
Ryangwy |
Fair enough, but I think the status bonus to damage should be its own feature, more so when the sorcerer gets half the bonus as a passive. That or increase its damage. I also kinda like your proposal for the focus point gain to happen when you use the action rather than when its ends, because (assuming the requirements aren't changed) it means you'll regain one focus point on your 2nd turn, likely returning to 3 focus points if you used one in your first turn (very likely).
Unleash Psyche is the psychic equivalent of dangerous sorcery - I really rather not have an Oracle situation where the good stuff gets shuffled out of the risky action and we're left with a hollow shell. Thrice level damage is certainly spicy but also dangerous, the average cantrip is 1d4 per level and you're now shooting past that into effectively d10s.
If we're going to up Psychic damage in Unleash further I'd rather buff the Psyche actions by a die size each instead (and cut the ally damage, which due to being opt in was basically never a feature of the psychic, unlike Unleash and stupefied)

Tridus |
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Mark my words: the psychic is going the way of the oracle. Maybe even the way of the battle oracle!
*laughs nefariously*
That's mean, lol.
Given that they won't be changing the page count or such here, I expect some buffs and tweaks rather than a major rework. So they're probably spared from this treatment. Psychic does need the "buff it" treatment that Oracle got but hopefully without the "remove the most interesting ideas" part.
I don’t want it, and I don’t think it’s needed, but I can see the Thaumaturge catching a nerf or two.
People have complained about Diverse Lore for years, so I can see that be revisited.
Maybe, though even Diverse Lore isn't a full replacement for the other skills (it can't identify items or do any other use). And as others said, it basically lets the class fill the fantasy of "knowing all kinds of stuff about things, and some of it is even true!"
I think it's so popular both because it's strong, but also because it's just fun on a class with Dubious Knowledge baked in. You're not going to out Arcana the Wizard or out Nature the Druid.
And TBH... as a GM? I like it when people try to know things. There's all kinds of cool lore baked into the world and APs that sometimes it's hard for me to convey to players because there isn't a good way for them to learn it. So the Thaumaturge having heard it somewhere lets me get that info into the world (and given Dubious Knowledge, make up some nonsense to go with it). I really like this and would be sad to see it go.
Thaumaturge just needs tweaks to a couple of its weaker options to feel more competitive with the better ones, otherwise the class is in a good place. It's got tons of flavor, good build diversity, and is fun to play. It's one of the most popular classes at my tables consistently ever since it came out.
... unlike Psychic, which I have seen literally no one play for any real length of time. (Psychic Dedication, OTOH, is super popular.)