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We've published Treerazer's stats. They're there for anyone to see in Monster Core over on pages 328–329. Whenever we publish stats for unique creatures like this, it's a fun exercise to imagine how a group of 20th level PCs might fare—in theory, a fight against Treerazer on his own against 20th level PCs would be beyond an Extreme 20 encounter and would likely end in a TPK.
But PCs do tricky stuff.
If you had the time to gather up a group of 4 20th level heroes to send them against Treerazer in a fight... what sort of heroes would you send and what would their tactics be?

Perpdepog |
I'll be writing down the names of all who reply to this scandalous rabble-rousing post. Also I surely would never fight on my own, right?
Absolutely not. I mean, if you did you'd lose, yeah? Everybody knows it; Cyth-V'sug jokes about it constantly.

Treerazer |
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Treerazer wrote:I'll be writing down the names of all who reply to this scandalous rabble-rousing post. Also I surely would never fight on my own, right?Absolutely not. I mean, if you did you'd lose, yeah? Everybody knows it; Cyth-V'sug jokes about it constantly.
** spoiler omitted **
It does. Roll initiative, lunch!

PossibleCabbage |
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I think the best way to attack Treerazer is "from as far away as possible" since he doesn't really have ranged options other than his ability to close distance quickly and his ability to earthbind to take out flying opponents. But that doesn't really do a lot against "superior artillery" correctly placed.
Like at the very least I would want to reduce the Witchbore to a smoking crater with mortar fire.

Perpdepog |
I think the best way to attack Treerazer is "from as far away as possible" since he doesn't really have ranged options other than his ability to close distance quickly and his ability to earthbind to take out flying opponents. But that doesn't really do a lot against "superior artillery" correctly placed.
Like at the very least I would want to reduce the Witchbore to a smoking crater with mortar fire.
This is how I'd seriously consider defeating Treerazer, as well. The main issue I see is figuring out a way to set up a kill box around him, or lure/goad him into one. Enough people using holy, cold iron, shock-infused weapons would definitely put a hurting on him before he could close, and he'd have to pick which person he wants to close with.
Granted, once that's happened then we run into issues because Treerazer also hits like a demonic truck, so you'd need some way to yoink your party member out of there.I'd also considered throwing some antimagic on him, somehow, but I don't think that's as workable. While he has got some nasty spells it wouldn't necessarily weaken his artifact-level axe, and it wouldn't get rid of his demonic strength and toughness.

PossibleCabbage |

Like my pitch for the "Kill Treerazer" story would be Kyonin getting help from Alkenstar and whoever it is that's smuggling in the Stasian Coils to maintain air superiority and bomb Tanglebriar back into the Age of Darkness.
Since if there was a way the Elves of Kyonin could have done it by themselves, it probably should have been accomplished a while ago. Sitting around letting a nascent demon lord gain more power is not exactly a good idea.

Souls At War |

Like my pitch for the "Kill Treerazer" story would be Kyonin getting help from Alkenstar and whoever it is that's smuggling in the Stasian Coils to maintain air superiority and bomb Tanglebriar back into the Age of Darkness.
Since if there was a way the Elves of Kyonin could have done it by themselves, it probably should have been accomplished a while ago. Sitting around letting a nascent demon lord gain more power is not exactly a good idea.
Well, 1) they are trying to save the place, and 2) nuking Tanglebriar would be likely to result in too much collateral damages.

Zoomba |

Looking at his stats, as many above have mentioned Treerazor's biggest hole in his defense is his lacked of ranged attacks, which means he needs to move up to and reach your in order to murder your with his axe. Thus, spreading out and 'kiting' tactics jump to mind in the air flying ideally, as the demon's tangling creepers and wall of thorns are going to be used to interfere with doing the same on the ground.
Of course Treerazor being who and where he is, you'll probably end up fighting him in a forest environment, which might limit your ability to easily fly around. Given all the trees - it's in the name after all
Of course even then his sheer numbers are rough. Definitely worth a thought: the party I ran for who defeated the final boss in Age of Ashes was a Fighter/Bard/Sorcerer/Rogue if that helps, but Treerazor seems a tougher cookie on a few levels (and not just literally by 1 Level).

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For a serious response, the players I currently GM for already have a bias to staying at range, so they're covered there. Staying out of aura of corruption is staying alive, methinks.
I would then imagine the Oracle is put on Holy duty to keep regeneration down, whilst the others try desperatly to keep the moisture in their bodies.

Bjørn Røyrvik |
We don't play 2e, but assuming this is a fair conversion, it's not that much different than stuff the PCs I have in mind have already faced and whupped. Does that count?

Treerazer |
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Treerazer wrote:I'll be writing down the names of all who reply to this scandalous rabble-rousing post. Also I surely would never fight on my own, right?You can write?
That's one of the perks of having a +7 modifier to Intelligence, which is higher than most of all those PC wizards out there. Yeah. I can write.

qwerty3werty |

Treerazer does have at will 9th rank dispel magic. So for fliers using the fly spell, beware...
Though a prepared caster can actually counterspell that, as dispel magic is a common known threat to fliers.
He also has at will earthbind to try and negate your flying if it comes from something that's not the fly spell.

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We don't play 2e, but assuming this is a fair conversion, it's not that much different than stuff the PCs I have in mind have already faced and whupped. Does that count?
This thread is specifically asking how a PF2 party of 20th level adventurers would handle Treerazer, as a fight with him should theoretically be beyond their capabilities. The stat block you've linked for PF1 shared some similarities with the PF2 version, but PF1 is fundamentally a different game in terms of balance - both in terms of the possibility of mythic rules being used that would make Treerazer trivial, and just with balance being less tightly controlled in PF1. I don't think one can answer the purpose of the thread with PF1 characters - they won't be facing the same challenges as PF2 characters, nor would they need similar tactics.

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keftiu wrote:How many shots from a Numerian railgun do you think he could take to the chest?This dates me, but you might have seen those old 'Tootsie Pop' commercials? Anytime anyone asks me 'how many x' my brain immediately goes there. But also, 3 is not a WRONG answer?
Not familiar with US commercials, but for the last part, I am remembered of the holy command that Four shalt thou not count, neither count thou two, excepting that thou then proceed to three.

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keftiu wrote:How many shots from a Numerian railgun do you think he could take to the chest?This dates me, but you might have seen those old 'Tootsie Pop' commercials? Anytime anyone asks me 'how many x' my brain immediately goes there. But also, 3 is not a WRONG answer?
"One... Two... Three..." **CRUNCH** "Three shots from the numerian railgun!"

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