Shorafa Pamodae

Krysta Amethysta's page

522 posts. Alias of Drogeney.


Classes/Levels

ki 7/7 | limited shape-shifting: crystal drg 4/4 rnds per day | 2 claws +14 (1d4+7), +14 bite (1d6+7), sonic breath (4d4 sonic; DC 20) 1/1 |

Gender

female half-crystal dragon ftr4/nnj4 | HP 72/72; THP 0| AC 23, FF 22, TAC 15 | F +15, R +7, W +4 | CMB 12, CMD 25 | Init +6 | Lowlight, darkvision 60ft, Per +7

About Krysta Amethysta

Build:

Krysta Amethystra
female half-crystal dragon fighter (savage warrior) 4, ninja 4
CG medium dragon
Init +6; Senses low-light vision, darkvision 60ft, Perception +8
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Defense
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AC 23, touch 15, flat-footed 22 (10 + 1 dex + 2 arm + 0 shld + 6 nat, +4 deflection)
hp 72 (4d10+36)
Fort +15, Ref +7, Will +4
Immunities sleep, paralysis, sonic
Spark of Life; Shadow Clone (1Ki), Vanishing Trick (1Ki)
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Offense
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Speed 30 ft.; fly 60 ft (average)
Melee 2 claws +14 (1d4+7 /x2)
bite +14 (1d6+7 /x2)
Ranged +5 (ndn /x2)
Special Attacks breath weapon (30ft cone; 4d4 sonic; DC 20); Ki Points 7/7
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Statistics
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Str 27, Dex 12, Con 27, Int 18, Wis 12, Cha 21, Luck 10
Base Atk +4; CMB +12;CMD 27
Feats WP: simple, martial; AP: all; SP: all; toughness (1st), weapon focus: claws (1st fbf, weapon focus: bite (2nd fbf), dragon style (3rd), Eldritch Claws (4th fbf)
Traits Craft (manga), natural flyer
Skills
acrobatics +8=+1+4+3
bluff +12=+5+4+3
disable device +10=+1+4+3+2
fly +9=+1+3+4+1
intimidate +12=+5+4+3
knowledge (dungeoneering) +11=+4+4+3
knowledge (local) +11=+4+4+3
perception +8=+1+4+3
ride +8=+1+4+3
stealth +8=+1+4+3
survival +8=+1+4+3
swim +15=+8+4+3
use magic device +12=+5+4+3
Background Skills
craft (manga) +15=+4+4+5+2
linguistics +13=+4+5+4+1
Languages English (American), Japanese, Korean, Spanish, German, Russian, Common, Draconic, Sylvan, Terran
Combat Gear
Amulet of Mighty Fists +1
Cloak of Resist +2
Bracers of Armor +2
Minor Belt of the Redcap
Boots of the Cat
Ring of Protection +4
Cracked Prism Dusty Rose Ioun Ston
Prisoner's Ring (sustenance)
Magic Gear
Handy Haversack
Bead of Newt Prevention: This bead is carved with a tiny pictogram representing a small, harmless animal such as a newt, rabbit, or frog. If the bearer fails a saving throw against a hostile polymorph effect such as baleful polymorph, the bead is destroyed and the effect does not affect the bearer.
Ring of revelation, superior
Wand of 1st level spell, 2 minor curses or 1 major curse.
Medium Tech (shield generator)
Crown of blasting and 3 curses.
Alchemical item (flask of acid, tanglefoot bag, etc.)
Youthful Draught of the Mistress (used +2 Con and Wis)
Misc Gear
bedroll
belt pouch
caltrops
chalk (10)
flint and steel
grappling hook
mess kit
mirror
pitons (10)
silk rope (50ft) x2
soap
thieves’ tools
trail rations (5 days)
waterskin
Master Craft Art Pencil Set
cloak x2
stuffed toy
scissors
Animals
dove
pig
rat x2

9431 gp gold and misc gems
100 gp of jewelry
Carrying Capacity
Light 133
Med 266
Hvy 400
Carried: 0
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Special Abilities
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Linguistic Genius Words and letters say more to you than their writers ever intended. You gain a +1 trait bonus on Linguistics checks, and learn to speak and read one additional language from your list of racial languages. Linguistics is always a class skill for you.
Limited Shape-shifting Can change between human and half-dragon forms at will with infinite duration. She can assume a full crystal dragon form for a number of rounds equal to her CL per day. She also has two unchosen forms available, duration per day dependent on strength of form.
Dragon Style While using this style, you gain a +2 bonus on saving throws against sleep effects, paralysis effects, and stunning effects. You ignore difficult terrain when you charge, run, or withdraw. You can also charge through squares that contain allies. Further, you can add 1-1/2 times your Strength bonus on the damage roll for your first unarmed strike on a given round.
Half-Dragon
Armor Class: Nat. armor improves by +4.

Special Qualities and Defenses: A half-dragon gains darkvision 60 feet; low-light vision; and immunity to sleep, paralysis, and energy of the same type as its breath weapon.

Speed: A half-dragon has wings. Unless the base creature has a better fly speed, the half-dragon can fly at twice the creature's base land speed (average maneuverability).

Melee: A half-dragon has two claw attacks and a bite attack. If the base creature can use manufactured weapons, the half-dragon can as well. A new claw or bite attack deals damage as appropriate for the half-dragon's size (see Natural Attacks.)

Special Abilities: A half-dragon retains all the special attacks of the base creature and gains a breath weapon usable once per day based on the dragon variety (see below). The breath weapon deals 1d6 hit points of damage per racial HD possessed by the half-dragon (Reflex half; DC 10 + 1/2 creature's racial HD + creature's Con modifier).

Eye for Detail Mimics Crafter's Fortune Allowing you to gain a static +2 bonus on your specific craft and allows a +5 surge once per day on the same craft.

Fighter
Spark of Life (Ex) At 2nd level, a savage warrior gains a +1 bonus on saving throws made against energy drain and death effects. This bonus increases by +1 for every four levels beyond 2nd. This ability replaces bravery.
Armor Training 1 Starting at 3rd level, a fighter learns to be more maneuverable while wearing armor. Whenever he is wearing armor, he reduces the armor check penalty by 1 (to a minimum of 0) and increases the maximum Dexterity bonus allowed by his armor by 1. Every four levels thereafter (7th, 11th, and 15th), these bonuses increase by +1 each time, to a maximum –4 reduction of the armor check penalty and a +4 increase of the maximum Dexterity bonus allowed.

Ninja
Poison Use
Sneak Attack +2d6
Ki Pool (Su) At 2nd level, a ninja gains a pool of ki points, supernatural energy she can use to accomplish amazing feats. The number of points in the ninja's ki pool is equal to 1/2 her ninja level + her Charisma modifier. As long as she has at least 1 point in her ki pool, she treats any Acrobatics skill check made to jump as if she had a running start. At 10th level, she also reduces the DC of Acrobatics skill checks made to jump by 1/2 (although she still cannot move farther than her speed allows).

By spending 1 point from her ki pool, a ninja can make one additional attack at her highest attack bonus, but she can do so only when making a full attack. In addition, she can spend 1 point to increase her speed by 20 feet for 1 round. Finally, a ninja can spend 1 point from her ki pool to give herself a +4 insight bonus on Stealth checks for 1 round. Each of these powers is activated as a swift action. A ninja can gain additional powers that consume points from her ki pool by selecting certain ninja tricks.

The ki pool is replenished each morning after 8 hours of rest or meditation; these hours do not need to be consecutive. If the ninja possesses levels in another class that grants points to a ki pool, ninja levels stack with the levels of that class to determine the total number of ki points in the combined pool, but only one ability score modifier is added to the total. The choice of which score to use is made when the second class ability is gained, and once made, the choice is set. The ninja can now use ki points from this pool to power the abilities of every class she possesses that grants a ki pool.
No Trace At 3rd level, a ninja learns to cover her tracks, remain hidden, and conceal her presence. The DC to track a ninja using the Survival skill increases by +1. In addition, her training gives her a +1 insight bonus on Disguise skill checks and on opposed Stealth checks whenever she is stationary and does not take any action for at least 1 round. Every three levels thereafter, the increase to Survival DCs and the bonuses on Disguise and opposed Stealth checks increase by 1.
Uncanny Dodge (Ex) Starting at 4th level, a ninja can react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dexterity bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. A ninja with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action against her.
Ninja Trick
Shadow Clone (Su) The ninja can create 1d4 shadowy duplicates of herself that conceal her true location. This ability functions as mirror image, using the ninja's level as her caster level. Using this ability is a standard action that uses up 1 ki point.
Vanishing Trick (Su) As a swift action, the ninja can disappear for 1 round per level. This ability functions as invisibility. Using this ability uses up 1 ki point.

Description:
Krysta is a half-dragon woman standing 5’8” and weighing 180lbs. She is quite obviously female with an hourglass figure with violate skin and crystal scales that look made from amethyst that cover her sufficiently to protect her modesty and providing quite a bit of protection from harm. She has long violet hair that reaches down her shoulders in a loose wave between her draconic wings and a long tail sprouts from the base of her spine and follows behind her. Her hands are feet are tipped with crystalline claws and her digitigrade legs give her an unusual gait when she walks. Her cerulean eyes are vertically slit and while her mouth is quite human looking she has sharp teeth that are capable of doing significant damage when she bites with them.

Personality:
Krysta is something of an introvert, having always preferred to keep to herself when she can. She is capable of of being social when she needs to but it inevitably takes a lot our of her mentally. She is a good person who cares for those she connects with but has little regard for society’s rules doing what she feels is best. She is good with languages and very artistic having learned to create manga despite being a Hoosier Girl from rural Indiana. She is far too trusting when people want her help with something which does get her into trouble sometimes and is what led to her death in her first life.

Background:
Krysta was born around 22 years ago in rural Indiana and spent almost her whole life living within a few miles of the home she grew up in. She went to the community college in town and continued to live with her parents while she attended, but never got very far. She had never been very popular, too much of a book worm and nerd for her pears to have any real interest in her despite being attractive and she was at best average in athletics. She was a friendly and pleasant person, but was considered odd given she was not interested in the same things her peers were, and was considered rather gullible by most of her classmates leading her to be used by people who would pretend to be her friends. The only things she had going for her was being rather intelligent with a talent for language and enjoyed creating her own manga. Because of all of this the only friends she had, if she could call them that, were the boys in the anime fan club in High School and she wasn't too fond of them given they were far too enamored at having her in the club and not so interested in her as a person.
Krysta did end up making a few friends when she started college who played Pathfinder and got her interested enough to play it. She was introduced to the group by her classmate Jessica and quickly found herself fascinated with the various types of dragons, especially the crystal ones, and wondered what it would be like to live as such a thing. Her newfound friends got her quite involved and managed to drag her out of her shell some, so she became a bit more sociable than she had been before. This was when things went badly for her though as her gullibility led her to do something stupid.
Krysta had begun to get involved in LAARPing with her friends and it was on one of these nights when fate would strike. Krysta was unaware that her so called friends were trying to use manipulate her into trusting them. They were secretly part of a cult of "dark arts practitioners" and had been trying to find a way to get a virgin sacrifice. When Jessica learned about Krysta's past and lack of...experience, she knew she had found them the perfect victim. They had played the long game, conning Krysta into trusting them and convinced her to strip down and let them tie her to an alter for "sacrifice".
It wasn't until Krysta saw the all too real athame plunging down into her chest and begin to cut her open that she realized what was going on. Her last minutes were agony, and she was unable to pass out as they made sure she would be awake for the entire process. The last thing Krysta saw as the light of her life flickered out of this world was her heart being pulled from her chest and tossed onto a nearby fire as an offering to some entity whom she did not know, and her final thought was what it would have been like to soar through the skies as one of the dragons she had come to love. Little did Krysta know but she would soon get her wish, at least in part.

Quests:

Accepted

%@*[$]98#>[]#
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Decipher the code.
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![@<÷[÷*×(9[#]×&=0#83&÷_@7×>19*÷_÷<+[#<÷_÷>×[@@>!<×*(+[#&# <*÷>$[;'sober.
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Reward: knowledge of the ages
Reward: XP
Reward: New Title
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Time limit: 541 years, 10 months, 25 days

[b]Make my day!
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Make at least three citizens of Golden Glades happy. This can be done through Diplomacy, flirting, wiles, actions, or sacrifices.
This cannot be accomplished with other quests.
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Reward: Honeyed Tongue, The Art, or Blue Magic
Reward: XP based on how many you please.

Completed
Catch the loose chickens
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Collect the 11 loose chickens and return them to farmer Holt.
5 of 11 found and returned
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Reward: XP and a basket of eggs.

Quest: To Protect Golden Glade Borders

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Rewards: Vary:
Solve one problem: Gain Renown, an audience, and XP
2 problems: + a chest of wealth, vouchers of service
3 problems: A village's thanks, gifts, Dragons Gifts
4 problems: Title: Golden Glade Protector , admittance to palace, Blessing of the dragon.

Chosen of the Mistress:

Chosen abilities: (Krysta's selections )
1st: Gain a +2 inherent to one skill check. (disable device)
2nd: Gain one of the following feats: Improve Initiative
3rd: +2 to one ability score. (Str)
4th: Resist (Type) 5: +1 Natural armor
5th: Gain a bonus feat of your own choice *or two from the 2nd level list. (Combat Reflexes and Great Fortitude)
6th: Gain another option from 4th level. (Resist Acid 5)
7th: Gain a +2 inherent to one skill check. (Different from 1st level)
8th: Gain a feat from the 2nd level list *or an advanced version of one of the feats.
9th: Gain +2 to one ability (Different from 3rd level) *or +1 to two abilities.
10th: Invisibility 1/day, Produce Flame 1/day, Waterbreathing (Ex), Spell Resistance 2+HD, Expeditious Retreat 1/day, Speak with Animals 1/day, Alter Self 1/day, Locate Object 1/day, *or +2 on saves vs. poison.
11th: Affinity for a group +4 *or gain a social feat.
12th: Gain another option from 4th level.
13th: Gain a +2 inherent to one skill check. (Different from before.)
14th: Gain a bonus feat of your own choice *or two from the 2nd level list *or an advanced version of one of the feats.
15th: Gain +2 to one ability (Different from before.) and Gain +2 to one ability.
16th: Gain a option from 4th level *or advance a choice from before *or gain a breath weapon as a half dragon.
17th:Affinity for the same group as +8 *or gain a social feat.
18th: Gain a option from 4th level *or advance a choice from before.
19th: Gain a +2 inherent to two skill checks. (Different from before.)
20th: DR 10/alignment *or element immunity, *or DR 10/cold iron or silver.

Minor Belt of the Redcap:
It confers a +2 to Con, a +1 to natural armor, and if drenched into 50 enemies blood after their defeat of appropriate foes it can give regeneration 1, per minute. Also you can activate it 1/day and have regeneration 3 for 5 rounds.

SOAP

Ability Draconic
Wish to be a (half) crystal dragon
Traits artisan: Craft (manga), natural flyer
Background Skills Linguistics and Craft: Manga
Class Intention Leaning towards savage warrior fighter
Equipment Nothing, she died like an idiot with nothing on her person.