Sorshen

Elisai Aurear's page

577 posts. Alias of ginganinja.


Full Name

Elisai Aurear

Race

Human

Classes/Levels

Medium (Spirit Dancer) 7 HP: 75/75 | AC: 16 | T: 10 | FF: 14 | CMD: 20 | Fort: +5 | Ref: +3 | Will: +6 | Init: +4| Perc: +10

Gender

Female

Size

5'5

Age

21

Alignment

NG

Deity

Shelyn

Strength 19
Dexterity 10
Constitution 14
Intelligence 10
Wisdom 10
Charisma 14

About Elisai Aurear

Crunch:

Medium
Female human medium (spirit dancer) 7 (Pathfinder RPG Occult Adventures 30, 94)
CN Medium humanoid (human)
Init +4; Senses Perception +10
Aura spirit aura (30 ft.)
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Defense
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AC 14, touch 10, flat-footed 14 (+4 armor)
hp 66 (7d8+28) (currently 50)
Fort +5, Ref +3, Will +6
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Offense
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Speed 30 ft.
Melee +1 greatsword +9 (2d6+14/19-20)
Special Attacks arcane surge, archmage arcana, haunt channeler (3d6), seance boon (archmage), spirit (Trickster, 0 influence)
Medium (Spirit Dancer) Spells Known (CL 7th; concentration +10)
2nd (4/day)—haste, heroism, scare (DC 15)
1st (5/day)—hermean potential, oneiric horror[OA] (DC 14), silent image (DC 14), true strike
0 (at will)—dancing lights, ghost sound (DC 13), guidance, mage hand, prestidigitation, read magic
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Statistics
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Str 21, Dex 10, Con 14, Int 10, Wis 10, Cha 16
Base Atk +5; CMB +8; CMD 20
Feats Improved Initiative, Martial Weapon Proficiency (greatsword), Power Attack, Skill Focus (Survival), Toughness
Skills Bluff +13, Diplomacy +13, Knowledge (arcana) +10, Knowledge (religion) +10, Perception +10, Survival +3
Languages Common
SQ connection channel, location channel (7 rounds), spirit bonus (+2 on Dexterity checks, skill checks, and Reflex saves), spirit dance
Other Gear mithral chain shirt, +1 greatsword, belt of giant strength +2, cloak of resistance +1, headband of alluring charisma +2, 50 gp
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Special Abilities
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Arcane Surge (Su) As a standard action, gain 1 influence to cast any known medium spell for free at +1 DC and CL.
Archmage Arcana (Su) Gain more spell slots and add 1 wizard spell per spell level to spell list.
Connection Channel (Sp) Use location channel anywhere with connection. Treat familiarity as highest of any at seance.
Haunt Channeler (3d6, DC 23) (Su) Haunts never surprise. Touch harms and allows 1 question. Host haunt to take effects and spare allies, but lose control of body until succeed at 1/minute will save.
Location Channel (DC 23) (Sp) Allies ask question of dead, as call spirit using your body. Can end early with 1/rd will save.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Seance Boon (Archmage) +2 (Su) Damaging spells do +2 damage of same type vs. each target.
Spirit (Su) A medium serves as a vessel to channel spirits—astral echoes of powerful souls from ages past that live on in myth and legend. Each day, a medium can channel a spirit through a ritual known as a seance. Seances take 1 hour to perform and require th
Spirit Aura (30 ft.) (Su) Grant seance boon to allies while within 30 ft aura.
Spirit Bonus +2 (Su) Gain a bonus based on the type of spirit you host.
Spirit Dance (Archmage, 17 rounds/day) (Su) As a free action, dance to gain spirit benefits and can change spirit each rd.

Backstory:

Born into a rather wealthy family in Cheliax, Elisai Aurear had always had a wonderful singing voice, and quickly made a name for herself in the famous Cheliax opera. Quickly becoming a star, Elisai amazed the audiences with her talent, and grew very popular. Her future set, everything quickly fell to pieces when her understudy quickly sabotaged her performance on opening night, causing her financial ruin and shame. To make matters worse, several high ranking members of the House of Thrune were present, and ideas of a particular punishment were thrown about. The Six Trials of Larazod were briefly mentioned, among other, more permanent solutions but Elisai was nothing if not intelligent, and quickly saw the danger, faking her death and vanishing from the city.

Being unable to sing for fear of recognised by others, Elisai became a soldier of fortune, picking up the blade and learning how to accurately defend herself. Her frustration at her fall from grace ultimately allowing her to shape a new style of performance, songs and music that served to inspire the listener to greater lengths in combat, suitable more for an adventuring group, rather than the stages of Cheliax. The shift in her musical style was so pronounced, that Elisai was able to practise her new brand of music in various stage auditions without being recognised, while also serving to help pay her bills. Elisai doesn’t intend to return to the stage in Cheliax again, she believes the door is firmly closed there, but she does intend to at some stage, track down her previous understudy, and teach her a firm lesion. Currently in Sandpoint, Elisai is keen to track down Cyrdak Drokkus and give him a personal interview, the cash is sorely needed after all, keen to hone her talent while on the road.