't know where the extra gold piece is from.


Ok, fair enough on the holy symbol.

Equipment:

Scale - 50
4 Daggers - 8
Gladius - 15
Halberd - 10
Backpack - 2
Cooking Kit - 3
Silk Rope - 10
4 Rations - 2
Waterskin - 1

Total - 101

Of course, for the stuff in the Core Rulebook, I'm going by the original prices, so if those have changed in future printings, just let me know.


Tal, does a flask of acid only cost 5gp now? My core rulebook says 10. Also, the bolts for your crossbow cost 2 gp, so you're overspent, anyway.


Female Human Cleric (ecclesitheurge) 5/Evangelist 5 | hp 61/63 | AC 22, tac 16, ff 16 | CMB +3; CMD 15 | F +6, R +8, W +13 | Init +2 | Per +16 | Channel Energy 4d6 (dc 19) 0/5 | Adoration (dc 16) 9/9 | Bit of Luck 9/9 | Haze of Daydreams (dc 19) 9/9rnds | Charming Smile (dc 19) 9/9rnds | Active: GMW glaive +2 hit/dmg, MV +1Arm; DF +3atk/dmg, entrop shield, LAA Blessing of the Faithful +2 Sac |
Current Secondary Domain for Spells:
charm (love)

It's possible that it was bought as one of the kits from ult equip which are sold at a discounted price, though it seems a few things are missing if that was the case. I really should add what all came in mine just so it is spelled out.

*edit
Oh, and how picky are you about carrying capacity?


I am not going to make you account for coin weight, but you should keep track of the rest of your gear to make sure. Movement speed accounts for a lot of tactical decision-making, so you guys have to make the decision between traveling light and fast, or having lots of stuff and moving slower. :)


Female Human Cleric (ecclesitheurge) 5/Evangelist 5 | hp 61/63 | AC 22, tac 16, ff 16 | CMB +3; CMD 15 | F +6, R +8, W +13 | Init +2 | Per +16 | Channel Energy 4d6 (dc 19) 0/5 | Adoration (dc 16) 9/9 | Bit of Luck 9/9 | Haze of Daydreams (dc 19) 9/9rnds | Charming Smile (dc 19) 9/9rnds | Active: GMW glaive +2 hit/dmg, MV +1Arm; DF +3atk/dmg, entrop shield, LAA Blessing of the Faithful +2 Sac |
Current Secondary Domain for Spells:
charm (love)

K, I'll make sure to keep track of it then.

*edit
I repurchased equipment to lighten my load, I doubt I will be carrying most of it unless we are actually outside of the town.


Female Tiefling(Rakshasa-Spawn) Slayer 2/Bard 2 (Perception DC 20 to see through her disguise) HP: 30/30, NL: 0 | AC: 17/13/14, CMD: 19, Resistances: Cold 5, Electricity 5, Fire 5 | F +5, R +10, W +3 (+1 vs. bardic performance, language-dependent, and) | Per:+8 (Darkvision 60 ft.), Init: +3 | Detect Thoughts: 1/1, Arrows: 40, Silver Arr.: 8 | Spells: 1st: 3/3 | Bardic Performance: 8/8 | Status:
DM Crispy wrote:

Ok, fair enough on the holy symbol.

Equipment:

Scale - 50
4 Daggers - 8
Gladius - 15
Halberd - 10
Backpack - 2
Cooking Kit - 3
Silk Rope - 10
4 Rations - 2
Waterskin - 1

Total - 101

Of course, for the stuff in the Core Rulebook, I'm going by the original prices, so if those have changed in future printings, just let me know.

No kits, but I obviously got something for free that I shouldn't have. I'll just knock a GP from her purse and we should be golden.


Male | DEX with belt: 16 | WIS with headband: 17 | Human (Tien) Monk (Wanderer) / 10 |AC 23 T 21 FF 18| HP 54/54 | Ki Pool 3/7 | F +7 R +10 W +10 | Init +5 | Perc +14

Dotting, appreciate the vote of confidence and the chance to work with everyone.


Male Dwarf Monk(Mantis) 6 Brother of the seal 2 vmc(rogue) hp 82/82 Perception +12 AC , touch , flat-footed Fort +9, Ref +8, Will +7 (+3 vs poisons, spells, and spell like abilities.)

Well folks, thank you for the consideration. I appreciate how difficult it was for you to decide and I understand how close it was. Good luck and have fun.


Female Tiefling(Rakshasa-Spawn) Slayer 2/Bard 2 (Perception DC 20 to see through her disguise) HP: 30/30, NL: 0 | AC: 17/13/14, CMD: 19, Resistances: Cold 5, Electricity 5, Fire 5 | F +5, R +10, W +3 (+1 vs. bardic performance, language-dependent, and) | Per:+8 (Darkvision 60 ft.), Init: +3 | Detect Thoughts: 1/1, Arrows: 40, Silver Arr.: 8 | Spells: 1st: 3/3 | Bardic Performance: 8/8 | Status:

Glad to have you. Now, lets go bash some goblin heads!

:D


HP -16/94 | AC 26 TAC 15 FF 23 | CMD 30 | F +11 R +12 W +8 (evasion; immune to sleep; +2 vs enchantments; 1 Will reroll) | Ini: +3 (+4 terrain) | Senses: low-light +21 (+5 vs traps;+4 terrain) |
Skills:
Acrobatics+22,Climb+9,C.(traps)+5,Diplomacy-2,Disable dev.+23,Hand. animal+5/+9,Heal+8,Inti+5,K.dung+7,K.geo+5/+9,K.nature+9,Prof.(hunter)+4,Ri de+7,Spellcraft+5,Stealth+13/+17[+18/+22], Surv.+13/+17[+18/+22],Swim+6
Half-elf male Ranger 10 | RoTRL Doc·Treasure | +2 goblins, +5 giants, +4 undead, +4 urban/underground | Ghina +15 HP 67/67 AC 26 TAC 17 | (Died fighting Mokmurian)

Delendir reporting here!
I fixed the money issue taking a heavy flail while I get the money to fix my family falchion (that was exactly 60gp difference).
I was planning to support the party with skills while regarding combat get a mixture of melee and ranged to support the true killers. I am more than open to suggestions in order to better mesh with the party both with respect to statistics and background.
On getting the trapper skills I had to sacrifice all the spell casting, including the use of wands and scrolls.
I hope we will have really good time here :-)


We have a specialist wizard and a specialist cleric, so I don't think spellcasting will be an issue. Unless one of them gets dropped. Then you're in trouble.


Male | DEX with belt: 16 | WIS with headband: 17 | Human (Tien) Monk (Wanderer) / 10 |AC 23 T 21 FF 18| HP 54/54 | Ki Pool 3/7 | F +7 R +10 W +10 | Init +5 | Perc +14

I plan on starting using my unarmed strikes to pummel anything I need to (same damage as my kamas, better chance to hit while I am waiting to get improved two weapon fighting) unless I am fighting something that needs to be slashed.

If I am reading it right, I should be able to use my defensive boost and flurry (for a combined negative of -2 to attack) and have it just cancel out my MAB of 2 from strength... so hopefully my raw luck will be decent.


Female Tiefling(Rakshasa-Spawn) Slayer 2/Bard 2 (Perception DC 20 to see through her disguise) HP: 30/30, NL: 0 | AC: 17/13/14, CMD: 19, Resistances: Cold 5, Electricity 5, Fire 5 | F +5, R +10, W +3 (+1 vs. bardic performance, language-dependent, and) | Per:+8 (Darkvision 60 ft.), Init: +3 | Detect Thoughts: 1/1, Arrows: 40, Silver Arr.: 8 | Spells: 1st: 3/3 | Bardic Performance: 8/8 | Status:

MAB? Manly Attack Bonus?


Male | DEX with belt: 16 | WIS with headband: 17 | Human (Tien) Monk (Wanderer) / 10 |AC 23 T 21 FF 18| HP 54/54 | Ki Pool 3/7 | F +7 R +10 W +10 | Init +5 | Perc +14

Blush Melee Attack Bonus (vice RAB or Ranged Attack Bonus).


Female Tiefling(Rakshasa-Spawn) Slayer 2/Bard 2 (Perception DC 20 to see through her disguise) HP: 30/30, NL: 0 | AC: 17/13/14, CMD: 19, Resistances: Cold 5, Electricity 5, Fire 5 | F +5, R +10, W +3 (+1 vs. bardic performance, language-dependent, and) | Per:+8 (Darkvision 60 ft.), Init: +3 | Detect Thoughts: 1/1, Arrows: 40, Silver Arr.: 8 | Spells: 1st: 3/3 | Bardic Performance: 8/8 | Status:

Well, now I feel silly.


Tal, I believe your spell save DC's are one higher than they should be. Your non-conjuration 1st levels should be DC 16 (level 1 + 5 Int) and conjuration should be DC 17 (+1 for spell focus). In addition, your snowballs should only be doing 1d6 points of damage.

As far as RP goes, you can start wherever you would like. Just coming into town, chilling at the Rusty Dragon, etc. For all who are Sandpoint residents (Tal, Kiley, Delendir?), please be reasonable as far as NPC interaction. Kiley, for instance, should know Ameiko Kaijitsu very well, but I will frown upon players that ask for favors and such from 'known' NPC's.


Great! I think Vivi will just be entering Sandpoint, hoping that he is in time for the festivities.


Female Human Cleric (ecclesitheurge) 5/Evangelist 5 | hp 61/63 | AC 22, tac 16, ff 16 | CMB +3; CMD 15 | F +6, R +8, W +13 | Init +2 | Per +16 | Channel Energy 4d6 (dc 19) 0/5 | Adoration (dc 16) 9/9 | Bit of Luck 9/9 | Haze of Daydreams (dc 19) 9/9rnds | Charming Smile (dc 19) 9/9rnds | Active: GMW glaive +2 hit/dmg, MV +1Arm; DF +3atk/dmg, entrop shield, LAA Blessing of the Faithful +2 Sac |
Current Secondary Domain for Spells:
charm (love)

Jessica is only arriving the evening before with a supply caravan she rode with.


Tal, I also noticed that your prohibited element is 'water'. Therefore, I think you would need to expend 2 spell slots for that Snowball, if you still want it. I will let you exchange it for another spell before we get started, if you'd like.

I'll post an intro sometime later this evening. I will be out of pocket for a good chunk of tomorrow (executive meeting...blah blah blah), but feel free to RP with each other and your environment, keeping in mind my caution from above.


Male | DEX with belt: 16 | WIS with headband: 17 | Human (Tien) Monk (Wanderer) / 10 |AC 23 T 21 FF 18| HP 54/54 | Ki Pool 3/7 | F +7 R +10 W +10 | Init +5 | Perc +14

Vivi nods to the mysterious voice from the heavens' instructions.

"I will be careful in my dealings with those residing in Sandpoint, oh great Kami. Please bless my journey with fun and excitement in this strange land."

Sovereign Court

Male Void-Wizard 5 | AC 14(17 mage armor) T 13 FF 11 | HP 32/32 | F +2 R +4 W +4 | Init +9 | Perc +7/+12
Skills:
Bluff +11, Diplomacy +14, Knowledge (arcana) +11, Knowledge (dung, planes) +10, Know (history, local, nobility, religion) +9, Linguistics +12, Perception +7, Spellcraft +13/15

Some dcs and cls got upped by the rotrl trait. Good call on snowball I missed that so will switch it out for something, but I will have to figure out what.

Doh on the acid flask. Thought it was low but I had to redo inventory so often it got messed up some. Without it, I should be in the clear with the bolts and 3 spare gold correct?

I wanted to have Niska as aunt and she is the one that fuels my drawback. Sending me on silly requests like in my rp background. In there you also see my relationship with Ameiko. Are you ok with these? Niska wouldn't let Tal get away with anything for free. Favor for a favor.
Same with Ameiko.

Note to the residents. Tal is known as Tal or Talwin. He took a fake name to hide from a certain duke.


Gear looks good now. Hmmmmm...I don't know about the drawback. I had kind of made it clear I wanted to approve any drawbacks, in case I either didn't like them or thought they wouldn't get much use (and therefore would hardly be a drawback). I'll let it stand.

As for Ameiko/Niska, you can know the one and be the nephew of the other, no problem. Just don't make any assumptions of what they will do for you or how they will react to things. As you said, nothing for free.

I see the trait now. Gonna exchange out snowball there, as well, I am assuming? :)

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