Remastered Wizard reveals and speculation


Pathfinder Second Edition General Discussion

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Kobold Catgirl wrote:

The argument shouldn't be over, "Are those changes enough?" It should be over, "Are those changes too much?"

Because they're a lot. I don't know if they're too much, but they're a lot. Sorcerer's meant to be the main 4-slot caster--their whole shtick is, "I only have a few tricks, but I can hammer them over and over again". Giving wizards 4 fully customizable slots and a spontaneous spell would blur those lines a little and greatly expand their existing advantages while reducing their key weak points.

I'm not saying it's a bad idea, of course! I just think we should be careful about letting the Overton Window drift too far. That kind of change should be on the further end of what wizards could get, not the baseline.

I know it's an unpopular opinion lately, but wizards are pretty darn strong. They do at times feel a little clunky, but... well, this comparison won't help a lot of people, but I see them as sort of like the Heavy Weapons Guy from the fighting game Team Fortress 2. The Heavy is meant to be a sluggish tank, a guy who can put out massive damage with his minigun while holding a relatively small, sheltered position. He's a very vulnerable class who struggles with versatility, but buffing him incautiously would make him one of the deadliest classes in the game for his ability to secure a choke point.

I'm excited for wizards to get a bit of a buff, though, or at least for the Divine list to be made a bit less competitive with the Arcane list for versatility.

Given that Sorcerer is pick-a-list with better focus powers (mostly) and better feats, I don't think it's that big of a deal. Wizard has only a few feats that are good, a couple of which are better for Sorcerer than Wizard due to Charisma-based casting, for example, and can't even be an Occultist spellcaster like a Sorcerer can. And Sorcerer has some feats that Wizards wish they could have themselves, but can't for obvious reasons.

Also, some of those changes are proposed as a result of the changes from school spellcasting, so it's something that would have to be addressed regardless of balance concerns. Before, when Wizards had specific proficiencies with weapons, it was an annoyance, but given Wizards aren't a martial class, not many people cared. Tacking that on now to their available spell lists/slots is even worse given that they are meant to be a spellcaster class, one not restricted by spell knowledge (compared to Sorcerer).

It was something that a thesis like Spell Blending band-aided to prevent from being forced to prepare garbage like 1st level Magic Missile as a 13th level spellcaster, for example, but making it become restricted to certain spells makes this apparent problem even more glaring when new spells get released later.


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Pathfinder Adventure, Adventure Path, Starfinder Adventure Path Subscriber
Leon Aquilla wrote:

The Schools being changed into something so anodyne they look like they came from an undergraduate college curriculum is depressing.

If Paizo is really that starved for people who are good at naming things, call Onyx Path. They always come up with weird, evocative names for stuff, but I think you can do better than "School of Battle Magic/Civic Wizardry"

Okay, this is a super late reply, but I've got a fun story to add here.

I'm one of Onyx Path's freelancers. We love those weird evocative names. But they also have a downside: they are harder for new players to track and comprehend.

Now, that may not apply to you personally Leon, I know several people who don't skip a beat with them, but I also know many people who find them obtuse and difficult. The solution is to have multiple names for our splats, some werid and evocative, other straightforwards.

That's why Ashem Mummies are also known as the Jackles, the Ferrymen, or Anpu's Torch. I love the Hirfathra Hissu, but trying to remember their First Tongue name is a pain, so I just call them Bone Shadows. That means something *to me*, but it means nothing to someone picking up Werewolf the Forsaken for the first time. We can imbue meaning into the plain english name, but each splat (at least in Chronicles of Darkness) gets multiple pages in core explaining what they are about. And more often then not get at least another chapter in a suppliment.

That's not going to happen for School in Pathfinder, so I think the School of _______ format works well enough. They could be jazzed up a bit, but for the role they play and the information they need to communicate, they fit. Coming up with a more escoteric name could risk losing clarity or require more wordcount that could be better used elsewhere.

Dark Archive

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FallenDabus wrote:


I'm one of Onyx Path's freelancers.

Tell Dave to revive Mage the Awakening!


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Pathfinder Adventure, Adventure Path, Starfinder Adventure Path Subscriber
Old_Man_Robot wrote:
FallenDabus wrote:


I'm one of Onyx Path's freelancers.
Tell Dave to revive Mage the Awakening!

Spoilers since it is off-topic

Spoiler:

While I worked on Dave for Tome of the Pentacle, I definitely don't have that kinda pull! XD

But hopefully Paradox comes to their senses and lets Dave and/or Onyx Path write more books. But if not, keep an eye on the Storyteller's Vault. I know he has more he wants to write!

Grand Archive

Pathfinder Rulebook Subscriber
Unicore wrote:
They said the thesis is staying.

Is spell sub still a thesis, always felt like it should have been a feat or a baseline class feature. Real feels bad thesis for me because one of my favorite things to do is switch out spells, but not really fun enough (I guess that's how I want to word it not sure) to be felt like a worthwhile choice.

Sigh, hard to put a feeling to words. "That's why you don't skip doing your essays in school kids." :/

Either way,
That and better and more fun focus spells and I'll be over the moon.


Pathfinder Adventure Path Subscriber
Dexter Coffee wrote:
Unicore wrote:
They said the thesis is staying.

Is spell sub still a thesis, always felt like it should have been a feat or a baseline class feature. Real feels bad thesis for me because one of my favorite things to do is switch out spells, but not really fun enough (I guess that's how I want to word it not sure) to be felt like a worthwhile choice.

Sigh, hard to put a feeling to words. "That's why you don't skip doing your essays in school kids." :/

Either way,
That and better and more fun focus spells and I'll be over the moon.

they moved it from being a feat to a thesis from the original playtest, so it is probably staying there.

Grand Archive

Pathfinder Rulebook Subscriber
Unicore wrote:
they moved it from being a feat to a thesis from the original playtest, so it is probably staying there.

Curses, ah well. At least I get one of the two hopefully.

Grand Lodge

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You could easily have a thousand schools of magic all over the Inner Sea. They do not have to be large, formal schools. They could be "Lucky's Legerdemain & Lore," or "Master Mikhail's Dojo of Mysticism." They could be really large formal academies as well. Anything is possible. There could be on major school in a city and 15 smaller dojo-style schools or any combination or lack of combination.

The 3+1 slot system can be maintained by saying school trained wizards acquire the extra slot whereas generalists retain their current slots. We could also say the generalists are self-taught or traditional wizard-apprentice types of wizards.

Schools could offer all kinds of spells and have a few higher spell ranks spells be original. Or not at all. Anything is possible. I am in favor of having as few restrictions on this aspect as possible so the writers can be as creative as they can with this. This is also a way for writers to create new spells for schools in their adventures for a specific school.


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Pathfinder Lost Omens, Rulebook Subscriber
Xathos of Varisia wrote:

You could easily have a thousand schools of magic all over the Inner Sea. They do not have to be large, formal schools. They could be "Lucky's Legerdemain & Lore," or "Master Mikhail's Dojo of Mysticism." They could be really large formal academies as well. Anything is possible. There could be on major school in a city and 15 smaller dojo-style schools or any combination or lack of combination.

The 3+1 slot system can be maintained by saying school trained wizards acquire the extra slot whereas generalists retain their current slots. We could also say the generalists are self-taught or traditional wizard-apprentice types of wizards.

Schools could offer all kinds of spells and have a few higher spell ranks spells be original. Or not at all. Anything is possible. I am in favor of having as few restrictions on this aspect as possible so the writers can be as creative as they can with this. This is also a way for writers to create new spells for schools in their adventures for a specific school.

I see you too went to Upstairs Absalom Wizard College!

Silver Crusade

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It’s already been stated and discussed that the School class feature doesn’t map to actual schools in Golarion, there may be some later that are flavorful feats or archetypes, but the actual class mechanic is narrative/in-setting school of magic neutral.

Liberty's Edge

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25speedforseaweedleshy wrote:

hope old school and thesis are both gone and combine into something more interesting

new school are very interesting concept but may have narrative difficulty if paizo want to add new school

would it need to come with world changing event like return of whispering tyrant or runelord everytime a new school added

or some existing school in the setting suddenly change everything they ever teached

maybe turn arcane bond turn into focus spell that give wizard lower level spell slot in combat

basically wellspring but much weaker and stable

It has been confirmed that Thesis stays.


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Parry wrote:
I see you too went to Upstairs Absalom Wizard College!

...and now I want to see some sort of social benefit/connection/implication for people going to the same college. It would probably be pure flavor rather than anything else, but it is a point of commonality, and the fact that that other guy over there want to your alma mater feels like it should be at least potentially significant.

Like, you could totally even have an adventure that's like a street-tier Strength of Thousands. The players all start off as level 1 wizards associated with this one grubby little wizard college, trying to save and/or prove the value of their school. Often you'd get some of your quest rewards in the form of benefits for the school, which would then apply to all of the players... and of course there's the entertainment value of trying to figure out how to run a campaign when every player in the party is a wizard.

Not really worth doing as a longer piece, because the "no, really, everyone is a wizard" is going to turn off some players, but potentially entertaining enough for a one-shot.


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Sanityfaerie wrote:
Parry wrote:
I see you too went to Upstairs Absalom Wizard College!

...and now I want to see some sort of social benefit/connection/implication for people going to the same college. It would probably be pure flavor rather than anything else, but it is a point of commonality, and the fact that that other guy over there want to your alma mater feels like it should be at least potentially significant.

Like, you could totally even have an adventure that's like a street-tier Strength of Thousands. The players all start off as level 1 wizards associated with this one grubby little wizard college, trying to save and/or prove the value of their school. Often you'd get some of your quest rewards in the form of benefits for the school, which would then apply to all of the players... and of course there's the entertainment value of trying to figure out how to run a campaign when every player in the party is a wizard.

Not really worth doing as a longer piece, because the "no, really, everyone is a wizard" is going to turn off some players, but potentially entertaining enough for a one-shot.

Funny how you could already do that story without changing the rules.

So once again this change seems to me like it will greatly reduced what wizards got with no real benefit outside of one or two out of list spells. Which could had been feats instead.


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I do believe that the potential social benefits of attending a college are adequately captured in (IIRC) the LO World Guide and GMG which both have sections on factions. Colleges, fraternities/sororities, and professional associations can all be implemented using the faction sub-system. A number of existing archetypes suggest themselves for repurposing for use with such factions. As such, I'm not sure there's a compelling argument for adding such specific social sub-systems to the wizard class itself. (It also rather jarringly auto-opts-in all players, even those who don't really want to engage in such memberships. Whereas in the real world such memberships are the burden of the individual members to actively opt-in [typically through the paying of annual dues].)


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Maybe we should take stock here and bullet point what is actually going on. I know I kind of lost the thread of things with all the speculation and back and forth.

What I think I know is...

Wizards are going to get Simple Weapon Proficiency.
They are going to keep their Thesis.
The old OGL schools based on effects are gone.
The new PF2R schools are still going to be based on focused training/learning, just more trade/culture/field of interest based instead of catagory.
Those schools can either be actual academic institutions or "schools of thought" where characters can have an alma mater or a particular interest.

Other than that they are going to be functionally the same sort of class, right? Arcane lists, some bonus spells, etc?


In other words, as far as niches go we still have the Universalist, evokers (battle magic), transmuters (protean form), and others right? Even if they are rough analogs, they are still similar roles and should be mechanically similar?


Lurker in Insomnia wrote:
In other words, as far as niches go we still have the Universalist, evokers (battle magic), transmuters (protean form), and others right? Even if they are rough analogs, they are still similar roles and should be mechanically similar?

In essence. Yes.


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Lurker in Insomnia wrote:
In other words, as far as niches go we still have the Universalist, evokers (battle magic), transmuters (protean form), and others right? Even if they are rough analogs, they are still similar roles and should be mechanically similar?

Not quite.

As it currently stands currently Evocation Wizards can get an extra slot of every level (except 10th) to cast any evocation spell that they know from the entire list of arcane spells. The new system appears to only grant a small list of spells closer to what sorcerers bloodline and cleric deities get.

So the wizard is losing a tons of versatility (what was its bread and butter). For a single unique spell and the flavor of "I went to college" that was already provided by the fact that they got a thesis and had it all over their feats.


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Temperans wrote:
Lurker in Insomnia wrote:
In other words, as far as niches go we still have the Universalist, evokers (battle magic), transmuters (protean form), and others right? Even if they are rough analogs, they are still similar roles and should be mechanically similar?

Not quite.

As it currently stands currently Evocation Wizards can get an extra slot of every level (except 10th) to cast any evocation spell that they know from the entire list of arcane spells. The new system appears to only grant a small list of spells closer to what sorcerers bloodline and cleric deities get.

So the wizard is losing a tons of versatility (what was its bread and butter). For a single unique spells and the flavor of "I went to college" that was already provided by the fact that they got a thesis and had it all over their feats.

We actually can't be sure that this is what's happening. It's better to reserve judgement until we see the actual text as it will be implemented. What you're describing is kind of a "worse case scenario". My bet is that wizards will have some general versatility with universalists ruling the roost with regards to versatility.


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I mean, "I cast spells that are good at blowing things up" is more in tune with "what the player who would choose this option wants to do" than "I cast evocation spells."

Like "Dancing Lights" was evocation and "Incendiary Fog" was conjuration and I'm pretty sure the "War Mage" training would emphasize the latter more than the former.


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PossibleCabbage wrote:

I mean, "I cast spells that are good at blowing things up" is more in tune with "what the player who would choose this option wants to do" than "I cast evocation spells."

Like "Dancing Lights" was evocation and "Incendiary Fog" was conjuration and I'm pretty sure the "War Mage" training would emphasize the latter more than the former.

War mage that focuses on evocation is obviously more focused on the explosions.

War mage that focuses on conjuration is obviously more focused on battlefield control.
War mage that focuses on necromancy is obviously more focused on war crimes.
War mage that focuses on divination is obviously more focused on spionage.
Etc.

Having a mechanic that is "war mage" and focuses only on a handful of spells is less versatile than letting the player pick the spells they want to focus on. The only benefit the new mechanic provides is that Paizo can waste more space making specific lists and selling it as adding more options, without actually doing so.

I also don't believe the "we can add more feats for specific schools now" because they could already had done it, but they didn't. I don't know why but the devs right now refuse to give wizards actual feats and this change does not change that fact.


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Pathfinder Lost Omens, Rulebook Subscriber
Temperans wrote:
Lurker in Insomnia wrote:
In other words, as far as niches go we still have the Universalist, evokers (battle magic), transmuters (protean form), and others right? Even if they are rough analogs, they are still similar roles and should be mechanically similar?

Not quite.

As it currently stands currently Evocation Wizards can get an extra slot of every level (except 10th) to cast any evocation spell that they know from the entire list of arcane spells. The new system appears to only grant a small list of spells closer to what sorcerers bloodline and cleric deities get.

So the wizard is losing a tons of versatility (what was its bread and butter). For a single unique spell and the flavor of "I went to college" that was already provided by the fact that they got a thesis and had it all over their feats.

To be clear, we have not been informed of any changes in the total number of castings, if anything reading between the lines of exactly what they said with regard to slots and the variety of spells; it sounds like the slot will still be there but that the spell in it will be constrained to the spells off the specialized list, so you're always carrying an extra spell of each level like before, but from a narrower list of spells. I say this because they were talking about having fewer options because of the school change than 'everything of X school' and the only thing on the Wizard that actually could apply to is the school slot.

Liberty's Edge

My speculation: There will be some "suggestion" schools that include a bundle of spells but at the end of the day it is going to be something along the lines of the following:

- Choose one of the following Focus Spells, X, Y, Z, etc
- You add one Spell from the Highest Tier Slot you can cast (they're replacing Level with Tier, right?) at 1st Level and every 2 Levels afterward. This is a School Spell for you. Each day when you prepare Spells you automatically Prepare one additional copy of this Spell in addition to the remainder of your Slots. You may exchange or consume this Slot as you would with any other Spell for the purpose of other Wizard Abilities such as Spell Substitution and similar Abilities granted via Feats or your Wizard Thesis.
- You may spontaneously substitute any Prepared Spell for any School Spell of the same Spell Slot Tier.

In short, if they're going to do away with the existing packages of Spells for the Schools I think that they are NOT going to make it HARDER on themselves by forcing out dozens of different new lists, instead, they'll have each Wizard make their own School Spell lists while also providing a handful of suggested lists much like the example Character builds Paizo creates for Classes in their various RPGs. You'll build your own much like how Spontanous Caster builds their own Signature Spell list.


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I'll say that I seriously doubt that they're going to make the Wizard weaker. I think that some of the earlier suggestions we were seeing in this thread went kind of overboard, especially if taken as a "yes and also", but... well, Paizo is good at what they do. I'm quite certain that they've been paying attention to which classes are struggling a bit, and wizard... is on that list. Now, I wouldn't really expect a huge boost, but I'd be seriously surprised if they don't come out of this process clearly better off than they went in. If they're taking away a bit of flexibility with the Schools feature (which to my eye seems likely but not certain), I'm pretty sure they're going to hand that value back with interest somewhere else.


It might be as simple as spells getting keywords and the new schools (which I personally have not seen anything that demands they mean "went to college" any more than the old schools did. Actual physical schools seem completely unnecessary) just have a list of what keywords are available as bonus spells.

It might not lend itself to handy lists, but it would open up Wizards to new and versatile options in future supplements without having to update schools directly.


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Sanityfaerie wrote:
I'll say that I seriously doubt that they're going to make the Wizard weaker. I think that some of the earlier suggestions we were seeing in this thread went kind of overboard, especially if taken as a "yes and also", but... well, Paizo is good at what they do. I'm quite certain that they've been paying attention to which classes are struggling a bit, and wizard... is on that list. Now, I wouldn't really expect a huge boost, but I'd be seriously surprised if they don't come out of this process clearly better off than they went in. If they're taking away a bit of flexibility with the Schools feature (which to my eye seems likely but not certain), I'm pretty sure they're going to hand that value back with interest somewhere else.

That's basically what we are paying for to get Simple Weapon Proficiency; same de facto thesis choices (nothing new or changed), forced school slots (which seems more limiting than before, even if it's necessary because of the OGL), and probably still having the same bad school focus spells.

As far as I'm concerned, Wizard was pretty bad before this, and I don't think they'll come out any better, even if they're given Simple Weapon Proficiency to compensate, since all that does is fix stupid legacy rules (which by RAW does not apply to the OGL version).


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Darksol the Painbringer wrote:
Sanityfaerie wrote:
I'll say that I seriously doubt that they're going to make the Wizard weaker. I think that some of the earlier suggestions we were seeing in this thread went kind of overboard, especially if taken as a "yes and also", but... well, Paizo is good at what they do. I'm quite certain that they've been paying attention to which classes are struggling a bit, and wizard... is on that list. Now, I wouldn't really expect a huge boost, but I'd be seriously surprised if they don't come out of this process clearly better off than they went in. If they're taking away a bit of flexibility with the Schools feature (which to my eye seems likely but not certain), I'm pretty sure they're going to hand that value back with interest somewhere else.

That's basically what we are paying for to get Simple Weapon Proficiency; same de facto thesis choices (nothing new or changed), forced school slots (which seems more limiting than before, even if it's necessary because of the OGL), and probably still having the same bad school focus spells.

As far as I'm concerned, Wizard was pretty bad before this, and I don't think they'll come out any better, even if they're given Simple Weapon Proficiency to compensate, since all that does is fix stupid legacy rules (which by RAW does not apply to the OGL version).

Why do you assume that Wizards have to "pay" for simple weapon proficiency? Are the designers so bad at their jobs that they will go "giving wizards the same proficiency as sorcerers will unbalance the game, quick, give them worse casting"? We don't know if the thesis's will change, we don't know of they will still have forced school slots, and we don't know if they will have better focus spells, but the designers aren't stupid. They might not give them a huge buff, but they are probably aware that wizards need at least a small buff. I have the feeling that they will at least try to make the wizard better. They might be too conservative, but they won't make it worse. At least not on purpose to "pay" for simple weapons.


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I think "the focus spells are good now" but "the list of extra spells you get with your specialist slot is smaller" is a reasonable tradeoff.

Like one of the things that having a list of specialist spells that's manageable does is it helps train people who haven't been playing prepared casters forever "what kind of spells are good to have in your daily set." Since assuredly there were some "trap" options if you're just preparing "conjuration spells" and perhaps the best options were in the backmatter of APs or something since the list was ever-increasing.


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Darksol the Painbringer wrote:

That's basically what we are paying for to get Simple Weapon Proficiency; same de facto thesis choices (nothing new or changed), forced school slots (which seems more limiting than before, even if it's necessary because of the OGL), and probably still having the same bad school focus spells.

As far as I'm concerned, Wizard was pretty bad before this, and I don't think they'll come out any better, even if they're given Simple Weapon Proficiency to compensate, since all that does is fix stupid legacy rules (which by RAW does not apply to the OGL version).

I don't know why you'd expect that. Do you feel that Paizo has at any point showed themselves to be incompetent in balancing, or unwilling to listen to playtest feedback? I mean, they straight-up said that they considered the last 4 years to be an extended playtest that they're using to make adjustments for this remaster... and based on that feedback, even I can tell that the Wizard could use some extra love. Not, like, a huge amount, but some.

I think that the current situation of the Wizard is an artifact of the fact that they had to cram All The Classes out the door all at once to get things started, they hadn't had the same level of experience with fine-tuning the balance, and they were (justifiably) concerned about the possibility of making casters in general and wizards in particular OP. So the wizard came out of things a bit undertuned. At the same time, Paizo was trying not to do the errata thing too much, especially when not reprinting, and the Wizard wasn't that bad. It was playable. It was better than alchemist, which was also playable (for players with the right mindset). So Alchemist got some nudges (because it really was kind of suffering) but Wizard wasn't quite down at that level.

Well, now they're pulling everything out and changing things up, and in this shining moment, making changes is easy. So... I expect the wizard that comes out of this to look pretty much like what we'd expect to see if the old wizard had been the playtest version, and they'd gotten the feedback they've gotten on it... except that four years of feedback will have left them with an even more precise idea of how far to tweak it. Old wizard was a bit undertuned (not as undertuned as playtest classes often are, but still a bit below par) and we should expect that overall it's going to get a nudge upwards.

Simple Weapon Proficiency is basically a ribbon. It's not like the staff is a bad weapon, as simple weapons go. It is worth no points. i expect that the schools will indeed have pretty seriously limited lists, and that's going to be a real (but small) reduction in wizard flexibility, so that's worth a bit. They're going to have a number of spells, feats, and so on tuned up from "terrible" to "not bad", just like everyone else is. This is also pretty much free, on a combination of "everyone is doing it" and "it doesn't really increase raw power, it just gives you more viable options."

So there's going to be a small-to-moderate but meaningful chunk of upgrade left after that, and I'd expect that it's going to come in some form that the blasters in particular will like, since that's the bit where wizards in particular are suffering. I'm going to guess something like...
- One or two especially blasty schools are going to get particularly nice blasty focus spells - not OP or anything, but just really nice. Satisfying.
- A smattering of the more blaster-focused Arcane spells are going to get a bit of a nudge upward, especially Arcane-only ones.
- A few feats sprinkled lightly through their new class feat list that will make blasters immediately think "Why yes, I do want that." Again, nothing particularly OP. Just... something to look forward to.

Then add on the fact that we know they're going to be rejiggering attack cantrips (best guess - bring a number of other attack cantrips up to a level where they can compete with EArc on quality). I think that, when we finally walk out of this one, Wizards in general are going to have a bit more spring in their step, and blaster wizards will be downright smiling. Again, I don't expect anything huge... but I do expect enough adjustments in the aggregate to move the needle in a meaningful way, and make the overall play experience a lot nicer.


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Pathfinder Rulebook Subscriber
PossibleCabbage wrote:
I think "the focus spells are good now" but "the list of extra spells you get with your specialist slot is smaller" is a reasonable tradeoff.

Why do we need a "reasonable tradeoff" when the issue is part of the wizard kit being garbage? Paizo can simply make the bad thing better without being forced to insert some compensatory amount of misery somewhere else.


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fwiw I agree with Temperans. I don't know what the devs' mechanical strategy is here but I'm having a hard time imagining how this is gonna be anything but a more limited and harder to maintain version of what we already have. They're removing the reliance on Trait-based organization but keeping the organization; that's like trying to color-code something without using colors. If the goal is to flavor a wizard based on application-of-knowledge, leaving the current system in place and adding Feats seems like more bang for less buck.

If they HAVE to change this anyway cause of the OGL, why not just rename the existing 8 schools? Or hell if you were planning on going through all the spells anyway to curate new school lists, why not just add some more schools to the existing 8, right now? Here's another option: make spells able to have multiple old-school traits so something can be Conjuration AND Evocation (like we do with Traditions). Or some combo of the above.

It's hard to believe they didn't think of this, so I can only conclude that the devs are aware of these options and must've elected to just ... not do those things. I would love to know why. Some kind of Town Hall or vlog thing regarding this decision, in much more depth, would be nice.

- Jee


Well, the tradeoff is necessary since having a list like

Spoiler:
Acid Arrow, Acid Splash, Acid Storm, Acidic Burst, Airburst, Animated Assault, Aqueous Blast, Biting Words, Blade Barrier, Blazing Dive, Blazing Fissure, Blightburn Blast, Blinding Foam, Boil Blood, Bracing Tendrils, Bralani Referendum, Breath of Drought, Briny Bolt, Buffeting Winds, Burning Hands, Cataclysm, Chain Lightning, Chilling Darkness, Chilling Spray, Chromatic Ray, Concordant Choir, Cone of Cold, Continual Flame, Control Sand, Control Water, Crashing Wave, Cyclone Rondo, Dancing Lights, Dancing Shield, Darkness, Deity's Strike, Deluge, Disintegrate, Divine Decree, Divine Lance, Divine Wrath, Draw the Lightning, Earthquake, Echoing Weapon, Electric Arc, Elemental Annihilation Wave, Elemental Zone, Etheric Shards, Faerie Fire, Falling Sky, Final Sacrifice, Fire Seeds, Fire Shield, Fireball, Firework Blast, Flame Strike, Flame Vortex, Flame Wisp, Flaming Sphere, Flowing Strike, Force Cage, Forceful Hand, Friendfetch, Frigid Flurry, Gale Blast, Gasping Marsh, Geyser, Glass Sand, Glitterdust, Gravitational Pull, Gravity Well, Gritty Wheeze, Gust of Wind, Haunting Hymn, Heat Metal, Holy Cascade, Horizon Thunder Sphere, Hydraulic Push, Hydraulic Torrent, Ice Storm, Ignite Fireworks, Implosion, Kinetic Ram, Levitate, Light, Lightning Bolt, Lightning Storm, Mage Hand, Magic Missile, Magnetic Acceleration, Magnetic Attraction, Meteor Swarm, Moonburst, Moonlight Ray, Noxious Vapors, Painful Vibrations, Penumbral Shroud, Percussive Impact, Personal Rain Cloud, Phase Bolt, Pillar of Water, Polar Ray, Poltergeist's Fury, Prestidigitation, Prismatic Spray, Produce Flame, Puff of Poison, Pummeling Rubble, Punishing Winds, Purifying Icicle, Radiant Beam, Radiant Field, Ray of Frost, Repelling Pulse, Reverse Gravity, Rime Slick, Scatter Scree, Scorching Blast, Scorching Ray, Scouring Pulse, Scouring Sand, Sea Surge, Searing Light, Shadow Blast, Shatter, Shocking Grasp, Shockwave, Snowball, Sound Burst, Spiritual Weapon, Spout, Stone Tell, Storm of Vengeance, Stormburst, Sudden Bolt, Sunburst, Swallow Light, Telekinetic Bombardment, Telekinetic Haul, Telekinetic Maneuver, Telekinetic Projectile, Unseasonable Squall, Volcanic Eruption, Vomit Swarm, Wall of Fire, Wall of Force, Wall of Ice, Wall of Radiance, Wall of Shadow, Wall of Virtue, Wall of Wind, Weapon of Judgment, Weapon Storm, Whirlwind, Zero Gravity
under each school would make it harder to just print new schools in future books, or would consume columns that would be better used for "telling you what the school is about" kind of flavor text. If you instead put school traits on spells that wouldn't easily be future-proof for more schools later.

But as long as the school gives you at least a choice of "at least two spells you almost always want to have in a day in each spell tier" with some text like "A GM can add additional spells to this list", that is acceptable. So we need to improve something else to balance out this loss, so "the focus spells are good now" seems reasonable.


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Inspector Jee wrote:

If they HAVE to change this anyway cause of the OGL, why not just rename the existing 8 schools? Or hell if you were planning on going through all the spells anyway to curate new school lists, why not just add some more schools to the existing 8, right now? Here's another option: make spells able to have multiple old-school traits so something can be Conjuration AND Evocation (like we do with Traditions). Or some combo of the above.

It's hard to believe they didn't think of this, so I can only conclude that the devs are aware of these options and must've elected to just ... not do those things. I would love to know why. Some kind of Town Hall or vlog thing regarding this decision, in much more depth, would be nice.

- Jee

It's a long thread but the answer to "why not keep the classic schools" is as you said, D&D made up those schools and continuing to use them is a major risk in the face of Hasbro's willingness to make their ownership of their licenses everyone's problem. As for why not simply rename them and file off the serial numbers, it's my understanding that the name of something being different is relatively trivial when the flavour remains the same. For example you could never keep the drow the same and rename them to svartalfar and expect that to protect you.

As for why not just make more schools, I don't necessarily see how that's supposed to help the problem of people wanting to keep the old system unchanged as an objective universal classification or help with the fundamentally limited total number of wizard subclasses. It really only helps with the idea of the wizard bonus slot and we don't really know anything about how what's actually planned for that


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Pathfinder Rulebook Subscriber
Inspector Jee wrote:
I don't know what the devs' mechanical strategy is here but I'm having a hard time imagining how this is gonna be anything but a more limited and harder to maintain version of what we already have.

I mean, it's only more limited if Paizo intentionally chooses to direct the class in a more limited way. I'm not saying that's impossible, but it's also essentially approaching the problem from the assumption that Paizo's primary goal is to hurt its players.

That's the position Temperans has invested in, but it seems just as likely that Paizo... doesn't do that at all and the updated Wizard ends up the same or purely better than before.

PossibleCabbage wrote:

Well, the tradeoff is necessary since having a list like ** spoiler omitted **... under each school would make it harder to just print new schools in future books, or would consume columns that would be better used for "telling you what the school is about" kind of flavor text. If you instead put school traits on spells that wouldn't easily be future-proof for more schools later.

I mean, there's always the easy alternative of just giving wizards 4 slots no questions asked.


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IMO, the simplest solution is going to look something like, every wizard gets access to the entire arcane spell list from which they select spells for the old spell-book. Then specialists get small bonus lists from which they can add spells to their spell-books and universalists get some other bonus. You have to think the solution will be the lightest weight solution possible. No body likes make work.

Frankly, until we see sample pages or other spoilery info though, we won't really know what the impact of the OGL changes is. I, like others, think it's going to be fine (if a pain to expand on) but the kind of up in arms, Paizo's wrecking everything talk is over the top IMO. These are all Schrödinger's manuscript drafts for now.


"Why not just make new schools"
"Here's a taste of our new schools"
"Not like that."


We haven't tasted it yet though...


Kust one of those little spoons they have at ice cream places. Enough for an idea, but not the whole Sunday.


Squiggit wrote:
Inspector Jee wrote:
I don't know what the devs' mechanical strategy is here but I'm having a hard time imagining how this is gonna be anything but a more limited and harder to maintain version of what we already have.

I mean, it's only more limited if Paizo intentionally chooses to direct the class in a more limited way. I'm not saying that's impossible, but it's also essentially approaching the problem from the assumption that Paizo's primary goal is to hurt its players.

That's the position Temperans has invested in, but it seems just as likely that Paizo... doesn't do that at all and the updated Wizard ends up the same or purely better than before.

PossibleCabbage wrote:

Well, the tradeoff is necessary since having a list like ** spoiler omitted **... under each school would make it harder to just print new schools in future books, or would consume columns that would be better used for "telling you what the school is about" kind of flavor text. If you instead put school traits on spells that wouldn't easily be future-proof for more schools later.

I mean, there's always the easy alternative of just giving wizards 4 slots no questions asked.

My position is not based on "Paizo wants to hurt its players". Its based on "this is what paizo has written in the past and what it feels they want to write in the future".

Yes there is the "just give them 4 spell slots". But given how they have treated classes losing 1 spell slot per level or how they have treated wizards until now, that seems highly unlikely. I have an easier time believing that they will delete the wizard than just allowing wizards to have 4 spell slots no questions asked.


Pronate11 wrote:
Why do you assume that Wizards have to "pay" for simple weapon proficiency? Are the designers so bad at their jobs that they will go "giving wizards the same proficiency as sorcerers will unbalance the game, quick, give them worse casting"? We don't know if the thesis's will change, we don't know of they will still have forced school slots, and we don't know if they will have better focus spells, but the designers aren't stupid. They might not give them a huge buff, but they are probably aware that wizards need at least a small buff. I have the feeling that they will at least try to make the wizard better. They might be too conservative, but they won't make it worse. At least not on purpose to "pay" for simple weapons.

If Simple Weapon Proficiency was free for all classes, everyone would have it. The fact that the Wizard didn't have it is indicative that it indeed has value, and has a cost associated with it. The question becomes "What does the Wizard have to give in order to get that added to their chassis?" I'm not inclined to believe that it's going to get buffed, because it's been 4 errata cycles since its release, and it hasn't changed (much) since then; meanwhile Alchemist got several proficiency changes with armor and such, so the idea that they couldn't do it before when they were doing it for other classes is BS. (Technically speaking, it probably won't change for the OGL print, this is a Remaster-specific change.)

I'm assuming that the Remaster isn't enough of a change to warrant the Wizard's features changing short of what we know is stated to change, such as the schools and the proficiencies, probably because of OGL reasons. In my opinion, Wizards getting Simple Weapon Proficiency comes at the cost of these limited new schools being implemented. The rest probably won't change, and the rest is relatively weak.

But good job strawmanning my argument to mean "Paizo is incompetent," when that's not what I am saying. I am saying Paizo doesn't find the rest of the class to be a problem, and are only changing what's problematic because of the OGL. 4 errata cycles of little to no change is proof of this concept, since this is basically just an Errata+ publication.


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Pathfinder Rulebook Subscriber
Darksol the Painbringer wrote:
If Simple Weapon Proficiency was free for all classes, everyone would have it. The fact that the Wizard didn't have it is indicative that it indeed has value, and has a cost associated with it.

That's circular logic. The mere existence of a thing does not inherently give it value.


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More likely that Wizard and rogue proficiencies were always like that and it wasn't worth changing. Seems like moving forward SWP will be free for all classes.


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Darksol the Painbringer wrote:
Pronate11 wrote:
Why do you assume that Wizards have to "pay" for simple weapon proficiency? Are the designers so bad at their jobs that they will go "giving wizards the same proficiency as sorcerers will unbalance the game, quick, give them worse casting"? We don't know if the thesis's will change, we don't know of they will still have forced school slots, and we don't know if they will have better focus spells, but the designers aren't stupid. They might not give them a huge buff, but they are probably aware that wizards need at least a small buff. I have the feeling that they will at least try to make the wizard better. They might be too conservative, but they won't make it worse. At least not on purpose to "pay" for simple weapons.
If Simple Weapon Proficiency was free for all classes, everyone would have it. The fact that the Wizard didn't have it is indicative that it indeed has value, and has a cost associated with it.

I am 90% sure that one of the devs has said that wizards not getting simple weapons was for legacy reasons, not for balance reasons. However I can not find that quote, so I'll leave it at that. However, all of us can agree that wizards getting simple weapons will effect balance so negligibly, that its not really a consideration. What have sorcerers given up for their simple weapons?

Darksol the Painbringer wrote:
The question becomes "What does the Wizard have to give in order to get that added to their chassis?" I'm not inclined to believe that it's going to get buffed, because it's been 4 errata cycles since its release, and it hasn't changed (much) since then; meanwhile Alchemist got several proficiency changes with armor and such, so the idea that they couldn't do it before when they were doing it for other classes is BS. (Technically speaking, it probably won't change for the OGL print, this is a Remaster-specific change.)

They also didn't buff warpreists, druids, or oracles, yet we are directly getting buffs. So wizards getting a slight boost in power is not out of the question,

Darksol the Painbringer wrote:
I'm assuming that the Remaster isn't enough of a change to warrant the Wizard's features changing short of what we know is stated to change, such as the schools and the proficiencies, probably because of OGL reasons. In my opinion, Wizards getting Simple Weapon Proficiency comes at the cost of these limited new schools being implemented. The rest probably won't change, and the rest is relatively weak.

We can all agree that simple weapons are not worth a substantially more limited selection of spells for its bonus spell slot. We can also agree that most of the wizard focus spells are extremally weak and do not see use very often. Paizo probably knows this, and they probably don't want wizards to become weaker, nor do they want to waste print space on focus spells that won't be used. So why wouldn't they do some slight buffs? maybe they will have a limited bonus spell slot, but keeping the useless focus spells would be either incompetence or laziness. I do not know what else to call it. And I do think that better focus spells will make this a net benefit over a more limited bonus slot.


Sibelius Eos Owm wrote:
Inspector Jee wrote:

If they HAVE to change this anyway cause of the OGL, why not just rename the existing 8 schools? Or hell if you were planning on going through all the spells anyway to curate new school lists, why not just add some more schools to the existing 8, right now? Here's another option: make spells able to have multiple old-school traits so something can be Conjuration AND Evocation (like we do with Traditions). Or some combo of the above.

It's hard to believe they didn't think of this, so I can only conclude that the devs are aware of these options and must've elected to just ... not do those things. I would love to know why. Some kind of Town Hall or vlog thing regarding this decision, in much more depth, would be nice.

- Jee

It's a long thread but the answer to "why not keep the classic schools" is as you said, D&D made up those schools and continuing to use them is a major risk in the face of Hasbro's willingness to make their ownership of their licenses everyone's problem. As for why not simply rename them and file off the serial numbers, it's my understanding that the name of something being different is relatively trivial when the flavour remains the same. For example you could never keep the drow the same and rename them to svartalfar and expect that to protect you.

As for why not just make more schools, I don't necessarily see how that's supposed to help the problem of people wanting to keep the old system unchanged as an objective universal classification or help with the fundamentally limited total number of wizard subclasses. It really only helps with the idea of the wizard bonus slot and we don't really know anything about how what's actually planned for that

The names aren't really copyrightable nor the fact that its a system that describes how spells work. Both fall under the "you cannot copyright mechanics" that allows FPS games and boardgames to exist. The school names might be trademarked, but that is fixed by altering the names as many series have.

The only issue might be the description of the schools, but not what they are talking about. What do I mean? Necromancy always deals with death, WotC does not own that. Conjuration and Evocation always deals with creating and calling things, WotC does not own conjuring and evoking things: Those just need to be changed to reflect the fact that conjuration is a specialized form of evocation and not separate. Abjuration is an actual words that means to reject so that would need to be changed, but it can be replaced with: Protection, Guarding, etc. Divination and Illusion again WotC cannot own as they are ancient. That leaves transmutation which again is already a word meaning "to transform, change, or alter an element", so doubt anyone can claim copyright on the word.

As for the wizard subclass issue. The "just add more schools" is perfectly reasonable as they can easily make a school for the different descriptors. For example: a school for each of the base elemental traits (fire, water, etc). There is also the different subschools which you can justify by changing the granted focus spell or allowing new different ones via feats. Just look at PF1 Wizard for plenty of inspiration.

The fact that they didn't do anything with the wizard (fewest feats of any core class) and are ignoring all the options that use those magic traits (captivator, red mantis, etc) is why I don't believe they will do anything with wizards even after the change.


Squiggit wrote:
I mean, there's always the easy alternative of just giving wizards 4 slots no questions asked.

If they did that, what would be the difference between universalists and specialists?

Since the trade off of "more drain bonded item" and "more slots" seemed reasonable to me.


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Sanityfaerie wrote:

I don't know why you'd expect that. Do you feel that Paizo has at any point showed themselves to be incompetent in balancing, or unwilling to listen to playtest feedback? I mean, they straight-up said that they considered the last 4 years to be an extended playtest that they're using to make adjustments for this remaster... and based on that feedback, even I can tell that the Wizard could use some extra love. Not, like, a huge amount, but some.

I think that the current situation of the Wizard is an artifact of the fact that they had to cram All The Classes out the door all at once to get things started, they hadn't had the same level of experience with fine-tuning the balance, and they were (justifiably) concerned about the possibility of making casters in general and wizards in particular OP. So the wizard came out of things a bit undertuned. At the same time, Paizo was trying not to do the errata thing too much, especially when not reprinting, and the Wizard wasn't that bad. It was playable. It was better than alchemist, which was also playable (for players with the right mindset). So Alchemist got some nudges (because it really was kind of suffering) but Wizard wasn't quite down at that level.

Well, now they're pulling everything out and changing things up, and in this shining moment, making changes is easy. So... I expect the wizard that comes out of this to look pretty much like what we'd expect to see if the old wizard had been the playtest version, and they'd gotten the feedback they've gotten on it... except that four years of feedback will have left them with an even more precise idea of how far to tweak it. Old wizard was a bit undertuned (not as undertuned as playtest classes often are, but still a bit below par) and we should expect that overall it's going to get a nudge upwards.

Simple Weapon Proficiency is basically a ribbon. It's not like the staff is a bad weapon, as simple weapons go. It is worth no points. i expect that the schools will indeed have pretty seriously limited lists, and that's going to be a real (but small) reduction in wizard flexibility, so that's worth a bit. They're going to have a number of spells, feats, and so on tuned up from "terrible" to "not bad", just like everyone else is. This is also pretty much free, on a combination of "everyone is doing it" and "it doesn't really increase raw power, it just gives you more viable options."

So there's going to be a small-to-moderate but meaningful chunk of upgrade left after that, and I'd expect that it's going to come in some form that the blasters in particular will like, since that's the bit where wizards in particular are suffering. I'm going to guess something like...
- One or two especially blasty schools are going to get particularly nice blasty focus spells - not OP or anything, but just really nice. Satisfying.
- A smattering of the more blaster-focused Arcane spells are going to get a bit of a nudge upward, especially Arcane-only ones.
- A few feats sprinkled lightly through their new class feat list that will make blasters immediately think "Why yes, I do want that." Again, nothing particularly OP. Just... something to look forward to.

Then add on the fact that we know they're going to be rejiggering attack cantrips (best guess - bring a number of other attack cantrips up to a level where they can compete with EArc on quality). I think that, when we finally walk out of this one, Wizards in general are going to have a bit more spring in their step, and blaster wizards will be downright smiling. Again, I don't expect anything huge... but I do expect enough adjustments in the aggregate to move the needle in a meaningful way, and make the overall play experience a lot nicer.

I expect it because these complaints have been brought up for years and they won't address it because it's both too much work with no apparent profit margin to gain (and no, vocal complaints from randos on an internet forum does not count as an indication of profit margin for their product), as well as because Paizo does not see these things as an issue. Seriously, prior to them announcing the Remaster, when have they stated that they underperformed and are implementing changes to the class to put them up to snuff? They did this for the Alchemist. Not for the Wizard, though. If they were, Paizo would have changed them. Also, the Remaster isn't a playtest because it requires surveys and input from outside sources (we have no say in what we think about the apparent changes, especially since we don't precisely know what they are until it releases), so saying they will listen to playtest feedback as an argument for them changing things in the Remaster is irrelevant.

I'm more of the opinion that the Wizard was held closer to tradition than most other classes, which is ironic since they nerfed the ever-loving hell out of the OP-ness of them (even if it was relatively justified), and the proficiencies they had were evidence of this, since it was a 1:1 tread of the proficiencies from 1E. Same with Rogues, Bards, etc. Them changing proficiencies is basically them breaking from tradition (AKA OGL allegations), since they had plenty of ample opportunity to do so in the errata, but didn't because they likely didn't see an issue with it. And since Alchemist got proficiency changes in errata, the excuse of "They couldn't do it in an errata" is BS.

I do not expect them to buff blasting significantly because martials are the damage dealers, not the spellcasters, so building spellcasters to be damage-dealing means they can't infringe on martial toes. It's why they curtailed some of the blasting buffs during the playtest. It's also especially important when it's considered that above-level threats are usually spellcasters with some relatively potent blast spells with DCs that result in either failures or critical failures (unless they are highest-attribute class-boosted saves).


Pronate11 wrote:

I am 90% sure that one of the devs has said that wizards not getting simple weapons was for legacy reasons, not for balance reasons. However I can not find that quote, so I'll leave it at that. However, all of us can agree that wizards getting simple weapons will effect balance so negligibly, that its not really a consideration. What have sorcerers given up for their simple weapons?

They also didn't buff warpreists, druids, or oracles, yet we are directly getting buffs. So wizards getting a slight boost in power is not out of the question,

We can all agree that simple weapons are not worth a substantially more limited selection of spells for its bonus spell slot. We can also agree that most of the wizard focus spells are extremally weak and do not see use very often. Paizo probably knows this, and they probably don't want wizards to become weaker, nor do they want to waste print space on focus spells that won't be used. So why wouldn't they do some slight buffs? maybe they will have a limited bonus spell slot, but keeping the useless focus spells would be either incompetence or laziness. I do not know what else to call it. And I do think that better focus spells will make this a net benefit over a more limited bonus slot.

Sorcerer had the same simple weapon proficiencies as they had in 1st edition, so I don't see how they had to "give up" anything when the argument of "it's legacy proficiencies" can easily apply all the same to the Sorcerer.

And why do you think that is? The obvious answer is "Because Paizo doesn't see a problem." Paizo doesn't see the Wizard being reviewed as "pretty meh, Bard is better in every aspect" as a bad thing.

Refer to the previous paragraph to the answer behind that question. "Slight buffs" don't track for the effort and editation behind it if Paizo doesn't find them to be problematic to begin with. Again, I suspect the changes to the Rogue and Wizard (and Bard) proficiencies are because Paizo wants to avoid OGL allegations (because using legacy things like this risks OGL lawsuits), not because they think the classes genuinely need those boosts.


Pronate11 wrote:
Darksol the Painbringer wrote:
Pronate11 wrote:
Why do you assume that Wizards have to "pay" for simple weapon proficiency? Are the designers so bad at their jobs that they will go "giving wizards the same proficiency as sorcerers will unbalance the game, quick, give them worse casting"? We don't know if the thesis's will change, we don't know of they will still have forced school slots, and we don't know if they will have better focus spells, but the designers aren't stupid. They might not give them a huge buff, but they are probably aware that wizards need at least a small buff. I have the feeling that they will at least try to make the wizard better. They might be too conservative, but they won't make it worse. At least not on purpose to "pay" for simple weapons.
If Simple Weapon Proficiency was free for all classes, everyone would have it. The fact that the Wizard didn't have it is indicative that it indeed has value, and has a cost associated with it.

I am 90% sure that one of the devs has said that wizards not getting simple weapons was for legacy reasons, not for balance reasons. However I can not find that quote, so I'll leave it at that. However, all of us can agree that wizards getting simple weapons will effect balance so negligibly, that its not really a consideration. What have sorcerers given up for their simple weapons?

Darksol the Painbringer wrote:
The question becomes "What does the Wizard have to give in order to get that added to their chassis?" I'm not inclined to believe that it's going to get buffed, because it's been 4 errata cycles since its release, and it hasn't changed (much) since then; meanwhile Alchemist got several proficiency changes with armor and such, so the idea that they couldn't do it before when they were doing it for other classes is BS. (Technically speaking, it probably won't change for the OGL print, this is a Remaster-specific change.)
They also didn't buff warpreists, druids, or oracles, yet we are directly getting buffs. So...

Agreed that the weapon proficiency is a non-issue. That thing was bad because of flavor and nothing else. They are getting rid of it because it was not worth all the complaints about it.

As for making the wizard stronger because "they want people to use focus spells". Nah I don't believe that. If that was true they would had errata all the Wizard spells to be useable 2 or 3 years ago.


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I know it sounds silly but I'm excited about the concept, because somehow I never thought of changing up a wizard school of thought magic to be more than just the spell categories and this makes me very inspired to think something up if any of my players in my first GM attempt soon wants to play a wizard. It's silly because I know I could've just thought this up myself, but I'm just not very creative on my own and this helps spark my little tiny flame.

Now I dunno about the mechanics and I have no horse in that race.

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