About Mortimer SmithAbout:
Mort stands rather taller than the average human at 6' 8". His anemic pallor offsets his deeper grey eyes, which complement his gunmetal hair. He is in his late teenage or early twenty years. Ridiculously naive at times, he claims no memory of his past before 4744. He believes he is versed in the art of smithing weapons and armor. Though any actual skill in the blacksmithing arts remains to be observed, he does appear somewhat gifted in makeshift weaponry or tools, manufactured from random items on hand. His drive for smithing inspired him to learn martial arts so as to understand the need for various types of weapons and armor. Despite this, for himself -- the need for anything beyond simple and close weapons eludes him, and he steadfastly remains a toe to toe fighter. Base Stats (Not Enhanced):
Brawler, Thief Base Stats (not enhanced by magic) Str 18, Dex 16, Con 13, Int 10, Wis 14, Cha 8 Enhanced:
Enhanced: Wis 18 (Headband of inspired wisdom +4) Enhanced: Dex 18 (Belt +2) Enhanced: Str 20 (Belt +2) Enhanced: Con 15 (Belt +2) Equipment:
+2 Composite Longbow Adaptive (+1str) (9,500gp) Quiver of 20 Cold Iron, Silver Blanched Arrows (14gp) The Lightning Sword, companion to the Sword of Aaqa. +2 Shocking Burst Mithral Long Sword Fly CL9 (3x/day) 30' line of Sonic Energy, 6d6 Dam. Reflex Save 18 for half (3x/day) MW studded leather +1 (100gp, 25 lbs) stowed in room in Diamond Lake Wearing:
5698 Gp Saves:
Fort: +18 (Base +10, Con +3, Cloak +5) Reflex: +20 (Base +10, Dex +5, Cloak +5) Will: +16 (Base +5, Wis +4(headband), Cloak +5, Iron Will) Battle Stats (etc):
Size: Medium Speed: 30' Initiative: +4 (Dex) Armor Class = 32 (31) (Armor +7, Ring +5, Dex +5, Dodge +1, lvl 4, 9, & 13 AC bumps +3)(Buckler +1) FlatFooted AC = 22 (Armor +7, Ring +5) Touch AC = 24 (Dex +5, Dodge +1, lvl 4, 9, & 13 AC bumps +3, Ring +5) +4 Mobility (vs AoOs when moving) +4 Magic Vestment (on buckler, lasts 16 hours) +2 Barkskin (from wand, lasts 30 minutes) BAB: +17/+12/+7/+2 (Gr. Weapon Focus)
Hits: 157
Weapon Proficiency: simple weapons plus the handaxe, short sword, close weapons, monk weapons of this type. light armor and shields (except tower shields)
Racial Traits:
Very tall +1 skill point Other Traits:
Improvisational Equipment Bruising Intellect Spirit Sense: +2 trait bonus on Perception checks to avoid being surprised and to detect invisible or incorporeal creatures Black Lung: +4 trait bonus to Fortitude Saves made to resist inhaled and contact poisons +2 trait bonus to Fortitude Saves against disease Class Features/Attributes:
Brawler's cunning("Combat Intelligence") Martial Training Improved Unarmed Strike Close weapon mastery Knock Out x2/day AC/CMD +3 Maneuver Training 4 (Trip +1, Overrun +2, +3 Disarm, +4 Grapple) Martial Flexibility (immediate action) Brawler's Strike (Cold Fe, Ag, Magic, Good Aligned) Brawler's Flurry (Two-Weapon Fighting, Improved Two-Weapon Fighting, Greater Two-Weapon Fighting) Special Abilities:
Knock out x2/date Can speak Auran (Diadem) Skills (6/lvl):
** Acrobatics = +30* (17 rank, Boots of EK) Appraise = +0 Bluff = +3 (Circlet of Persuasion) ** Climb = +13* (4 rank) ** Craft (Blacksmith) = +7 (4 rank) Diplomacy = +3 (Circlet of Persuasion) Disguise = +3 (Circlet of Persuasion) ** Escape Artist = +21 (13 rank) Fly = +12* (7 Rank) ** Handle Animal = +6 (1 rank, Circlet of Persuasion) Heal = +1 ** Intimidate = +17 (11 rank, Circlet of Persuasion) ** Knowledge (Dungeoneering) = +4 (1 rank) ** Knowledge (local) = +0 ** Perception = +24 (+2)(17 rank, Diadem, Spirit Sense) ** Profession = +1 ** Ride = +11* (3 rank) ** Sense Motive = +24 (Diadem) (17 rank) Sleight Of Hand = +8 (3 rank) Spellcraft = +0 Stealth = +4* Survival = +1 (+4 w/Diadem) ** Swim = +13* (4 rank) *Armor Check Penalty -0
Feats:
Weapon Focus (Unarmed Strike) Greater Weapon Focus Dodge Mobility Power Attack Combat Reflexes Combat Expertise Additional Traits (Bruising Intellect, Spirit Sense) Stunning Fist Improved Critical Dragon Style Dragon Ferocity Elemental Fist Blind Fight Iron Will Animal Companions:
Does not actually Qualify as 'companion'. Currently boarded in Diamond Lake (not at Faraday's!) Cinder: Heavy Warhorse Heavy war horse, combat-trained Military Saddle Saddlebags Tricks: Attack, Come, Defend, Down, Guard and Heel. Hoof x 2:
AC 15, touch 13, flat-footed 11 (+4 Dex, -1 size, +2 natural)
Str 20, Dex 18, Con 21, Int 2, Wis 17, Cha 11
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