shroudb |
10 people marked this as a favorite. |
I get that it is suppossed to be a limiter on how much we can use Overflow abilities.
But given that overflow abilities seems to be a staple of the class, and not something like an emergency thing, Gather Element feels... bad.
I think there should be feats that actually add things to that "reload" action even if it's just to make it more interesting. Even simple things like gather+stride and etc.
We already have 1 such feat, Cycle Elements, that does help with, well, cycling elements for dual element kineticists, but apart from that there's nothing until level 19 when suddenly it's free to do so.
A lot of the level 1 Impulse feats seem to be able to be molded into this idea (even if they have to be raised in level for balance reason)
As an example:
Take the level 1 stone shield feat. Would it be unreasonable for an earth kineticist to have that actually be his Gather element action? Basically instea of gathering it floating around his fist, he gathers it floating around his body, so he gets a raise shield action INSTEAD od "drawing a weapon" for his Blasts.
Or the water movement feat, aalow Water kineticists to basically "ride the wave" and stride as they gather their element.
And etc.
---
Basically:
give options for more interesting Gather element actions through feats.
Aswaarg |
You can start with the element gathered at the start of the combat (like you can start with your weapon in your hand), that mitigates the problem. Using Overflow actions and then having to Gather can be a problem, but the main thing for the kinecist seems to be the elemental blast, and that doesnt consume the element. Overflow are feats that you can opt to take or to skip.
Regarding Gather element, I don´t like that you can´t have 2 diferent elements gathered at the same time (1 in each hand). Could be cool to facilite the switch elements thing and to allow to consume one but still keeping the other active for other things. I think that could be a coll feat
Lollerabe |
2 people marked this as a favorite. |
Yup, that's what I thought as well.
Add some cool rider to gather. Make it feel cool to do and unique to each element.
Action taxes are just.. not fun. They feel like a chore you have to bypass in order to have fun again.
I had/have the same issue with the Magus' recharge. Imagine how much better it would feel if recharge did something extra with its effect being dependent on your hybrid study.
Verzen |
5 people marked this as a favorite. |
I get that it is suppossed to be a limiter on how much we can use Overflow abilities.
But given that overflow abilities seems to be a staple of the class, and not something like an emergency thing, Gather Element feels... bad.
I think there should be feats that actually add things to that "reload" action even if it's just to make it more interesting. Even simple things like gather+stride and etc.
We already have 1 such feat, Cycle Elements, that does help with, well, cycling elements for dual element kineticists, but apart from that there's nothing until level 19 when suddenly it's free to do so.
A lot of the level 1 Impulse feats seem to be able to be molded into this idea (even if they have to be raised in level for balance reason)
As an example:
Take the level 1 stone shield feat. Would it be unreasonable for an earth kineticist to have that actually be his Gather element action? Basically instea of gathering it floating around his fist, he gathers it floating around his body, so he gets a raise shield action INSTEAD od "drawing a weapon" for his Blasts.Or the water movement feat, aalow Water kineticists to basically "ride the wave" and stride as they gather their element.
And etc.
---
Basically:
give options for more interesting Gather element actions through feats.
I absolutely LOVE the idea of making each element have more of an effect for gather elements! Earth gets his shield automatically, fire, water, air, metal, and wood get something else automatically without needing a feat similar to gunslinger being able to reload with a special action.