Valeros

Mortimer Smith's page

2,178 posts. Alias of IcePanda.


Full Name

Mortimer Smith

Race

Human

Classes/Levels

Brawler (17), Thief (0)

Gender

Male

Size

Medium, 6'8", 240lbs

Age

20ish

Special Abilities

-

Alignment

Lawful Good

Deity

NA

Location

Diamond Lake

Occupation

Blacksmith

Strength 22
Dexterity 20
Constitution 17
Intelligence 10
Wisdom 18
Charisma 8

About Mortimer Smith

About:

Mort stands rather taller than the average human at 6' 8". His anemic pallor offsets his deeper grey eyes, which complement his gunmetal hair.

He is in his late teenage or early twenty years.

Ridiculously naive at times, he claims no memory of his past before 4744. He believes he is versed in the art of smithing weapons and armor. Though any actual skill in the blacksmithing arts remains to be observed, he does appear somewhat gifted in makeshift weaponry or tools, manufactured from random items on hand.

His drive for smithing inspired him to learn martial arts so as to understand the need for various types of weapons and armor.

Despite this, for himself -- the need for anything beyond simple and close weapons eludes him, and he steadfastly remains a toe to toe fighter.


Base Stats (Not Enhanced):

Brawler, Thief
Base Stats (not enhanced by magic)
Str 18, Dex 16, Con 13, Int 10, Wis 14, Cha 8

Enhanced:

Enhanced: Wis 18 (Headband of inspired wisdom +4)
Enhanced: Dex 18 (Belt +2)
Enhanced: Str 20 (Belt +2)
Enhanced: Con 15 (Belt +2)

Equipment:

+2 Composite Longbow
Adaptive (+1str) (9,500gp)
Quiver of 20 Cold Iron, Silver Blanched Arrows (14gp)
The Lightning Sword, companion to the Sword of Aaqa.
+2 Shocking Burst Mithral Long Sword
Fly CL9 (3x/day)
30' line of Sonic Energy, 6d6 Dam. Reflex Save 18 for half (3x/day)
MW studded leather +1 (100gp, 25 lbs) stowed in room in Diamond Lake

Wearing:
Mithril Chain shirt +3 (13 lbs, 10,100 gp)
+5 Ring of Protection
Amulet of Mighty fists +3, Holy
Shirt of Immolation
Diadem of Wisdom/Circlet of Persuasion +4 (+3 To charisma based checks, +4 to Wisdom)
Cloak of Resistance +5
Armband of the Brawler
Belt of Physical Perfection +4
Monk's Robe (13,000 gp)
Boots of the Elvenkin
Deliquescent Gloves
Mythral Buckler
Smoked Goggles (atop Headband of the LizardHood)

The Talisman of Spheres -- Now in Sol's possession
homemade quarter staff
homemade Jai Alai Cesta (Sling Glove) (carved out of Darkwood Club, increases precise throwing by 10 feet)
Backpack (MasterWork) (50gp, 2 lbs)
Clay x2 (2sp, 2 lbs)
Crowbar (2gp, 5 lbs)
Grooming Kit (1gp , 2lbs)
Rope (50ft silk) x2 (20gp, 10lbs)
ioun torches (continual light) x3 (75gp each, --lbs)
Muleback Cords (.25 lbs)
Potion of Healing (CLW x 2)
Flask of Alchemy Fire [1]
One perfectly palm fitting rock. (It now marks the secret cemetary entrance into the Cenoby in Egorian)
One Filge Book of Something with Magic Spell on it. (Allustan)
One worm (Spawn of Kyuss) in unbreakable jar -- given to Eiglos
8 4lb iron balls (from Ball Hall) (1d6 damage)
keys, more keys and then a key
key to sodden hold
dragon tooth pendent worn under shirt (eldrich, 'nicked' from deceased Thedrick)
Cheese
Jerky
Apples
Salt
Water
Clay (more)
Tinder/flint
Oil [5-2] flasks
Dowel rods and pins
Netting
A hammer
String or hemp or other lightweight cord
Potion of Gaseous Form (Used to escape The Mother of All Worms as it sank in the worm infested waters of the Ziggurt past the Pit of Hate)
Potion of Gaseous Form
1 Tobacco pipe
mint leaves
Holy water 2 flasks
red scarf from Lizardfolk that grants unharried passage through the Mistmarsh
7/7 tanglefoot bags
4/4 tangleburn bags
5/5 thunderstone
1 disguise kit
0/2 Potion of Cat's Grace
1/2 Potion of Invisibility
1/2 Potion of Spider Climb
1/1 Potion Cure Serious Wounds (3d8+5)
1 pair smoked goggles
1 beach umbrella

5698 Gp

Saves:

Fort: +18 (Base +10, Con +3, Cloak +5)
Reflex: +20 (Base +10, Dex +5, Cloak +5)
Will: +16 (Base +5, Wis +4(headband), Cloak +5, Iron Will)

Battle Stats (etc):

Size: Medium
Speed: 30'
Initiative: +4 (Dex)
Armor Class = 32 (31) (Armor +7, Ring +5, Dex +5, Dodge +1, lvl 4, 9, & 13 AC bumps +3)(Buckler +1) 
FlatFooted AC = 22 (Armor +7, Ring +5) 
Touch AC = 24 (Dex +5, Dodge +1, lvl 4, 9, & 13 AC bumps +3, Ring +5) 
+4 Mobility (vs AoOs when moving) 
+4 Magic Vestment (on buckler, lasts 16 hours) 
+2 Barkskin (from wand, lasts 30 minutes)

BAB: +17/+12/+7/+2 (Gr. Weapon Focus)
CMB: 22
27 (+1 Grapple (Armbands), +4 Grapple MT, (+5 total))
25 (+3 Disarm MT)
24 (+2 Overrun MT)
23 (+1 Trip MT)
CMD: 42 (BAB + STR + 10 + DEX + AC CLASS FEATURE + Ring o' Protection + Dodge)
CMD (Grapple): 45 (Maneuver Training Grapple)
CMD (Disarm): 44 (Maneuver Training Disarm)
CMD (Overrun) = 43 (Maneuver Training Overrun)
CMD (Trip) = 42 (Maneuver Training Trip)

Hits: 157
Skill Points: (6/lvl)
Hit Die: d10

Weapon Proficiency: simple weapons plus the handaxe, short sword, close weapons, monk weapons of this type. light armor and shields (except tower shields)

Racial Traits:

Very tall
+1 skill point

Other Traits:

Improvisational Equipment
Bruising Intellect
Spirit Sense: +2 trait bonus on Perception checks to avoid being surprised and to detect invisible or incorporeal creatures
Black Lung:
+4 trait bonus to Fortitude Saves made to resist inhaled and contact poisons
+2 trait bonus to Fortitude Saves against disease

Class Features/Attributes:

Brawler's cunning("Combat Intelligence")
Martial Training
Improved Unarmed Strike
Close weapon mastery
Knock Out x2/day
AC/CMD +3
Maneuver Training 4 (Trip +1, Overrun +2, +3 Disarm, +4 Grapple)
Martial Flexibility (immediate action)
Brawler's Strike (Cold Fe, Ag, Magic, Good Aligned)
Brawler's Flurry (Two-Weapon Fighting, Improved Two-Weapon Fighting, Greater Two-Weapon Fighting)

Special Abilities:

Knock out x2/date
Can speak Auran (Diadem)

Skills (6/lvl):

** Acrobatics = +30* (17 rank, Boots of EK)
Appraise = +0
Bluff = +3 (Circlet of Persuasion)
** Climb = +13* (4 rank)
** Craft (Blacksmith) = +7 (4 rank)
Diplomacy = +3 (Circlet of Persuasion)
Disguise = +3 (Circlet of Persuasion)
** Escape Artist = +21 (13 rank)
Fly = +12* (7 Rank)
** Handle Animal = +6 (1 rank, Circlet of Persuasion)
Heal = +1
** Intimidate = +17 (11 rank, Circlet of Persuasion)
** Knowledge (Dungeoneering) = +4 (1 rank)
** Knowledge (local) = +0
** Perception = +24 (+2)(17 rank, Diadem, Spirit Sense)
** Profession = +1
** Ride = +11* (3 rank)
** Sense Motive = +24 (Diadem) (17 rank)
Sleight Of Hand = +8 (3 rank)
Spellcraft = +0
Stealth = +4*
Survival = +1 (+4 w/Diadem)
** Swim = +13* (4 rank)

*Armor Check Penalty ­-0
** Class skills

Feats:

Weapon Focus (Unarmed Strike)
Greater Weapon Focus
Dodge
Mobility
Improved Grapple Improved Blind Fight
Power Attack
Combat Reflexes
Combat Expertise
Additional Traits (Bruising Intellect, Spirit Sense)
Stunning Fist
Improved Critical
Dragon Style
Dragon Ferocity
Elemental Fist
Blind Fight
Iron Will

Animal Companions:

Does not actually Qualify as 'companion'. Currently boarded in Diamond Lake (not at Faraday's!)
Cinder: Heavy Warhorse
Heavy war horse, combat-trained
Military Saddle
Saddlebags

Tricks: Attack, Come, Defend, Down, Guard and Heel.

Hoof x 2:
To Hit: +0
Damage: 1d6+2
Bite:
To Hit: +5
Damage: 1d4+5

AC 15, touch 13, flat-footed 11 (+4 Dex, -1 size, +2 natural)
hp 46 (1d10+1 at 1st)
Fort +8, Ref +7, Will +3
Feats: Endurance, Run(B)
Skills: Perception +8
Speed 50 ft.
Space 10 ft.; Reach 5 ft.

Str 20, Dex 18, Con 21, Int 2, Wis 17, Cha 11
Base Atk +1; CMB +7; CMD 21 (25 vs. trip)