| Ravingdork |
| 8 people marked this as a favorite. |
There is nothing anywhere in the game, insofar as I'm aware, that states that your character gets clothes for free. For years now, my fellow players and I have been purchasing mundane clothes for our adventurers. However, when I look at humanoid monsters and NPC stat blocks, I almost never see clothes mentioned among their gear. Same appears to be true with prefab characters in Society play as well. Come to think of it, I don't believe I've ever seen mundane clothes mentioned in online player builds and the like.
This leads me to the natural assumption that adventurers all across Golarion are nudists. Naturally. ;P
Do you and your table(s) ever concern yourself with such things? Or do you all just assume your characters have a basic outfit and anything purchased are specialized, magical, or spare outfits?
EDIT: Posting here 'cause Reddit doesn't know how to have fun little tongue-in-cheek discussions.
| Castilliano |
| 3 people marked this as a favorite. |
I believe the rules do state you get a set of low-level clothes for free, and that it doesn't count against Bulk. I often buy spare clothes, with one Envoy buying sets for all kinds of social strata. I do appreciate that the standard adventurer's pack includes soap. :-) As for NPCs, I imagine each has many unlisted items unimportant to a high fantasy narrative. Some equipment lists don't even include the weapons and such, as if they disappear upon death. Probably because it's trivial. Much like heroes never have to pee, but only do so when it alters the narrative, i.e. the author needs to separate characters.*
*This need, funnily enough, is why one screenwriter (I believe Carpenter re: Halloween) said he made horny teens the victims. It wasn't a statement on purity, just an excuse for victims to separate from their friends.
| Finoan |
| 2 people marked this as a favorite. |
For a pedantic rules answer, there is a clothing item for 1sp. There is also Explorer's Clothing, but that is actually a type of armor rather than regular clothing and mechanically it imposes a Dex cap (where non-armor clothing would not).
And Ravingdork is right. None of the Class equipment kits contain clothing of any sort - only armor. Same with the rules for starting equipment - no mention of buying clothes.
Regarding monster and NPC stat blocks, the clothing may just be omitted for space and because they have no mechanical impact. The guidelines for NPC stats do say to avoid invisible abilities, and listing clothing may qualify for that... but at the same time, being naked may be something that is going to be narratively ... evocative and engaging...
o.O
| HolyFlamingo! |
| 3 people marked this as a favorite. |
I think the reason you got roasted on Reddit is because Reddit is a collection of strangers. The userbase here is small enough that most active members are familiar with each other.
Like, the vibes of someone in a crowded mall ranting about being naked are completely different from the vibes of your pal Bob doing the same while you all sit around drinking beers.
| NoxiousMiasma |
| 2 people marked this as a favorite. |
I enjoy clothes as a character note too much to not chuck a couple of silver at them - my first Pathfinder character was a cleric archaeologist, and absolutely spent starting money on spare pants and socks - I've done enough camping to know that's important!
Or my Starfinder skittermander, who wore human-sized muscle tanks as dresses, with all six arms through the big armholes (admittedly skittermanders don't, like, have a nudity taboo, but Ketchiketchim liked the funny slogans). The best one read "I flexed and the sleeves fell off" (picture a remarkably buff skittermander wearing that, while flexing each pair of arms differently)
| Tridus |
| 1 person marked this as a favorite. |
Fortunately the description for most heavy armor does specify that it comes with an underlayer of padded armor, as wearing plate with nothing underneath is… ill advised.
Paladin in my Extinction Curse game had a backstory where he misheard his teacher saying he needed to be chaste as chafe. He didn't need no dang underpadding!
That character was a lovable fool who wrestled dinosaurs and blocked absolutely obscene amounts of damage.
| WatersLethe |
| 1 person marked this as a favorite. |
I can understand handwaving everyone having clothes, but what advantages could we obtain from running around in the altogether?
Perhaps we could argue for a bonus to escape checks, especially if we use the bar of soap we *do* have before each fight.
Funnily enough, the topic of clothes came up more than it ever has before in my group recently. I had the players start out with weapons, armor, and key important items, but nothing else. This meant what they were wearing for clothes was a much more significant fraction of their net worth. They were in a situation where they may have resorted to using their shirts to haul magical compost. I think it's well worth everyone establishing what their outfits generally entail in such a game where minor resources are important.
| TheTownsend |
| 4 people marked this as a favorite. |
Honestly I have at times pondered a full Frank Frazetta adventuring party: loincloths at most, a breastplate and no pants if absolutely necessary. Monks, casters, plus any dex-based class once they get to +5 at level 10.
Honestly, one of the only things I think 5e still has over Pathfinder: unarmored Barbarians. What do you mean the only option where I can be shirtless I also can't weild weapons?!
| Justnobodyfqwl |
| 1 person marked this as a favorite. |
In Pathfinder, I feel like it's legitimate to not wear clothing in a universe that once semi-canonically crossed over with Red Sonja and Tarzan. Those are the Ur-Texts of Semi-To-Mostly-Nude adventuring heroes. Maybe we need an archetype that gives you an AC boost when rocking the Chainmail Bikini?
In Starfinder, polite society frowns upon it more, but I think there's actually more chances for it. It would be really easy to just only use holographic projector based "clothing". I figure most Astrazoans would WANT to avoid the same distinct pieces of clothing that they can be recognized by. Maybe the Nudist archetype would give you a boost to using the SF2E-Exclusive "Livestream" exploration activity as well?
| Finoan |
| 1 person marked this as a favorite. |
with Combine Elixirs apparently allowing combined Mutagens,
Wait, what?
What part of Combine Elixirs overrides the restrictions in the Mutagen trait or the included Polymorph trait?
Yes, you can combine Elixirs... with the Combine Elixirs feat.
| kaid |
| 2 people marked this as a favorite. |
In Pathfinder, I feel like it's legitimate to not wear clothing in a universe that once semi-canonically crossed over with Red Sonja and Tarzan. Those are the Ur-Texts of Semi-To-Mostly-Nude adventuring heroes. Maybe we need an archetype that gives you an AC boost when rocking the Chainmail Bikini?
In Starfinder, polite society frowns upon it more, but I think there's actually more chances for it. It would be really easy to just only use holographic projector based "clothing". I figure most Astrazoans would WANT to avoid the same distinct pieces of clothing that they can be recognized by. Maybe the Nudist archetype would give you a boost to using the SF2E-Exclusive "Livestream" exploration activity as well?
Starfinder is interesting because a lot of their armor basically is clothing in a space station somebody sporting environmental body armor is probably expected as a reasonable safety measure. But they also have a lot of armor that looks like normal clothing reinforced with force fields. There is also weirder stuff like hardlight armor where you are just wearing some projectors and could be totally naked just running around wearing a light show.
Given how many aliens are wandering around I suspect if you just wanted to strut around au naturale you would get a couple glances but otherwise probably not much else.
| ottdmk |
| 3 people marked this as a favorite. |
Yeah, I thought that myself for the longest time... but then Paizo went and mentioned this in the Mutagenist Research Field entry (under Field Vials):ottdmk wrote:with Combine Elixirs apparently allowing combined Mutagens,Wait, what?
What part of Combine Elixirs overrides the restrictions in the Mutagen trait or the included Polymorph trait?
Yes, you can combine Elixirs... with the Combine Elixirs feat.
If you have more than one drawback due to Combine Elixirs or a similar ability, drinking
the vial suppresses one drawback of your choice.
So yeah, apparently Combine Elixirs allows dual Mutagens.
Makes sense, when I think about it. It specifically creates a hybrid concoction. It's one Elixir that grants the effect of both, not an action compresser that lets you down two separate Elixirs at once.
Oh yeah, one last thing: All Mutagens are Elixirs. Every one of them has that trait. It's just that not all Elixirs are Mutagens. **grin**
| Finoan |
| 1 person marked this as a favorite. |
Makes sense, when I think about it. It specifically creates a hybrid concoction. It's one Elixir that grants the effect of both, not an action compresser that lets you down two separate Elixirs at once.
No. Actually that doesn't make it make sense.
What that does is cause a place where the rule - or more specifically in this case the listed example - is contradictory and therefore needs errata.
It isn't the first time.
Oh yeah, one last thing: All Mutagens are Elixirs. Every one of them has that trait. It's just that not all Elixirs are Mutagens. **grin**
That is actually irrelevant. the Mutagen trait doesn't get ignored just because something applies to the Elixir trait.
Consider the Humanoid trait and the Dhampir trait. Dhampir has Void Healing. And most Dhampir characters will also have the Humanoid trait. But a spell that does vitality healing and targets specifically a Humanoid target is still not going to work on a Dhampir. Because you don't get to ignore the Dhampir trait and rules just because of a more general trait that the target also has.
Some additional counterarguments:
The Research Field text cited is specifically for Mutagenist. Specific does not define general - that is a disguised form of the Affirming the Consequent fallacy. So at best, that ruling would apply only to Mutagenist characters, not all characters that have the Combine Elixirs feat. And it might only apply to the Mutagenist after they have the Greater Field Discovery that allows them to use two Mutagen effects at the same time and does override the Polymorph trait.
That Research Field text does not override or even mention the Mutagen or Polymorph trait. It says that it applies to Elixirs that have drawbacks. Which does imply Mutagens, but only because current Elixirs don't have drawbacks. It is not very explicit.
| Errenor |
| 1 person marked this as a favorite. |
Some additional counterarguments:
The Research Field text cited is specifically for Mutagenist. Specific does not define general - that is a disguised form of the Affirming the Consequent fallacy. So at best, that ruling would apply only to Mutagenist characters, not all characters that have the Combine Elixirs feat. And it might only apply to the Mutagenist after they have the Greater Field Discovery that allows them to use two Mutagen effects at the same time and does override the Polymorph trait.
That Research Field text does not override or even mention the Mutagen or Polymorph trait. It says that it applies to Elixirs that have drawbacks. Which does imply Mutagens, but only because current Elixirs don't have drawbacks. It is not very explicit.
Mutagenist's "If you have more than one drawback due to Combine Elixirs or a similar ability, drinking the vial suppresses one drawback of your choice." means that it's possible to have "more than one drawback due to Combine Elixirs". No, it's not only about Mutagenists because the feat is general, for everyone, even for dedicated alchemists. There's nothing to state that it's working differently just for Mutagenists.
It's rather silly to argue that mentioned drawbacks aren't about drawbacks of mutagens when probably the only elixirs that have drawbacks are mutagens.I think that the ability does what it says it does: it combines two elixirs which can be mutagens. It's a very specific rule btw.
Also Mutagenist discovery at 13th level doesn't require the feat and works when just drinking mutagens sequentially. No, I don't think it prevents the feat from working as written.
| Perpdepog |
| 2 people marked this as a favorite. |
I think it's genuinely kind of an accomplishment to manage to turn even a thread arguing about the benefits of adventuring with your coochie out into a back and forth rules minutia debate.
It's one of my favorite aspects of the Pathfinder fanbase, at least as long as the debates don't get acrimonious or toxic. I'm not being facetious here; it's genuinely always fun to stumble into threads and conversations where those sorts of discussions are running in tandom.
| The Contrarian |
| 1 person marked this as a favorite. |
Justnobodyfqwl wrote:I think it's genuinely kind of an accomplishment to manage to turn even a thread arguing about the benefits of adventuring with your coochie out into a back and forth rules minutia debate.It's one of my favorite aspects of the Pathfinder fanbase, at least as long as the debates don't get acrimonious or toxic. I'm not being facetious here; it's genuinely always fun to stumble into threads and conversations where those sorts of discussions are running in tandom.
You think this odd? You should see the thread he started about poop.
RD is a really, really weird guy.
| Tridus |
| 3 people marked this as a favorite. |
Perpdepog wrote:Justnobodyfqwl wrote:I think it's genuinely kind of an accomplishment to manage to turn even a thread arguing about the benefits of adventuring with your coochie out into a back and forth rules minutia debate.It's one of my favorite aspects of the Pathfinder fanbase, at least as long as the debates don't get acrimonious or toxic. I'm not being facetious here; it's genuinely always fun to stumble into threads and conversations where those sorts of discussions are running in tandom.You think this odd? You should see the thread he started about poop.
RD is a really, really weird guy.
In the best way, lol.
| Perpdepog |
| 2 people marked this as a favorite. |
Perpdepog wrote:Justnobodyfqwl wrote:I think it's genuinely kind of an accomplishment to manage to turn even a thread arguing about the benefits of adventuring with your coochie out into a back and forth rules minutia debate.It's one of my favorite aspects of the Pathfinder fanbase, at least as long as the debates don't get acrimonious or toxic. I'm not being facetious here; it's genuinely always fun to stumble into threads and conversations where those sorts of discussions are running in tandom.You think this odd? You should see the thread he started about poop.
RD is a really, really weird guy.
I'm confused; I never said I thought the conversations odd. Think maybe this was a response to the wrong post?
The Raven Black
|
The Raven Black wrote:Presumably they don't have any (since those would be items that they had purchased.)rainzax wrote:Where do you put your Runes ?I do have a 4th level PFS character that hasn't purchased a single item yet.
So yeah, naked. And carrying nothing.
=)
I wonder what the character's class is.
| kaid |
| 1 person marked this as a favorite. |
rainzax wrote:Where do you put your Runes ?I do have a 4th level PFS character that hasn't purchased a single item yet.
So yeah, naked. And carrying nothing.
=)
There are some ancestries with innate armor where you can etch the runes on their natural armor. Otherwise you can do kineticists built in weapons built in armor depending on what you go for gates. You could get by with nothing for a good amount of levels on a kineticist before eventually needing some clothing to stick runes on or if GM lets you etch them on your body.
rainzax
|
| 2 people marked this as a favorite. |
glass wrote:I wonder what the character's class is.The Raven Black wrote:Presumably they don't have any (since those would be items that they had purchased.)rainzax wrote:Where do you put your Runes ?I do have a 4th level PFS character that hasn't purchased a single item yet.
So yeah, naked. And carrying nothing.
=)
Sprite Sorcerer.
I keep almost spending the $, but then end up deciding that "having nothing whatsoever" does not (yet) serve as a strong enough deterent from abandoning the concept entirely.
=)