Fastest down and dirtiest way to get my SR


Rules Questions


I am a barbarian playing strange aeons (no spoilers please!) what is a good/fastest way to get SR ? I am going full on Spell sunderer, and would love to have SR to go with it. My character hates magic and wants it to die in nearly all forms, though items he can use are acceptable, until all other magic is gone, then he will destroy them... Magic items, feats, barb powers etc. Help me out here you gurus!


Mantle of Spell Resistance.
Scarab of Protection
Spell resistance can bought as an armor enhancement.


The general problem in my experience is that SR (that you can purchase) doesn't scale fast enough to actually be useful, but can be an annoyance to your team mates who want to cast a beneficial spell.

Scarab Sages

Dwarf alternate racial trait gives SR of 5 plus character level... it's saved me a few times in the past...


Giamo Casanunda wrote:
Dwarf alternate racial trait gives SR of 5 plus character level... it's saved me a few times in the past...

It might occasionally be useful, but this kind of stuff is actually the stuff I take issue with.

Assuming an equal level opponent, they're typically going to have a caster level equal to your character level. They way the calculation for spell resistance goes, it's 1d20+caster level vs the spell resistance.

So honestly you want an 11+character level in spell resistance, to give you a 50% chance of block an on level enemy's spell using SR. If your group frequently fights below level enemies maybe you're okay. My group however usually fought at level enemies as a minimum, and the highest level enemies could be party level +3 or even +5.


This doesn't take into account things like energy drain or other (effective) level reducing effects. That 5+level is great if you have a party member who focuses on enervating enemy casters, it's worthless if the enemy spellcaster or their minions can drain your level, and it's a detriment if your casters get drained as well.


That's true. But enervation is also one of those spells where once it starts flying around things get dicey. Until Death Ward last long enough to be reasonably cast (by both sides) in advance of battle(s).

I recall always spending several of my spell slots on Death Ward just to make sure I was protected.

Ultimately though, you're changing the effective character level so my general warning remains.

Liberty's Edge

Low SR is useful if you often meet creatures with spell-like powers with a low CL.
On the other hand, it can be problematic when allies use beneficial wands or scroll on you. Spending a standard action to bring it down means you are limited on what you can do at the same time.


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The only decent way I ever get spell resistance is karma bead + (alchemical components that buff CL) + the spell titled “Spell Resistance”.


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the trouble with SR is that it's not very useful if it doesn't scale; pick a race that gives it to you, or change your class to Untouchable Rager bloodrager(it trades away spells for SR while raging)


Non-scaling spell resistance should just be a non-starter. Unless it's like SR 30.


I would just put a +13 SR (9,000gp) or +15 SR (16,000gp) enchantment on your armor as soon as possible. If you have other plans for your armor enchants, you can always enchant a Buckler with SR, and then use your Two-hander with a -1 penalty.

Or play as a race that can get it naturally, like dwarf or drow.

I'd also recommend getting Savage Dirty Trick. Blinded Spellcasters can't cast any of their really scary stuff without line of sight, and are basically resigned to casting Touch Attacks with a 50% miss chance. As an added bonus, if that caster fails the Fortitude save (DC 10 + 1/2 the barbarian’s level + the barbarian’s Strength modifier), then they also become Staggered. Savage Dirty Trick also makes you pretty strong vs enemy martials; blind/stagger = 1 attack per round @ 50% miss chance, and their AC is significantly debuffed. You can also Nauseate targets so they're resigned to taking only Move Actions.

Savage Dirty Trick
Initial Penalty Additional Penalty
Blinded Staggered
Dazzled Dazed
Deafened Staggered
Entangled Anchored in place and unable to move from that square
Sickened Nauseated


I would go something like this:

Human FCB +1/3 Superstition Bonus

1 Power Attack, Step Up
2 Superstition
3 Combat Reflexes
4 Witch Hunter
5 Following Step
6 Spell Sunder
7 Extra Rage Power: Savage Dirty Trick
8 Disruptive
9 Step Up & Strike
10 Sunder Enchantment
11 Extra Rage Power: Raging Vitality
12 Spellbreaker
13 Extra Rage Power: Come and Get Me

Consider getting a Fortuitous Enchantment on your weapon at some point so you can make 2 AoO's instead of 1 if they attempt to cast near you, or attempt to 5ft step away to cast once you have SU&S. If you miss for some reason, having a 2nd attack to force a big conc check can be very helpful. And you might even drop that caster in 2 hits if you land both.

Your WBL at level 9 is 46,000gp, so you *should* probably try to shoot for a +1 Fortuitous Weapon (8,000gp), +1 Spell Resistance +13 Armor (9,000gp), and Boots of Speed (12,000gp), and hopefully a +4 Belt of Strength (16,000gp) at this point, and that leaves you 1,000gp in various other expenses. You may even consider getting Ring of Deflection, Cloak of Resistance, and Amulet of Natural Armor before upgrading the Belt of Giant Strength tho.


our gm is giving us lots of bonus feats and thats somewhat close to my build but iam a half orc already so cant go human now :P


The half-orc Orc Blood racial trait should allow you to qualify for human FCBs.


Evilserran wrote:

My character hates magic and wants it to die in nearly all forms, though items he can use are acceptable, until all other magic is gone,

I'm more inteterested in how many of your party members you've murderized so far because they picked a spell casting class.

(I'm just amused when players pick a background/personality that would not work well in most party dynamics, yet conveniantly look the other way when it comes to their own party)


perhaps you want the Advice forum.


My hatred only overwhelms me during combat, and i physically try to stay away from my "allies" I also have several abilities and traits that make it harder for them to cast around me, keeping in toe with my theme, but making sure to negatively effect them playing themselves as much as possible. Its not hard to play a theme like this without being a jerk. Much like i will use magic weapons to destroy magic, they are acceptable right up until they are they last...

I find it makes for more dynamic roleplay then a group that gets along all hunky dory, cause that aint real life. And in fact, everyone in my group but me casts spells lol.

As for the human FCB i will check into that.


bbangerter wrote:
Evilserran wrote:

My character hates magic and wants it to die in nearly all forms, though items he can use are acceptable, until all other magic is gone,

I'm more inteterested in how many of your party members you've murderized so far because they picked a spell casting class.

(I'm just amused when players pick a background/personality that would not work well in most party dynamics, yet conveniantly look the other way when it comes to their own party)

Something something modern US conservatism.


Evilserran wrote:

My hatred only overwhelms me during combat, and i physically try to stay away from my "allies" I also have several abilities and traits that make it harder for them to cast around me, keeping in toe with my theme, but making sure to negatively effect them playing themselves as much as possible. Its not hard to play a theme like this without being a jerk. Much like i will use magic weapons to destroy magic, they are acceptable right up until they are they last...

I find it makes for more dynamic roleplay then a group that gets along all hunky dory, cause that aint real life. And in fact, everyone in my group but me casts spells lol.

As for the human FCB i will check into that.

Well, I think there is a difference between conflict of "I don't like your plan/I don't like your attitude/I disagree with what we should do with the prisoners/etc" vs "I'm going to murder you one day, or at minimum completely upend how you've managed to survive in a very hostile world". That is, there can be plenty of conflict without the extreme. It works for you and your group though, so my thumbs up in that regard.

AwesomenessDog wrote:
bbangerter wrote:
Evilserran wrote:

My character hates magic and wants it to die in nearly all forms, though items he can use are acceptable, until all other magic is gone,

I'm more inteterested in how many of your party members you've murderized so far because they picked a spell casting class.

(I'm just amused when players pick a background/personality that would not work well in most party dynamics, yet conveniantly look the other way when it comes to their own party)

Something something modern US conservatism.

I'm not really sure what you mean by this comment. Care to expound on it?


Hillary Clinton emails, actual Jan 6th; Bill Clinton X Lewinsky, Stormy Daniels; No judges even considered in Obama lame duck year, 3 Supreme Court judges rushed through with kangaroo hearings; Kathy Griffith with Trump severed head, Gosar posting and reposting video of him doing the actual (non-real) killing of rival senator.

The list goes on, but as it's the rules forum, I think this should suffice for the sake of a tangential joke.


capture a Pixie and put it in your pocket. Won't work on targeted spells but most of those are from evil casters...

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