| kaid |
The newest Pathfinder book Feybound has been released (in PDF form) to subscribers.
Willing to answer spoiler questions.
Also a place for general discussion.
Just started perusing myself, first think I saw that was exciting was having a Tooth Fairy familiar!
I would think christopher walken is getting a bit old to be a familiar but I am sure he would be a blast regardless.
| Kelseus |
Anything notable wrt to new class options? You don't need to transcribe them all obviously, but I'm wondering what's in there outside of the bard muse mentioned in marketting. I'm especially curious about psychic, since the memory magic struck me as a good fit.
The only one I saw was the addition of Trickster Bard Muse. Does mostly waht it says on the tin.
LoreMonger13
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Regarding the Eldest, do they have full "deity" writeups in the book, or is it more just a quick look like they got in Divine Mysteries?
In the former case, do they have Boons and Curses associated with them like the Core deities, and if so are there any standouts that you find particularly cool and/or weird?
Thanks much for the post!
| QuidEst |
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Regarding the Eldest, do they have full "deity" writeups in the book, or is it more just a quick look like they got in Divine Mysteries?
In the former case, do they have Boons and Curses associated with them like the Core deities, and if so are there any standouts that you find particularly cool and/or weird?
Thanks much for the post!
One-page write-ups with art, lore, and the things you need for a Cleric, but not enough space for individualized boons and curses.
However! We do get several fey bargains that you can make with any powerful fey (no feat or archetype neede), rolling boon, edicts, anathema, and curse all into one package. Follow the edicts and anathema and after a little while, receive the boon. Violate them (or manage to anger your patron directly somehow), and get the curse instead. There are oaths of delight, fealty, hospitality, and the wilds.
Fealty is some very serious business, putting permanent requirements on your character in exchange for one of the most powerful single-time benefits I've seen.
LoreMonger13
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LoreMonger13 wrote:Regarding the Eldest, do they have full "deity" writeups in the book, or is it more just a quick look like they got in Divine Mysteries?
In the former case, do they have Boons and Curses associated with them like the Core deities, and if so are there any standouts that you find particularly cool and/or weird?
Thanks much for the post!
One-page write-ups with art, lore, and the things you need for a Cleric, but not enough space for individualized boons and curses.
However! We do get several fey bargains that you can make with any powerful fey (no feat or archetype neede), rolling boon, edicts, anathema, and curse all into one package. Follow the edicts and anathema and after a little while, receive the boon. Violate them (or manage to anger your patron directly somehow), and get the curse instead. There are oaths of delight, fealty, hospitality, and the wilds.
Bit of a shame that they don't get individual boons/curses, but appreciate that there's at least something there. Would've been wild to not have something for that, with Fey being right up there with Devils as far as entities most likely to make such pacts with.
| QuidEst |
QuidEst wrote:Bit of a shame that they don't get individual boons/curses, but appreciate that there's at least something there. Would've been wild to not have something for that, with Fey being right up there with Devils as far as entities most likely to make such pacts with.LoreMonger13 wrote:Regarding the Eldest, do they have full "deity" writeups in the book, or is it more just a quick look like they got in Divine Mysteries?
In the former case, do they have Boons and Curses associated with them like the Core deities, and if so are there any standouts that you find particularly cool and/or weird?
Thanks much for the post!
One-page write-ups with art, lore, and the things you need for a Cleric, but not enough space for individualized boons and curses.
However! We do get several fey bargains that you can make with any powerful fey (no feat or archetype neede), rolling boon, edicts, anathema, and curse all into one package. Follow the edicts and anathema and after a little while, receive the boon. Violate them (or manage to anger your patron directly somehow), and get the curse instead. There are oaths of delight, fealty, hospitality, and the wilds.
Added a bit on the most interesting one above. I think that what they did go with is more... accessible, thematic, and likely to see use. The Eldest just choosing to bless or curse someone without an agreement in place feels a bit out of character. I think if I were to homebrew something, it would actually be a custom oath for each of them, rather than the deities' set of escalating boons and banes.
| ornathopter |
I want to know about nymphs too! Particularly Lampads or, if they're not called that, mountain/cave nymphs. Do they have any particular feat lines?
(I ask because I wanted to mash them together with terra dragonbloods for homebrew earth ancestry stuff beyond what's in the Oread heritage)
Do nymphs get any unarmed attack abilities?
And how much of a focus is there on beauty and prettiness? I was very disappointed in how heavily the Battlezoo nymphs leaned into that, and I was hoping Paizo would take a different tack. A little is fine, as long as it's not all-consuming and built into every character.
| QuidEst |
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I want to know about nymphs too! Particularly Lampads or, if they're not called that, mountain/cave nymphs. Do they have any particular feat lines?
(I ask because I wanted to mash them together with terra dragonbloods for homebrew earth ancestry stuff beyond what's in the Oread heritage)
Do nymphs get any unarmed attack abilities?
And how much of a focus is there on beauty and prettiness? I was very disappointed in how heavily the Battlezoo nymphs leaned into that, and I was hoping Paizo would take a different tack. A little is fine, as long as it's not all-consuming and built into every character.
The heritages are interesting- you still pick one even if you take a versatile heritage, although you only get any traits and qualify for feats that require it. The heritages all have one fifth-level feat, but influence other feats like what animals you can talk with.
Lampads get a limited stone-shaping ability from their heritage, and their feat is the only unarmed attack ability- Vicious Swing, but it's only once every ten minutes, only with unarmed attacks (fists by default for the ancestry), and always uses d6s for the bonus damage. I'd probably go for the 1/day 1st rank primal spell for the feat at that level- Interposing Earth would be thematic, useful regardless of rank even at high levels, and not dependent on DC.
The focus on beauty is much more restrained: there are three feats that mention it, all at different levels and all with alternative options. Additionally, only the first one is focused on diplomacy. One is intimidation-based, and the third is Mask of Terror with a dazzle rider on a crit-fail. Nothing in the nymph ancestry or heritage is directly tied to beauty, and only one of the six "You Might..."/"Others Probably..." sections mentions it.
| NoxiousMiasma |
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Yeah, I like having a framework for fey bargains more than I'd want a set of boons/banes for the Eldest. Fey are really transactional, and what we've got suits them better.
I do like the familiar options - household spirits (unique ability to automatically succeed on Aid on Crafting, Medicine, or Society and crit success if you're master in the skill), sprites (glowy), and tooth fairies (has a combat ability! can try and pull someone's tooth out 1/10 minutes). Fun and flavourful.
| QuidEst |
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Is there a bestiary, and how beefy is it? Any particularly notable new fey, or any of your fave older fey from Legacy or PF1 show up?
I really liked the wide variety of fey covering different themes, folklore, and fairytales.
Favorite returning entry: bogeymen and their line are remastered here, and no longer tucked away in an AP. Very useful for character backstories.
Favorite new entry: marraines are the fairy godmothers arranging for mistreated step-children to attend balls and the enchantresses disguised as old women cursing rude nobility. They're very keen on picking out the futures and happily-ever-afters that they want, and take accepting any help as implicit agreement to having one's affairs managed indefinitely.
| TheTownsend |
I'm really curious about the Selkie. The folklore is so interesting, the usual narrative lends itself much more to a narrative encounter than pure combat, though there's some mention of other selkies, usually the males, causing storms and terrorizing ships. The first edition version was a little…off from that, but the art they showed on the Paizo Live looked great! It'd be neat if there was some guidance on playing the offspring of one, whether though Fadrim or maybe Beastkin; in the legends, a selkie's human children are described as being relatively normal except for webbed fingers.
| QuidEst |
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I'm really curious about the Selkie. The folklore is so interesting, the usual narrative lends itself much more to a narrative encounter than pure combat, though there's some mention of other selkies, usually the males, causing storms and terrorizing ships. The first edition version was a little…off from that, but the art they showed on the Paizo Live looked great! It'd be neat if there was some guidance on playing the offspring of one, whether though Fadrim or maybe Beastkin; in the legends, a selkie's human children are described as being relatively normal except for webbed fingers.
The art is incredible, yeah. Lots of sorrowful abilities, and they get shifts in stats if their sealskin coat is ever destroyed for lower accuracy and higher damage. They seem set up mechanically to alert player characters to their true nature even while in human form with a wide aura causing (mostly) minor emotional effects while outside their home waters. Makes it a nice, easy hook option for narrative.
Definitely no storm-causing; they're a common level 5 creature.
Let's go take a look at PF1 selkies... Okay, yeah, no. The PF2 selkies no longer sound like they are being statted up by somebody personally offended that the selkie they thought they had trapped got away. No more "They're really good at lying so they can drag people under the water and drown 'em!"
PF2 selkies are drawn to move between the water and the land, living in both. Losing either is heartbreaking to them, but losing the water is much more of a risk because their coat can be taken while they're transformed into a human. The sidebar is about captive selkies.
| QuidEst |
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Any Witch options?
Or any info on the Satyrs?
Trickster Muse is the only class-specific option. Witches will also potentially be happy with the new specific familiars: House Spirit gives a large suite of aid options (Crafting, Medicine, and Society) for a low cost, Sprite is good value on commonly useful abilities if your GM lets Witch use APG's Improved Familiar feat, and Tooth Fairy has an offensive ability that uses your spell DC. There are also plenty of spells and rituals, including a new permanent-on-crit-fail curse. Druid probably benefits the most from the rituals, since they're unsurprisingly heavy on Nature.
The new ancestry is faun. Satyrs are mentioned in the book, but since they're already covered in Monster Core, there's not much reason to go over them further in Feybound. As for fauns, I'm fond of the faun heritage with a d8 horns attack, and my favorite level 1 feat for them is one that allows using Performance to Subsist in natural environments.
The Raven Black
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Favorite new entry: marraines are the fairy godmothers arranging for mistreated step-children to attend balls and the enchantresses disguised as old women cursing rude nobility. They're very keen on picking out the futures and happily-ever-afters that they want, and take accepting any help as implicit agreement to having one's affairs managed indefinitely.
Marraine is French for godmother.
| Kelseus |
I've heard going around elsewhere about Unicorn Rider and Starlit Dancer archetypes. Any others, or just those two?
How comprehensive is the roster of Nymph heritages?
Any fun Fadrim options stand out?
its the Stellar Dancer.
The only other one is Wild Hunter level 8 dedication. you can set an ally as your hunting partner, they share the feat benefits. Other feats are generally benefit for hunting (tracking, stealth, etc.)
I like the Nymphs. You have to have a bonded item with you and it takes 24 hours to replace. Unless you are 100% knocked out and robbed, you shouldn't have any issues with it unless the GM is specifically targeting it.
Warrior lineage gives good weapon familiarities. Level 13 feat gives 1 action 40 ft teleport 1/hour.
| Kelseus |
how many feat does sprite have now
hope for some better option
level 1- 7; new Darklands Light (murxie gets firefly light ability) and Sprite Lore
level 5- 6; new Draxie Dust (50/50 either rank 1 charm or sleep) and Prompt Pratfall (1 action, Stride and trip creature upto 3 sizes larger using performance)level 9- 4
level 13- 3; new Fickle Form (change to small if tiny, or medium or tiny if small) Luminous Flash (dazzle creatures)
level 17- 2; call sprite swarm (become a swarm of sprites) ultimate prank (swap spots with another creature if targeted by Strike).
| Kelseus |
Zoken44 wrote:The new ancestry is faun. Satyrs are mentioned in the book, but since they're already covered in Monster Core, there's not much reason to go over them further in Feybound. As for fauns, I'm fond of the faun heritage with a d8 horns attack, and my favorite level 1 feat for them is one that allows using Performance to Subsist in natural environments.
Or any info on the Satyrs?
I think their best feat (arguably one of the best in the book) is Entrancing Magic which gives them a charm innate spell that auto scales with level.
| ornathopter |
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One item in the book I'm delighted by is the Tea Fancy:
These tiny edible treats not only delight the taste buds, but alter the body in strange and magnificent ways. Upon eating the fancies, you transform into a well-dressed Tiny animal for 10 minutes with the effects of pest form, except you can talk while in this form and can’t Dismiss the effect. To determine what kind of animal you’re transformed into, roll 1d6;
1: A cat wearing a tuxedo and a top hat,
2: A dodo bird with a very large blue ribbon,
3: A hedgehog with tiny red boots and white gloves,
4: A dog wearing a deerstalker hat and an ulster coat,
5: A frog wearing a powdered white wig and a matching white jabot,
6: A goose wearing a wide-brimmed sun hat adorned with many flowers.
I'm not sure about 5, but tiny cookies that turn you into the Cat in the Hat, the dodo from Alice in Wonderland, Sonic the Hedgehog, Wishbone Sherlock Holmes, or Mother Goose are a great little item.
| Kelseus |
What does Stellar Dancer do?
Get a stance that allows you to use Perform to tumble through or escape. Gives you "zenith" which lasts until your next turn and gives you + to damage equal to weapon dice. Other feats mostly just give you zenith (can't use them if already in zenith, so once per round).
Best feat is level 10. Req- in stance, As a free action your next manipulate or concentrate action doesn't trigger reactions.