DougFungus' Crypt of the Everflame (Inactive)

Game Master DougFungus

The Crypt where Ekat Kassen was laid to rest has become an important part of the town's history. This year a group of hand selected individuals have been chosen to venture to the crypt and retrieve the Everflame in time for the autumn celebration.


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Init +4; Perception +7; hp: 28/28 AC 13(17)/12/11(15); F+3, R+3, W+5

I'm here as well.


Cleric of Erastil (current hp 25, total hp 25; F+4 R+4 W+7; AC19, t12, ff17, Initiative +3, Perception +9)

Me too


Initiative +1, Perception +6 (+8 w/Fenris) Current AC 15, Current HP 29/29 (29/29 non-lethal)

Enjoying a few hours at port before sailing again but I should be back to posting regularly in about two or three weeks.


Init +4; Perception +7; hp: 28/28 AC 13(17)/12/11(15); F+3, R+3, W+5

Hopefully we'll have Doug back by then as well.


Hey guys. I'm still tied up right now but I think about you all the time. I'm not ready to get things moving quite yet but I am working on it.


Initiative +1, Perception +6 (+8 w/Fenris) Current AC 15, Current HP 29/29 (29/29 non-lethal)

Any thought on when we'll be getting this campaign moving again? I'm ready to defeat the big bad evil guy and go home now lol.


Init +4; Perception +7; hp: 28/28 AC 13(17)/12/11(15); F+3, R+3, W+5

I'll shoot Doug an e-mail and hopefully he can check in.


Human Mobile Fighter 4 (hp 13/40 | AC 17/13/14 F+6, R+3, W+2 (+2 vs. Fear, +2 vs. Illusions) | Init +3 | Percep +4, SM +1)

We're so close!


Cleric of Erastil (current hp 25, total hp 25; F+4 R+4 W+7; AC19, t12, ff17, Initiative +3, Perception +9)

Yep, would love to finish our adventure together.

I also want to see if I really put the holy-smack-down-of-Erastil on those skellingtons.


Init +4; Perception +7; hp: 28/28 AC 13(17)/12/11(15); F+3, R+3, W+5

Hey Guys, I heard back from Doug today. He says that things are starting to slow down a bit, and that he hopes to be back online in the early fall, so, probably another month before he gets back, but he does intend to return to us, so at least there's that.


Initiative +1, Perception +6 (+8 w/Fenris) Current AC 15, Current HP 29/29 (29/29 non-lethal)

Still waiting to play but I will be going without internet until the 18th. Hopefully this campaign will be rolling by then. Kerret, if you don't mind taking over for Kaylee if Doug starts back up before then, I'd appreciate it.


Init +4; Perception +7; hp: 28/28 AC 13(17)/12/11(15); F+3, R+3, W+5

You got it Doc. Hopefully we'll be playing by then.


Human Mobile Fighter 4 (hp 13/40 | AC 17/13/14 F+6, R+3, W+2 (+2 vs. Fear, +2 vs. Illusions) | Init +3 | Percep +4, SM +1)

Just dropping a line that I'm still here too.


Initiative +1, Perception +6 (+8 w/Fenris) Current AC 15, Current HP 29/29 (29/29 non-lethal)

I'm back as well.


Hey guys, I still plan on getting this thing moving again, and soon. Just give me a little while longer to get back. When snow flies I'll be good to go again.


Init +4; Perception +7; hp: 28/28 AC 13(17)/12/11(15); F+3, R+3, W+5

Nice to see you come up for air Doug. There's still a place for you in my game if you're interested.


Human Mobile Fighter 4 (hp 13/40 | AC 17/13/14 F+6, R+3, W+2 (+2 vs. Fear, +2 vs. Illusions) | Init +3 | Percep +4, SM +1)

Yep, nice to see you Doug.


Initiative +1, Perception +6 (+8 w/Fenris) Current AC 15, Current HP 29/29 (29/29 non-lethal)

Glad to hear from you. Can't wait to finish beating up the bad guys.


It seems like everybody is here except Pip. Does anybody know if he is still active lately?


Initiative +1, Perception +6 (+8 w/Fenris) Current AC 15, Current HP 29/29 (29/29 non-lethal)

According to his profile and aliases, he hasn't posted anything since late May.


Init +4; Perception +7; hp: 28/28 AC 13(17)/12/11(15); F+3, R+3, W+5

Do we still have Vastar?


Cleric of Erastil (current hp 25, total hp 25; F+4 R+4 W+7; AC19, t12, ff17, Initiative +3, Perception +9)

Yes, Vastar is in.


Initiative +1, Perception +6 (+8 w/Fenris) Current AC 15, Current HP 29/29 (29/29 non-lethal)

I'll be out for the next three days. Feel free to NPC Kaylee as necessary.


Kerret wrote:
"Never heard of you, bonestack. Let's heat things up a bit."

Might I direct you to this.


And just because it's been a while, this is also relavant.


Init +4; Perception +7; hp: 28/28 AC 13(17)/12/11(15); F+3, R+3, W+5
DougFungus wrote:
Kerret wrote:
"Never heard of you, bonestack. Let's heat things up a bit."
Might I direct you to this.

Kerret is horrible at history. Yeah, that's it.


Init +4; Perception +7; hp: 28/28 AC 13(17)/12/11(15); F+3, R+3, W+5

Should I declare Kaylee's actions, or should we wait for Doc to get back?


Yes, I'll update tonight once I have them.


Also, if somebody would like to bot Pip in the meantime feel free to do so. If he has been gone for as long as you say we may need to consider more drastic options to deal with his absence.

If somebody does choose to play for him be sure to roll his initiative and I'll toss him in the mix with the rest of you lot.


Human Mobile Fighter 4 (hp 13/40 | AC 17/13/14 F+6, R+3, W+2 (+2 vs. Fear, +2 vs. Illusions) | Init +3 | Percep +4, SM +1)

I say we finish this fight and then we look for a replacement for Pip. I'll go for Pip in this battle.


Wow guys, I really have to apologize about how underwhelming this boss fight was. It seems the party was well equipped for this and my rolls poor. I'll try to compensate for this in the future.


Cleric of Erastil (current hp 25, total hp 25; F+4 R+4 W+7; AC19, t12, ff17, Initiative +3, Perception +9)

Hey, we can't help being awesome :D


Human Mobile Fighter 4 (hp 13/40 | AC 17/13/14 F+6, R+3, W+2 (+2 vs. Fear, +2 vs. Illusions) | Init +3 | Percep +4, SM +1)

I think this was a case of a lot of things going right for us. Vastar took down all those skeletons right out of the gate, and Kerret was able to bring to bear his fire attacks. If we had to deal with Asar as well all the skeletons, it would have been much tougher.


Init +4; Perception +7; hp: 28/28 AC 13(17)/12/11(15); F+3, R+3, W+5

Yeah, I mean, I critted with that scorching ray scroll. Not much to be done about that, and then just some bad luck with the GM's rolls. Right now, anything that's immune to fire would eat Kerret for breakfast. I'm mostly just glad we're back.


Sorry about missing last nights update guys. I'm posting from my phone right now just to keep up with things.

Just incase anybody needs a refresher, the objective here is to light the lantern (the one the mayor entrusted to you) from the Everflame and return it to Kassen before the ceremony. The lantern should be in Kerrets possession.


Human Mobile Fighter 4 (hp 13/40 | AC 17/13/14 F+6, R+3, W+2 (+2 vs. Fear, +2 vs. Illusions) | Init +3 | Percep +4, SM +1)

I'm going to be on extended vacation for the next few weeks. I'll still have connectivity, but posting will be sporadic. Please run my character as needed.


Have fun Lorant.

Were right on the finish line for this module. The Crypt is complete. There is just one more event back in town and then I'll be opening a new thread for the following module.


We need to make a decision regarding what we want to do with Pip. Do you guys want to continue on as a 4 member party or would you like me to start looking for a replacement?

Our next adventure does not take place in Kassen so unless he shows up soon there will be little place to have him return throughout the next module.


Initiative +1, Perception +6 (+8 w/Fenris) Current AC 15, Current HP 29/29 (29/29 non-lethal)

I think we could use another sneaky/skillful character in our group. Or I may consider picking up a level or two of bard or rogue if the rest of the group votes on staying a 4 member party.


Init +4; Perception +7; hp: 28/28 AC 13(17)/12/11(15); F+3, R+3, W+5

I think a skill player would be good to have, or if Kaylee wants to multi-class that could work too.


Cleric of Erastil (current hp 25, total hp 25; F+4 R+4 W+7; AC19, t12, ff17, Initiative +3, Perception +9)

I would be fine with picking up a new skill monkey.


I'll look into adding another player since that is what the majority seems to be leaning toward.

Just to keep things balanced, what would you guys think of your Wealth/level ratio is. If I bring another player in I don't want them to be ahead of the party. To this point I've been keeping to the listed treasure in the book but have been giving out levels before I am supposed to. It just seems to work out better that way.


Cleric of Erastil (current hp 25, total hp 25; F+4 R+4 W+7; AC19, t12, ff17, Initiative +3, Perception +9)
DougFungus wrote:

I'll look into adding another player since that is what the majority seems to be leaning toward.

Just to keep things balanced, what would you guys think of your Wealth/level ratio is. If I bring another player in I don't want them to be ahead of the party. To this point I've been keeping to the listed treasure in the book but have been giving out levels before I am supposed to. It just seems to work out better that way.

I joined a campaign at level eight.

The GM asked me what kind of thing I wanted (no priorities, just would I prefer a weapon, skill stuff, defence...) and then the GM chose my equipment. He did that specifically to keep me at the same power level as the rest of the gang.


Initiative +1, Perception +6 (+8 w/Fenris) Current AC 15, Current HP 29/29 (29/29 non-lethal)

I started from the very beginning of the gameplay thread but here's all the items I believe we have acquired so far.

Loot:

Issued at the beginning:
MW backpacks x 4
with 5 days rations x4
waterskin x4
small tent x4
winter blanket x4

With the cart:
50ft silk rope
3 tindertwigs
Potion of CLW- given to Lorant and then passed to Kerret
3 torches- I think one or two was used at the first campsite
Grappling Hook
Brandy- I think we finished off most of this bottle

Dead body:
MW shortsword- given to Pip
44 gp

At the entrance:
2 days rations
2 large pillows
10 blunt arrows
2 pints of oil

Among the victims:
1 pillow
20 blunt arrows
2 days rations
waterskin
2 smokesticks

In the pit:
5 pp

In the safe room:
MW crossbow- Kerret
2 healing potions - I'm assuming cure light, not sure though

Shadow room:
+1 dagger- Pip

And a little after that another dead body:
Potion of Cure Moderate Wounds- I believe Lorant took this one and gave Kerret the CLW mentioned earlier
13gp
And a note mentioning "the Ranger's Lament" a popular bar in Tamran

After the statue battle:
Kerret received,
MW light crossbow- given to Kaylee
Wand of Magic Missle (CL 3, 9 charges left)
Scroll of Scorching Ray- used in the final battle

Lorant received,
MW longsword
MW shield

Pip received,
MW Shortsword
Potion of Invisibility
Potion of Cure Light Wounds
Bottle of his favorite whiskey

Vastar received,
MW Composite +1 Longbow
Wand of Cure Light Wounds with -4 charges
Scroll of Lesser Restoration

Kaylee,
an IOU for a later date

From Asar and the final chamber,
+1 longsword
+1 chainmail
354 gp
Spellbook- Kaylee has taken
Horn of Fog
Wand of Magic Missle- no charges or CL given
Bag of Holding (Type 1)- I believe Kerret is holding
+1 Shield of Bashing- Lorant
Elemental Gem of Water

Let me know if you think I've missed something.


Init +4; Perception +7; hp: 28/28 AC 13(17)/12/11(15); F+3, R+3, W+5

Awesome Kaylee. Thanks for doing that. Let's add up the value of what we've received, minus Pip's personal rewards I suppose, and divide it by the 4 of us. Once we do that we can figure our WBL and have a good idea of where any new characters should start out.


Thanks for doing that Kaylee. I was going to do it myself but this saves me a lot of time. I'll be sure to reward you with a little something extra at some point for putting in the effort.


Is it a just slow weekend or is there something you guys need from me to help move along?


I posted a recruitment thread to replace Pip HERE

Once you have all come to an agreement on a suitable replacement I plan on adding them to the game immediatly.

Rest assured that if Pip ever comes around again we will find a place for him.


Init +4; Perception +7; hp: 28/28 AC 13(17)/12/11(15); F+3, R+3, W+5

Sorry man, just a slow weekend. Hoping to do a price breakdown on all loot later today. Can I get a CL and amount of charges on that second wand of Magic Missile, and verification that Vastar's longbow is magical, or is the +1 a STR rating?


Init +4; Perception +7; hp: 28/28 AC 13(17)/12/11(15); F+3, R+3, W+5

Alright, I ran the numbers (with some assumptions along the way) and our total take from the adventure is 21,790 gp, 5 sp, 8 cp. Divided by 4, this comes to 5,447 gp, 6 sp, 4.5 cp each. Since PC WBL for level 4 is 6000 gp, I'd say this is close enough.

However, this assumes some stuff that I'd like Doug to yay or nay on. First, this requires that we hold onto the +1 dagger, and masterwork shortswords. Without those, we're down 2610 gp, or 652 gp, 5 sp each, which puts us all at under 5,000 gp, which is not so nice.

Anyway, the spoiler has the breakdown by item. Let me know if you guys see any errors.

loot:

masterwork backpack = 50gp x4 = 200gp
24 days trail rations = 12gp
4 small tents = 10gp each, 40 gp total
4 winter blankets = 5 sp each, 2 gp total
50' silk rope = 10gp
4 waterskins = 1 gp each, 4 gp total
3 tindertwigs = 3 sp
grappling hook = 1 gp
potion of CLW = 50 gp (assume CL 1) x 3 = 150 gp total
3 torches = 3 cp
44 gp
masterwork shortsword = 310 gp
30 blunt arrows = 3 gp
2 pints lamp oil = 2 sp
2 smokesticks = 2 gp
5 pp = 50 gp
masterwork light crossbow = 335 gp x2 = 670 gp
+1 dagger = 2302 gp
potion of CMW = 300 gp (assume CL 3)
13 gp
Wand of Magic Missile (CL 3) (10 charges) 1 x 3 x 750 = 2250 / 50 charges = 45 gp / charge x 10 charges = 450 gp
Scroll of Scorching Ray (assume CL 3) = 150 gp
Masterwork light steel shield = 159 gp
Masterwork longsword = 315 gp
Masterwork composite longbow (+1 Str) = 500gp
Wand of CLW (assume CL1, 4 charges) 1 x 1 x 750 = 750 / 50 = 15gp/charge x 4 = 60 gp
Scroll of Lesser Restoration (assume CL 3) = 150 gp
+1 longsword = 2315 gp
+1 chainmail = 1300 gp
354 gp
Wand of Magic Missile (assume CL 1, 50 charges) = 750 gp
+1 Shield of Bashing = 4159 gp
Horn of Fog = 2000 gp
Bag of Holding ( Type I ) = 2500 gp
Elemental Gem of Water = 2250 gp

Spellbook = 265 gp
15 gp for the book itself
22 lvl 0 spells (CRB, APG, UM) x 5gp = 110 gp
6 lvl 1 spells x 10 gp = 60 gp
2 lvl 2 spells x 40 gp = 80 gp

Anyway, that's what I got. Bear in mind that we're probably only going to get 1/2 price for anything we sell, which will drop our WBL significantly. So, if everyone claim what they want to keep (or have used already in my case), we can figure out what's left to sell and what our remaining wealth is.
I'd also like to say that it looks like Lorant will go over WBL just by keeping Kassen's shield and the +1 longsword, but I'd honestly rather have him set up that way as our front liner than not, so it doesn't bother me at all.

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