
| Jessica DuMorne | 
 
	
 
                
                
              
            
            Unless you want me to do it differently and for the sake of expediency, I will always post two AoO rolls if I have a melee weapon in hand I can use, due to combat reflexes. If you want to handle that differently, let me know.

| Jessica DuMorne | 
 
	
 
                
                
              
            
            Kinda figured that would be the case. Yeah, now you see why I play casters so much, low to no atk rolls required.

| Delendir Farnes | 
 
	
 
                
                
              
            
            Will the line between Delendir and the goblin in front clear of people for my next action?
I specifically want to know if I can charge over the goblin in some way or another.

| Delendir Farnes | 
 
	
 
                
                
              
            
            Is goblins turn now? I am a bit confused about who has to move next.

|  Talathel "Tal" Darkariel | 
 
	
 
                
                
              
            
            I'll replace snowball with charm, which can have its uses. Will post a working action now.
-Posted with Wayfinder

| DM Crispy | 
 
	
 
                
                
              
            
            Now that our first combat is over, any comments?
I have one to make:
I will post the results of each 'round' as you just saw. Please refrain from posting the results of your action, as that can lead to confusion when both you and I say that you offed an enemy. Plus, I might decide to ramp the difficulty of your opponents up based on your combat prowess. Please use contingencies instead, for example:
I swing at goblin A. If I drop him, I move to H10. If not, I 5 ft to G7.
I know most of you either have this AP or can at the very least look up the stat blocks for the enemies, but try to leave the results to me. I'll try my best to describe your actions in an appropriately entertaining way.
Also, be assured that even though you guys are posting out of order, I AM resolving your actions in initiative order.

| Delendir Farnes | 
 
	
 
                
                
              
            
            As I had acted the last one in a couple of rounds, I have found difficult to understand the position and actual disposition of the combat. In particular where my fellows where standing and which goblins were up required two or three times re-reading to look for the clues of what exactly has happened and what where the results, as the image from begining of round and the one I had to act and take decisions was pretty different.
I am ok with you doing the attacks results RP. I had a clear idea of what would happen with a regular goblin, but I don't have this AP and I don't have any idea what will happen with more complex NPC's ^_^
Because of this two things, if you happen to stumble with the posts before all of us have acted, I think it will be useful if you make a "middle round" summary or clarification post, resolving the actions to that point, and even updating the combat map if it changed a lot, like previous turn when Vivi and Kiley had "potentialy" dropped two goblins and moved in consequence.
For the rest I am ok, I like your RP style and the pace at which the action is moving ^_^

|  Talathel "Tal" Darkariel | 
 
	
 
                
                
              
            
            I agree with Delendir. Good rp during the combat :).
If it is possible, could you link the map up top? Otherwise we have to scan the posts for the most recent one.
-Posted with Wayfinder

| DM Crispy | 
 
	
 
                
                
              
            
            @ Delendir - I prefer to do it in a 'block' like that because combat is a fluid thing. You guys aren't standing around like automatons waiting your turn, initiative is just a way of simplifying things. You technically were 'first' after the first round, since I just put you at the top of the initiative after your companions and the goblins had acted. As far as which enemies are up, at the time of the last 'update', whichever goblins are on the map is which enemies are up. As much as possible, I would prefer you not 'know' Kiley rolled high enough to destroy the goblin in front of her, as the action is happening at the same relative time. Instead, I suggest lacing your post with contingencies. Such as: I move towards the goblin in front of Kiley. If it falls, I instead move to support Tal.
@ All - As noted, I prefer to add more 'realism' by making you declare all your actions before resolving them. Again, I resolve them in initiative order, not post order, so keep that in mind. Remember that a few spoken phrases are a free action, so feel free to coordinate with each other to lessen confusion.
That being said, if you guys would prefer a slower pace, I will comply. I like the way I do it, since we don't have to wait on person A before we get person B's action.
@ Tal - Sure thing.

| Kiley Sherrow | 
 
	
 
                
                
              
            
            That's fine with me. I just get carried away sometimes.

| Delendir Farnes | 
 
	
 
                
                
              
            
            Sure, I am ok as long as it do not penalize us tactically and we can keep things understandable.

| Jessica DuMorne | 
 
	
 
                
                
              
            
            I'm good with it, been a decent pace so far, and I enjoy the descriptive scenes for combat. I think it makes sense we are not fighting as optimally as we can due to inexperience with each other.

| Delendir Farnes | 
 
	
 
                
                
              
            
            I think the way we are doing is more fluid and helps keeping the pace.
Personally I prefer the enemies to act all at same time, so we avoid cluttering the initiative, which helps reducing the number of situations where we have to wait for others to act.

| Jessica DuMorne | 
 
	
 
                
                
              
            
            I only posted that early cause posting a combat turn is a major pain on my cell phone. Didnt want to slow things down by making everyone wait. While block init is easier it is less realistic. I'm fine with either though.

|  Talathel "Tal" Darkariel | 
 
	
 
                
                
              
            
            Save for the first round where initiative is really important it's easier to have everyone at the same go. Especially the enemies. I have seen gms take the average initiative of the foes in order to group them together. It lessens the wait for eachother, but your call of course.
-Posted with Wayfinder

| Jessica DuMorne | 
 
	
 
                
                
              
            
            I agree, it does make things easier to manage, and is probably a pretty good idea when doing a PbP game especially. As I said, I'm good with either one and would suggest that maybe we experiment a bit to see what works best for us as a group.

| Kiley Sherrow | 
 
	
 
                
                
              
            
            Yep, fine with me.

| Delendir Farnes | 
 
	
 
                
                
              
            
            Hahaha, yah, I hope we don't get to that :)
I am ok, but Tal's has placed a lot of his character build into initiative, so I don't know what will he think.

| Jessica DuMorne | 
 
	
 
                
                
              
            
            Dunno, the only drawback I see to it just now is that things can go really badly without a way to deal with the situation before it gets lethal. At least with people moving on their own init there is the possibility to intervene and save an ally where as with everyone acting as a group that potentially vital option disappears.

|  Talathel "Tal" Darkariel | 
 
	
 
                
                
              
            
            Well for the first round it does make a large difference. And to control the battlefield, going first is important :). So I would say for first round split, then average or group up.
In example say me and vivi have a higher init than the enemy group, we would go first, then the foes and then everyone including vivi and me again.
-Posted with Wayfinder

| Delendir Farnes | 
 
	
 
                
                
              
            
            I like Tal's idea. It makes Init. count, and after first round the posting is packed reducing turn waiting problems.

| Jessica DuMorne | 
 
	
 
                
                
              
            
            Sounds reasonable, and prevents punishing those who took the stuff to have a high init because the others did not.

| Jessica DuMorne | 
 
	
 
                
                
              
            
            I generally prefer that as well Crispy, more realistic too as far as resolution goes. Still what ever the masses want. And I think that after we get a few more combats down it won't be as bad either as we get used to our builds and fighting as a party.

|  Talathel "Tal" Darkariel | 
 
	
 
                
                
              
            
            Thats why I'm suggesting it only for round one. Its rare that an enemies group consists of different types of which one or two are super init optimized.
After that init is not that important since everyone can delay and ready.
-Posted with Wayfinder

| DM Crispy | 
 
	
 
                
                
              
            
            I can make the same argument for your group, where everyone is grouped between +2 and +4 except for Tal with a +9. There will be no compromise in this instance. We either super-simplify things and take the average for both groups, we block it like I was initially doing, or everyone posts actions for the round at the 'beginning' of the round.
Since this AP is technically for 4 players, and you have 5, I don't feel you need any further advantages.
@ Jessica - Exactly. Any group first trying to fight and use tactics together is usually gonna suck. Then as you learn each other it will flow better.
So anyway, we have 3 options:
1) Simple average for both groups.
2) Block - where all PC's in a block between enemies (if there is more than one I wish to classify) can act together.
3) Everyone posts and I resolve in initiative order based on best interpretation of your action.

| Jessica DuMorne | 
 
	
 
                
                
              
            
            I vote however we have been doing it so far. It seems like I kinda caused all this by posting as I did so sorry bout that.

| Kiley Sherrow | 
 
	
 
                
                
              
            
            I'm cool with whatever. Everyone has a way they like to do it, but I've had the most success with Block Init.
Again, though, I'm cool with whatever works.

| Delendir Farnes | 
 
	
 
                
                
              
            
            I prefer Tal's solution, but from those offered I would like to give a try to 3, although it is a pain to write from my old fashioned phone :P

| Delendir Farnes | 
 
	
 
                
                
              
            
            Additionally, would be technically possible to post bigger maps? Google docs doesn't allow me to resize in my phone browsers and although I can see the tokens, I have a hard time to identify who is who.

| Delendir Farnes | 
 
	
 
                
                
              
            
            Yai! Illusions, they can be so powerful or so meaningless depending so much on their interpretation.
Years back Wizards released some articles explaning how they work in detail. Pathfinder has changed almost nothing on that so I think they are still valuable reference in case you want to check about the topic:
All about Illusions (Part One)
All about Illusions (Part Two)
All about Illusions (Part Three)
All about Illusions (Part Four)

| Kiley Sherrow | 
 
	
 
                
                
              
            
            Phew.
 
	
 
     
     
     
	
 