[dice=Init Alexis]1d20+3[/dice]
[dice=Init Cathran]1d20+4[/dice]
[dice=Init Eva]1d20+2[/dice]
[dice=Init Kjel]1d20+3[/dice]
[dice=Init Mahb]1d20+2[/dice]
[dice=Perception Alexis]1d20+8[/dice]
[dice=Perception Cathran]1d20+11[/dice]
[dice=Perception Eva]1d20+7[/dice]
[dice=Perception Kjel]1d20+7[/dice]
[dice=Perception Mahb]1d20+5[/dice]
[dice=Perception Riley]1d2+10[/dice]
[spoiler=Lineera]
Since Lineera chose to be cleared of the taint, and give up some of her necromantic abilities, she has the following options. I'll let you RP her figuring it out.
3rd level spell - Lineera gains Halt Undead instead of Animate Dead
7th level spell - Lineera gains Temporary Resurrection instead of Control Undead
Lineera treats her level as 5 lower when using Raise the Dead revelation (if she takes it). However, as a benefit, any undead she summons will not go out of control or attack unless she orders them to, even if she's rendered unconscious. This revelation has transformed to Shackled Dead.
Disruptive Channel - Although Lineera has lost the Command Undead feat, she gains a different ability. She may use a use of her Channel Negative Energy to target an undead within 30 ft as if she had used Command Undead. If that undead is currently under the command of another, that link is disrupted on a successful application of Disruptive Channel, and Lineera may take control of the undead for 1 round, +1 round for every 5 pts it missed it's will save by. At the end of this time, the undead's energy matrix is disrupted and it falls apart, as if being reduced to 0 hp. If the undead is not controlled, it automatically fails the will save, as if it had rolled 1 on the check.
Lineera now knows the Voice of the Grave revelation.
Lineera adds the following Revelations to her list of Revelations she may take.
Energy Body (Su): As a standard action, you can transform your body into pure necromantic energy, resembling a purple-black fire elemental. In this form, you gain the elemental subtype and give off a chill, dimming emenation that decreases the light level within 10 feet by one step, down to supernatural darkness (which you may see through normally). Any living creature striking you with its body or a handheld weapon deals normal damage, but at the same time the attacker takes 1d6 points of negative energy damage + 1 point per oracle level. Creatures wielding melee weapons with reach are not subject to this damage if they attack you. If you grapple or attack an living creature using unarmed strikes or natural weapons, you may deal this damage in place of the normal damage for the attack. Once per round, if you pass through an undead allied creature's square or the undead ally passes through your square, it heals 1d6 hit points + 1 per oracle level. You may use this ability to heal yourself as a move action. You choose whether or not to heal a creature when it passes through your space. You may return to your normal form as a free action. You may remain in energy body form for a number of rounds per day equal to your oracle level.
Touch of Death(Su): As a standard action, you can perform a melee touch attack that deals 1d4 points of negative energy damage +1 point for every two oracle levels you possess. You can use this ability a number of times per day equal to 3 + your Charisma modifier. At 11th level, any weapon that you wield is treated as a grayflame weapon.