Make it fit!


Advice


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You're a small-sized hero.

You just found a magic weapon / magic armor.

Your GM refuses to adapt the module to make any of this crap useful to your character because your GM is a colossal jerk butt. (And also possibly because the world doesn't revolved around you.)

What are the bet ways to resize equipment to fit your li'l dude?

(Comic for illustrative purposes.)


Sell the loot, and buy stuff for yourself

Shadow Lodge

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Minigiant wrote:
Sell the loot, and buy stuff for yourself

Generally speaking, this: the whole purpose of the 'magic shop' is to let you gear yourself without relying entirely on items the GM throws your way...

If the items are reasonably high level, you could always pick from the following options from the Giant Hunter's Handbook:

Source Giant Hunter's Handbook pg. 33

Aura faint transmutation CL 5th
Slot none; Price +2,000 gp; Weight
Description
A fitting shield or suit of armor instantly shrinks or grows to suit the size of any creature that picks it up unless it is currently worn by another creature. It reverts to its original size 1 round after it leaves that creature’s possession.
Construction
Requirements Craft Magic Arms and Armor, resize item; Price 1,000 gp

Source Giant Hunter's Handbook pg. 33

Aura faint transmutation CL 5th
Slot none; Price +4,000 gp; Weight
Description
A resizing weapon instantly shrinks or grows to suit the size of any creature that picks it up unless it is currently wielded by another creature. It reverts to its original size 1 round after it leaves its wielder’s possession.
Construction
Requirements Craft Magic Arms and Armor, resize item; Price 2,000 gp

Source Giant Hunter's Handbook pg. 33

Aura faint transmutation CL 5th
Slot ring; Price 16,000 gp; Weight
Description
This lustrous gold ring is highly malleable and always fits perfectly. After being worn for 24 hours, the ring allows the wearer to resize one weapon or suit of armor to her size. The ring can affect any item that is no more than two size categories too big or too small and that weighs no more than 125 pounds. The size change lasts until 1 round after the item leaves the wearer’s possession. A new item can be resized after it has been in the wearer’s possession for 24 hours, causing the previously resized item to return to its normal size. The resizing otherwise functions as the resize item spell.
Construction
Requirements Forge Ring, resize item; Cost 8,000 gp

Finally, the Resize Item spell itself can be made permanent for 7,500g but the enchantments are actually cheaper...

Dark Archive

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This item does it


Taja the Barbarian wrote:
Weapon Quality / Resizing Source Giant Hunter's Handbook

Hrm. So if someone wants to annoy you with an antimagic field, you simply throw a net with this property. The property gets suppressed, and the weapon turns back into the Colossal sized weapon it originally was, hitting the antimagic field caster with 96 pounds. Yeah, that's a nice mental image.


Recently a group of players asked me about this. I remembered this from the description of Full Plate:

Full Plate Armor wrote:
Each suit of full plate must be individually fitted to its owner by a master armorsmith, although a captured suit can be resized to fit a new owner at a cost of 200 to 800 (2d4 100) gold pieces.

I made up a houserule, since one PC in the party has Craft Magic Arms and Armor, that a PC with the Craft Magic Arms and Armor feat willing to spend 1/5 the crafting cost of the armor, along with an additional amount, can spend an appropriate amount of time resizing magic armor or shields to another size within 1 step, double the price within 2 steps, and no larger or smaller beyond that, while preserving the magical qualities of the armor.

For all Light armor or bucklers, the additional cost is 1d4 x100GP; for Medium armor or light shields the additional cost is 1d6 x100 GP; for Heavy armor or shields the additional cost is 2d4 x 100GP

So, resizing +1 Chainmail from Large to Medium (for the PC in my game last weekend) costs the paladin 260 GP and 1 days' Downtime to complete, along with an additional 100-600 GP on top of that. I also required a Craft check equal to the normal check for crafting Chain Mail armor (DC 16) +5 to the DC for the resizing (DC 21 in the end). Considering the 9th level paladin has Craft: Armor +12 and he can take 10 on the check, the success was automatic.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

The first RPG superstar had a forge for moving item enchantments, IIRC.


There's a combo of artifacts in the Giantslayer AP - Agrimmosh and Minderhal's Forge, that:
"Lastly, Minderhal’s Forge can be used in conjunction with Agrimmosh, the Hammer of Unmaking (Pathfinder Adventure Path #91: Battle of Bloodmarch Hill 56) to resize armor and weapons. When a weapon, suit of armor, or shield is placed in Minderhal’s Forge and struck with Agrimmosh, the equipment permanently resizes to match the size of Agrimmosh’s wielder. This power is so strong that magic or even intelligent items are always affected; only artifacts receive a saving throw (Will DC 25 negates) to resist this effect."


Name Violation wrote:

This item does it

Neat! Would be amusing to target with "dispel magic" in an evil GM sort of way.


DRD1812 wrote:

You're a small-sized hero.

You just found a magic weapon / magic armor.

Your GM refuses to adapt the module to make any of this crap useful to your character because your GM is a colossal jerk butt. (And also possibly because the world doesn't revolved around you.)

What are the bet ways to resize equipment to fit your li'l dude?

(Comic for illustrative purposes.)

1. take your GM out back and beat him with a baseball bat.

2. Get another GM.
3. why people game with people who are jerks is beyond me, it's supposed to be a fun game among friends.

I hope your situation was hypothetical and not reality, if it is, wake up and move on.

Shadow Lodge

TxSam88 wrote:
DRD1812 wrote:

You're a small-sized hero.

You just found a magic weapon / magic armor.

Your GM refuses to adapt the module to make any of this crap useful to your character because your GM is a colossal jerk butt. (And also possibly because the world doesn't revolved around you.)

What are the bet ways to resize equipment to fit your li'l dude?

(Comic for illustrative purposes.)

1. take your GM out back and beat him with a baseball bat.

2. Get another GM.
3. why people game with people who are jerks is beyond me, it's supposed to be a fun game among friends.

I hope your situation was hypothetical and not reality, if it is, wake up and move on.

I emphasized the key portion of the OP's post: You can't expect every drop to fit your character, and if you do, then the problem isn't your GM...

When you are facing 'not small' foes, they simply aren't likely to be using 'small' equipment, and the general expectation is that you sell such gear and use the proceeds to purchase something of the appropriate size.


I don't know why, but I was drawn back to this thread. I know the OP usually posts this stuff for levity/chit chat and to drive traffic to their linked posts, but one part got me thinking:

DRD1812 wrote:
Your GM refuses to adapt the module to make any of this crap useful to your character because your GM is a colossal jerk butt. (And also possibly because the world doesn't revolved around you.)

I get what Taja is saying, not every drop w/be for your PC. That being said, the other extreme, not ANY drop w/be for your PC, shouldn't be the norm either. Think about it:

Your Small sized PC is going up against monsters that hoard treasure they can't necessarily use, such as dragons or whatever. You're telling me they've NEVER encountered Small sized, humanoid foes? For that matter, what band of orcs, gnolls, bugbears or other Medium sized humanoids hasn't slain a rival group of goblins, mites, halflings, grippili and so on and taken some kind of signature weapon or armor as a trophy of their conquest?

Like, if you're Small sized you know ahead of time your PC has less of a chance of finding treasure, but that shouldn't translate to NO chance. If you have proof your GM is being a "colossal jerk butt" there's no guarantee of finding "Ye Olde Magic Shoppe" or whatever to sell your gear, or places that have Small sized stuff for sale, or people willing to craft for you and so on.

Don't suffer such a GM if you don't have to, that's all I'm saying.


Taja the Barbarian wrote:
TxSam88 wrote:
DRD1812 wrote:

You're a small-sized hero.

You just found a magic weapon / magic armor.

Your GM refuses to adapt the module to make any of this crap useful to your character because your GM is a colossal jerk butt. (And also possibly because the world doesn't revolved around you.)

What are the bet ways to resize equipment to fit your li'l dude?

(Comic for illustrative purposes.)

1. take your GM out back and beat him with a baseball bat.

2. Get another GM.
3. why people game with people who are jerks is beyond me, it's supposed to be a fun game among friends.

I hope your situation was hypothetical and not reality, if it is, wake up and move on.

I emphasized the key portion of the OP's post: You can't expect every drop to fit your character, and if you do, then the problem isn't your GM...

When you are facing 'not small' foes, they simply aren't likely to be using 'small' equipment, and the general expectation is that you sell such gear and use the proceeds to purchase something of the appropriate size.

the world doesn't need to revolve around anyone to just make a blanket rule that all magic items scale to fit the wearer. It's not game breaking or anything else. and it would make sense for things that are really difficult to make (like plate mail) that's magical, to resize itself to it's new wearer. there's already an enhancement for that in pathfinder, just for that purpose, just say that all items that need it, have it.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

Taja the Barbarian wrote:

I emphasized the key portion of the OP's post: You can't expect every drop to fit your character, and if you do, then the problem isn't your GM...

When you are facing 'not small' foes, they simply aren't likely to be using 'small' equipment, and the general expectation is that you sell such gear and use the proceeds to purchase something of the appropriate size.

I take a similar approach if you're using an exotic weapon. I don't expect to find elven thornblades laying about in old treasure hoards. If I'm playing a character that uses one, then I'm expecting to buy/craft my own sharp and pointy as I level up.


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Matthew Morris wrote:
Taja the Barbarian wrote:

I emphasized the key portion of the OP's post: You can't expect every drop to fit your character, and if you do, then the problem isn't your GM...

When you are facing 'not small' foes, they simply aren't likely to be using 'small' equipment, and the general expectation is that you sell such gear and use the proceeds to purchase something of the appropriate size.

I take a similar approach if you're using an exotic weapon. I don't expect to find elven thornblades laying about in old treasure hoards. If I'm playing a character that uses one, then I'm expecting to buy/craft my own sharp and pointy as I level up.

Players can expect whatever they want, but GMs control the whole world. If they WANT to give you a magic item, they can contrive any number of reasons why it's in an old hoard. If you intend to buy/make one though, kudos.

Other ways a player could go get their unique weapon in treasure: ask your GM if there's one rumored/known to be in a hoard, do a quest for someone that has one, use an NPC boon to have said NPC keep an eye out for one and so on.

PCs don't have to be passive. I find it rare that a GM doesn't want you interacting with their setting and being active towards your character's goals. I have met a couple that get really flustered and shut that stuff down, but anecdotally most of the ones I've interacted with over the years have been supportive of players getting invested in things.

I guess my point is this: when it comes to treasure drops, if a GM WANTS you to have a magic item suited in some way to your character, it's there; if they DON'T, it's not.


I don't resize items, and I don't do it to be a jerk, I do it for realism reasons. I guess I find it a little weird that you could happen upon a Colossal-sized weapon and then it magically resizes itself when a Small-sized creature holds it. And if I allow a Medium-sized weapon to resize itself to a Small-sized creature, then I'd have to allow a Colossal-sized weapon to do the same to stay logically consistent. /shrug, it's honestly never come up as an issue for my group.


Ryze Kuja wrote:
I don't resize items, and I don't do it to be a jerk, I do it for realism reasons. I guess I find it a little weird that you could happen upon a Colossal-sized weapon and then it magically resizes itself when a Small-sized creature holds it. And if I allow a Medium-sized weapon to resize itself to a Small-sized creature, then I'd have to allow a Colossal-sized weapon to do the same to stay logically consistent. /shrug, it's honestly never come up as an issue for my group.

it's quite realistic for a MAGIC item to do whatever it feels like doing, including resize to fit it's new wielder. There's even a specific item enchantment for it. I see no reason it can't be a universal enchantment.

it comes up plenty often (pretty much every time a player places a non-medium race), your players just may not care to make an issue of it


TxSam88 wrote:
Ryze Kuja wrote:
I don't resize items, and I don't do it to be a jerk, I do it for realism reasons. I guess I find it a little weird that you could happen upon a Colossal-sized weapon and then it magically resizes itself when a Small-sized creature holds it. And if I allow a Medium-sized weapon to resize itself to a Small-sized creature, then I'd have to allow a Colossal-sized weapon to do the same to stay logically consistent. /shrug, it's honestly never come up as an issue for my group.

it's quite realistic for a MAGIC item to do whatever it feels like doing, including resize to fit it's new wielder. There's even a specific item enchantment for it. I see no reason it can't be a universal enchantment.

it comes up plenty often (pretty much every time a player places a non-medium race), your players just may not care to make an issue of it

Well if a PC really wants something, then they can get that enchantment or use the Resize Item spell and make it permanent.


Ryze Kuja wrote:
I don't resize items, and I don't do it to be a jerk, I do it for realism reasons. I guess I find it a little weird that you could happen upon a Colossal-sized weapon and then it magically resizes itself when a Small-sized creature holds it. And if I allow a Medium-sized weapon to resize itself to a Small-sized creature, then I'd have to allow a Colossal-sized weapon to do the same to stay logically consistent. /shrug, it's honestly never come up as an issue for my group.

If it ever were a problem; say, if the plan was for the PCs to be stuck for several levels on another plane and fighting only Large or larger sized opponents, how would you handle it as a GM? You know you're going to handicap the PCs with planar changes/effects, fighting these monsters/foes on their home turf, etc, and you know the party won't have the chance to pop back to their city to sell and re-gear themselves; what solutions would you add for PCs to take advantage of?


Mark Hoover 330 wrote:
Ryze Kuja wrote:
I don't resize items, and I don't do it to be a jerk, I do it for realism reasons. I guess I find it a little weird that you could happen upon a Colossal-sized weapon and then it magically resizes itself when a Small-sized creature holds it. And if I allow a Medium-sized weapon to resize itself to a Small-sized creature, then I'd have to allow a Colossal-sized weapon to do the same to stay logically consistent. /shrug, it's honestly never come up as an issue for my group.

If it ever were a problem; say, if the plan was for the PCs to be stuck for several levels on another plane and fighting only Large or larger sized opponents, how would you handle it as a GM? You know you're going to handicap the PCs with planar changes/effects, fighting these monsters/foes on their home turf, etc, and you know the party won't have the chance to pop back to their city to sell and re-gear themselves; what solutions would you add for PCs to take advantage of?

It depends on the party level and what spells/abilities they have access to, I guess. A party of level 12+ has an answer to just about every problem and enough gold to solve any "edge case" problem scenarios, so I probably wouldn't even think twice about it for a group this high. But for levels 1-11, I would consider the party composition and what spells/abilities they have. If I know that the party caster has Ant Haul in their spellbook, I'd probably make some carts and beasts of burden available just in case they decide to haul all the loot around. Maybe they find a Giant-sized Bag of Holding that has a wide-enough opening to fit Huge+ sized weapons into the bag. There could be traveling merchants with wands of Shrink Item and globules of Quintessence, or some pouches of Iron Lord's Transforming Slivers, or maybe the party meets a friendly NPC wizard who teaches the PC Arcanist Resize Item for a small fee (or equal trade spell for spell).

Tbh, I probably wouldn't create a plane of existence that has nothing but Huge+ enemies with only Huge+ items tho. Even if I created a "Plane of Giants", there would still be non-giant things that live there.

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