![]() ![]()
![]() Nelzy wrote:
This is what I was talking about. ![]()
![]() Pirate Rob wrote:
Thanks for providing a source link, but that's wrong. Grapple is checked against Fortitude DC, not Reflex DC. ;P ![]()
![]() Mathmuse wrote:
Though they can be expensive, they are also fun! And they also serve to expand my versatility and range, often with a cool theme to boot! ![]()
![]() Perpdepog wrote: Horsepersons of the Apocalypse. Proper etiquette dictates that individuals be referred to as people first; don't prioritize their condition--that's rude. For example, you should not say "the deaf boy..." but rather, would say "the boy who is deaf..." Ergo, they are "people of the apocalypse who ride horses." .
;P ![]()
![]() Magic immunity is not dead! Everyone shout it from the roof tops and rejoice! I am SO psyched for Monster Core's recycled art! ![]()
![]() Themetricsystem wrote: The lack of the Staff trait is, to me, the nail in the coffin on this subject and says everything that needs to be known. You'd need to wait to upgrade/swap it to a proper one later on to prepare it in any other fashion. It's clearly just a normal staff in all respects, save for its acquisition and unique spells. Just because it doesn't mention the Staff trait doesn't mean that it doesn't have it. It's in the name. Literally. As others have said, why would the developers bother wasting words? Spoiler: All else aside, the game developers are rather fond of reminding us about rules with redundant text. ![]()
![]() The constant reductio ad absurdum from both sides in this thread brings a tear to mine eye. Themetricsystem wrote:
The thought had crossed my mind, but with the way this thread is going, I feared people might take me seriously. ![]()
![]() Finoan wrote: Similarly you can have feats that modify Leap...and don't modify High Jump or Long Jump. Isn't Leap used as the basis for High Jump and Long Jump? I suspect that abilities that effect Leap would likely effect High Jump and Long Jump as a result unless specifically called out otherwise. Note that nearly all the check results say "You Leap..." ![]()
![]() The GM pitted you against an Extreme encounter at campaign's end and pretty much wiped the party? Sounds to me like the system working as expected. Assuming you were familiar with your characters, had established tactics and fail safes to lean into, and had just a little luck with the dice, even Extreme encounters are readily surmountable. If the party is lacking in any or all of those things (as is often the case when people start at high level play rather than working up to it) then a party wipe against such odds makes sense. ![]()
![]() ElementalofCuteness wrote:
Why, by all the other limiting factors the game enforces of course! Limited number of hands, limited number of actions, and limited spell rank to name a few! Any table unable to handle a mere pidly trifle such as infinite wands are no true roleplayers. ![]()
![]() Baarogue wrote: Flavor text...has no bearing on its function... One man's flavor text is another man's rules. Who are you to decide for everyone which is which? I'm fairly certain many of the game's developers have espoused a dim view of your particular stance on the matter on these forums in the past. ![]()
![]() Baarogue wrote: You do still need to spend that Fly action every turn or else fall even with a Flying Broomstick The broom does all the flying, you don't. I'd argue you do not need to spend actions, other than to direct it. Everything in the description reads like it flies on its own, even drifting while stowed. ![]()
![]() Finoan wrote: A spellbook would sell for 5 sp. Having spells written in it wouldn't increase the price. Because selling spells isn't how adventurers should be earning money. I call bullpucky on that. A spellbook is obviously worth 5sp + the cost of Learn a Spell of every spell within (or half that on resale). What is there in the rules that would indicate it has no value? That's ridiculous I say. Spellbooks are rightfully some of the most valuable treasure around. ![]()
![]() Purple Dragon Knight wrote:
What broken characters? How does one even make a broken character in PF2e? I didn't think it was possible. ![]()
![]() breithauptclan wrote: I'm not sure that I would generally allow casting the spell in a way that the character is already mounted. I would probably require an action to mount the summoned creature. But why? breithauptclan wrote:
Perhaps doesn't. Perhaps it does. breithauptclan wrote: That said, I would probably relax strict RAW and allow it. That would certainly allow everyone to have fun and keep the game moving, at least until the player breaks any unsaid good faith agreements and utilizes a broken combo of some sort. The Raven Black wrote: IIRC a creature cannot end its turn in another creature's space unless the Size difference is pretty big. Minions don't have turns though. The Raven Black wrote: Also mounting a creature requires an action. Which is predicated on the assumption that the would be rider is hopping on, rather than having a steed magically appear between their legs. The Raven Black wrote: So RAW, no. You sure? We should probably make absolutely certain before acting as though our interpretations were indisputable facts. The Raven Black wrote: Rule of cool may allow for it, until the players find a way to game the interpretation into giving them undue mechanical advantages. Spending three actions to stride three times with a speed boost in return for a third level spell slot doesn't strike me as an undue mechanical advantage. Perhaps someone can come up with one more unbalanced than that? ![]()
![]() breithauptclan wrote: I'm just finding it amusing that people are posting these arguments about familiars and action economy as though graystone and I haven't gone over every possibility of the current rules three times already. People keep bringing it up with you two because none of them can believe just how wrong you are. :P ![]()
![]() Ectar wrote:
And those people would be correct. ;P Well, near 100% uptime. You still have the action activation gap. ![]()
![]() Darksol the Painbringer wrote: If you cast the spell at Round 1 at the initiative you started with, and it only lasts for 3 rounds, the spell would end at that given initiative in Round 4, no matter how much you try to delay it (or how often your initiative is moved around from other factors). Source? Seems to me it would end at the start of the caster's (modified) turn. ![]()
![]() WWHsmackdown wrote: The energy damage doesn't scale and the only time that d4 damage is going to be competitive (tier one of play) will require a constant stream of gold to fuel the gauntlets (unless you're an alchemist) so I don't really consider it power creep when the regular gauntlet is a one time purchase that doesn't require a constant gold trickle and can later get property runes. Yeah, but it can do everything the regular gauntlet can and more, so, it's still power creep no matter how you look at it. Also, the 1d4 is really just the icing on the cake (that triggers weaknesses). It also stacks with your elemental runes and other abilities, so the bar is still being raised, even if it's only by a little. ![]()
![]() BloodandDust wrote:
Can't be a war criminal if there was no war. ;) ![]()
![]() 25speedforseaweedleshy wrote: every town or city with a garbage heap should have significant goblin population I'm offended that you would liken an entire people to being little more than the garbage dwelling offal of society. Goblins have as much potential as anyone else! How would you like it if it was said that leshy could only thrive in the waste of others? You, young sprout, should be ashamed for your bigotry. ;P |