About Lector Rhomelus
Male human detective 4
LN Medium humanoid (human)
Init +2; Senses Perception +9
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DEFENSE
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AC 17, touch 12, flat-footed 15 (armor +5, Dex +2)
hp 28 (4d8+8)
Fort +3, Ref +6, Will +4; +4 against illusions, disguises, and protections from divination
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OFFENSE
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Speed 30 ft.
Melee mwk rapier +7 (1d6+3/19-20)
Melee mwk whip +8 (1d3+3/x2)
Ranged dagger +5 (1d4+3/19-20)
Special Attacks bardic performance 12 rds/day
Spells Known (CL 4th, concentration +6)
2nd (2/day)-detect thoughts (DC 14), shatter (DC 14)
1st (4/day)-charm person (DC 13), comprehend languages, cure light wounds, grease (DC 13), silent image (DC 13)
0 (at will)-daze (DC 12), detect magic, flare (DC 12), ghost sound (DC 12), light , lullaby (DC 12), mage hand, open/close, prestidigitation
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STATISTICS
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Str 17, Dex 14, Con 12, Int 13, Wis 10, Cha 14
Base Atk +3; CMB +6; CMD 18
Feats Fast Learner, Weapon Focus (whip), Whip Mastery
Skills *Bluff +9, *Diplomacy +9 (+11 to gather information), *Disable Device +10, *Knowledge (local) +10, *Perception +9, *Perform (oratory) +9, *Sense Motive +9, *Stealth +9
Traits Tireless Logic, Vagabond Child (Disable Device)
Languages Common, Elven
Combat Gear +1 chain shirt (ACP -1), mwk whip, mwk rapier, dagger (3)
Other Gear scholar’s outfit, eyeglasses, pocket watch, mwk backpack, mwk thieves’ tools, spell component pouch, bedroll, belt pouch, flint and steel, ink, inkpen, iron pot, journal, mess kit, mirror, rope, soap, torches (10), trail rations (5 days), waterskin, wayfinder
Assets 161 gp, 7 sp
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SPECIAL ABILITIES
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Eye for Detail (Ex) Gains a bonus equal to half of level (+2) to Knowledge (local), Perception, and Sense Motive checks, as well as to Diplomacy checks made to gather information.
Fascinate (Su) Can fascinate up to two targets within 90 feet (DC 14). Targets sit quietly and listen to performance, while taking a -4 penalty to skill checks made as reactions (i.e. Perception).
Careful Teamwork (Su) By expending 3 rounds of bardic performance, grants all allies within 30 feet a +1 bonus on Initiative, Perception and Disable Device checks, as well as a +1 insight bonus to Reflex saves and to AC against traps and when they are flat-footed, for one hour.
Arcane Insight (Ex) Can find and disable magical traps. +4 bonus to saving throws against illusions, and +4 bonus to saving throws and caster level checks against disguises and protections from divination.
Inspire Competence (Su) As long as the performance goes on, grants a +2 competence bonus on skill checks with a particular skill to an ally within 30 feet.