JiCi wrote: Why can't I go "Hold, hold, hold, NOW" when an enemy charges me again? Because enemies act one at a time in initiative. Short of having GM buy in to have all the enemies acting on the same initiative, it's not possible to have one large group readying actions against another large group to any significant effect. The moment the first enemy comes within range of a spear and suffers multiple readied actions and dying, every enemy after them in initiative is going to adjust their tactics (perhaps by charging in after their fallen comrade where there are no more readied actions left). I suppose you could get a close approximation to the scene by using troops.
The Raven Black wrote:
Blinding light would not hamper a person with darkvision, since they can only see the dark, and not the light, like a lightvision person can. ;P
Trip.H wrote: Even if the items need to be used or be wasted, a Garden of Healing built in a city can spit out Contagion Metabolizers, etc, while the PCs are away. The PC can come back to collect a fat purse from the hireling who sells the daily healings. Even if the gross-costs net per-Activate value is like 20% of its listed gp cost, it's still kinda a yikes gold factory. No such thing in PF2e. By the time the PCs pay their hirelings, purchase the materials necessary to sustain and maintain the garden, taxes on the products, fees to the local crafter guilds, and bribes to criminals and politicians to get around red tape and other troubles, they're just making an Earn Income check to see what's left for their own personal profit.
Super Zero wrote: In that example you won't benefit from the precision damage because you've already used it. But I'm not sure what extra combo you're missing there. The combo of following up a high damage hit with a guarantee of another high damage hit (especially if you were lucky enough to have crit the first time). Sure the precision damage doesn't carry over to the second Strike, since that is once per round (what is it with Paizo limiting everything to once per round anyways?), but guaranteed extra damage after already landing a high damage Strike would have been pretty sweet. My point is, if you take all the ikons that benefit archers, you can't benefit from them all. If you take all the ikons that benefit throwing weapons, you can't benefit from them all. If you take all the ikons for most any other theme you want, you can't benefit from them all. It's inefficient. It's lack of synergy. It's waste. It's the extra hoops that hold back the swashbuckler, the witch hexes, the inventor, and many other classes.
The limit of one transcend a round really limits what you can do with the ikons. For example, if you use Gaze Sharp as Steel for the defensive bonuses against ranged attacks with your archer exemplar then for your first action transcend A Moment Unending to get the precision damage bonus on your next attack and into Unfailing Bow for the passive damage bonus, Strike with your bow and hit, you can't then make use of Arrow Splits Arrow. In fact, you will almost never get to use Arrow Splits Arrow while benefitting from those other ikons. The exemplar is rife with "obvious combos" that simply don't work well, if at all, due to that limitation. It's a shame they limited the class so much. I've seen more than my fair share of exemplars who, in practice, had at least one dead ikon that almost never saw the light of day. The class would have been better if they started with only two ikons and didn't have the once per round transcend limitation.
JiCi wrote: Is it intended to redesign/design the dragons as "more nightmarish" and "outerworldy alien"? They're neither of those things. They're just different. If they weren't, WotC could potentially sue Paizo out of existence. And because of the way human brains work, different naturally trends towards the subjective uncanny valley.
Dragonchess Player wrote:
Hence why I said "generally destroyed." There's exceptions to almost everything in Pathfinder.
I'm surprised nobody's mentioned that undead cannot be doomed by the breath weapon yet. Dragons Most Fearsome!" By Luis Loza wrote: Their breath is a line of spirit damage that dooms undead creatures, helping guarantee their destruction. Undead are not impacted by doom since they are generally destroyed at 0 hp. Doomed Condition wrote:
Oftentimes undead don't even have a soul present for the powerful force to grip in the first place.
Trip.H wrote: Because of that bad OG construction, you need special lines for every case where that assumed total of four is wrong. Ah, that makes sense. The current phrasing is not as clear or as obvious as I'd like though. Even now it reads to me like you add the value of the witch bonus to the bonus value granted by the feat. Kind of like how armor potency runes don't add an item bonus to AC, but rather increase the item bonus granted by armor.
If I have two apples, and Gary is to deliver me 3 apples, and Bill tells me he is going to deliver 2 apples plus an amount equal to that which Gary is delivering, then when all apples are delivered, I should have 10 apples. 2 + 3 + 2 + 3 = 10. I don't see the source of your confusion. The Raven Black wrote: You do not get to add twice your bonus familiar abilities for being a Witch. Except the feat clearly states to do exactly that: "Add the bonus familiar abilities you gain for being a witch to this amount." 2 + 3 = 5.
Then why would it say "Add the bonus familiar abilities you gain for being a witch to this amount." "This amount" being the extra abilities granted by the feat. If that wasn't the case then surely there's no point in including the above text in the feat. It goes without saying that a feat that gets you extra familiar abilities isn't going to take away abilities granted by a different source.
Enhanced familiar says "You can select four familiar or master abilities each day, instead of two." For witches it then goes on to say "Add the bonus familiar abilities you gain for being a witch to this amount." So if I'm playing a 6th-level witch, my familiar would have... 2 base abilities that all familiars get
For a total of 5 familiar abilities. If said witch took Enhanced Familiar, then at 6th level the familiar would have... 2 base abilities that all familiars get
For a total of 10 familiar abilities. Is that right? Seems like a pretty meager feat if not.
If an activity is not its subordinate actions, then it gains none of the traits or other properties of its subordinate actions, no? Seems like quite the slippery slope as that logical process and line of reasoning would completely break the game when taken to its logical conclusion. Ergo, it must be the case that Swipe can be used prior to Drink From My Foes.
My citation is common sense. If a group of people come together to play soccer, and the referee is changing the rules on the fly, or following the rules of American football, then expectations have been subverted. That is very likely to make for a bad time for all, and players would rightfully be calling foul if such changes weren't agreed to by all parties in advance. It's simple adherance to the basic social contract of gaming.
Finoan wrote:
Any GM who tweaks existing stats without informing his players that, that is something he might do from time to time during the course of play is not only cheating, but subverting the expectations of both the game and its players.
Easl wrote: This is probably one of those "magic does what the rules say and nothing more" situations. The map's passive provides +1 bonuses to survival and relevant RK checks, that's it. Yes it's a map, but in the rules if you want to translate "I use the map" into some skill check, then it's getting you +1 on the skill check. I'd like to direct your attention to this thread.
Farien wrote:
A broken game is a good thing? EDIT: Ah never mind. Forgot who was speaking to. Cats love breaking things. Finoan wrote:
It's not brilliant. It's stupid. No, wait...agh! Got me again, Finoan. ;P
Claxon wrote: All the actions that would be Stealth checks as defined in the skill have the Secret trait. Yet Avoid Notice does not. Until it gets errata to change that, it's a house rule. Finoan wrote: The GM can choose to make any check secret...By RAW, GM decides. Entirely moot. The GM can decide to send a level +10 dragon against the party. So what? That in no way changes the standard expectation.
NorrKnekten wrote:
Making the Stealth check to Avoid Notice a secret check when the exploration activity lacks the Secret trait is a house rule.
Nelzy wrote:
This is what I was talking about.
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