(2) A Haunting at Perdition's Point (Inactive)

Game Master mdt

The small hamlet of Perdition's Point has always been haunted by the shadowy spirits that dwell in the forest of Cadaverwood. Locals from towns bordering the woods share terrifying tales of this haunted town, but the citizens of Perdition's Point would have you believe it's not so bad. But with the recent disappearance of two of the local children, the town is on edge. Who will step up and debunk the chilling mystery? And who was responsible for such heinous crimes?

CAMPAIGN INFORMATION

Population of Perdition's Point

Perdition's Point (Ustalev)

Perdition's Point (Village Map)

Perdition's Point (New Village Map)

Eva's Loot Emporium

Emergency Document

COMBAT/EXPLORATION MAPS

Current Map


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A Haunting at Perdition's Point

The small hamlet of Perdition’s Point lies deep within the haunting forest of Cadaverwood. Perdition’s Point manages to survive the troubling woods through their faith and unity. Their militia is only 12 men strong, and with little training, but attacks are few and far between. The biggest problem the villages faces is ghosts and specters that lurk in the shadows. The tavern only houses one bedroom, as there is never more than a single visitor at a time. The nearest main road is nearly 40 miles out, and the next town from there is another 3 miles, making for a full 2 days of travel to leave the hamlet. They make a living through simple farming and husbandry, using the abundance of wood as necessary and surrounding herbs and ingredients for remedies and cooking as they need. Every month a shipment of mundane goods is sent to the hamlet to collect taxes and trade for a portion of the unique wood they harvest. The trees at the heart of the forest have turned a sickly purple, a trait that nobles find most valuable.

Just over a month ago, one of the boys belonging to the Carevin family went missing and was never found. The village was hit hard by the event, and when another child went missing a month later, they decided something had to be done. A town meeting was called.

I am looking for 5 players for this adventure.
__________________________________________________
Character Creation
--------------------------------------------------
You will be playing as one of the residents of Perdition’s Point investigating the disappearance of the children.
Races Core and Featured races prefered, Uncommon will be considered, but be creative! No third party races.
Classes Core and Base Classes only. Variants are ok.
Abilities 20 point buy-in OR 4d6 roll
Traits 2 Traits OR 3 Traits and 1 Flaw. Traits must make sense within your background info. (i.e. no Desert Nomad trait if you’ve been living in the hamlet your whole life)
Alignment No evil alignment
Wealth Average for your class
Health Max at first level, 1/2HD+1 every level after
Background I expect a nice background, it doesn’t have to be long, but something that paints a picture of who you are and why you are in the hamlet. If you are a temporary resident or blacksmith’s daughter or maybe a budding teen hoping to join the militia etc. Feel free to use this opportunity to create establishments or families that might fill the hamlet.
___________________________________________________
Gameplay
---------------------------------------------------
Timing
I am a college student on the east coast. I check the forums several times a day (thank you smartphones!) and respond fairly quickly. I expect players to be able to post once a day. If you will have a busy weekend or be unable to post for a while, please let me know so I don’t end up replacing you. If you are absent for several days without any warning, you will be replaced. Even you do not feel you are in the spotlight or have much to contribute, at least make a post reflecting your characters thought. “Krunk bored…”

Maps I will provide links to a gridded battlemap to allow for better tactics and planning. After every round, I will provide an updated map.

Combat Combat initiative will be handled on a first-post, first-act basis; with players always getting to act before enemies. If you would like your turn to occur before another player’s who has already posted, simply state it in your post. After everyone has posted their actions, I will post a round summary describing the enemies actions, dmPC’d actions, and a new battlemap.

Rolls and DM-PC’ing Rolls should be provided within the post that you declared your actions. If you state you are making a perception check, go ahead and make the roll. In describing new situations, I may provide a spoiler with the skill and DC that you can roll for to read.

Perception DC 20:
You found a spoiler!
In this way, gameplay can continue flowing. If no input is made on your character’s part, I will DM-PC as necessary to get by - in combat this will be basic attacks, and in dialogue this will be watching silently from the back. If a roll is forgotten for a specified action that is necessary to continue, I will go ahead and make the roll for you (perhaps you forgot to roll damage for your attack and you’re the last person to act this round).

Descriptions Having recently started with Dungeon World, I have come to realize that everyone has potential to expound on their ideas in a creative way. This comes from asking "how?" to most of the mundane tasks to liven things up. For instance, "I check the room for traps" "How?" "I rub my hands lightly across the walls looking for deformities or openings and scout the ground for any pressure plates or trip wires."
This kind of stuff won't be expected for EVERYTHING, as that would get incredibly repetitive, but it does help spice things up every once in a while.


dotting for interest will try to create a lumberjack or a foreman of some sorts. will have it posted tonight.

RPG Superstar 2014 Top 32

Really like the plot hook, dotting for interest!

Before submitting, can I ask a couple of questions?

Is this homebrew or a module? If homebrew, is this set in Golarion? (I'm 100% fine either way, just asking for char background, like choosing gods and domains, Regional traits, etc...).

Could you describe the town just a bit? I'd like to submit a local boy cleric/divine caster and wanted to know if there is a temple in town, maybe the name of a few prominent NPCs, etc...

Oh, and thank you for choosing to GM! ;)


That sounds quite awesome, I like mystery types (and haunted stuff). Out of curiosity, do you have long term campaign in mind, or more of a short adventure?

edit: what would be the ratio of battle/roleplay


I know it's not standard, but I wonder what you would think of an awakened animal. Basically, an animal awakened by a druid, who ends up coming to the remote forest to avoid civilization, and ends up befriending some of the locals and getting involved in the hunt for the children? A cat or wolf I'm thinking?


Sounds interesting. I'll come up with a char tonight or tomorrow morning.
If the 4d6 is used, can the results be assigned to stats as you choose?

Also, what is the starting level?


im guessing level 1 from the prospect of being some normal people attending the town meeting. I could be wrong though.


I dig the rural setup... thinking on possible characters.

Do you use any homebrew rules we should know about?


Dotting for interest

Scarab Sages

I'm thinking of a elven ranger. maybe. Let me think on it.


D'oh! Misspelling in the title...*facepalm*.

This is going to be a homebrew campaign. I think setting it in Golarion is a good choice to give people something to relate to. So using this map as a reference, I would put Cadaverwood in the unnamed forest on the edge of Ustalav and Razmiran, northeast of the big lake in the middle.
Religion: The main deity that they worship is Erastil. The church to Erastil is the largest building in the city. Next is the town hall, followed by the tavern - The Jolly Spirits. Every night, the majority of the town attends a short service in the church, held by Pastor Abercrombie Perelli - a grizzled man in his early 40's with a full beard. After the service, much of the town spends the remaining evening in the tavern, conversing and sharing stories.

Farrin Darris owns the hamlet's largest farm, providing crops for the entire village. He is elderly and short tempered, known to the kids as "Grumble Green-thumb" because he's always grumbling and the parents constantly refer to his "green thumb". His wife, Ma' Darris, has a much nicer reputation and is the baker at the Jolly Spirits.

Oliver Ebonlocke is the towns established mayor. He doesn't do much ruling, but he does manage the taxes and provisions. The town is largely self-sufficient, and in all the downtime he has taken to training the younger boys for combat.

Eva Elsington is gnome who runs a small healing and alchemy establishment. She has learned most of her craft from experimenting on herself, as a result, her personality is a bit scattered.

Royce and Paige Callahan both run the general goods store. Their children are always getting into trouble. Attempting to scout out the woods with older scouts.

Banner of the Stag: The Banner of the Stag came to Perdition's Point soon after its founding and set up a small group within the town. They established a troop of scouts who were trained and serve the hamlet in Erastil's name.

The Carevin Family: The victims of the first disappearance. The parents are Joan and Alexis Carevin. Joan works at a farmer, helping out Farrin. Alexis works at the Jolly Spirits as a waitress and performer.

The Hann Family: The victims of the second disappearance. Francis Hann is a lumberjack, braving the forests to retrieve the wood for the monthly shipments. Fanferella Hann is an elf who leads the scouts as one of the originals trained by the Banner of the Stag.


@Chyrone - Yeah, assign the result as you like.

@DM Yodler -First level starting characters, yes. I knew I forgot something.

@Stromraven - No special rules really. I was looking at the wounds and vigor alternate rules but that may be something I bring up with the players after I select the team.


@mdt - Would you playing just an animal with the basic animal stats and maybe some special abilities/qualities that druid companions get? That could be interesting. Maybe even as a 6th player.

Scarab Sages

I can actually get my ranger tonight if that's okay.


Sure, I am most likely going to keep this open to applications till Friday or Saturday night and make the decision on Sunday.


Cool. Is there a dominant race in town or is it more of the racial 'mish-mash'?


laughmask wrote:
@mdt - Would you playing just an animal with the basic animal stats and maybe some special abilities/qualities that druid companions get? That could be interesting. Maybe even as a 6th player.

There's three ways of doing it really.

A) Take an animal from the bestiary, apply the awakened spell modifications to it. Check the CR, and use the CR level adjustment rules from the Bestiary. Once it is eligible for levels, apply levels as normal (IE: Take a level of Rogue or Fighter or Ranger or whatever, carefully choosing archetypes to avoid things it can't use, like trapfinding on a rogue). Stats would be rolled, and then adjusted by the animal's adjustments (like a normal monster PC).

B) Take the animal companion from the Druid, use it's advancement by level as if it were a druid animal companion, but apply the awakened modifications to it. This results in a character that will likely die (it's basically a third of a druid).

C) Use the Advanced Race Guide to build an equivalent of the animal using race building points. Then simply apply class levels.

A is the easiest, as it's just straight forward manipulation. B as I said, results in a 1/3 CR creature who'll probably die the first combat on it's own. C is more convoluted, but results in a character that's an animal with class levels equal to the party (unlike A, where the animal will be a level or two behind after the first two levels or so).

Scarab Sages

actually gonna change her into a druid. with a boar companion.

EDIT: It'll be posted by tomorrow.


It is definately predominately human, but it is dotted with one or two gnomes, a couple halflings and elves and maybe some others that the players may fit in to.

@mdt - thats a cool idea. If you want to go ahead and create a character that way, I would certainly be open to it.


laughmask wrote:

It is definately predominately human, but it is dotted with one or two gnomes, a couple halflings and elves and maybe some others that the players may fit in to.

@mdt - thats a cool idea. If you want to go ahead and create a character that way, I would certainly be open to it.

Sure, any preference vs Bestiary vs or ARG built version?


Whichever you would prefer, just let me know which route you took.


I'll have to go the bestiary modification route, since they don't actually have a way to build a quadruped (other than a centaur type with arms) in the race builder.

I'm thinking I'll go with the Leopard and apply the young template to get a small Lynx as the base animal. I'll work it up from there.


TheCelticCircle wrote:

Out of curiosity, do you have long term campaign in mind, or more of a short adventure?

edit: what would be the ratio of battle/roleplay

I was also curious about how long will we be playing. Was there an answer I missed?

About the 4d6 roll, do we subtract the lowest or keep all 4?


I completely missed that question. I plan on at least a short adventure with an opportunity for follow up adventures.

I would say the ratio is going to be 2/5 battle 3/5 roleplay. It will start with more roleplay and get into more combat, as is usually the case.

For the dice, 4d6 and drop 1.


Stat Rolls :

Roll: 4d6 ⇒ (2, 2, 2, 3) = 9
Roll: 4d6 ⇒ (5, 4, 4, 3) = 16
Roll: 4d6 ⇒ (4, 4, 6, 2) = 16
Roll: 4d6 ⇒ (6, 6, 4, 1) = 17
Roll: 4d6 ⇒ (1, 2, 6, 5) = 14
Roll: 4d6 ⇒ (1, 1, 6, 4) = 12

After dropping lowest :

7
13
14
16
13
11


What's the possibility of 'making' Alexis?


100% possible. The only people off limits are the Darrises, Oliver Ebonlocke, and Fanferella Hann


So please let Alexis separate for me, I'll bring her up tomorrow.


Hey Mask, can you give us some idea of your intentions for the mood and tone of the game? Is this sort of dark and brooding or gothic horror or more of a straight forward investigation or something else?

For me, tone and mood can spur fun character concepts.


Elijah Wardis - Lumberjack:

Elijah Wardis
Male Human Fighter 1
NG Medium Humanoid (human)
Init +2; Senses Perception +1
--------------------
Defense
--------------------
AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)
hp 12 (1d10+2)
Fort +5, Ref +2, Will +3
--------------------
Offense
--------------------
Speed 20 ft.
Melee Greataxe +5 (1d12+6/x3) and
. . Throwing axe +5 (1d6+4/x2)
--------------------
Statistics
--------------------
Str 18, Dex 14, Con 14, Int 9, Wis 12, Cha 9
Base Atk +1; CMB +5; CMD 17 (18 vs. Trip)
Feats Cleave, Iron Will, Power Attack -1/+2
Traits Log Roller (forest), Resilient
Skills Acrobatics -1 (-5 jump), Climb +0, Escape Artist -2, Fly -2, Intimidate +3, Profession (woodcutter) +5, Ride -2, Stealth -2, Survival +5, Swim +0
Languages Common
Combat Gear Tanglefoot bag; Other Gear Scale mail, Greataxe, Throwing axe (3), Backpack (empty), Bedroll, Belt pouch (empty), Crowbar, Flint and steel, Iron spike (5), Mess kit, Pot, Rope (2), Saw, Shovel, folding, Soap, Torch (10), Waterskin, 8 GP, 9 SP, 6 CP
--------------------
Special Abilities
--------------------
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.

working on background now


It is going to be dark and brooding, more than just a straightforward investigation. Think a Lovecraftian feel, but in a fantasy setting. That eerie suspense. Something spurred by Halloween.


Ok, here we go :

Scath

Background:

Scath was the last animal companion to an elderly Druid name Silvania Silvain, a very ancient elf who in her last years shunned company and set herself up in a bowry deep in the forest. As her health declined, she found herself needing a companion who could understand her needs, and so she awakened Scath. Scath was rather surprised to suddenly find himself able to reason and think and recognize that those silly squiggles his mistress insisted on making on random bits of crinkly paper (OOH! CRINKLY PAPER! POUNCE!) actually had meaning! So for the next few years, Scath did his best to help his Mistress, amusing himself when she slept by knocking a book off her shelf and reading it. He became very adept at using his claws to gently turn the pages without damaging them (much). And he forced himself to have restraint and only shred the blank pages or the pages with spilled ink that his Mistress allowed him to shred.

He was quite content with his new life, hunting by day to feed him and his Mistress, and reading her strange books and learning new languages at night. He would have been happy to spend the rest of his days doing this. But that was, alas, not to be. He awoke in the night, something wrong, but unable to place it. And then he did, Silvania's gentle but unsteady heartbeat was no more. He creeled for his lost Mistress, raising the hackles of wolves and other Lynx's for miles around. But eventually his sorrow slipped away, animals cannot afford to grieve for long, and instinct takes over. As per her wishes, he gathered up her writings, carefully, and put them into the haversack, his paw not suited for it, so it took hours. Finaly though, he'd moved all the things she wanted sent away in the sack, and dropped it from the ledge. Then he went around the small home they'd shared, knocking over bottles of oil she'd set up with proper spells on them. When he was done, the bowry was coated with oil, with a final bat of his paw, the trap she'd set ignited, and as he leapt from the bowry, it went up in a burst of flames, burning his home and mistress to ashes over the next few hours. But her rituals held, and the only thing that burned was her bowry and the trees that held it up. The rest of the forest was unharmed, and the freshly burned area would provide a chance for new growth, like fire always did.

He drug the haversack through the forest, for weeks, until he finally made it to the elven city his Mistress had come from. It took several scratched hands before another druid came and spoke to him with the correct spell to speak with a feline, and he explained his mission, giving the haversack to the druid and informing them of his Mistresses death.

He tried to stay with the elves, but the city was too busy, too many people. Finally he left, not wanting to go back to the forest his Mistress had watched over, he wandered the land, avoiding snares and traps and hunters and enjoying their consternation as he avoided the traps he listened to them describing to each other over the fire. Eventually though, he came to a place where no cities were carried on the wind. Only the faint wood smoke of a small hamlet.

He noticed that there was a family living in the same small vale he had taken up as home. He'd not bothered with them since the father hadn't tried to hunt him, just the local deer, and he was happy to let the humans have the deer while he took the quale and rabbits. One day though, he noticed he hadn't smelled the father recently, and got curious. Sneaking up to the small house, he smelled blood, and found through a crack that the father had been wounded badly by a buck, his leg slit open, and the family was barely scraping by.

The next morning, the steader wife was thrilled to find 3 rabbits on the stoop, their throats neatly slid and already bled out. And a few days later, two quale were there. And a few days later, a very disagreeable badger who'd had more bravery than sense. Throughout winter, the Lynx brought food every few days, and when spring came around, the father was moving around again, with a limp, but moving. And he left a venison haunch on the front steps that first week of spring. Scath had forgotten how good venison was. So it was that Scath and the humans came to a small understanding, each giving something to the other as needed.

He'd come to like the children, especially since he could sit on the thatched roof and listen to the stories the mother told after dinner. He'd even allowed the girl to pet him, his rumbling purr sounding rusty after so long.

But today, the girl and boy were crying, and the parents smelled worried. Listening, he heard of other humans, children, missing, friends of the children, and the parent's fear filled his nostrils.

Scath growled low, startling the family, but he was gone before they could realize what made the noise. Nothing was going to go after his children and humans! He'd put an end to this, and woe to whatever it was when he sank his fangs into it!

Build:

Ok, so what I did was take a House Cat Familiar (1/4 CR) and apply the Giant template to it to bring it up to a Small cat (Lynx). Then I applied the Awaken spell (which made it a magical beast, and put it up to 3 Hit Dice, and CR 2). Then I took my rolled stats, and applied them as below. He won't get any class levels until everyone hits 3rd level due to his CR. So level progression would be :

Level 1 : CR 2
Level 2 : CR 2
Level 3 : CR 2/Class 1
Level 4 : CR 2/Class 2
Level 4.5 : CR 1/Class 3
Level 5 : CR 1/Class 4
...
Level 20 : CR 1/Class 19

Housecat (CR 1/4) -> Giant (+1 CR) : CR 1 -> Awakened (+1) : CR 2

Stat Modifiers after Templates (-4 Str, +2 Dex, +2 Con, +2 Wis, -2 Cha)

CG Small Magical Beast (Lynx)
Init +2; Senses low-light vision, Dark Vision, scent; Perception +7
DEFENSE
AC 16, touch 13, flat-footed 14 (+2 Dex, +1 size, +3 Natural)
hp 22 (3d10+6) (5.5*3 + 6) (16.5+6)
Fort +5, Ref +5, Will +2
OFFENSE
Speed 30 ft.
Melee 2 claws +6 (1d3), bite +6 (1d4)
Space 5 ft.; Reach 5 ft.
STATISTICS
Str 10 (14-4)
Dex 15 (13+2)
Con 15 (13+2)
Int 18 (16+2)
Wis 13 (11+2)
Cha 5 (7-2)
Base Atk +3; CMB +3; CMD 13 (17 vs. trip)
Feats Weapon Finesse
Skills
Acrobatics +10 (4 Dex + 3 Class + 3 Ranks)
Climb +10 (0 Str + 3 Class + 3 Ranks + 4 Racial),
Perception +7 (1 Wis + 3 Class + 3 Ranks),
Stealth +18 (4 Dex + 3 Class + 3 Ranks + 4 Racial + 4 Size)
Swim +4 (0 Str + 3 Class + 1 Rank)
Linguistics +6 (4 Int + 2 Ranks)
Knowledge (Nature) +7 (4 Int + 3 Ranks)
Racial Modifiers +4 Climb, +4 Stealth
Languages
Common, Sylvan, Elven, Dwarven, Goblin, Gnome, Orc, Halfling

I do expect, if he's approved, that at somepoint, even if it's an out of character comment from the GM, that someone will say 'And I'd have gotten away with it too if it weren't for those darn villagers and the cat!'. :)

I'm seriously thinking multiclassing rogue/witch with him, when he get's class levels. Mainly just because I love the image of a feline witch communing with a bird every morning for his spells. :)

Ok, if it's dark and brooding, then the familiar would have to be a blood-eyed raven.


@Walter das Sombras: who is Alexis?


4d6 ⇒ (6, 5, 5, 5) = 21 16
4d6 ⇒ (1, 6, 2, 5) = 14 13
4d6 ⇒ (4, 6, 6, 4) = 20 14
4d6 ⇒ (5, 1, 3, 5) = 14 13
4d6 ⇒ (6, 6, 3, 5) = 20 17
4d6 ⇒ (5, 6, 5, 1) = 17 16

Ye gods! I could make anything work with those rolls!


Ack, yeah, you can do a full on monk with those and go wis/str/dex build. :)


If I may "steal" an NPC, I'd like to give it a try with Elena Ebonlocke, the mayor's daughter and Cleric of Erastil!

Right now profile is empty, will fill it tomorrow.


Awesome, can't wait to see what comes.

@Oceanshieldwolf - Alexis Carevin is the mother of the first child to disappear. She is a waitress and performer at The Jolly Spirits.

@Ptolmaeus - Great rolls!

@Elena - Absolutely, can't wait


I'll throw my hat into the ring here. I'll put a character up later, but I'm thinking a paladin/cleric/inquisitor of Erastil. (One of, not a hideous multi-class.) Either working with the pastor, or the banner of the stag.


Str: 18 (+2 Racial)
Dex: 18 (+2 Racial)
Con: 14
Int: 13
Wis: 17
Cha: 13

Human, Monk (Martial Artist), Dual Talent Alternate Racial Trait

Luther Callahan is the younger half-brother of Royce and bartender/bouncer of the Jolly Spirits. Luther is a well known staple of Perdition's Point but despite this he has remained stubbornly single for these past few years. Pastor Perelli's best efforts to amend that situation with the aid some of the more comely ladies of the town have all but failed. Rumor has it that he used to carry a torch for Alexis before she and Joan got hitched. There are other rumors too but repeating them around Luther will get you a dirty look at best and a taste of his right hook at worst.

'Uncle Lu,' as he is known to the majority of the town's youths, is practically family to many. He can be relied upon to watch even the most troublesome child with an easy patience, as long as the parents do not mind him babysitting them in the tavern. The kids find him an unintimidating font of wisdom and often more forgiving and understanding than some parents.


4d6 ⇒ (6, 6, 1, 4) = 17 16
4d6 ⇒ (1, 2, 6, 4) = 13 12
4d6 ⇒ (4, 1, 3, 6) = 14 13
4d6 ⇒ (5, 1, 5, 1) = 12 11
4d6 ⇒ (5, 6, 1, 2) = 14 13
4d6 ⇒ (5, 6, 3, 5) = 19 16

Chyrone here;
Presenting Wylliam Harrison, hunter and scout in service to The Banner of the Stag.
I'll fill in the remaining stuff later today, but here's the bio.
From 1st person perspetive for a change....

Bio:

Spoiler:

My name is Wylliam Harrison. My family came to The Hamlet when The Banner settled down in this town. As per tradition in The Banner of the Stag, the children are trained by their fathers, as they were by theirs.
We of The Banner serve the people in name of the Divine Hunter Erastil.

The community is a warm and close one, i am proud to serve these people.

My main work is to hunt game at the woods' outskirts and accompany townsfolk whom head out to gather wood from the forest. Lately it has taken a foul appearance, and i find myself more of a guard than a normal scout or tracker.

Connecting to Luther here.
I've since years befriended the Callahans. Their kids follow us to the outskirts of the forest from time to time. On more than one occasion i carried some "game" back to their folks. And if they were out for a while, i gave them to their uncle Luther. A decent type of guy, stern but he can be shared a laugh with. But with the disappearance of the Carevin child and that of the Hann, we find ourselves to stay more watchful.


sounds really interesting I will see what I come up with for a character


Just noticed 2 errors on Scath. I'll fix them if he's approved. I accidently bumped the int to 18 instead of 16, so gotta take that down and drop 3 ranks. Also he should have another feat, 3 hit dice.

If I'm accepted, I'll fix that and put in an alias for him.


So far I've got a fighter lumberjack, bartender monk, banner of the stag ranger (I'm a assuming), cleric of erastil and an awakended lynx as applicants. Looking good!


@Laughmask: Yup, that's a ranger.


Pathfinder Adventure Subscriber

I'm thinking of being Eva Elsington. A Gnome Alchemist sounds like fun ^^


Char sheet updated in profile. Posting anyway for convenience.

Spoiler:

Wylliam Harrison
Male Human, Ranger of Banner of the Stag
Deity: Erastil
LG
Initiative +4, Senses Perception +5
--------------------
DEFENSE
--------------------
AC 18, touch 14, flat-footed 14 (+ 4 armor, +4 Dex)
hp 17 (10+1+3+3)
Fort +2 , Ref +2, Will +0
Hide Shirt (AC +4)
--------------------
OFFENSE
--------------------
Spd ft. 20 ft
Melee: Longsword (19-20, x2)
Ranged: Longbow (x3)
--------------------
STATISTICS
--------------------
Str 13, Dex 18 (16+2), Con 16, Int 12, Wis 13, Cha 11
Base Atk +1; CMB +2 ; CMD 16
Feats: Weapon Focus (Longbow), Toughness
Traits:
City Defender: You gain a +1 trait bonus on all rolls to confirm critical hits with ranged weapons.
On Guard: You gain a +1 trait bonus to Initiative checks, and if you are able to act during the surprise round of an encounter, you can draw a weapon (but not a potion or magic item) as a free action during that round.
Skills: Craft (arrow) 5( 1 rank +3 class+1 int), Heal 6(1 rank +3 class +1 wis +1 racial), Kn. Nature 5 (1 rank +3 class +1 int), Perception 5(1 rank +3 class +1 wis), Profession (scout) 5 (1 rank +3 class +1 wis), Stealth 8 (1 rank +3 class +4 Dex), Survival 5 (1 rank +3 class +1 int)
Languages: Common
Combat Gear: Hide shirt, longsword, longbow.
Other Gear :
compass 10gp 1/2lbs
torch x2 2cp 2lbs
outfit explorer 8lbs
water skin 1gp 4lbs
backpack, common 2gp 2lbs
pouch, belt 1gp 1/2 lbs
Encumbrance: 47 lbs (Light Load up to 50lbs)(Medium 51 up to 100lbs, Heavy 101 up to 150lbs)
Money left: 47gp 9sp 8cp
------------------------
SPECIAL ABILITIES
------------------------
Favored Class: Ranger
Favored Class Bonus: Ranger (+1HP)
Favored enemy: Undead

Track:
A ranger adds half his level (minimum 1) to Survival skill checks made to follow tracks.


Aaand Background is up! Just for convenience, I'll put it here too.

Background:
The only daughter of Oliver Ebonlocke, current mayor of Perdition’s Point, Elena Ebonlocke is a tall, hardy girl with a bright smile and sunny disposition.

An incurable optimist, she always tries to look at the bright side of things, and makes a point of cheering up people whenever there is need.
She is not afraid of hard work and likes to be of service, so much so that in fact it's not uncommon for her to spend half of her day just trotting around the village helping people with their chores, running small errands, delivering messages, and otherwise being helpful.

Since she was quite little, Elena had felt a strong attraction for Erastil's church and its teachings. To live a just, honest life, to help the community, and to respect nature, those were lessons Elena really took to heart, and tries to live by everyday.

Just like the rest of the village, Elena was hit hard by the first boy disappearance. Now, with a second boy gone missing and a town meeting being called, more than ever she is determined to do all in her power to help her beloved hometown in this dark hour.

Build will follow soon, I promise! I'm really looking forward to this adventure, I'm sure it'll be a blast ;).


Pathfinder Adventure Subscriber

Are you allowing alternative racial traits or no?


Well, Ptolmaeus made a Dual Talented human, which is an alternate trait, and laughmask said nothing about it, so I think alternative racial traits are ok, right?


Pathfinder Adventure Subscriber

I'll go with it for now then and if it turns out to not be okay, I undo it.

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