Gaulin |
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Just wanted to say that I really, really hope osteo armaments makes the cut into the final game. It's exactly what I've wanted for options like mind smith.
Not only do I hope it stays in the game, but that this kind of feat (easier access to backup weapons) becomes the norm. It's not going to be superior to a fully runed up weapon, but when it comes up you'll be so happy you have the option to create a new weapon right then and there.
thenobledrake |
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I like it for flavor, but in terms of power I'm a little torn.
Because of the level the feat is available and how treasure guidelines work it is behind the level at which a party might already have found the equivalent item as treasure, including at each of the levels that it upgrades.
That means that the altering what the weapon is and the unlimited mundane ammunition factors of the feat are meant to carry the difference and I'm not entirely certain that is enough for the opportunity cost of a class feat since use of weapons is not something the class otherwise shines at. And much of the point of the feat can be covered in a limited fashion by using the runic weapon spell.
I don't really have a clear idea of how I think it could be changed to be definitely worth the investment though, since most of the basic ways in which a character would be more encouraged to use the weapon could easily over-shoot the mark.
Gaulin |
Personally I'm fine with the power curve. I don't think it should be in line with a fully property runes up weapon. But all those situations where you wish you had a backup weapon or you ran out of arrows, needed a light weapon, whatever, it's perfect. I've wanted a feat like this forever. To me, being prepared for situations is better than being stronger in some (even most) situations.
graystone |
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I like them in-theory and the vibes are certainly great. I just wish they were punchier or had clearer feat paths to make "fight with weapon/whatever" a mechanically significant part of the character.
I get that they are intended to be backup options. Just kind of wish the intent was different.
Pretty much this. I love the feat, I just wish it was on a class that could actually capitalize on what it offers.
Gisher |
Saedar wrote:Pretty much this. I love the feat, I just wish it was on a class that could actually capitalize on what it offers.I like them in-theory and the vibes are certainly great. I just wish they were punchier or had clearer feat paths to make "fight with weapon/whatever" a mechanically significant part of the character.
I get that they are intended to be backup options. Just kind of wish the intent was different.
I think I could see a Necromancer using an osteo crossbow to deliver attack spells at long ranges with the Eldritch Archer archetype. I haven't run the numbers yet, though. And the Necromancer wouldn't qualify for Eldritch Archer until 11th level.
Saedar |
Would it be reasonable for Osteo Armaments to say you're Expert in the weapons created this way, increasing to Master at 17? Effectively Warpriest progression. Or possibly a later feat that adds more benefits+master?
I think that would be a decent foundation. My ideal for support goes a bit beyond "functional proficiency" but it is definitely a component. A feat giving something like spellstrike but specifically for attack+thrall compression could be fun. Or things like the Changeling feats that add nifty riders to your claws.
Dubious Scholar |
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Proficiency would be kind of eating reaper's weapon familiarity's lunch, would be odd imo having two ways to do the same thing in class like that.
Yeah, that's a fair point. Probably could use a pass over all the various martial leaning feats to make them play nice together in that case.
OrochiFuror |
It would be interesting to have some martial abilities that work with thralls and yourself. Like two action to have two thralls attack without map like double slice and three action all thralls adjacent or within 10 feet attack like whirlwind. Make it so you count as a thrall for these abilities. Lean into the gish nature of the physical thrall attacks more. We already have a RS ability, why not some more.