GM Rat Sass's Age of Worms

Game Master Governayle

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Treasure Log
The Road So Far...
Map of Alhaster
Ascaria's Pub


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Male, Gnome

Round: 4, Initiative: 20

Status:
HP: 56/57 AC: 23 (F22/T13) (magic vestment and shield other included)
Weapon Equipped = None
Conditions = Magic Vestment on Buckler (+2 ench AC)(1/9h), Shield Other (+1 def AC, +1 res saves)(1/6h), Bless (2/18m), Protection from Fire communal (2/15m), Prayer (4/18r), Blessing of Fervor (3/9r)
Life Link (9)(100’) = Eidi, Eri, Mort, Sol, Tynan
Channel Energy (7/9)(7/7) (DC: 22)(Avoid 6) (5d6+1+2d6)
Amiable Blunder (1/1) (if Diplomacy failed by >5, reroll to avoid worsening attitude)
Rod of Extend (lesser) (1/3)
Melee Attack: BAB +6/+1, Size +1 Damage: +0
Ranged Attack: BAB +6/+1, Dex +1, Size +1 Damage: +0
Spells (Caster Level 9, Concentration +15)
Once per Day: Arcane Mark, Comprehend Languages, Message, Read Magic
Zero (16): Create Water, Detect Magic, Guidance, Light, Purify Food and Drink, Spark, Stabilize
First (17): (7/8) Bless, Cure Light Wounds, Diagnose Disease, Enhance Water, Liberating Command, Remove Fear
Second (18): (7/8) Burst of Radiance, Cure Moderate Wounds, Lesser Restoration, Light Prison, Pilfering Hand, Suppress Charms and Compulsions
Third (19): (3/7) Cure Serious Wounds, Daylight, Magic Vestments, Neutralize Poison, Prayer
Fourth (20): (3/5) Blessings of Fervor, Cure Critical Wounds, Protection from Energy Communal, Restoration

Mort, Sol, and Eidi each heal a little as Ascaria’s round begins.*

Ascaria watches as the elves drop their arrows on Eidi. He thinks about suggesting to the fellow that he put up our ranged defense, but figures it’s obvious enough to the poor man and so he leaves it well enough alone.

He channels energy to heal the group, careful to carve out all the enemies he can see (gnolls, badger, boar).
Channel Energy (healing): 7d6 + 1 ⇒ (2, 2, 3, 1, 6, 1, 1) + 1 = 17

Eidi, remember that this healing heals both your lethal and nonlethal as if they were separate pools. So all your nonlethal is healed and a total of 22hp of lethal (between the link and the channel).

Group effects
Bless (+1 attacks & saves vs fear (morale)) (everyone)
Blessing of Fervor (everyone)
Prayer (+1 attacks, damage, saves, & skills (luck))(everyone)
Protection from Energy Communal (108hp of Fire damage)(everyone)

* Mort, Sol, and Eidi each heal 5hp of damage thanks to Ascaria.

Sol - you take 6hp total damage from Ascaria’s absorptions.


|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|

Korush surveys the Catafalque, a lone wolf without his pack. He takes a thrilling ride along the walls of the spectators above the field, blowing kisses and waving his scimitar, as he begins circling around towards the epicenter of melee combat.

Eri, Mortimer, and Tynan are up!


Male Human Brawler (17), Thief (0)

Round 4, Init 10

Status:

Guidance, Protection from Energy Communal (108hp of Fire damage), Bless, Prayer, Blessing of Fervor (AC +2 == 27), Greater Grapple (CMD=32), Essence Share (+9 temporarly hit points == 76), Reflex +2 (13)

Static below.
--------------------------------------------------------------------
AC 25 , 29 on AoO, 22 Touch; 67/67 HP
BAB = +9/+3 (level 9)
ToHit = 1d20+13+1
RHit = 1d20+14-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
LHit = 1d20+14-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
THit = 1d20+9-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
FHit = 1d20+4-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
Throw = 1d20+13

Fort+8 (+4 vs inhaled and contact poisons, +2 vs. disease)
Reflex+11
Will+6

Initiative +4
CMD=29 (10+ BAB + Str bonus + Dex bonus, 30 Maneuver Training Grapple +2, 30 Manuever training Disarm, +2 class feature "AC Bonus" at level 4/9)

Flexibility Slots: 5/7
Shirt Slots: 9/10
Knockout: 1/1

+1 Grapple (Armbands), +2 Grapple MT, +2 Improved Grapple (+5 total)

BoF Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.

Eidi wrote:
Eidi steps back looking for protection against the summoned creature and extends his hand to reach Mortimer sharing his essence with the great fighter.

Huh?! Mortimer perceives a piercing ray of pure white light surge through him as Eidi touches him from a distance, and he suddenly finds himself feeling slightly more robust. As the boar attempts to disembowel him, he twists his torso to the side and uses the glancing blow of the creature's tusks to reposition him to his feet. He abruptly drops the grapple.

"Booyah!" He looks the boar in the eye and grabs it by the horn, and starts harrassing It.

HornGrab/Twist: 1d20 + 13 ⇒ (20) + 13 = 33 -PA, +Bless, +Prayer, +BoF for Damage: 1d10 + 6 + 1 + 1d6 ⇒ (5) + 6 + 1 + (3) = 15 +PA, +Cold, Magic, Silver, Cold Iron
Confirm?: 1d20 + 13 ⇒ (10) + 13 = 23 for
Damage: 1d10 + 6 + 1 + 1d6 ⇒ (9) + 6 + 1 + (3) = 19

Twist+: 1d20 + 13 ⇒ (2) + 13 = 15 -PA, +Bless, +Prayer, +BoF for Damage: 1d10 + 6 + 1 + 1d6 ⇒ (10) + 6 + 1 + (6) = 23 +PA, +Cold, Magic, Silver, Cold Iron

TwistingMoreToFlip: 1d20 + 8 ⇒ (16) + 8 = 24 -PA, +Bless, +Prayer, +BoF for Damage: 1d10 + 6 + 1 + 1d6 ⇒ (9) + 6 + 1 + (6) = 22 +PA, +Cold, Magic, Silver, Cold Iron


Male Human Fighter (archer) / Sorcerer (stormborn) / Eldritch Knight 1/7/7

Round 4 Init 16 AC:20

Eri looks around at all the people asking to be shot. He squints and looks left and right. The badger

Eri will step back 5 feet and loose some arrows at the badger.

BoF = extra attack

GB Arrow1, bless, prayer, thunderstaff, cover: 1d20 + 9 + 1 + 1 - 4 ⇒ (4) + 9 + 1 + 1 - 4 = 11 for Damage: 2d6 + 6 + 1 ⇒ (2, 2) + 6 + 1 = 11
GB Arrow2, bless, prayer, thunderstaff, cover: 1d20 + 9 + 1 + 1 - 4 ⇒ (10) + 9 + 1 + 1 - 4 = 17 for Damage: 2d6 + 6 + 1 ⇒ (1, 6) + 6 + 1 = 14

extra:
GB Arrow1, bless, prayer, thunderstaff, cover: 1d20 + 9 + 1 + 1 - 4 ⇒ (9) + 9 + 1 + 1 - 4 = 16 for Damage: 2d6 + 6 + 1 ⇒ (5, 6) + 6 + 1 = 18

HP 43/43 AC 18, 20 (20 w/mage armor and magic vestment) Cold Iron Arrows: 49:

AC 14 or 18 [dex +3, amu +1, m. armor +4]
CMD 18
BAB +5

Defensive casting = +15 (@7th)
Spell Penetration= +9 (@7th)

The spells/day listed will include the casting (if any) that I made this round

b]Orisons[/b] DC:14(Acid Splash, Create Water, Detect Magic, Disrupt Undead, Mage Hand, Spark, Message, Prestidigitation)
First Level: DC:15 (5/7 per day 4/4 stones) (Burning Disarm, Feather Fall, Grease. Gravity Bow, Mage Armor, Magic Missile, shocking grasp)
Second Level: DC:16 (7/7 per day) (Acid Arrow, Admonishing Ray, Glitterdust, Gust of Wind)
Third Level: DC:17 (4/4 per day) (Dispel Magic, Fireball, Lightning Bolt)

Thunder staff charges: 6/7 (extra d6 dam, 3 rnds ea.)
Shock rounds 0/3
Quick Runner’s Shirt Charge 0/1

Weapon equipped = +2 Composite Long Bow
+11 or +9/+9 (fight+1, sorc +3, EK +1, WF, +1, dex +3 bow +2)
+12 or +10/+10 within 30' with +1 dam

Damage bump: +8 [+2 (bow) +2(str) +2 (feat ex pull) +2 (feat arcane weap)]


|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|

The dire boar cannot withstand the singular blow of Mortimer, disappearing from sight, the only trace of it still lacing the giant's bloody fists. Mortimer, you still have a Move Action available.

Mortimer:

Also, cold damage doesn't stack on criticals.

Tynan is up!


Male Human Brawler (17), Thief (0)

Round 4, Init 10

Status:

76/76 Hits
Guidance, Protection from Energy Communal (108hp of Fire damage), Bless, Prayer, Blessing of Fervor (AC +2 == 27), Greater Grapple (CMD=32), Essence Share (+9 temporarly hit points == 76), Reflex +2 (13)

Static below.
--------------------------------------------------------------------
AC 25 , 29 on AoO, 22 Touch; 67/67 HP
BAB = +9/+3 (level 9)
ToHit = 1d20+13+1
RHit = 1d20+14-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
LHit = 1d20+14-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
THit = 1d20+9-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
FHit = 1d20+4-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
Throw = 1d20+13

Fort+8 (+4 vs inhaled and contact poisons, +2 vs. disease)
Reflex+11
Will+6

Initiative +4
CMD=29 (10+ BAB + Str bonus + Dex bonus, 30 Maneuver Training Grapple +2, 30 Manuever training Disarm, +2 class feature "AC Bonus" at level 4/9)

Flexibility Slots: 5/7
Shirt Slots: 9/10
Knockout: 1/1

+1 Grapple (Armbands), +2 Grapple MT, +2 Improved Grapple (+5 total)

GMSass:
O.K., thanks. Didn't know that. Call me on it if it happens again. I will try to remember. Crits happen all the time, right?

Mortimer blinks in surprise when the DireBoar in his grip suddenly vanishes out of existence.

What a waste of pork ...

He catches sight of the Croc gnashing on Solrisa's armor, as well as the Korush charging along the arena wall.
He charges over intending to flank with Solrisa on the Crocodile. 30' move.


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Male Human Slayer 11

Round 4, Init 10

With Solrisa's finishing off of the gnoll, Tynan eyes the shapeshifted druid just behind the maiden. (swift action to study Joren)
Maintaining his enhanced reflexes, he turns his attacks to the badger.
(+2 attacks and AC)

Sword Attack 1: 1d20 + 14 + 1 + 1 + 2 + 2 ⇒ (14) + 14 + 1 + 1 + 2 + 2 = 34 (studied, bless, prayer, Bof, flank)
Sword Damage 1: 1d6 + 5 + 1 + 3d6 + 1d4 ⇒ (4) + 5 + 1 + (1, 5, 5) + (4) = 25 (studied, prayer, sneak attack, sun metal)

Sword Attack 2: 1d20 + 9 + 1 + 1 + 2 + 2 ⇒ (4) + 9 + 1 + 1 + 2 + 2 = 19 (studied, bless, prayer, Bof, flank)
Sword Damage 2: 1d6 + 5 + 1 + 3d6 + 1d4 ⇒ (2) + 5 + 1 + (2, 3, 1) + (2) = 16 (studied, prayer, sneak attack, sun metal)

Dagger Attack: 1d20 + 12 + 1 + 1 + 2 + 2 ⇒ (18) + 12 + 1 + 1 + 2 + 2 = 36 (studied, bless, prayer, Bof, flank)
Dagger Damage: 1d4 + 4 + 1 + 3d6 ⇒ (4) + 4 + 1 + (3, 2, 5) = 19 (studied, prayer, sneak attack)

Should the badger fall to the sword damage, Tynan will hurl his dagger at Joren instead, with appropriate penalties, and no sneak attack damage.

Status:
AC:22, FFAC:18, TAC:16
CMD:25, FFCMD:21
Fort: +8, Ref: +12, Will: +6
Hit Points: 58/58
Bless, Prayer, Blur, Sun Metal, BoF


|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|

Tynan needs nary a swish of his sharp blade to push the dire badger into the blackness. The crocodile roars in anguish, despite the gathering around him, and the dagger stabbing him, adding insult to injury.

Huh, no badger. Solrisa and Eidi are up!


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22

Round 4, Init 7

"Oof! That was a good hit!!" Solrisa cheers Joren, appreciating the good hit and brave charge. She flashes an appreciating smile at the crocman. But then she looks serious again, focusing again on the combat.

Solrisa 5' steps, ending the flank to Tynan while she accepts the flank with Mort, slicing at the croc with her long sword.

Power attack. One hand.
1d20 + 16 - 3 + 2 + 1 + 2 ⇒ (11) + 16 - 3 + 2 + 1 + 2 = 29 to hit; (-PA,heroism,+1 magic,+prayer,+flank)
1d10 + 6 + 6 + 1d6 + 2 + 1 + 1 ⇒ (8) + 6 + 6 + (5) + 2 + 1 + 1 = 29 magic nonlethal damage.

Power attack. One hand.
1d20 + 11 - 3 + 2 + 1 + 2 ⇒ (3) + 11 - 3 + 2 + 1 + 2 = 16 to hit; (-PA,heroism,+1 magic,+prayer,+flank)
1d10 + 6 + 6 + 1d6 + 2 + 1 + 1 ⇒ (2) + 6 + 6 + (6) + 2 + 1 + 1 = 24 magic nonlethal damage.

Power attack. One hand. BoF.
1d20 + 16 - 3 + 2 + 1 + 2 ⇒ (9) + 16 - 3 + 2 + 1 + 2 = 27 to hit; (-PA,heroism,+1 magic,+prayer,+flank)
1d10 + 6 + 6 + 1d6 + 2 + 1 + 1 ⇒ (5) + 6 + 6 + (1) + 2 + 1 + 1 = 22 magic nonlethal damage.

Sol Stats:

AC=29 (+9 armor +2 dex +1 NA +4 shield+2 def+1 def) -2 (lunge)

HP= 78/78
Right hand = long sword
Left hand = shield
LoH 0/7 used (4d6+1d6)
Quick Shirt 0/1 used
The Dragon Invoked 0/3 used
Breath of the Dragon 1/2 used

Power attack. One hand.
[ dice]1d20+16-3+2+1[/dice] to hit; (-PA,heroism,+1 magic,+prayer)
[ dice]1d10+6+6+1d6+2+1+1[/dice] magic nonlethal damage.

[ dice]1d20+11-3[/dice] to hit; (-PA,)
[ dice]1d10+6+6[/dice] magic damage.

Power attack. Two hand.
[ dice]1d20+16-3[/dice] to hit; (-PA)
[ dice]1d10+8+9[/dice] magic damage.

[ dice]1d20+11-3[/dice] to hit; (-PA)
[ dice]1d10+8+9[/dice] magic damage.

Gladiating Special:

Shield Other (9 hours, Ascaria)
Magic Vestment (9 hours, Blue Light Special Shield, +2)
Bless (Ascaria, +1 morale)
Shield of Faith (+1 def, Eidi)
Heroism (90 minutes, Eidi, +2 morale attx, saves, skills)
Weapon of Awe (+2 sacred damage rolls, +crit bonus)
Prot Fire (108 hp, Ascaria)
+2 sword and merciful (+1d6, nonlethal)
Prayer (+1 sacred on lots, Ascaria)
BoF (awesome, Ascaria) +2 to def/reflex unless otherwise stated


Bald male Half-Elf elder

Eidi endures the arrows as they fall over him, his protective bone interposing between to some effect. The half-elf clenches his teeth as the acid burns in his skin.

He raises a hand and attempts to focus into a new spell.
Concentretion DC 17 (10+3+4): 1d20 + 14 ⇒ (9) + 14 = 23
Succeeding to have enough focus on his words he touches the eyed key on hanging from his neck and draws a virtual line between the party and Auriga Arcana.

The sand start to tremble in the arena as the wind starts to blow upward, and some of the dust start to fly. Seconds later a thin wind wall 40 feet tall has formed sending to the sky the elven arrows.
Blue line drawn in the arena is the 80' wind wall. Description here assuming it works

He then moves towards the center of the Arena "I will try to hold them while you finish the crocodile!"

Meanwhile Eidi's acid arrow keeps damaging Joren.
Acid arrow (3/6): 2d4 ⇒ (2, 3) = 5

10 of the arrow damage is deduced from the defending bone instead of hp, unless they use bludgeoning arrows. Then Ascaria fully heals me (including non-lethal).
HP 84/84
DR 5/bludgeoning (20/30 hp)


|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|

GM Rolls:

1d20 ⇒ 11
1d20 ⇒ 4

Joren the Reptile continues thrashing the maiden, its tail flashing across Solrisa's thigh.

Tail Attack: 1d20 + 15 ⇒ (17) + 15 = 32 for 1d12 + 12 ⇒ (6) + 12 = 18 damage

Ascaria spreads the healing around. Eri tries in vain to bury the badger. Mortimer banishes the boar before circling the crocodile. Tynan sends the badger to the dirt, then snicks Joren with his dagger toss. Solrisa slashes the crocodile softly, twice. Eidi sends up a great wall of wind to interfere with the elves' arrows, then moves towards the center of the arena.

Rennida gestures with her hands, to her left and right, sending Eelyssa and Anetah in a circling movement. Only Eelyssa takes a single shot at Korush, though it goes wide. Rennida's acid arrow continues to damage Eidi, as well.

Acid Arrow, 2/3: 2d4 ⇒ (3, 2) = 5 acid damage, continuing

Longbow: 1d20 + 13 - 2 ⇒ (3) + 13 - 2 = 14 for 1d8 + 3 ⇒ (5) + 3 = 8 damage

Spellcraft DC 16:

Rennida is casting True Strike.

Round 5
Eelyssa(AA)- 30
Anetah(AA)- 26
Rennida(AA)- 22
Ascaria- 20
Korush(BOC)- 18- (-21hp)
Eri- 16
Mortimer- 10 (+9 hp/1 hour)
Tynan- 10
Solrisa- 7 (-23hp)
Eidi- 3 (-5hp)
Joren(SH)- 2 (-82hp, Acid continuing, 3/6)
Dire Boar(SH)- 2 (Dismissed)
Scriminaduro(SH)- 8 (-32hp, -28hp NL, Half speed, Staggered)
Gnasc(SH)- 9 (-44hp, -50hp NL, Unconscious)
Thryn(SH)- 9 (-8hp, -70hp NL, Unconscious)
Krinn(AA)- 20 (-60hp, Unconscious)
Bernice(BOC)- 18 (-69hp, Unconscious)
Anslo(BOC)- 6 (-54hp, Unconscious)

Ascaria is up!

For reference, please note the following buffs provided by others:
Bless (+1 attacks & saves vs fear (morale)) (everyone)
Blessing of Fervor(everyone)
Prayer(everyone)
Protection from Energy Communal (108hp of Fire damage)(everyone)
Heroism, Weapon of Awe, Shield of Faith(Solrisa only)
Blur, Extended Sun Metal(Tynan only)
Share Essence(Mortimer only)


Male Human Fighter (archer) / Sorcerer (stormborn) / Eldritch Knight 1/7/7

spellcraft DC16, prayer: 1d20 + 13 + 1 ⇒ (17) + 13 + 1 = 31


Male, Gnome

Round: 5, Initiative: 20

Status:
HP: 51/57 AC: 23 (F22/T13) (magic vestment and shield other included)
Weapon Equipped = None
Conditions = Magic Vestment on Buckler (+2 ench AC)(1/9h), Shield Other (+1 def AC, +1 res saves)(1/6h), Bless (2/18m), Protection from Fire communal (2/15m), Prayer (5/18r), Blessing of Fervor (4/9r)
Life Link (9)(100’) = Eidi, Eri, Mort, Sol, Tynan
Channel Energy (7/9)(7/7) (DC: 22)(Avoid 6) (5d6+1+2d6)
Amiable Blunder (1/1) (if Diplomacy failed by >5, reroll to avoid worsening attitude)
Rod of Extend (lesser) (1/3)
Melee Attack: BAB +6/+1, Size +1 Damage: +0
Ranged Attack: BAB +6/+1, Dex +1, Size +1 Damage: +0
Spells (Caster Level 9, Concentration +15)
Once per Day: Arcane Mark, Comprehend Languages, Message, Read Magic
Zero (16): Create Water, Detect Magic, Guidance, Light, Purify Food and Drink, Spark, Stabilize
First (17): (7/8) Bless, Cure Light Wounds, Diagnose Disease, Enhance Water, Liberating Command, Remove Fear
Second (18): (7/8) Burst of Radiance, Cure Moderate Wounds, Lesser Restoration, Light Prison, Pilfering Hand, Suppress Charms and Compulsions
Third (19): (3/7) Cure Serious Wounds, Daylight, Magic Vestments, Neutralize Poison, Prayer
Fourth (20): (3/5) Blessings of Fervor, Cure Critical Wounds, Protection from Energy Communal, Restoration

Sol and Eidi each heal a little as Ascaria’s round begins.*

Not wanting to antagonize Korush, at least not yet, Ascaria lets him ride between the party on his merry way. He scoots around him, beginning his march to the center - anticipating the parties eventual move in that direction. He knows his legs are short, so he does a double move now to get started.

He’s careful, during his movement, not to get within Korush’s reach - just in case… If he has a 10' reach, I provoke but not otherwise.

Group effects
Bless (+1 attacks & saves vs fear (morale)) (everyone)
Blessing of Fervor (everyone)
Prayer (+1 attacks, damage, saves, & skills (luck))(everyone)
Protection from Energy Communal (108hp of Fire damage)(everyone)

* Sol and Eidi each heal 5hp of damage thanks to Ascaria.

Sol - you take 4hp total damage from Ascaria’s absorptions.


|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|

Korush smiles grandly at the audience, shrugging almost apologetically when he turns his horse, and charges through the skirmish holding most of the crowd's rapt attention.

He rides by the giant, taking a single strike. "Ah well, they'll be wanting a show. Nothing personal." The crowd's noise swells as it anticipates the charge, roiling as one foe passes the other. No AoO, sadly

Scimitar, Spirited Charge, M: 1d20 + 20 + 2 ⇒ (12) + 20 + 2 = 34 for 2d6 + 20 ⇒ (6, 2) + 20 = 28 damage

Eri, Mortimer, Tynan, Solrisa, and Eidi are up!


Male Human Fighter (archer) / Sorcerer (stormborn) / Eldritch Knight 1/7/7

Round 5 Init 16 AC:22

Eri watches Rennida intently and his eyes widen. message: ”Shoot, Rennida just cast True Strike”

He puts his hands up making an L and an upside down 7, lining up the two pesky elves. He smiles and begins to point to a spot very specifically between them. Suddenly a noisome creature and his mount cross his line of sight. He keeps his eyes focussed and steely as he finishes the manipulations required to lob a fireball in the midst of the bow carriers.

Fireball damage
lightning bolt damage: 7d6 ⇒ (6, 3, 6, 4, 6, 6, 6) = 37

BoF = +2 AC, Ref

HP 43/43 AC 18, 20 (20 w/mage armor and magic vestment) Cold Iron Arrows: 49:

AC 14 or 18 [dex +3, amu +1, m. armor +4]
CMD 18
BAB +5

Defensive casting = +15 (@7th)
Spell Penetration= +9 (@7th)

The spells/day listed will include the casting (if any) that I made this round

b]Orisons[/b] DC:14(Acid Splash, Create Water, Detect Magic, Disrupt Undead, Mage Hand, Spark, Message, Prestidigitation)
First Level: DC:15 (5/7 per day 4/4 stones) (Burning Disarm, Feather Fall, Grease. Gravity Bow, Mage Armor, Magic Missile, shocking grasp)
Second Level: DC:16 (7/7 per day) (Acid Arrow, Admonishing Ray, Glitterdust, Gust of Wind)
Third Level: DC:17 (3/4 per day) (Dispel Magic, Fireball, Lightning Bolt)

Thunder staff charges: 6/7 (extra d6 dam, 3 rnds ea.)
Shock rounds 0/3
Quick Runner’s Shirt Charge 0/1

Weapon equipped = +2 Composite Long Bow
+11 or +9/+9 (fight+1, sorc +3, EK +1, WF, +1, dex +3 bow +2)
+12 or +10/+10 within 30' with +1 dam

Damage bump: +8 [+2 (bow) +2(str) +2 (feat ex pull) +2 (feat arcane weap)]


Male Human Slayer 11

Round 5, Init 10

Maintaining his enhanced reflexes, Tynan deftly catches his throwing dagger as it whirls through the air back toward him. (free action) With a practiced eye, Tynan sizes up the mounted aggressor, noting likely weaknesses in his defenses. (swirft action to study)

Moving forward next to Sol, Tynan stabs the reptilian druid with his sword.

Sword Attack: 1d20 + 16 + 1 + 1 + 2 ⇒ (11) + 16 + 1 + 1 + 2 = 31 (studied, bless, prayer, BoF)
Sword Damage: 1d6 + 5 + 1 + 1d4 ⇒ (4) + 5 + 1 + (1) = 11 (studied, prayer, sunmetal)


Male Human Brawler (17), Thief (0)

Round 5, Init 10

Status:

48/67 Hits, Guidance, Protection from Energy Communal (108hp of Fire damage), Bless, Prayer, Blessing of Fervor (AC +2 == 27), Greater Grapple (CMD=32), Essence Share (+9 temporarly hit points == 76), Reflex +2 (13)

Static below.
--------------------------------------------------------------------
AC 25 , 29 on AoO, 22 Touch; 67/67 HP
BAB = +9/+3 (level 9)
ToHit = 1d20+13+1
RHit = 1d20+14-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
LHit = 1d20+14-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
THit = 1d20+9-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
FHit = 1d20+4-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
Throw = 1d20+13

Fort+8 (+4 vs inhaled and contact poisons, +2 vs. disease)
Reflex+11
Will+6
i
Initiative +4
CMD=29 (10+ BAB + Str bonus + Dex bonus, 30 Maneuver Training Grapple +2, 30 Manuever training Disarm, +2 class feature "AC Bonus" at level 4/9)

Flexibility Slots: 5/7
Shirt Slots: 9/10
Knockout: 1/1

+1 Grapple (Armbands), +2 Grapple MT, +2 Improved Grapple (+5 total)

Korush wrote:
"Ah well, they'll be wanting a show. Nothing personal."

Korush does his fancy ride by attack, the Crocodile moves out of his flank, and as Mortimer narrowly avoids an ariel backhoof to the face he catches a scimitar with the side of his head. He glances at Sol and Tynan.

These two seem to be enjoying their game of oopsy topsy ... who am I to interrupt?

He glowers at Korush before covering the ground between them.

"Something tells me that 'show' is all you're good for!" he bellows, launching himself at the mounted menance.

Guidance
GGrapple: 1d20 + 26 ⇒ (12) + 26 = 38 +Improved Grapple, +Greater Grapple, +Maneuver Training, +BoF, +Guidance, +Bless, +Prayer, +Armbands
for SoI: 1d6 + 10 ⇒ (1) + 10 = 11


Bald male Half-Elf elder

Eidi covers himself from the fire explosion in the arena, his tunic moving crazily with the explosion and the wind of the nearby wall. He moves closer to the windwall, his tunic moving frantically "Look for the wall protection!"

Concentration DC 14 (10+5/2+2)+prayer: 1d20 + 14 + 1 ⇒ (15) + 14 + 1 = 30
The half-elf keeps enjoying the acid in his skin, trying to surmount the pain in order to keep casting. He pronounces a single arcane word while looking at the easternmost elven behind the mount "ciega" unleashing a blinding spell towards the elven non-struck by the fireball.
For DC 18, necromancy, permanent

The acid arrow keeps burning on the crocodiles scales.
Acid arrow (4/6): 2d4 ⇒ (4, 1) = 5


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22

Round 5, Init 7

"Oof! That was another good hit!!" Solrisa cheers Joren again while her wounds heal with divine healing.

Solrisa attacks Joren again.

Power attack. One hand.
1d20 + 16 - 3 + 2 + 1 + 2 ⇒ (15) + 16 - 3 + 2 + 1 + 2 = 33 to hit; (-PA,heroism,+1 magic,+prayer,+flank)
1d10 + 6 + 6 + 1d6 + 2 + 1 + 1 ⇒ (2) + 6 + 6 + (5) + 2 + 1 + 1 = 23 magic nonlethal damage.

If Joren goes down, Solrisa will move 40' towards the windwall otherwise text is below.

extra attacks if necessary:

Power attack. One hand.
1d20 + 11 - 3 + 2 + 1 + 2 ⇒ (13) + 11 - 3 + 2 + 1 + 2 = 26 to hit; (-PA,heroism,+1 magic,+prayer,+flank)
1d10 + 6 + 6 + 1d6 + 2 + 1 + 1 ⇒ (7) + 6 + 6 + (5) + 2 + 1 + 1 = 28 magic nonlethal damage.

Power attack. One hand. BoF.
1d20 + 16 - 3 + 2 + 1 + 2 ⇒ (4) + 16 - 3 + 2 + 1 + 2 = 22 to hit; (-PA,heroism,+1 magic,+prayer,+flank)
1d10 + 6 + 6 + 1d6 + 2 + 1 + 1 ⇒ (7) + 6 + 6 + (1) + 2 + 1 + 1 = 24 magic nonlethal damage.

Sol Stats:

AC=29 (+9 armor +2 dex +1 NA +4 shield+2 def+1 def) -2 (lunge)

HP= 68/78
Right hand = long sword
Left hand = shield
LoH 1/7 used (4d6+1d6)
Quick Shirt 0/1 used
The Dragon Invoked 0/3 used
Breath of the Dragon 1/2 used

Power attack. One hand.
[ dice]1d20+16-3+2+1[/dice] to hit; (-PA,heroism,+1 magic,+prayer)
[ dice]1d10+6+6+1d6+2+1+1[/dice] magic nonlethal damage.

[ dice]1d20+11-3[/dice] to hit; (-PA,)
[ dice]1d10+6+6[/dice] magic damage.

Power attack. Two hand.
[ dice]1d20+16-3[/dice] to hit; (-PA)
[ dice]1d10+8+9[/dice] magic damage.

[ dice]1d20+11-3[/dice] to hit; (-PA)
[ dice]1d10+8+9[/dice] magic damage.

Gladiating Special:

Shield Other (9 hours, Ascaria)
Magic Vestment (9 hours, Blue Light Special Shield, +2)
Bless (Ascaria, +1 morale)
Shield of Faith (+1 def, Eidi)
Heroism (90 minutes, Eidi, +2 morale attx, saves, skills)
Weapon of Awe (+2 sacred damage rolls, +crit bonus)
Prot Fire (108 hp, Ascaria)
+2 sword and merciful (+1d6, nonlethal)
Prayer (+1 sacred on lots, Ascaria)
BoF (awesome, Ascaria) +2 to def/reflex unless otherwise stated


|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|

Ascaria commits his time to repositioning on the field. Eri ignites two of the three archers with a fireball-lightning bolt.

Reflex Save v DC 17: 1d20 + 13 ⇒ (4) + 13 = 17
Reflex Save v DC 17: 1d20 + 11 ⇒ (16) + 11 = 27

Mortimer launches himself onto Korush, the disparity of height not that great, giant to horseback. Tynan places another thrust of his sword into the side of the giant lizard. Solrisa ends Joren's assault with a single blow, freeing her up to move forward. Eidi attempts to blind one of the elven archers.

Fortitude Save v DC 18: 1d20 + 10 ⇒ (13) + 10 = 23

Anetah gets to keep her sight, for now.

Arrows begin to land from Eelyssa and Anetah, while Rennida repositions.

Longbow, T: 1d20 + 13 ⇒ (10) + 13 = 23 for 1d8 + 3 ⇒ (8) + 3 = 11 damage

Longbow, Er: 1d20 + 11 - 2 ⇒ (20) + 11 - 2 = 29 for 1d8 + 3 + 1d6 ⇒ (2) + 3 + (4) = 9 damage
Confirm Critical: 1d20 + 11 - 2 ⇒ (15) + 11 - 2 = 24 for 2d8 + 6 ⇒ (8, 7) + 6 = 21 damage

Longbow, Er: 1d20 + 11 - 2 ⇒ (11) + 11 - 2 = 20 for 1d8 + 3 + 1d6 ⇒ (8) + 3 + (2) = 13 damage

Anetah pays Eri back for fireballing her family.

Round 6
Eelyssa(AA)- 30 (-18hp)
Anetah(AA)- 26
Rennida(AA)- 22 (-18hp)
Ascaria- 20
Korush(BOC)- 18- (-32hp)
Eri- 16 (-43hp, Disabled)
Mortimer- 10 (+9 hp/1 hour)
Tynan- 10
Solrisa- 7 (-22hp)
Eidi- 3
Joren(SH)- 2 (-42hp, -74hp NL, Acid continuing, 3/6)
Dire Boar(SH)- 2 (Dismissed)
Scriminaduro(SH)- 8 (-32hp, -28hp NL, Half speed, Staggered)
Gnasc(SH)- 9 (-44hp, -50hp NL, Unconscious)
Thryn(SH)- 9 (-8hp, -70hp NL, Unconscious)
Krinn(AA)- 20 (-60hp, Unconscious)
Bernice(BOC)- 18 (-69hp, Unconscious)
Anslo(BOC)- 6 (-54hp, Unconscious)

Ascaria is up!

For reference, please note the following buffs provided by others:
Bless (+1 attacks & saves vs fear (morale)) (everyone)
Blessing of Fervor(everyone)
Prayer(everyone)
Protection from Energy Communal (108hp of Fire damage)(everyone)
Heroism, Weapon of Awe, Shield of Faith(Solrisa only)
Blur, Extended Sun Metal(Tynan only)
Share Essence(Mortimer only)


Male, Gnome

Round: 6, Initiative: 20

Status:
HP: 57/57 AC: 23 (F22/T13) (magic vestment and shield other included, +2 BoF not included)
Weapon Equipped = None
Conditions = Magic Vestment on Buckler (+2 ench AC)(1/9h), Shield Other (+1 def AC, +1 res saves)(1/6h), Bless (2/18m), Protection from Fire communal (2/15m), Prayer (6/18r), Blessing of Fervor (5/9r)
Life Link (9)(100’) = Eidi, Eri, Mort, Sol, Tynan
Channel Energy (6/9)(7/7) (DC: 22)(Avoid 6) (5d6+1+2d6)
Amiable Blunder (1/1) (if Diplomacy failed by >5, reroll to avoid worsening attitude)
Rod of Extend (lesser) (1/3)
Melee Attack: BAB +6/+1, Size +1 Damage: +0
Ranged Attack: BAB +6/+1, Dex +1, Size +1 Damage: +0
Spells (Caster Level 9, Concentration +15)
Once per Day: Arcane Mark, Comprehend Languages, Message, Read Magic
Zero (16): Create Water, Detect Magic, Guidance, Light, Purify Food and Drink, Spark, Stabilize
First (17): (7/8) Bless, Cure Light Wounds, Diagnose Disease, Enhance Water, Liberating Command, Remove Fear
Second (18): (7/8) Burst of Radiance, Cure Moderate Wounds, Lesser Restoration, Light Prison, Pilfering Hand, Suppress Charms and Compulsions
Third (19): (3/7) Cure Serious Wounds, Daylight, Magic Vestments, Neutralize Poison, Prayer
Fourth (20): (3/5) Blessings of Fervor, Cure Critical Wounds, Protection from Energy Communal, Restoration

Sol and Eri each heal a little as Ascaria’s round begins.*

Ascaria watches Eri fall. ”Wake of Buzzards that boy needs better armor.” he mutters

He steps back a little to get both Sol and Eri in his emanations, and he channels to heal. He avoids healing all others, including even the horse.
Channel Energy (healing): 7d6 + 1 ⇒ (2, 1, 4, 1, 2, 5, 5) + 1 = 21

He hopes Mort has a good grip on Korush, as close as he is...

”Get up Eri! We’re not done yet!”

Group effects
Bless (+1 attacks & saves vs fear (morale)) (everyone)
Blessing of Fervor (everyone)
Prayer (+1 attacks, damage, saves, & skills (luck))(everyone)
Protection from Energy Communal (108hp of Fire damage)(everyone)

Ascaria continues to gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves from Blessing of Fervor.

* Sol and Eri each heal 5hp of damage thanks to Ascaria.

Sol - you take 4hp total damage from Ascaria’s absorptions.


|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|

Korush looks down on Mortimer, a smile beaming, as the giant embraces the rider, mid-gallop.

Concentration v DC 22: 1d20 + 16 ⇒ (17) + 16 = 33

Like so much smoke, Korush disappears from sight and saddle! Korush's last known location has been left on the Roll20 map.

Spellcraft DC 22:

Korush has cast Ethereal Jaunt.

Korush's horse continues off at a gallop, undeterred, liberated from his rider.

Eri, Mortimer, Tynan, Solrisa, and Eidi are up!


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22

Round 6, Init 7

Solrisa charges the northern archer, letting loose with a happy, cheerful battlecry that is spattered with mirth as her hair is tossed as she runs through the wall of air. BoF for movement.

Power attack. One hand.
1d20 + 16 - 3 + 2 + 1 + 2 + 2 ⇒ (20) + 16 - 3 + 2 + 1 + 2 + 2 = 40 to hit; (-PA,heroism,+1 magic,+prayer,+flank,+charge)
1d10 + 6 + 6 + 1d6 + 2 + 1 + 1 ⇒ (5) + 6 + 6 + (1) + 2 + 1 + 1 = 22 magic nonlethal damage.

Pot crit.
1d20 + 16 - 3 + 2 + 1 + 2 ⇒ (14) + 16 - 3 + 2 + 1 + 2 = 32 to hit; (-PA,heroism,+1 magic,+prayer,+flank,+charge)
1d10 + 6 + 6 + 2 + 1 + 1 ⇒ (2) + 6 + 6 + 2 + 1 + 1 = 18 magic nonlethal damage.

Sol Stats:

AC=29 (+9 armor +2 dex +1 NA +4 shield+2 def+1 def) -2 (charge)

HP= 73/78
Right hand = long sword
Left hand = shield
LoH 1/7 used (4d6+1d6)
Quick Shirt 0/1 used
The Dragon Invoked 0/3 used
Breath of the Dragon 1/2 used

Power attack. One hand.
[ dice]1d20+16-3+2+1[/dice] to hit; (-PA,heroism,+1 magic,+prayer)
[ dice]1d10+6+6+1d6+2+1+1[/dice] magic nonlethal damage.

[ dice]1d20+11-3[/dice] to hit; (-PA,)
[ dice]1d10+6+6[/dice] magic damage.

Power attack. Two hand.
[ dice]1d20+16-3[/dice] to hit; (-PA)
[ dice]1d10+8+9[/dice] magic damage.

[ dice]1d20+11-3[/dice] to hit; (-PA)
[ dice]1d10+8+9[/dice] magic damage.

Gladiating Special:

Shield Other (9 hours, Ascaria)
Magic Vestment (9 hours, Blue Light Special Shield, +2)
Bless (Ascaria, +1 morale)
Shield of Faith (+1 def, Eidi)
Heroism (90 minutes, Eidi, +2 morale attx, saves, skills)
Weapon of Awe (+2 sacred damage rolls, +crit bonus)
Prot Fire (108 hp, Ascaria)
+2 sword and merciful (+1d6, nonlethal)
Prayer (+1 sacred on lots, Ascaria)
BoF (awesome, Ascaria) +2 to def/reflex unless otherwise stated


2 people marked this as a favorite.
Male Human Brawler (17), Thief (0)

Round 6, Init 10

Status:

67/67 Hits, Guidance, Protection from Energy Communal (108hp of Fire damage), Bless, Prayer, Greater Grapple, Blessing of Fervor ((AC +2 (27), Reflex +2 (13))

Static below.
--------------------------------------------------------------------
AC 25 , 29 on AoO, 22 Touch; 67/67 HP
BAB = +9/+3 (level 9)
ToHit = 1d20+13+1
RHit = 1d20+14-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
LHit = 1d20+14-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
THit = 1d20+9-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
FHit = 1d20+4-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
Throw = 1d20+13

Fort+8 (+4 vs inhaled and contact poisons, +2 vs. disease)
Reflex+11
Will+6
i
Initiative +4
CMD=29 (10+ BAB + Str bonus + Dex bonus, 30 Maneuver Training Grapple +2, 30 Manuever training Disarm, +2 class feature "AC Bonus" at level 4/9)

Flexibility Slots: 5/7
Shirt Slots: 9/10
Knockout: 1/1

+1 Grapple (Armbands), +2 Grapple MT, +2 Improved Grapple (+5 total)

gmsASS wrote:
Like so much smoke, Korush disappears from sight and saddle!

Huh?! What the --

O.K.! I'll take that as a surrender, coward!!! he shouts at thin air.

Mortimer whistles after the riderless horse.

Animal Handle: 1d20 + 3 ⇒ (18) + 3 = 21 "Come!"

"Now what?" he laments. "I don't want to beat up Elves! If we wait here long enough, maybe they'll just run out of arrows and surrender."

If the horse complies Mort will move to mount up.


Male Human Fighter (archer) / Sorcerer (stormborn) / Eldritch Knight 1/7/7

Round 6 Init 16 AC:22

spellcraft DC22, prayer: 1d20 + 2 + 13 ⇒ (6) + 2 + 13 = 21

Eri goes down. Eri gets a bucket of healing thrown on him.
BoF= Extra 30’ move

”Ow! Good hit.”
He then grimaces and limps away…
That sucked!

..but not before flinging a lightning bolt at the southern-most elf who smote him.
lightning bolt DC17 (really) damage: 7d6 ⇒ (2, 1, 2, 3, 5, 6, 3) = 22

HP 26/43 AC 18, 20 (20 w/mage armor and magic vestment) Cold Iron Arrows: 49:

AC 14 or 18 [dex +3, amu +1, m. armor +4]
CMD 18
BAB +5

Defensive casting = +15 (@7th)
Spell Penetration= +9 (@7th)

The spells/day listed will include the casting (if any) that I made this round

b]Orisons[/b] DC:14(Acid Splash, Create Water, Detect Magic, Disrupt Undead, Mage Hand, Spark, Message, Prestidigitation)
First Level: DC:15 (5/7 per day 4/4 stones) (Burning Disarm, Feather Fall, Grease. Gravity Bow, Mage Armor, Magic Missile, shocking grasp)
Second Level: DC:16 (7/7 per day) (Acid Arrow, Admonishing Ray, Glitterdust, Gust of Wind)
Third Level: DC:17 (2/4 per day) (Dispel Magic, Fireball, Lightning Bolt)

Thunder staff charges: 6/7 (extra d6 dam, 3 rnds ea.)
Shock rounds 0/3
Quick Runner’s Shirt Charge 0/1

Weapon equipped = +2 Composite Long Bow
+11 or +9/+9 (fight+1, sorc +3, EK +1, WF, +1, dex +3 bow +2)
+12 or +10/+10 within 30' with +1 dam

Damage bump: +8 [+2 (bow) +2(str) +2 (feat ex pull) +2 (feat arcane weap)]


Bald male Half-Elf elder

Eidi sighs as the field seems to become crazy. When Eri starts to cast a lightning bolt at his back he tries to shout "Eh! No! Hit the already damaged..."
Ref DC 17 + prayer: 1d20 + 7 + 1 ⇒ (8) + 7 + 1 = 16
He attempts to jump out of the trajectory but gets shocked by the lightning bolt anyway.

"... the damaged one. Focus on one!" with all his tunic now full of sand he makes an effort to stand up and repeat his single arcane word 'ciega!' using his last prepared blinding spell on the less damaged of the two elves to the east.
Same attempt, Fort DC 18 or blinded!

The electrical shock also goes over Eidi's hidden servant bursting him to nothingness.

Status:

hp 62/84 | AC 23/13/20 (DR 5/bludgeoning [20/30 hp]) | CMD 16 | F +13 R +7 W +16 (+2 vs enchantments, fear and death effects; immune to sleep) Immune Fire (108/108 hp) | (L1: 4/6|4/5+1/2 L2: 2/6|3/5 L3: 3/4|2/4) | Ini +1 | Senses +14
| mage armor 8h, defending bone 6h, unseen servant 8h, shield 8 min, bless, prot. energy (fire) 108 hp


Male Human Fighter (archer) / Sorcerer (stormborn) / Eldritch Knight 1/7/7

Eri shot the bolt before he moved. He was only aiming at the Elf who shot him. She is previously undamaged, but the only clean shot.


|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|

Miss Chance, Mirror Image: 1d6 ⇒ 4

Solrisa gloriously destroys one of Eelyssa's many mirrored images.

Reflex Save DC 17: 1d20 + 11 ⇒ (6) + 11 = 17

Fortitude Save DC 18: 1d20 + 10 ⇒ (10) + 10 = 20

Anetah first dodges Eri's return fire, partially, while keeping her sight, for now, keeping her a viable threat from the east.

Tynan is up!


Male Human Slayer 11

Round 6, Init 10

Using the power of Ascaria's Blessing to increase his speed, Tynan charges toward the archer shooting at him, and stabs with his Short sword, after quickly sizing up her defenses. (double move + BoF, swift action to study)

Sword Attack: 1d20 + 16 + 1 + 1 + 2 ⇒ (9) + 16 + 1 + 1 + 2 = 29 (studied, prayer, bless, charge)
Sword Damage: 1d6 + 5 + 1 + 1d4 ⇒ (1) + 5 + 1 + (1) = 8 (studied, prayer, sunmetal)

Status:
AC:22, FFAC:18, TAC:16
CMD:25, FFCMD:21
Fort: +8, Ref: +12, Will: +6
Hit Points: 58/58
Bless, Prayer, Blur, Sun Metal, BoF


|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|

Ascaria heals folk before they run off recklessly. Eri barely remains standing, before bolting in more ways than one. Mortimer cuddles too hard, whistling at the horse's ass. Tynan charges valiantly across the arena, the crowd acknowledging his horse-like speed.

Miss Chance, Mirror Image: 1d5 ⇒ 2

Solrisa joins Tynan in the rush, both of them managing to cut an image from Eelyssa's illusion. Eidi once again attempts to blind the archer to the east, but her inner strength fights off the half-elf's nec-romantic gesture.

Eidi:

You're uninjured, and still in possession of your Servant :)

Auriga Arcana continues to works through the end game of the 10th Hour. Only two opponents have chosen bravery over cowardice, exposing themselves on the other side of the Wind Wall.

Eelyssa focuses on Tynan.

Longbow, T: 1d20 + 11 ⇒ (13) + 11 = 24 for 1d8 + 3 ⇒ (6) + 3 = 9 damage
Miss Chance, High Good: 1d100 ⇒ 39
Longbow, T: 1d20 + 11 ⇒ (2) + 11 = 13 for 1d8 + 3 ⇒ (8) + 3 = 11 damage
Miss Chance, High Good: 1d100 ⇒ 70

Rennida does the same, nodding to Eidi in acknowledgment of the half-elf's wisdom of focusing fire, while angling closer to the Wall.

Longbow, T: 1d20 + 13 - 4 ⇒ (17) + 13 - 4 = 26 for 1d8 + 3 + 1d6 ⇒ (1) + 3 + (2) = 6 damage
1d8 + 3 + 1d6 ⇒ (6) + 3 + (5) = 14
Miss Chance, High Good: 1d100 ⇒ 85

Anetah, watching from afar, delays, then follows suit, moving south with Rennida, and firing at Mortimer once, missing.

Longbow, M: 1d20 + 13 - 2 ⇒ (11) + 13 - 2 = 22 for 1d8 + 3 + 1d6 ⇒ (8) + 3 + (5) = 16 damage

Round 7
Eelyssa(AA)- 30 (-18hp, 3 Images)
Rennida(AA)- 22 (-18hp, 4 images)
Anetah(AA)- 21 (-11hp, 3 images)
Ascaria- 20 (-6hp)
Korush(BOC)- 18- (-32hp)
Eri- 16 (-16hp)
Mortimer- 10 (+9 hp/1 hour)
Tynan- 10 (-29hp)
Solrisa- 7
Eidi- 3
Joren(SH)- 2 (-42hp, -74hp NL, Acid continuing, 3/6)
Dire Boar(SH)- 2 (Dismissed)
Scriminaduro(SH)- 8 (-32hp, -28hp NL, Half speed, Staggered)
Gnasc(SH)- 9 (-44hp, -50hp NL, Unconscious)
Thryn(SH)- 9 (-8hp, -70hp NL, Unconscious)
Krinn(AA)- 20 (-60hp, Unconscious)
Bernice(BOC)- 18 (-69hp, Unconscious)
Anslo(BOC)- 6 (-54hp, Unconscious)

Ascaria is up!

For reference, please note the following buffs provided by others:
Bless (+1 attacks & saves vs fear (morale)) (everyone)
Blessing of Fervor(everyone)
Prayer(everyone)
Protection from Energy Communal (108hp of Fire damage)(everyone)
Heroism, Weapon of Awe, Shield of Faith(Solrisa only)
Blur, Extended Sun Metal(Tynan only)
Share Essence(Mortimer only)


Male, Gnome

Round: 7, Initiative: 20

Status:
HP: 57/57 AC: 23 (F22/T13) (magic vestment and shield other included, +2 BoF not included)
Weapon Equipped = None
Conditions = Magic Vestment on Buckler (+2 ench AC)(1/9h), Shield Other (+1 def AC, +1 res saves)(1/6h), Bless (2/18m), Protection from Fire communal (2/15m), Prayer (7/18r), Blessing of Fervor (6/9r)
Life Link (9)(100’) = Eidi, Eri, Mort, Sol, Tynan
Channel Energy (5/9)(7/7) (DC: 22)(Avoid 6) (5d6+1+2d6)
Amiable Blunder (1/1) (if Diplomacy failed by >5, reroll to avoid worsening attitude)
Rod of Extend (lesser) (1/3)
Melee Attack: BAB +6/+1, Size +1 Damage: +0
Ranged Attack: BAB +6/+1, Dex +1, Size +1 Damage: +0
Spells (Caster Level 9, Concentration +15)
Once per Day: Arcane Mark, Comprehend Languages, Message, Read Magic
Zero (16): Create Water, Detect Magic, Guidance, Light, Purify Food and Drink, Spark, Stabilize
First (17): (7/8) Bless, Cure Light Wounds, Diagnose Disease, Enhance Water, Liberating Command, Remove Fear
Second (18): (7/8) Burst of Radiance, Cure Moderate Wounds, Lesser Restoration, Light Prison, Pilfering Hand, Suppress Charms and Compulsions
Third (19): (3/7) Cure Serious Wounds, Daylight, Magic Vestments, Neutralize Poison, Prayer
Fourth (20): (3/5) Blessings of Fervor, Cure Critical Wounds, Protection from Energy Communal, Restoration

Sol, Eri, and Tynan each heal a little as Ascaria’s round begins.*

Spellcraft: 1d20 + 13 ⇒ (4) + 13 = 17 vs DC 22

Ascaria watches as arrow and lighting are traded back and forth. As he can see neither Tynan nor Sol, he does not know how serious Tynan’s injuries are - only that he’s been injured anew.

He channels energy, avoiding the usual suspects - or those he can see anyway. (Mort, Eri, Ascaria are healed)
Channel Energy (healing): 7d6 + 1 ⇒ (3, 1, 5, 3, 5, 4, 5) + 1 = 27

He then moves as quickly as his short legs can carry him to the north, stopping just short of clearing the wind wall.

Group effects
Bless (+1 attacks & saves vs fear (morale)) (everyone)
Blessing of Fervor (everyone)
Prayer (+1 attacks, damage, saves, & skills (luck))(everyone)
Protection from Energy Communal (108hp of Fire damage)(everyone)

Ascaria gets an extra 30’ move from Blessing of Fervor.

* Sol, Tynan, and Eri each heal 5hp of damage thanks to Ascaria.

Sol - you take 6hp total damage from Ascaria’s absorptions.


|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|

Korush's horse responds to Mortimer's call, returning the roughly one hundred feet to join the giant. Korush himself seems disquieting in his absence.

Eri, Mortimer, Tynan, and Solrisa are up! Eidi, please hold your action until the others have acted.


Male Human Slayer 11

Round 7, Init 10

Finally at his destination, Tynan calls upon Ascaria's blessing to once again boost his reflexes. (+2 attack, +2 AC) Still feeling the pain of the arrows, Tynan steps up on the archer, and unleashes a flurry thrusts at the elf and her images.

Sword Attack 1: 1d20 + 14 + 1 + 1 + 2 ⇒ (18) + 14 + 1 + 1 + 2 = 36 (studied, prayer, bless, BoF)
Sword Damage 1: 1d6 + 5 + 1 + 1d4 ⇒ (4) + 5 + 1 + (1) = 11 (studied, prayer, sunmetal)

Sword Attack 2: 1d20 + 9 + 1 + 1 + 2 ⇒ (5) + 9 + 1 + 1 + 2 = 18 (studied, prayer, bless, BoF)
Sword Damage 2: 1d6 + 5 + 1 + 1d4 ⇒ (2) + 5 + 1 + (4) = 12 (studied, prayer, sunmetal)

Dagger Attack: 1d20 + 14 + 1 + 1 + 2 ⇒ (9) + 14 + 1 + 1 + 2 = 27 (studied, prayer, bless, BoF)
Dagger Damage: 1d4 + 4 + 1 ⇒ (2) + 4 + 1 = 7 (studied, prayer)

Status:
AC:22, FFAC:18, TAC:16
CMD:25, FFCMD:21
Fort: +8, Ref: +12, Will: +6
Hit Points: 34/58
Bless, Prayer, Blur, Sun Metal, BoF


4 people marked this as a favorite.
F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22

Man, I hope this post makes sense. I think it does, but haven't programmed in SASSBASIC in years. Here goes: /POST 6234 RUN.

Round 7, Init 7

Solrisa chirps in wild surprise as the Eelyssa that she thought she was fighting turns out to be a not-Eelyssa. Solrisa watches Tynan go in and swing away.

"Oh! That's a good trick! Very tricksie! I'll get you this time!" Solrisa steps in for her own attacks at the many remaining images.

#Attack One: Power attack. One hand.
1d20 + 16 - 3 + 2 + 1 ⇒ (17) + 16 - 3 + 2 + 1 = 33 to hit; (-PA,heroism,+1 magic,+prayer)
1d10 + 6 + 6 + 1d6 + 2 + 1 + 1 ⇒ (7) + 6 + 6 + (4) + 2 + 1 + 1 = 27 magic nonlethal damage.

Pot crit:
1d20 + 16 - 3 + 2 + 1 ⇒ (18) + 16 - 3 + 2 + 1 = 34 to hit; (-PA,heroism,+1 magic,+prayer)
1d10 + 6 + 6 + 2 + 1 + 1 ⇒ (1) + 6 + 6 + 2 + 1 + 1 = 17 magic nonlethal damage.

If hit and she takes out Eelyssa, then: Solrisa moves 20' towards next archer.
Else hit and doesn't take out Eelyssa, then GOTO => #Attack Two.
Else SAY: "Missed you! How about this next one?!" Then GOTO #Attack Two.

#Attack Two: Power attack. One hand.
1d20 + 11 - 3 + 2 + 1 ⇒ (15) + 11 - 3 + 2 + 1 = 26 to hit; (-PA,heroism,+1 magic,+prayer)
1d10 + 6 + 6 + 1d6 + 2 + 1 + 1 ⇒ (6) + 6 + 6 + (3) + 2 + 1 + 1 = 25 magic nonlethal damage.

If hit and she takes out Eelyssa, then SAY: "Oh, Tynan! That was fun!"
Else hit and doesn't take out Eelyssa, then GOTO => #BoF Attack.
Else if miss, SAY: "Oof! Again! How about this one?!" Then GOTO #BoF attack.

#BoF Attack: Power attack. One hand.
1d20 + 16 - 3 + 2 + 1 ⇒ (4) + 16 - 3 + 2 + 1 = 20 to hit; (-PA,heroism,+1 magic,+prayer)
1d10 + 6 + 6 + 1d6 + 2 + 1 + 1 ⇒ (1) + 6 + 6 + (5) + 2 + 1 + 1 = 22 magic nonlethal damage.

Sol Stats:

AC=29 (+9 armor +2 dex +1 NA +4 shield+2 def+1 def)

HP= 67/78
Right hand = long sword
Left hand = shield
LoH 0/7 used (4d6+1d6)
Quick Shirt 0/1 used
The Dragon Invoked 0/3 used
Breath of the Dragon 1/2 used

Power attack. One hand.
[ dice]1d20+16-3+2+1[/dice] to hit; (-PA,heroism,+1 magic,+prayer)
[ dice]1d10+6+6+1d6+2+1+1[/dice] magic nonlethal damage.

[ dice]1d20+11-3[/dice] to hit; (-PA,)
[ dice]1d10+6+6[/dice] magic damage.

Power attack. Two hand.
[ dice]1d20+16-3[/dice] to hit; (-PA)
[ dice]1d10+8+9[/dice] magic damage.

[ dice]1d20+11-3[/dice] to hit; (-PA)
[ dice]1d10+8+9[/dice] magic damage.

Gladiating Special:

Shield Other (9 hours, Ascaria)
Magic Vestment (9 hours, Blue Light Special Shield, +2)
Bless (Ascaria, +1 morale)
Shield of Faith (+1 def, Eidi)
Heroism (90 minutes, Eidi, +2 morale attx, saves, skills)
Weapon of Awe (+2 sacred damage rolls, +crit bonus)
Prot Fire (108 hp, Ascaria)
+2 sword and merciful (+1d6, nonlethal)
Prayer (+1 sacred on lots, Ascaria)
BoF (awesome, Ascaria) +2 to def/reflex unless otherwise stated


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Male Human Brawler (17), Thief (0)

Status:

67/67 Hits, Guidance, Protection from Energy Communal (108hp of Fire damage), Bless, Prayer, Deflect Arrows, Blessing of Fervor ((AC +2 (27), Reflex +2 (13))

Static below.
--------------------------------------------------------------------
AC 25 , 29 on AoO, 22 Touch; 67/67 HP
BAB = +9/+3 (level 9)
ToHit = 1d20+13+1
RHit = 1d20+14-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
LHit = 1d20+14-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
THit = 1d20+9-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
FHit = 1d20+4-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
Throw = 1d20+13

Fort+8 (+4 vs inhaled and contact poisons, +2 vs. disease)
Reflex+11
Will+6
i
Initiative +4
CMD=29 (10+ BAB + Str bonus + Dex bonus, 30 Maneuver Training Grapple +2, 30 Manuever training Disarm, +2 class feature "AC Bonus" at level 4/9)

Flexibility Slots: 4/7
Shirt Slots: 9/10
Knockout: 1/1

+1 Grapple (Armbands), +2 Grapple MT, +2 Improved Grapple (+5 total)

Now mounted on Korush's Horse, Mortimer observes the continued efforts of the party to vanquish their Elven "foes".

Ah, well. He shrugs, "What the Hells."

Deflect Arrows (swift).
Can not move Horse on map --

Mortimer urges Korush's Horse to (perhaps "recklessly") charge the Archer to the east.

Non-lethal (for Mort's part).
Haymaker: 1d20 + 19 ⇒ (6) + 19 = 25 +Higher Ground, +Bless, +Beer, +Guidance, +BoF, +Charge, -PA
for Damage: 1d10 + 4 + 6 + 1d6 + 1 ⇒ (1) + 4 + 6 + (4) + 1 = 16 +PA, +Cold, Magic, Cold Iron, Silver, +Beer

In addition, the Horse gets a hoof attack.


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Male Human Fighter (archer) / Sorcerer (stormborn) / Eldritch Knight 1/7/7

Round 7 Init 16 AC:22

Mort wrote:
”Elven "foes". Ah, well. He shrugs, "What the Hells.”

Eri winces at the pain of almost dying and limps up next to Eidi and carefully lines up the two southern-most elves for another light show.

lightning bolt DC17 damage: 7d6 ⇒ (2, 5, 3, 5, 6, 1, 2) = 24

BoF: Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves

HP 43/43 AC 18, 20 (20 w/mage armor and magic vestment) Cold Iron Arrows: 49:

AC 14 or 18 [dex +3, amu +1, m. armor +4]
CMD 18
BAB +5

Defensive casting = +15 (@7th)
Spell Penetration= +9 (@7th)

The spells/day listed will include the casting (if any) that I made this round

b]Orisons[/b] DC:14(Acid Splash, Create Water, Detect Magic, Disrupt Undead, Mage Hand, Spark, Message, Prestidigitation)
First Level: DC:15 (5/7 per day 4/4 stones) (Burning Disarm, Feather Fall, Grease. Gravity Bow, Mage Armor, Magic Missile, shocking grasp)
Second Level: DC:16 (7/7 per day) (Acid Arrow, Admonishing Ray, Glitterdust, Gust of Wind)
Third Level: DC:17 (1/4 per day) (Dispel Magic, Fireball, Lightning Bolt)

Thunder staff charges: 6/7 (extra d6 dam, 3 rnds ea.)
Shock rounds 0/3
Quick Runner’s Shirt Charge 0/1

Weapon equipped = +2 Composite Long Bow
+11 or +9/+9 (fight+1, sorc +3, EK +1, WF, +1, dex +3 bow +2)
+12 or +10/+10 within 30' with +1 dam

Damage bump: +8 [+2 (bow) +2(str) +2 (feat ex pull) +2 (feat arcane weap)]


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Bald male Half-Elf elder

Eidi recovers from his scary hallucination of lightings at his back understanding it has been just a misinterpretation due to the fever of battle.

The half-elf looks around for Korush with a smile at his face 'You little bold demon, where have you gone?'
Perception+prayer: 1d20 + 14 + 1 ⇒ (2) + 14 + 1 = 17

He sees Mortimer to take control of the ranger's mount and exclaims on emotion, very whiling but unable to clap "Oh yes! That's so bold!" he tells someone at his back "Rose clap for me!"
A smooth clapping is produced then from Eidi's unseen servant.

Eidi is surprised again by a second lighting from Eri's powerful hands. He looks at him while his arms still creep out in electricity. Suddenly awaken by the release of energy, he draws a smokestick and places it in the hands of his unseen servant "Hold this Rose"

The half-elf then points towards the eastern elf with the most images remaining "This is a grand fight but we need to win here" and finishes his spell with an arcane word 'proyectil mágico' that unleashes four missiles of shimmering magic that fly all over the arena.
Magic missles x4: 4d4 + 4 ⇒ (4, 2, 4, 2) + 4 = 16

Status:

BoF: +2
hp 84/84 | AC 25/15/22 (DR 5/bludgeoning [20/30 hp]) | CMD 18 | F +15 R +9 W +18 (+2 vs enchantments, fear and death effects; immune to sleep) Immune Fire (108/108 hp) | (L1: 3/6|4/5+1/2 L2: 2/6|3/5 L3: 3/4|2/4) | Ini +1 | Senses +14
mage armor 8h, defending bone 6h, shield 8 min, bless, prot. energy (fire) 108 hp


Male Human Brawler (17), Thief (0)

Round 7, Init 10 Addendum

Mount, Free

Ride: 1d20 + 10 + 1 ⇒ (13) + 10 + 1 = 24 +Prayer

Also, -1 on the Haymaker. Apparently Guidance is a one shot deal.


|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|

Ascaria heals as he moves about. Eri lines up an electrical surge that involves both archers, stirring the audience with the flash of powerful light.

Reflex Save v DC 17: 1d20 + 13 ⇒ (9) + 13 = 22
Reflex Save v DC 17: 1d20 + 11 ⇒ (2) + 11 = 13

Anetah takes the full brunt of the damage, while Rennida shifts her weight slightly to lean out of the major thrust of lightning.

Mortimer calls for a mount, mounts, then tries to mount an attack against mother elf. The arena whoops as the giant manages it so deftly. It amounts to little, however, as he pops another image, and barely manages to bring the horse into an attack of its own.

Miss Chance: 1d5 ⇒ 3

Hoof Attack, Charge: 1d20 + 2 ⇒ (7) + 2 = 9 for 1d6 + 2 ⇒ (2) + 2 = 4 damage

Tynan offers up two well-placed blows, both of which clear a path for the maiden to attack with less confusion.

Miss Chance: 1d4 ⇒ 2
Miss Chance: 1d3 ⇒ 3

Solrisa throws her first attack.

Miss Chance: 1d2 ⇒ 1

The maiden's coin toss cuffing comes up heads, finally, and she sends Eelyssa to the ground, unconscious. The crowd roars in support, as Auriga Arcana loses another teammate!!

Korush reappears, to a smattering of applause, as he sizes up the huddlers. Sadly, it's all he can do. Dismissing is a Standard Action...

Eidi fires his own missiles, choosing Rennida(1), Anetah(2): 1d2 ⇒ 2 Anetah, as both elves have the same number of images remaining, once the giant has his way with the mother elf.

Rennida, stoic look still upon her face, steps back and fires at Mortimer.

Longbow, M: 1d20 + 13 + 1 ⇒ (17) + 13 + 1 = 31 for 1d8 + 3 + 1d6 ⇒ (3) + 3 + (5) = 11 damage
1d8 + 3 + 1d6 ⇒ (3) + 3 + (1) = 7

Longbow, M: 1d20 + 13 + 1 ⇒ (6) + 13 + 1 = 20 for 1d8 + 3 + 1d6 ⇒ (7) + 3 + (1) = 11 damage

Longbow, M: 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 20 for 1d8 + 3 + 1d6 ⇒ (3) + 3 + (3) = 9 damage

Anetah joins in.

Longbow, M: 1d20 + 11 ⇒ (2) + 11 = 13 for 1d8 + 3 + 1d6 ⇒ (6) + 3 + (2) = 11 damage
Longbow, M: 1d20 + 11 ⇒ (19) + 11 = 30 for 1d8 + 3 + 1d6 ⇒ (7) + 3 + (1) = 11 damage

Round 8
Rennida(AA)- 22 (-30hp, 3 images)
Anetah(AA)- 21 (-51hp, 3 images)
Ascaria- 20
Eri- 16
Mortimer- 10 (-29hp, +9 hp/1 hour)
Tynan- 10 (-24hp)
Solrisa- 7 (-11hp)
Korush(BOC)- 6(-32hp)
Eidi- 3
Eelyssa(AA)- 30 (-18hp, -44hp NL)
Joren(SH)- 2 (-42hp, -74hp NL, Acid continuing, 3/6)
Dire Boar(SH)- 2 (Dismissed)
Scriminaduro(SH)- 8 (-32hp, -28hp NL, Half speed, Staggered)
Gnasc(SH)- 9 (-44hp, -50hp NL, Unconscious)
Thryn(SH)- 9 (-8hp, -70hp NL, Unconscious)
Krinn(AA)- 20 (-60hp, Unconscious)
Bernice(BOC)- 18 (-69hp, Unconscious)
Anslo(BOC)- 6 (-54hp, Unconscious)

Ascaria, Eri, Mortimer, Tynan, and Solrisa are up!

For reference, please note the following buffs provided by others:
Bless (+1 attacks & saves vs fear (morale)) (everyone)
Blessing of Fervor(everyone)
Prayer(everyone)
Protection from Energy Communal (108hp of Fire damage)(everyone)
Heroism, Weapon of Awe, Shield of Faith(Solrisa only)
Blur, Extended Sun Metal(Tynan only)
Share Essence(Mortimer only)


Male, Gnome

Round: 8, Initiative: 20

Status:
HP: 57/57 AC: 23 (F22/T13) (magic vestment and shield other included, +2 BoF not included)
Weapon Equipped = None
Conditions = Magic Vestment on Buckler (+2 ench AC)(1/9h), Shield Other (+1 def AC, +1 res saves)(1/6h), Bless (2/18m), Protection from Fire communal (2/15m), Prayer (8/18r), Blessing of Fervor (7/9r)
Life Link (9)(100’) = Eidi, Eri, Mort, Sol, Tynan
Channel Energy (4/9)(7/7) (DC: 22)(Avoid 6) (5d6+1+2d6)
Amiable Blunder (1/1) (if Diplomacy failed by >5, reroll to avoid worsening attitude)
Rod of Extend (lesser) (1/3)
Melee Attack: BAB +6/+1, Size +1 Damage: +0
Ranged Attack: BAB +6/+1, Dex +1, Size +1 Damage: +0
Spells (Caster Level 9, Concentration +15)
Once per Day: Arcane Mark, Comprehend Languages, Message, Read Magic
Zero (16): Create Water, Detect Magic, Guidance, Light, Purify Food and Drink, Spark, Stabilize
First (17): (7/8) Bless, Cure Light Wounds, Diagnose Disease, Enhance Water, Liberating Command, Remove Fear
Second (18): (7/8) Burst of Radiance, Cure Moderate Wounds, Lesser Restoration, Light Prison, Pilfering Hand, Suppress Charms and Compulsions
Third (19): (3/7) Cure Serious Wounds, Daylight, Magic Vestments, Neutralize Poison, Prayer
Fourth (20): (3/5) Blessings of Fervor, Cure Critical Wounds, Protection from Energy Communal, Restoration

Mort, Sol, and Tynan each heal a little as Ascaria’s round begins.*

Unable to see everyone in the party, again, Ascaria curses the large size of the arena under his breath. He closes with Tynan and Sol, healing their injuries more directly.

He channels energy, avoiding the usual suspects, though I don’t believe anyone is in range. Sol, Tynan, and Ascaria are healed.
Channel Energy (healing): 7d6 + 1 ⇒ (2, 3, 1, 2, 1, 6, 5) + 1 = 21

Group effects
Bless (+1 attacks & saves vs fear (morale)) (everyone)
Blessing of Fervor (everyone)
Prayer (+1 attacks, damage, saves, & skills (luck))(everyone)
Protection from Energy Communal (108hp of Fire damage)(everyone)

He continues to gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves from Blessing of Fervor.

* Mort, Sol, and Tynan each heal 5hp of damage thanks to Ascaria.

Sol - you take 6hp total damage from Ascaria’s absorptions prior to the channel.


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F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22

Round 8, Init 7

Solrisa claps back at the crowd who was cheering her...she cheers them and smiles, appreciating their support. She turns around to see where she should go next.

"Oh! That's Korush!" Solrisa say, letting loose with another cheerful battle wail that again turns to giggles as she passes through the wall of air. She charges Korush. BoF for speed.

Power attack. One hand.
1d20 + 16 - 3 + 2 + 1 + 2 ⇒ (7) + 16 - 3 + 2 + 1 + 2 = 25 to hit; (-PA,heroism,+1 magic,+prayer,+charge)
1d10 + 6 + 6 + 1d6 + 2 + 1 + 1 ⇒ (1) + 6 + 6 + (5) + 2 + 1 + 1 = 22 magic nonlethal damage.

"Korush, maybe you and I could fight for a while? The crowd you would like it, I think?" Solrisa asks cheerfully.

Sol Stats:

AC=29 (+9 armor +2 dex +1 NA +4 shield+2 def+1 def) -2 (charge)

HP= 78/78
Right hand = long sword
Left hand = shield
LoH 0/7 used (4d6+1d6)
Quick Shirt 0/1 used
The Dragon Invoked 0/3 used
Breath of the Dragon 1/2 used

Power attack. One hand.
[ dice]1d20+16-3+2+1[/dice] to hit; (-PA,heroism,+1 magic,+prayer)
[ dice]1d10+6+6+1d6+2+1+1[/dice] magic nonlethal damage.

[ dice]1d20+11-3[/dice] to hit; (-PA,)
[ dice]1d10+6+6[/dice] magic damage.

Power attack. Two hand.
[ dice]1d20+16-3[/dice] to hit; (-PA)
[ dice]1d10+8+9[/dice] magic damage.

[ dice]1d20+11-3[/dice] to hit; (-PA)
[ dice]1d10+8+9[/dice] magic damage.

Gladiating Special:

Shield Other (9 hours, Ascaria)
Magic Vestment (9 hours, Blue Light Special Shield, +2)
Bless (Ascaria, +1 morale)
Shield of Faith (+1 def, Eidi)
Heroism (90 minutes, Eidi, +2 morale attx, saves, skills)
Weapon of Awe (+2 sacred damage rolls, +crit bonus)
Prot Fire (108 hp, Ascaria)
+2 sword and merciful (+1d6, nonlethal)
Prayer (+1 sacred on lots, Ascaria)
BoF (awesome, Ascaria) +2 to def/reflex unless otherwise stated


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Male Human Slayer 11

Round 8, Init 10

Tynan smiles as Sol takes down the archer, then runs off toward Korush. His smile quickly fades as he sees that Ascaria has moved onto the same side of the wind wall as the archers.

Blast that gnome! If he goes down, we all will...

Taking a cue from the elves' image spell, and Sol's helpful act of being cover, Tynan moves between the gnome and the elves, and wills the magic of his hat into action. In an instant, he takes on the appearance of a gnome, but maintains his ceremonial outfit, to add to possible confusion. When he is next to Ascaria, he crouches to mask his height, and speaks quickly. (BoF for +2 attacks and AC)

"Get back behind the wind wall! Those archers will tear you apart!

Status:
AC:22, FFAC:18, TAC:16
CMD:25, FFCMD:21
Fort: +8, Ref: +12, Will: +6
Hit Points: 58/58
Bless, Prayer, Blur, Sun Metal, BoF


Male Human Brawler (17), Thief (0)

Round 8, Init 10

Status:

61/67 Hits, Protection from Energy Communal (108hp of Fire damage), Bless, Prayer, Deflect Arrows, Blessing of Fervor ((AC +2 (27), Reflex +2 (13))


Flexibility Slots: 4/7
Shirt Slots: 8/10
Knockout: 1/1

Static below.
--------------------------------------------------------------------
AC 25 , 29 on AoO, 22 Touch; 67/67 HP
BAB = +9/+3 (level 9)
ToHit = 1d20+13+1
RHit = 1d20+14-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
LHit = 1d20+14-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
THit = 1d20+9-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
FHit = 1d20+4-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
Throw = 1d20+13

Fort+8 (+4 vs inhaled and contact poisons, +2 vs. disease)
Reflex+11
Will+6
i
Initiative +4
CMD=29 (10+ BAB + Str bonus + Dex bonus, 30 Maneuver Training Grapple +2, 30 Manuever training Disarm, +2 class feature "AC Bonus" at level 4/9)

Flexibility Slots: 7/7
Shirt Slots: 10/10
Knockout: 1/1

+1 Grapple (Armbands), +2 Grapple MT, +2 Improved Grapple (+5 total)

BoF: Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.

Mortimer deflects the first volley of arrows destined to puncture him. Satisfied that Korush is currently occupied by the giggling Solrisa, the vigilant Tynan, Eidi and Eri, he presses his attack on the Elves. 5 foot step.

"Mom!!! Surrender! You can not sustain this --
Non-Lethal.
RHook: 1d20 + 16 ⇒ (8) + 16 = 24 +Bless, +Prayer, +BoF, +Higher Ground, -PA
for Damage: 1d10 + 4 + 6 + 1d6 + 1 ⇒ (8) + 4 + 6 + (6) + 1 = 25 +Cold, +PA, Magic, Cold Iron, Silver
This Horse -- is Lethal!
Non-Lethal.
RKick: 1d20 + 16 ⇒ (15) + 16 = 31 +Bless, +Prayer, +BoF, +Higher Ground, -PA
for Damage: 1d10 + 4 + 6 + 1d6 + 1 ⇒ (9) + 4 + 6 + (5) + 1 = 25 +Cold, +PA, Magic, Cold Iron, Silver
Non-Lethal.
"Please!"
RPunch: 1d20 + 11 ⇒ (15) + 11 = 26 +Bless, +Prayer, +BoF, +Higher Ground, -PA
for Damage: 1d10 + 4 + 6 + 1d6 + 1 ⇒ (6) + 4 + 6 + (6) + 1 = 23 +Cold, +PA, Magic, Cold Iron, Silver

If the Elves surrender, Mortimer will urge the horse to not attack.


Male Human Fighter (archer) / Sorcerer (stormborn) / Eldritch Knight 1/7/7

Round 8 Init 16 AC:22

Eri takes a 5’ step and looses a volley at the un-engaged and southern-most elf (Rennida?)
I would like them to surrender. I feel I’ve paid them back.

BoF: Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves

Does Mort provide her with cover? I’m including it just in case

GB Arrow1, bless, prayer, BoF, cover: 1d20 + 9 + 1 + 1 + 2 - 4 ⇒ (9) + 9 + 1 + 1 + 2 - 4 = 18 for Damage: 2d6 + 6 + 1 ⇒ (3, 2) + 6 + 1 = 12
GB Arrow2, bless, prayer, BoF, cover: 1d20 + 9 + 1 + 1 + 2 - 4 ⇒ (4) + 9 + 1 + 1 + 2 - 4 = 13 for Damage: 2d6 + 6 + 1 ⇒ (4, 1) + 6 + 1 = 12

HP 43/43 AC 18, 20 (20 w/mage armor and magic vestment) Cold Iron Arrows: 49:

AC 14 or 18 [dex +3, amu +1, m. armor +4]
CMD 18
BAB +5

Defensive casting = +15 (@7th)
Spell Penetration= +9 (@7th)

The spells/day listed will include the casting (if any) that I made this round

b]Orisons[/b] DC:14(Acid Splash, Create Water, Detect Magic, Disrupt Undead, Mage Hand, Spark, Message, Prestidigitation)
First Level: DC:15 (5/7 per day 4/4 stones) (Burning Disarm, Feather Fall, Grease. Gravity Bow, Mage Armor, Magic Missile, shocking grasp)
Second Level: DC:16 (7/7 per day) (Acid Arrow, Admonishing Ray, Glitterdust, Gust of Wind)
Third Level: DC:17 (1/4 per day) (Dispel Magic, Fireball, Lightning Bolt)

Thunder staff charges: 6/7 (extra d6 dam, 3 rnds ea.)
Shock rounds 0/3
Quick Runner’s Shirt Charge 0/1

Weapon equipped = +2 Composite Long Bow
+11 or +9/+9 (fight+1, sorc +3, EK +1, WF, +1, dex +3 bow +2)
+12 or +10/+10 within 30' with +1 dam

Damage bump: +8 [+2 (bow) +2(str) +2 (feat ex pull) +2 (feat arcane weap)]


|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|

Mortimer attacks Rennida, hoping to slap some sense into her and hers.

Miss Chance: 1d4 ⇒ 3
Miss Chance: 1d3 ⇒ 2
Miss Chance: 1d2 ⇒ 2

He strips Rennida of all her images, garnering whoops from the arena paying attention to his assault. Rennida herself looks a little surprised, as she remains standing after all three attacks. She does not, surprisingly, take the body position that represents her Legio's surrender to the Battle's referee. Mortimer, feel free to post the heavy horse's attack(s), should you feel so inclined...

Solrisa wrote:
"Korush, maybe you and I could fight for a while? The crowd you would like it, I think?"

Korush smiles grandly, several teeth dipped in blood. "I've seen your skill, beautiful one. It wouldn't last a while. Now, I can think of other things we could do, that would certainly last for a while..." The swordsman steps lightly, moving in between Eidi and Eri, laying into the Leader of Artists and Outcasts, much to the delight of the crowd.

Scimitar: 1d20 + 20 ⇒ (8) + 20 = 28 1d6 + 10 ⇒ (4) + 10 = 14 damage
Scimitar: 1d20 + 15 ⇒ (14) + 15 = 29 1d6 + 10 ⇒ (3) + 10 = 13 damage

"Ah, see! Your half-elf is much easier to hit! Perhaps we'll see how your Legio's morale holds up, should he fall..."

Eidi is up!


Bald male Half-Elf elder

Eidi smiles at the reckless man as he cuts him in the belly while his defending bone absorbs part of the damage "You are not to surrender eh Korush!? Ok, let's make the show if this is what you wish!"

The half-elf steps to the side then, touching his holy symbol and calls for his divine bonded object daily spell "You dance with us now!" casting boneshaker on Korush and making his bones to shake stepping towards Solrisa and away of Eri. He then holds his staff with both hands, prepared to fight giving the half-elf woman a flank if the spell succeeds.
Concentration (cast defensively)+prayer DC 19: 1d20 + 9 + 1 ⇒ (9) + 9 + 1 = 19
Boneshaker damage: 6d6 ⇒ (2, 2, 4, 6, 2, 2) = 18
For 15 to avoid the 5 feet movement and half damage

Eidi further heals thanks to Ascaria's link.

Status:

BoF: +2
hp 72/84 | AC 25/15/22 (DR 5/bludgeoning [10/30 hp]) | CMD 18 | F +13 R +9 W +16 (+2 vs enchantments, fear and death effects; immune to sleep) Immune Fire (108/108 hp) | (B: 1|0 L1: 3/6|4/5+1/2 L2: 2/6|3/5 L3: 3/4|2/4) | Ini +1 | Senses +14
| mage armor 8h, defending bone 6h, shield 8 min, bless, prot. energy (fire) 108 hp


|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|

Ascaria hurts while healing, then heals evermore. Eri checks his attacks, firing more for show than for substance. Mortimer robs Rennida of her last protections. Tynan guards the gnome by becoming gnome-like, himself. Solrisa joins Korush in a rush of excitement. Eidi shakes things up, injuring Korush, while trying to move him towards Solrisa.

Fortitude Save v DC 15: 1d20 + 10 ⇒ (8) + 10 = 18

Korush is... unmoved.

Sensing an fleeting opportunity, the elves fire another barrage, hoping to unhorse Mortimer in the final moments of battle.

Longbow: 1d20 + 13 ⇒ (9) + 13 = 22 for 1d8 + 3 + 1d6 ⇒ (2) + 3 + (2) = 7 damage
1d8 + 3 + 1d6 ⇒ (2) + 3 + (3) = 8
Longbow: 1d20 + 13 ⇒ (10) + 13 = 23 for 1d8 + 3 + 1d6 ⇒ (5) + 3 + (6) = 14 damage
Longbow: 1d20 + 8 ⇒ (12) + 8 = 20 for 1d8 + 3 + 1d6 ⇒ (8) + 3 + (2) = 13 damage

Longbow: 1d20 + 11 ⇒ (11) + 11 = 22 for 1d8 + 3 + 1d6 ⇒ (1) + 3 + (4) = 8 damage
Longbow: 1d20 + 11 ⇒ (13) + 11 = 24 for 1d8 + 3 + 1d6 ⇒ (1) + 3 + (5) = 9 damage

With not a single arrow hitting Mortaur, the elves simultaneously kneel, raising the hands, now weaponless for the bows they just dropped.

"We yield." Rennida looks well and truly defeated, as she looks to the other elven bodies with a touch of grief.

Round 9
Rennida(AA)- 22 (-30hp, Position of Surrender)
Anetah(AA)- 21 (-51hp, 3 images, Position(s) of Surrender)
Ascaria- 20
Eri- 16
Mortimer- 10 (-24hp, +9 hp/1 hour)
Tynan- 10
Solrisa- 7
Korush(BOC)- 6(-41hp, -22hp NL)
Eidi- 3 (-12hp)
Eelyssa(AA)- 30 (-18hp, -44hp NL)
Joren(SH)- 2 (-42hp, -74hp NL, Acid continuing, 3/6)
Dire Boar(SH)- 2 (Dismissed)
Scriminaduro(SH)- 8 (-32hp, -28hp NL, Half speed, Staggered)
Gnasc(SH)- 9 (-44hp, -50hp NL, Unconscious)
Thryn(SH)- 9 (-8hp, -70hp NL, Unconscious)
Krinn(AA)- 20 (-60hp, Unconscious)
Bernice(BOC)- 18 (-69hp, Unconscious)
Anslo(BOC)- 6 (-54hp, Unconscious)

Ascaria, Eri, Mortimer, Tynan, and Solrisa are up!

For reference, please note the following buffs provided by others:
Bless (+1 attacks & saves vs fear (morale)) (everyone)
Blessing of Fervor(everyone)
Prayer(everyone)
Protection from Energy Communal (108hp of Fire damage)(everyone)
Heroism, Weapon of Awe, Shield of Faith(Solrisa only)
Blur, Extended Sun Metal(Tynan only)
Share Essence(Mortimer only)


Male, Gnome

Round: 9, Initiative: 20

Status:
HP: 51/57 AC: 23 (F22/T13) (magic vestment and shield other included, +2 BoF not included)
Weapon Equipped = None
Conditions = Magic Vestment on Buckler (+2 ench AC)(1/9h), Shield Other (+1 def AC, +1 res saves)(1/6h), Bless (2/18m), Protection from Fire communal (2/15m), Prayer (9/18r), Blessing of Fervor (8/9r)
Life Link (9)(100’) = Eidi, Eri, Mort, Sol, Tynan
Channel Energy (4/9)(7/7) (DC: 22)(Avoid 6) (5d6+1+2d6)
Amiable Blunder (1/1) (if Diplomacy failed by >5, reroll to avoid worsening attitude)
Rod of Extend (lesser) (1/3)
Melee Attack: BAB +6/+1, Size +1 Damage: +0
Ranged Attack: BAB +6/+1, Dex +1, Size +1 Damage: +0
Spells (Caster Level 9, Concentration +15)
Once per Day: Arcane Mark, Comprehend Languages, Message, Read Magic
Zero (16): Create Water, Detect Magic, Guidance, Light, Purify Food and Drink, Spark, Stabilize
First (17): (7/8) Bless, Cure Light Wounds, Diagnose Disease, Enhance Water, Liberating Command, Remove Fear
Second (18): (7/8) Burst of Radiance, Cure Moderate Wounds, Lesser Restoration, Light Prison, Pilfering Hand, Suppress Charms and Compulsions
Third (19): (3/7) Cure Serious Wounds, Daylight, Magic Vestments, Neutralize Poison, Prayer
Fourth (20): (3/5) Blessings of Fervor, Cure Critical Wounds, Protection from Energy Communal, Restoration

Mort and Eidi each heal a little as Ascaria’s round begins.*

Hearing the elves surrender, Ascaria considers casting stabilize on the elf in the north, but knows she was brought low in part by Sol’s merciful blade. Instead he double moves, with a boost from the Blessing, closer to the party.

Group effects
Bless (+1 attacks & saves vs fear (morale)) (everyone)
Blessing of Fervor (everyone)
Prayer (+1 attacks, damage, saves, & skills (luck))(everyone)
Protection from Energy Communal (108hp of Fire damage)(everyone)

He gains speed this round from Blessing of Fervor.

* Mort and Eidi each heal 5hp of damage thanks to Ascaria.

Sol - you take 4hp total damage from Ascaria’s absorptions.


Male Human Slayer 11

Round 9, Init 10

Tynan maintains his enhanced reflexes, and moves forward through the wind wall. He makes a lunging motion with his short sword towards Korush, a silvery glint on his finger the sole indicator of magic, but nothing appears to happen to the warrior.

Sword Attack: 1d20 + 16 + 1 + 1 + 2 ⇒ (3) + 16 + 1 + 1 + 2 = 23 (studied, bless, prayer, BoF)
Sword Damage: 1d6 + 5 + 1 + 1d4 ⇒ (1) + 5 + 1 + (3) = 10 (studied, prayer, sunmetal)

Argh... I pulled that thrust too much.

Status:
AC:22, FFAC:18, TAC:16
CMD:25, FFCMD:21
Fort: +8, Ref: +12, Will: +6
Hit Points: 58/58
Bless, Prayer, Blur, Sun Metal, BoF


Male Human Brawler (17), Thief (0)

Round 9, Init 10

Status:

61/67 Hits, Protection from Energy Communal (108hp of Fire damage), Bless, Prayer, Deflect Arrows, Blessing of Fervor ((AC +2 (27), Reflex +2 (13))

Flexibility Slots: 4/7
Shirt Slots: 9/10
Knockout: 1/1

Static below.
--------------------------------------------------------------------
AC 25 , 29 on AoO, 22 Touch; 67/67 HP
BAB = +9/+3 (level 9)
ToHit = 1d20+13+1
RHit = 1d20+14-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
LHit = 1d20+14-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
THit = 1d20+9-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
FHit = 1d20+4-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
Throw = 1d20+13

Fort+8 (+4 vs inhaled and contact poisons, +2 vs. disease)
Reflex+11
Will+6
i
Initiative +4
CMD=29 (10+ BAB + Str bonus + Dex bonus, 30 Maneuver Training Grapple +2, 30 Manuever training Disarm, +2 class feature "AC Bonus" at level 4/9)

+1 Grapple (Armbands), +2 Grapple MT, +2 Improved Grapple (+5 total)

BoF == Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.

Mortimer looks down at the single image of Rennida, and stays the heavy warhorse's attack. He sighs in exasperation and rolls his eyes at her as she raises her bow to him once again. He prepares to defend himself against the incoming volley.

GMSass wrote:
With not a single arrow hitting Mortaur, the elves simultaneously kneel, raising the hands, now weaponless for the bows they just dropped.

"Thank you, Ladies," a much relieved Mortaur Mortimer says under his breath while turning his attention back to his mount's previous owner.

He urges the Horse to move 30' into flank with Eidi, and attacks.

CinderCloneBite: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19 +Flank
for Damage: 1d4 + 5 ⇒ (2) + 5 = 7

"Oh dear, it looks like your horse is cribbing... on you!

Non-Lethal
LHook: 1d20 + 18 ⇒ (19) + 18 = 37 +Bless, +Beer, +BoF, -PA, +Flank
for Damage: 1d10 + 4 + 6 + 1d6 ⇒ (7) + 4 + 6 + (6) = 23 +Cold, +PA, Silver, Cold Iron and Magic

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