GM Rat Sass's Age of Worms

Game Master Governayle

Roll20 Link
Treasure Log
The Road So Far...
Map of Alhaster
Ascaria's Pub


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AC:
AC (when in chain shirt) (16)18, touch 11, flat-footed 18(16) (+7(5) armor, +1 Dex)
HP and saves:
HP:41(49 if raging), Saves:Fort +7, Ref +2, Will +3
Skills:
Acro: +7 (+9 to avoid AoO for leaving a threatened square/move through a creature's space, jump :+11), Climb +6, H. Anim.: +6, Intmdt.: +6, Know.arc.: +3, Prcptn: +9, Spllcrft: +3

"I...I... " Rae looks at her hold on Lisbeth's wrist, frowning at the colors it's turning beneath her grip. Finally, she throws it away with a snort of disgust.

"Respect, Purple. That you don't require it of your patrons may be why your staff can't seem to show it to anyone else, even their children." Rae forces the other hand to release the hammer at her belt. She hadn't even realized she was grabbing it. Slowly, she steps back, allowing cooler heads to converse with this...Person.

One thousand- thousands threads has the Weaver...One-thousand thousand...one...


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22

Sol backs up her sister, like a sister should. She stands slightly less tall than Rae (especially in these shoes), but nonetheless gives glares to Purple.

However, it is intended, Sol's glare still looks too forced and too sweet.

"It is possible that you wanted to thank us for bringing back Meghan? Saving her from the wolves? Maybe you'd do that for Lisbeth, rather than allowing the victim to be hurt further?" Sol suggests sweetly.


Male Human Brawler (17), Thief (0)

Really. No place for children.

Mort notices Ascaria's fluster and doesn't have to imagine of what it was that the poor gnome just caught glimpse.

Not being immune himself to the charms and manners of the employees therein the Midnight Salute, he figures their best bet is to let Pillette hand over Canary's list. He doesn't really see what more can be done here at this point, and she really does have the best chance of being able to walk away.

More importantly, she probably won't cause a scene either.

Raella will have to put aside her ire for now -- something tells him they'll be back. They're certainly not getting in this way for tonight.

Even if they did, he's absolutely certain that they would not all be leaving together.

As soon as Sol speaks, he does the mental equivalent of a face palm.

No good will come of that.

Careful not to look in, he quickly steps in front of The Twins and gently turns the gnome slightly so he at least isn't facing the door anymore.

"Why don't you let Pillette hand Miss Prose the list, Canary. I think that's all we can do for now. At least here, anyway."

He patiently waits for Pillette to make the delivery and get away but stands at the ready in case a scene happens anyway.

Diplomacy: 1d20 - 1 ⇒ (20) - 1 = 19


|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|
Tynan wrote:
"Lazare asked us to find Meghan. We were fortunate enough to find her when we did, for she was nearly dead. A dark force lured her there, ma'am... not 'that boy'. In fact, were it not for his information, we likely never would have found her in time to save her. You should be grateful to have her back at all."
Ascaria wrote:
"Yeah! Er, Uh, further, Meghan's injuries were quite possibly infected before I cleaned and healed her leg. She will need to be tended to. I have a list..."
Raella wrote:
"Respect, Purple. That you don't require it of your patrons may be why your staff can't seem to show it to anyone else, even their children."
Solrisa wrote:
"It is possible that you wanted to thank us for bringing back Meghan? Saving her from the wolves? Maybe you'd do that for Lisbeth, rather than allowing the victim to be hurt further?"

Purple Prose waits for each response patiently enough.

"You, you're called Tynan, correct? Well, it's good to know Lazare still has the good will to assemble help." She looks you over, appraising you. "Oh, we are grateful, you can be sure."

"Ascaria. They call you 'the Canary'. Very cute, your nickname. Give me the list, and we will carry it out to the letter, rest assured."

"Still the same Raella. Of course you are right. We care so little about our girls that our patrons rull like bulls through the glass menageries. You judge one patron's disrespect for them all. Why am I not surprised. Perhaps when you have children, oh wait... that's right. You can speak on that, can't you? Speaking on that..."

"Solrisa! Such a waste. Those impossibly perfect breasts of yours, what spells they would weave with our patrons. They alone would teach them the respect your sister thinks they lack. I'm sorry, I digress. By the looks of the girl, she's unhurt, so why would you suggest that she be hurt further, let alone I thank you for her return. I didn't ask for her return, and Lisbeth would have worked tonight regardless." Purple Prose's look speaks of patronization on the flaxen-haired twin.

Mort wrote:
"Why do you let Pillette hand Miss Prose the list, Canary. I think that's all we can do for now. At least here, anyway."

Purple Prose leaves the doorway, stepping up to Mort. Her hand reaches for his cheek. Whether or not it arrives, she coos.

"My, what a nice tongue you have, Mort, is it? You understand, don't you. Discretion is so hard to come by in this town. I haven't seen you upstairs yet. You really should consider our... services. The stress of a day's work practically melts from your frame. Such a big frame, too. Well, let's have the list. Let the slip pass the slip of paper. Send my regards to Lazare. I'm sure you'll be returning his dogs next." Purple Prose looks at neither Cudgel nor Wreck. Instead, she looks at those, save Mort, that deigned to speak.

Taking the paper, passing from gnome hands to halfling hands, finally to elven hands, she presses a hand to her chest, and bows slightly. She returns to the doorway, and closes the door behind her. The sound of lock bolts can be heard, then quiet. No dishes, no laughter.

You are standing on the western branch of the Vein, barely past the twelfth bell.


Male, Gnome

Ascaria, satisfied Meghan will get the health care she needs, begins to get excited again as he thinks of the door in the side of the hill.

"So we're going back... right? To investigate that door!"

He sort of leans in that direction as if willing the party to shift. He takes a step, then another, and waits for the others.


Male Human Slayer 11

"I agree, Ascaria. We need to make sure whatever is behind that door doesn't continue terrorizing Meghan. She's already been through far too much for a girl her age."

Tynan catches up with Ascaria, and slows his pace to walk beside him. "We need to head back to Lazare's first to drop off the hounds though, and let him know we managed to track down Meghan and return her safely." He pauses "And perhaps he can speak to Lisbeth, as well..."


Male, Gnome
Tynan Swale wrote:
"We need to head back to Lazare's first to drop off the hounds though, and let him know we managed to track down Meghan and return her safely." He pauses "And perhaps he can speak to Lisbeth, as well..."

Ascaria visibly slumps at the delay, but says nothing as he turns is feet begrudgingly toward Lazare's - a place he so recently happily counted as his destination.

He speaks up eventually, "That makes sense."


AC:
AC (when in chain shirt) (16)18, touch 11, flat-footed 18(16) (+7(5) armor, +1 Dex)
HP and saves:
HP:41(49 if raging), Saves:Fort +7, Ref +2, Will +3
Skills:
Acro: +7 (+9 to avoid AoO for leaving a threatened square/move through a creature's space, jump :+11), Climb +6, H. Anim.: +6, Intmdt.: +6, Know.arc.: +3, Prcptn: +9, Spllcrft: +3

" Come on, Sol. Let's go." They are the only words she trusts herself to say.

She stalks off with the others, first to take the dogs back to Lazare, and then to head back to the door.


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22

Solrisa leaves with Rae, but not before matching her sister's grump face as best she can.

"That's okay, Rae. We'll check up on her later," Sol says. "I bet she'll be fine."

Solrisa returns to Lazare's.


Male Human Brawler (17), Thief (0)

As Purple Prose speaks, Mort stands petrified. He neither turns nor looks toward her, but flinches slightly and shuts his eyes when she makes physical contact.

Purple Prose wrote:
"Send my regards to Lazare. I'm sure you'll be returning his dogs next."

At the mention of Lazare's name, his eyes snap open. Clenching his fist, he bites his lower lip and says nothing.

He's fully aware of her meaning -- those to which she refers to as dogs.

Hearing the door bolt shut behind him, he leaps away from the door as if dodging some projectile missle -- or as if he
expects it to explode at any second.

That went well.

In no hurry to see Lazare anytime soon, his spirits sink even further as he hears the others expressing their interest in checking in with the man.

Reluctantly, he follows.


|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|

As the triumphant search and rescue party arrives upon the square, they are greeted with the sound of moans and whiplashes. The flock of flagellants cross Memorial Square in front of you, a mixture of older men and women, their bodies worthy of the lash, but no longer worthy of the hard work of the mines. Crimson lightly trails behind them, causing Raella to tug firmly on the leash to distract the dogs from their study in blood. The flock enters the Church of Asmodeus, their moans of fervent penitence transitioning into zealous song. You can still hear them as the doors close behind them.

...

Lazare himself greets you quickly enough at the door, and ushers you in. The food cart remains adjacent to the hearth, unrefreshed from this morning's offerings. Dannath is no longer at the desk, and seems to be absent from Lazare's House. Lazare takes the leashes from Raella, and heartily pats the dogs to welcome them home. He tsks briefly, as he takes a closer look at Cudgel's snout. He sends them off, hanging the leashes.

"Do tell me you have good news. The day is long enough already, it would do me good to hear you were able to find the girl." He studies each of you in turn.

Sense Motive Check, DC 20:

Lazare seems less tense speaking with you at present.


Male Human Brawler (17), Thief (0)

Sense Motive: 1d20 + 1 ⇒ (10) + 1 = 11
I hate this place.

Mort takes occupies a corner of the room and waits for someone else to address Lazare's query.


Male Human Slayer 11

Tynan studiously ignores the flagellants as they cross the square, not even deigning to look upon the church's facade. Poor misguided fools...

...

Tynan eyes Lazare carefully in return, before speaking. Studied target

Sense Motive: 1d20 + 6 + 1 ⇒ (11) + 6 + 1 = 18 (+1 for studied target)

As is too often the case, Lazare's motivations remain a mystery.

"Yes, we have successfully found Meghan, saving her from almost certain death. She has been reunited with her mother." He looks over at Rae, fulling expecting another outburst.

"There is more investigating I would like to do, and I hope the others will assist me. It seems some...thing was calling to Meghan from behind a door in the hillside. I'd like to see the threat to the girl ended once and for all."

Knowledge Local: 1d20 + 6 ⇒ (1) + 6 = 7

Tynan ponders the origin of the door, but can't think of any reason it might exist there. Shakes head in disappointment.


Male, Gnome

Asciaria watches the flagellants and wants to stop them and heal their injuries. He considers getting close and channelling energy, but he remembers how well that turned out last time...

Once in Lazare's, he sort of leans over and looks to see if any of the gambling tables are setup. He completely misses Lazare's query and only drifts back during Tynan's response.

"I'll join you Tynan. I too am eager to see what's behind that door."


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22

Solrisa smiles as Tynan tells the story. She nods and smiles at several points, agreeing with what is being said as a way to confirm it.

"And there were wolves! But we had to kill them because they were not friendly," Sol adds. "Some thought there were men around, but I didn't see them at all."

Sol's eyes flicker to the ham plate, now apparently hamless. She frowns, but then remembers that there will likely be more ham in her future.

"I don't think Meghan's mom is very nice. She seemed very rude, Lazare. But outside of that, it was a fun trip!" Sol exclaims.


F Halfling Servant 3

The halfling remains mostly quiet while the others report.

Sense Motive: 1d20 + 4 ⇒ (8) + 4 = 12

She nods ever so slightly in agreement with Tynan's assessment regarding returning to the door, but looks steadily and closely to see Lazare's reaction to the proposal to insure the girl's continued safety.

"Purple Prose also sends her regards, Sir."


AC:
AC (when in chain shirt) (16)18, touch 11, flat-footed 18(16) (+7(5) armor, +1 Dex)
HP and saves:
HP:41(49 if raging), Saves:Fort +7, Ref +2, Will +3
Skills:
Acro: +7 (+9 to avoid AoO for leaving a threatened square/move through a creature's space, jump :+11), Climb +6, H. Anim.: +6, Intmdt.: +6, Know.arc.: +3, Prcptn: +9, Spllcrft: +3

"I hadn't realized how little her mother cared for her, or I would have suggested we take her elsewhere. Yes, Purple was her usual nasty self, Lazare. "

sense motive: 1d20 + 2 ⇒ (20) + 2 = 22

"But it's good to see you more relaxed, Lazare. "


|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|
Party Summary wrote:
"Yes, we have successfully found Meghan, saving her from almost certain death. She has been reunited with her mother. It seems some...thing was calling to Meghan from behind a door in the hillside. And there were wolves! But we had to kill them because they were not friendly. I don't think Meghan's mom is very nice. She seemed very rude, Lazare. Purple Prose also sends her regards, Sir. I hadn't realized how little her mother cared for her, or I would have suggested we take her elsewhere. Yes, Purple was her usual nasty self, Lazare."

Lazare listens to the accounting for the morning's expedition. He seems quite satisfied with the report of Meghan's rescue, less so as more than one person speaks out against Lisbeth and Purple Prose.

He pats the front counter. "Well, I am very glad I asked you all to help me with this. If you'll have this, I offer a small token of my gratitude." Lazare hefts a small coin purse, and tosses it to Raella. The purse holds 240gp, weighing roughly 5 lbs.

"You'll of course be welcome in Lazare's free of our amenity fee from now on. Ascaria, I'm afraid I'll still insist you gamble only what you can afford to lose. I'll not have you on my ledger." Lazare looks next to the twins.

"No one chooses their mother. There are children worse off in this town than Meghan. I'm not sure what you saw, but her mother cares for her. Why would you suggest removing daughter from mother? No, this is not something I care to discuss further. I am grateful that you were able to reunite them, that is enough." He looks to Tynan next.

As to your concerns, I share them. If you're determined to investigate the hillside, then may the gods look over you. Help yourself to lunch at least, before you depart our House. If you're leaving again today, I'll tell Dannath you'll be gone before we open." Lazare shakes each of your hands, before excusing himself to the office.

You are the sole occupants of the parlor's main floor.

Feel free to discuss your plans. Tynan and Ascaria are ready to return to the hillside.


Male Human Slayer 11

Tynan looks at the others, then glances at the food cart near the hearth. His stomach rumbles, and he realizes he has yet to eat today.
Crossing the room, he prepares a small plate of food and speaks.

"Will any of you join Ascaria and I as we try and locate Meghan's tormentor?

Tynan prepares to walk away from the cart, but stops and prepares a second small plate of food. He carries the two plates carefully, as he walks over to Pilette.

"I doubt you got a chance to eat anything this morning either, being busy serving the others." He offers her one of the plates. "Thank you for all your help. I hope you'll be joining us."


Male, Gnome

Ascaria listens to Lazare and is pleased to be allowed to gamble here again - and given some coin with which to do it! Just a flutter.

"Gee, thanks Lazare!" he says joyfully.

He joins Tynan and makes himself a large sandwich and coffee before sitting down nearby to eat. He munches loudly and idly draws a simple repeated pattern on the table with a bit of charcoal as he does so.

"We should leave soon. I don't think we want to be out there after dark - likely a lot more wolves then." He takes a big bite, "I hope everyone is going. We make a pretty good team!" and a bit of bread escapes his mouth during 'team'.


Male Human Brawler (17), Thief (0)
Lazare wrote:
"You'll of course be welcome in Lazare's free of our amenity fee..."

... . Huzzah.

Mort does not offer his hand for shaking. Instead he says to Lazare:

"I have done that which you ask. My understanding is that I am no longer in your debt, is that correct?"


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22

Solrisa squeals as she gets paid.

"Rae, look! It's money!! Now you don't have to worry so much about finding your next job!" Sol claps happily, turning to her sister.

She looks over at Ascaria.

"Is there enough there for a puppy, Ascaria? Can me and Rae get a puppy?" Sol asks. "Also, did we want to help them open the door! I do like exploring! What if there are puppies inside? OR. WOLF. CUBS!! We could get a wolf cub?! Can we?!"

Sol looks at Rae.


AC:
AC (when in chain shirt) (16)18, touch 11, flat-footed 18(16) (+7(5) armor, +1 Dex)
HP and saves:
HP:41(49 if raging), Saves:Fort +7, Ref +2, Will +3
Skills:
Acro: +7 (+9 to avoid AoO for leaving a threatened square/move through a creature's space, jump :+11), Climb +6, H. Anim.: +6, Intmdt.: +6, Know.arc.: +3, Prcptn: +9, Spllcrft: +3

Rae rubs her head in frustration. Her face flames at the mention of her unemployment in front of the others.

"NO! NO PUPPIES! NONE!"

"look, Sol, we can talk about this later. But no puppies. No cubs. We uhhh, have to figure out who or what is calling Meghan out there. We wouldn't be good people to take care of them. We have to take care of this stuff first."


Male, Gnome

Ascaria carefully takes his pile of gold from the large (to him) bag.

"Sol, I think you could get a puppy easily enough for just a gold or two from one of the mining families. There are lots of dogs around town and new litters all the time. Should be easy."

He shakes his head, "I don't know about a wild wolf cub though. That will take some ability - do you have skill with animals?"

He carefully counts out his coins and drops it in his own purse.


F Halfling Servant 3
Solrisa wrote:
"I hadn't realized how little her mother cared for her, or I would have suggested we take her elsewhere."

"Reliable sources indicate that Meghan's mother is trying to protect her daughter and make sure the lass does not end up sharing her mother's difficult position. I believe Lazare trusts this source implicitly, so either I've received false information, or possibly something else is causing the mother's behavior."

Tynan wrote:
"I doubt you got a chance to eat anything this morning either, being busy serving the others. Thank you for all your help. I hope you'll be joining us."

She nods and gives a slight bow. "I am make sure I'm ready to serve when required." She takes the plate and offers just the tiniest hint of an appreciative smile.

"Despite the behavior we witnessed, I believe all of the powers that be ..." Lazare, the Midnight Salute, even the boy "... want to keep the lass safe. A halfling should be where she is needed, so of course I will lend my assistance." She smiles sweetly and nods to Tynan, indicating she will accompany them to the door.

And this is a chance to do something that Lazare, Purple Prose, and possibly even the boy's family may find to be worth. An opportunity that should not be missed.


Male Human Brawler (17), Thief (0)

Mort watches Lazare take his leave.

Pillette wrote:
"Reliable sources indicate that Meghan's mother wants to protect her daughter ..."

Not comfortable talking about this in town but not wanting to miss the opportunity to express his thoughts, Mort offers:

"I have respect for people who do what they have to do to provide for themselves and their families. Sometimes to outsiders it may not look like a parent is doing what's best for a child, but it doesn't necessarily mean they are bad people. I always think they are doing what they can -- their very best."

He glances at Raella and Sol.

"It was never my place to judge."

He turns to Pillette.

"There are those however, who take advantage of or otherwise exploit others for profit. I think it evil. Places like the Salute have high potential for such company -- which is why I didn't want to believe the Place also housed any children."

"I tell you -- Meghan's mother is terrified of something."

He looks at the pile of gold.

"Take my share -- buy yourselves whatever you think you will need before heading for this door. I'll pick up a few things myself and meet you just outside of town like before within the hour."

He pauses before taking his leave. "Assuming that is, that you'll still have my company."

Without waiting for a response, he exits Lazare's to grab some food, provisions and heads for the outskirts of town.


Male, Gnome

Ascaria snatches Mort's pile, "I'll take care of it. I have a great idea! See you in an hour!"

He quickly finishes his sandwich and scurries out the door.

GM Rat Sass:
I try to find an apothecary of some sort and buy a potion of healing (50gp). Can do? If not, I try for two scrolls of CLW (50gp).


Male Human Slayer 11

Tynan looks around at the group, and smiles. "I'm glad we're all dedicated to seeing this finished. We should all meet with Mort at the edge of town... say at first bell?"


|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|
Mort wrote:
"I have done that which you ask. My understanding is that I am no longer in your debt, is that correct?"

Lazare frowns lightly, as Mortimer speaks on forgiveness of debt. "Friends don't discuss debt, Mortimer, and I consider you one. I wouldn't have asked just anyone to do this. If you feel we are somehow even, then I am only glad that I have been able in the past to have helped you as you have helped me. I won't impose upon you further."

Ascaria:

You are aware of only two places locally that will facilitate the purchase of a healing potion- Benazel the Alchemist, who has a small office on the first floor of the Smelting House up the road, and Hameneezer of the Church of Asmodeus, directly on Memorial Square. The Church can likely facilitate the scroll purchase as well. Where do you go?

...

The thunder outside sounds, almost in agreement, as the search party decides to renew its effort. Entering Memorial Square, the steady downpour of rain has almost rinsed the penitent blood free from the cobblestones. The search party reassembles just north of Dourstone Road, Ascaria bringing up the rear, once again.

The rain makes an uneasy traveling companion, casting a pall over the afternoon's return to the hillside. Taking the intiative to see it so soon since the morning's activities has its reward, as the wolf tracks, and rabbit run are found with relative ease.

The doorway almost eludes your detection. It slowly becomes obvious that only by being at this elevation on the hillside, and in your current position, can you see its facade as something door-like. It blends into its surrounds surprisingly well. Hacking away at the brambles in necessary for the larger folks to consider entrance.

Survival Check, DC 9:

The more you remove the brambles, the more you can see sets of wolf tracks making their way in and out of this entrance. The inner floor demonstrates wet prints, in fact.

Natural light dimly illuminates a long hallway extending north into darkness. A faint breeze brings with it sibilant whispers that sound almost like sighing breath. It must be a trick of the wind, but the effect is almost lifelike.

The walls bear horizontal bands of deceptively simple geometric patterns at waist level. In some places, the bands reveal startling detail, but in others the walls look as though they have been hacked apart with weapons or eroded by the rigors of time. Flakes of ancient paint, brilliant purple and a dull mustard hue, still cling to the walls in places, hinting at what must once have been a riot of color. A thin coat of dust coats the floor in spots.

Just inside, the hallway branches into shallow alcoves to the east and west. Here the walls bear the most significant damage. Dozens of clumsy etchings mar the beautiful ancient masonry like graffiti on a city wall. A clump of soiled cloth about the size of a halfling rests in the rounded terminus of the western alcove. Outside, the wind picks up, and a chorus of almost human sounds rises from the darkened hall.

Roll20 has been updated. Scroll to the bottom of the map.


Male Human Slayer 11

Survival:Tracking: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14

Tynan examines the area around the entrance, noting numerous wolf tracks."Proceed with caution. It appears the wolves were using this area as a den." He gestures at Ascaria. "And as our sharp-eared friend noticed earlier, there are still more nearby."

He unsheathes his short sword, and steps back for the more heavily armored to pass. He turns his attention to the surrounding hills, trying to detect any possible attacks from behind the group.

Perception: 1d20 + 5 ⇒ (5) + 5 = 10


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22

Sol almost bounces when she gets to do some exploring with Rae.

"Rae, do we need to get anything before we go exploring? I think I have rope. Do we have food?"

If Rae wishes, they will go shopping for XY&Z, then meet the group at one bell.

* * *

"Look, Rae! A door!"

1d20 - 1 ⇒ (3) - 1 = 2 Survival

Sol sucks on her finger from where she pricked herself on a 'briar'.

Briars are jerks.

* * *
Sol stands transfixed as the whistling wind's vibrations create sound.

"Rae, listen! It's almost like talking! Do you hear it?" Sol listens for a minute. "What do you think is causing that, Rae? We should go find out."

Sol re-attaches her shield to her arm in case there are whistling wolves therein.


Male, Gnome

GM Rat Sass:
I'll head to the alchemists. Those church folk are always so serious.

"Benazel good fellow! I understand you're the man to talk to about potions, and I need one. A new friend of mine is in the habit of putting himself in harms way, and I think it's about time he carried a little something to help out if I'm not around."

"Might you have a potion of curing around by chance? Just a simple Cure Light Wounds for now, though we might do more business for other odds and ends at a future time if you're so inclined!"

Diplomacy: 1d20 + 10 ⇒ (14) + 10 = 24

Ascaria catches up with the party at the door and watches as the more skilled among us tracks and removes jerky briars.

He slides in next to Mort, "So I have a gift for you!" he hands him a small potion vial.

"It's a potion of curing! Use it if you're in a jam and I'm not around, or for that matter if someone drops and I can't get to them - just up end it down their throat! Watch for the tongue though, it's always getting in the way."

It's a potion of Cure Light Wounds, heals 1d8+1 damage.


Male Human Brawler (17), Thief (0)

Survival: 1d20 + 1 ⇒ (16) + 1 = 17

Mort ducks as he cautiously passes the threshold of the door.

"Heads up, it appears wolves use this passage way for something. I'm open to suggestion, but I think maybe Tynan should go first since he seems to have a good eye -- or two, even -- followed by the -- uh, er -- Twins, then Ascaria and Pillette. I could bring up the rear."

He turns to Ascaria -- "Good thinking! I will keep this until such time as it is needed -- but let's hope that's not anytime soon."


|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|

GM Rolls:

1d20 + 8 ⇒ (2) + 8 = 10
1d20 + 8 ⇒ (17) + 8 = 25
1d20 + 8 ⇒ (10) + 8 = 18

Ascaria:

The lithe half-elf finishes organizing a rack of glass vials on his back shelf as you enter. He hears you first, before turning to greet you. He meets you at his front counter, made of a deep blue marble.

"Making friends, are we? Who's this lucky fellow, who has friends inquiring about potions for him? What ways of harm is he running into?" He reaches for a shelf below the counter, extracting several vials that swirl in a blue similar in color to the countertop.

"Just what you need, I'm sure. You're sure you only need one? This is a fresh brew. I work on my healing brews mid-week, so I'm sure to have enough for the demand through week's end. I can set aside several more, if you'd sign a requisition. You look like the honest kind, I can tell. Must be the eyes." Benazel leaves the rack on display, looking hopeful.

Perception Check, DC 15:

The sound of wolves growling can be heard coming from the darkness to the north.

Single Round actions only, please


Male, Gnome

GM Rat Sass:
"Well there are a bunch of them. We just dug a poor girl out of the woods. Literally! She was half buried in a hole in the ground! Most unpleasant."

"I don't know what we're going to need to be honest. Probably a few scrolls, but as far as potions go I'd rather get Cure Moderates - but I can't afford that quite yet. I just need this for now, and I'll let you know about the others in time - OK?"

He bounces back out the door in a rush to give his gift to Mort...

Perception: 1d20 - 1 ⇒ (17) - 1 = 16

Ascaira drops a fresh bullet into his sling and murmurs, "Careful, there are wolves ahead."

If there's time after he loads his sling, he'll also cast Bless (+1 attacks, saves vs fear (morale)) before the party moves into the house/cave.


Male Human Brawler (17), Thief (0)

Perception: 1d20 + 1 ⇒ (11) + 1 = 12

Dang, the lighting in here is ... different.

Mort draws his blades at the caution given by Ascaria.


Male Human Slayer 11

Perception: 1d20 + 5 ⇒ (16) + 5 = 21

As Tynan turns to move behind the others, Mort suggests he take take the lead in exploring the tunnels. The growling of wolves from the passage ahead makes any thought of debate with the large man fall to the wayside.

Tynan stands his ground next to Mort, and peers down the passage.

"Does anyone have a torch handy? Fire might help to keep them at a distance."


AC:
AC (when in chain shirt) (16)18, touch 11, flat-footed 18(16) (+7(5) armor, +1 Dex)
HP and saves:
HP:41(49 if raging), Saves:Fort +7, Ref +2, Will +3
Skills:
Acro: +7 (+9 to avoid AoO for leaving a threatened square/move through a creature's space, jump :+11), Climb +6, H. Anim.: +6, Intmdt.: +6, Know.arc.: +3, Prcptn: +9, Spllcrft: +3

" Yeah, a few things." Rae takes time to purchase a few things, rope, pitons, torches. and then she too is ready to get back to the door.

****

"Yeah, Sol, I see it." Rae

perception: 1d20 + 7 ⇒ (17) + 7 = 24

Without the leashes to worry about, Rae prefers to carry her sword in such a situation. With it in hand, she moves ahead.


|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|

Solrisa:

The light of the doorway carries further into the distance for your elven-touched eyes. You see another set of side doorways, much the same as the openings everyone can see currently.


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22

"Ooh, Rae! Look, doorways! Can wolves open doors?" Sol moves up into the not-light, looking around.

Moved on map.


|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|

Solrisa:

To your left, you can see a old bedroll lying on the ground against the wall of the alcove. To your right, nothing of interest lying on the ground.

Perception Check, Solrisa only, DC 10:

Much further down the corridor, roughly 100' ahead, you think something flickers of green light. The sound of wolves continues to travel down the corridor as well.


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22

1d20 - 1 ⇒ (5) - 1 = 4 Perception

"Rae, look! A bedroll! Someone might have been sleeping here at some point in all time. That's good to know, huh?"


AC:
AC (when in chain shirt) (16)18, touch 11, flat-footed 18(16) (+7(5) armor, +1 Dex)
HP and saves:
HP:41(49 if raging), Saves:Fort +7, Ref +2, Will +3
Skills:
Acro: +7 (+9 to avoid AoO for leaving a threatened square/move through a creature's space, jump :+11), Climb +6, H. Anim.: +6, Intmdt.: +6, Know.arc.: +3, Prcptn: +9, Spllcrft: +3

"Dammit, Sol. Get back here!" Rae hisses through clenched teeth as she tries to get a torch lit. Once it is lit,she hurries after her sister. "You know I can't see as far as you, do you think you could wait for others a little?"


Male Human Brawler (17), Thief (0)
Sol wrote:
"Ooh, Rae! Look, doorways! Can wolves open doors?"

Mort throws his shoulder in front of her to stop her forward progress.

"Please don't."

CMB grapple?: 1d20 + 5 ⇒ (15) + 5 = 20

"I don't think that's a wise thing to do right now. We're in the funnel of the entrance -- wait for them to come to us -- help Rae watch our backs. These things like to circle and surround."


F Halfling Servant 3

The halfling scowls a bit at the rather noisome sisters in front.

"Perhaps if we were settled down a bit, one of us could, ahh, investigate a bit more quietly?"

Pillette taps her crossbow and grimaces with some regret, before retrieving a torch. "If we are not worried about revealing ourselves..."


|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|

Mortimer steps through the arch of the ancient doorway, letting his eyes adjust to the dimness. As he draws his two weapons, he watches in frustration as Solrisa hurries past him, just avoiding his shoulder. She peers into the darkness, yielding some information regarding the closest alcoves. Raella strikes a torch and hurries after her sister, her armor preventing her from keeping up with her fully. Tynan stands with Mort, readying to advance as the light sources come out. Pillette herself pulls out a torch, expecting to need more than one if the twins hasten the forward march. Ascaria provides a blessing to the group, before loading his slingstaff for wolf. Everyone is aware that wolves are growling in the darkness that lies beyond your torchlight.

Since we both know each other are out there...

GM Rolls:

Ascaria: 1d20 + 1 ⇒ (6) + 1 = 7
Mortimer: 1d20 + 2 ⇒ (16) + 2 = 18
Pillette: 1d20 + 4 ⇒ (14) + 4 = 18
Raella: 1d20 + 2 ⇒ (1) + 2 = 3
Solrisa: 1d20 + 4 ⇒ (15) + 4 = 19
Tynan: 1d20 + 4 ⇒ (10) + 4 = 14
Wolves: 1d20 + 2 ⇒ (3) + 2 = 5

Round 1
Solrisa- 19
Pillette- 18+
Mortimer- 18
Tynan- 14
Ascaria- 7
Wolves- 5
Raella- 3

Ascaria casts Bless(Round 1 of 10) Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.

Everyone except Raella is up!


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22

Round 1, Init 19

Solrisa, awaiting her companions, steps next to whomever else is in the front, drawing her blade. Her calloused man-hands mitt grasping the hilt of her long long sword in one hand. Her shield, on her left arm, faces where she might have heard the wolves.

Sol readies to strike any wolf that comes within reach, bouncing lightly on her balls of her feet.

1d20 + 5 ⇒ (3) + 5 = 8 to hit;
1d10 + 3 ⇒ (2) + 3 = 5 damage.

HP 12/12. AC 19


Male Human Brawler (17), Thief (0)

Ok then... why don't I just take up the rear...

If any wolves or Evil Handlers come near Mort:

Round 1, Init 18
Long Sword: 1d20 + 1 + 1 + 4 ⇒ (13) + 1 + 1 + 4 = 19
Damage: 1d8 + 4 ⇒ (5) + 4 = 9

HP: 12/12, AC: 16


Male Human Slayer 11

Round 1, Init 14

Tynan advances down the corridor until he comes even with Solrisa, then begins scanning the dark corridors ahead and to his right for glimpses of torchlight reflecting from wolf eyes.

Perception: 1d20 + 5 ⇒ (10) + 5 = 15

He readies his short sword to stab, should any wolf advance on him.

Short Sword: 1d20 + 2 + 1 ⇒ (16) + 2 + 1 = 19 (+1 Bless)
Damage: 1d6 + 1 ⇒ (4) + 1 = 5

HP:10/10, AC:16


|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|

Tynan:

It's dull, but you can see a dim green light ahead. Not pinpoint, like sets of eyes, but a general glow coming from the end of the hall.

Pillette and Ascaria still to go... then the darkness...

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Male, Gnome

heheh, just as well. Mort and Ascaria are taking a trek to the great lake of Erie for a few days of family time. We'll have connectivity most of the weekend, but it will be dicey.


|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|

Posting later tonight, when the inmates have left the madhouse...


F Halfling Servant 3

Looks like another super-busy week at work. Will post as I can. (Please don't let me slow things up - feel free to have Pillette serve as needed.)


|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|

The week is proving formidable in ways I wasn't expecting. For all the sloppy posts I've been slapping down as a PC, I really don't want to flub anything here, so I ask your patience, as I look for a pocket of time where I can flesh out the details properly...


Male, Gnome

Ascaria peers into the darkness beyond his sight and hopes for descriptions...

We can wait! Do what you need to do. :)


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22

Sol Lvl 4:

+1 Lvl Pure Innocent
+8 HP

+1 Str

+better saves, BAB

+4 skillz:
----------
+1 Diplomacy
+1 Know (Religion)
+1 UMD
+1 Spellcraft


Male, Gnome

NEXT LEVEL (4):
(Oracle 4)
+1 Charisma (notes below)
+5 HP (5 class) (total 23)
+6 skills (4 class, +1 favored class, +1 int)(Craft Drawing, Diplomacy, Heal, Knowledge History, Linguistics (trait doubles languages learned: Terran and Undercommon), Spellcraft)
+1 Bluff, Diplomacy, Disguise, Intimidate (from charisma bump)
+1 BAB
+1 Will save
Channel Energy: DC +1 (16)
Channel Energy: +1 per day (from charisma bump)
Spells: Caster Level +1 (4), Concentration +2 (9)
+2 to Liberating command (+8)
+2 First level spells per day (from class and charisma bump)
+4 Second level spells per day (from class and charisma bump)
+1 Zero level spell known (Purify Food and Drink)
+1 Second level spell known + ‘cure’ + mystery spell (Burst of Radiance, Cure Moderate Wounds, Lesser Restoration)


Male Human Slayer 11

Tynan Level 4:

(Slayer 4)
+1 Strength
+6 HP (6 class) (total 28)
+10 skills (6 class, +2 int, +1 human, +1 favored class)(Acrobatics, Bluff, Climb, Disguise, Knowledge(Local), Linguistics(Dwarven), Perception, Sense Motive, Stealth, Survival)
+1 BAB (total +4)
+1 Fort and Reflex Saves
Slayer Talent: Ranger Combat Style (Two-Weapon Fighting)


AC:
AC (when in chain shirt) (16)18, touch 11, flat-footed 18(16) (+7(5) armor, +1 Dex)
HP and saves:
HP:41(49 if raging), Saves:Fort +7, Ref +2, Will +3
Skills:
Acro: +7 (+9 to avoid AoO for leaving a threatened square/move through a creature's space, jump :+11), Climb +6, H. Anim.: +6, Intmdt.: +6, Know.arc.: +3, Prcptn: +9, Spllcrft: +3

level 4:

+1 Raging Rae
+1 BAB
+9 HP
+1 Fort
+1 level bump, strength

+3 skill points
. . . . +1 acrobatics
. . . . +1 spellcraft
. . . . +1 memories of Mama

Blood will tell:
. . . . 2 spells, known, cast twice a day.
. . . . raging blur
. . . . eschew material


Male Human Brawler (17), Thief (0)

Level 4:
BAB 4
Fort +1
Ref +1
AC Bonus +1 (Class Feature AC Bonus)
Knockout 1/day
CMD +1 (Class Feature AC Bonus)
Unarmed Damage now 1d8
Wisdom +1
Martial Flexibility 5/day
Maneuver Training (Grapple)

Escape Artist (2pts = 4 rank)
Know Dungeon (1pts = 1 rank)
Craft Blacksmith (2pts = 3 rank)
Sense Motive (1pts = 2 rank)


Male, Gnome

Ascaria rushes over to Rae and puts her arm in a brace...

"Nope, this won't work. Not for a few days anyway."

Please DMPC Rae for a couple days, poor woman has an arm injury and can't type!


|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|

Traveling- will update tomorrow when home.


|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|

<Watches as Mile Post 3000 disappears in the rearview...>

Well done, everyone. And to think, we're just getting started...


3 people marked this as a favorite.
AC:
AC (when in chain shirt) (16)18, touch 11, flat-footed 18(16) (+7(5) armor, +1 Dex)
HP and saves:
HP:41(49 if raging), Saves:Fort +7, Ref +2, Will +3
Skills:
Acro: +7 (+9 to avoid AoO for leaving a threatened square/move through a creature's space, jump :+11), Climb +6, H. Anim.: +6, Intmdt.: +6, Know.arc.: +3, Prcptn: +9, Spllcrft: +3

Thank you all for your patience. As is probably apparent already, I have to step away from this game. It was truly a joy to get to play with each of you. I know you all will kick worm ass over the rest of the campaign.

Ratsass, thank you for providing such a great game, and for your understanding as I came to terms with needing to leave.


|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|

You honored us with your company.


4 people marked this as a favorite.
|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|

Second Report

Pharast 19, 4979 (Fireday)
-The group decides to visit Allustan, resident scholar and shut-in, while Mortimer visits with Lazare and Osgood first, before meeting up with them at Allustan’s home.
-Various items and drawings are left in Allustan’s care, for further research.
-Everyone decides to enjoy the rest of the night in various personal pursuits.
-Later in the evening, you are all ‘invited’ to the Sheriff’s office by Deputy Jamis and his men, where you are made to wait well past the midnight’s hour.

Pharast 20, 4979 (Starday)
-Finally, you meet with Balabar Smenk, prominent mine manager of Diamond Lake. Lucky you.
-You are petitioned for help against a cult, working deep in the belly of the Dourstone Mine.
-Upon agreeing to help, you are released from your prison cells to finish your night’s sleep.
-Brunch at the Hungry Gar! The Mine can wait, and the group travels back to the Whispering Cairn for some unfinished business. Based on new tracks, it seems you aren’t the only ones who know of its location...
-A descent into the air column reveals a couple of almost missed magic items.
-A descent into the Yellow Lantern shaft, and you’re greeted by a very hungry vargouille.
-The split party suffers several agonizing moments, finally uniting at the bottom.
-A combined effort to neutralize a stony-plated trap, you enter the end room, where you encounter a pillowy air bed, brown mold, and a pure orange-paste basin, and several items.
-Climbing over the brown mold, you encounter a strange earth elemental, Artfanx, hibernating, until Tynan wakes him. You find out how hard it is to talk to rocks, so the decision to leave him behind for now is reached.
-A plan is hatched, a potion is purchased, and metal is measured.
-A little repast at the Hungry Gar, the second time this day.
-The Assault on the Dourstone Dwarves begins the evening, as Tynan’s threats fall on deaf ears, leaving the others to enter the Mine unnoticed. Eventually, all enter the Dourstone Mine, where Ascaria enlists the help of the last guard to enter the forbidden fork in the mine.
-The elevator facilitates a rather deep descent to the Dark Pool Chamber below, and the party begins its investigation of the three branches of the Ebon Triad-Asmodeus, Lamashtu, and Urgathoa.
-The Assault on the Asmodeans starts you off. Skeletons, and Cultists, and Tieflings, oh my.
-Mortimer unsuccessfully challenges a tiefling to a duel, going so far as to try and heal him.
-The Battle Hall is reached, and shooting fish in a barrel commences. The party meets Kendra, Garras, and Thedrick. Garras is slain.
-The grand statue to Asmodeus is desecrated, allowing a ramp from the killing floor. Thedrick is embraced, then slain.
-The Hall is searched, but Kendra is nowhere to be found.
-A leather-bound journal is found, as well as several possessions of note. A couple of undecipherable scrolls are also found.
-As you fought to get in, you fight to get out, leaving a boar behind you to die of hunger…
-An initial foray past the western Stone Door proves deadly, as several morlocks nearly end the expedition before it’s begun. The party retreats to the central chamber to lick its wounds.
-The Assault on Black Feathers begins, as the investigation begins behind the North Door.
-Flocks of feathered men and mated weasels later, the party finds their way into the Inner Sanctum, where allip and pillars of madness await. A much needed retreat from the apparition, and the discovery of a potent ring, and the party returns! Much web and fire. Several acolytes fall to your ‘mercy’, as does the allip, which fails to touch you even once...
-You find the Faceless One, who does his best to burn you, by sphere and by lightning, and yet it isn’t enough. An acolyte and summoned ape fall. Another embrace, and the Faceless On faces Solrisa’s ‘mercy’, and the giant reels in its innards as it erupts in Mortimer’s arms.
-You find a cipher, which reveals the writings found in the Hall of Asmodeus, among other things.
-The search for Kendra proves out her wily nature, as the group returns to the Dark Pool chamber, where they are greeted by the Ebon Aspect, newly risen from the central pool. Almost by divine intervention, you overcome its infant form.
-Another bout of rest, and the Stone Door is breached a second time. This time, you see it through, savaging several pale-skinned savages, and one rather brutish morlock chieftain, who puts you all to shame for his battle prowess. Sadly, you slay him in outnumbered combat.
-You discover what must be Grallak Kur, lying dead in his private chambers.
-Gathering all items, you return to the surface, where Rae says her goodbyes, and the party members return to Diamond Lake.

So ends Book 2 of the Age of Worms Adventure Path :)


|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|

Oh, also, please Level Up to 5. I'll update our next scene shortly.


Male, Gnome

NEXT LEVEL (5):
(Oracle 5)
+5 HP (5 class) (total 28)
+6 skills (4 class, +1 favored class, +1 int)(Knowledge Religion x4, Linguistics (trait doubles languages learned: Abyssal and Celestial), Spellcraft)
Vision extended to 60’ from 30’
+1 Feat (Quick Channel (2 uses for one effect but as a move action))
+1d6 channel energy (3d6 total)
Spells: Caster Level +1 (5), Concentration +1 (11)
+1 Second level spells per day (from class)
+1 First level spell known (Enhance Water)
+1 Second level spell known (Pilfering Hand)
+2 to Liberating command (+10)


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22

Sol Lvl 5:

+1 Lvl Pure Innocent
+8 HP

+1 Better Weaponry

+better saves, BAB, LoH Bonus

+4 skillz:
----------
+1 Diplomacy
+1 Know (Religion)
+1 UMD
+1 Spellcraft


Male Human Slayer 11

Tynan Lvl 5:

Slayer 5
+6 HP (total 34)
+10 skills (+6 class, +2 int, +1 favored class, +1 human) (+1 Acrobatics, +1 Bluff, +1 Climb, +1 Disguise, +1 Knowledge Local, +1 Perception, +1 Sense Motive, +1 Stealth, +1 Survival, +1 Swim)
+1 feat (Combat Expertise)
+1 studied target bonuses, and second studied target.


Male Human Brawler (17), Thief (0)

Lvl 5:

class attributes: brawler's strike (magic), close weapon mastery,
feats: combat reflexes, combat expertise
+1 BAB
+1 skilz (each): Perception, Acro, Craft, Intimidate, Escape Artist, Sense Motive
+6 hits


Male Halfling Cavalier 1 / Magus 7
Status:
HP 45/45. Eldritch Pool: 5/5
Spells / day:
Lvl 1: 5/5 Lvl 2: 4/4 Lvl 3: 2/2

Greetings all. Preparing to join you all shortly. Finalizing stats and such, but should have character background all pasted into this alias shortly. Looking forward to joining you.


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22
Solrisa Iome Arabasti wrote:


15.1 gp
+761 gp
--------
776.1 gp
-40 gp 2*Alch Flasks
------------
736.1 gp
Ascaria wrote:
I've got the treasure sheet done, minus the items still to identify. When we meet later, everyone will get 4,844gp to spend on supplies.

.736.1 gp

4844.0 gp
------
5580.1 gp


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22
Hourpen wrote:
Greetings all. Preparing to join you all shortly. Finalizing stats and such, but should have character background all pasted into this alias shortly. Looking forward to joining you.

Lareg, I look forward to RPing with you. From what I've seen in Legacy, I'll be playing catch up to you. I'm glad you're here.


Male Human Slayer 11

Going to be out of town much of Sunday, so Tynan will go along with the investigation as you all see fit. (God save us all...) ;)


Male, Gnome

Because we’re not selling the diadem, we each need to give back, 333gp.

Anyone want to wear the diadem? It's a headband slot worth +2 Wisdom. Ascaria doesn't want it, but someone should wear it if only for the Will Saves.


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22
Solrisa Iome Arabasti wrote:


.736.1 gp
4844.0 gp
------
5580.1 gp

5580.1 gp

-333.0 gp -gnomich stealing xmas
---------
5247.1 gp


Male Human Brawler (17), Thief (0)

346+4511=4857


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22
Solrisa Iome Arabasti wrote:


5580.1 gp
-333.0 gp -gnomich stealing xmas
---------
5247.1 gp

.5247.1 gp

-.200.0 gp Sol share of armor adjustments
-4000.0 gp Cloak of Charisma +2
-----------
1047.1 gp


|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|

For future reference, if you decide to pick something up, be it loot on a dead perp, or an item in an abandoned mine, please note it actionably in a post IC.

You will note that I generally summarize findings under a spoiler titled 'Spoils'. I assume that you gather all items under this spoiler. Noting something on your character sheet, with no clear game reference, is not enough, nor is posting to the treasure sheet.

I will not ask if you leave something behind, seeking an answer that highlights something more than I already have.


Male, Gnome

I'll be a lot more careful when I shift things to the treasure sheet - to note its location in-character (usually on Mort's broad shoulders).


1 person marked this as a favorite.
Male Human Slayer 11

Show off your new armor, Sol!

Spin


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22
Solrisa Iome Arabasti wrote:


.5247.1 gp
-.200.0 gp Sol share of armor adjustments
-4000.0 gp Cloak of Charisma +2
-----------
1047.1 gp

1047.1 gp

-134.0 gp Eclipse - horse stuff
+.17.5 gp sale of old sword
----------
.913.1 gp - 1 giftsie-presentie (@Ascaria)


|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|

Busy day- I expect to update later this afternoon. Thank you for your patience.


Male Human Slayer 11

Happy Thanksgiving all. Safe travels to all of you on the road!


Male Human Brawler (17), Thief (0)

What he said!


|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|

Slow posting through the weekend. Happy Thanksgiving to all!


|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|

Crazy start to the beginning of the week. It's normalizing now, so we should be a little zippier for the rest of the week...


|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|

More morass, should be able to update tonight, thank you for your patience.


|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|

Aaaaaaand, we're back. Hope you enjoyed your Christmas activities/get-togethers/festivities. I'm no longer a kite in the wind, as it were, so I'll try and be more aggressively present to update, and push us along through the weekend. Thursday and Friday are unshackled for me(days off), so I invite you to check in a little more frequently, if you have the time.


Male Human Fighter (archer) / Sorcerer (stormborn) / Eldritch Knight 1/7/7

Autocorrect make Eri into Sri. Did not catch it this time.


Female Kobold

It is nuts how little you guys use the Discussion thread, you know. I like to keep an eye on other Age of Worms threads, to see how they run things differently, and it still boggles my mind that there's so little here in comparison to how much there is in Gameplay. I figure it's because you guys "crewed up" elsewhere, but it's still weird to see.

Have fun in Blackwall Keep!


|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|

Hey KC! I can see your take on it :) Google Chat gets a lot of things done. Direct texts, and daily interactions, and I'm pretty stoked to have the fun sidebars with my players!


1 person marked this as a favorite.
Female Kobold

Sounds handy. I'll keep it in mind for future PbPs!


Male Halfling Cavalier 1 / Magus 7
Status:
HP 45/45. Eldritch Pool: 5/5
Spells / day:
Lvl 1: 5/5 Lvl 2: 4/4 Lvl 3: 2/2

Are the harpies carrying or wearing any metal?


|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|

The morningstars they both wield are metal-based. Also keep in mind that they're 5' above the floor, so I believe any attempt at flank doesn't work on the aerial Ariels...


Male Halfling Cavalier 1 / Magus 7
Status:
HP 45/45. Eldritch Pool: 5/5
Spells / day:
Lvl 1: 5/5 Lvl 2: 4/4 Lvl 3: 2/2

Thank you. I'll adjust my future rolls accordingly.


Male Human Brawler (17), Thief (0)

Ascaria's in L.A. Not to commit him or anything, but he'll be by to post much later tonight or early tomorrow I suspect -- if not sooner.


|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|

Chicago weekend, last bit of Continuing Education. Should be able to update tonight.

Feel free to continue a night's RP, then we'll move on.


Male Halfling Cavalier 1 / Magus 7
Status:
HP 45/45. Eldritch Pool: 5/5
Spells / day:
Lvl 1: 5/5 Lvl 2: 4/4 Lvl 3: 2/2

Heading out of town tomorrow until middle of next week. May or may not have consistent Internet access. At the least I should have a chance to post if I have decent data access on my phone. Going to try out tethering up my computer.

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