Lorant Pelus |
Sorry all. Being on the road without my proper computer makes it hard to level up Lorant. Definitely another level of fighter for him. I'll have to look at a feat choice.
-Posted with Wayfinder
Lorant Pelus |
HP: 1d10 + 2 ⇒ (3) + 2 = 5
-Posted with Wayfinder
DougFungus |
I also just realized that Kassen is a hamlet and only has a 500 GP limit. Just to make things easy I'm going to ignore any buy/sell limits for the time being since this adventure will never take you to a big enough town to buy/sell items.
Lets try to keep this game moving guys. I'm encouraging everybody to make at least 1 post per day in the gameplay thread. I'm super excited to get the next module started.
If you see any potential replacements in the recruitment thread to replace Pip send me a PM and let me know who you like. Its drawing a bit of attention. I'd like the party to decide who is selected rather than choosing myself so that you get exactly what you think the party needs.
Kerret Malconnen |
DougFungus |
I am without a computer until my replacement laptop power cable arrives. So my posting will be slow but I am in in in.
Sorry to hear that Vastar. Any idea how long you might be until your part arrives?
He will also look to buy a breastplate (MW if available) to upgrade his armor.
No problem. As I explained a few posts up, just ignore the buy limits. This is one of those cases where the rule work against you to the point where its not fair so we're just going to ignore them.
Kerret Malconnen |
Kerret is updated to level 4
+1 BAB
+1 Will Save
Additional Spells Known:
0: Mage Hand
1: Ear-Piercing Scream (Favored Class Bonus)
2: Burning Arc (Transfer Spell Specialization from Burning Hands to Burning Arc)
Skill Points: (2 class, 1 int, 1 human)
1 Diplomacy (total +6), 1 Perception (total +7), 1 Intimidate (class skill, total +8), 1 Spellcraft (total +8)
Level 4 Ability Increase: +1 Charisma
I'll sell off my longspear (too heavy, and I don't really use it.)
I'll hold onto both wands of magic missile, one of the potions of cure light wounds, and the bag of holding unless someone else really wants it. (It really helps my carrying capacity.)
I'm also going to keep the following:
Masterwork backpack
6 days trail rations
1 winter blanket
1 smokestick
masterwork light crossbow
That puts me at 4530 worth of retained gear and about 125 gp in coin, plus my share of whatever we end up selling off.
Kerret Malconnen |
Of the submissions in the thread, I like Mortimer Meadows, Romund, and Lector Rhomelus, in that order. Some of the others are very good mechanically, but the evil alignments and cold-blooded killer backstories don't seem like a good fit for our game.
My $.02
Also, I found one piece of treasure in the thread that we missed.
Bracers of Armor +1 (1000 gp)
Lorant Pelus |
Yeah, what's with all the evil characters? I don't see the small town kids mixing well with those. I like Mortimer, but Lector isn't a bad choice either.
-Posted with Wayfinder
Kaylee Pruitt |
Spellcraft rolls to add spells to Fenris. These are all the 1st level spells that also appear on the Witch's spell list. Except Levitate, I added that one since I can cast it as per my flight hex. If you choose not to allow it, I'll remove it with no problem.
1d20 + 8 ⇒ (17) + 8 = 25 For Ray of Enfeeblement
1d20 + 8 ⇒ (1) + 8 = 9 For Mage Armor
1d20 + 8 ⇒ (20) + 8 = 28 For Levitate
1d20 + 8 ⇒ (12) + 8 = 20 For Enlarge Person
1d20 + 8 ⇒ (13) + 8 = 21 For Cause Fear
Also, any objections to taking the Witchguard archetype Ranger? Link here
Lorant Pelus |
Kaylee, I dont know if you can apply the Witchguard bond to yourself. How far are you planning to go with the Ranger class? Straight Witch is pretty awesome.
-Posted with Wayfinder
Kaylee Pruitt |
@Doug: Mostly RPing, as far as Kaylee is concerned. She just returned from several threatening and what could have been life ending experiences and she hasn't even seen or talked to her siblings yet and she's expected to run off the very next day. Luckily she's excited to travel again and is swept up in being the hero/heroine. You're doing fine on the pace.
@Lorant: Only a level or two at the moment. I wasn't intending to go far enough to gain the ability but if I did I could use it to protect Kerret and Vastar, I believe. That would be quite humorous.
Kerret Malconnen |
Yeah, not trying to put the brakes on so much as get some information on these Ramzirans, as IC he doesn't have much at all. Also some family stuff, but I'm thinking Kerret's dad won't approach, and Kerret will be too stubborn to seek him out. So he'll leave with some unresolved issues. He'll probably try to cope with that by burning things to a cinder.
Move us along as need be, just seemed like a good spot for some RP, and maybe a chance to meet our new player, unless that's not happening until we hit Tamran.
Personally, I think it would be kind of awesome if Kaylee ended up protecting Kerret or Vastar, but I think more Witch spell and hex progression would be awesome too.
DougFungus |
I'll get some more info on the Razmirians tonight once I have my books.
I'm going to actively skip as much of the in town RP for the time being as you'll allow. MotLG is a very RP heavy module. It could even be possible to complete the whole thing without even seeing any combat at all. Rest assured, we'll be returning to Kassen in the future and at that point we can finish anything left unresolved.
Lector should be along any time. We've been keeping in contact. He's just waiting for the right time to pop in.
Kaylee Pruitt |
I'm waiting to see what Vastar wants to keep before I make any claims. I'm interested in the Horn of Fog and the MW shortsword though and possibly the bracers depending on if we think we could upgrade it in the future.
Lorant Pelus |
I think Lorant is taking more than enough of his share with just the magic sword and shield. Vastar can have the +1 chainmail.
Buy:
MW Breastplate
Sell:
MW Longsword
MW Light Steel Shield
Longsword
Light Steel Shield
Chain Shirt
Kerret Malconnen |
Ok guys, I just wanted to know for myself where we stood on loot division, so I took it upon myself to set out distribution based on what I've heard from the rest of you. Here's what I came up with.
Assume everyone gets:
1 masterwork backpack
1 small tent
1 winter blanket
1 waterskin
115 gp, 2 sp, 5 cp (based on 5 pp, 411 gp)
Lorant:
50’ silk rope
Grappling hook
2 pints lamp oil
Potion of CMW
Masterwork Light Steel Shield
Masterwork Longsword
+1 Longsword
+1 Shield of Bashing
Kaylee:
Potion of CLW
Masterwork Light Crossbow
+1 Dagger
Horn of Fog
Bracers of Armor (+1)
Spellbook
Kerrett:
Potion of CLW
2 smokesticks
Masterwork Light Crossbow
Wand of Magic Missile (9 charges)
Wand of Magic Missile (28 charges)
Bag of Holding (Type 1)
Vastar:
Potion of CLW
Masterwork Shortsword
30 blunt arrows
Masterwork Composite Longbow (+1 Str)
Wand of Cure Light Wounds (4 charges)
Scroll of Lesser Restoration
+1 Chainmail
Elemental Gem of Water
No one actually claimed the Elemental Gem of Water so I assigned it to Vastar as he has the least stuff by a long shot. Vastar, do what you will with that.
Ok, see you all in the Masks Thread.